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Miniatures Adventure => Call of Cthulhu => Topic started by: Sarmor on May 30, 2020, 03:14:55 PM

Title: Middle Ages & Cthulhu - rules recommendations
Post by: Sarmor on May 30, 2020, 03:14:55 PM
Which rules would you recommend for games set in the Middle Ages with 5-15 miniatures per side? I'm new to Cthulhu gaming and haven't yet read any HPL-inspired rules.

I see there's a similar topic on the Gothic Horror board: https://leadadventureforum.com/index.php?topic=124617.0
Fistful of Lead mentioned there seems interesting, but the horror expansion only promises standard folklore monsters (that said, I suppose most games would feature cultists, ghouls or Deep One hybrids rather than the bigger Mythos creatures).
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: EndTransmission on June 01, 2020, 01:38:35 PM
Strange Aeons (http://www.strange-aeons.ca/umw-shop/) (see sub-forum (https://leadadventureforum.com/index.php?board=45.0)) is very good and fits your core requirement for cthulhu monstrosities at the core and is great fun. The main rules are intended for 1930s era, but would be fine for middle ages too as it includes bows/swords/axes etc. just ignore the weapon types that you don't want.

Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: Sarmor on June 01, 2020, 09:18:58 PM
I think I'll give it a try...
How about armour? Also, with the game being intended for 1930s, isn't combat meant to be ranged mostly? (I.e. movement distances, weapon ranges, etc. were designed with the assumption that characters will usually be shooting at each other and not fighting with melee weapons.)
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: EndTransmission on June 01, 2020, 10:07:43 PM
It has light and heavy armour as options in the equipment list. I just went and dug out the book to remind myself. The agents/cultists all come with guns and most of the agent types may not work so well in the middle ages... so it may not be quite what you're looking for. I might have a fiddle at some point and see though.

I remember there were some witchhunter type rules that came with some mythos stuff that might be closer to the feel, but I can't remember what it was called... will have a look around and see if I can remember
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: v_lazy_dragon on June 02, 2020, 10:31:18 AM
Not Cthulhu or Medieval per-say, but Broadsword Adventures is an RPG lite sword and sorcery skirmish game that had rules for fear causing monsters and demons...
There should be a free taster up on the Rattrap productions website?
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: frank xerox on June 02, 2020, 11:44:12 AM
Chthulhu Dark Ages would be a good start point, though it's proper RPG rather than skirmish
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: Psychoflexible on June 02, 2020, 12:55:46 PM
 I use Frostgrave with mythos creatures count as instead of the classic bestiary.
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: Manchu on June 02, 2020, 12:59:09 PM
Arguably, any ruleset can be converted to a Lovecraftian theme by adding a Sanity (loss) mechanic and this can probably be grafted into the morale mechanic that many games already contain.
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: twrchtrwyth on June 02, 2020, 05:34:36 PM
USME Mythos and Fantasy used together might work.
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: Sarmor on June 02, 2020, 09:46:42 PM
USME Mythos and Fantasy used together might work.
Any links? I can't seem to google it...
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: twrchtrwyth on June 02, 2020, 09:57:53 PM
Any links? I can't seem to google it...

https://www.alternative-armies.com/collections/useme-series-of-tabletop-gaming-titles

Double all the distances for 28mm.
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: agoodall on June 09, 2020, 04:57:27 PM
I see there's a similar topic on the Gothic Horror board: https://leadadventureforum.com/index.php?topic=124617.0
Fistful of Lead mentioned there seems interesting, but the horror expansion only promises standard folklore monsters (that said, I suppose most games would feature cultists, ghouls or Deep One hybrids rather than the bigger Mythos creatures).
I suggest you take a look at Song of Blades and Heroes. Although fantasy, you'd have no problem putting together a force of medieval knights, men-at-arms, peasants, etc. It doesn't cover Mythos creatures, but those are covered in a separate game using the same system: Fear and Faith. Fear and Faith is set in the 20th and 21st centuries, but it's compatible.

Fear and Faith doesn't have a lot of Mythos entities, and the ones they have are generic. However, I found a list online that includes stats for Dark Young, Deep Ones, Dimensional Shamblers, Elder Things, Ghouls, Hounds of Tindalos, Mi-Go, Nightgaunts, Serpentmen, Shoggoths, Yithians and others. (About the only standard Mythos critter that I have a miniature for but they don't have stats for is the Byakhee). All the special traits needed to make Mythos entities are in F&F.

Those two modules, available for $8 each on Wargame Vault, will cover most of what you're after. You might find the Song of Arthur and Merlin supplement useful, as it has historical rules and historical warband designs, particularly for the Dark Ages (Romano-British, Saxons, Picts, etc.) and rules for things like shieldwalls, jousting and chivalry.
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: twrchtrwyth on June 09, 2020, 06:13:28 PM
Fear and Faith doesn't have a lot of Mythos entities, and the ones they have are generic. However, I found a list online that includes stats for Dark Young, Deep Ones, Dimensional Shamblers, Elder Things, Ghouls, Hounds of Tindalos, Mi-Go, Nightgaunts, Serpentmen, Shoggoths, Yithians and others. (About the only standard Mythos critter that I have a miniature for but they don't have stats for is the Byakhee). All the special traits needed to make Mythos entities are in F&F.

Do you have a link to that?
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: agoodall on June 12, 2020, 04:22:02 AM
In case anyone else was wondering, I sent twrchtrwyth an email with the Fear and Faith Cthulhu stats attached. I originally found the file on the now defunct Yahoo group.
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: Sarmor on June 12, 2020, 07:08:20 AM
I searched the Strange Aeons subforum, found rules for two-handed swords, torches and some ideas for shields - I think I'll give it a try. :)

As for SoBH - thanks for the suggestion, but I'm not a fan of these rules, they are just too simple for my tastes.
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: NickNascati on June 14, 2020, 08:03:30 PM
Pulp Alley or Fistful of Lead can be tweaked to meet your needs.
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: NurgleHH on June 16, 2020, 08:08:32 AM
For Cthulhu and Middleages you must make the stats by your own, I'm afraid. The only help could be the Dark Ages Book from the Roleplay (Chaosium). I would chose FFoL, because some creatures are in the Victorian book and the rules are simple to work with
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: Sarmor on December 16, 2020, 08:50:54 PM
Not sure if anyone apart from me is interested in this subject ( ;) ), but I've found another option - Joseph A. McCullough wrote some Mythos rules for Frostgrave, Ghost Archipelago and Rangers of Shadow Deep, which were published in the Blaster magazine: https://www.drivethrurpg.com/product/330784/BLASTER-Volume-2
These include sanity rules, stats for eight Mythos creatures and three scenarios (one for each game).
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: Darksider on December 28, 2020, 09:58:42 PM
I think the best way to play in the middle ages is fear and faith from ganesha games.

The rules are easy to learn and understand and you can build every monster you want and equip your characters the way you want.

You also can make a game where you can't beat the monsters and have to escape them.

I had one game where my opponent played werewolves and you had markers instead of figures for the werewolves until you were close enough to really see them, so I didn't know where they were. The "hunters" had no silver weapons and had no clue that they were up against werewolves. So their mission was to survive and escape from the hungry wolves.
Was a really nice game =).

Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: Cacique Caribe on March 11, 2021, 11:09:50 AM
Here is some artwork to inspire you further:

https://leadadventureforum.com/index.php?topic=121598.0

Dan
Title: Re: Middle Ages & Cthulhu - rules recommendations
Post by: Sarmor on March 13, 2021, 08:30:46 AM
Altbauer's artwork is what inspired me in the first place!  :D