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Miniatures Adventure => Fantasy Adventures => Topic started by: voltan on July 12, 2020, 10:32:47 PM

Title: (Sort of battle report p.9) Warhammer assorted-ness.
Post by: voltan on July 12, 2020, 10:32:47 PM
The first 3 paint jobs for my repaint and finally get on with it Empire project.

First off someone to lead a unit of greatswords, I've gone for the Carroburg scheme and don't actually own any greatswords, but nevermind.
Next is a warrior priest, on the grounds I like warrior priests, even though I'm building the army for 5th edition and they just count as heroes. Plus I've been reminded I hate painting eyes.
And finally, a battlestandard bearer from Reikland, (or possibly Pottsylvania.) done as a test for a way of painting the armour.
Title: Re: Warhammer Empire characters.
Post by: Shtim on July 12, 2020, 10:55:57 PM
Nice work! Very characterful - especially the priest!
Title: Re: Warhammer Empire characters.
Post by: voltan on July 13, 2020, 11:23:30 AM
Thankyou, I did these around a training course, so I'm hoping to get started on some of the units now.
Title: Re: Warhammer Empire characters.
Post by: Bloggard on July 13, 2020, 02:23:15 PM
nice work on some very characterful figs. Excellent.
Title: Re: Warhammer Empire characters.
Post by: Pinguinbaer on July 14, 2020, 08:06:48 AM
Stunning!  :o
Title: Re: Warhammer Empire characters.
Post by: Swordisdrawn on July 14, 2020, 02:46:19 PM
Superb!
Title: Re: Warhammer Empire characters.
Post by: voltan on July 17, 2020, 11:06:46 PM
Cheers peoples.

Rather than painting like I was supposed to, got a bit distracted and bodged together a detachment of greatswords. Swords mostly from the freeguild sprues with the bodies from the original state troopers sprues, very obviously not meant to go together and needed some filling to fit. Heads are a mix of both.
Title: Re: Warhammer Empire characters. (Now with Greatswords)
Post by: voltan on September 26, 2020, 08:58:23 AM
After a few distractions I've finally got the Carroburg greatswords detachment finished.

Now just a few dozens more things to paint and I'll have an army.
Title: Re: Warhammer Empire characters. (Now with Greatswords)
Post by: OSHIROmodels on September 26, 2020, 09:01:51 AM
Nice  :)

Gotta love the Empire  :D
Title: Re: Warhammer Empire characters. (Now with Greatswords)
Post by: voltan on September 26, 2020, 09:13:01 AM
Yup, have a feeling I'm going to build a block of halberdiers this afternoon while watching the cricket.
Title: Re: Warhammer Empire characters. (Now with Greatswords)
Post by: voltan on November 08, 2020, 08:13:41 PM
With starting a new job and then hurting my back 3 days later my progress may have gone negative speed.
Recently I've managed to get some more painting done, the Knights of the white wolf are the first of my knightly units to be worked on. I'm not adding the wolf cloaks as I don't like how they look, there's also a test horsey to decide if the idea I had works or not, (it's very shiney) I'm undecided how the banner is going to be finished but it won't be left as it is.
Title: Re: Warhammer Empire characters. (Kerniggets of the white wolf in progress)
Post by: Historiker on November 08, 2020, 08:20:46 PM
The horse armor looks a bit like the dragon armor worn by Gary Oldman in Coppola's Dracula!

Really nice seeing another classic square bases project!
Title: Re: Warhammer Empire characters. (Kerniggets of the white wolf in progress)
Post by: OSHIROmodels on November 08, 2020, 08:23:39 PM
Horses armour works really well  :)

How about a simple white hammer motif for the banner?
Title: Re: Warhammer Empire characters. (Kerniggets of the white wolf in progress)
Post by: voltan on November 08, 2020, 09:29:05 PM
Cheers chaps, just have to pain the other seven horses now.

How about a simple white hammer motif for the banner?

Maybe, I'm planning to look through my old transfer sheets and see if anything suitable jumps out.
Title: Re: Warhammer Empire characters. (Kerniggets of the white wolf in progress)
Post by: white knight on November 09, 2020, 08:46:54 AM
I love Empire projects.  8)
[shameless plug]I have some hairy, furry footknights with big hammers in my range that would go well with these[/shameless plug].
Title: Re: Warhammer Empire characters. (Kerniggets of the white wolf in progress)
Post by: voltan on November 09, 2020, 10:04:34 AM
*Third times a charm trying to post*

I've been looking at your dwarves as possible additions.  ;)
Title: Re: Warhammer Empire characters. (Kerniggets of the white wolf in progress)
Post by: white knight on November 16, 2020, 02:00:09 PM
Nono, you don't want the dwarfs now that they belong to uncle Peter. The humans are what you need.  ;) lol
Title: Re: Warhammer Empire characters. (Kerniggets of the white wolf in progress)
Post by: voltan on November 17, 2020, 06:48:30 PM
What I really need are some Imperial ogres  ;)

Anyway, the knights of the white wolf are finished, only needed 6 for the army but it seemed simpler to do them all at once. Also had forgotten how badly these figures are for ranking up, may need to try and bend the legs at some point to improve this.
Title: Re: Warhammer Empire characters. (Steam tank WIP)
Post by: voltan on December 07, 2020, 10:55:15 PM
In a fit of mild insanity I decided to break apart and strip my old metal steam tank so that I could build it properly this time; that was a bad decision, it's horrible to put together :'( lots of tears and greenstuff for this one, seriously buy the plastic kit, the nostalgia is not worth it.

