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Miniatures Adventure => Future Wars => Topic started by: D. Brownie on August 08, 2020, 09:30:09 AM

Title: Finding simple STAR WARS rules
Post by: D. Brownie on August 08, 2020, 09:30:09 AM
Hi guys,
it's a lot of time I'm disappeared from the Forum, and this is anyway my 1st post in this section since this is not my primary area of interest, but... I wanted some Star Wars fun and so I've decided to use (sorry for this) some old Micro machines models.
I've found 3 possible set of rules... If you have more suggestion, please said to me ;)
-Just played a Solo (not only Ian) game of Blasters and Bulkheads 2nd ed. A simple shootout In a Tatooine/Arabian setting:
Luke and Leia Skywalker, Ian Solo and Chewbacca vs
Darth Vader, Boba Fett and 2 groups of 10 henchmen: imperial Kommandos and Stormtroopers.
It was a 2 player game played properly alone and so I tried not to think so much tactically to avoid preferences.
As I noticed in Dungeon Delves the game in itself seems not bad but it's very static.
In 6 turns were killed the 10 stormtroopers, 3 Kommandos and 1 (miracle!) wound for Boba Fett.
So firstly I noticed that henchmen, even if in the spirit of the setting, went straightforwad without using many covers were so much weaker than normal characters even though they value the same points. Then if you go in hardcover and have fate points to spend (henchmen have not) you are almost like Superman.
More damages maybe could be done in cac, but a part of jedys and Chewbacca maybe other are more range fighters.
But characters in cac since are mostly equivalent and you have an opposite dice roll to hit and one other to wound, and ties go to the defender, Darth Vader and Luke seemed to have foam swords...
Probably if you play more tactically you can have more advantages in terms of dice rolled and make some more wounds, but I think that problems are a bit structural in the game.
-Not tried yet Fistful of Lead Galactic Hero Version. At a first look seems to me a simplified mix of Pulp Alley and Brink of Battle. That is not necessarily a bad thing...
The rules are interesting: my only concerns are that if you don't use the Nine Lives trait you have only 1 wound. I don't like this, but you can solve giving 3 wounds to any heroes and 2 to specialists. Other problem is the use of d10 by everyone (yes there is the veteran trait that brings to d12), so I think that the use ofd12, d10, d8 for normal men and d6 for henchmen would suit best the idea that I have of the power of different people (4 ex. Darth Vader vs an ewok: d12 vs d10 mmmmm).
I'll try it soon I hope.  :D
-Third is obviously Star Wars Legion, but it seems to me a bit complicated and I don't like too much counters...

Thanks for the attention. Any advice, any thought?

Title: Re: Finding simple STAR WARS rules
Post by: warwell on August 08, 2020, 11:25:47 AM
You may also want to check out Age of Heroes, a free set available right here on LAF
https://leadadventureforum.com/index.php?topic=123510.msg1558648#msg1558648 (https://leadadventureforum.com/index.php?topic=123510.msg1558648#msg1558648)

The author designed them to be played with his kids, so they are very simple. But they give a very enjoyable game, and the upgrades allow you to tweak your forces to your liking.

They are very versatile. I've used them for sci-fi shoot-ups, fantasy skirmishes, and even tank battles.
Title: Re: Finding simple STAR WARS rules
Post by: D. Brownie on August 08, 2020, 12:29:57 PM
Thank you very much! ;)
I'm going to read those rules very gladly!
Davide
Title: Re: Finding simple STAR WARS rules
Post by: BaronVonJ on August 08, 2020, 05:04:27 PM
Give GH a try. As a quick clarification miniatures do have 3 wounds, not one. Yes they can be knocked out in one shot, but with the right mix of stats not always.
I appreciate the comparison to Pulp Alley and BoB but Fistful of Lead was first written in the early 90s which I believe predates both.
Give them a try. I get looks of positive feedback from people who play with their kids.
-J
Title: Re: Finding simple STAR WARS rules
Post by: has.been on August 08, 2020, 05:54:16 PM
Plus one to trying Galactic Heroes.
Title: Re: Finding simple STAR WARS rules
Post by: D. Brownie on August 08, 2020, 06:01:58 PM
Hi and thanks for the reply!
Obviously I'll give it a try ;) My short description is only based on the similarity of some rules. I did not know what rules were written earlier....
about wounds I didn't use the correct terms... My thought is that I don't like too much games where Mr None can kill with a lucky blow the most powerful hero. Ok with historical settings, but for fantasy, or sci-fi in this case... we will see. I bought the game, I'll try the game :)

