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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Commander Vyper on August 06, 2009, 05:28:30 PM

Title: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on August 06, 2009, 05:28:30 PM
And so the madness begins:

Ok so this isn’t my first venture into scenery building by any stretch of the imagination but it is my first go at building a self contained gaming ‘area’ rather than taking over the dining room table with hundreds of bits of individual pieces of scenery.

So why do this again?

Well I took a mate of mine to Salute this year, (he collects Timpo injection moulded toy soldiers and has always been a little interested in war gaming).

Al had a great time loved the ‘nightmare on frothstreet’ participation game and as a result when we got back home we spent most of the evening playing with a load of makeshift scenery from his toy sets and the few figures I brought with me.

Following on from that, I thought…

‘it would be fun to surprise him next time I come up with a full gaming table and figures wouldn't it?’

So that was my mission:

•   To create a modern urban gaming table.
•   To paint ALL my zombies in time for this game,
            (the total unpainted at this point stood at around 80!!).

So with 5 weeks to go I set to it.

Note: The zombie paintathon will be covered in a separate thread.

More to follow in a mo....


(http://i1005.photobucket.com/albums/af175/VyperzoomII/bannerheader-1-1.jpg)

The Commander
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 06, 2009, 10:16:33 PM
The gaming area:

I wanted a gaming playing area that was reasonable compact, I wasn’t after a sprawling metropolis: I wanted a small, claustrophobic urban hell perfect for turf wars, swat takedowns and or course the impending zombie holocaust. :D

Anyway the table had to be:

1. Easy to store/flat pack away.
2. Modular: (ie able to swop the buildings and layouts around for maximum variation).
3. Robust: (As it would be travelling 260 miles to the south east for gaming on a reasonably regular basis).[/li][/list]


So then over to Homebase, (UK DIY centre and their wood department)I went for 7mm MDF, two boards 4 foot by 2 foot.

Once home I painted them with a dark grey poster paint ready to accept the road and pavement  layout. I thought that if I painted them first, any little edges where the roads weren’t flush would show up as brown mdf.

Then I moved onto the road layout…..

Again I wanted something that looked reasonable polished, without needing huge amounts of additional detail that could get damaged or damage the other board when stacked.

I looked at a number of options but eventually went with one of the downloadable pdf road and pavement sets from a railway scenics company called Scale scenes
http://www.scalescenes.com (http://www.scalescenes.com)  and got the roads and pavements set (T034):

(http://www.scalescenes.com/images/T034/fullsize/1.jpg)

Concrete Ground (TX19)
(http://www.scalescenes.com/images/section_thumbs/TX19.jpg)

Concrete Paths (TX33)
(http://www.scalescenes.com/images/section_thumbs/TX33.jpg)

Tarmac (TX20)
(http://www.scalescenes.com/images/section_thumbs/TX20.jpg)

Pavement (TX21)
(http://www.scalescenes.com/images/section_thumbs/TX21.jpg)

Car park (TX22)
(http://www.scalescenes.com/images/section_thumbs/TX22.jpg)

These were then downloaded and saved to disk for my visit to staples printers.

As they were created  in HO scale, I needed to scale them up so after a bit of playing around and some advice from a friend of mine I settled on between 135% & 144% enlargement, (I say that because I forgot the 135% when I went back a second time and ended up with straight  A4 to A3 upscale DOH!! All look ok together though).

(http://i1005.photobucket.com/albums/af175/VyperzoomII/roads1.jpg)

(http://i1005.photobucket.com/albums/af175/VyperzoomII/tarmac1.jpg)

(http://i1005.photobucket.com/albums/af175/VyperzoomII/pavements1.jpg)

So with the roads and pavements sourced my gaming area was starting to take shape:

Armed with printed sheets and gaming boards, I started to plan/sketch out the layout…but realised that without a decision on the buildings or the width of the pavements I was going to have some trouble in pulling it all together.

Pavements:

For the pavements I first looked at the new plasti-foam boards board that Jed over at Antenociti's Workshop http://www.barrule.com/workshop (http://www.barrule.com/workshop) has started to carry, but didn’t go for it, (though don’t worry, loads of little bits and bobs from Jed found they’re way into the project!)

I decided that the pavements needed to be quite sturdy (as in keeping with the modular nature of the board, a number of them would need to be able to be swopped in and out) and I also needed to make some large open areas which again needed to be rigid and not warp.

So back to the DIY centre and over to the MDF again. I picked up two sheets of 3 mm 4 foot by 2 foot MDF, and got them to cut them down to strips for the pavements, and a number of  7”x7” & 14” x7” sections (you gotta love the first two cuts are free rule!!!) for building bases/open areas.

Being 3mm the MDF could be easily cut using a scalpel and metal ruler/set square to ensure good straight right angels.

The printed sections were then measured and cut with a scalpel. They were measured against the MDF the edges were prefolded before being glued and wrapped around the MDF strips. This gave a good clean curb edge.

(http://i1005.photobucket.com/albums/af175/VyperzoomII/pavement1.jpg)

Further curb stones were cut out and edging strips were added where necessary.

Repeat this process about 30 times and you have all the pavement sections you need. The trick is to be ultra sharp with your folding and clean with your adhesive. I used pritt-stick (giant stick) for the pavement and road sections, nice even application, no lumps and bumps.

Roads:

The road and tarmac sections were easy to cut and stick in place.

I was also able to add details such as bus stops, taxi ranks, give ways and stop sections quite easily:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/board1.jpg)

More to follow.

The Commander

Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: rob_alderman on August 06, 2009, 11:27:12 PM
Those look excellent. I will follow this closely.
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Rabbitz on August 07, 2009, 12:46:45 AM
Stunning.   A thread to follow me thinks
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Bako on August 07, 2009, 01:57:34 AM
Looking interesting.

But while I've got the chance to remember this. What on Earth do those zig-zag white lines symbolize for you crazy British chaps? We never did figure that out when on a Euro-trip, but never did ask anyone... Remember a whole lane full of em'.
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: kidterminal on August 07, 2009, 02:59:20 AM
My friend and I having tried to plan out a cityscape without success. But you've shown us the way. I can't wait to see how it turns out.
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Captain Eaglehorn on August 07, 2009, 05:38:06 AM
if you want some inspiration check out my gangsta thread [click my signature writing]
it has a urban board and anotrher one coming soon
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: dodge on August 07, 2009, 06:04:49 AM
Lovely gaming board

lots of quality in there.

Nice thumb ring  :D

Bako: those zig zags mean no waiting , stopping , parking or something like that. usually found befoe crossings, schools where parked cars would be a major problem
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: digimortal on August 07, 2009, 06:44:36 AM
There is some good looking stuff on that scalescenes site as well as the free stuff.   Good find!
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 07, 2009, 07:27:35 AM
Lovely gaming board

lots of quality in there.

Nice thumb ring  :D

Bako: those zig zags mean no waiting , stopping , parking or something like that. usually found befoe crossings, schools where parked cars would be a major problem


Cheers :D

white zig zags: no overtaking.
yellow box junction: no stopping.

if you want some inspiration check out my gangsta thread [click my signature writing]
it has a urban board and anotrher one coming soon

Yeah I've seen it thanks, but I know where I'm heading cheers ;)

More to follow later today.
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Malamute on August 07, 2009, 07:36:45 AM
Great thread, looking forward to seeing how it comes together. :)
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: gamer Mac on August 07, 2009, 07:49:38 AM
Very good looking board, loads of ideas. Keep up the good work.
We will be watching 8)
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Michi on August 07, 2009, 08:14:34 AM
Great stuff, will mark this in the back of my head for further use...
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 07, 2009, 09:34:55 AM
Quick update:

Keep off the grass:

I had a roll of scenic grass that had been laying around for ages, so I decided to make a few little park areas, again using the cut MDF strips I made sure that the grass was correctly positioned and glued to the strips. In order to make a tight fit, I lightly sanded the flock around the edges of the grass section so that it plugged into the surrounding pavement cleanly.

(http://i1005.photobucket.com/albums/af175/VyperzoomII/Trees.jpg)

So with the first board completed in respect to the pavement and road system I then started to plan the second, though at the same time decided to start putting together the buildings, (my thought process was that if I completely ran out of time at least I've have one playable surface to work with.

Buildings:

So back to net trawling and research…. started to consider my options:

Scratch built:
      
Limited on time to take the detail to the level I wanted. I’d made a number of foam board buildings in the past and always liked how it worked as a material.

Resin fronts/buildings:   

very nice, some good ones out there but very expensive and no options  on really tall building. 
Printed card:looks very nice but not too durable.

At the same time as I was pulling my thoughts together, another LAFFer posted up his printed buildings which had a foamboard core.

So the decision was made: foamboard constructions clad in printed building sheets.

I looked at the scale scenes buildings and to be honest they were too complex for my gaming requirements (never totally happy with the rescaling for the buildings, you were always compromising in some one)  so I put those to one side and started looking at the other options.

I’d been looking at world works for quite some time now and on the recommendation of others went for the urban mayhem sets:

Mayhem downtown:
(http://www.worldworksgames.com/store/images/bomdthumb.jpg)

Mayhem Industrial:
(http://www.worldworksgames.com/store/images/bomithumb.jpg)

Bits of Mayhem:
(http://www.worldworksgames.com/store/images/bomthumb.jpg)

Mayhem Armoury:
(http://www.worldworksgames.com/store/images/mathumb.jpg)

These really are great packages and as they are designed for 28mm gaming I had no need to upscale or play around with them. Just click and print, (well again thanks to Staples high quality printing was needed...at a cost of course!!).

So with a massive stack (well almost a 'reem') of printed buildings, I then had to decide how this was going to play out.

I know I wanted a petrol station, (the flyover intro to Dead Rising kind of set that one in my mind). I wanted some tall buildings/apartments/wharehouses to snipe from and to land the chopper on, oh and some narrow alleyways. I also wanted some open areas.... just enough space for you to get complacent, hang around for too long and get cornered!

Subway: Eat fresh!

In the Mayhem packs there are some very nice little subway pieces, so again carefully cut the peices out, mounted on frosties cardboard, (they're Grrrrrrrreaatt for little bits of scenery) and scored the edges to give good clean folds:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/subwayii.jpg)

Used as spawning points in the game.... you have to be completed mental to want to head down in the tube station at midnight (whoaoaoaoaooaoooooooo!).

(http://i1005.photobucket.com/albums/af175/VyperzoomII/bannerheader.jpg)

More to follow...

The Commander

Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: anevilgiraffe on August 07, 2009, 09:35:55 AM
great stuff mate...


just occured to me though, should you have giveways at a box junction?
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: rob_alderman on August 07, 2009, 09:42:13 AM
All looking excellent. The more I see these printable scenery packs, the more I think about flat-pack wargaming...  :D
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 07, 2009, 09:49:19 AM
great stuff mate...


just occured to me though, should you have giveways at a box junction?

Well there's one in the village so probably a devon thing!  ;D

Well I hope that won't detract from the gaming potential ::)

:D

All looking excellent. The more I see these printable scenery packs, the more I think about flat-pack wargaming...  :D

True, but only really works for simple structures, I've built all of mine up solidly, just have to find somewhere to store them now. :D
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Braxandur on August 07, 2009, 10:19:09 AM
Good to see that you started building your town! It alreay starts to look really nice and I have to say, I really like your idea of the spawning point. Now I just have to make some subway entrances as wel...

The roads and pavement came out very nice as well. If I hadn't already constructed my own set, I probably would follow your lead in the contruction, but as it as I'm quite satisfied and too lazy to start again.

I like the idea of the small parks. I already made a few large park sections, but I guess a few small ones would also look very nice :)

Keep the pictures coming and good luck building the rest of the town. Maybe it would like to also make a police station?  ::)

A now go play a game and write a report*!!!

*with lots and lots of pictures
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 07, 2009, 10:25:35 AM
Good to see that you started building your town! It alreay starts to look really nice and I have to say, I really like your idea of the spawning point. Now I just have to make some subway entrances as wel...

The roads and pavement came out very nice as well. If I hadn't already constructed my own set, I probably would follow your lead in the contruction, but as it as I'm quite satisfied and too lazy to start again.

I like the idea of the small parks. I already made a few large park sections, but I guess a few small ones would also look very nice :)

Keep the pictures coming and good luck building the rest of the town. Maybe it would like to also make a police station?  ::)

A now go play a game and write a report*!!!

*with lots and lots of pictures

The inspiration himself!  Hello!

Well as this is being written retrospectively you'll be pleased to know that there where four games played on the completed table last weekend. I took pics and have a rough report summary for each.

So just you be patient.

Police station... yeah saw that, will have to get it, I'm going to get some cargo containers too for the next planned add-on board.

More to come.

The Commander
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Dewbakuk on August 07, 2009, 10:28:03 AM
Looking good. I'm starting to sway with regards to the Worldworks stuff........

Could we get an overshot of the board with nothing on? Just wondering what the overall road layout looks like.
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 07, 2009, 10:31:22 AM
Looking good. I'm starting to sway with regards to the Worldworks stuff........

Could we get an overshot of the board with nothing on? Just wondering what the overall road layout looks like.

I did post up the first board on page one:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/board1.jpg)

The second board will be posted later.

Cheers
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Braxandur on August 07, 2009, 10:58:11 AM
The inspiration himself!  Hello!

Well as this is being written retrospectively you'll be pleased to know that there here four games played on the completed table last weekend. I took pics and have a rough report summary for each.

So just you be patient.

I'll be patient ;)
The funny thing is, I can't really take the blame for being "the inspiration himself", as for years I played on quite empty tables. This forum really made me put more effort in my terrain. Nowadays, every time I play a game I notice how much more fun the games are with a good looking table and I can open one of our old battle reports and look at the pretty pictures and get a big smile on my face. Overall I'm really happy with the effect a bit of effort had on the level of fun in out games.

So do you also notice something similar, or am I just an odd case?  o_o
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 07, 2009, 11:22:57 AM
I'll be patient ;)
The funny thing is, I can't really take the blame for being "the inspiration himself", as for years I played on quite empty tables. This forum really made me put more effort in my terrain. Nowadays, every time I play a game I notice how much more fun the games are with a good looking table and I can open one of our old battle reports and look at the pretty pictures and get a big smile on my face. Overall I'm really happy with the effect a bit of effort had on the level of fun in out games.

So do you also notice something similar, or am I just an odd case?  o_o

Having a really nicely detailed table with nicely painted minis makes the game in my opinion too.

But yes you are an odd case!

;)
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 07, 2009, 12:39:24 PM
Building tips:

Plan the structure: whenever you move away from simple box buildings think about the structure, draw it out, get reference material, measure six times, cut once...swear, wipe blood off board, get new piece of board, measure again etc.... :D

Interior supports: I used scrap strips of foam board cut exactly to length and width of the building sections, helps to add rigidity.

Pins: before the printed exteriors are added all the joints and edges are pinned with dress maker’s pins, little stars are cut with the tip of the scalpel blade so they don’t sit proud and protrude through to the paper. Helps to hold the piece together.

Masking tape: (decorator’s paper tape) applied cleanly and smoothly to the inner joints and edges.

Straight edges: Use a good cutting board, a good metal ruler and always ensure that you have a fresh blade to hand, the sharper the better as you don’t want it dragging through the foam board, at best it’ll mess up the card, at worst you’ll slip and be heading off to A&E quicker than you can say…ow!

Right then, the buildings for the first board:

Building one: Gothic apartments.
Building two: Office block/medical centre
Building three: Warehouse section one.


......Will be posted up later  :D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: cheetor on August 07, 2009, 12:52:10 PM

An inspirational thread!  

In particular I love the road and pavement layouts.  As they are purely cosmetic (compared to for example a building which actually provides elevation changes and LOS blocking) roads and pavements regularly seem to be avoided in games.  The difference that they make visually is huge and really helpful in immersing oneself in the game I think.  

Thanks for sharing!
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Dewbakuk on August 07, 2009, 03:16:04 PM
Sorry, didn't realise that was the whole board. So have the pavement pieces been stuck down? I'd thought the pavement was movable but if the buildings have designated spots to be on there doesn't seem to be much point in having movable pavements.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Darkoath on August 07, 2009, 06:39:31 PM
Very well done Commander!  I would love to hear your opinion about the difference between the railroad scenics you decided to use for your ground work and the material provided in the world works mayhem releases that can also be used for the streets and pavement sections.

I look forward to reading more, including your zombie painting and battle reports.  I am especially interested as this is the same project I myself am currently working on (painting zombies, survivors, and building modern terrain).

Great work thus far!  I completely agree with you... there is nothing like a well detailed terrain board with nicely painted miniatures... the more realism and detail the better for me! :D

Darkoath
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 07, 2009, 07:11:48 PM
Sorry, didn't realise that was the whole board. So have the pavement pieces been stuck down? I'd thought the pavement was movable but if the buildings have designated spots to be on there doesn't seem to be much point in having movable pavements.

Oh do read the posts 007!  ::)

i) it's one of the boards there are two.
ii) the plug in sections take the buildings.
iii) sections of pavement are removable to show road sections to maximise flexibility.

Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 07, 2009, 07:25:14 PM
Building one: Gothic apartments.

(http://i1005.photobucket.com/albums/af175/VyperzoomII/gothi.jpg)

Not my favourite in respect to build quality, the first one I did for this table and although it’s ok it will probably get replaced at some stage.

(http://i1005.photobucket.com/albums/af175/VyperzoomII/gothii.jpg)

When you look at it closely I had to use a lot of strips and sections to make the printed cladding work, it looks fine don’t get me wrong, just will be a bit straighter when I do it again.

Building two: Office block/medical centre:

For my split level building I spent quite a while planning how this would go together, how I could ensure that the printed cladding looked 'right' when I went longer that  7” a side and how I could make it strong and durable, learning from the mistakes of the first building:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/Buildingtwo.jpg)

I wanted a split level roof section and the worldworks textures I used were perfect for that, (also it reminds me of the building textures in the very first DOOM PC game by ID nice!).

(http://i1005.photobucket.com/albums/af175/VyperzoomII/buildingtwoii.jpg)

I mounted this building on a section of 3mm MDF, edged with static grass mat and with a path using the pavement sections.


(http://i1005.photobucket.com/albums/af175/VyperzoomII/buidlingtwoiii.jpg)

Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 07, 2009, 07:35:53 PM
Quick shot of building one and two on their board with the grass sections and trees added.

(http://i1005.photobucket.com/albums/af175/VyperzoomII/buildingoneandtwo.jpg)
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: kidterminal on August 07, 2009, 07:48:17 PM
Quick update:

Keep off the grass:

I had a roll of scenic grass that had been laying around for ages, so I decided to make a few little park areas, again using the cut MDF strips I made sure that the grass was correctly positioned and glued to the strips. In order to make a tight fit, I lightly sanded the flock around the edges of the grass section so that it plugged into the surrounding pavement cleanly.

(http://i1005.photobucket.com/albums/af175/VyperzoomII/Trees.jpg)
The Commander


I like your park sections Commander but you may want to do something about those tree bases. They don't blend in very well. You could coat them with dirt colored flock.

Rob
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 07, 2009, 08:06:10 PM
I like your park sections Commander but you may want to do something about those tree bases. They don't blend in very well. You could coat them with dirt colored flock.

Rob

Thanks for that, though the trees are not finished as yet.

Woodland scenics that I did ages ago. The other trees are based, gravelled and made to look like their in stone/curb edging, pictures of these much later.

Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: gamer Mac on August 07, 2009, 09:33:25 PM
I wasn't sure I was going to like the printed building but you are really changing my mind with these. :-*
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: oldskoolrebel on August 07, 2009, 10:21:17 PM
Hey Colin the Worldworks stuff is brilliant, I've owned a few sets for a while now, and I'm sorely tempted to use it more often in D&D... I used it once and it didn't seem to go down to well, but after playing .45 people might be more open to new ideas.

Of course there is the danger of over using it, so I'll save it for a few climatic encounters

Cheers
Andy
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Dewbakuk on August 08, 2009, 09:58:12 AM
Oh do read the posts 007!  ::)

i) it's one of the boards there are two.
ii) the plug in sections take the buildings.
iii) sections of pavement are removable to show road sections to maximise flexibility.

I did read the posts! Well, most of them anyway...

I know it's only one of the boards, my original request was to see it without anything on, which includes pavements, however from your reply I took it that there was only the below road layout.
(http://i1005.photobucket.com/albums/af175/VyperzoomII/board1.jpg)

If that's the case, and there are no other roads hidden beneath bits we can't see, why bother with having movable pavements? They'll have to follow the roads anyway.

If there are bits we can't see then I'll repeat my original request to see the board without 'anything' on it.  :D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Dan on August 08, 2009, 10:37:54 AM
Just caught up with this thread and must say I really like your boards .
I have been pondering how to do mine so may just follow your example.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 08, 2009, 12:08:01 PM
I did read the posts! Well, most of them anyway...

I know it's only one of the boards, my original request was to see it without anything on, which includes pavements, however from your reply I took it that there was only the below road layout.

If that's the case, and there are no other roads hidden beneath bits we can't see, why bother with having movable pavements? They'll have to follow the roads anyway.

If there are bits we can't see then I'll repeat my original request to see the board without 'anything' on it.  :D

The board does not have the plug in road pavement sections on it currently, so you're seeing all the road junctions. What I am saying is with the other bits you can block off roads as pavement areas, buildings and grassed areas.

Make sense?
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Dewbakuk on August 08, 2009, 01:46:05 PM
Ah, yep, that makes sense. Hadn't thought of pedestrian areas etc, good point.

So how tricky were the Worldworks buildings to make? You mentioned the cladding being awkward to get straight, how many different parts go into a building?
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Sterling Moose on August 08, 2009, 02:02:01 PM
Awsome job - keep it coming.  :-* :-* :-*
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: dodge on August 08, 2009, 03:16:25 PM
Coming along really well CV

those roads look good as do the world works buildings

looking forward to more

dodge
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Mr. Peabody on August 08, 2009, 04:43:22 PM
Those roads work are a much nicer choice than the World Works ones! A great combo!
Excellent thread & thank you for not taking us to some blog somewhere! I quite like it here at the LAF.

Thomas
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 08, 2009, 04:58:04 PM
Ah, yep, that makes sense. Hadn't thought of pedestrian areas etc, good point.

So how tricky were the Worldworks buildings to make? You mentioned the cladding being awkward to get straight, how many different parts go into a building?

Not akward really just that I didn't plan building one as well as the others, just need to measure and adapt accordingly. Next time I'll use adobe writer on my work's laptop and cut and paste and create everything digitally in new pdf's then print those, simples!

;)
Title: Re: Urban Gaming board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Bako on August 09, 2009, 12:58:46 AM
Bako: those zig zags mean no waiting , stopping , parking or something like that. usually found befoe crossings, schools where parked cars would be a major problem


Ah. Where I live there's usually just yellow on the edge of the side walk and 'no parking' signs posted.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 09, 2009, 05:31:02 PM
Quick side update before I continue with the buidlings rundown.

Board two:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/boardii.jpg)

Top left pieces are removable and bottom edge will take either more pavement, fencing or table edge buildings. Also there's a section of pavement to block off the road if necessary.

Petrol Station tile is removeable and at the time of the picture was unfinished, (more later).

More later tea beckons, just combe back from a 17m bike ride in the sun :D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 09, 2009, 07:14:14 PM
Just seen an error on the white lines on the second board... now fixed thanks to VJ German grey! :D

Anway....

Buildings Three & Four

Generic warehouse:


(http://i1005.photobucket.com/albums/af175/VyperzoomII/buildingthree.jpg)

Basically a table end building, not too wide but very simple to construct and looks the business.

It was designed to fit into one of the plug-in interchangable sections of the board, I then realised it looked a little small so I made the additional section (buidling four):

(http://i1005.photobucket.com/albums/af175/VyperzoomII/buidlingfour.jpg)
This can be used to make an L-shape split level section of the main buidling or even another smaller stand alone store area/building.

(http://i1005.photobucket.com/albums/af175/VyperzoomII/wharehousecomplete.jpg)

(http://i1005.photobucket.com/albums/af175/VyperzoomII/buildingthreefour.jpg)

(http://i1005.photobucket.com/albums/af175/VyperzoomII/buildingthreeandfour.jpg)

Cheers

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 09, 2009, 07:16:40 PM
Board one buidlings complete (picture taken with a sneaky bit of board two WIP to the right).

(http://i1005.photobucket.com/albums/af175/VyperzoomII/RIMG0971.jpg)

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Ray Rivers on August 10, 2009, 02:02:55 AM
 :-*

I have a feeling many Zombies will die on this board...
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 10, 2009, 06:28:43 AM
:-*

I have a feeling many Zombies will die on this board...

(They did ;) once the board thread is complete I will start the painting thread, then the gaming thread as four games have been played already :D).

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Braxandur on August 10, 2009, 11:29:07 AM
Still looking very nice. Good too see you are having such an organized approach. I normally just build something new for each game, but since we don't do the zombies games that often, it sometimes takes a while before the next buidlings are ready..

Well, in a bit I'll be leaving for a week of hiking in Austria, but if you keep on posting with the speed, at least I know I'll have something nice to read when/if I get back.  lol
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 10, 2009, 06:08:56 PM
Still looking very nice. Good too see you are having such an organized approach. I normally just build something new for each game, but since we don't do the zombies games that often, it sometimes takes a while before the next buidlings are ready..

Well, in a bit I'll be leaving for a week of hiking in Austria, but if you keep on posting with the speed, at least I know I'll have something nice to read when/if I get back.  lol

Enjoy Austria mate, my family were originally from Wienn, love the country.

Anyway on with the thread:

More shots of buildings One, two and three:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/sneakpicthree.jpg)

(http://i1005.photobucket.com/albums/af175/VyperzoomII/sneakpictwo.jpg)

(Jersey barriers OOP scenery pieces from Antenocitis Workshop, Jed's stopped doing these now which is a shame but Ian over at Fenris Games does some lovely barriers, will feature these in my zombie painting thread later).

Enjoy

The Commander

Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: anevilgiraffe on August 10, 2009, 07:33:54 PM
 :D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 10, 2009, 07:58:09 PM
:D

silly sod!   ;)

Anyway realised a few things on board two still didn't look right....

(http://i1005.photobucket.com/albums/af175/VyperzoomII/boardtworetarmaced.jpg)

Added:

Proper give way at the bottom, evenly centred stop line above the garage and sorted out the uneven central line on the main road.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 11, 2009, 07:31:47 AM
Garage and apartment.

(http://i1005.photobucket.com/albums/af175/VyperzoomII/garageandflat.jpg)

(http://i1005.photobucket.com/albums/af175/VyperzoomII/garage.jpg)

Went for a straight standard build but then wanted to try an interior so made the ground floor accessible:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/garageinterior.jpg)

Interior sheets are really nicely detailed, just a little bit of planning and they fit together very nicely.

(http://i1005.photobucket.com/albums/af175/VyperzoomII/garagegroundfloor.jpg)

Will have a go at a fire escape to the second floor at some stage just so there's access to it and the pendants can't have a dig! ;)

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!)
Post by: dijit on August 11, 2009, 07:46:02 AM
It looks great, I've often looked at their stuff and thought long and hard about, the thing that put me off was that I heard it can be a little difficult to resize the interiors to fit the exteriors when they're based on foamboard - is it at all?

Plus I'd hate to live in that apartment, looks like there'd be cockroaches 5 feet long in there  ;)
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!)
Post by: uti long smile on August 11, 2009, 08:26:59 AM
Looking great!
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!)
Post by: Commander Vyper on August 11, 2009, 03:06:01 PM
It looks great, I've often looked at their stuff and thought long and hard about, the thing that put me off was that I heard it can be a little difficult to resize the interiors to fit the exteriors when they're based on foamboard - is it at all?

Plus I'd hate to live in that apartment, looks like there'd be cockroaches 5 feet long in there  ;)

No resizing really just measure the internal length of the wall section minus the thickness of the foamboard. Simples!

Petrol station to follow.

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: anevilgiraffe on August 11, 2009, 04:07:47 PM
the pendants can't have a dig! ;)

the pedants might though  ;)
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 11, 2009, 04:14:28 PM
the pedants might though  ;)

lol

DAMN YOU LONG NECKED ONE!!!

(my excuse...it was late and I have banana fingers after 11pm).
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Col.Stone on August 11, 2009, 05:01:18 PM
 :-*
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!)
Post by: dijit on August 11, 2009, 06:04:12 PM
No resizing really just measure the internal length of the wall section minus the thickness of the foamboard. Simples!

Petrol station to follow.