Anyhow, I'm aiming for a fairly blinged up paint scheme though I'll be giving it a nuln oil coat to bring it back down a bit, then will probably decide to drybrush it back up again, such is life. And of course this is not part of the army I'm supposedly working towards.
Title: Re: Warhammer Empire characters. (Steam tank WIP P2)
Post by: voltan on December 12, 2020, 08:43:30 PM
And the finished steam tank before varnishing and maybe a base, undecided on this point. I really need to start building halberdiers now.
Title: Re: (Finished Steam tank P2)Warhammer Empire characters.
Post by: voltan on December 23, 2020, 12:35:21 PM
Did a quick paintjob on a wizard to try and get myself back in the swing of it. Colour scheme seems to be somewhere between Gandalf and Magical Trevor.
Title: Re: (It's a wizard P2)Warhammer Empire characters.
Post by: voltan on December 31, 2020, 10:31:47 PM
I bought myself the Imperial-ish ogres from Knightmare miniatures and now I'm only 3 figures away from a unit.
Next on the list is one of the part done rank and file units that are sat staring at me with their accusing eyes.
Title: Re: (Last figures of the year- Imperial Ogres P2)Warhammer Empire characters.
Post by: voltan on July 14, 2022, 09:50:01 PM
It's been a while.

So something trigged my low attention span and I decided to finally start painting the Bretonnians I got 25 odd years ago and as everything does, it started by buying some new figures. I've always liked the idea of foot knights since the 4th edition get you by list had them in, in my mind I see them as Knight errants who can't yet afford a horse or have misplaced them, they're also a good way to start off painting heraldic fields as they tend towards simple. I've also been trying out contrast paints as an easier way to paint the heraldry, some of it's good, some of it's so so, it'll be an extra tool in the kit and will just take getting used to alongside some more traditional painting.

So after an easier start I jumped into a more complicated questing knight for the army general and an unladylike lady chucker of magic about, because it was the next figure I found.

And finally to drag this back to the original topic there's the test pieces for an Altdorf halberdiers tribute act.
Title: Re: (Bretonnians and some Altdorf chaps P2)Warhammer Empire characters.
Post by: Pattus Magnus on July 14, 2022, 10:07:14 PM
Very nice job on those, especially the Bretonnian characters.
Title: Re: (Bretonnians and some Altdorf chaps P2)Warhammer Empire characters.
Post by: voltan on July 15, 2022, 10:44:55 AM
Cheers, I wasn't sure if the diamond pattern was going to work but it seems to have turned out all right, if you don't look to close. :)
Title: Re: (Bretonnians and some Altdorf chaps P2)Warhammer Empire characters.
Post by: OSHIROmodels on July 15, 2022, 12:10:48 PM
Looking good  :)
Title: Re: (Bretonnians and some Altdorf chaps P2)Warhammer Empire characters.
Post by: voltan on August 28, 2022, 07:04:38 PM
It's taken a while to get something else done apparently.

So anyway, here we have the start of my grand battery, just another two great cannon, a mortar and a hellblaster to go.

Oh and I'm halfway through the first regiment of halberdiers and one of their detachments is done.
Title: Re: (Great cannon and some Altdorf chaps P2)Warhammer Empire characters.
Post by: sir_shvantselot on August 28, 2022, 10:15:38 PM
Good progress.
Title: Re: (Great cannon and some Altdorf chaps P2)Warhammer Empire characters.
Post by: voltan on August 29, 2022, 03:10:02 PM
Cheers, I'm trying to get back into the habit of painting a little bit every day, but so many distractions.
Title: Re: (Great cannon and some Altdorf chaps P2)Warhammer Empire characters.
Post by: OSHIROmodels on August 29, 2022, 03:26:11 PM
Nice  :)
Title: Re: (Great cannon and some Altdorf chaps P2)Warhammer Empire characters.
Post by: voltan on September 17, 2022, 08:31:51 PM
Kinda bought a castle the other week. It's the Renedra small castle with a few extra bits to hopefully make some of the converting easier (though I did forget to order the movement trays I wanted)

Stealing mercilessly Being heavily inspired by jon_1066's build https://leadadventureforum.com/index.php?topic=91272.0 there's going to be very little built as it should be. Ok  I have started with a standard tower and wall section just to get an idea of how the parts go together, (so many, many gaps) but the tower is only two floors high like jon_1066's, it would have been to overpowering otherwise so I'm especially grateful he did his first.

Future plans are limited to low gatehouse (stolen idea again) octagonal tower (seeing the pattern yet :P) and after that winging it madly hoping for the best. My kit is intended more a town wall based in the empire somewhere rather than a castle, but if I end up being able to form a castle, that'll be a nice bonus.

Now for the real start to the barmeyness;  it seemed that an Empire town would need somewhere more than the tops of towers for their artillery so stealing mercilessly from Henry VIII being inspired by the Henrician gun forts I've started a wall section with an artillery platform, though figuring out how to get the crenellations to fit is going to be fun. I've an idea for another platform that will use wall sections rather than parts from the tower like this one did.
Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: voltan on October 02, 2022, 06:24:45 PM
Went a bit old school with a small unit of foot reiksguard, bases like usual are waiting till after varnishing.

