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Miniatures Adventure => The Second World War => Topic started by: TacticalPainter on March 22, 2020, 12:32:33 AM

Title: CoC 29, Let's Go! campaign (updated 26 07 20)
Post by: TacticalPainter on March 22, 2020, 12:32:33 AM
A first outing for my American platoon in this campaign for Chain of Command set in Normandy shortly after D-Day. The 175th infantry regiment from the 29th Division is attempting to push inland and link up with the landings from Utah. There's an initial post on the blog about the extra pieces I've put together for this campaign, including the Marder I posted earlier. You can see all that here https://thetacticalpainter.blogspot.com/2020/03/getting-ready-for-29-lets-go.html

Here's a few of them. First up I wanted to create some flames for a man pack flamethrower. Always a great way to illustrate the action in the AARs.

(https://imagizer.imageshack.com/v2/1024x768q90/922/gpE1m9.jpg) (https://imageshack.com/i/pmgpE1m9j)

An AFV is a harder target if it moved flat out in the previous phase, something can be easily forgotten when calculating the hit result and so I wanted to find a way to mark that on the table and thought these dust clouds would work well.

(https://imagizer.imageshack.com/v2/1024x768q90/922/oikFhZ.jpg) (https://imageshack.com/i/pmoikFhZj)

In a similar way I wanted to find a way to mark various things that could happen to those AFVs in a way that would blend in more with the table and so came up with various markers using bits from the spare box:

(https://imagizer.imageshack.com/v2/1024x768q90/922/fJJVE0.jpg) (https://imageshack.com/i/pmfJJVE0j)

I needed to add some extra M4 Shermans to the mix and a second Marder to make sure I had all I needed for the campaign. I got creative with the second Marder and made up some foliage camouflage.

(https://imagizer.imageshack.com/v2/1024x768q90/922/hfTpfh.jpg) (https://imageshack.com/i/pmhfTpfhj)
Title: Re: CoC 29, Let's Go! campaign
Post by: TacticalPainter on March 22, 2020, 12:35:03 AM
We've also started the campaign and played the first scenario Probe at La Cambe. The first blooding of my American platoon (even if I hope to do the blooding, as in this campaign I'm actually playing the Germans). A full AAR here https://thetacticalpainter.blogspot.com/2020/03/29-lets-go-scenario-1-probe-at-la-cambe.html

(https://imagizer.imageshack.com/v2/1024x768q90/924/9rggeb.jpg) (https://imageshack.com/i/po9rggebj)

(https://imagizer.imageshack.com/v2/1024x768q90/924/gxEKpN.jpg) (https://imageshack.com/i/pogxEKpNj)

(https://imagizer.imageshack.com/v2/1024x768q90/921/dCbjl5.jpg) (https://imageshack.com/i/pldCbjl5j)

(https://imagizer.imageshack.com/v2/1024x768q90/921/iy0pUJ.jpg) (https://imageshack.com/i/pliy0pUJj)

(https://imagizer.imageshack.com/v2/1024x768q90/922/12MpoR.jpg) (https://imageshack.com/i/pm12MpoRj)
Title: Re: CoC 29, Let's Go! campaign
Post by: Shahbahraz on March 22, 2020, 02:25:37 PM
oohh excellent, off to read it now. Thanks.
Title: Re: CoC 29, Let's Go! campaign
Post by: TacticalPainter on May 30, 2020, 04:43:06 AM
With the easing of restrictions here in Australia it's been great to get back to some face to face gaming and more importantly get our 29, Let's Go! campaign for Chain of Command back up and running. The Americans cut through the Germans like a knife through butter in the last game, so can my Germans put up a stiffer fight this time around? The full AAR is here http://thetacticalpainter.blogspot.com/2020/05/29-lets-go-scenario-2-delaying-action_30.html

(https://imagizer.imageshack.com/v2/1024x768q90/924/aS7rPg.jpg) (https://imageshack.com/i/poaS7rPgj)

(https://imagizer.imageshack.com/v2/1024x768q90/923/j7RV0E.jpg) (https://imageshack.com/i/pnj7RV0Ej)

(https://imagizer.imageshack.com/v2/1024x768q90/924/QbO5yo.jpg) (https://imageshack.com/i/poQbO5yoj)

(https://imagizer.imageshack.com/v2/1024x768q90/924/RZEYK8.jpg) (https://imageshack.com/i/poRZEYK8j)