The Commander
Do you just cut off the outer edges then? Because I've seen someone (can't remeber who mind) that resized all the internal walls to get them to fit it was the mannor building they'd done.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Darkoath on August 11, 2009, 06:07:30 PM
Great work CV... really looking forward to your zombie painting and combat report installments.

I'll ask my question again since you didn't respond to my first post asking this...

Can you please go into more detail about the difference between the workworks printed roadways and sidewalks and the model railroad ones your chose instead.  I am also considering using one of these two options and don't currently own either.  It would be nice to know which look more realistic and have more options.

Darkoath
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!)
Post by: Commander Vyper on August 11, 2009, 06:21:14 PM
Do you just cut off the outer edges then? Because I've seen someone (can't remeber who mind) that resized all the internal walls to get them to fit it was the mannor building they'd done.

No mate, you just need to be logical.

If your foamcore is 5mm thick then lose 5mm of the internal wall sheet per wall section, if it's 3mm then lose three. The more complex the building the more planning you need to make but in principle it's dead easy.

:D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 11, 2009, 06:25:44 PM
Great work CV... really looking forward to your zombie painting and combat report installments.

I'll ask my question again since you didn't respond to my first post asking this...

Can you please go into more detail about the difference between the workworks printed roadways and sidewalks and the model railroad ones your chose instead.  I am also considering using one of these two options and don't currently own either.  It would be nice to know which look more realistic and have more options.

Darkoath

Well, in the greatest detail I can....

i) I found the model railroad ones first.
ii) I liked them
iii) I stuck em down

Sorry mate no massive thought process, I think that they look a bit more realistic and less cartoony than the worldworks ones but each to his or her own. There are also US road layouts available from the Scale scenes website if that's more to your flavour: http://www.scalescenes.com (http://www.scalescenes.com)

I haven't even looked at the roadpacks I've got from worldworks, they look ok, lock together but again I was going for a fixed board not tiles.

Hope this helps.

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 11, 2009, 08:16:57 PM
Building Five: Petrol Station.

Unfortunately very much WIP at time of playing, I vowed to at least get the forecourt and covered section complete before the games, (and did this on the saturday afternoon before we played on in the evening! ;)

I masked it's incompleteness by parking a van where the kiosk was going to be and a car infront of where the pumps were going to go, nice use of Fenris Games street cones and the place looked in mid refurb!

(http://i1005.photobucket.com/albums/af175/VyperzoomII/stationiii.jpg)

(http://i1005.photobucket.com/albums/af175/VyperzoomII/completebothboards.jpg)

Since coming home I've tidied up the rush job repaired the posts and am ready to make the kiosk and pumps, probably get this done over the next few days.

Here's a bird's eye view of board two ready for play:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/overhead.jpg)

Few more shots pre play:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/birdseyeii.jpg)

(http://i1005.photobucket.com/albums/af175/VyperzoomII/sceneii.jpg)

(http://i1005.photobucket.com/albums/af175/VyperzoomII/scene.jpg)

Things still to finish (but did not impact on gameplay at all):

i) board edge buildings and pavements for board two.
ii) urban fencing areas.
iii) 'plug in' area for above petrol station and the guns & ammo shop (worldworks).
iv) skips, wheelie bins and recycling bins, (urban junk from Fenris Games and Antenociti's Workshop).
v) Jeresy barriers (Fenris games).
vi) sandwich boards & barrels (Fenris games)


Should have these bits and bobs sorted by next week.

Anyway more stuff to follow: vehicles!

The Commander.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: dodge on August 12, 2009, 05:42:41 AM
Oh wow that board looks fantastic,

your hard work has really paid off there  :-*

just excellent


dodge
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: kidterminal on August 12, 2009, 06:49:46 AM
The gas station looks great Commander even without the pumps! Could you please give us a clearer picture of your chain link fence. By the way do you know what scale those cars are?

Rob
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: gamer Mac on August 12, 2009, 09:30:52 AM
Excellent looking board. :-*
I am really impressed with the work you have done.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: marrony on August 12, 2009, 09:35:22 AM
That board is amazing. Also liking the alleys and passageways for the survives to scurry down. Fantastic. As always a pleasure to watch an idea grow and flourish.  :D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Pil on August 12, 2009, 11:17:14 AM
The gas station looks great Commander even without the pumps! Could you please give us a clearer picture of your chain link fence. By the way do you know what scale those cars are?

Rob

The cars are 1:43 except for the truck and helicopter which are 1:48, these are quite common models 8)

Lovely board! It looks totally convincing as a city. However, game wise there is a lot of open room with some box-style buildings. How does this work out during your games?
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Admiral Benbow on August 12, 2009, 02:09:20 PM
Just a great gaming board, Commander!
 :o :-*
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Onebigriver on August 12, 2009, 04:34:00 PM
Great work Vyper, and I'm borrowing your methods wholesale.  :D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 12, 2009, 09:12:03 PM
The cars are 1:43 except for the truck and helicopter which are 1:48, these are quite common models 8)

Lovely board! It looks totally convincing as a city. However, game wise there is a lot of open room with some box-style buildings. How does this work out during your games?

Messy! :D

The rules system I'm using is an modified version of the Frother's nightmare of frothstreet rules from salute 2009, I've made quite a few amends, additions and new rules, but for the sake of speed of gaming the buildings are as they are.

To spice things up a little once a survivor is in a building it takes AP's to move between the levels, If they are in a building during a zombie activation turn there is a possibility of disturbing one of the undead and having to fight it. Worked very well in practice.

The garage level I just wanted to build to see how the interior's went together and they went together fine.

What you have to remember is that it's a small table, the open spaces were planned.... in all the early games my friend (and me) got complacement and started to try to use the territory...wrong move! We pulled three zed activation cards in a row spawned a total of 35 zombies in those turns and had a very messy time getting out of there.

Also remember that the enemy doesn't shot back so there's no real tactical advantage to be had, having said those 'boxed buildings' as you call em have split levels, open roof sections, potential of occupying and barricading, landing a chopper on and oh yeah.... one in particular blowns up! (using a 12" LP as a blast radius!!!) Can you guess which one?  ;)

And hey they might be some box style buildings but they're MY box style buildings and I's like em! ;).

(Thanks for the question, hope the answers explain my thoughts here).

Cheers guys for all the comments.

The gas station looks great Commander even without the pumps! Could you please give us a clearer picture of your chain link fence. By the way do you know what scale those cars are?

Rob

Hey Rob,

Did these about 8 years ago. Only used them cause I didn't get time to finish the table proper before my visit to my mates.

The mesh I got from my local railway shop at the time, used plastic sprue for the posts, foamboard for the base, hot glue gun to fix the posts to the base then fuse wire to twist the fencing to the posts.  I then used polyfiller, which sand and gravel. All sprayed black and painted up then flocked:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/fencing.jpg)

I am going to make some proper uptodate urban ones like the ones I've seen in L4D on the 360 so I'll post up a how to then, but really easy to do once you find the right mesh.

And yup the cars are as said, the only one I've played with was the police range rover:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/100_2279.jpg)

Did that a while ago too, (old pic sorry).

Will dirty up the rest over time too. Hotwheels bikes are great too, an idea borrowed from Pappa M, again need to paint em up.

Cheers all
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: cheetor on August 13, 2009, 07:31:16 AM

The table looks fantastic and this regularly updated thread is really great  8)

(It also helps that I can actually see your pictures while at work, which isnt always the case with other threads unfortunately)

I am looking forward to the upcoming painting and gaming threads very much too.




Will dirty up the rest over time too. Hotwheels bikes are great too, an idea borrowed from Pappa M, again need to paint em up.


Can you elaborate on the Hotwheels bikes a little please?  I have never had any luck finding modern motorcycle toys that are roughly in 28mm scale.  Have you had better luck?  Some cheap bikes to populate my miniature streets would be pretty cool...
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Pil on August 13, 2009, 08:02:08 AM
Messy! :D

The rules system I'm using is an modified version of the Frother's nightmare of frothstreet rules from salute 2009, I've made quite a few amends, additions and new rules, but for the sake of speed of gaming the buildings are as they are.

To spice things up a little once a survivor is in a building it takes AP's to move between the levels, If they are in a building during a zombie activation turn there is a possibility of disturbing one of the undead and having to fight it. Worked very well in practice.

The garage level I just wanted to build to see how the interior's went together and they went together fine.

What you have to remember is that it's a small table, the open spaces were planned.... in all the early games my friend (and me) got complacement and started to try to use the territory...wrong move! We pulled three zed activation cards in a row spawned a total of 35 zombies in those turns and had a very messy time getting out of there.

Also remember that the enemy doesn't shot back so there's no real tactical advantage to be had, having said those 'boxed buildings' as you call em have split levels, open roof sections, potential of occupying and barricading, landing a chopper on and oh yeah.... one in particular blowns up! (using a 12" LP as a blast radius!!!) Can you guess which one?  ;)

And hey they might be some box style buildings but they're MY box style buildings and I's like em! ;).

(Thanks for the question, hope the answers explain my thoughts here).


It does explain. I don't mind the box buildings but I was wondering if you could get inside and I didn't know you could. Are the Frothstreet rules and the cards posted anywhere?
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 13, 2009, 09:09:04 AM
It does explain. I don't mind the box buildings but I was wondering if you could get inside and I didn't know you could. Are the Frothstreet rules and the cards posted anywhere?

No problems, I will be doing more buildings with internals, or failing that map boards to move the minis over to, at the moment what I've done works well and doesn't clog up the gang: quick and brutal rather than role playing game.

The rules were printed up for the game, I'm going to eventually complete my update, once done I'll happily share. The cards are normal playing cards (red card: player turn black card zed activation, etc....).

Cheers

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 13, 2009, 09:13:09 AM
Oh yeah received some very nice scenery and other bits and pieces from the guys over at Black Cat bases: http://www.blackcatbases.com/product.asp?strPageHistory=category&numSearchStartRecord=0&strParents=135&CAT_ID=135&P_ID=453&btnProduct=Products... (http://www.blackcatbases.com/product.asp?strPageHistory=category&numSearchStartRecord=0&strParents=135&CAT_ID=135&P_ID=453&btnProduct=Products...)

(http://www.blackcatbases.com/uploads/images_products/453.jpg)

Stock photo, will post up once painted.  Very nice welcome additions, the computers look ace too!

The Commander

Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Pil on August 13, 2009, 09:28:14 AM
Nice, looking forweard to seeing your modified rules 8)
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 13, 2009, 09:32:24 AM
The table looks fantastic and this regularly updated thread is really great  8)

(It also helps that I can actually see your pictures while at work, which isnt always the case with other threads unfortunately)

I am looking forward to the upcoming painting and gaming threads very much too.

Can you elaborate on the Hotwheels bikes a little please?  I have never had any luck finding modern motorcycle toys that are roughly in 28mm scale.  Have you had better luck?  Some cheap bikes to populate my miniature streets would be pretty cool...

Cheers mate,

Well they are the hotwheels 'chopper bikes' that you can usually find in any good pound (or euro) shop. In the uk This is it! tends to have them in abundance, as do tesco's. Woolworth's used to be the place but sadly no more.

For other bikes check out Doug's stuff at EM-4 miniatures:

http://www.em4miniatures.com/acatalog/MOTORBIKES.html (http://www.em4miniatures.com/acatalog/MOTORBIKES.html)


Or westwinds roadkill range:

http://www.westwindproductions.co.uk/catalog/index.php?cPath=106_107 (http://www.westwindproductions.co.uk/catalog/index.php?cPath=106_107)

(http://www.westwindproductions.co.uk/catalog/images/BikeGang.JPG)

(http://www.westwindproductions.co.uk/catalog/images/grk8.jpg)

Hope this helps

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: cheetor on August 13, 2009, 10:34:46 AM

Well they are the hotwheels 'chopper bikes' that you can usually find in any good pound (or euro) shop. In the uk This is it! tends to have them in abundance, as do tesco's. Woolworth's used to be the place but sadly no more.

I will check out Tescos then, I dont think that we have This is it! over here.  Thanks for the tip :)



For other bikes check out Doug's stuff at EM-4 miniatures:

<snip>

Or westwinds roadkill range:



I have a couple of the EM4 (Grenadier?) bikes and they are great.  The Westwind guys look like fun too.  The stuff I am looking for however, is more along the line of cheap street dressing, rather than actual centre stage gaming "figures".  Its a bit like using toy cars: inexpensive and usable with the minimum of effort, leaving more time to get stuck in to the "character" models, y'know? 

Hotwheels choppers sound like just the thing.


Hope this helps

It does, thanks again.



Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Pappa Midnight on August 13, 2009, 03:37:36 PM
Really nice set-up you've got there Commander!!!  8)
Sorry I haven't posted before I've been distracted from all things Modern Zed by Victoriana and real life stuff...

When I finally move house I'll be able to leave a table set up all the time ( all my Zed stuff is safely packed at the moment!)

Regards
PM
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: warrenss2 on August 14, 2009, 01:31:00 AM
(http://www.westwindproductions.co.uk/catalog/images/BikeGang.JPG)

I got these guys! Almost got them finished too. I like them.

I only got one type of front sections so they're all kind of looking alike in that ass-speck.  >:(

I've still got some detailing to do, then I was toying with the idea of posting a picture here... but my painting really sucks. Almost os much as my photography.  :D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: kidterminal on August 14, 2009, 02:34:38 AM
Hey Rob,

Did these about 8 years ago. Only used them cause I didn't get time to finish the table proper before my visit to my mates.

The mesh I got from my local railway shop at the time, used plastic sprue for the posts, foamboard for the base, hot glue gun to fix the posts to the base then fuse wire to twist the fencing to the posts.  I then used polyfiller, which sand and gravel. All sprayed black and painted up then flocked:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/fencing.jpg)

I thought so it didn't fit with the new board. You should be able to drill guide holes for the fence posts right into the MDF board so you can cover it with grass mat. I gather you intend to swap out fence pieces with park pieces for a new layout every game. Nice.


I am going to make some proper uptodate urban ones like the ones I've seen in L4D on the 360 so I'll post up a how to then, but really easy to do once you find the right mesh.

And yup the cars are as said, the only one I've played with was the police range rover:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/100_2279.jpg)

Did that a while ago too, (old pic sorry).

Will dirty up the rest over time too. Hotwheels bikes are great too, an idea borrowed from Pappa M, again need to paint em up.

Cheers all
Very nice minimalist paint job Commander. The 1/43 scale cars are very cheap but some of them seem a little too big. I must say you create one hell of  a popular thread here Commander.  ;)

Rob

Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Grimm on August 14, 2009, 07:17:40 AM
I never imagine that paiper buildings can be so cool .
Very good work .
I like the police car !!

Grimm
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Hawkeye on August 14, 2009, 09:11:22 PM
The police car is wonderful - very nicely done! - and the board is simply amazing. It looks like it must be a joy to play on. It's the sort of board (in terms of quality) I keep meaning to build, and this thread is great motivation. Keep it coming!
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: twrchtrwyth on August 15, 2009, 02:01:18 AM
Excellent board fella, really excellent. 8)

I get the lorries from Asda and cars from Tesco. Asda cars are too big.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: AKULA on August 18, 2009, 09:59:44 PM
no massive thought process,

A man after my own heart  lol

Lovely work Mark - I previously doubted that the printed buildings could give the right feel, but you've proved me wrong in spades!  Particularly like the Petrol Station - makes me want to torch it, for some reason.... ;)

Someone mentioned the original Nightmare on Froth Street Rules - they can be found on the following linky (a bit tarted up with gore - the draft copy fit onto a doubleside of A4). 

http://frothersunite.com/phpBB2/viewtopic.php?t=19217

Look forward to seeing Vyper's additions/amends at some point - who knows, we might even get a game in at some point.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 18, 2009, 10:30:20 PM
A man after my own heart  lol

Lovely work Mark - I previously doubted that the printed buildings could give the right feel, but you've proved me wrong in spades!  Particularly like the Petrol Station - makes me want to torch it, for some reason.... ;)

Someone mentioned the original Nightmare on Froth Street Rules - they can be found on the following linky (a bit tarted up with gore - the draft copy fit onto a doubleside of A4). 

http://frothersunite.com/phpBB2/viewtopic.php?t=19217

Look forward to seeing Vyper's additions/amends at some point - who knows, we might even get a game in at some point.


Cheers Matt,

Links broken (just tested it and domain's down).

I will post up the 'enhanced' rules at some stage but just to whett your appetito!

Enhanced rules for zombie spawning points.
Zombie 'moan'
Enhanced rules for 'fast' zombies.
New rules for dog zombies.
Survivors in combat
Wounded survivors: (turning).
Carrying wounded players.
Medical kits.
New shotgun rules (with the let him have it option).


;)
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on August 18, 2009, 10:33:15 PM
A man after my own heart  lol

Lovely work Mark - I previously doubted that the printed buildings could give the right feel, but you've proved me wrong in spades!  Particularly like the Petrol Station - makes me want to torch it, for some reason.... ;)

Look forward to seeing Vyper's additions/amends at some point - who knows, we might even get a game in at some point.

We did manage to blow it in game 3, RPG round only thing we had to hand big enough was a 12" LP for blast radius..... 28 zombies down, several wandering about in flames setting off further explosions!

Toasty!

And definately yes to a game, if you ever get over to Duff's he's not that far away from me up there in brizzel!

(http://i1005.photobucket.com/albums/af175/VyperzoomII/zombiebannerii.jpg)

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: The Rock on August 19, 2009, 01:06:50 PM
Wow! It's fantastic solution for zombie's games
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Skunkape on August 28, 2009, 06:02:33 PM
Thanks for posting the link to the ScaleScenes website. I'll have to buy some of their product for a CarWars board I'm looking at building.

By the way, the terrain you've done looks very good!
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on September 27, 2009, 10:26:32 PM
Right then off we go again:

Finally finished the petrol station kiosk and pumps, have some blackcat drinks machines to paint them onto the urban fencing, a few shacks and some warehouse extensions.

Then another 40+ zeds and around 20 of my survivors to paint before thursday!

Yeah like tha's gonna happen!

Keep you posted

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on September 27, 2009, 11:21:13 PM
(http://i446.photobucket.com/albums/qq186/Vyperzoom/Petrolstationdone.jpg)


(http://i446.photobucket.com/albums/qq186/Vyperzoom/pumps.jpg)

Pumps cut folded and glued in place, kiosk mounted on 1/8 inch plasti-card, no foamboard this time, inner and outer shells stuck together with double sided tape and card glue.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/kiosk.jpg)

Kiosk, (with toy car box clear plastic for window) mechanic zed got in the shot.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/shaunintrouble.jpg)

Action shot: Shaun was regretting running out of chocolate hobnobs and drawing the short straw to go to the all night petrol station on the corner!

:D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Lowtardog on September 27, 2009, 11:22:24 PM
Looking bloody good Vyper :-*
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Darkoath on September 28, 2009, 05:38:27 AM
Looking really good Vyper.  That was a great idea to use the plastic car case for the Kiosk window! :D

Darkoath
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: uti long smile on September 28, 2009, 08:01:37 AM
Very nice chief!

I spent the weekend, painting lots of Ainsty resin and plotting the next game. I'll see if I can get some pics done.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Pil on September 28, 2009, 09:47:26 AM
Very nice! 8)
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: voltan on September 28, 2009, 10:50:18 AM
good work, how often do you update the fuel prices?  ;)
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on September 29, 2009, 07:53:10 AM
Cheers all,

Was only able to get a few pieces of fencing done last night, will post up later, (nice though!).

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on September 29, 2009, 11:44:46 AM
So...

Last night whilst watching be kind rewind, (not a great film but ok...).

Did these two urban fencing sections, got about six more to do, some again to go inbetween buildings and others a la left for dead: at the table edge/road edge to close off areas:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/fencing.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/gate.jpg)

Various types of plasti-rod and I and H sections, mesh that I've had for a while. Not ment to be perfect but will do the job. Get em painted tonight.

Cheers
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Pil on September 29, 2009, 11:58:25 AM
Nice! 8)
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on September 29, 2009, 11:24:09 PM
(http://i446.photobucket.com/albums/qq186/Vyperzoom/paintdafencei.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/paintdafenceii.jpg)

Very quickly drybrush/blended up with boltgun metal then a wet blend of camo green/beastial brown, highlighted with khemri what ever it is and a mix of sepia/dark brown citadel washes.

Came out alright I reckon, will add a few strategic hand prints on the door knob and a maybe a poster on it too.

Also did a few of Geronimo's resin barrels, (very nice Ian) and undercoated some blackcat bin bags, wheelie bins and the drinks\vending machines.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/barrelofun.jpg)

Simple, easy to paint but wanted a more realistic 'let's not do them rusty silver' look. So a mixture of drybrush boltgun and browns, greens, blues and respective citadel washes to really get the colour subtlety rather than washing em all with black and hope for the best!  :D

Tomorrow: part resin part scratchbuilt outbuilding planned and more fencing. Unfortunately no further forward on getting zeds or survivors painted though, so a little disappointed but no time at present: (finished work today at 11:40, started at 8am this morning!).

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: digimortal on September 30, 2009, 12:31:04 AM
Love those fences.  What is the mesh that you are using?  Is it already rigid before you attach it to the fence frame?

Cheers
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Hawkeye on September 30, 2009, 04:17:13 AM
The fences look great - this is a fantastic urban zombie board. Looking forward to more!
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: uti long smile on September 30, 2009, 03:14:52 PM
Love those fences!! I'll shall be ripping off the design of those  >:D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Darkoath on September 30, 2009, 07:13:53 PM
The fencing looks really good Vyper! :D

Darkoath
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on September 30, 2009, 09:41:12 PM
Love those fences.  What is the mesh that you are using?  Is it already rigid before you attach it to the fence frame?

Cheers

Mesh I've had for about 8 years that a bought from a local model shop that's not that local anymore, though I'm there this weekend so will try to see if they've still got any.

It's flexible, not too rigid.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: voltan on September 30, 2009, 10:06:12 PM
the mesh looks similar to the body repair mesh you get in halfords, would check but not sure wherethe sheets i have are. ;D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on September 30, 2009, 10:29:10 PM
the mesh looks similar to the body repair mesh you get in halfords, would check but not sure wherethe sheets i have are. ;D

I know what you mean but it isn't, is far finer and has a flat finish, unless of course the halfrauds stuff's changed since I last looked. Going to look in Hobbycraft up at Cribb's Causeway tomorrow see what they've got in there too.

Cheers

Vyper
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: voltan on September 30, 2009, 10:41:51 PM
probably has changed, pretty sure I've had that mesh for about 8 years aswell  lol

still not sure where it is.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: warrenss2 on September 30, 2009, 11:11:29 PM
Also did a few of Geronimo's resin barrels -  ;D Where did you get those barrels?  ;D Link... please... a link.

When I posted that I found some fencing material...
(http://www.createforless.com/InterchangeData/images/3/2001/0215/2007051619162762001-0215-0025.jpg)
The good Commander stated, "Been there done that! "

Can I ass-u-me that this is the stuff you use, Vyper?
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on October 01, 2009, 07:05:00 AM
Also did a few of Geronimo's resin barrels -  ;D Where did you get those barrels?  ;D Link... please... a link.

When I posted that I found some fencing material...

The good Commander stated, "Been there done that! "

Can I ass-u-me that this is the stuff you use, Vyper?

I did, only cause it was true  ;D

Anyway, the sheets I have are 24x24 so same product different supplier.

Re: resin barrels: Ian's stuff is excellent you can't go wrong with it:

http://www.fenrisgames.com/ (http://www.fenrisgames.com/) (link to ebayshop on the homepage).

Cheers.

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on October 05, 2009, 07:30:20 PM
Good weekend's gaming had:

Four Games played on saturday:

i) Survivor's make the rush to the army base.
ii) Recon squad delta moves across the city back to base by police range rover, mis-judge the barriers... rest of the way on foot but crashes make a hell of alot of noise!
iii) Medivac: get to the chopper!
iv) Last stand: Squad Charlie told to hold out till help arrives....

Have a few pics of the table, plus managed to build a little garage using the resin bits overlord made for the geezer's gaming boards, foam board, plasticard and wills scenics resin roofing. NICE!

pics later, camera on charge.

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!)
Post by: uti long smile on October 05, 2009, 08:01:33 PM
Sounds cracking. What rules BTW?
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!)
Post by: Commander Vyper on October 05, 2009, 08:52:09 PM
Sounds cracking. What rules BTW?

nightmare of froth street basic rules (the ones we used at salute) with Commander Vyper's expansion ruleset, (Version 6). :D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on October 05, 2009, 09:39:18 PM
Some in game shots:

i) Game one: the survivors separate into two teams, Shaun and B head down through the factory alleyways. The bikers take a more direct approach:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Survivorgamei.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Survivorgameii.jpg)

End result: Agent 47 dead, B surrounded and killed, Shaun survived. Bikers survived.

ii) Game two: Recon squad evacs from crashed vehicle, on foot and hounded by the undead:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/nbctroopsbailout-1.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/laststand-1.jpg)

Zeds just keep on coming:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gettothechopper.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/run.jpg)
RUN!

(http://i446.photobucket.com/albums/qq186/Vyperzoom/walkonby.jpg)

Ok shamblers...start shambling!

(http://i446.photobucket.com/albums/qq186/Vyperzoom/morezeds-1.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/morezedsiii.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/morezedsii.jpg)

Great games, nice simple fast flow rules, just a real shame I have to travel 260 miles each way to play :(.

End result: one nbc wounded, (bitten but not turned yet), one dead, two survived.

Largest number of Zombie kills in a game: Game 4 79 dead zeds, (including an RPG on the petrol station and directly onto a fellow trooper surrounded by nine zombies to save him from returning).

Enjoy

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Bako on October 05, 2009, 09:42:50 PM
Looked to be fun. A really nice table you've got there. I especially like the shot with the petrol station across the street.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on October 05, 2009, 09:53:43 PM
Looked to be fun. A really nice table you've got there. I especially like the shot with the petrol station across the street.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Petrolstationdone.jpg)

Yup quite proud of the petrol station, came out really well

Cheers

Vyper
Title: Re: Urban Zombie board Thread:
Post by: Commander Vyper on October 06, 2009, 08:53:52 AM
Best line from a zombie film 'shoe horned' into the game.

Game 1:

Agent 47 gets bitten and turns...

Alan: 'So that's your first guy dead then?'


The Commander: 'Well dead..ish!'

:D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Hammers on October 06, 2009, 11:35:51 AM
It's a very cool looking game, Vyper. Some day I will raise the dead to, but given my current project horizon it's wont be until a couple of years in the future.
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Pil on October 06, 2009, 01:25:17 PM
Nice report and piccies! 8)
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Bako on October 07, 2009, 01:00:25 AM
In that he stood back up and all that jazz?
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on October 08, 2009, 10:56:22 AM
In that he stood back up and all that jazz?

YES!  ::)

It's a quote from the dawn of the dead remake.

Michael: Truck's not gonna make it to Fort Pastor.
Steve: No, forget the truck. That place is fucked, man. Bloodbath city.
Kenneth: How do you know?
Norma: We just came from there.
Kenneth: Is everyone there dead?
Steve: Well, dead-ish.
Kenneth: Is everyone there dead?
Steve: Yeah, in the sense that they all sort of, uh... fell down... and then got up... and started eating each other.

 :D
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Little Pete on October 08, 2009, 01:47:04 PM
Just wanted to drop by and say that, from a 40k only player, that is some inspirational work on the terrain. I'm even tempted to have some fun with a zombie game if I can find some nearby players.

Pete
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Commander Vyper on October 08, 2009, 02:03:46 PM
Just wanted to drop by and say that, from a 40k only player, that is some inspirational work on the terrain. I'm even tempted to have some fun with a zombie game if I can find some nearby players.

Pete

(Thanks for the drive by Pete, appreciated. You know we can help you break out of the GWmegacorp trap, but you need to want to change!  :D

(Shhhhh! I used to be too, don't tell anyone!  OPPS!)

Thanks again.

Oh and zombie and zurvivor (;)) shots done so more to add later.

The Commander
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Little Pete on October 08, 2009, 03:33:09 PM
Oh you guys have already helped break out of it.

I'm busy having fun with Curtis' Ramshackle stuff and loving the quantity (and quality) I'm getting for my money. I have so much less hesitation paying 35 quid for a giant Huntsman Spider thank than for a land raider (though the latter is awesome too).

Still I'm a little limited as the LGS here pretty much does WFB, 40k and Warmachine for miniatures wargames, hence my creation of 40k rules for the Ramshackle stuff.

Still, can't wait to see some battle reports and more pictures on the board.

Pete
Title: Re: Urban Zombie board Thread: New Zombie shots
Post by: Commander Vyper on October 08, 2009, 04:36:51 PM
Still, can't wait to see some battle reports and more pictures on the board.