Also a bit more castling happened, so slowly but surely it's getting done.

Edit: dammit, just noticed I've not painted the leaders crown thing.
Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: jon_1066 on October 02, 2022, 09:25:25 PM
Looking great!  That artillery platform is the schnizzle.  I will follow with interest.  I really enjoyed converting the kit.  The main problem I ran into was a shortage of crenelations.  Perhaps for the platform some kind of gun ports would be better than trying to fit the crenelations to that shape.
Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: voltan on October 03, 2022, 03:41:59 PM
Cheers, it may be slow progress as my attention span wanders.

I did order some extra crenelations with the kit but have realised it wasn't enough, I was going to remove every other merlon to give wider gaps but I've been putting it off as I can't think of a way to get them to fit the curve, or rather can't think of a practical way yet. Hopefully something will suggest itself before I finish the other platform I've planned, though that one may end up being angular instead of curved for sanity's sake. ;D
Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: Major_Gilbear on October 06, 2022, 02:42:11 PM
Lovely stuff Voltan - always nice to see classic WHFB figs all painted up!

Your castle is coming along nicely too, and is already looking very impressive. It occurred to me that another (perhaps additional?) option to set artillery upon the castle would be to create some form of timber gallery that sits at and over the battlements, with wooden shutters over smallish openings along the structure's length that can be lifted up to fire the cannons out of (think of galleries of cannon on old ships for an idea of what I'm trying to explain). Whilst it might not be strictly historically accurate to have cannons mounted like that (I think...?), it is certainly well within what would seem reasonable for the setting, and smaller versions of these timber galleries for archers/crossbowmen were indeed a real feature on several real-world castles. I wouldn't do this on all walls, of course, but I think it'd be a great feature to have on one or two walls, and it would be quite practical from a gaming perspective too. It'd also save you messing about with the spacing of the crenellations too. :)
Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: voltan on October 06, 2022, 03:01:31 PM
Thanks, I have been considering building some hoardings for the walls, but I'm undecided on wether they'd fit the look I'm going for, but then again when's that ever stopped anyone  :D. Though using them for artillery is an interesting idea I can't get the thought out of my head that the weight of the cannon would mean you're just dropping it through the floor onto the enemy instead of firing, unless that's considered a viable tactic.

The other problem is I've been reading about the Tudor navy recently so might, get distracted building a ship, the Emmanuelle rose maybe.

Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: OSHIROmodels on October 06, 2022, 03:39:25 PM
Looking promising  :)
Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: Major_Gilbear on October 06, 2022, 03:50:59 PM
[...] I can't get the thought out of my head that the weight of the cannon would mean you're just dropping it through the floor onto the enemy instead of firing, unless that's considered a viable tactic.

Yes, the thought occurred to me too, although I feel that makes it *more* Warhammer!  lol  I also wondered about how the cannons would get up there, but I suppose ramps and cranes are both possible answers, as well as magic? ;)

Another solution might be to make a second wall with a wider set just above battlements level (like an inverted "L") that you can place so that it extends the regular battlements make them deep enough to put artillery upon? You'd be back into cannons firing past the crenellations again though, but it would be practical and removable from a gaming perspective. Maybe the whole thing could be combined with the timber hoarding approach as well, so that the hoarding is on a stone platform set inside the castle, and is placed against/onto the wall of your choice.

Incidentally, I have assumed that the castle would be at least somewhat modular and that you planned to play games on it (because that's what I'd do), but my apologies for all the suggestions if this is intended to be a fixed-layout terrain piece that's more for scenic use.
Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: v_lazy_dragon on October 06, 2022, 03:54:05 PM
No idea with respect to hoardings' but given that cannons were used on ships, without falling through the deck, I think that gives you a 'good enough for a fantasy setting' answer ;-)

If you wanted an excuse for smaller guns, in the line of Bronzino's Galloper Guns, that's also another way to make hoardings work...
Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: voltan on October 06, 2022, 05:44:19 PM
Incidentally, I have assumed that the castle would be at least somewhat modular and that you planned to play games on it (because that's what I'd do)

Oh yeah, it's always been the plan to build it for gaming, the idea is to have it more as a city wall set up with the option for a castle setup if I don't run out of parts.

, I think that gives you a 'good enough for a fantasy setting' answer ;-)

I'm always happy to use Xena's ;) 'A wizard did it' defence.
Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: FramFramson on October 06, 2022, 07:28:11 PM
For the record, I like the semi-circular gun platform over any possible octohedral one.  lol :D
Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: voltan on October 08, 2022, 08:43:16 PM
Alrighty, here's a bit more work/rough draft of the platforms walling. Deciding how to shape the gaps, will have a think about it.
Title: Re: (Castle-ish P3)Warhammer Empire army.
Post by: voltan on November 13, 2022, 06:41:52 PM
I'm sure when I restarted into Fantasy I was supposed to be painting Brettonians, ah well, here's the start of a small Halfling army.
First up is some converted crazed cooks, the only things posted so far and a group shot of what is built so far, there's a small pile of mantic stuff still to work through and I've had an idea for a scratch built treeman depending on if I distract myself.

As an aside I think this is the first time I've used figures from 5 companies in one shot.