(https://imagizer.imageshack.com/v2/1024x768q90/922/K05LbY.jpg) (https://imageshack.com/i/pmK05LbYj)
Title: Re: CoC 29, Let's Go! campaign (updated 30 05 20)
Post by: gamer Mac on May 31, 2020, 02:03:06 AM
Very nice looking game :-* :-* :-*
Makes me want to try CoC
Title: Re: CoC 29, Let's Go! campaign (updated 30 05 20)
Post by: TacticalPainter on May 31, 2020, 09:38:35 AM
Very nice looking game :-* :-* :-*
Makes me want to try CoC

Thanks. It's these campaigns where CoC really shines. I find it's a rule and campaign system that delivers a really enjoyable (and plausible) narrative.
Title: Re: CoC 29, Let's Go! campaign (updated 30 05 20)
Post by: vodkafan on May 31, 2020, 10:08:30 PM
Enjoyed the reports of the first two battles, as I knew I would. Your campaigns are legendary!
Title: Re: CoC 29, Let's Go! campaign (updated 30 05 20)
Post by: jon_1066 on June 03, 2020, 12:41:36 PM
Some more great looking games.  Looking forward to reading your AARs when I have a bit more time.
Title: Re: CoC 29, Let's Go! campaign (updated 30 05 20)
Post by: TacticalPainter on June 08, 2020, 01:11:49 AM
The US 175th Infantry Regiment have to clear a village on their flank and the site of ‘mobile 88mm guns'. So far the Germans have been unsuccessful in stalling the US advance, will they be any more successful here? Full AAR is here http://thetacticalpainter.blogspot.com/2020/06/29-lets-go-scenario-3-flanking-st.html

(https://imagizer.imageshack.com/v2/xq90/924/dpaaOf.jpg) (https://imageshack.com/i/podpaaOfj)

(https://imagizer.imageshack.com/v2/xq90/922/ah9WYe.jpg) (https://imageshack.com/i/pmah9WYej)

(https://imagizer.imageshack.com/v2/xq90/924/lhMBHF.jpg) (https://imageshack.com/i/polhMBHFj)

(https://imagizer.imageshack.com/v2/xq90/922/dyFe7L.jpg) (https://imageshack.com/i/pmdyFe7Lj)
Title: Re: CoC 29, Let's Go! campaign (updated 08 06 20)
Post by: Calimero on June 08, 2020, 10:56:34 PM

Really nice work!

All these are in 20mm, right?
Title: Re: CoC 29, Let's Go! campaign (updated 08 06 20)
Post by: TacticalPainter on June 08, 2020, 11:11:51 PM
Really nice work!

All these are in 20mm, right?

Thanks. Yes, all 20mm.
Title: Re: CoC 29, Let's Go! campaign (updated 08 06 20)
Post by: SABOT on June 08, 2020, 11:12:10 PM
Cracking update . 👍👍
Title: Re: CoC 29, Let's Go! campaign (updated 08 06 20)
Post by: TacticalPainter on June 12, 2020, 08:15:19 AM
We now reach scenario 4 and after three defeats the Germans are in dire need of a victory to have any hope of stalling the American advance. Luck certainly hasn't been on their side, but could it change this time? The full AAR is here:

http://thetacticalpainter.blogspot.com/2020/06/29-lets-go-scenario-4-radar-station-at.html

(https://imagizer.imageshack.com/v2/1024x768q90/924/obEyOK.jpg) (https://imageshack.com/i/poobEyOKj)

(https://imagizer.imageshack.com/v2/1024x768q90/924/4nTNxv.jpg) (https://imageshack.com/i/po4nTNxvj)

(https://imagizer.imageshack.com/v2/1024x768q90/922/3drOv0.jpg) (https://imageshack.com/i/pm3drOv0j)
Title: Re: CoC 29, Let's Go! campaign (updated 12 06 20)
Post by: Mindenbrush on June 12, 2020, 01:07:13 PM
Just read your report on your blog, excellent game!