Well as luck would have it...

Zombie shots:

First up my plastic GW zombies, (mix of zombie and Rogue trader era plastic imperial guard bodies)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/GWzedi.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/GWzedii.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/GWzediv.jpg)

Then a mixture of cold war miniatures, Griffin, Studio miniatures, Crocodile Games & a few other little guys that I'll have to look up later and give a shout out to.


(http://i446.photobucket.com/albums/qq186/Vyperzoom/Modzeds.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Mechboth.jpg)
(One of my favourite, based on my mate Alan's work overalls!)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/britney.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/busbyzed.jpg)
(another personal favourite)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/rabbiandnun.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/priestkrishna.jpg)

All faiths welcome! ;)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Rapids.jpg)
Couple of fast zeds!

More to follow....
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Michi on October 08, 2009, 05:53:04 PM
That Audi mechanic is really great!!!!
Title: Re: Urban Zombie board Thread: (Not a blog as I'm not down with the young folk!) :)
Post by: Bako on October 08, 2009, 06:40:41 PM
YES!  ::)

I know, you silly person! :P
Title: Re: Urban Zombie board Thread: Still not a Blog MORE NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 08, 2009, 07:13:44 PM
Hospitalisation won't help these guys:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Emergencyroomzed.jpg)

More zeds:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Modzedvi.jpg)
Crocodile games and Cold war miniatures.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/countyzeds.jpg)
Cold war and studio miniatures

(http://i446.photobucket.com/albums/qq186/Vyperzoom/modzedv.jpg)
Griffin, GW plastic conversion and studio miniatures

The Commander
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 08, 2009, 10:17:48 PM
And more...

(http://i446.photobucket.com/albums/qq186/Vyperzoom/modzediv.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/homerzed.jpg)

Homer Zedsome! (Really went to town on the flesh on this one, wanted that haem marbling effect think it worked.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/modernzeds.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/modzediii.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/horde.jpg)
Horde shot.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/hordeii.jpg)
waiting for their turn at the camera.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/modzedi.jpg)

:D
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Pil on October 09, 2009, 08:29:18 AM
Lovely zombies! The photographs could be a bit brighter though 8) The mechanic is one of my favoutite models as well 8)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: digimortal on October 09, 2009, 10:07:06 AM
Loving the pics.  What is the haem marbling effect you mentioned?

Cheers
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 09, 2009, 06:12:38 PM
Loving the pics.  What is the haem marbling effect you mentioned?

Cheers

(http://i446.photobucket.com/albums/qq186/Vyperzoom/homerzed.jpg)

This is!

Basically when blood marbles through the capillaries of dead flesh and leaves that purpley, haematoma dusky look...basically as I've painted.

Lovely zombies! The photographs could be a bit brighter though 8) The mechanic is one of my favoutite models as well 8)

True, me and camera don't always get on outside. Will have another go soon but none too shabby really.

Cheers

The Commander

Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: AKULA on October 09, 2009, 06:37:51 PM
Random platypus

(http://i253.photobucket.com/albums/hh72/AKULADEEP/p-platypus.jpg)

 ;)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 09, 2009, 09:28:57 PM
Random platypus ;)

You silly arse!
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 09, 2009, 10:14:39 PM
Survivors used in Game One:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Ray.jpg)
Shaun.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/rayandagent47.jpg)
Shaun and the Hitman: Agent 47.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Bride.jpg)
'B' The Bride.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/priest.jpg)
Priest.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/bikers.jpg)
The Hairy bikers.
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: manic _miner on October 09, 2009, 10:29:16 PM
 Nice painted miniatures.
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 09, 2009, 11:20:48 PM
Nice painted miniatures.

Cheers mate.

A quick montage taken tonight, a little brighter than the previous:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/montage.jpg)

The Commander
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Bako on October 09, 2009, 11:28:26 PM
That's a nice lot!
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Earther on October 11, 2009, 02:12:28 PM
Excellent set-up and miniatures.

You are bordering on Teutonic Efficiency with this one…  lol
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: marrony on October 11, 2009, 04:05:39 PM
Great characters and zombies too. Nice info about the blood colour....going to try that on my new Studio zeds. ;)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: AKULA on October 11, 2009, 05:36:56 PM
Nice montage, but....you need more zeds!

 ;)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 11, 2009, 05:48:27 PM
Nice montage, but....you need more zeds!

 ;)

That's a given! ;) The montage is only a small number of them so more a mini-montage or even a namo-montage!

:D
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: warrenss2 on October 11, 2009, 06:00:59 PM
The photographs could be a bit brighter though

I thought zombie were always more scary in the dark.  ;)

Vyp... Those zeds kick arse and take names!

Is that "Random platypus" stuff a private joke?
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 11, 2009, 08:51:21 PM
The photographs could be a bit brighter though

I thought zombie were always more scary in the dark.  ;)

Vyp... Those zeds kick arse and take names!

Is that "Random platypus" stuff a private joke?

A frother's joke mate, no cliche or inner circle meant or implied bud, just Matt and I being purile!  :D
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Darkoath on October 12, 2009, 04:51:26 AM
I really like the marbling on the Griffon zeb Vyper... I think that is your best zed so far! :D  Your horde is looking fantastic! :-*

Darkoath
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 12, 2009, 06:43:57 AM
I really like the marbling on the Griffon zeb Vyper... I think that is your best zed so far! :D  Your horde is looking fantastic! :-*

Darkoath

Nah my favourite's are the mechanic, and workman with his hi vis jacket and the doctor, homer's nice but not my best in the flesh as it were! ;)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Dan on October 12, 2009, 07:55:13 AM
Very nice as usual , I misread Hairy bikers as hairy bothered builders though. lol
which gives an idea for a survivor gang.
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 16, 2009, 11:09:30 PM
More Zeds:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/moremorezeds.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/morehorde.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/morezeds-2.jpg)

The Commander
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Michi on October 17, 2009, 09:48:43 AM
They look so incredibly good!
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: AKULA on October 17, 2009, 01:31:43 PM
Already praised your brushwork on Frothers, but you know I can't resist more well-painted zeds...how many have you got finished now mate?

 :)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 17, 2009, 02:22:55 PM
Already praised your brushwork on Frothers, but you know I can't resist more well-painted zeds...how many have you got finished now mate?

 :)

only 60! :( With a further 25 'almost' finished and eh hem! cough! left to paint.

;)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: AKULA on October 17, 2009, 06:09:32 PM
and eh hem! cough! left to paint.

Sorry...didn't quite hear that....

 ;)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 17, 2009, 06:36:36 PM
Sorry...didn't quite hear that....

 ;)

Just been sidetracked into my ODST (Halo) stuff: Space marine metal scouts + Pig iron Heavy trooper heads...... here we go again!

;)

Will get some zeds done too. (Want the other two studio minatures sets I haven't got yet as well).
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Little Pete on October 19, 2009, 02:04:38 PM
Loving the pics and the progression of this board.

I'm just wondering what the game system is you're using and how it plays. I'm a 40k player only (played a little WFB a few years back) and haven't really branched out into other games. This zombie board and game set makes me think something along the lines of a handful of Imperial Guard fighting off waves of slow moving but tough Tyranid creatures.

Anyway, enjoying the updates as always
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 19, 2009, 02:09:05 PM
Loving the pics and the progression of this board.

I'm just wondering what the game system is you're using and how it plays. I'm a 40k player only (played a little WFB a few years back) and haven't really branched out into other games. This zombie board and game set makes me think something along the lines of a handful of Imperial Guard fighting off waves of slow moving but tough Tyranid creatures.

Anyway, enjoying the updates as always

No much more meancing than that mate. (you'll find reference to the rules in the thread, they are a modified version of the Nightmare on Frothstreet rules created for Salute 09 with some enhancements by yours truely, simple, undercomplex, fast and bitey!

Some of my additional rules:

Enhanced rules for zombie spawning points.
Zombie 'moan'
Enhanced rules for 'fast' zombies.
New rules for dog zombies.
Survivors in combat
Wounded survivors: (turning).
Carrying wounded players.
Medical kits.
New shotgun rules (with the let him have it option).


;)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 22, 2009, 11:03:37 AM
Oh yeah, forgot the second piece of fencing done:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/alleywayiii.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/cornerfencing.jpg)

And some shots of the fencing in place in game:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/alleywayii.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/alleyway.jpg)

25 zeds on the table currenly in various stages of paint, will try to move them along later tonight.

Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Pil on October 22, 2009, 12:09:40 PM
(http://i446.photobucket.com/albums/qq186/Vyperzoom/cornerfencing.jpg)

Very nice fencing but it kind of upstages your buildings (mostly in this pic though ;))
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 22, 2009, 12:13:15 PM
Very nice fencing but it kind of upstages your buildings (mostly in this pic though ;))

I know we've been treated to some very nice non printed buildings of late but still think it works well together.

This is the one with the separate garage floor so probably not lined up perfectly in the shot.

Cheers

The Commander
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Plynkes on October 22, 2009, 12:15:06 PM
Very nice fencing but it kind of upstages your buildings (mostly in this pic though ;))

Can't say I agree with that. Those card buildings look splendid to me.
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Hammers on October 22, 2009, 12:20:17 PM
I was just thinking the same thing. I have previously not been a fan of printed buildings but these look very good.
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Overlord on October 22, 2009, 12:47:40 PM
I was just thinking the same thing. I have previously not been a fan of printed buildings but these look very good.
Same here, though mostly because I enjoy scratchbuilding mine.  These seem to produce a good number of buildings in a comparatively short time (Quicker than embossing individual bricks anyway!)

In particular, this is a very atmospheric shot, aided by great odds'n'ends.
(http://i446.photobucket.com/albums/qq186/Vyperzoom/alleywayiii.jpg)
Great stuff Commander.  8)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 22, 2009, 01:00:40 PM
Think a might set that one up again with just one zed behind the fence....spooky like.

With regards to time spent, I can only guess at the time that it's taken you to do your lovely scenery paul, I wish I had the time (or cash) to spend to that level, I'd love to have a game on it one day, the last stand at the Winchester Arms would be great! :D

On the subject of more detailed buildings I'll post up that shed/garage I made a few weeks ago out of a few odds and sods I had with me at my mate's were we we gaming.

Cheers all

The Commander
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Pil on October 22, 2009, 01:10:00 PM
In particular, this is a very atmospheric shot, aided by great odds'n'ends.
(http://i446.photobucket.com/albums/qq186/Vyperzoom/alleywayiii.jpg)
Great stuff Commander.  8)

Agreed  8)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: AKULA on October 22, 2009, 01:41:46 PM
you'll find reference to the rules in the thread, they are a modified version of the Nightmare on Frothstreet rules created for Salute 09 with some enhancements by yours truely, simple, undercomplex, fast and bitey!

I prefer "modifications" to "enhancements"... ;) 

The original rules - AR:SE (Akula's Rules: Skirmish Edition) were really only meant for a large multiplayer demo game, so that a bunch of noobs could turn up, with no previous experience, and have a quick and bloody game, in an hour or so.

I'll be interested to see your mods though, when we meet up, as i'm working on a slightly more detailed set...called...erm..."FAT AR:SE", which will have some extra rules covering some of the things you mentioned, plus a few new zombie types, such as Tanks, while keeping the original fast and bloody game in mind.

 :D

Keep the photos coming though mate - love the fence, I think it goes well, with the rest of your excellent terrain - I haven't got the work i'd hoped done, on my own town this work, due to painting committments.

Oh, and bring your zombies with you!
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: uti long smile on October 22, 2009, 05:59:33 PM
love that fencing!
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: warrenss2 on October 23, 2009, 12:27:33 AM
(http://i446.photobucket.com/albums/qq186/Vyperzoom/alleywayiii.jpg)

Very nice, Commander.

But where's the basketball goal?

Frother's nightmare of frothstreet rules - got a link to where these can be gotten from?

Never mind! Found it on the re-read. I know.. I know... "Do read the posts, 007."  :?

Er... I take that back. The two links in that forum aren't working.  :'(

Where are the rules???  :(

And where did you get the priest survivor? Might make a great Grimjack.
(http://grimjack.us/grimjack.jpg)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: AKULA on October 23, 2009, 08:53:04 AM
Frother's nightmare of frothstreet rules
Where are the rules???  :(


PM me your email address, and i'll send you a word doc with them on.

 :)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: majorsmith on October 23, 2009, 08:46:31 PM
where did you get the chain link fence and gate? really nice..
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 24, 2009, 07:45:40 AM
where did you get the chain link fence and gate? really nice..

Get?  Get!  ::) From the House of Vyper: zombie apocalypse range of external perimeter boundary marker line! (I made it, check back a few pages you'll see).

Oh give it here.....

(http://i446.photobucket.com/albums/qq186/Vyperzoom/fencing.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/gate.jpg)

Various types of plasti-rod and I and H sections, mesh that I've had for a while. Not ment to be perfect but will do the job.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/paintdafencei.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/paintdafenceii.jpg)

Very quickly drybrush/blended up with boltgun metal then a wet blend of camo green/beastial brown, highlighted with khemri what ever it is and a mix of sepia/dark brown citadel washes.

Came out alright I reckon, will add a few strategic hand prints on the door knob and a maybe a poster on it too.


:)

Vyper
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: warrenss2 on October 24, 2009, 07:31:51 PM
In my best "Q" voice.....

"sigh...

Now, do try to listen, 007."  ;)

Where did you get this guy ----->
(http://i446.photobucket.com/albums/qq186/Vyperzoom/priest.jpg)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: manic _miner on October 24, 2009, 10:06:49 PM
 Here you go.

http://shop.eastridingminiatures.co.uk/corporate-enforcers-90-c.asp

 Sculpted by Jim Bowen.Nice range of miniatures.
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on October 25, 2009, 08:41:37 AM
Here you go.

http://shop.eastridingminiatures.co.uk/corporate-enforcers-90-c.asp

 Sculpted by Jim Bowen.Nice range of miniatures.

Although I did shorten him a little and resculpt the boots and added the cross.

Do pay attention 007!

;)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: kidterminal on October 29, 2009, 05:55:14 AM
Although I did shorten him a little and resculpt the boots and added the cross.

Do pay attention 007!

;)

Great job Commander. I never noticed he was a little short till you mentioned it.
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: warrenss2 on November 02, 2009, 12:19:33 PM
These are some d@mn fine Zed Rules, AKULA!

They need to be accessible for others!

Played a game with a full deck... turn sequence lead to some interesting predicaments & caused panic thought out the game.

Everyone turned into Zed Feed. Loved it!
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Bako on November 02, 2009, 06:59:07 PM
Zed shots, hah hah ;).
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on November 04, 2009, 12:06:38 PM
Anyway...

Saw Zombieland again last night, (and the extra bit at the end again too!).

Some nice ideas second time round, although currently working on compiling a range of signs, warnings and posters to enhance the environment, then onto more fencing and barricades and then another 40 odd zeds. Deadline end of November.

Will update shortly.
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: warrenss2 on November 04, 2009, 12:35:53 PM
Saw Zombieland again last night, (and the extra bit at the end again too!).

Damn tease.  >:(

 lol lol lol

Looking forward to seeing your new pictures and updates to the rules!

Warren
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Modhail on November 04, 2009, 01:00:40 PM
Saw Zombieland again last night, (and the extra bit at the end again too!).

Damn tease.  >:(

Exactly! Have some consideration for those unfortunates that have to wait untill january before it gets to local cinemas....  :'(
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on November 04, 2009, 01:34:58 PM
Exactly! Have some consideration for those unfortunates that have to wait untill january before it gets to local cinemas....  :'(


My local's just got it so I'm making the most of it! They only had Land of the Dead on for two days when it came out. Might go and see it again tonight, (orange free wednesdays!)

:D
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Pil on November 04, 2009, 02:58:22 PM
Exactly! Have some consideration for those unfortunates that have to wait untill january before it gets to local cinemas....  :'(


Seconded!

Dead Snow was only released last month, we never even got Dead Set, and I don't know how long we have yet to wait for Pontypool and Autumn  >:(

Ah well, at least when it comes out I know it'll be worth seeing (including the bit at the end...) ;)
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: warrenss2 on November 04, 2009, 08:15:29 PM
Now Pil is busting my chops too! Geesh!!  lol

RULE 69: Always sit through all the credits... you never when or if there is going to be a tidbit at the end.
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on November 07, 2009, 11:19:57 PM
Funvees no hum drum vees!

So in keeping with my zombie related work I've started to bulk out my army/Civil defence forces in the face of the zombie menace.

First and foremost, Humvees.

(Well my fireteam has a) got fed up driving the range rover & b) needs to expand, (have 16 TAG delta and rangers to paint) and as such will need more Transportation.

So, Ian from over at Fenris Games has come up trumps with two softskin Hummers:

Fenris Games Humvee (http://cgi.ebay.co.uk/1-55-softskin-humvee-M998-resin-kit_W0QQitemZ150309457058QQcmdZViewItemQQptZUK_Toys_Wargames_RL?hash=item22ff244ca2)

(http://i12.ebayimg.com/03/i/001/1b/7b/b67b_35.JPG) (Fenris image)

Painting them currently as I type, (no not at the same time silly!) base coat, washes and highlights almost finished. lights, chasis and shading on the windows/wheels to do, then a dust up with pigments and that's some kick ass military transports done.

I've also got one of the hardtop's ordered too:

(http://i.ebayimg.com/08/!B,Fm1cQ!2k~$(KGrHgoH-CIEjlLl4NtwBKp3YCIFsQ~~_35.JPG)(Fenris image)

Always prompt and very good service, these hummers are a great addition to the fight against the undead menace, (Now if only I could find a 1/55 civilian version that I could paint yellow and paint a black number 3 on the side! :D).

Should be through Tuesday so I'll start painting that asap.

Pics of the painted hummers tomorrow.

The Commander
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: uti long smile on November 08, 2009, 12:01:45 AM
I've been meaning to pick up a couple of these for a while.
Title: Re: Urban Zombie board Thread: Still not a Blog but with NEW ZED SHOTS!!!!
Post by: Commander Vyper on November 08, 2009, 08:59:35 AM
I've been meaning to pick up a couple of these for a while.

Meaning? Meaning? Meaning don't put food on the table for Ian  ::) GET TO IT MARINE!

(They are very very nice indeed).

:D
Title: Re: Urban Zombie board Thread: Still not a Blog now with Fun-vees! :D
Post by: Commander Vyper on November 08, 2009, 10:36:30 AM
(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hummers/Hummeri.jpg)

(Still got lights to finish, windscreens, tyres and give it a general gubbing up).

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hummers/Hummertop.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hummers/hummerii.jpg)

(Second one: that's how we roll baby, rocking till the wheels fall off! ;) Yup wheels to finish on this one).

As I said really nice sculpts, very quick to paint. Will post finished pics later.

The Commander
Title: Re: Urban Zombie board Thread: Still not a Blog but now with FUN-VEE SHOTS!!!!!!
Post by: uti long smile on November 08, 2009, 05:46:43 PM
:)

Looking good too
Title: Re: Urban Zombie board Thread: Still not a Blog but now with FUN-VEE SHOTS!!!!!!!
Post by: warrenss2 on November 09, 2009, 02:53:22 AM
(Now if only I could find a 1/55 civilian version that I could paint yellow and paint a black number 3 on the side! Cheesy)

Not 1/55 scale... 1/43... might be too big for the other vehicles in your gaming fleet, but....
http://cgi.ebay.com/Hummer-H3-Diecast-Scaled-Model-1-43-Car-Saico-NEW_W0QQitemZ190346473545QQcmdZViewItemQQptZUK_ToysGames_DiecastVehicles_DiecastVehicles_JN?hash=item2c5188b049 (http://cgi.ebay.com/Hummer-H3-Diecast-Scaled-Model-1-43-Car-Saico-NEW_W0QQitemZ190346473545QQcmdZViewItemQQptZUK_ToysGames_DiecastVehicles_DiecastVehicles_JN?hash=item2c5188b049)
Title: Re: Urban Zombie board Thread: Still not a Blog but now with FUN-VEE SHOTS!!!!!!!
Post by: Pil on November 09, 2009, 10:28:10 AM
1:43 hummers will definately look too big next to 1:55 army models. Here's a piccie of an 1:43 model next to some EM4's:
http://members.lycos.nl/Pil3/Miniatures/Stryker/stryker02.jpg
Title: Re: Urban Zombie board Thread: Still not a Blog but now with FUN-VEE SHOTS!!!!!!!
Post by: Commander Vyper on November 12, 2009, 01:43:21 PM
Turtleback Hummer arrived yesterday. Undercoated last night. Just toying with colour ideas now, stick with drab or move to a digital camo, (sorry been playing modern warfare 2). Green keeps it uniform, camo gives it that thrown together no time to repaint zombie menace feel.

Will think on over a cuppa. More NBC troops basecoated and signs prepped.

More later

The Commander
Title: Re: Urban Zombie board Thread: Still not a Blog but now with FUN-VEE SHOTS!!!!!!!
Post by: Commander Vyper on November 12, 2009, 11:29:55 PM
Very quick update: (got a 5:30am start!!!!).

Signs and Potents!

(http://i446.photobucket.com/albums/qq186/Vyperzoom/zedsigns.jpg)

Take:

Selection of warning sign images from the internet, (and a few screen grabs from Left for Dead).

Add:

Very thin plasticard, (one side sprayed grey, (like sign backs) one side sprayed black.
3M spray mount glue.
Sharp scapel
Good scissors (no running kids!)
fine sandpaper

Result:

Some great signs to add more depth to the urban zombie board!

Enjoy.

The Commander.
Title: Re: Urban Zombie board Thread: Still not a Blog now with added signage!
Post by: warrenss2 on November 13, 2009, 01:23:22 AM
Cmdr, you have to sneak at lease ONE of these in to the mix...
(http://wackyiraqi.com/wtf/zombies_flammable.jpg)

Umm... Making me think of modifying a zed miniature (or 2) into a shambling biped Molotov cocktail. Would be a plus to the gaming table.  lol
Title: Re: Urban Zombie board Thread: Still not a Blog now with added signage!
Post by: Unforgiven on November 13, 2009, 01:28:26 AM
Always loved that sign  lol
Title: Re: Urban Zombie board Thread: Still not a Blog now with added signage!
Post by: Commander Vyper on November 13, 2009, 05:32:03 AM
Cmdr, you have to sneak at lease ONE of these in to the mix...
(http://wackyiraqi.com/wtf/zombies_flammable.jpg)

Umm... Making me think of modifying a zed miniature (or 2) into a shambling biped Molotov cocktail. Would be a plus to the gaming table.  lol

erm a little too comical for me bud, but knock yourself out! ;)

Already have a nice flaming template planned, keep you posted.

 :D
Title: Re: Urban Zombie board Thread: Still not a Blog now with added signage!
Post by: warrenss2 on November 13, 2009, 07:23:57 AM
Already have a nice flaming template planned, keep you posted.

There you go again.... teasing!!!  :D

I can barely wit to see what modifications you have made and now templates too???
Title: Re: Urban Zombie board Thread: Still not a Blog now with added signage!
Post by: Commander Vyper on November 14, 2009, 08:18:39 PM
Both softtop hummers finished and a four man delta team in NBC gear completed too:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hummers/Detla.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hummers/Hummersat.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hummers/deltaii.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hummers/deltaiii.jpg)

Just sealed so still a little shiney in the pics: Went with a desert delta colour for the harness and helmet. Not too sure about the helmets, may redo. Also went for a camo'd weapons, green, grey and olive drab, with the red sights, think this came out well. Not a clean and simple as my first NBC lot but I I reckon.

The Commander
Title: Re: Urban Zombie board Thread: Still not a Blog now with added signage!
Post by: warrenss2 on November 14, 2009, 10:02:58 PM
Looking pretty sharp there, Cmdr!!

But I have to agree... a civilian one with a 3 painted on the side... it's a must.

Wonder if there are near miss miniatures for those four?
Title: Re: Urban Zombie board Thread: Still not a Blog now with added signage!
Post by: Commander Vyper on November 14, 2009, 11:07:42 PM
More fencing:

Another type of fencing, this one is designed to completely bock off and area of the table thats been quaratined, (so redundant table egdes without spawn points):


(http://i446.photobucket.com/albums/qq186/Vyperzoom/fencingbarriernov.jpg)

Took:

Plasti-rod (square)
fence mesh
pin vice drill
jewller's wire.

cut the post tops at right angles to take the 45 degree fencing top pieces.

Posts then drilled four times to accept the jewllers's wire, with the wire threaded through it's pulled taut, (ish) and glued in place (gives it a more realistic fencing look omho).

Two pieces give me a 10" section which is enough to cover my two lane roads and respective pathways either side.

Second bit to glue together tonight then undercoat tomorrow.

The Commander
Title: Re: Urban Zombie board Thread: Still not a Blog now with added signage!
Post by: AKULA on November 15, 2009, 08:08:00 AM
Looks good (but you know that anyway).

 :)
Title: Re: Urban Zombie board Thread: Still not a Blog now with added signage!
Post by: Commander Vyper on November 15, 2009, 09:22:41 AM
(as posted eslewhere)

I've gone for some more wire colied along the top but not sure whether it's too much or not:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/barbedii.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/BARBED.jpg)



Although I may have answered my own question in looking at them again this am.
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: AKULA on November 15, 2009, 10:11:03 AM
Better with the coils IMHO.

 :)
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 15, 2009, 10:13:23 AM
Better with the coils IMHO.

 :)

Gone! Didn't like how I'd executed it. (Also I need to find that wire that's got wire wrapped around it for more convincing barbed wire. I may do something else eventually but for now these need painting and the signs mouting. :D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: AKULA on November 15, 2009, 10:14:47 AM
Better wire would help (the barbed stuff), but the idea is a sound one.

Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Gluteus Maximus on November 15, 2009, 10:16:48 AM
Better with the coils IMHO.

 :)

Yes, you see a lot of real fences with extra coils added to try and keep the thieving scrotes out.

Probably doesn't work in practice, though  lol

I think this thread could well turn out to rival Overlord's infamous "Geezers..." thread.

Superb stuff indeed!
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 15, 2009, 10:40:11 AM
Better wire would help (the barbed stuff), but the idea is a sound one.


Found:

http://www.productsforwargamers.com/terrain/diyrange.html (http://www.productsforwargamers.com/terrain/diyrange.html)

Ordered! :D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: warrenss2 on November 15, 2009, 12:31:48 PM
Where are you finding those fencing posts, Cmdr. Vyp?

They're a lot better than the bamboo skewers I'm thinking about using.
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 15, 2009, 01:14:32 PM
Where are you finding those fencing posts, Cndr. Vyp?

They're a lot better than the bamboo skewers I'm thinking about using.

Model shop. :D)

Plastruct 90770 2.5mm square rod (cat number MS-100) with a 45 degree angle cut for the top.

Undercoated earlier, painting later.

Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 15, 2009, 05:48:45 PM
My weekend's activity in all it's glory.

I've very happy, hope you all approve, (no zeds painted though but hey can't have everything! ;)).

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Weekendsworki.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Weekendsworkii.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/weekendsworkiii.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/weekendsworkiv.jpg)

 :D

Got some of that snapdragon resin urban scenery undercoated up so that'll be next along with the zombies I haven't painted yet!
More next week.
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: marrony on November 15, 2009, 05:55:57 PM
Love the NBC clad soldiers.Excellent colour choice.Any chance of any zombified versions of the poor buggers bitten? :D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: uti long smile on November 15, 2009, 06:07:17 PM
That fence is looking great. Cracking job.
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 15, 2009, 08:15:15 PM
Love the NBC clad soldiers.Excellent colour choice.Any chance of any zombified versions of the poor buggers bitten? :D

They're Delta god damn it! they won't get bitten! ;)

That fence is looking great. Cracking job.

Yeah cheers bud, very happy with it and the signage. Much more to come. (The army base barricades are going to be special! :D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: warrenss2 on November 15, 2009, 08:44:42 PM
Surely that fencing will hold back the zombie hoard! Tell your boys to relax and unbutton those NBCs a little bit!
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: marrony on November 15, 2009, 09:05:06 PM
Go on...just a couple zombie gas masked fiends...
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 15, 2009, 09:56:04 PM
Go on...just a couple zombie gas masked fiends...

Well I've got some reasonable proxies already using the early plastic imperial guard & army zeds but might consider doing something special. Still got another 8 delta, 4 rangers two bikes, a turtleback hummer, manned grenade launcher & my civilian police, (including swat) to do before I do any more specials, plus around 40 odd zeds oh and an army base to finishe before the end of the month! ;) (Think I'm going to concentrate on the remaining zeds for now then hopefully get the army base squared off.