As another aside, the castle's slowely progressing but nothing worth taking photos of at the moment.
Title: Re: (The Halflings are coming P3)Warhammer Empire army.
Post by: tikitang on November 13, 2022, 11:03:27 PM
Quote from: voltan
(https://leadadventureforum.com/index.php?action=dlattach;topic=125729.0;attach=136010;image)

I have to admit, when I first saw this picture I assumed this was some kind of "drunken knight" unit!  lol


Title: Re: (The Halflings are coming P3)Warhammer Empire army.
Post by: voltan on November 14, 2022, 04:31:39 PM
Let's not go to Camelot, tis a silly place.  ;D
Title: Re: (The Halflings are coming P3)Warhammer Empire army.
Post by: voltan on January 02, 2023, 06:51:20 PM
So despite my plan to work on the castle over xmas weekend being ruined by the being ill and sleeping for most of it instead....
I've managed to make some progress, the octagonal tower now has a roof/platform and the crenelations have been roughly added and I've managed to knock a gatehouse together, the passageway and door is so there's something to see through the portcullis, even though it probably won't be visible, I'll know. Also I had to take the photo of it like that as I forgot to take one before gluing the levels together.

The castle now has two wall sections and three towers, not sure this is progressing to any sort of plan.
Title: Re: (The Halflings are coming P3)Warhammer Empire army.
Post by: Golgotha on January 02, 2023, 09:41:43 PM
Loving the look of the castle very keen to see more.
Title: Re: (The Halflings are coming P3)Warhammer Empire army.
Post by: voltan on January 03, 2023, 01:12:49 PM
Yeah it's slow progress, the main problem is stopping myself going too wild with plans and distracting myself from just building the parts. :)
Title: Re: (The Halflings are coming P3)Warhammer Empire army.
Post by: jon_1066 on January 03, 2023, 04:24:18 PM
Looking great.

If you are planning on cutting a lot of the same angle I found making up a jig out of wood was really handy.  Alternatively you can get a mitre box for set angles.  Closer cuts just minimises the amount of gap filling later!
Title: Re: (The Halflings are coming P3)Warhammer Empire army.
Post by: voltan on January 03, 2023, 04:40:18 PM
Cheers, I might need to make a jig later for some of the wall sections, though it's subject to remembering or not.  ;D

I do have a cheap mitre box that provides lovely straight cuts (used to get the crenelations into sections), but only if you cut across the gap at an angle, it came free with a hacksaw.
Title: Re: (The Halflings are coming P3)Warhammer Empire army.
Post by: voltan on January 29, 2023, 03:56:12 PM
Kinda cycled back to what I started on a while ago and more importantly I've actually finished a unit of Kerniggets of the realm, only 6 but they can form a lance and that'll do for now. I also made a custom movement tray and still need to make another for a unit of ten which can be used for an expanded knight of the realm unit or the questing knight battering ram that's still to paint.

Also after taking advantage of Nick's sale there's a quickly built and painted evil Chloe the necromancer.
Title: Re: (Knights of the realm P4) Warhammer Empire army.
Post by: Pattus Magnus on January 29, 2023, 04:47:17 PM
Those look excellent! That generation of Bretonnian figures was my favorite and you did a great job on them.

I find the notion of a necromancer named Chloe hilarious! But then, why not?
Title: Re: (Knights of the realm P4) Warhammer Empire army.
Post by: voltan on January 29, 2023, 05:43:50 PM
Cheers, I've had those figures stashed since they first came out, so rather quick work for me.  ;D
Title: Re: (Knights of the realm P4) Warhammer Empire army.
Post by: voltan on February 06, 2023, 06:41:45 PM
Finished up some more foot knights using the Fireforge something or other set.

First up the unit with shields finished and then half the two hander unit, the rest are built and undercoated just having a break from creating unique colour combinations. This leaves me with a spare frame from the box but I can't face adding anymore to these units.

Can't remember if I said earlier but I'm considering these to be units of knights errant who either can't afford horses yet or have been made to walk to teach them some patience.
Title: Re: (Knights of the realm P4) Warhammer Empire army.
Post by: voltan on February 19, 2023, 06:59:35 PM
In some sort of demented tribute to the BSC I've started on something that could have been entered in a different year.

Finally getting round to building a small river, only three sections 8" each, and of course it needs a bridge. I've gone for a early medieval/Romanesque style so there'll be nothing to stop anyone falling off the sides. The water needs a few of the gaps repainting and a bit of blending between colours done but that's basically how it's going to stay.

Edit: I've just realised that people used to throw votive offerings off bridges so it could fit in this years theme.
Title: Re: (Bridge of doom WIP P4) Warhammer assorted-ness.
Post by: jon_1066 on February 20, 2023, 10:27:11 AM
Great work on the construction but for me that is very bright blue.  I would be tempted to give it a green wash to subdue it a bit.  Most rivers are silty and gungy as anything with weed and various things floating about giving a slightly dirtier look to the water.
Title: Re: (Bridge of doom WIP P4) Warhammer assorted-ness.
Post by: voltan on February 20, 2023, 03:53:25 PM
Cheers and, Yeah, when I grabbed the pot I thought it was going to be darker, for some reason I thought it was the old marine dark blue that I've never found a good replacement for, I have been considering putting a wash over it all to try and tie it all together but couldn't decide which to use, I think I'll have to experiment with one of the straight sections I made.
Title: Re: (Bridge of doom WIP P4) Warhammer assorted-ness.
Post by: voltan on February 26, 2023, 04:00:14 PM
Well, I'm not entirely happy with them but they're done and more importantly I got to try out a couple of new techniques that I can do better in the future.
Title: Re: (Bridge of doom WIP P4) Warhammer assorted-ness.
Post by: OSHIROmodels on February 26, 2023, 04:03:21 PM
Works well  :)
Title: Re: (Bridge of doom WIP P4) Warhammer assorted-ness.
Post by: voltan on March 19, 2023, 07:39:33 PM
Slight delay in replying, but cheers. ;D

