Lead Adventure Forum

Miniatures Adventure => Pikes, Muskets and Flouncy Shirts => Topic started by: SteveBurt on March 17, 2020, 06:59:14 AM

Title: Muskets & Tomahawks v2
Post by: SteveBurt on March 17, 2020, 06:59:14 AM
We had our first game using the new rules last night, and I was most impressed. The new card play along with command points gives a lot more for players to think about. Command points mean you can generally do that one critical activation when you need to. The d10 system is also a lot less bloody than the d6 system, and in particular melee works *much* better; that was my only bugbear with v1 where it turned into a mutual bloodbath. Scenarios and missions are also better specified.
A win for the raiding French, although about 1/3 of the way through the game it looked like they had no chance.
Title: Re: Muskets & Tomahawks v2
Post by: Black Burt on March 17, 2020, 11:26:23 AM
Looking forward to playing my first game with the new rules. A faq will be produced soonish by Muskets and Tomahawks correcting a few errors.
Title: Re: Muskets & Tomahawks v2
Post by: FlyXwire on March 17, 2020, 12:39:17 PM
Burts, thank you both for your comments here.