I am just starting out in CoC in 28mm for early war.
Title: Re: CoC 29, Let's Go! campaign (updated 12 06 20)
Post by: gamer Mac on June 12, 2020, 06:40:02 PM
Yes I agree great looking game  :-* :-* :-* :-*
Title: Re: CoC 29, Let's Go! campaign (updated 12 06 20)
Post by: Shahbahraz on June 12, 2020, 09:35:37 PM
Yes I agree great looking game  :-* :-* :-* :-*

In my view, the Tactical Painter game reports are only just behind getting to play a game yourself. I think a part of that is that both players seem to be both good players. I learn something from every game, because the narration takes me into the decision process.
Title: Re: CoC 29, Let's Go! campaign (updated 12 06 20)
Post by: vodkafan on June 26, 2020, 09:59:05 AM
Just read #4, great stuff! That was one the Americans won't forget in a hurry.
Title: Re: CoC 29, Let's Go! campaign (updated 12 06 20)
Post by: FreakyFenton on June 26, 2020, 03:13:09 PM
Jolly good work! The idea with the broken track link is top notch and very clever indeed!
Title: Re: CoC 29, Let's Go! campaign (updated 12 06 20)
Post by: TacticalPainter on July 04, 2020, 05:15:46 AM
After German success in the last game they have the opportunity to mount a counterattack. While there’s little chance they have the force to push the Americans back, what they can do is disrupt their drive forward. The full AAR is here http://thetacticalpainter.blogspot.com/2020/07/29-lets-go-counterattack-at-arthenay.html

(https://imagizer.imageshack.com/v2/xq90/924/bQsBH6.jpg) (https://imageshack.com/i/pobQsBH6j)

(https://imagizer.imageshack.com/v2/xq90/924/bVRdzo.jpg) (https://imageshack.com/i/pobVRdzoj)

Title: Re: CoC 29, Let's Go! campaign (updated 04 07 20)
Post by: gamer Mac on July 04, 2020, 02:14:48 PM
Cool little game report :-* :-* :-* :-* :-* :-*
Title: Re: CoC 29, Let's Go! campaign (updated 04 07 20)
Post by: vodkafan on July 07, 2020, 08:22:11 AM
Nice little action. You didn't mention what it did to the morale for both sides, was it unchanged from the beginning?
Title: Re: CoC 29, Let's Go! campaign (updated 04 07 20)
Post by: TacticalPainter on July 07, 2020, 11:37:20 PM
Nice little action. You didn't mention what it did to the morale for both sides, was it unchanged from the beginning?

We forgot to do it at the end of the game, so we will do it prior to the next game. US don’t track the opinions of men or CO, other than the confidence of Col Goode, who will become very cautious with any setbacks. As this was technically a US victory that won’t be a negative for the Col.

Germans have lost contact with their CO, so his opinion is unchanged. So we only need to roll for the men’s opinion. Casualties were very light and less than the Americans so there shouldn’t be too much change there.
Title: Re: CoC 29, Let's Go! campaign (updated 04 07 20)
Post by: TacticalPainter on July 13, 2020, 06:15:05 AM
Having beat off the German counterattack the Americans now return to clear their right flank near Cardonville. They were mauled badly by the Germans at the first attempt, could they do a better job at the second attempt? The full AAR is here: http://thetacticalpainter.blogspot.com/2020/07/29-lets-go-radar-station-at-cardonville.html

(https://imagizer.imageshack.com/v2/xq90/923/dN50a1.jpg) (https://imageshack.com/i/pndN50a1j)

(https://imagizer.imageshack.com/v2/xq90/924/nZyKAM.jpg) (https://imageshack.com/i/ponZyKAMj)

(https://imagizer.imageshack.com/v2/xq90/924/AyD7ql.jpg) (https://imageshack.com/i/poAyD7qlj)
Title: Re: CoC 29, Let's Go! campaign (updated 13 07 20)
Post by: vodkafan on July 13, 2020, 12:52:49 PM
Wow that was grim! The happy days of Blitzkrieg are well and truly over for the Germans...
Title: Re: CoC 29, Let's Go! campaign (updated 13 07 20)
Post by: gamer Mac on July 13, 2020, 04:20:15 PM
Great looking and interesting game :-* :-* :-* :-*
Title: Re: CoC 29, Let's Go! campaign (updated 13 07 20)
Post by: Flinty on July 14, 2020, 11:01:04 AM
Gripping stuff! Im really enjoying your AAR's and the plentiful photographs are an all round win and an inspiration.

I sympathise with your lack of luck with the dice, but I too thought your original deployment was sound - the American firepower is a thing to behold.