Anyhow, my order from Northstar arrived yesterday so today I quickly threw together 3 ogres to make a legal unit (when added to the 2 ogres from Knightmare) and chucked some paint at them. There's the usual mild insanity of a wargames atlantic sprue, with some arm combinations labeled and some not, the sword combination needed the right arm shortened by 3mm or so  and angled to make it fit. Apart from some minor gripes it's a pretty good kit, just have to figure out what to do with the other 6 of them now, do I want a second unit armed differently or a massive unit with a rank bonus!!!!

Also I finished painting the greenskins from that magazine whatever it's called, I forgot already. Had the idea he'd be good as a black orc boss and so tried to get a darker skin colour.
Title: Re: (Ogres and Orcs, oh my. P4) Warhammer assorted-ness.
Post by: Major_Gilbear on March 19, 2023, 08:40:57 PM
Good progress, well done!

The ogres look good too. :) Monstrous infantry are hard to use well; so multiple units of one rank usually gives you the best chance of feeling they contributed usefully by the end of the game! ;)

For weapons, you can just go "rule of cool" and give them whatever you like! You can even do a mixed unit, and just inform your opponent what you've equipped them with too. Considering these plastic ogres are relatively cheap (at least, compared to buying them all in metal during 4th/5th edition), you might perhaps get a second box and do a unit of each type!
Title: Re: (Ogres and Orcs, oh my. P4) Warhammer assorted-ness.
Post by: sir_shvantselot on March 19, 2023, 08:54:02 PM
Those ogres look cool modes and well painted!
Title: Re: (Ogres and Orcs, oh my. P4) Warhammer assorted-ness.
Post by: Little Odo on March 20, 2023, 01:53:01 PM
Yep, those ogres do look pretty cool
Title: Re: (Ogres and Orcs, oh my. P4) Warhammer assorted-ness.
Post by: voltan on March 20, 2023, 09:15:57 PM
Thanks chaps, I'm sure I'll get distracted before deciding what to  do with the ogres.  :D
Title: Re: (Ogres and Orcs, oh my. P4) Warhammer assorted-ness.
Post by: voltan on April 08, 2023, 08:18:00 PM
Yeah distracted, got a mantic mystery box and ordered some extra sprues to make an Orc cannon, a brain itch that had to be scratched. I have decided that I hate those orc figures and am very glad they're finished so I won't have to paint them again.

After this I should swing back to the empire and undead armies, a conscious decision to focus and not just keep doing things at random, I'm wasting more time planning armies and looking for the stuff I need for them instead of getting something finished.
Title: Re: (Orc cannon. P5) Warhammer assorted-ness.
Post by: voltan on April 15, 2023, 08:17:39 PM
Another quick paint job done for no reason other than I found the blister while looking for something else.

I present Father Hackett, warrior priest.

Do warrior priests get the title of father/Brother or anything like that I couldn't find a reference either way so just went with it.
Also I was experminting with the flesh colouring, not sure how well it's worked.
Title: Re: (Warrior priest, again. P5) Warhammer assorted-ness.
Post by: OSHIROmodels on April 15, 2023, 09:14:56 PM
Looks good  :)
Title: Re: (Warrior priest, again. P5) Warhammer assorted-ness.
Post by: Pattus Magnus on April 15, 2023, 09:30:25 PM
I agree. As far as the skin tone goes, it looks fine to me as it is. If you wanted to spend some more time on the figure you could try adding highlights on select areas (nose, brow line, upper cheeks, etc).
Title: Re: (Warrior priest, again. P5) Warhammer assorted-ness.
Post by: voltan on April 16, 2023, 08:53:28 AM
Thanks,

the skintone has washed out a bit in the picture, still trying to figure out the bloody camera, I was mixing contrast paints to try and create a more tanned tone to the flesh, anyway it's good enough for the two foot viewing rule which is good enough for me. :)
Title: Re: (Warrior priest, again. P5) Warhammer assorted-ness.
Post by: voltan on April 30, 2023, 06:44:28 PM
Not managed much recently but I did manage to add another ogre for the Reikland forces, oh and a unit of five with additional hand weapons from Altdorf.

Also I may have accidentally started a force of Lizardmen, or just bought a box of saurus to paint, we'll see.
Title: Re: (More ogres. P5) Warhammer assorted-ness.
Post by: voltan on July 10, 2023, 07:42:31 PM
Yay, more castle based things. Finally started making another bastion wall section, this one a bit more modern  ???, again no real plan just making it up as I go along.
Then a few dismounted pistioliers for a game idea that may or may not work.