 :D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: warrenss2 on November 16, 2009, 10:45:55 AM
After all that, at the end of the month, I hope you get time to get those rules modifications on the spot and posted up for a lookie see!

Been itching for those!
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Pil on November 16, 2009, 12:08:57 PM
I love your fencing, you obviously spend a lot of time and care on it, great job (the signage is great too)! The Delta team and the hummers are very nice as well 8)

Edit: BTW Antenociti's workshop has the barbed wire at lower prices (when in stock at least):
http://www.barrule.com/Workshop/sci-fi/products-scifi.htm (bottom of the page)
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: marrony on November 16, 2009, 06:37:06 PM
Really good thread you have going here. Can't wait to see the Police and Swat teams too. Once again thanks for sharing. :D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 16, 2009, 08:34:50 PM
I love your fencing, you obviously spend a lot of time and care on it, great job (the signage is great too)! The Delta team and the hummers are very nice as well 8)

Edit: BTW Antenociti's workshop has the barbed wire at lower prices (when in stock at least):
http://www.barrule.com/Workshop/sci-fi/products-scifi.htm (bottom of the page)

Cheers Pil, Jed gets lots of my cash so I don't mind spreading the wealth a little from time to time, although had forgotten about it, probably get some too when I order some more bases for the zeds.
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 18, 2009, 09:15:17 PM
Well been playing again:

Found some really nice cardboard cargo containers and printed some out, (built one up few more to do):

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/cargocrates.jpg)

Also had a play with some of my worldworks stuff and took the helipad into paint for some cutting and playing around, (basically the ducting was only on the top left so a few clicks of the mouse and tada!

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/helipad.jpg)

One's going on the hospital ones ground based for the army base.

Some of that lovely order I received from Snapdragon before the closing date, now all sadly OOP:

Started it last night:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/basecoattwo.jpg)

Finished it tonight.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/topview.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/paintedvi.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/paintedv.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/paintediv.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/paintediii.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/paintedii.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/paintedi.jpg)

Lovely sculpts, clean casts, real shame these are no more, but plenty of stuff still in the box! ;)

All this is side tracking me from painting zombies but hey It's all for the greater good, the greater good! :D


The Commander
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: warrenss2 on November 19, 2009, 03:15:35 AM
Are you planning a zombified version of Rorke's Drift, Commander?

That is some good looking stuff!!
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Pil on November 19, 2009, 07:54:59 AM
Good stuff, and that snapdragon stuff is quite nice 8)
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Silent Invader on November 19, 2009, 08:01:04 PM
More impressive progress, Commander V!  :-*
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 23, 2009, 09:10:00 PM
More impressive progress, Commander V!  :-*

Oh dear, three evenings to go before I head off for my gaming time and I've started another board.... oopsey!!!! ::)

Will update probably tomorrow, clue....

(http://www.pictureninja.com/pages/british-columbia/henderson-place-shopping-mall.jpg)

Well ish.... ;)

:D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: AKULA on November 23, 2009, 09:20:11 PM
Shopping Mall of Horror...?

about time mate!

 :D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Gluteus Maximus on November 23, 2009, 09:52:37 PM
Shopping Mall of Horror...?

about time mate!

 :D

 :o I'd love to see that zombie film re-enacted in 28mm. One of the scariest - and in a very "black humour" kind of way - funniest zombie films ever.  :D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 23, 2009, 10:56:06 PM
Shopping Mall of Horror...?

about time mate!

 :D

Sod off! At least each sections finished before i move onto the next! ;)

Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Mr. Peabody on November 23, 2009, 11:30:02 PM
Good lord! I know that intersection! That's not 30 minutes from here....
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 23, 2009, 11:40:15 PM
Good lord! I know that intersection! That's not 30 minutes from here....

Well it's just mall inspiration at present so there's 20 or thirty images held at present:

(http://www.streetdirectory.com/stock_images/travel/simg_show/11112036390628/1/turf_city_shopping)

Keep you posted, gonna be sooooooo tight all round!

:D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: dexter on November 24, 2009, 12:26:07 AM
For inspiring Mall pics look here
http://www.deadmalls.com/
empty ,barren.failing malls,one can almost imagine the zeds shuffling through them

enjoy
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Wirelizard on November 24, 2009, 01:16:02 AM
Good lord! I know that intersection! That's not 30 minutes from here....

I had a similar "Wait a sec, that looks awfully familiar..." moment, then noticed the URL and that cinched it - that mall is on one of Richmond's main streets, and that cylinder of glass and the reddish 'gates' are pretty distinctive!

Richmond is mostly a giant mass of malls anyway, so a mall-zombie board inspired by it is entirely appropriate!  :D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Sturmpioneer on November 24, 2009, 02:51:33 AM
That mall is in Coquitlam.  You can tell by the blue and white signage.

http://maps.google.ca/maps?hl=en&rlz=1C1CHMI_enCA308CA308&q=pinetree%20and%20lincoln%20bc&cr=countryCA&um=1&ie=UTF-8&sa=N&tab=wl (http://maps.google.ca/maps?hl=en&rlz=1C1CHMI_enCA308CA308&q=pinetree%20and%20lincoln%20bc&cr=countryCA&um=1&ie=UTF-8&sa=N&tab=wl)

Hope you locals plan on heading to the Trumpeter Convention in march 2010.  www.trumpetersalute.com (http://www.trumpetersalute.com)
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Mr. Peabody on November 24, 2009, 06:25:12 AM
That mall is in Coquitlam.  You can tell by the blue and white signage.

http://maps.google.ca/maps?hl=en&rlz=1C1CHMI_enCA308CA308&q=pinetree%20and%20lincoln%20bc&cr=countryCA&um=1&ie=UTF-8&sa=N&tab=wl (http://maps.google.ca/maps?hl=en&rlz=1C1CHMI_enCA308CA308&q=pinetree%20and%20lincoln%20bc&cr=countryCA&um=1&ie=UTF-8&sa=N&tab=wl)

Hope you locals plan on heading to the Trumpeter Convention in march 2010.  www.trumpetersalute.com (http://www.trumpetersalute.com)
Yer dead on the money! My mum used to live not 3 blocks away from there!

Salute 2010 is going to be a real corker! Good times for everyone!

TR
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Wirelizard on November 24, 2009, 07:51:55 AM
That mall is in Coquitlam.  You can tell by the blue and white signage.

Hope you locals plan on heading to the Trumpeter Convention in march 2010.  www.trumpetersalute.com (http://www.trumpetersalute.com)

Already planning on Trumpeter Salute 2010 - a LAFmeet has been mentioned a few times already, actually. I might even run a 45A pulp game.

That Coquitlam mall must be somewhere near the Coquitlam Greyhound station - I swear I've seen it, and the only times I've been through Coq in the past two years have been by the Dirty Doggie bus on my way inland to visit my parents...

(we're derailing the nifty zombie thread too, so back to zombies in malls and such!)
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 24, 2009, 09:05:05 AM

(we're derailing the nifty zombie thread too, so back to zombies in malls and such!)

You were.  ;)

Right last night, (whilst watching the mist and getting all inspired for further NBC troop goodness!):

Cut all the paving sections/planted areas.
Sorted out the road and parking sheets I have left, (need more parking bays printed!)
Going for textured plasticard for the main routes around the carpark, (been looking a lots of parking areas and often they switch from tarmac to block paving/brickwork so should work, although may switch this for just the parking bays?

Need to brave the weather later and get a few sheets printed out at Staples and then start painting the board up/wrapping the pavements etc...

No mall this time, this is just the parking area, though the entrance paving will be there. Zero time and trying not to do this as a rush job as I leave early Thursday am.

Photos later.

The Commander


Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 24, 2009, 03:06:54 PM
Went to Homebase in my lunchhour and had a nice piece of 3mm cut to size for all the sections, staples for the printing, (don't ask!   :o ) so will attempt to get this to a working stage later, oh and paint at least half a dozen or so zombies and pack!

:)
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: oldskoolrebel on November 24, 2009, 07:46:49 PM
Hey Vyper... out of interest how much does staples printing cost?

Great work on the first layout by the way! It's truly inspiring, and really puts me in the mood to have ago myself (although I've managed to steel myself thus far!)

I was also wondering if I could get a wee look at your rule additions to AR:SE  ;)

And a final question is in your opinion (and the opinion of other LAF members) which company makes the nicest most affordable Zs?

Cheers
Andy
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Gluteus Maximus on November 24, 2009, 08:12:32 PM
Hey Vyper... out of interest how much does staples printing cost?

Good question! Does it work out cheaper than printing on the PC at home?

I love printing my own scenics and rules, but the ink doesn't half run out quickly and usually just before the wife wants to print something "important" :(
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 24, 2009, 10:51:59 PM
Hey Vyper... out of interest how much does staples printing cost?

Great work on the first layout by the way! It's truly inspiring, and really puts me in the mood to have ago myself (although I've managed to steel myself thus far!)

I was also wondering if I could get a wee look at your rule additions to AR:SE  ;)

And a final question is in your opinion (and the opinion of other LAF members) which company makes the nicest most affordable Zs?

Cheers
Andy

That's COMMANDER Vyper to you sonny Jim! ;)

Pricing: already covered back on the first or second page my friend, not cheap but very high quality.

Rules: Well they are going to end up a fully ledged set in their own right but I will release a few snippets over the next few weeks as I wrap things up. ;)

Zombies: ummm tough, I'd have to say cold war, (for variety & price) studio (for quality personal favourites).

Cheers

The Commander 
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 24, 2009, 10:54:43 PM
Baseboard done now all bar the pavements and foilage.

No bloody zombies painted but a third workable (still plenty to complete) board concept Sunday night, mapped up Monday built Tuesday evening (ish) is not bad going.

Battery charging so photo's in a bit.

The Commander
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: oldskoolrebel on November 24, 2009, 11:21:23 PM
Cheers Commander V  ;)

I did read your post saying staples being expensive but i was wondering if you had a rough cost? If you don't, no worries- it just means that I've to stop being a lazy B*stared and head on down to have a look meself.

I had a look at both Studio's Zombies (See these before... pure...eye..candy... I could never do them justice) and Cold wars Zs. Good Recommendations.

I also really enjoy the dark gritty painting style of your zombies, any tips?  ;D.

Cheers
Andy

Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 26, 2009, 12:39:50 AM
Late home from work due to incompetant staff!  >:(

SO late to the table but got all the textures done bar the mall entrance and grass edging!

(Not bad really when you think about it Sun-Wed).

Camera downstairs, knackered, can't be bothered to grab it but rest assured pictures aplenty after the next few days of gaming.

(Oh and no time for any bloody zombies to be painted either! bugger!).

Oh wel, only another 5 hours before I have to get up again for the drive to the south east, (where the sun sets over land???? How weird is that!)

;)

The Commander
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: SamuraiSeapig on November 26, 2009, 08:18:38 AM
Just wondering, how many figs would you expect each player to run using the AR:SE rules?

Thanks in advance,

Michael
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: AKULA on November 26, 2009, 09:28:31 AM
Just wondering, how many figs would you expect each player to run using the AR:SE rules?

You mean Akula's Rules:Skirmish Edition...?

 ;)

It really depends upon how many players you have, how many zombies, what the figures are armed with, and how hard the scenario is (size of table would be a factor)

I'd suggest start off with say 3 figures per player, and then vary it from experience, depending upon the other factors i've mentioned.

To put it into perspective, the rules were used at Salute, and FIASCO (and plenty of games around mine), and in each instance there have been between 4 and 8 players, each with 2 or 3 figures, facing off against 3-500+ zombies, on a table anything from 6'x6' to 12' x 4'.

Basically you are aiming for a survival rate of 25-33% to make it tough on the players, although of course there should always be the possibility of a complete massacre!

Have fun!

 :D

Before anyone asks - the rules can be downloaded for free from my blog (link in my signature) - rules are in top right hand corner - 2 sides of A4 PDF.

Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: warrenss2 on November 26, 2009, 11:31:22 AM
Aki - Awesome Zed Tanks!!!  :-*  :o  ;D

And a zombie Col. Marbles? Wonder what his current wife will think of this!!  lol lol
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: SamuraiSeapig on November 26, 2009, 11:39:12 AM
I just downloaded your rules. I like them BUT I particularly love the layout. Congrats on a most professional looking job. I find myself attracted more and more to shorter, elegant, free rules. I can't help but think some writers make their rules unnecessarily detailed simply to justify selling them for the cost. Some of the best recent rules I have seen are only a few pages long.Well done sir!!

Michael
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: AKULA on November 26, 2009, 03:12:56 PM
Glad you liked them - I've had a couple of suggestions that I should pad them out, and charge for them, but they work well as they are, and I don't need the money, so the more people that get some enjoyment out of them, the better.

BTW - I will produce some additional rules for campaigns, and WWZ-style games (plus maybe even a few more ideas for those that want to do L4D type games) - again it will be a one-pager, and again it will be free to download when its ready (probably in the New Year).

Will keep everyone posted.

 :D
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Anpu on November 26, 2009, 06:13:49 PM
Sounds great Akula., loved your rule...

Anders
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: SamuraiSeapig on November 27, 2009, 02:38:10 AM
Just a question. What does L4D stand for??
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Bako on November 27, 2009, 03:37:44 AM
Left 4 Dead, my good sir. It is a zombie-fighting video game.
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: warrenss2 on November 27, 2009, 05:36:29 AM
Hope you plan on posting detailed pics and instructions for those following your lead on this mall making odyssey, Cmdr. Vyp!!
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 29, 2009, 05:24:14 PM
Hope you plan on posting detailed pics and instructions for those following your lead on this mall making odyssey, Cmdr. Vyp!!

Oh course.... ;)

Just returned from the Deepest Darkest South East England so will recount both the board build and set up, the three game reports.

And my visit to the Fenris Workshop on the historic Chatham Dockyard!

;)
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: abhorsen950 on November 29, 2009, 05:28:50 PM
Great board cant wait to see some zombies painted up

Regards

Steve
Title: Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
Post by: Commander Vyper on November 29, 2009, 05:35:28 PM
Great board cant wait to see some zombies painted up

Regards

Steve


There are pages on them on througout the thread mate?  ??? Have a delve!
Title: Re: Urban Zombie board Thread: Attention Shoppers Attention Shoppers!
Post by: Commander Vyper on November 30, 2009, 11:34:47 AM
Board Three:

Ok so for the third board I was toying with two different ideas:

i)   Army base.
ii)   Shopping Mall.


Two iconic settings for zombie games.

But……. I had a few ‘limitations’.

All the time spent building fences, painted hummers and troopers left me with t-minus four evenings to create something effective and usable from Thursday night! So I had to give this some thought.

So off we go again! ;)

22nd November Sunday evening: 7 -10:30pm

I decided on the Shopping Mall for a number of reasons.

i)   It would be near to the rest of the town, (in real terms).
ii)   It would not require serious fortification/fencing/walls etc…
iii)   It could be used as an evac point/rally point/besieged by zombies/sanctuary to fight to/makeshift army base/supply run etc..

Got my inspiration, downloaded loads of mall pictures and set to work planning the board:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/1BoardPlan.jpg)

Aimed for a decent parking area, a little road route and a couple of paving areas, one for the entrance and one for a few units, (bar or fast food joint).

23rd November Monday evening:

Started laying out the printed textures I had to hand:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/2Initiallayout.jpg)

Also decided that in keeping with lots of shopping areas I’ve seen, I went for a textured carpark road network rather than tarmac. So raided the plasticard stack and applied sheets in the areas where the road layout would be. (been looking a lots of parking areas and often they switch from tarmac to block paving/brickwork so should work, although at the time thought I might switch this for just the parking bays was going to play by ear).

(Whilst watching the mist and getting all inspired for further NBC troop goodness!), realised I needed a load of textures printed plus decided that I would have a go at building just the entrance to the mall for the gaming session for the weekend so needed the workworks mall sheets printed.

Tall order but thought it really make the board. Though at the time I was just going to aim for the paving as time was really tight).

24th November Lunchbreak:

3mm MDF board cut to size for paving and pavements over at Homebase, worked out all the cuts perfectly to reduce costs. Then over to Staples for a few prints, (A3 enlargements for the roads/parking/pavements from the railway scale & A4 prints of the worldworks stuff, (already perfectly scaled), again not cheap but very effective).

24th November Evening:

Board base painted up grey (poster paints), road sections only all the paving areas left roughly unpainted to leave the template.

The plasticard was spraymounted onto the board and painted with black and grey automotive spray paint, (will add direction arrows via a stencil at a later date).

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/3paintedandplasticarded.jpg)

Textures were added and stuck to the baseboard. All MDF cut pieces were dry fitted prior to wrapping.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/4papertexturesgluedboardpiecescut.jpg)

(Note: pair of planters Work In Progress, just added them to the board for fun).

More in a while.

The Commander
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on November 30, 2009, 04:10:24 PM
Planters I said to you planters sir!

Planters:

i)   Take one long lego brick.
ii)   Cut four pieces of plastic-rod to just overlap the edge of the lego brick. (right angle the joins to taste!).
iii)   Glue edging to brick:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/plantermockup.jpg)

iv)   Trim some aquarium plants down.
v)   Dryfit into three of the holes, (even spacing)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/plantermockupii.jpg)

vi)   Cut a piece of paper/thin card and slide this into the open brick section and under the edging.
vii)   Use pva glue and gravel to create the substrate.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/Gravelled.jpg)

viii)   Take a sharp point and make three holes in the card/substrate to poke the plants into.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/plantedupjustneedspaint.jpg)

Remove the plants and you’re ready for painting the planter, (painted pics later, didn’t get chance to paint them before we played).

:D
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Mr. Peabody on November 30, 2009, 04:57:45 PM
The planters are brilliant. Plus you have amazing time management skills. Absolute commitment to the project.
Mucho respect.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Oliver on November 30, 2009, 05:05:54 PM
Lovely! Looking brilliant so far!
Will look forward to updates, oh and I hope you took pics of your game  ;D be lovely to see it all in action ;)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Ironblood on November 30, 2009, 06:10:29 PM
Absolutely love those planters, simple and good looking!
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on November 30, 2009, 07:11:24 PM
25th November evening: D-day!

Well left work two hours later than expected Wednesday night, (bloody staff!) so all hope of completing the board before setting off at 5:45am on Thursday was heading out of the window. However I managed to wrap the front paving sections, and the left hand side grassed area, raised paving.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/5Frontpavingandraisedsection.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/8Boardedgeleft.jpg)

Oh yeah, a few bits and pieces turned up from Fenris games, (cheers Ian, speedy delivery as ever), which will help to set the scene for my latest board.

Everything was then packed up (including materials to finish the board) for the 270 mile trip east.

Dun DUN DA!! :D
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on November 30, 2009, 07:16:24 PM
Thursday 26th November evening: Gaming!

Everything unpacked and set up. (Mall front section still not built at this time so we had to use our ‘imagination’). An incomplete table but it didn’t stop us playing two brilliant games:

Game One:

Evacuate!

Buzzzzzz!!!!!!!! All civilian’s make your way to the nominated evacuation centre. All civilian’s make your way to the nominated evacuation centre. The Lion’s Mall Shopping Centre is your nominated evacuation centre. BUZZ!!!

Ray and the priest looked at each other as the radio signal died.

‘Well, it beats hanging around waiting to be eaten I suppose? It’s only about half a mile to the south, we could easily make it’

‘Lead the way, my son’.

Ray turned to the two bikers who had sought refuge in the building last night.

‘You two staying here or coming with us?’

‘Well we ain’t no fans of the military buddy, but if you think we’re staying here to get bit like the rest of the gang, think again’.

The four unlikely companions removed the barricade from the door, Ray slowly opened the door…

‘Right then, shall we?’

The Game:


The Lion’s Mall (Yup play on word's here) has been designated as an evac point for this area of the town. Military vehicles are standing by to ferry survivors out of the sector.

The Army:

Military forces have been instructed to provide covering fire for any survivors attempting to reach the centre, however they have been ordered to remain within the centre compound and will not engage the enemy at close quarters nor will they move to help any survivors in danger, other than covering fire as stated.

8 troopers in NBC gear (1 SAW, 1 Missile launcher, 6 automatic weapons).

The Survivors:

The four survivors need to make their way across the southern district of Hope’s End, (yup named the gaming area now! ;)) and get to the relative safety of the Lion’s Mall Shopping Centre evacuation point.

Ray: Shotgun and cricket bat.
Priest: Shotgun and a whole lotta faith.
Brock: Automatic weapon.
Huey:  Automatic weapon.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20one/GameOneii.jpg)

Any zombies out there?

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20one/swarming.jpg)

Lots!

Memorable moments:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20one/EndofPriest.jpg)

i) Priest taking three wounds, collapsing and turning only to be shot four times by Brock and Huey, with the final shot through the head!

Amen to that brother!

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20one/Priestsdemise.jpg)

ii) A stupid number of black cards balanced by a very timely run of survivor turns allowing the three to just escape the zombies massing by the garage and arrive at the evac point whilst the army started to pull back.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20one/fencesholding.jpg)

iii) Zombies breaking through from behind the confinement fencing ripping it down and swarming through behind the survivors.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20one/Fencedown.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20one/GameOne.jpg)

iv) Timely support from the military allowed the survivors to break through the last wave of zombies as the convoy was prepping to leave!

Game Two summary later….
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: supervike on November 30, 2009, 08:45:32 PM
Just love this stuff!! Keep it up.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Gluteus Maximus on December 01, 2009, 08:57:24 AM
Excellent! The card secenery fits in perfectly with the more 3D stuff. The figures and vehicles are very well done too, to give an all-round gorgeous-looking game  ;D

Not too impressd by the giant escape doors in the last pic though  :?

 ;)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Silent Invader on December 01, 2009, 11:23:21 AM
Commander V you are, I think, the master of printed scenery.  Excellent.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Admiral Benbow on December 01, 2009, 03:38:29 PM
This thread is absolutely gorgeous, Commander! I wouldn't have thought that a Zombie board could ever be on my wish list, but after re-reading this entire thread it feels very difficult to resist ... But I must stand firm!

Hopefully.
 8)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Darkoath on December 01, 2009, 04:33:57 PM
Excellent game report!  I love your zombie photographs... They really give you a feeling of impending zombie doom! :D

Also love the planters! :-*

Darkoath
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: oldskoolrebel on December 01, 2009, 07:28:15 PM
Looks like a Blast...

I'd like to echo everyone else and say you're choice of card scenery and accessories really work. I especially like the fences, they're very effective.

The zombies are well painted, I love the style dark and gritty :-D

Can't wait to see more!

Cheers
Andy
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on December 01, 2009, 09:17:10 PM
Cheers all:

Game Two:

Canned Meat.

Smith looked out of the side window as the humvee he was in bounced along the deserted streets of Hope’s End.

‘So why are we going back then sarge? Didn’t we just leave this party?’

‘A group of around 20 survivors got into the mall and barricaded themselves in after the evacuation order was given. The mayor’s wife and daughter are in there’. Sigma and Gamma squads have been ‘requested’ to go in there and secure the area for further evac.

‘Yeah but the whole place is swarming with zed’s!!! How do we even know their still ok in there? What if one of them got bit sir? It only takes one bite sir, you KNOW that?'

Stevens joined in…‘I didn’t make it this far to become ghoul food for the sake of some local politician’s dumb ass family!’

I say again….Sigma and Gamma squads have been ‘requested’ to go in there and secure the area for further evac soldier do I make my self crystal clear?

Sir, yes sir. At least the humvee’s will get us in and out quick!

‘I’d be much happier in one of those damn turtleback’s. What did the quartermaster mean, ‘they’re not back from the shop yet?’ Damn engineers how long does it take to refit these anyway….

As the pair of humvees headed up mainstreet the zombies were on the move. Stevens through his sight could see them heading towards the main entrance, with more and more moving towards the shutters. ‘Those won’t hold for ever…. Canned meat, he thought to himself…. And chuckled, before looking up at the canvas roof of the humvee and swallowed hard.

Sgt Deter turned to his radio operator. 'Pack, get gamma on the radio, I have an idea…..'

The Game:

After the evacuation withdrawal, a group of around 20 survivors managed to get to the mall and barricaded themselves in. They were able make contact with the military and requested aide.

They would have been left to fend for themselves, if for the fact that the mayor’s wife and daughter were amongst the survivors.

Zombies were massing on the shuttered entrances and barricades. It was only a matter of time till they got in.

Two squads with humvees have been ordered to go in there and secure the area for further evac of the survivors.
 
The Army:

Military forces have been instructed to sweep and clear the area of zombies, main priority of the mission is to secure the ‘package’ and survivors and await for pickup.

Sigma squad

Gamma squad

The Survivors:

Not visible for the purposes of the game. Basically, if the barricades and shutters don’t hold, everyone inside the Lion’s mall is zombie food.

Note: (The each shutter was been given a +25 defence against a ‘close combat’ attack. Meaning that there needs to be a large number of zombies present in order to physically overpower the defences. Basically one zombie rocking the shutters will do nothing but 20+ and there’s a chance that the Mall will be open for business!).

Memorable moments:

Road Traffic accident:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20Two/Sigmafie.jpg)

Gamma squad took the direct approach, running down 13 zombies on their way to the Mall, and throwing their humvee into the jersey barriers to block the main entrance to the parking area.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20Two/nicedriving.jpg)

Sigma shot left passed the petrol station, sending Brock’s chopper bike flying into the air and taking out a couple of zombies as it landed!

Sweep and Clear:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20Two/sweepandclear.jpg)

Gamma's  move held up the onslaught long enough for Sigma to clear the entrance to the Mall.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20Two/Itsthearmyyoureok.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20Two/pullbacktothemall.jpg)

Though it was a close call as by the time they engaged the zombies there were around 30 or so on the shutters and another 40 odd heading towards both squads. On the next zombie turn they would have been in the mall and it would have meant game over.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Game%20Two/hummeroverrun.jpg)

Result: Victory for Sigma and Gamma, survivors and package secured. No loss of life. NBC suits were nibbled a bit in close combat but no one was bitten.

Next up: Mall front completed.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: uti long smile on December 01, 2009, 09:49:53 PM
Lovely!

But I wants to see the Mall....
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on December 01, 2009, 10:06:37 PM
Lovely!

But I wants to see the Mall....

Patience young one, all will be revealed later! :D
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: warrenss2 on December 01, 2009, 10:24:43 PM
Absolutely Stunning, Cmdr! Absolutely Stunning!!!
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on December 01, 2009, 10:52:45 PM
Friday 27th November Afternoon:
Well had a little free time over at my mate's so finished off the board and built the mall front.

Board edges:

I wanted to have that landscaped look that you get at shopping centres so went for a grass paving combo:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/9boardedgeright.jpg)

(The idea is to put trees on the grass, using Geronimo's new recessed DS resin bases, great for solid based figures but also great for that tree planted with a stone edging around it on the street or in a landscaped area).

I also managed to finish the paving where the mall entrance was to go:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/6boardcomplete.jpg)

All looking good, bags of time so onto the mall:

Mall Entrance:

Armed with my trusty metal ruler, 5mm black foamcore, three sheets of mall exterior from the worldworks mega mayhem mall pack I set to work.

First things first, I cut out the mall sections with a scapel and worked out the overall shape for the board, (added folds and angles as appropriate):

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/Mallentrancepapercut.jpg)

From the template layout I then went about cutting the foamcore to size, (basically aiming to create a solid structure, representing Entrance 3 of the Lion's Mall Shopping Centre.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/worktable-1.jpg)

Each piece was cut and then stuck to the card facade, right angles were pinned square and the whole piece was built as a series of solid compartments to ensure strength.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/cuttingboardtosize.jpg)

Once complete, (sans roof at present but this will be completed at a later stage):

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/Mallentranceandboard.jpg)

Noted that it looked great, but there were two big white squares were cardboard doors were to go which looked a little naf....

So, taking inspiration from game two out came the plasticard and plasti-rod and tada!

Shutters:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/planterswithgravelshutters.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/LionsMallwithshutters.jpg)

(The lion statues only arrived Wed night so no time to paint before use).

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Third%20Board/actionshot.jpg)

Really please with the way this has come out. Great entrance and hints at the contents of the next board for me to work on! ;)

Also considering putting a diner in to the right of the entrance (as you're looking at it) Think that would look quite groovy. Got a cash machine I need to dig out that will need mounting to the wall too!

Anyway enjoy.

The Commander

Game Three report tomorrow.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: oldskoolrebel on December 01, 2009, 11:04:05 PM
Fantastic. Just like everything else Commander Vyper. I'm in awe that you basically created the shopping mall at your friends house before the game!