What a shame High Command couldn't have scraped up some Panzer Grenadiers from somewhere...
Title: Re: CoC 29, Let's Go! campaign (updated 13 07 20)
Post by: Shahbahraz on July 14, 2020, 12:22:21 PM
Those big US squads are very resilient, and throw a respectable amount of firepower, especially when they are remembering to re-roll ones!

Watching this, I'm thinking that the Sicilian campaign I was contemplating could be very one-sided for the Italian forces.

On the other hand, your dice rolling at the end there seems to have let you down badly, even assuming you weren't facing an opponent with a seemingly uncanny ability to roll double phases.

It just confirms I really don't like the mortar barrage rules though.

Thanks again for the trouble to put together the AAR that we can all enjoy as vicarious gaming! Great looking figures and terrain. It's the next best thing to being there.
Title: Re: CoC 29, Let's Go! campaign (updated 13 07 20)
Post by: Redmist1122 on July 16, 2020, 04:16:23 AM
awesome looking game!  Love the markers...especially the flamethrower one.
Title: Re: CoC 29, Let's Go! campaign (updated 13 07 20)
Post by: TacticalPainter on July 26, 2020, 05:52:29 AM
So we reach the final map with the campaign in the balance. Can the Germans stall the Americans for one more game and snatch a campaign victory or will the American steamroller prove unstoppable? The full AAR is here: http://thetacticalpainter.blogspot.com/2020/07/29-lets-go-scenario-5-home-run-at.html

(https://imagizer.imageshack.com/v2/1024x768q90/923/bAg2eD.jpg) (https://imageshack.com/i/pnbAg2eDj)

(https://imagizer.imageshack.com/v2/1024x768q90/923/zFtW5u.jpg) (https://imageshack.com/i/pnzFtW5uj)

(https://imagizer.imageshack.com/v2/1024x768q90/922/Yb4272.jpg) (https://imageshack.com/i/pmYb4272j)
Title: Re: CoC 29, Let's Go! campaign (updated 26 07 20)
Post by: vodkafan on July 26, 2020, 11:46:46 AM
Well that was a nail biter.  My stress levels got very high reading that . I need to go and lay down.
Well done and many thanks. 
Title: Re: CoC 29, Let's Go! campaign (updated 26 07 20)
Post by: gamer Mac on July 26, 2020, 12:55:05 PM
The total turn around in fortunes was great a nail bitter right till the end
Great stuff
Title: Re: CoC 29, Let's Go! campaign (updated 26 07 20)
Post by: TacticalPainter on July 27, 2020, 04:18:55 AM
Well that was a nail biter.  My stress levels got very high reading that . I need to go and lay down.
Well done and many thanks.

I'll take it from your username you might have been tempted with a shot of vodka? Glad you enjoyed it. It was a tense game and it wasn't clear which way it was going to go until right at the end.
Title: Re: CoC 29, Let's Go! campaign (updated 26 07 20)
Post by: TacticalPainter on July 27, 2020, 04:19:47 AM
The total turn around in fortunes was great a nail bitter right till the end
Great stuff

Yes, it did come very close at one stage. I thought Dave kept a very cool head.
Title: Re: CoC 29, Let's Go! campaign (updated 26 07 20)
Post by: Shahbahraz on July 27, 2020, 07:24:27 AM
One thing you are fortunate in is a good opponent. You seem pretty well matched in skills. That cannot be underestimated.
Title: Re: CoC 29, Let's Go! campaign (updated 26 07 20)
Post by: TacticalPainter on July 27, 2020, 11:20:50 PM
One thing you are fortunate in is a good opponent. You seem pretty well matched in skills. That cannot be underestimated.

That is very true. Not only do our skills match but so does our temperament, play flows smoothly and we resolve any differences pretty quickly and amicably.

We like our history and our historical wargames. Dave’s very interested in finding out what actually happened, rather than accepting at face value widely held views of events, so he’s into the gritty detail. I’m particularly interested in how anyone manages to make anything happen on a battlefield given the chaotic, frightening and violent nature of the place.

The Lardies appeal to play the period, not the rules resonates with us. While we can argue all day about how well they actually achieve that in their rules, we are finding that it ticks a few boxes for us.
Title: Re: CoC 29, Let's Go! campaign (updated 26 07 20)
Post by: Bearwoodman on July 28, 2020, 11:24:45 PM
Thanks for these reports TP,  I have really enjoyed reading them.