And finally it's a dinosaur! Crew coming when someone can be bothered to finish painting them.
Title: Re: (Walls, people and dinosaurs. P5) Warhammer assorted-ness.
Post by: OSHIROmodels on July 10, 2023, 07:57:12 PM
Great stuff  :)
Title: Re: (Walls, people and dinosaurs. P5) Warhammer assorted-ness.
Post by: voltan on July 10, 2023, 09:01:19 PM
Thanks, can't believe it took me over two months just to get that done, I need to try and focus on one project a bit, try and get more productive.
Title: Re: (Walls, people and dinosaurs. P5) Warhammer assorted-ness.
Post by: beefcake on July 10, 2023, 09:15:54 PM
Cool. Love the dinosaur. The painting on the top looks really nice.
Title: Re: (Walls, people and dinosaurs. P5) Warhammer assorted-ness.
Post by: voltan on July 10, 2023, 09:37:05 PM
Can't claim too much credit for that, it's sculpted into the model, I just filled it with nihilakh oxide. ;)
Title: Re: (Walls, people and dinosaurs. P5) Warhammer assorted-ness.
Post by: beefcake on July 10, 2023, 09:57:38 PM
I assumed that, but the colour you have used works well. Gives it a mystical look :)
Title: Re: (Walls, people and dinosaurs. P5) Warhammer assorted-ness.
Post by: AKULA on July 10, 2023, 10:36:22 PM
Nice work mate - particularly like the Dino  :)
Title: Re: (Walls, people and dinosaurs. P5) Warhammer assorted-ness.
Post by: voltan on July 11, 2023, 08:15:33 AM
I assumed that, but the colour you have used works well. Gives it a mystical look :)

yeah it turned out rather well considering I only did it to hide the bits the contrast paint hadn't filled properly.

Nice work mate - particularly like the Dino  :)

Thanks, it is the best of the kits for the lizardmen and does give you the excuse to hum the Jurassic park theme.
Title: Re: (Walls, people and dinosaurs. P5) Warhammer assorted-ness.
Post by: voltan on July 15, 2023, 03:02:12 PM
Got the crew added finally and the first of the cold one riders, bit of a test piece and I just the mould line on the head, which you can't see in real life.
Title: Re: (Walls, people and dinosaurs. P5) Warhammer assorted-ness.
Post by: voltan on July 30, 2023, 05:16:53 PM
Continuing my inability to stay focused, I present some reasonably hygienic hobbits, I mean halflings.

A unit of battle ram riders (mantic on fireforge rams) and half of a pantry guard (all from Midlam).

The ram riders were an interesting conversion job as I didn't realise at first that the mantic riders had different amounts of saddle attached to them, an utter pain in the arse to sort out, but I think it worked.
Title: Re: (Hygenic halflings. p6) Warhammer assorted-ness.
Post by: voltan on August 06, 2023, 08:20:26 AM
The Halflings now have a leader, not armed with anything but he looked so characterful just had to get him.
And I've got the rest of the pantry guard finished, so it'll be a quick varnishing session and just the bases to do, then I can start building the next unit, with a converted command group, coz the mantic figures don't come with one.
Title: Re: (Hygenic halflings. p6) Warhammer assorted-ness.
Post by: OSHIROmodels on August 06, 2023, 09:12:05 AM
Brill  :)
Title: Re: (Hygenic halflings. p6) Warhammer assorted-ness.
Post by: fred on August 06, 2023, 09:25:24 AM
Those are very cool. Love the optimism of the tea-pot helmet!

What kit do the fire forge rams come from - they are very nice models?
Title: Re: (Hygenic halflings. p6) Warhammer assorted-ness.
Post by: voltan on August 06, 2023, 09:33:19 AM
Cheers.

The rams are from the dwarf cavalry set, Rambukk raiders.

And looking up the name of that set has given me an idea, wonder where I put the box.
Title: Re: (Hygenic halflings. p6) Warhammer assorted-ness.
Post by: fred on August 06, 2023, 09:39:32 AM
Ta
Title: Re: (Hygenic halflings. p6) Warhammer assorted-ness.
Post by: Grumpy Gnome on August 06, 2023, 11:26:59 AM
Great work throughout your thread. I particularly like the more muted palette on the Lizardmen.
Title: Re: (Hygenic halflings. p6) Warhammer assorted-ness.
Post by: voltan on August 06, 2023, 01:15:59 PM
Thanks, not the scheme I was originally intending, but I changed my mind at the last minute and it seems to have worked out. I do that a lot.  :)
Title: Re: (Hygenic halflings. p6) Warhammer assorted-ness.
Post by: voltan on August 19, 2023, 04:17:25 PM
So I've thought a bout doing a Dwarf army using the oathmark kits, but, the kits don't have the options for crossbows or handguns.
Getting a sprue off the auction site of many things I thought I'd try some conversions with some bits I had stashed for who knows what, though I'm unsure how well it's worked, not just from the fact I did the chainmail shoulders in the wrong direction, need more practice or just to pay attention. What do people think has it worked or not?
Title: Re: (Oathmark dwarf conversions. p6) Warhammer assorted-ness.
Post by: FreakyFenton on August 19, 2023, 04:25:54 PM
I think you did the classic "mistake" of making your sculpted chainmail look better than the chainmail on the base model. I think the figures look great. I wouldn't care too much what others say and if you like them, use them.  :)
Title: Re: (Oathmark dwarf conversions. p6) Warhammer assorted-ness.
Post by: voltan on August 20, 2023, 06:49:20 AM
I'm really undecided on it at the moment, might have to paint them up before making a decision, going on the theory that if it's too depressing painting two an entire army's never going to happen. :P
Title: Re: (Oathmark dwarf conversions. p6) Warhammer assorted-ness.
Post by: Ultravanillasmurf on August 20, 2023, 07:46:54 AM
Nice work, and the chain mail will look good when painted.