Can't wait to tune in tomorrow  :D

Cheers
Andy
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Gluteus Maximus on December 02, 2009, 08:39:10 AM
Well, you've raised the bar again with this board. Love the lion idea!

I'm really looking forward to seeing how you tackle the inside of the mall. A challenging build, but potentially spectacular results  :D

Unless I've got it wrong and the "hints" are in fact the lions and thatyou are going to do a zombie zoo next.....


 lol lol
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on December 02, 2009, 09:26:24 AM
Well, you've raised the bar again with this board. Love the lion idea!

I'm really looking forward to seeing how you tackle the inside of the mall. A challenging build, but potentially spectacular results  :D

Unless I've got it wrong and the "hints" are in fact the lions and thatyou are going to do a zombie zoo next.....


 lol lol

Well as the centre's called the Lion's Mall so probably not....but it's an idea. ;)

Looking at the picture again you can see the shutters are still loose.

The shutters aren't going to be stuck on as I'll be doing wrecked sections and some glass doors, (one set normal, one set damaged with different backgrounds too).
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: AKULA on December 02, 2009, 11:01:30 AM
...a zoo...now there's an idea.....

Well, i've already got a zombie giraffe!

 :)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on December 02, 2009, 12:06:24 PM
...a zoo...now there's an idea.....

Well, i've already got a zombie giraffe!

 :)

You're more than welcome to that one!  ::)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: dijit on December 02, 2009, 01:33:59 PM
...a zoo...now there's an idea.....

Well, i've already got a zombie giraffe!

 :)
Now that I can't wait to see!
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: dexter on December 02, 2009, 02:03:31 PM
...a zoo...now there's an idea.....

Well, i've already got a zombie giraffe!

 :)
+

Here's a suggestion to help the zoo grow. Horrorclix do a nice zombie reindeer  :o
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on December 02, 2009, 03:46:45 PM
+

Here's a suggestion to help the zoo grow. Horrorclix do a nice zombie reindeer  :o

No Zoo here (ever), move along, move along!

;)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: AKULA on December 02, 2009, 04:53:25 PM
"That's the last of the zeds that followed us in here - good idea of yours to use the zoo to hole up in."

"Wait a minute, what's that in the shadows?"

"Its ok, its just one of the giraffes...bet you're glad we didn't pick the lion enclosure...heh....heh..."


"...umm..."



 :o






(http://i253.photobucket.com/albums/hh72/AKULADEEP/P1020374-1.jpg)


 lol
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: TheMightyFlip on December 02, 2009, 09:13:55 PM
Could use the zoo from Resident Evil 3 and Outbreak :P

Great work Commander
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Hawkeye on December 02, 2009, 09:23:52 PM
 lol

'Wait, what's that in the shadows?' - hilarious.

But no, I agree with the Commander - no zoos. The Shopping Center/Mall is looking fantastic, and that's a beautiful touch with the lion statues outside. The devil's in the details... (whereas the giraffe is in the shadows...)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on December 02, 2009, 10:18:10 PM
lol

'Wait, what's that in the shadows?' - hilarious.

But no, I agree with the Commander - no zoos. The Shopping Center/Mall is looking fantastic, and that's a beautiful touch with the lion statues outside. The devil's in the details... (whereas the giraffe is in the shadows...)

Cheers mate,

The obvious play on words 'Lion's Mall' (Maul) can about with Ian over at Fenris Games doing lion statues, that and some custom laser cut signs he did for me last weekend sealed the deal, (more on that later ;)).

The Commander.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on January 25, 2010, 12:23:45 AM
I will finally get round to posting up the Game three update from a few months back. Plus a few things in the pipeline starting with spawning points:

Manhole:

Blackcat bases ghoul scenery piece, didn't like the ghoul's head so off it came and swopped it for a westwind zed head.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/General%20figure%20stuff/Zedmanhole.jpg)

Added some GS for hair and what not and currently undercoated ready for paint.

Third and fourth hummer's are prepped and ready for paint too, these are turtlebacks and they're going to be in a desert camo rather than my usual green. Loaded up for 'up country' missions too. Then onto my Abrahams too.

Also bought Zombies: a record of the year of infection, the Zombie survival guide: graphic novel and Walking dead TP 11 so kinda resparked my love of all things undead again.

Keep you posted.

The Commander
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: kidterminal on January 25, 2010, 05:26:31 AM
Great stuff Commander. How often do you get to play with this board? Once a month?

Rob
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: bc99 on January 25, 2010, 05:31:43 AM
This is so epic it makes me cry. No seriously, just another of the many games I would love to try out. Thanks for the inspiration!
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: AKULA on January 25, 2010, 09:28:20 AM
Third and fourth hummer's are prepped and ready for paint too, these are turtlebacks and they're going to be in a desert camo rather than my usual green. Loaded up for 'up country' missions too. Then onto my Abrahams too.

If you haven't got it already, get geronimo's stowage pack, as its really useful for adding to the pile of kit on top of your vehicles.

...and its Abrams, mate.  ;)

How many are you getting...one is never enough, for all those zombies....
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on January 25, 2010, 09:33:25 AM
If you haven't got it already, get geronimo's stowage pack, as its really useful for adding to the pile of kit on top of your vehicles.

...and its Abrams, mate.  ;)

How many are you getting...one is never enough, for all those zombies....

Yeah have them all prepped up, plus a few stowage kits from dragon and tamiya so should be ok on that front.

Abrams (fingers typed without brain engaged).

Erm....well mine's bringing old testament fire and brimstone down on those unholy undead mother hubbards so HOOORAHH!!! ;)

(I know :)).

I have one, one is a nice balanced number for a small force cut off from everyone. ;)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: AKULA on January 25, 2010, 09:45:02 AM
 lol

Look forward to seeing it.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: abhorsen950 on January 30, 2010, 02:39:22 PM
Really really nice stuff.
Good job
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on January 31, 2010, 09:30:48 PM
Tiny update:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/General%20figure%20stuff/manholezed.jpg)

One of four random mini's painted today, this is one of my objective markers, (Blackcat ghoul sewer figure with westwind SoRT zombie head and a bit of greenstuff.

Few more things in the pipeline so keep you posted.

The Commander
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Whiskyrat on February 18, 2010, 06:54:24 PM
Few more things in the pipeline so keep you posted.
The Commander

Waiting ..... impatiently I may add.  ;)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 03, 2010, 06:41:23 AM
Well fatherhood commenced on the 17th Feb so it's been pretty full on for the last 6 weeks or so, but I've started to get on with a few things, (baby steps really compared to normal outputs! :D).

Gas Bottles and bollards:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/gascanistersApril2010.jpg)

Got some great gas bottles from Geronimo over at Fenris games recently, Ian also did me some laser cut ply 20 and 25mm bases and chucked in a few randoms too.

The bottles are objective pieces, (L4D/L4D2 players will recognise that gas bottles + ballistics = KABLOOM!!! :D

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/canistersII.jpg)

So mounted to the base with superglue, then the wood sealed with thinned PVA and a light dusting of fine gravel added, (next time round I'll probably commission some ply etched with the same size paving slabs as my gaming board.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/gasbottlesandbollards.jpg)

Bollards: Local pound shop purchase: metal dust caps for car tyre valves. 99p for four and will make perfect concrete bollards once painted.

Also been working on some more newspaper front pages for those sandwich boards that Fenris Games do, look really nice (no sharing of these though yet sorry so draft slapped all over em! Will be doing a set of around 10):

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/newspapers.jpg)


And finally latest T-shirt purchase:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/incase-of-zombies.jpg)

:D

The Commander

Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Darkoath on April 03, 2010, 08:32:34 AM
So there is a future miniature painter and zombie hunter in the house now?  Congrats Vyper! :D
Can you give us some details?

Darkoath
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 03, 2010, 09:20:50 AM
So there is a future miniature painter and zombie hunter in the house now?  Congrats Vyper! :D
Can you give us some details?

Darkoath

Twin hunters mate, boy and a girl.   :D
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Gluteus Maximus on April 03, 2010, 11:55:32 AM
Twin hunters mate, boy and a girl.   :D

Goodness! There goes the gaming budget  lol

Congratulations  :)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Argonor on April 03, 2010, 01:05:29 PM
This is a great thread. As I'm curently painting (after almost a year's break from the hobby) for a Z-scenario (Fear and Faith rules from Ganesha Games), I really like this kind of inspiration.

Good work, keep it coming  8) 8) 8) 8)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 05, 2010, 07:11:59 PM
Brief update:

Bollards painted up:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/BollardOne.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/Bollardtwo.jpg)

Still need to finish the other one and tidy up the bases. Also started the gas cylinders and chemical drums.

Off to the pound shop tomorrow for more metal valve caps i reckon.

;)

The Commander

Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Gluteus Maximus on April 05, 2010, 08:26:47 PM
Simple, yet very effective. Good old Pound Shop  :D
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 06, 2010, 12:41:03 AM
Simple, yet very effective. Good old Pound Shop  :D

Cheers

A few more zed related newspapers done too:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/SAMPLE.jpg)

Enjoy
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Big Frank on April 06, 2010, 10:27:49 AM
Fantastic thread. Lots of great looking stuff.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Dr. The Viking on April 06, 2010, 08:48:38 PM
Looking good!

I wonder why you've put the "draft" sign over the papers?
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 06, 2010, 10:17:37 PM
Looking good!

I wonder why you've put the "draft" sign over the papers?

So they can't be used before I've finished them.

 :D
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Dr. The Viking on April 07, 2010, 04:30:26 AM
So they can't be used before I've finished them.

 :D

Oh, I thought it was your way of ensuring that noone would benefit from your work.  ::)

The idea is bloody good though! And it's looking good too!
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: cheetor on April 07, 2010, 09:59:50 AM


The papers for the billboards etc look good.  I am looking forward to seeing them in situ :)

Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: MrHarold on April 07, 2010, 08:45:08 PM
great looking stuff!
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 07, 2010, 09:51:47 PM
Oh, I thought it was your way of ensuring that noone would benefit from your work.  ::)

The idea is bloody good though! And it's looking good too!

Correct mate. ;)

Cheers a few more to do plus I've done a set of US ones too.

A few more scenery bits on the table currently, bit of a delay as I've figures to finish for salute in less than 15 days!  :o

Next zed game is that weekend too so see what I can muster up before then

Cheers all

The Commander
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 09, 2010, 10:59:35 PM
Friday upate:

Everthing finished to date.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/fenrisstuffandbollards.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/gasbottle.jpg)
Close up on the calor gas tanks, nice!

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/bilehere.jpg)

Stuff to finish:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/tofinish.jpg)

Enjoy.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: TheMightyFlip on April 10, 2010, 07:37:24 AM
Calor gas bottles, just whats needed to clear a zombie horde.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 10, 2010, 07:40:34 AM
Calor gas bottles, just whats needed to clear a zombie horde.

:D Wouldn't dent it. That's what the barrels are for! ;)

Tiny update:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/Flammable.jpg)

Oh and plenty more bollards to paint too:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/more1poundbaragins.jpg)

(All hail the pound shop!)  :D

Looking at my two free mantic ghouls currently, one's going the Frank evil dead inspired way, not sure about the other one yet.

Also picked up a teamsters copter at my local post office, (1/48 with working lights and woomph woomph noise) for £1.99![/quote]

The Commander
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 10, 2010, 07:51:16 AM
A few US newpaper posters, have another 6-8 newspaper front pages to do, will probably just rehash the uk ones.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/USsample.jpg)

Enjoy!
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Ignatieff on April 10, 2010, 10:22:07 AM
Awesome thread - all hail The Commander!
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Gluteus Maximus on April 10, 2010, 03:29:48 PM
I love the newspaper idea and am looking forward to seeing how you are going to use them  :D

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/more1poundbaragins.jpg)

I'm impressed that your local pound shop sells silver bullets. Is there a specific need for them where you live?

 lol
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 10, 2010, 04:01:40 PM
I love the newspaper idea and am looking forward to seeing how you are going to use them  :D

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/more1poundbaragins.jpg)

I'm impressed that your local pound shop sells silver bullets. Is there a specific need for them where you live?

 lol

Exmoor is an area known for Lycan activity. ;)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 10, 2010, 04:44:48 PM
Fantastic thread. Lots of great looking stuff.

Cheer bud, this is were all my miniature time goes and why my SOTR stuff is still unpainted! ;) But it is fun none the less!

:D
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Argonor on April 10, 2010, 06:31:44 PM
But it is fun none the less!

Which is THE most important thing about the hobby.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Darkoath on April 10, 2010, 06:54:29 PM
Twin hunters mate, boy and a girl.   :D

Wow!  You hit the motherload!  Congrats Vyper! :D  You must be very proud and very busy! ;)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 17, 2010, 07:48:52 AM
Scenery update to follow later this morning so stay tuned.

Had a good xbox live session with Akula on L4D2 last night: Dark carival. Suffice to say it didn't end well!  ;)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: warrenss2 on April 17, 2010, 08:08:45 AM
"Twin hunters mate, boy and a girl." - Good Man!!! Teach them the good miniatures games!!! Plus this means you will soon be able to use the children's toys for scenery and miniature sources!

"Had a good xbox live session with Akula on L4D2 last night: Dark carival. Suffice to say it didn't end well!" - Might I suggest the "easy" level?  :D ;D lol

Can anyone give me the "American terminology" for what these thing are?
(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/more1poundbaragins.jpg)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: rob_alderman on April 17, 2010, 08:30:18 AM
What the heck are those?

Cool stuff mate, very creative... Never would have seen those. I can never quite get over how much stuff I have just walked past that would have been brilliant for one thing or another. I just don't have the money or space to be buying stuff like that all the time!!! lol
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Eldorf.Dragonsbane on April 17, 2010, 01:04:10 PM
Can anyone give me the "American terminology" for what these thing are?
(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/more1poundbaragins.jpg)
If I am correct they are tire valve caps.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Photographer on April 17, 2010, 03:28:47 PM
Some nice stuff you've got there. How about an abandoned zoo?
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 17, 2010, 05:07:41 PM
Some nice stuff you've got there. How about an abandoned zoo?

No, not for me (already asked a few pages ago) matey. But knock yourself out!

;)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Bako on April 18, 2010, 01:07:11 AM
Had a good xbox live session with Akula on L4D2 last night: Dark carival. Suffice to say it didn't end well!  ;)

Am I really the only one who can play the finally on the hardest difficulty, and with three negligent and artificially stupid computer players in addition? Even did it with that fething garden gnome on single player! ;D
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: kidterminal on April 18, 2010, 04:28:19 AM
Congratulations on the twins Commander!

Rob
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 20, 2010, 12:42:15 AM
Cheer guys,

As promised been doing a little bit of scenery, getting everything I have painted up in batches so enjoy:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2854Small.jpg)

Scenery by Fenris, Black cat games and Jed over at Antenociti's workshop and 1/50 toy pallets.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2858Small.jpg)

I swear I painted these before saturday night's Dr Who, though all I need is a few more primary colours and they're off to rule the gaxlaxy). ;)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2858Small.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2865Small.jpg)

Pallets, Blackcat bases bins and Fenris games concrete jersey barriers, for added realism I've added little lifting hooks which I think sets em off wickedly).

Drinks machines from Blackcat bases, not too bad a cast, a little air bubbles that here and there.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2860Small.jpg)

(Do like the nod to capitalism and the mega corp coke. :D).

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2865Small.jpg)

Refuse bins: Blackcat bases.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2865Small.jpg)

Crates: Fenris.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2864Small.jpg)

Skips, Fenris.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2866Small.jpg)

Barrels and gas bottles done before and 'how to' posted earlier.

Anyway enjoy

The Commander




Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: supervike on April 20, 2010, 01:38:29 AM
Fantastic stuff.  And very realistically painted.

This is the kind of items that make a table come alive....or stay dead, or whichever is appropriate! :-* :-*
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 20, 2010, 06:33:02 AM
Better picture of the jersey barriers (Fenris Games).

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2863Small.jpg)

Lion statues (Fenris Games).
 
(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2862Small.jpg)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: cheetor on April 20, 2010, 07:21:51 AM

They look great CV.  The pallets in particular are a nice, evocative idea. They look really good when there are so many of them.

I sprayed up a set of 8 spawn points last weekend using some similar bits and pieces (including the occasional bit that I traded with you), but I dont think that I will get a chance to paint them for a few weeks.

Re: the Biohazard canisters in the top right of the photo below:  I am assuming that you have them placed off centre on those bases for a reason.  Do you plan to use them as spawn points or something?  Maybe with a zombie or two to be attached later?

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/RIMG2863Small.jpg)

Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Argonor on April 20, 2010, 07:59:58 AM
Those toy pallets are NICE - which toy store did you get them in?
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: cheetor on April 20, 2010, 08:12:31 AM
Those toy pallets are NICE - which toy store did you get them in?

I dont know where the Commander got them, but they are available here. (http://www.scalefarm.com/7015_model-siku-farm_siku_50_x_pallets.htm)

The brand name is "Siku".


Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 20, 2010, 08:16:43 AM
Those toy pallets are NICE - which toy store did you get them in?

Yup Siku, (sorry couldn't think at 2am this morning). From a little toy stall in our town market, £2.50 for 50! :D. All painted individually and then some stacked and some loose.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Argonor on April 20, 2010, 08:58:37 AM
Darn... would like to get my hands on such a stack...  :?
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 20, 2010, 09:04:58 AM

Re: the Biohazard canisters in the top right of the photo below:  I am assuming that you have them placed off centre on those bases for a reason.  Do you plan to use them as spawn points or something? 

Nope! Just liked em that way. ;) Well there is a idea that if a player 'stands' next to the barrel for a turn they can collect bile which can be thrown like a grenade. causes an instant 3" move towards the blast radius to all zombies with say a 6" radius effect area, even those in combat too I think (out of sequence with the normal gaming turns so may come in really handy in very sticky circumstances. Doesn't effect specials though and very very rare. Also the substance is very unstable and the barrel itself can explode when handled on a roll of 1 covering the player in bile for d6 turns, (zombie magnet!) just ideas literally off the top of my head.

The Commander
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: cheetor on April 20, 2010, 09:19:44 AM
...causes an instant 3" move towards the blast radius to all zombies with say a 6" radius effect area

A variant of the "Boomer" effect then.  Sounds like a fun idea.

Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 20, 2010, 09:21:29 AM
A variant of the "Boomer" effect then.  Sounds like a fun idea.



might be.....  :D
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 20, 2010, 11:33:40 PM
All purity sealed today and packed away for the weekend.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/finished.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/finished2.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Barricades/finished1.jpg)

Also completed a few more buildings for the Frotherheim table at salute this weekend:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Cabinet%20Lord%20of%20the%20rings/RIMG2870.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Cabinet%20Lord%20of%20the%20rings/RIMG2869Small.jpg)

Not as much as I wanted to do (add to this my LoTR ruins on cd's which fit well, might be able to squeeze one more out before Saturday.

Title: Re: Urban Zombie board Thread: New scenery and game log
Post by: Commander Vyper on April 25, 2010, 10:27:51 PM
(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2925.jpg)

At my 10 and my 2 o'clock marine, civilian helos. Think we can get to them?

Well it beats staying in this shopping mall for another week sir, we really need to break through this time, I don't think we could hold out for much longer sir.

Lt. Harris knew that this would be their last chance. Speed would be their greatest weapon. The Humvees were too noisy, too big and the roads too blocked with vehicles and wrecks. No this would have to be the old fashioned way, on foot, 'knee deep in it' he muttered.

Ok gear up, this is what we're going to do...


More tomorrow: D
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Photographer on April 25, 2010, 10:38:09 PM
We're going to need a bigger boat.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: dalanshin on April 26, 2010, 01:03:20 PM
Commander Vyper,

As my first post to Lead Adventures, I want to say YOUR TABLE RULES!

Great work, thanks for sharing and keep it up.  I have been steadily working on zombie terrain and have had a hard time finding good examples of work others have done to inspire.  Yours is definitely high on my list!!  Also, as a fello Left 4 Dead fanatic, I saulte you.  If you play on PC pm your steam ID and I'll meet you in zombieland.

Looking forward to more on your table :)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Photographer on April 26, 2010, 10:13:38 PM
Commander Vyper,

As my first post to Lead Adventures, I want to say YOUR TABLE RULES!

Great work, thanks for sharing and keep it up.  I have been steadily working on zombie terrain and have had a hard time finding good examples of work others have done to inspire.  Yours is definitely high on my list!!  Also, as a fello Left 4 Dead fanatic, I saulte you.  If you play on PC pm your steam ID and I'll meet you in zombieland.

Looking forward to more on your table :)
.    Nice to see you here mate!
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Bako on April 27, 2010, 06:13:07 AM
If you don't mind my asking, how well does 'purity seal' work? Does it leave a glossy sheen afterward? There is some at the local shop, but I've been avoiding it in case it was to be making my figures shiny.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 27, 2010, 08:24:30 AM
If you don't mind my asking, how well does 'purity seal' work? Does it leave a glossy sheen afterward? There is some at the local shop, but I've been avoiding it in case it was to be making my figures shiny.

Good actually, just watch humidity when spray and go for even light sprays and you'll be fine.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Lowtardog on April 27, 2010, 08:28:52 AM
Very nice where did you get the pallets from Viper? they aren`t Fenris are they? look a bit larger than theirs
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Bako on April 27, 2010, 08:29:14 AM
Alrighty, thank you.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Argonor on April 27, 2010, 09:08:47 AM
Very nice where did you get the pallets from Viper? they aren`t Fenris are they? look a bit larger than theirs

From a toy fare (I asked earlier)
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 27, 2010, 12:31:32 PM
Very nice where did you get the pallets from Viper? they aren`t Fenris are they? look a bit larger than theirs

Yeah keep up at the back! ;) Siku 50 pallets £2.50 Bargain! :D (Individually sticking them to cardboard using double sided paint and painting each individual one was fun though I can tell you! :D)

Overall effect is great though, you''ll see them on the game review later

Commander VYper  :D
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Lowtardog on April 27, 2010, 12:40:24 PM
Yeah keep up at the back! ;) Siku 50 pallets £2.50 Bargain! :D (Individually sticking them to cardboard using double sided paint and painting each individual one was fun though I can tell you! :D)

Overall effect is great though, you''ll see them on the game review later

Commander VYper  :D
Ah Yes sorry mised that one I only look at the pretty pictures ;D
Title: Re: Urban Zombie board Thread: New scenery and game log
Post by: Commander Vyper on April 27, 2010, 10:49:43 PM

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2933.jpg)

Ok people, move out! tight formation.... and keep quiet!
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Bako on April 28, 2010, 09:51:15 AM
Definitely adds that extra mile to it, don't they? Quite swell!
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: kidterminal on April 29, 2010, 06:10:35 AM
Looks great Commander. Now all you need is a library for those lions to lie in front of.

Rob
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Dr. The Viking on April 29, 2010, 06:32:14 AM
I think you should paint a pair of lions coloured as oxidized copper too. Just went by a pair that looked completely like these but made out of copper (cuprum).
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Argonor on April 29, 2010, 06:55:27 AM
Don't you think it's bronze (which, of course, contains copper)?
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 29, 2010, 11:38:30 AM
Looks great Commander. Now all you need is a library for those lions to lie in front of.

Rob

It's the Lion's Mall, (play on words a little) so good where they are bud.
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 29, 2010, 04:48:52 PM
(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2933.jpg)

Ok people, move out! tight formation.... and keep quiet!

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2925.jpg)

At my 10 and my 2 o'clock marine, civilian helos. Think we can get to them?

Well it beats staying in this shopping mall for another week sir, we really need to break through this time, I don't think we could hold out for much longer sir.

Lt. Harris knew that this would be their last chance. Speed would be their greatest weapon. The Humvees were too noisy, too big and the roads too blocked with vehicles and wrecks. No this would have to be the old fashioned way, on foot, 'knee deep in it' he muttered.

Ok gear up, this is what we're going to do...

UVA confirms two civilain helo's across the city, one on the apartment block and one ontop of the medical centre. Both appear intact and reasonably secure. All other routes out of this area of the city are compromised, by air is the only option.

The Players:

Squad Alpha and Squad Theta:

Alpha: Four man fire team automatic weapons (primary) side arms (secondary) NBC gear
Theta: Four man fire team 3 automatic weapons 1 SAW 1 RPG (secondary) side arms NBC gear.


Objective:

Squads must make their way on foot to the buildings, enter, secure one or both helos and evac.


Both squads move out low and quiet, zombie numbers have significantly reduced through lack of human presence, but there are still groups of zeds present and the potential for more to be drawn in by noise and gunfire.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/dispersal.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/quietlylads.jpg)

The squads easily and efficiently despatch a number of zeds before getting into a 'situation'. The pressure of the last few weeks holed up in the mall have taken their toll and squad Alpha's aim is let's just say 'off target'. As a result there's plenty of gunfire and very little outcome.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2940.jpg)

Add to this some very unpleasant cards (three black cards in a row) and all of a sudden the city is a lot fuller!

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2941.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2943.jpg)

Both squads pull back from the centre route (blowing up a few gas tanks for good measure) and move to the right flank around the garage.

More later
Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on April 29, 2010, 08:52:20 PM
The dead are on the move:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2945.jpg)

Both squads move to the right of the gas station and find themselves bogged down.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2944.jpg)

With plenty of zombies between them and the helo's

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2946.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2948.jpg)

Some very nasty close combat sees one of Squad Alpha go down and one man from each squad take a wound.

The RPG is fired into the taxi behind the subway entrance, direct hit and clears out 15 zombies. The path is clear for a quick exit....

Black card: zombie spawn point is activated and the dead pour out of the subway!

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2949.jpg)

Things are starting to get interesting...
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: apeekaboo on May 02, 2010, 09:08:54 AM
Your board is truly an inspiration!

I'd like to do something similar.
I haven't yet decided on scratch-building with foam board or cork mat, or perhaps using pdf scenery glued to boxes or foam board.
I need to do some research first, on where I can find foam board in Sweden and to what prices.
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Anpu on May 02, 2010, 09:26:09 AM
You can find foamboard in art- and office supply shops here in sweden. Not exactly cheap but affordable.
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: apeekaboo on May 02, 2010, 12:40:17 PM
You can find foamboard in art- and office supply shops here in sweden. Not exactly chaep but affordable.

Thanks, I think I've found it.
Kreatima (http://www.kreatima.se) calls it cellplast.
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on May 02, 2010, 03:40:17 PM
Thanks, I think I've found it.
Kreatima (http://www.kreatima.se) calls it cellplast.


Good luck, if I can be of any help/advice let me know.

More battle report on the way and a few other bits and pieces in the pipeline.

Title: Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
Post by: Commander Vyper on June 21, 2010, 08:28:50 PM
Things are starting to get interesting...

(Been a while sorry and the mind's a bit fuzzy but):

Both squads make a run for the helo at the medical centre, by the time squad Theta make it through to the centre they are down to two men, Alpha has 4 but one is wounded and is bitten again during close combat through the centre and up the floors to the roof. A string of red cards brings the troopers to the rooftop heli-pad.

The helo is fired up and squad Alpha begins to load up... then.

Disaster: black cards and bad dice rolls mean that zeds are drawn to the noise of the chopper:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2955.jpg)

The remains of Theta become bogged down in the building with more and more zeds moving in.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Game%2024th%20April%20post%20salute/RIMG2958.jpg)

Alpha manage the clear the zeds from the pad but it's too late for Theta, who go down fighting while the zeds do the biting! :D

(we agreed that it would take 3 turns to get the chopper clear of this sector of the town).

1st card....red.
2nd card....red.
3rd card.....BLACK

 :o

Trooper Jenkins fails his roll and turns in the chopper!! :o

LT Harris pulls his desert eagle from it's holster and blammo! Straight through the head. He pushes open the door and kicks the limp body out of the chopper onto the gathering hordes below.

Outcome:

Three troopers made it out alive. Great game as ever and very intense towards the end.

The Commander ;)

Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: supervike on June 21, 2010, 09:28:55 PM
Looks like a great game all around!

Don't you love climatic endings!


BTW, whats the scale of that helicopter?  The 1/48th ones I've found seem too darn small....
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on June 21, 2010, 10:20:52 PM
Looks like a great game all around!

Don't you love climatic endings!


BTW, whats the scale of that helicopter?  The 1/48th ones I've found seem too darn small....

1/43 I think. I have two, this one has lights and sound!  :D
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Darkoath on June 22, 2010, 04:15:11 AM
Looking great Mark!  Wish I could see one of your games in the flesh so to speak! lol

Darkoath
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on June 30, 2010, 10:28:46 PM
Hoping to find some time this weekend for a few more bits and pieces to keep an eye out!