The photographs are at a much higher magnification than most people can see directly.

It might be useful to examine how chain mail is constructed, and how the original figure's mail is represented.

The figure's body armour is in definite rows, and that might translate to the shoulder pieces having a definite regular arcs (distorted by arm position).

Saying that, most chain mail does end up looking rather random.
Title: Re: (Oathmark dwarf conversions. p6) Warhammer assorted-ness.
Post by: voltan on August 20, 2023, 09:14:43 AM
I did my rows horizontally when I did them, I'm sur eit would have been less messy if it had been done vertically, saying that I may just try a few different ways and see what looks best.
Title: Re: (Oathmark dwarf conversions. p6) Warhammer assorted-ness.
Post by: voltan on August 20, 2023, 05:12:03 PM
Yeah, I think I can tolerate this. Might be making an order with Nick later.
Title: Re: (Oathmark dwarf conversions. p6) Warhammer assorted-ness.
Post by: Ultravanillasmurf on August 21, 2023, 08:13:44 PM
Excellent.
Title: Re: (Oathmark dwarf conversions. p6) Warhammer assorted-ness.
Post by: Luigi on August 21, 2023, 08:48:48 PM
Those are some nice looking conversions!
The guy with the blunderbuss looks particularly miffed.

where are the arms from? Are they from the Empire free company ?
Title: Re: (Oathmark dwarf conversions. p6) Warhammer assorted-ness.
Post by: voltan on August 22, 2023, 04:01:05 PM
Thanks.

where are the arms from? Are they from the Empire free company ?

Points to Luigi, yup, I had them spare and wondered if they'd fit, they don't, but with a bit of work and covering up gaps with greenstuff it turns out ok.
Title: Re: (Oathmark dwarf conversions. p6) Warhammer assorted-ness.
Post by: voltan on September 24, 2023, 05:49:21 PM
Peasants, there as a speed bump, or just because I can. Part of the clear the desk before building some more stuff project, this has a 50/50 chance of working as intended.

Might have to find a couple more figures to add to the unit to stop the ocd kicking in. Bases will be done later, along with the home made movement tray.
Title: Re: (Peasants are revlolting p.7) Warhammer assorted-ness.
Post by: Pattus Magnus on September 25, 2023, 12:41:20 AM
Great work on those! I always enjoy seeing some rabble in wargames armies. Somebody needs to shine the armour and polish the spears of the aristocratic glory hounds, after all.
Title: Re: (Peasants are revlolting p.7) Warhammer assorted-ness.
Post by: voltan on September 25, 2023, 05:43:21 PM
Thanks, it might be a bit bizarre but my favorite bit of these is how the flames on the torches turned out, think it was the first time I've used that orange wash in about twenty years.
Title: Re: (Peasants are revlolting p.7) Warhammer assorted-ness.
Post by: Pattus Magnus on September 25, 2023, 09:00:39 PM
There’s nothing bizarre about that, it’s always fun when a new technique on a figure works out!
Title: Re: (Peasants are revlolting p.7) Warhammer assorted-ness.
Post by: voltan on October 18, 2023, 06:21:44 PM
With the large amount of troops from Altdorf in this army the city have sent someone to lead their forges, I present Graf Schwarzkuchen.
Title: Re: (Man on horsie p.7) Warhammer assorted-ness.
Post by: Luigi on October 18, 2023, 06:35:45 PM
A great name for a striking model. The blue and red contrast it truly is a classic.
Title: Re: (Man on horsie p.7) Warhammer assorted-ness.
Post by: voltan on October 19, 2023, 04:16:17 PM
Thanks, he only got painted as I found him looking for something else and thought he'd fit for the Altdorf contingent.
Title: Re: (Man on horsie p.7) Warhammer assorted-ness.
Post by: voltan on November 04, 2023, 08:11:56 PM
Found an undead chariot, built an undead chariot, painted an undead chariot, was so pleased I also painted some more skeletons that had been undercoated about a decade a go, also one new one from a wargames atlantic sprue that I got as a tester.

Dammit, just realised I've got 54 zombies to build and paint now.
Title: Re: (Skeletons p.7) Warhammer assorted-ness.
Post by: Pattus Magnus on November 04, 2023, 09:25:53 PM
Nice work! I don’t know which version of (GW?) skeletons those are, but they have that oldhammer charm.
Title: Re: (Skeletons p.7) Warhammer assorted-ness.
Post by: OSHIROmodels on November 04, 2023, 09:46:35 PM
Brill  :)
Title: Re: (Skeletons p.7) Warhammer assorted-ness.
Post by: beefcake on November 05, 2023, 04:03:30 AM
Very nice.
Those must be super easy to paint.
Title: Re: (Skeletons p.7) Warhammer assorted-ness.
Post by: voltan on November 05, 2023, 11:46:58 AM
Cheers all, also got a load of foundry skellies on the way now.

Nice work! I don’t know which version of (GW?) skeletons those are, but they have that oldhammer charm.