;)
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Fjodin on July 01, 2010, 12:12:27 AM
OMG! ITS AMAZING! Like a hologram :)
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on July 01, 2010, 06:52:09 AM
OMG! ITS AMAZING! Like a hologram :)

What are you going on about?  lol Oh and shrink your profile image.... I always think your posting piccies and stop to look...catches me out all the time!  :D
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Fjodin on July 02, 2010, 06:30:51 AM
I mean it looks so real. Not like just minis on table, but like caption of 3d hologram. Its like there are holo city ith moving fighs and someone just presses "stop" button.
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on July 12, 2010, 10:20:06 PM
Hoping to find some time this weekend for a few more bits and pieces to keep an eye out!

;)

Added the Tengu zeds to my collection, yet to paint but bloody nice sculpts and perfect casts. Good to get some nudies too!  :o  :D

However failed miserably to complete anything Zeddy and currently sucked into my aliens project, but you know zombies, always rear their ugly heads when you least expect it! ;)

Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on August 25, 2010, 08:30:53 PM
Studio miniatures hospital & kiddie zeds arrived last week. Will be playing again in two weeks time so will probably turn my hand to all things zeddy over the bank holiday.

Watch this space...
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Capt. E.W. Brimmage on August 29, 2010, 01:08:04 AM
You can find foamboard in art- and office supply shops here in sweden. Not exactly cheap but affordable.

I get mine from a picture framer, much cheaper than from the office supply shop. That might be relevant information for you.
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: abhorsen950 on August 29, 2010, 11:24:06 AM
Very nice work, your board is amazing and people we're lucky to play on it.
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: The_Beast on August 29, 2010, 12:58:28 PM
I only just now noticed this thread. Yes, I do lead a rather oblivious life, why did you ask?  :)

The cool part was I just saw my first Zombie Walk. Okay, lead up to; I missed the festivities.

However, at the staging area, while people were getting made up, my store had a booth for drop in game play. Naturally, Zombie Dice, Zombie Fluxx, and especially Last Night on Earth were in constant play.

I'd dug out a copy of Mall Madness to make a Dawn of the Dead board, an idea I've seen used before, but I never got it together. Next year and all that.

However, this thread has caused me to set my sights MUCH higher.

Thanks!

Doug

PS Seeing the rehearsals for the Thriller line dancing, with participants in awesome zombie makeup, was truly a hoot!
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Smillie on August 29, 2010, 02:40:55 PM
Great looking boards, and an intersting selection of battle reports. Keep up the good work.  :) :)
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: warrenss2 on August 30, 2010, 02:23:54 AM
LT Harris is a stout man. I hope he would do the same to me if I happen to get bitten.

Trooper Jenkins... God rest his soul.

Love the Helicopter. Is it 1/43 scale?
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on August 30, 2010, 11:30:19 PM
LT Harris is a stout man. I hope he would do the same to me if I happen to get bitten.

Trooper Jenkins... God rest his soul.

Love the Helicopter. Is it 1/43 scale?

Yup, with lights and sounds too! Have a pair of civilian pilots to paint up as a 'valued package' for a 'safe escourt/we're screwed if they die' game.

Time ticking away until next game but there you go, glorious weather and good surf.... no time from brushes today! :D
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on September 11, 2010, 12:53:38 AM
Back to the zombies now, (gaming trip next week from wednesday so unpacked the dead lead for some more fun and frolics)!

2 1/2 hrs last night and 2 tonight seven finished another seven half done:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombiessept12.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombiessept.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombiessept3-1.jpg)

Griffin, Studio, Cold war and Musketeer Miniatures.

Also a mantic ghoul torso with a GW brettonian flagellant head and golgo islands legs.

Aiming for another 20-30 this weekend in preparation for playing.

Keep you lot posted. (and yes a semi nudey one in his robe!
Tengu ones to paint tomorrow, discovered my dead flesh technique again.

The Commander
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Centaur_Seducer on September 11, 2010, 06:14:49 AM
Great looking!
I wasn't aware of Musketeer doing zombies.
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: warrenss2 on September 11, 2010, 06:41:40 AM
Those are looking nice!!!

The one with the umbrella... is that John Steed?  :)
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on September 11, 2010, 08:00:44 AM
Those are looking nice!!!

The one with the umbrella... is that John Steed?  :)

Actually, Gene Kelly: figure called screaming in the rain. ;)
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: kidterminal on September 11, 2010, 07:34:06 PM
Great work Commander. Where did you get they cop in the raincoat from?

Rob
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on September 11, 2010, 08:49:44 PM
I've done him as a school crossing giy, but looking again I suppose he could be yup.

Anyway this was one of the zeds available through griffin miniatures a good few years ago, there was also some controversy (griffin = Harbinger Magazine, and there was some ill feeling as a lot of people lost subscription money when it folded), I also managed to track down the sculptor way before this, (a chap called Dave) who let me have a set of the masters of a number of survivors and zeds for a song.

Still got all the survivors to paint up, (priest, goth chick, fireman, mechanic/redneck, lady cop). Eventually eh? ;)

Well rather than painting today, was woken up by my lovely little monkey of a son singing at five am (he's only six month's old bless him) me baby sitting for my wife while she went off for a ride (horses!!!) and then from 12:30 till 5 writing a bloody internal review report for work!  >:(


So probably pick up the brushes and finish off a few from last night now then call it a night.

Cgheers
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: warrenss2 on September 13, 2010, 04:33:30 AM
I've been meaning to ask you... I have not seen any of the "hordes" that are in the AR:SE rules. Are you not using that rule or are you just massing some of your million zombies into a "cluster" for that effect?
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Argonor on September 13, 2010, 06:11:02 AM

....., discovered my dead flesh technique again.


Do tell...

Is it just me, or does the 'flasher''s torso resemble a face??

I think the 'Survivor the Walking Dead' set is still available - cannot tell otherwise from Griffin's website. I ordered them back when they were at 'novelty' discount, and when they seemed to go missing in the mail, another set was shipped and arrived duly, so I've never had reason to doubt the company, though I know some people still feel somewhat hassled because of the Harbinger affair...

Have most of them painted up, btw, and I think I have some pics of games including some of them, somewhere (that's a teaser, I know, I don't have much access to my own computer for the next week or so, though, as our phone/internet connection has not been moved, yet, so in order to have access to home banking I maintain the computer at the house we just moved from, until the connection is up at the new place - but as soon as everything fall into place, I promise to post pics of past Fear & Faith zed games, as well as other backlog games, and then start posting regularily along with games being played  ;D  )
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Christian on September 13, 2010, 07:21:08 AM
Hell YES!!!! This is a great project!
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on September 14, 2010, 08:15:46 AM
Do tell...

Well... I could, but then I'd have to kill you!  ;)

No secret really just playing with palettes

Three colour options that work well:

Grey, overwashed with thinned purple ink + green citadel wash, highlights picked out in grey + touch of rotting flesh (GW)

Camo green (GW), washed with thinned purple ink, red ink + green citadel wash, highlights picked out in thinned camo green(GW)/rotting flesh(GW).

Rotting flesh (GW) washed with thinned purple ink + green citadel wash, highlights first with rotting flesh (GW) and a tiny spot of purple ink, then rotting flesh highlighted with a touch of bleached bone(GW).

Nothing special and I'm sure if I could be bothered to go back through the thread I'd find this recipe somewhere. Also I've been using purple/green inks direct on undercoat grey, adding a thinned blue wash then rotting flesh blends over it, that works well too.

Well 15 zeds finished as of last night, a futher 5 on the table part way through to do tonight, and a further 24 based and undercoated, staring at me menacingly from the unit. ;) I'd love to get those done before we play but doubtful, we'll see... I also want to do the two copter crew as 'valued assets'.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zeds%20September%20paints/13thSeptzedcount2.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zeds%20September%20paints/13thSeptzedcount1.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zeds%20September%20paints/13thSeptzedcount.jpg)

And my personal fav, DOKTOR Zed! :D

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zeds%20September%20paints/Doktorzombie.jpg)

(Bases to finish all in one go)

Cheers

The Commander
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Centaur_Seducer on September 14, 2010, 08:17:03 AM
Great job!
Who makes the Dr Zed? I recognize him...
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on September 14, 2010, 08:30:18 AM
Great job!
Who makes the Dr Zed? I recognize him...

Hasslefree bud.

Zeds in the shot are cold war, griffin, crocodile games, studio miniatures, musketeer hasslefree and a kitbashed manatic/golgo islands/GW chappy.
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Commander Vyper on September 14, 2010, 10:56:15 AM
I've been meaning to ask you... I have not seen any of the "hordes" that are in the AR:SE rules. Are you not using that rule or are you just massing some of your million zombies into a "cluster" for that effect?

I haven't as yet Warren, if I did I'd probably get Ian to cut me a 'horde' movement tray and just plonk a few zeds in, either that or use a mixture from the B grade pile, add to it a few character doubles, some mantic plastics when they arrive and Robert's your father's brother, ('Bob's your uncle' for the non UK users is a coloquial term for job's a goodun!, which is a coloquial term for.... nicely done! :D).
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: bigmanfran on September 14, 2010, 01:21:18 PM
I've been meaning to ask you... I have not seen any of the "hordes" that are in the AR:SE rules. Are you not using that rule or are you just massing some of your million zombies into a "cluster" for that effect?

I have a link to my blog that shows some cheaper alternatives to some of the hordes I have seen out there and the ones I use with Akula's AR:SE rules,apologies but I cannot get the pictures to upload on here today.

 http://theangrylurker.blogspot.com/2010/08/zombie-tanks-and-hordes.html

Commander,excellent as always.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Argonor on September 14, 2010, 01:46:57 PM
(nice Japanese)

I can see the idea from an economical and time perspective in using smaller bases for hordes. Visually, the CD approach or 'horde trays' work a little better - but hey, in game terms 'schematic' features are effective  :)

I don't think I'm going to make fixed hordes (when I get enough zeds painted to actually do hordes), instead going for the Litko or Fenris trays. That way I can use the zeds for games with and without horde rules.

What did you use for the smaller horde bases?
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: bigmanfran on September 14, 2010, 02:03:32 PM
60mm plastic bases from GW but have found a cheaper alternative since.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Darkoath on September 14, 2010, 02:53:01 PM
Looking really good Mark!  What is your total Zed count up too now?

Darkoath
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on September 14, 2010, 03:24:33 PM
OI YOU TWO! Get a room, (or a separate thread!!) ;)

Looking really good Mark!  What is your total Zed count up too now?

Darkoath

I lose count! ;) I've not bought many of late so probably still at the 160 range, with 70 or so now painted another 22 undercoated and 60 about to drop through the post any time soon :D
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on September 14, 2010, 03:27:37 PM
Commander,excellent as always.

Cheers. Seen your hordes but I couldn't justify using studio minis on a multi base. Mine (if I do any) a solid block of bodies, (really tight in there) padded out with plastics and doubles then a few character zeds added for some variety. But no plans as yet.

Right off to pick up my Halo Reach new xbox then back to finish some more zeds and hopefully those two damn chopper crew.

The Commander
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Sangennaru on September 14, 2010, 04:08:35 PM
And my personal fav, DOKTOR Zed! :D


well, THAT is the real ZED!
(http://2.bp.blogspot.com/_40u1ShDLmCo/Suxfb43UkDI/AAAAAAAAASI/tPVvqrR4wvI/s320/Zed.jpg)

one of the most hilarious villains in the history of videogames! XD
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: warrenss2 on September 14, 2010, 04:20:47 PM
Quote
Visually, the CD approach or 'horde trays' work a little better...

This is the route I'm thinking of going with. But I want to make my urban area first to see what my road width is going to be like.

I'd hate to miscalculate and have the streets too narrow for the CDs.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Darkoath on September 14, 2010, 08:52:41 PM
Oh I forgot to mention that I think the Zed you just kitbashed looks particularly gruesome! :-*

Darkoath
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on September 14, 2010, 11:41:13 PM
Cheers, that GW reglious fanatic head works well as a zombie moaner! ;)

Only had an hour tonight so two more painted, spyglass ltd ed zed and the chicken mascot from studio miniatures.

Three left to complete and that's twenty since the weekend, will also take the other 22 undercoated ones with me, if I can manage to find time to build a shopping mall at my mates place, I'm sure I can find time to knock out a few more zeds Fingers crossed on all counts.

The Commander
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Bako on September 15, 2010, 09:38:28 AM
Very nice, all of it.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: kidterminal on September 15, 2010, 05:10:02 PM
Oh I forgot to mention that I think the Zed you just kitbashed looks particularly gruesome! :-*

Darkoath
There are so many Zeds here I seemed to have missed this one. Could someone point him out.

Rob
Title: Re: Urban Zombie board Thread: New Scenery and post Salute Battle report!
Post by: Argonor on September 16, 2010, 07:21:37 AM
This one? At the front? Think it is a kitbash.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombiessept12.jpg)
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on September 21, 2010, 02:36:56 PM
Yup that's the fella!

Well a rather disappointing weekend if I'm being totally honest. With my friend's kitchen still not completed this meant that the back living room was out of bounds and as such no room for setting up the table! :o :'(. So I got roped into painting the kitchen ceiling and walls, grouting the floor tiles etc...

We played a couple of games of space fleet and that was it. A bit pissed off really as I don't have a huge amount of time and I worked my arse off balancing everything to get this time away and some minis painted too!

Anway here's a few shots of the 17 that made it into paint:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zeds%20September%20paints/curtaincall4.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zeds%20September%20paints/curtaincall2.jpg)


(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zeds%20September%20paints/curtaincall5.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zeds%20September%20paints/curtaincall2.jpg)

Have a few more part paints to finish then I think I'll move back onto something non zed related for a while. I have plenty of options! ;)
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: dodge on September 21, 2010, 03:43:27 PM
Those look really good,

sad that you didn't get to play and you went to so much effort too  :-[

hope you get to sort that later

dodge
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: kidterminal on September 22, 2010, 06:33:12 AM
I'm sorry to hear that. Though getting your relatives & friends to help with your house is a tradition in my family.

Rob
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on September 22, 2010, 06:41:36 AM
I'm sorry to hear that. Though getting your relatives & friends to help with your house is a tradition in my family.

Rob

No problem in helping just an issue with time management and appreciation of efforts made.

Anyway more stuff to paint when I get chance.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: kidterminal on September 22, 2010, 06:45:38 AM
No problem in helping just an issue with time management and appreciation of efforts made.

Anyway more stuff to paint when I get chance.

I know what you mean.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: warrenss2 on October 05, 2010, 07:23:16 PM
I love those bodybag zombies! I going to have to get some of those!!  :-* :-*

I decided to go your route with the Worldworks buildings. Bought a lot of the same stuff you did.

I guess this makes me a Cmdr. Vyper wanna-be.  :D

Might have to change my forum name to Lt.(jr) Vyper?  lol

Also going to copy your idea for the signs on the fences.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on October 05, 2010, 07:58:07 PM
Then start your own thread you bloody loon!!!

:D

Little update, received the mantic zombies yesterday, although only received 30 rather than 60, on the case so should be sorted out soon.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: warrenss2 on October 05, 2010, 08:16:46 PM
Quote
Then start your own thread you bloody loon!!!
-  lol lol lol

What measurements did you use on those signs?
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on October 05, 2010, 08:21:30 PM
-  lol lol lol

What measurements did you use on those signs?

To be honest just scaled to taste... and coloured appropriate, others are direct grabs from L4D.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Sangennaru on October 05, 2010, 09:29:43 PM
warrens, i want the img for your signals, to print.

can you upload it online?
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on October 05, 2010, 09:54:16 PM
warrens, i want the img for your signals, to print.

can you upload it online?

They're mine actually. Most I made myself, the others are direct screen grabs.

And you didn't ask nicely! ;)
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Sangennaru on October 05, 2010, 10:00:22 PM
sorry! that was to emphatize how much i want them! :P


bwwahh i hoped you had them on a jpg file... :( so sad...
i'll make mine on my own... :(
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Dr.Falkenhayn on October 05, 2010, 10:06:56 PM
Very nice Stuff again  :o These Studio Miniatures Zeds are very nicely painted,think im gonna grap some too ( you can call me "Private" Vyper  ;))
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Big Frank on October 06, 2010, 12:28:24 AM
A great ammount of work and attention to detail, fantastic thread. Looking forward to seeing more of your mini's and terrain pieces.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on October 06, 2010, 09:26:42 PM
sorry! that was to emphatize how much i want them! :P


bwwahh i hoped you had them on a jpg file... :( so sad...
i'll make mine on my own... :(

I do...but it wouldn't be half the fun just sharing them with you now would it?  ;)

A great ammount of work and attention to detail, fantastic thread. Looking forward to seeing more of your mini's and terrain pieces.

Zombieland's gain is SOTR loss (really poor show to be honest over the last few years, bog all painted).
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Argonor on October 06, 2010, 09:44:28 PM
Zombieland's gain is SOTR loss (really poor show to be honest over the last few years, bog all painted).

Wow, THAT sentence is completely black speech to me  ??? ??? ???

May be because I'm not a native English speaker, but I don't get it....
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on October 06, 2010, 09:57:36 PM
Wow, THAT sentence is completely black speech to me  ??? ??? ???

May be because I'm not a native English speaker, but I don't get it....


Sorry what I meant was, that the time and effort on my zombie project has been at the expense of my wierd world war stuff (secrets of the third reich Westwind's game and forum of the same name) where Big Frank and I know each other from (he has superb british and german forces painted and converted).

All I've painted is nazi zombies.... ther's a theme emmerging I think..can't put my finger on it though...;)



Hope that's a little clearer.

The Commander

Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on November 22, 2010, 10:25:48 AM
Well then here we are again.

Not much of an update, had a little play with plastics and bits from the zed bodyparts freezer:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/RIMG4625Medium.jpg)

Mixture of Mantic zeds and ghouls, GW catachans, & a few of those WGF plastic zeds, only the legs generally, (the rest of the minis are really unuseable, very poor) golgo islands legs and bodies and a west wind zotr zed head for good measure ;). Not too sure on the torso length from the Mantic zed mash ups, (little a little long) may well go back in and reduce them a bit. Not bad for an hour or so's work.

The Commander
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: AKULA on November 22, 2010, 10:36:29 AM
Back from the dead?

 ;)


Had a look at the mantic zeds the otherday - will add some to the pile at some point.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on November 22, 2010, 10:52:31 AM
Back from the dead?

 ;)


Had a look at the mantic zeds the otherday - will add some to the pile at some point.

You know zombies..... ;)

They are a little too fantasy for widespread use, good to top and tail with other kits/bits though. Been working on a few scenery pieces too so will get those up too when I get a chance.
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Sangennaru on November 22, 2010, 12:14:52 PM
that's a really nice mix!


so you are saying that the WGF ones are really poor?

cause i was planning to start a zombie RPG, and i dunno, if i should find some really cheap modern zombies i would buy them! ^^
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Commander Vyper on November 22, 2010, 12:40:05 PM

that's a really nice mix!

Cheers, I think once painted they'll work well, some will be destined to a horde base I reckon at some stage.

so you are saying that the WGF ones are really poor?

The fact is much debated and counter debated here and elsewhere so I will leave it at that... suffice to say I was sent a sprue to see how bad they were......;)
Title: Re: Urban Zombie board Thread: Zed update and pre game prep Sept 2010
Post by: Big Frank on November 23, 2010, 12:46:04 AM
Nice to see your posting on this thread again, looking forward to seeing some pic's of your scenery and your latest zeds painted up.
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: Commander Vyper on November 24, 2010, 11:02:46 PM
All packed up for a weekend of zombie gaming over in the south east (snow permitting).

Camera packed so will post up on my return.

The Commander
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: Commander Vyper on November 28, 2010, 02:42:25 PM
Three games played last night:

i) Four man fireteam break cover and head for the choppers.
ii) Fuel run - survivors with an RV run out of gas and have to get to the petrol station on foot, start the generator and pumps, fill up the cans and get right out of dodge.
iii) Santuary - Evac site held secure by the military, about to clear out when they spot a vehicle heading to the safe zone. The occupants need to make it to the evac site themselves, the army has to hold the area, but will assist if possible.

Photos later today as I've just driven 268 miles back home today.

;)

The Commander
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: warrenss2 on November 28, 2010, 04:20:17 PM
Quote
I've just driven 268 miles back home today.
--- Sign of a true die-hard gamer if I ever saw one!  ;)
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: Commander Vyper on November 28, 2010, 04:26:11 PM
--- Sign of a true die-hard gamer if I ever saw one!  ;)

600 mile round trip, there were other reasons to head SE as well Warren! ;)

Pics on tonight after a well earned and rare meal out with my better half while the mum in law babysits the twins.

The Commander
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: AKULA on November 28, 2010, 07:41:43 PM
Hey - enjoy that meal - babysitters are a rare commodity when you've got twins....  ;)
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: Commander Vyper on November 28, 2010, 10:44:53 PM
Very True Matt, unfortunately restaurant was freezing!  >:(

Anyway,

The three games played at the weekend were in an area of Hope's End, where the undead menance had swarmed in, allowing no time for barricades and denfenses to be put inplace, the military motorpool was overrun so no hummers etc... (i.e. Commander Stupid left the box with the crates, barricades, Jersey barriers fencing and hummers at home!!! ;))

Have been through the pictures but no chance tonight to post up sorry.

Will get round to it tomorrow.

Cheers

The Commander
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: Big Frank on November 29, 2010, 10:04:34 AM
Looking forward to seeing some pic's.
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: Pil on November 29, 2010, 09:16:03 PM
Me too, the mantic bits look good though, looking forward to seeing those painted as well.
Title: Re: Urban Zombie board Thread: November Gaming (Three games!).
Post by: Commander Vyper on November 30, 2010, 12:56:12 PM
Game one:

Time to move out!

i) Four man fireteam break cover and head for the choppers.

We've been stuck in this mall for what seems like weeks, things have been quiet for quite a while now, barricades have held and from the intel that we can gather, the main hordes have moved out of the sector and into the waterfront district.

It's now or never.


Ok boys, here's the plan.... Before things got flushed and went swirly, remember the news crews buzzing 'round in their choppers, being all eye in the sky and Ron Burgundy and shit? Well when two of those crews decided to get exclusive inside shots of Apartment 12 and the medical centre, guess who came back.... none of em.

So we got two choppers sitting pretty and waiting for us. We move out at first light, two man cover/fire setup.

Low and quiet people, get prepped....... I'm sick of mall coffee anyway!



(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gameonestart.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gameoneroundtheback.jpg)

Ok so things started well for our team, moving at full moves around the side of the mall, undectected by the solitary walkers milling around. A good run of red cards meant that things were looking like a cake walk.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gameoneoverview.jpg)


(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gameoneshhhhhh-1.jpg)


That's when things took a bit of a turn... Troops in full kit, squeezing passed parked vehicles end up setting off the alarm!

All nearby zeds were alerted to the noise and started to move towards the source.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/GameOnesituation.jpg)

The troopers kept moving in pairs, taking the opportunity to take out any zeds that got too close.

They made it to the medi-centre and into the building, a run of black cards and the noise of the gunfire from the previous rounds kept the zombie moving towards the building and gave a random encounter on floor one of five zeds.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gameonechopper.jpg)

Good dice rolls took out three with headshots, the other two knocked back. Red cards took the troopers to the roof and away in the chopper.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/GameOneend.jpg)

Low zed count this one, but everyone got out alive, if the cards had turned then twe could have seen the building full of zombies and things could have been very different.


Game two later...


The Commander







Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: dodge on November 30, 2010, 01:00:27 PM
I just loved that,

your board and models are great

dodge
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: SBRPearce on November 30, 2010, 02:05:54 PM
Forgive me if this question was answered further back in the thread, but how do you generate Surprise Events like the car alarm incident, and random encounters in hidden spaces like the med-center? Is there a separate deck of Crisis cards that get drawn on each  red-card go, with many of the cards being blank so there's no crisis during that go?

Thanks
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: AKULA on November 30, 2010, 02:11:15 PM
Looking good Mark - keep them coming.

 8)
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: Commander Vyper on November 30, 2010, 02:25:42 PM
Forgive me if this question was answered further back in the thread, but how do you generate Surprise Events like the car alarm incident, and random encounters in hidden spaces like the med-center? Is there a separate deck of Crisis cards that get drawn on each  red-card go, with many of the cards being blank so there's no crisis during that go?

Thanks

Well things were going too easy to be honest ;)

For the car alarms it was just a case of roll a dice on a 6 the car/bike alarm goes off. I do the same for mobile phone's/walkie-talkies etc... if people have them and forgot to switch them to silent, a blast of static or a call from noodles reminds them next time!

Buildings it's a little more rule based.

It takes 1AP to move up a level once in a building, if during that time 'inside' a black zed activation card is pulled then I just use my zombie spawn point rules:

Quote
 Zombie Spawning Points:

The dead are drawn to the living like well… undead bees to a fleshy honeypot.

Gunfire, screaming, chainsaw motors, mobile phone ring tones, motorised vehicles, human scent/blood all draw more zombies onto the table.

This is a simple spawn point rule that would work on both small and large tables.

Mark out your table edges: dice are used at table entry markers, three down each long side of the table, (one in each corner and one in the middle ordered 1-6.).

Gamers note:

On a small table this works well, especially when an objective is placed in a corner or near to a table edge spawn point, gives the survivors, (and zombies) something to really get their teeth into!


To spice things up a little, (urban sprawl, busy shopping mall etc..). Consider 2d6 for zombie numbers entering the table rather than 1d6.

At the beginning of each zed turn roll 1d6:

1d6   Result:
1-3   Attracted by human activity… more zombies shamble forth!
4-6   Your actions go unnoticed: no additional zombies for this turn…

So when in a building on a zombie turn, roll 1d6 and see what happens. I don't have separate interiors for the majority of buildings so what I have is level markers (I use dice to represent what floor the miniatures are on). For flat roofed buildings it makes it a little easier to resolve building occupancy and combat.

Hope this helps

The Commander


Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: ryoden on November 30, 2010, 03:13:44 PM
Looking good, in short games/small boards I can see that runs of player or zed cards can lead to quick death or easy success.
Title: Re: Urban Zombie board Thread: Zed update: Mantic plastic mash up!
Post by: Commander Vyper on November 30, 2010, 03:16:03 PM
Looking good, in short games/small boards I can see that runs of player or zed cards can lead to quick death or easy success.

Yeah, still six foot of board for them to tranverse but as with all things, it's the way of the cards.  :D

The Commander.
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Dr.Falkenhayn on November 30, 2010, 04:03:22 PM
awesome Board and Minis!  ;D im not familiar with Modern/Zombie Rulesets at all but the Game sounds very dynamic  :)
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Arlequín on November 30, 2010, 04:20:43 PM
Excellent... keep it coming!  :D
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Big Frank on November 30, 2010, 05:14:03 PM
Fantastic report and some great pic's. The last one, with the chopper flying off over the zombies is quality. Looking forward to reading more.
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Commander Vyper on November 30, 2010, 09:58:04 PM
Why did the zombie chicken mascot cross the road?

(http://i446.photobucket.com/albums/qq186/Vyperzoom/whydidthechicken.jpg)

Game Two up next  :D
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: warrenss2 on December 01, 2010, 02:05:06 AM
If gunfire and other loud noises attract the undead hoard... imagine what that helicopter does!!!

Excellent work as always, my good Commander.
Title: Re: Urban Zombie board Thread: Game Two.
Post by: Commander Vyper on December 02, 2010, 12:38:11 PM
Game Two:

Fuel run - survivors with an RV run out of gas and have to get to the petrol station on foot, start the generator and pumps, fill up the cans and get right out of dodge.

Ok, so tell me again why we dumped the bikes and went for this RV Deuce? I'm still not getting it?

'Ok, I'll go through this one more time and slowly for you Butch..... Cause we'd be fricken meals on wheels for those dead fuckers out there and I ain't going out like Trey and Mumbo... that weren't pretty! So we got this RV as its big, it fits your fat ass don't it?'

'Ok you guys this aint good', 'Smokes' shouts from the driver's seat. 'Fuel gauge is playing around and I think we're shit out of gas!!!!'

'Shut her off and coast a littleways, quiet now. Right there's a gas station a block or so down the road, we need to get to it, get some fuel, get back to the RV and get the hell out of Dodge'.


But I though we were in Hope's end Duece??...


'God give me strength... ok let's do this!'

(http://i446.photobucket.com/albums/qq186/Vyperzoom/GameThreekonkout.jpg)

Three bikers need to get to the gas station, get the power on, fill as many containers of fuel as possible and get back to the RV, fill her up and get away. Simples! ;)

Basically a full on rush to the pumps, supported by good cards. Duece goes to the kiosk and turns the power on, the station lights up and the fuel pumps kick into gear. Zeds will be attrached to the pumps on the next black card. It takes a full AP quota to fill one fuel can per player, so smokes and Butch spend a turn each filling up.


(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gametwounleadedorregular-1.jpg)


I don't know if it's fricken city or regular it takes just fill up the damn can! And put that out Smokes jesus christ man!


While the boys are manning the pumps, Deuce makes a run for it back to the RV, the boys finish up and follow suit.

Then the cards turn...

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gametwogotfuelgotkeys.jpg)

More later
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: fairoaks024 on December 02, 2010, 02:24:35 PM
See, this is why i like LAF so much.

true gaming enthusiasm and class.

keep up the good work Commander.

regards

jim
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: YIU on December 02, 2010, 04:50:37 PM
Your board rocks Commander. Now you have brand new rules to play with  ;D
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Big Frank on December 03, 2010, 01:18:52 AM
Great so far, looking forward to seeing how this turns out.
 I'm thinking the use-to-be bikers are soon going to be use-to-be living.
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Darkoath on December 03, 2010, 06:53:54 AM
Wonderful pics Mark!  Always love your battle reports! :-*

Darkoath
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Commander Vyper on December 04, 2010, 08:22:27 PM
Will you two buttwads keep up!!!!!!!

Deuce screamedas he ran to the RV and jumped into the driving seat ready to start her up.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/GameTwofuelstop-1.jpg)

Smokes and Butch made it to the RV and started filling up.

Butch got jumped on a nasty string of black cards and went down...well erm screaming really. Only got half a can in. Smokes faired better, beat the three zeds off in close combat, finished filling up with his can and got back in the RV.

As the bikers did't get all their fuel in I was going to throw in a random stall rule during red movement phases. But lucky for Deuce and Smokes, the fuel stayed good and they managed to get away.

Hey Deuce, looks like we made it brother!!!

cough....splutter.....splutter....

I knew it was Ultimate, not regular!!! Damn you Butch!

(only kidding! :D).

Survivor losses one biker, low zed count as it was a dash and grab.

Game three tomorrow.
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Big Frank on December 04, 2010, 09:55:09 PM
One biker lost then, I thought it would have been at lot worse.
 Great report, looking forward to the next one.
 The RV looks very clean are you planning on bashing it up/weathering it a little? I can't see the bikers being over fussy about cleaning it.
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: dodge on December 05, 2010, 07:22:01 AM
another class zed senario

so enjoyable

dodge
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Commander Vyper on December 05, 2010, 10:20:47 AM
One biker lost then, I thought it would have been at lot worse.
 Great report, looking forward to the next one.
 The RV looks very clean are you planning on bashing it up/weathering it a little? I can't see the bikers being over fussy about cleaning it.

Yup mate, all the vehicles need dirtying down a lot. This RV is really nice, from a local pound shop, the interior is really well detailed with a table, seats, tv, cuboard and bunk up top, and it's around 1/48-1/50 scale so perfect.

I won't go the whole 'road warrior' thing on it but will be adding stowage, etc...

Cheers for the feedback all. Game Three report up later today.

The Commander
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: ryoden on December 05, 2010, 11:07:41 AM
This RV is really nice, from a local pound shop, the interior is really well detailed with a table, seats, tv, cuboard and bunk up top, and it's around 1/48-1/50 scale so perfect.
The Commander

Nice board as usual, I must pop in the pound shop to see if my local has an RV, I havent seen one yet.
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: kidterminal on December 06, 2010, 04:22:12 AM
Looking good Mark.

Rob
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: snitcythedog on December 10, 2010, 04:16:32 PM
See, this is why i like LAF so much.
Is LAF the rule set that is being used?  If so, what is the actual name because I am trying to figure out what rules to use for my zombie campaign.
Snitchy sends.
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: wellender on December 10, 2010, 04:23:47 PM
LAF is Lead Adventure Forum.  The forum we are all posting on.  I think the Commander uses Akula's Rules: Skirmish Edition.  Also known as Total AR: SE.  You can download them here http://akulasblog.blogspot.com/.  If I'm wrong, they are still worthy checking out.
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Pil on December 10, 2010, 04:26:13 PM
Very nice ending to the report, looking forward to game three and to weathered vehicles. Though I understand how weathering vehicles can have a low priority, I found the ones you did quickly (the Range Rover springs to mind) very effective 8)
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: snitcythedog on December 10, 2010, 05:04:16 PM
LAF is Lead Adventure Forum. 
Sorry, too much work and not enough sleep lately.  I have downloaded the AR:SE rules already.  So far it is one of the rule sets that I am considering.
Snitchy sends.
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Commander Vyper on December 10, 2010, 08:44:40 PM
Sorry, too much work and not enough sleep lately.  I have downloaded the AR:SE rules already.  So far it is one of the rule sets that I am considering.
Snitchy sends.

I use elements of Matt's rules with my own additions so it's a bit half AR:SE'd to tell you the Truth.  :D


I will end up at some stage creating my own complete ruleset but till now half AR:SE'd or enhanced AR:SE will suffice ;)

Cheers all, a bit of a delay for Game Three but will get the report up over the weekend.

The Commander
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Axebreaker on December 14, 2010, 01:59:56 PM
Awesome thread and very inspiring!!!! :-* :-* 8) 8) 8)
 ;)

Christopher
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Commander Vyper on December 16, 2010, 05:27:29 PM
Cheers,

Game Three Santuary -

BZZZZZZZTTT! Roger Control, Delta actual out!

Listen up, the Captain has requested our presence back at base, this evac point is being closed down, CDC have pulled back and it's time for us to leave.

Johnson, get the helos prepped and ready for dust off in 1 hour, Ramirez, go with him.

The rest of you ladies better hold this damn perimeter until we're ready to mov.....


'Sgt Anderson stopped mid sentence. 'What's that noise, a vehicle? No way!' Smith, binoculars now!'

Anderson couldn't believe what he saw, an RV with two, wait...three, maybe four people onboard, trying to plough though the approaching zed horde.

Gutsy sons of bitches...he muttered under his breath.

Sir should we go and help them?

Yeah Davis, tell you what, you go lay a god damn picnic rug out over by that burnt out car and get all cosy waiting for em. Maybe you'll get a hug?!?

GIVE THEM COVERING FIRE IF YOU CAN! NOBODY I REPEAT NOBODY LEAVES THE PERIMETER. If they make it this far, then help em out but we do not compromise the helos or the mission are we clear?

(http://i446.photobucket.com/albums/qq186/Vyperzoom/whydidthechicken.jpg)

Sir yes sir!
So the Evac site held secure by the military, who have been given the call to clear out when they spot a vehicle heading to the safe zone. The occupants need to make it to the evac site themselves, the army has to hold the area, will assist if possible.

The Army are positioned at the mall end board, with two helicopters,  the survivors start at the far end of the table.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/GameThreestart.jpg)

Let the games commence!
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Commander Vyper on December 18, 2010, 02:01:31 PM
The game starts well with a few red cards, the troops hold fire whilst the survivors use their driving AP's to accelerate to RAMMING SPEED! :D

(http://i446.photobucket.com/albums/qq186/Vyperzoom/GameThreerunemdown.jpg)

Several dented zombies later, the actions of the survivors do not go unnoticed, (a speeding RV smashing into the unquiet dead tends to have that effect!! :D). Several black cards and the zeds are on the move towards the canned meat...erm I mean the plucky survivors.

A lucky zombie grab roll of the dice has one of the occupants dragged out of the vehicle:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gamethreezombiegrab.jpg)

The RV can't slow down enough on the next Red turn to pick him up. A run of black cards....he doesn't last long.

Getting close to the evac point now the troops begin to open fire on the approach zeds, up until this stage they haven't drawn attention to themselves, they have now.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gamethreepullback.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/GameThreestepoutoftheRVNOW.jpg)
(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gamethree.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/GameThreeHoldtheline.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gamethreepullback.jpg)

Johnson & Ramirez, head back to begin takeoff prep, the rest of the troopers begin a phased retreat as the zombies begin to pour through the makeshift barricades and the survivors disembark from their Rv and head for safety.


Conclusion later....
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Braxandur on December 26, 2010, 05:09:13 PM
Soo...  I'm not showing up for a while, cause I lost interest due to RL....  and now there is soooo much to read, that it will take me along while before commenting on anything :)

Except I just need to say:Great Job! Really like what I see and that you continued building your gaming board. I really should get back to mine....  maybe next week ::)
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Axebreaker on December 31, 2010, 01:14:58 AM
Great board and a fun read!  8) 8)  Looking forward to the conclusion.

Christopher
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: warrenss2 on December 31, 2010, 12:42:22 PM
Some quick questions, Commander.

Did you do any modification to the building PDFs before printing them out? Some of the PDFs have an interior section above the exterior building walls (for the folding over & making the inside and outside of the wall). Did you modify it to do away with the interior wall, to show two stories of exterior only?

Did you foamcore reinforce the roof sections of the buildings? Those diecast flying eggbeaters (helicopters) can get weighty.
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Commander Vyper on December 31, 2010, 02:39:48 PM
Some quick questions, Commander.

Did you do any modification to the building PDFs before printing them out? Some of the PDFs have an interior section above the exterior building walls (for the folding over & making the inside and outside of the wall). Did you modify it to do away with the interior wall, to show two stories of exterior only?

Did you foamcore reinforce the roof sections of the buildings? Those diecast flying eggbeaters (helicopters) can get weighty.

No modications, only the heli pad.

All in the earlier pages Warren, I only have one interior (ground floor garage) so just separated the interior walls from the fold line. floors were pinned and supported from inside with foamcore strips.

Have a look at the first few pages, if you need anymore pointers give me a shout.

Great board and a fun read!  8) 8)  Looking forward to the conclusion.

Christopher


Soon.... ;)

Cheers all.

The Commander
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: warrenss2 on December 31, 2010, 03:01:32 PM
Quote
No modications, only the heli pad.

I was just curious to know if you used Photoshop, or a similar program, to copy an outside wall over the interior wall to make a 2 story section that would print on 1 page.

Might save on the paper used.
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Commander Vyper on December 31, 2010, 03:56:20 PM
I was just curious to know if you used Photoshop, or a similar program, to copy an outside wall over the interior wall to make a 2 story section that would print on 1 page.

Might save on the paper used.

I didn't but you could easily and i do plan to do some editing at some stage.

Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Commander Vyper on January 10, 2011, 09:05:30 PM
Great board and a fun read!  8) 8)  Looking forward to the conclusion.

Christopher

Last time on Urban Zombie Thread:

Johnson & Ramirez, headed back to begin takeoff prep, the rest of the troopers began a phased retreat as the zombies poured through the makeshift barricades and the survivors disembarked from their RV and headed for safety.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Gamethreepullbackii.jpg)

The three remaining survivors headed towards the choppers, both were prepped, fuelled and running, (nice run of red cards) although the noise of the whirly birds could be heard across the table.

Serveral black cards and the zombies were a'coming, but were too far away to get lunch on the run as it were....

A few nicely placed headshots took out the zombies that were a bit too close for comfort, and with the helos loaded, the evac point was cleared.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/evac.jpg)

No cataclysmic end in this game, for once the odds were in their favour.


Dun dun da da dun dun...da da da du dun da da da...

Can it Davis!

Sorry sir!...


 :D




Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Lowtardog on January 10, 2011, 09:29:06 PM
As Brucie would say good game good game :D
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: YIU on January 10, 2011, 09:35:22 PM
I really love it.

So we share Zombies games, Star Wars,...what  else ?   ;)
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Commander Vyper on January 10, 2011, 11:36:16 PM

I really love it.

So we share Zombies games, Star Wars,...what  else ?   ;)

Well I've got a soft spot for LOTR, have a Halo project running, a stalled aliens project, Call of Cthulhu/Strange Aeons, Dark Future, Blood Bowl, Wild West, Terminator, Space fleet and Zombie Pirate Ship and crew projects to name but a few.


This'll be it for a while on the zed thread, I'll be coming back to it shortly, with some new paintjobs, some new scenery, and a few new game ideas but until then, stay safe, stay alert, aim high.

The Commander
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: Slayer on January 10, 2011, 11:42:04 PM
oh so not to many projects then lol and I thought vikings, moderns, flames, warmachine and pulp were to many :D

Looking forward to when the new stuff gets posted
Title: Re: Urban Zombie board Thread: November 2010 Gaming reports and update
Post by: YIU on January 10, 2011, 11:50:27 PM
Well I've got a soft spot for LOTR, have a Halo project running, a stalled aliens project, Call of Cthulhu/Strange Aeons, Dark Future, Blood Bowl, Wild West, Terminator, Space fleet and Zombie Pirate Ship and crew projects to name but a few.


This'll be it for a while on the zed thread, I'll be coming back to it shortly, with some new paintjobs, some new scenery, and a few new game ideas but until then, stay safe, stay alert, aim high.

The Commander

For me it's Zombies (Dead Walk Again), Star Wars, Clone Wars, Pirates (LOTHS), ,Aliens, Incursion, Warmaster, Spaceships (Fullthrust), Confrontation, Alkemy, Eden, Blood Bowl, Vietnam,  and many other projects at the same time (including writing rules and making sceneries) ....not enought time and not enough hands to paint. So yes we share more than zombies.  ;)
Title: Re: Urban Zombie board Thread: a few survivor paints
Post by: Commander Vyper on February 23, 2011, 12:46:30 AM
Well off to the South East tomorrow so my usual manic painting sessions before I go began in earnest Sunday night and continued last night and tonight.

Here's the results:

Prime Minister elect Major & bodyguards:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hopes%20End%20survivors/PM.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hopes%20End%20survivors/PMandbodyguards.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hopes%20End%20survivors/bodyguards.jpg)

Downed pilot: (Westwind Vietnam Huey pilot). (Base finished now).

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hopes%20End%20survivors/pilot.jpg)

Hassslefree NBC's (WIP): Picked these up at salute 2010. Was aiming for reflective green, but them everybody does em in green. I went for a difference approach:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Hopes%20End%20survivors/NCBWIP.jpg)

GW Foundation paints orange, a little different scheme the planned, but looking good.

Hopefully will get a few games in over the weekend so keep you posted.


The Commander
Title: Re: Urban Zombie board Thread: Feb 2011 UPDATE new Survivors!!!
Post by: Commander Vyper on April 18, 2011, 08:59:15 AM
After a good Salute 2011, we headed home to set up the table for a night of zombie action.

Whilst on the DLR to Canning town I had to do a double take.....there were about 15-20 zombies shambling down the side road!!!!  :o A split second panic followed by a quick scan of the area and there were the camera crew and special effects guys, we'd just gone past some prinicple photography for the new film Cockneys vs zombies!

http://www.heyuguys.co.uk/2011/04/17/dawn-of-the-brown-bread-cockneys-vs-zombies-set-pics-stumble-online/ (http://www.heyuguys.co.uk/2011/04/17/dawn-of-the-brown-bread-cockneys-vs-zombies-set-pics-stumble-online/)

As you can expect that really fired us up for the evening's gaming. Game report and pictures later.

The Commander
Title: Re: Urban Zombie board Thread: Feb 2011 UPDATE new Survivors!!!
Post by: Dr.Falkenhayn on April 18, 2011, 09:11:19 AM
 lol great Story!Tube Station Horror!
Looking forward to this new Film,i really liked the last British Zombie Movie,dont remember the Name now but it was about escaping from London,a few Survivors in a Garage,Showdown at the Heliport,2 Stupid Cops in a Boat  o_o
Title: Re: Urban Zombie board Thread: Feb 2011 UPDATE new Survivors!!!
Post by: Raxxus on April 18, 2011, 11:47:34 AM
28 DAYS LATER OR 28 WEEKS LATER?
Title: Re: Urban Zombie board Thread: Feb 2011 UPDATE new Survivors!!!
Post by: Commander Vyper on April 22, 2011, 10:54:23 AM
(http://www.gamerzines.com/system.store/media/images/vga-zombie-teaser-04cef007c6c31d.jpg)

Drove home from the south east and Salute on Sunday, felt awful, headaches, fever, throat like glass, went to bed Sunday afternoon and stayed there. Finally surfaced from my pit yesterday, doesn't look like I'm joining the ranks of the walking dead this time, but apologies for the break in transmission.

Camera's on charge and will work out the next gaming report later. Let's just say it was a more adult/conspiracy driven story line than we've used before. More in keeping with the likes of The Crazies remake.

More to follow.

The 'very alive' Commander
Title: Re: Urban Zombie board Thread: Feb 2011 UPDATE new Survivors!!!
Post by: Darkoath on April 24, 2011, 01:48:30 AM
Sounds like you may have been bitten Mark! :D
Title: Re: Urban Zombie board Thread: Feb 2011 UPDATE new Survivors!!!
Post by: Commander Vyper on May 01, 2011, 12:27:59 PM
So I finished these guys off before Salute and packed them ready for the zombie gaming session on the Saturday evening. Bases courtesy of Fenris games.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/NBCfinished.jpg)

Not bad, nasty mould line missed on one, but not really noticable.

For a gaming senario I thought about the recent spate of evil government conspiracy themed films and decided to take a leaf out of the 2010 remake of George A Romero's 'The Crazies'. The NBC team were drafted in as a sweep and clear team, a kill team if you like. Primary objective, eradication of all walking dead, secondary objective, removal of potential infected/survivors within the contaminated zones.

This made for a great game and an added dimension for the survivors.....it wasn't the cavalry that were coming, more like the four horsemen!

It was a long game, (52 turns..... the entire pack!  :o). But very good, very cinematic and even the dice played their part in making this game a classic.

Photo's are just uploading to gaming report later.

The Commander
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on May 01, 2011, 08:52:51 PM
Supply Run:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010549.jpg)

Things were getting desparate, although they were lucky enough to find a warehouse that was reasonably secure, in what appeared to be a fairly zed free sector of the city, the lack of food, medical supplies and fuel for the generator was going to cause one hell of a problem if it wasn't sorted fast.

"Ok, so we need to get what we need and get back here as fast as possible, oh and this has to be done quickly and quietly. I know we've seen very little activity here over the last few weeks, but that's only because we've stuck to one rule, what's the rule people?

"We don't go looking for trouble"
everyone responded as one, (a little too much like a bunch of school kids for Paul's liking but he'd let it go this time).

"So here's the deal, we need fuel, we need medical supplies and we need food. Fuel shouldn't be a problem as there's still plenty of abandoned vehicles close by we haven't drained yet. Medical supplies... that's gonna be a bit more tricky, the medical centre's nearby, emergency vehicles are everywhere, but you need to be careful. Finally food, this is gonna be the bitch. The nearest place for dried stuff, cans etc is the Mall, that's quite a hike and you'll be in the open, so take it steady".

"Four of us will be going out, me, Father Taylor & Heckle and Jeckle over there. Let's hope you two keep your god damn heads this time, no heroics and no looking for trouble, we clear?"

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010556.jpg)

Paul hoped this was going to be an easy supply run, but something told him this was going to be an interesting day.....









Menwhile....

"Primary targets have been confirmed to be active in this area, we are to engage and erradicate all walkers, this area must be cleared before we move on. Whilst our primary objective must remain our main focus, we have been instructed to follow our secondary objective, any P.I.'s present in this sector will be elliminated, men, women, children is that clear?"

Kill Team Bravo acknowledged the command but did not speak.

At single hand command from the Kill Team Leader and the squad moved out.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010557.jpg)


Special Rules for the game:

i) Neither the survivors nor the kill team are aware of each others presence at the beginning of the game, they do not start in sight or sound of each other.
ii) The Kill team will always target zombies first and have to clear an area of zed presence before moving on.
iii) Normal rules for sight and sound apply.
iv) the survivors need to collect and return to the safe house with the three items detailed to win.
vi) The motives of the kill team are unknown to the survivors, they have no reason to suspect anything other than support from the 'army' if they discover them.
vii) It takes one model a full turn to syphon fuel from a vehicle and a full turn to search  emergency vehicles/medical centre for supplies, same goes for food from the Mall and the vending machines.

Let the game commence.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Dr.Falkenhayn on May 02, 2011, 07:47:56 AM
very nice Colours on these Hazmats,i have to steal that Idea  lol The "Face" Effect is very impressive  ;D
Funny Batrep,sounds like alotta Fun,again
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on May 05, 2011, 07:09:01 AM
Cheers, the 'face' is just highlighting and accidental, but if you like it then all's good.

The game started with around 40 zombies spawned on the table, the kill team headed off to engage the first group, whilst the survivors moved to the nearest abandoned vehicle and started to syphon the fuel.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010562.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010566.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010599.jpg)

The other biker decided to try to move along, using the cover of the vehicles and barricades to work towards the mall. He'd seen the Kill Team, but they hadn't noticed him and were busy with the large group of zombies to the right of the Mall, gunfire and grenades putting pay to this group.

Now we used the same dice for the kill team as the survivors, but something about that cold, clinical, military precision rubbed off on the little cubes. I have never seen so many head shot take downs all at short range.

These guys were deadly. In a few turns they had moved towards the mall and were clearing out every walking corpse they could find.


Meanwhile, with the fuel secured, one of the survivors headed back to the safehouse, whilst the others moved towards the Medical centre.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010581.jpg)

Their route down brought them uncomfortably close to a large group of zombies that had been attrached to the earlier gunfiire of the kill team.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010619.jpg)


A little too close for Paul,


(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010576.jpg)


(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010583.jpg)

Who with a run of black cards...didn't stand a chance.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010585.jpg)

The Padre and the other biker managed to clear a path through the zombies and made it to the medical centre. the priest secured the first aid kit and headed back to the safe house, with the horde in pursuit:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010601.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010614.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010610.jpg)

More later
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Argonor on May 05, 2011, 09:52:14 AM
Cool! I'm trying to get time (and motivation) to get back to th edesk and hone my brush skills a bit on a few Zeds before painting a Street Judge for Judge Dredd TMG, and this is kinda helping  :)

You probably mentioned this before or elsewhere, but did you use a specific kind of thread mesh for the fences (I'm still trying to find a source for metal or or plastic mesh usable for modelling...)?
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on May 05, 2011, 12:37:20 PM
Somewhere back in the mists of the thread yup ;).

I used mesh I bought from a modelling shop in my old home town before I moved down to Devon. It's a very soft, (not sharp) mesh and cuts very cleanly with good scissors. I think that you can find the same fine mesh at autofactor suppliers, (car parts and accessory shops to you and me). It's used for building a framework for car body filler.

Some of the WIP pics from way back:

Did these two urban fencing sections, got about six more to do, some again to go inbetween buildings and others a la left for dead: at the table edge/road edge to close off areas:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/fencing.jpg)
(http://i446.photobucket.com/albums/qq186/Vyperzoom/gate.jpg)

Various types of plasti-rod and I and H sections, mesh that I've had for a while. Not ment to be perfect but will do the job.


Good luck getting re-inspired, a few more entries on this report to do then I've got some more new stuff to post up.

The Commander
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on May 05, 2011, 03:44:03 PM
A turn of fortune.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010591.jpg)

The first biker that returned with the fuel headed off towards the mall, only to be followed, cornered and chomped by a small group of zombies that really shouldn't have posed him any trouble at all, that's the way the cards turn I suppose.

The priest makes it back to the safehouse with medical supplies, (so two out of three objectives met). And heads out only to meet the same fate as his biker compardre:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010627.jpg)

A quick munch and a turn later....

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010628.jpg)

Father Taylor expires.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010613.jpg)

The Kill Team remain occupied with the last group of zombies around the mall, giving the biker the opportunity to continue to move towards the final objective.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010622.jpg)

'Oh, erm hi guys, great shooting, I'm I glad to see you, we need help.....'

clunk-click!

Unsuprisingly with the primary targets neutralised, the Kill Team focus on the lone PI, (potentailly Infected) survivor.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010624.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010625.jpg)

With a precision double tap to the head, the secondary target is dispatched. The survivors fail to complete their objectives, falling in the in end not by the hands of the dead, but at the hands of the living....
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on May 05, 2011, 04:03:31 PM
With the survivors gone we decided to continue play with the Kill Team, who despatch the undead with inhuman precision.

They moved towards the safehouse and the some group of zombies, with the recently turned Father Taylor.

Just to test those lucky dice I suggested to my friend that it would be 'unsporting' to have 16 shots at three zeds so in cinematic fashion they drew their pistols, swung their automatic weapons round on their straps and again those dice hit there mark with two double taps and one knockback; which was swiftly despatched using the last AP points.

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010629.jpg)

Moving on towards the safehouse, the team spotted the massive horde of zombies gathering at the end of the street, (the spawn dice had also decided to roll 6's, massing zeds at the nearest point).

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010626.jpg)

'Theta Actual, this is Bravo KT, PI's neutralised, low on ammo and facing significant primary objective presence. Request airdrop and sitrep update via UAV. Will secure safehouse and await resupply and redeploy orders.'[/i]

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010631.jpg)

(http://i446.photobucket.com/albums/qq186/Vyperzoom/Zombie%20Gaming%20April%202011/R0010630.jpg)

'Bravo this is Theta Actual, continue to engage, unable to resupply, you need to keep moving to the extraction point, prolonged field exposure without appropriate decon will class you and your team as P.I. and we will neutralise Bravo. Theta out'.








You think anyone wins in a zombie game?

;)
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: supervike on May 05, 2011, 05:17:26 PM
DAMMIT!  Now I'm inspired to start working on my own Zed stuff agian.

I tell you I have the focus of a hyperactive hummingbird.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Elk101 on May 05, 2011, 07:53:53 PM
It's taken over 2 nights to read through the last 33 pages! Worth it though, this is a fantastic set-up. I've been trying to ignore the voice telling me I need an urban zombie table but it's just got louder. All my buildings are for ECW, Napoleonic, ACW and rural WWII settings, and my terrain tiles (300x300mm & 600x300mm mdf) are all rural (unmetalled roads) so it would mean a completely new set-up. Unless, of course, I can double the modern zombie tiles up as urban WWII? What width are your roads and your footpaths? It looks like a good ratio you have (forgive me if you already mentioned this, it was Tuesday when I started to read through!).

Top stuff, really top stuff.

Cheers :)
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on May 07, 2011, 10:57:29 AM
It's taken over 2 nights to read through the last 33 pages! Worth it though, this is a fantastic set-up. I've been trying to ignore the voice telling me I need an urban zombie table but it's just got louder. All my buildings are for ECW, Napoleonic, ACW and rural WWII settings, and my terrain tiles (300x300mm & 600x300mm mdf) are all rural (unmetalled roads) so it would mean a completely new set-up. Unless, of course, I can double the modern zombie tiles up as urban WWII? What width are your roads and your footpaths? It looks like a good ratio you have (forgive me if you already mentioned this, it was Tuesday when I started to read through!).

Top stuff, really top stuff.

Cheers :)

I'll measure up for, (can't remember). Each board is 3'x2' so you could probably get an good idea from that.


I saw you ask eslewhere about good numbers of survivors/army etc.. for a average gaming table.

Another shameless plug but take a look at my game reports, I've had any number of survivors, (usually 3-5) military types, (usually a couple of squads) etc... It's all really dependant on the senario you're playing to be honest.

Also if you had a larger table or game planned you'd upscale accordingly.

'Lots' is a good reference and a good sound number to head for (;)), you can always add to 'lots' and the other half will be none the wiser. ;) Zombie games must be pressured, you need the players to feel claustrophobic, so at least a ratio of 1-10 makes things interesting, with more coming on the table through actions/spawns.

For a lovely range of figures go for Doug's old grenadier Future wars stuff at EM-4 miniatures (from £1.25 a mini!), Mark Copplestone's resculpts/updates under his own Copplestone castings, hasslefree for a great range of survivors, plod etc... for army/NBC I'd go with TAG rangers/delta and marines. More NBC figures also from the companies noted above.

Cheers

The Commander

Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Elk101 on May 07, 2011, 07:09:16 PM
Thanks for the figure advice. I had figured on maybe 8-10 each of the various military types based on reading through your game reports, with the guys in the biohazard suits immediately added to my wish list (love the orange paint job!). I honestly had no idea about zombie numbers though, so the 1:10 info is really useful. I hadn't seen the Future Wars figures on EM-4 either, so thanks. I reckon if I can try and double-up the terrain tiles for WWII then I might get away with an urban table. I had considered the World Works buildings before but wasn't convinced so it's been good to see them in your photos. Cheers!
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Argonor on May 07, 2011, 07:14:29 PM
I had considered the World Works buildings before but wasn't convinced so it's been good to see them in your photos. Cheers!