Chariot's the original citadel plastic with an WA archer to make up the crew, the spearmen are a those easy build ones they sold as pocket money sets with one original and the goat headed one is another WA, the archers are from the tomb kings box.

Those must be super easy to paint.

Very, basic recipe is spray them white and then add woodstain. Still took me for ever though. :P
Title: Re: (Skeletons p.7) Warhammer assorted-ness.
Post by: Luigi on November 05, 2023, 01:22:58 PM
the archers are from the tomb kings box.

I never realized how very NON tomb king  the tomb king skeletons looked, also those quivers look like they were a pain to attach.

You did them a great service though and they're looking really nice.
Title: Re: (Skeletons p.7) Warhammer assorted-ness.
Post by: voltan on November 05, 2023, 01:36:18 PM
Yeah it's mostly the extras that made them tomb kings, luckily there was enough plain skulls in the box and i didn't need spearmen.

also those quivers look like they were a pain to attach.

Not so bad as long as you remember to add them before the arms. i think anyway, it was a long time ago they got built.
Title: Re: (Skeletons p.7) Warhammer assorted-ness.
Post by: voltan on November 18, 2023, 07:34:06 PM
Seem to be on an undead kick at the moment.
Here we have the zombie trolls from Fenris games, undecided if I should throw a bit of bllod for the blood god at them, how much do zombies bleed anyway?
Title: Re: (Fenris zombie trolls p.8) Warhammer assorted-ness.
Post by: jon_1066 on November 19, 2023, 10:12:19 AM
I’d say they are well beyond the bleeding stage!  Looking good
Title: Re: (Fenris zombie trolls p.8) Warhammer assorted-ness.
Post by: voltan on November 19, 2023, 11:07:24 AM
Thanks, yeah I decided against it and they're in the process of varnishing at the mo.
Title: Re: (Fenris zombie trolls p.8) Warhammer assorted-ness.
Post by: voltan on December 09, 2023, 07:41:22 PM
I decided the dwarves needed some artillery and for that they need a crew, they'll be dwarving a catapult when I find the bloody thing.
There's also a musician for a halfling regiment and some random hand gunners for the Empire made with a few bits that were hanging about.

I've also learnt I hate sculpting hands.
Title: Re: (Oathmark Dwarf artillery crew p.8) Warhammer assorted-ness.
Post by: voltan on December 19, 2023, 05:59:25 PM
Well, found the catapult so got it and the crew painted up. If I can gather enough enthusiasm I'm going to try building a regiment of Dwarves.
Title: Re: (Dwarven catapult p.8) Warhammer assorted-ness.
Post by: Pattus Magnus on December 19, 2023, 06:54:43 PM
That worked well, the crew conversions look great! The guy lugging the rock does seem to be straining a bit. An occupational safety complaint may be on the horizon…
Title: Re: (Dwarven catapult p.8) Warhammer assorted-ness.
Post by: voltan on December 19, 2023, 07:06:36 PM
Thanks, I had tried to get the right body to use to give him that sort of look.

An occupational safety complaint may be on the horizon…

As long as it's not Elf and safety. :D
Title: Re: (Dwarven catapult p.8) Warhammer assorted-ness.
Post by: voltan on December 28, 2023, 06:24:46 PM
After many moons I've finally got round to finishing the second detachment for the Altdorf halberdiers, been on a bit of a Empire kick this week and undercoated a couple more regiments which will probably get ignored for a few months now.
Might have to get organised and do a group shot of the full Altdorf contingent.
Title: Re: (Altdorf swordsmen p.8) Warhammer assorted-ness.
Post by: Pattus Magnus on December 28, 2023, 08:14:38 PM
Excellent job! I am not very familiar with the Empire city states and their liveries, but the early renaissance fantasy vibe certainly looks sharp!
Title: Re: (Altdorf swordsmen p.8) Warhammer assorted-ness.
Post by: voltan on December 29, 2023, 03:43:13 PM
Thanks, it is the look of an empire army on display that gets people interested.
Title: Re: (Altdorf swordsmen p.8) Warhammer assorted-ness.
Post by: voltan on December 31, 2023, 06:51:57 PM
Ran a solo game to help remind myself how the game works and just because I could. No attempt to balance the forces and cowboyed the magic to save on thinking.

Evil Chloe won the roll and her army slowly shuffled forwards, fire from the crossbows managed to take out one of the white wolves (this is why you should always wear a helmet when riding). Father Hacketts force did much the same apart from the white wolves who charged straight into one of the skelly units, the handgunners took aim at the chariot and managed to shoot the ground instead. The undead left crashed into the Imperial right destroying it utterly and chasing the remains off the edge. About this point Chloe forgot how magic worked and the Halberdiers managed to charge her bodyguard as the white wolves continued to whittle down the unit they were facing.
Title: Re: (Altdorf swordsmen p.8) Warhammer assorted-ness.
Post by: voltan on December 31, 2023, 06:59:55 PM
The returned chariot then charged into the rear of the Halberdiers, failing to do much as it did, and with no skeletons to hide behind Chloe had to accept the Fathers challenge. As the leaders started fighting the white wolves finished off the unit in front of them and then tried to charge the crossbow unit, but failed their fear test and did nothing (the only failed test all game.). The final act of the battle was the fight between Chloe and Father Hackett, a flurry of blows knocked Chloe to the ground and the rest of her army collapsed. Somehow the Empire had won.