Believe me, they do an excellent job! Just make sure to not use a water-based glue which may cause the thick paper to warp, almost beyond repair. Very annoying.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: zizi666 on May 07, 2011, 09:22:36 PM
Believe me, they do an excellent job! Just make sure to not use a water-based glue which may cause the thick paper to warp, almost beyond repair. Very annoying.

another tip : backing the walls with foamboard makes 'em much stronger. I use 5mm thickness.

You might also consider buildings from Microtactix' twilight street. although closed models (no interior) the do look the part.
Here's a mix of WWG & Twilight Street I use :

(http://i1217.photobucket.com/albums/dd388/zizi666/Zombies/PICT1222.jpg)

some more pics in my album : http://s1217.photobucket.com/albums/dd388/zizi666/Zombies/ (http://s1217.photobucket.com/albums/dd388/zizi666/Zombies/)

Careful with the original Twilight street as it is more suited for 20mm, so if you don't want to rescale look for the heroic scale sets.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Argonor on May 07, 2011, 09:33:10 PM
another tip : backing the walls with foamboard makes 'em much stronger. I use 5mm thickness.

I've considered that, but 1) I lack the proper tools for cutting the stuff, 2) I just recently unearthed a local supplier of foamboard, so I've repaired a few warped buildings by glueing in some board.

Quote
Careful with the original Twilight street as it is more suited for 20mm, so if you don't want to rescale look for the heroic scale sets.

Very true, and, actually, it is one of my griefs with the Worldworks Streets of Mayhem that the 1.5 inch ground templates do not come without the clix-grid....
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on May 07, 2011, 10:09:56 PM
Argonor:

As you'll see from my thread, I use foamcore 5mm, all you need is a cutting board, metal ruler and good sharp scalpel blades, worth the extra effort so your building last for the long haul.

I don't use the workworks roads and pavements, don't like em, I use a railway scenics company's, (name escapes me its in the thread) much better and more realistic.

@Zizi666: nice table, be good to see more, you should post up a thread on it.
Title: Re: Urban Gaming board Thread: recap on paving/roads.
Post by: Commander Vyper on May 07, 2011, 10:12:08 PM
Some road layout advice from back in 2009!  :o

Then I moved onto the road layout…..

Again I wanted something that looked reasonable polished, without needing huge amounts of additional detail that could get damaged or damage the other board when stacked.

I looked at a number of options but eventually went with one of the downloadable pdf road and pavement sets from a railway scenics company called Scale scenes
http://www.scalescenes.com (http://www.scalescenes.com)  and got the roads and pavements set (T034):

These were then downloaded and saved to disk for my visit to staples printers.

As they were created  in HO scale, I needed to scale them up so after a bit of playing around and some advice from a friend of mine I settled on between 135% & 144% enlargement, (I say that because I forgot the 135% when I went back a second time and ended up with straight  A4 to A3 upscale DOH!! All look ok together though).

(http://i1005.photobucket.com/albums/af175/VyperzoomII/roads1.jpg)

(http://i1005.photobucket.com/albums/af175/VyperzoomII/tarmac1.jpg)

(http://i1005.photobucket.com/albums/af175/VyperzoomII/pavements1.jpg)

So with the roads and pavements sourced my gaming area was starting to take shape:

Armed with printed sheets and gaming boards, I started to plan/sketch out the layout…but realised that without a decision on the buildings or the width of the pavements I was going to have some trouble in pulling it all together.

Pavements:

For the pavements I first looked at the new plasti-foam boards board that Jed over at Antenociti's Workshop http://www.barrule.com/workshop (http://www.barrule.com/workshop) has started to carry, but didn’t go for it, (though don’t worry, loads of little bits and bobs from Jed found they’re way into the project!)

I decided that the pavements needed to be quite sturdy (as in keeping with the modular nature of the board, a number of them would need to be able to be swopped in and out) and I also needed to make some large open areas which again needed to be rigid and not warp.

So back to the DIY centre and over to the MDF again. I picked up two sheets of 3 mm 4 foot by 2 foot MDF, and got them to cut them down to strips for the pavements, and a number of  7”x7” & 14” x7” sections (you gotta love the first two cuts are free rule!!!) for building bases/open areas.

Being 3mm the MDF could be easily cut using a scalpel and metal ruler/set square to ensure good straight right angels.

The printed sections were then measured and cut with a scalpel. They were measured against the MDF the edges were prefolded before being glued and wrapped around the MDF strips. This gave a good clean curb edge.

(http://i1005.photobucket.com/albums/af175/VyperzoomII/pavement1.jpg)

Further curb stones were cut out and edging strips were added where necessary.

Repeat this process about 30 times and you have all the pavement sections you need. The trick is to be ultra sharp with your folding and clean with your adhesive. I used pritt-stick (giant stick) for the pavement and road sections, nice even application, no lumps and bumps.

Roads:

The road and tarmac sections were easy to cut and stick in place.

I was also able to add details such as bus stops, taxi ranks, give ways and stop sections quite easily:

(http://i1005.photobucket.com/albums/af175/VyperzoomII/board1.jpg)

More to follow.

The Commander


Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: zizi666 on May 07, 2011, 11:19:48 PM
Nice.  I visited the Scalescenes site before. haven't bought anything yet (although the factory building is very tempting  ;D)
One question. how about the weight with those MDF plates ?
since mine are foamcore, they don't weigh in and are thus easily transportable (a must since I play at our club our at some friends' place) downside is the slight warping. i've found that by 'cracking' the foamboard I can get the pieces somewhat flat.  ::)

Another trick I recently heard about is to put magnets in the foamcore, so the tiles 'stick' to one another.
haven't tried that, yet.

For the moment I'm painting up some more zombies (and I still have a bunch of hasslefree, Copplestone and heresy survivors to start on) but i'm hoping to host an ATZ:better dead than Zed game in a couple of weeks.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Argonor on May 08, 2011, 08:50:30 AM
i've found that by 'cracking' the foamboard I can get the pieces somewhat flat.  ::)

I use that 'trick' too.

Quote
Another trick I recently heard about is to put magnets in the foamcore, so the tiles 'stick' to one another.
haven't tried that, yet.

Might actually work. Otherwise, maybe glueing sheets/strips of paper to the backside of the boards might keep them straight?
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on May 08, 2011, 12:42:46 PM
I use that 'trick' too.

Might actually work. Otherwise, maybe glueing sheets/strips of paper to the backside of the boards might keep them straight?


It's all there in the early posts, I pin and brace the foamboard and have had no warping or bending issues in the last two years +.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: zizi666 on May 08, 2011, 02:18:43 PM
It's all there in the early posts, I pin and brace the foamboard and have had no warping or bending issues in the last two years +.

Yeah, I must definitly catch up on the whole thread.
(Only joined up some months ago so I'm guessing a lot of good threads are still unnoticed by me)  :?
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Elk101 on May 08, 2011, 03:16:12 PM
Zizi666, nice table, I'll have to check out Twilight Street too.

I think if I get the WWG buildings I'll go with a foamcore structure. I have a load of it sitting in the house so I might as well put it to good use.

Thanks for all the tips and advice guys.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Elk101 on May 26, 2011, 05:40:26 PM
OK. I know they get bad press but I just bought some Wargames Factory zombies to kick start my Urban Zombie fest. They were fairly cheap on ebay and I figured they would be ok as 'fillers'. I'm also trying to order some Studio Miniatures' zombies from Artemis Black's, but it looks like he's not answering emails again. His prices are really good though, so I will persevere. I'm biting the bullet and going for Hasslefree for the bulk of the survivors plus some EM-4 and Copplestone for biker gangs, and maybe some TAG and Offensive for SWAT types and riot police. The price of Hasslefree figures are more than I've ever paid for a miniature before, but they look, as our American cousins might say "awesome".

You lot have a lot to answer for with your amazing table set ups, fantastic paint jobs and game reports! (I have, however, flogged a large portion of my old Games Workshop collection to fund it!).
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on May 26, 2011, 06:11:38 PM
OK. I know they get bad press but I just bought some Wargames Factory zombies to kick start my Urban Zombie fest. They were fairly cheap on ebay and I figured they would be ok as 'fillers'. I'm also trying to order some Studio Miniatures' zombies from Artemis Black's, but it looks like he's not answering emails again. His prices are really good though, so I will persevere. I'm biting the bullet and going for Hasslefree for the bulk of the survivors plus some EM-4 and Copplestone for biker gangs, and maybe some TAG and Offensive for SWAT types and riot police. The price of Hasslefree figures are more than I've ever paid for a miniature before, but they look, as our American cousins might say "awesome".

You lot have a lot to answer for with your amazing table set ups, fantastic paint jobs and game reports! (I have, however, flogged a large portion of my old Games Workshop collection to fund it!).

Arty will get back to you mate, it's show season remember. Em4 will give you a great selection of survivors, first responders, military, suits etc... Yup all good, just not going to say a word on your choice of plastic zeds! (WGF indeed! :-X) Get some mantic zeds and get creative, (I've got some spare that I'll be selling, so PM me).

Good luck and get your thread up, show us all your progress.

The Commander
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: zizi666 on May 27, 2011, 12:30:46 AM
OK. I know they get bad press but I just bought some Wargames Factory zombies to kick start my Urban Zombie fest.

Yes they are somewhat more detailed than melted sprue but I find them to be a good alternative to create that large (modern) zombie mob everyone should own (and no, I haven't got one - still working on it)  :D
I bought severeal sprues a couple of years ago and handed out some to friends hoping to draw them over to the dark side  >:D
of course, If you have the funds, go for Studio Miniatures and the other manufacturers that create fine minis.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Argonor on May 27, 2011, 07:01:54 AM
(I have, however, flogged a large portion of my old Games Workshop collection to fund it!).

Now, THAT's a trooper!  :)

Really, it makes me happy everytime somebody opens his eyes and discovers that GW is not the only road to damnation  lol
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Elk101 on May 27, 2011, 08:29:50 AM
I'm definitely going to go for some Studio Miniatures' zombies as soon as I can get my order through. You're quite right Commander Vyper, I had forgotten that Artemis Black will be busy with shows and he is a one-man band, so it's probably to be expected that it will take time to get back. I actually bought a few EM-4 figures last night too so I have some suits and bikers. I was looking at Empress Miniatures' range of moderns for some British army figures (I'm looking at a UK based setting). I'm not sure how they compare size-wise though as I've never owned any (also noticed they have a new New Zealand Wars range - very nice!).

I haven't used my GW stuff for about 10 years as I was 'converted' to historicals so it was just taking up space in the loft. I still have a load more which will also go the journey to fund the urban terrain.

Commander Vyper, I'll drop you a note about the spare Mantics, as I was looking to do some WGF/Mantic conversions.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Gluteus Maximus on May 27, 2011, 08:04:28 PM
I was looking at Empress Miniatures' range of moderns for some British army figures (I'm looking at a UK based setting). I'm not sure how they compare size-wise though as I've never owned any (also noticed they have a new New Zealand Wars range - very nice!).

I've got some Empress Zulu War stuff and they are very close in height and build to the Em-4 figures. When I do finally get around to buying some of their moderns I'd certainly use them together with the EM-4s .

If no-one else has any comparison pics, I'll try and get one done tomorrow morning  :)
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on May 27, 2011, 08:06:43 PM
Commander Vyper, I'll drop you a note about the spare Mantics, as I was looking to do some WGF/Mantic conversions.

You did, no problem. I've done a few mantic mash-ups, you'll find em a few pages back.... ;)
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: CptJake on May 27, 2011, 08:24:57 PM
 :o  That is just an amazingly great looking game.

Congrats!

Jake
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Gluteus Maximus on May 28, 2011, 03:03:03 PM
From your left: EM4 police, Empress Zulu Brit, current Copplestone trooper, Empress Zulu Brit, EM4 Rock Star

(http://i489.photobucket.com/albums/rr255/the_gluteus_maximus/Wargames/Em4andEmpress-1.jpg?t=1306594693)

Sory there's no Empress moderns, but they should be the same size as their colonials. The Newer Copplestone is there to show the "scale creep" since he made his older Future Wars figures.

Hope that's helpful.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Elk101 on May 28, 2011, 04:01:56 PM
Thanks for that. The EM-4 and Empress stuff look like pretty reasonable matches from the photo. I think I'll go with that. My EM-4 stuff arrived this morning having only ordered it yesterday; that was pretty impressive service.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on May 28, 2011, 06:14:23 PM
Doug always does turn things round in a day.

Anywhooo, this is your project now get off my yard before I let the zombies on ya! ;) (Sort your thread out and get to it! :D Wanna see what YOU come up with).

Goodluck.

The Commander
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Elk101 on May 31, 2011, 07:55:24 PM
You're quite right mate, quite right  :) I'll try and get some photos up when I manage to move out of the 'thinking' and into the 'doing' stage (by which time 'Future Wars' will probably be 'Current Affairs'. Thanks for your inspirational layout and all your tips and advice. Cheers.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Eldorf.Dragonsbane on June 01, 2011, 11:42:16 PM
Hey Commander, is that your article I see over there on the Combat Zone Chronicles about how to make fences for an Urban Environment? Great Job, on both the article and your board you have shown us here. I would kill to have your gaming space for my ATZ games (Akulas rules are great but I seem to prefer ATZ and the Chain Reaction system for my zombie games since I know that if I could do it in real life I could do it in the game by passing a challenge test).
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on June 02, 2011, 08:25:40 AM
Yup, hope it helps,  ;)
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Bayushiseni on June 02, 2011, 12:43:30 PM
After two and an half hours reading this thread... I'm speechless...
Well done, sir.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on June 02, 2011, 08:47:42 PM
Cheers, yup a good few years of my life taken up with this board I must admit, still plenty to complete and post, but for now I'm trying to focus a little more on some of my other projects, but you know zombies..... ;)
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Argonor on June 03, 2011, 06:41:06 AM
but you know zombies..... ;)

...infectuous, we know....  :P
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Bubbles on January 09, 2012, 03:25:16 AM
what rules are you using for your game, im sure i saw someone mention it in the thread but i cant find i
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Eldorf.Dragonsbane on January 09, 2012, 01:10:10 PM
I believe Vyper uses Akula's rules, that are called AR:SE and can be obtained here: http://akulasrules.blogspot.com/

A couple rules that others here use:
All Things Zombie by Two Hour Wargames (The rules I prefer to use)
No More Room In Hell,
Ambush Z,
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Argonor on January 09, 2012, 01:17:13 PM
I'm very fond of Dead Walk Again - but it requires LOTS of shamblers.
Just to add to the list above.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on January 09, 2012, 07:05:00 PM
I believe Vyper uses Akula's rules, that are called AR:SE and can be obtained here: http://akulasrules.blogspot.com/

A couple rules that others here use:
All Things Zombie by Two Hour Wargames (The rules I prefer to use)
No More Room In Hell,
Ambush Z,


I use Matt's rules but with my own 'house' modifications/changes/enhancements ;).

Nice to see that you can't keep a dead thread down!

:D
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: zizi666 on January 10, 2012, 03:04:20 AM
Nice to see that you can't keep a dead thread down!
That is not dead which can eternal lie   :D
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Wirelizard on January 13, 2012, 12:39:14 PM

Nice to see that you can't keep a dead thread down!

:D

Headshot, man. Works every time.

Or you could take off and nuke the site from orbit. Some people claim that's the only way to be sure.

Actually, nice to see this thread shamble on, it's one of the great projects of LAF in my opinion!
Title: Re: Urban Zombie board Thread: August 2012: Wargames factory zombies?!?!?!
Post by: Commander Vyper on August 31, 2012, 02:04:27 PM
Hello again..... ;)

So here's a first, The Commander actually buying some wargames zombies!?!?!?!?  :o :o :o

I kid you not. Read on and all will be revealed....

Ok so my take.

Ordered Wed pm from on ebay for £16.99 for the box, postage (2nd class) free. (actually sent first class)

Arrived today, box art on the front cheap and nasty, silly renders, (there's a suprise).

Rear artwork is a photo of the studio pj's:

(http://i446.photobucket.com/albums/qq186/Vyperzoom/zeds%20various/boxpj.jpg)

Better off putting the art from the rear on the front and some other stuff on the rear. But i digress...

(http://i446.photobucket.com/albums/qq186/Vyperzoom/20120831_144456.jpg)

On first impressions, plastic is like that used for the Em-4 plastic minis, (a little bit shiney grey) well cast, minimal mould lines and the detail, whilst still a little soft, is greatly improved on the original nasty zeds from a few years back.

Quite slight compared to other wargaming minis, (will sort comparisons out once I've built a few) arms and hands noticably so. Heads are nice sculpts, (in principle) but still too darn soft.

Remind me a lot of scaled railway minis, so again a little bit of wargaming 'weight' could be added to these ladies but in a cosmopolitan horde you'll hardly notice.

Two have the manga inspired 'I need a pee pee!!!' knocked knee pose but the rest ok. One crawler per sprue and a fair number of handbags, grab bags and other items of luggage every disernable zombie girl needs for a night on the town.

Baywatch swimming float is a nice touch, will pair her up with my Hasslefree zombie surfer dude!
All in alll a much better product, a good niche, not perfect and still suffering from some of the soft focus issues of before but again as I said, much better produce all round.

Oh and the little circle is a serving tray for the diner chick zed shown on the rear of the box.


You never know I might even paint something this week. ;)

The Commander


p.s You also get 36 not 30 zeds, (2 crawlers/thighwalkers per sprue).
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Bubbles on August 31, 2012, 02:12:20 PM
I bought a packet of the old Wargames factory zeds and didn't even finish putting them together. These look so much better. I might need to buy a few to even out the male to female ratio due to the new studio miniatures zeds.
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: Commander Vyper on August 31, 2012, 02:30:02 PM
Really disappointed with the studio zeds I have to say, not the sculpting but the lack of variety. Probably after half a box if anyone wants to go halves or someone is doing the indiegogo and has say ten spare?

The Commander
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: apeekaboo on August 31, 2012, 07:41:41 PM
Really disappointed with the studio zeds I have to say, not the sculpting but the lack of variety. Probably after half a box if anyone wants to go halves or someone is doing the indiegogo and has say ten spare?

The Commander

Trade you a sprue of the IGG zombies for a sprue of WGF Vixens?

Title: Re: Urban Zombie board Thread: August 2012: the commander buys Wargames Factory zeds
Post by: Silent Invader on September 01, 2012, 05:03:36 PM
Interesting.

Who'd have thought it...... 28mm handbags!
Title: Re: Urban Zombie board Thread: August 2012: the commander buys Wargames Factory zeds
Post by: magokiron on September 02, 2012, 12:33:48 AM
 :o  :o  :o

How can I have missed thisd thread for so long?

Lots of good ideas for gaming and modelling.

Thanks for sharing.
Title: Re: Urban Zombie board Thread: August 2012: the commander buys Wargames Factory zeds
Post by: Commander Vyper on October 26, 2012, 12:00:16 AM
Just a tiny little update.

Ordered some of Tengu miniatures lovely new zombies. I have to say, never Iain never disappoints, lovely clean sculpts, zero flash and now with slots making pinning on resin or coins, (if you're that dull ;) ) a doddle. Also far more available than Iain posted up this week. Also, some lovely new zed dogs, not overally done just perfect putrified pooches.

Also if these sell well, trying to persuade Iain to do some first responder zeds and survivors. If he does these will be great.   :-* :-* :-*

With The walking Dead Season 3 on fx and cockneys vs zombies under the belt getting a little more focused on this project again. Hopefully will find some time before Christmas to make a little dent in my zed dead lead pile soon.

The Commander
Title: Re: Urban Zombie board Thread: August 2012: the commander buys Wargames Factory zeds
Post by: Darkoath on October 31, 2012, 07:34:40 AM
What is cockneys vs. zombies?  A new british tv series?
Title: Re: Urban Zombie board Thread: August 2012: the commander buys Wargames Factory zeds
Post by: leonmallett on October 31, 2012, 08:10:27 AM
What is cockneys vs. zombies?  A new british tv series?

Movie, I think.
Title: Re: Urban Zombie board Thread: August 2012: the commander buys Wargames Factory zeds
Post by: Bubbles on October 31, 2012, 10:35:35 AM
Movie, I think.

You are correct
Title: Re: Urban Zombie board Thread: August 2012: the commander buys Wargames Factory zeds
Post by: Darkoath on November 01, 2012, 07:16:15 PM
Is it any good?  How does it compare to Shaun of the Dead?
Title: Re: Urban Zombie board Thread: August 2012: the commander buys Wargames Factory zeds
Post by: Commander Vyper on November 01, 2012, 10:24:29 PM
Is it any good?  How does it compare to Shaun of the Dead?

Not a patch. Funny in parts. At bit lock stock meets Shaun. Added bonus for me was that on the way back from salute 2010 on the docklands light railway, I looked down at one of the side streets saw a horde of fricking zombies walking down the road!!!! 8) 8)

It was the film set.... :D
Title: Re: Urban Zombie board Thread: May 2011 New gaming report and NBC's
Post by: snitcythedog on November 02, 2012, 04:00:19 AM
Probably after half a box if anyone wants to go halves or someone is doing the indiegogo and has say ten spare?
If you are in the mood to wait, I will be moving over there by August next year and I can part with some.  I only have three boxes coming.  For me they will be horde fillers and easily converted corpse markers.  I am not a big plastics fan for individual zeds.  They need to be made of sterner stuff.  Your review of the vixens is intriguing and the photos are spot on so I might get a box to flesh out my new hordes.
Snitchy sends.    
Title: Re: Urban Zombie board Thread: August 2012: the commander buys Wargames Factory zeds
Post by: Commander Vyper on May 11, 2013, 06:43:20 PM
Not much to add, been going through the dead lead this weekend. 

Took a closer look at those wargames factory survivors at legionnaire last weekend.  Not bad at all.

 Hopefully be looking to kick some stuff off again soon. About time the boys in blue got sorted out so watch this space.
Title: Threadomacy.... I........live!!! ;)
Post by: Commander Vyper on January 10, 2015, 01:26:14 AM
Ok so back to it. Currently planning a set of dormant zeds/corpses for general  scatter scenery/spawn points. Also vehicle occupants  and body bags. Been in progress with the sculptor on and off for two years.... now full steam ahead.

Going through my part paint zeds tomorrow and will start painting again asap.
Title: Re: Urban Zombie board Thread: August 2012: the commander buys Wargames Factory zeds
Post by: Bazhell on November 18, 2015, 08:46:46 AM
RAISE DEAD THREAD

and? any new shiny pictures for us?
Title: Re: Urban Zombie board Thread: It lives! 2023
Post by: Commander Vyper on January 18, 2023, 09:57:02 PM
Hello there.... been a while

Guess I'm back on the paths of the unquiet dead!

Starting working on a few non foamcore buildings for a bit more of a rural flavor, (although thinking about it one has a foamcore base but with resin and plasti-card rather than printed wraps as I've done in the past).

Lots of work planned for the resurrection, 25 zombies undercoated and ready to paint, Turtleback Humvee with stowage started and working on a TAG US marine fire team with head swops, (Anvil and Pig iron full respirators and Eureka NVG gear).

Will sort out pictures asap.

The Commander.


Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 18, 2023, 11:09:46 PM
Found a farm set at The Enterainer for £10. Tractor is a bit small, but wasn't why I bought it.

The Barn is perfect.

Also found a little building I made years ago. Out with the contrast paints and washes and of we go. Much more to do.
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Grumpy Gnome on January 19, 2023, 05:59:50 AM
 🧟‍♂️  A welcome resurrection! 👍
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: twrchtrwyth on January 19, 2023, 11:55:55 PM
If there's a thread that deserves to be resurected it's one with zombies.

Is the farm set the one with the wind turbine?
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Too Bo Coo on January 20, 2023, 06:30:37 PM
Woo Hoo! The boys are back in town!
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 20, 2023, 09:56:01 PM
If there's a thread that deserves to be resurected it's one with zombies.

Is the farm set the one with the wind turbine?

That's the one, tractors are a bit too small, but for £10 worth it for the Barn.
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 20, 2023, 09:57:22 PM
Quote from: Too Bo Coo  lollink=topic=12559.msg1780473#msg1780473 date=1674239437
Woo Hoo! The boys are back in town!

 lol  lol :D

Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 20, 2023, 10:08:27 PM
Little bit more work on the two buildings, weathering and washes.

Also started work on some wooden fencing by Crooked Dice. Contrast paints over a zenithal base.

Several different contrast browns used (skeleton horde and snakebite leather to build up the depth). Just drying now, will finish tomorrow.
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: uti long smile on January 22, 2023, 03:27:04 PM
Top job on the fences.
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 22, 2023, 07:04:12 PM
Not job on the fences.

Not job? ;)

Anyway, fences painted with snakebite leather and skeleton horde contrast paints. Just need to sort the bases out ASAP.


Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Too Bo Coo on January 22, 2023, 09:53:49 PM
Not job? ;)



"Nut"....😉
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 23, 2023, 01:22:05 PM
Anyway....

Fencing completed, further dry brushing then sealed. Tufts add miniNatur and other bits.

Turtleback humvee next.
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 23, 2023, 01:23:21 PM
Front and rear fence pics:
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 24, 2023, 05:21:04 PM
Starting to take shape.

Unpacked some of my scatter scenery and humvees I painted over 10 years ago!: :o :o :o
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: uti long smile on January 24, 2023, 07:38:20 PM
Cracking… a top job :)
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Elk101 on January 24, 2023, 10:52:03 PM
Great to see this back. Your thread was what first brought me to the LAF all those years ago.
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: supervike on January 25, 2023, 12:24:13 AM
Great to see you back at it!!  Will follow along gladly.
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 25, 2023, 01:44:34 PM
Great to see this back. Your thread was what first brought me to the LAF all those years ago.

That's really nice of you to say mate thanks. Lots planned.

The Commander
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 25, 2023, 01:49:18 PM
Great to see you back at it!!  Will follow along gladly.

Plenty coming up to follow. Thanks dude!
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: AKULA on January 25, 2023, 02:09:03 PM
Nice work Mark  8)
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 25, 2023, 02:28:35 PM
Nice work Mark  8)

MATT! Hi mate, hope all's good with you. Cheers mate lots coming
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: AKULA on January 25, 2023, 02:40:50 PM
MATT! Hi mate, hope all's good with you. Cheers mate lots coming

I’m good mate, and yourself?

Looking forward to what is next.


 :)
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on January 26, 2023, 09:42:18 AM
Next up: a cabin in the woods.

Mdf laser cut cabin I bought ages ago for Zonal Alpha as its a bit Eastern European but good for anywhere really.

Zenithal doodads as per usual, then a mix of contrast paint, washes, dry brushing, rattle-can layers just to get the patina right  then hit it with various tufts to give it that lived in look.

Just set up with a few pieces to hand, looks good.

Enjoy

The Commander
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Bullshott on January 27, 2023, 09:48:49 AM
Welcome back to the land of the living dead. I'll be keeping an eye on this thread for terrain ideas.
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: CapnJim on January 28, 2023, 05:08:30 PM
That fencing and the cabin look great.  Should be very versatile, too!  Well done, lad!
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Manchu on January 29, 2023, 10:28:29 PM
Nice work! Who makes the cabin?
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on February 01, 2023, 11:50:54 PM
Nice work! Who makes the cabin?

I can't for the life of me remember.
Title: Re: Urban Zombie board Thread: the infection spreads to Holland!!!
Post by: Commander Vyper on February 22, 2023, 06:11:08 PM
So the horde, a case worth of scenery and a selection of hardened survivors are heading to Holland for a long overdue wargaming weekend.

Battle reports to follow!  :D

Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Pattus Magnus on February 22, 2023, 07:12:52 PM
The models and buildings look excellent! I see some excellent gaming experiences in your future.
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on February 22, 2023, 07:55:34 PM
The models and buildings look excellent! I see some excellent gaming experiences in your future.

Some of those zombies 🧟‍♂️ 🧟‍♀️ 🧟‍♂️ haven't been out of the box for around 10 years! Nice to get them out tbh.
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: CapnJim on February 25, 2023, 02:11:11 AM
Well, they look good.  Have as great time with them this weekend!
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Too Bo Coo on March 22, 2023, 07:55:13 AM
The zeds are really really nice!
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on July 22, 2023, 08:00:28 PM
Yes it's official. We played a bit of zombie action.

Over at my mate's in the South East who supported me throughout the urban zombies gaming project.

Really good to play again, used my new scenery with some of my old and my trust GW battlemap we set up a little table  3x2 (bit smaller than the 6x4 one!) For a bit of rural settlement under attack action.

More later.

But just to say between us... confirmed kills: 64 zeds 1 soldier (Team Alpha).

;)
Title: Re: Urban Zombie board Thread: resurrection 2023!
Post by: Commander Vyper on July 22, 2023, 08:04:33 PM
A few pics....