But before I'll try AoH too, even if I believe it's probably too simple. Just made a list trying to keep the one already employed as much as possible.
Made some changes to the rules. Igoyougo activation instead of one faction and after the other, double upgrades, shooting - 1 at long distance, modifiers that are representative (shield for Darth Vader = deflect ability).
Hope my writing isn't too bad....  lol
Title: Re: Finding simple STAR WARS rules
Post by: Maniac on August 08, 2020, 07:01:18 PM
I play Galactic Heroes with my kids.  It is fantastic.  We play in 15mm, and routinely mix universes (my son has Kirk, Spock, and others while my daughter has a Jedi and clones).
Title: Re: Finding simple STAR WARS rules
Post by: Dr DeAth on August 09, 2020, 11:38:50 AM
I'd recommend FFoL:GH too.

If you're looking for a set that you can adapt, then FFoL is probably the most adaptable ruleset I've ever used - my friends and I use it universally for all the skirmish periods we use - Sci-fi, westerns, medievals, fantasy, F&IW, pirates, smugglers, WW2, colonial/VSF, Gothic Horror and a few others I've probably missed out.

Worth giving them a try I'd say.


Title: Re: Finding simple STAR WARS rules
Post by: Padrissimus on August 09, 2020, 11:40:51 AM
I'd say use West End Games 2nd ed D6 'Star Wars Roleplaying Game' rules. But ... maybe not for more than 15 models and figures!
Title: Re: Finding simple STAR WARS rules
Post by: D. Brownie on August 09, 2020, 07:18:54 PM
I'd say use West End Games 2nd ed D6 'Star Wars Roleplaying Game' rules. But ... maybe not for more than 15 models and figures!

Are you talking about this? In the first 90s I played a few games of the Rpg version. I had an X-Wing pilot if I remember well... I'll take a look after having tried Ffol.
Today I had 2 games of AoH with my brother exchanging the lists I posted yesterday. We had fun, especially him since I was destroyed 2 times..., but as I thought is too simple. Perfect as introduction in the wargaming world or for a single game sometimes.
Title: Re: Finding simple STAR WARS rules
Post by: DivisMal on August 09, 2020, 07:47:36 PM
I can recommend GW‘s Lord of the Rings/Legend of the High Seas, but it’ll need a bit of tweaking. Jedis would work very well as spellcasters with high Com scores.

SoBH also comes to mind. The pirate addition is especially useful for flavor.
Title: Re: Finding simple STAR WARS rules
Post by: emosbur on August 09, 2020, 07:52:10 PM
Have you tried Rebels of Space Deep? Is adapted from Rangers of Shadow Deep, by a friend of mine. You may find it an the Facebook ROSD group.
Title: Re: Finding simple STAR WARS rules
Post by: Padrissimus on August 09, 2020, 09:15:03 PM
@ D.Brownie:

Actually I was talking about the roleplaying game rules, not that Miniature version. In truth, I had forgotten about that version!
Title: Re: Finding simple STAR WARS rules
Post by: thebinmann on August 09, 2020, 09:26:12 PM
There is a Rangers of Shadowdeep skin online....
Title: Re: Finding simple STAR WARS rules
Post by: Hobgoblin on August 09, 2020, 09:58:49 PM

SoBH also comes to mind. The pirate addition is especially useful for flavor.

[urlhttps://www.ganeshagames.net/product_info.php?cPath=1_9&products_id=39]Mutants and Death Ray Guns[/url] (the sci-fi version of Song of Blades and Heroes) is really good - and it has a supplement with jedi equivalents (https://www.ganeshagames.net/product_info.php?cPath=1_9&products_id=323). I've played it lots with my kids for Star Wars-ish skirmishes, and it works very well. I see Ganesha has a new sci-fi game (https://www.ganeshagames.net/product_info.php?cPath=1_9&products_id=395) out too - it's based on Battlesworn, which is excellent, if much more abstract than many games.

I'd also recommend Rogue Planet: it's great if you want spectacular Force-type powers (hurling foes into scenery, etc.), and it covers walkers and jet-bikes and the like too. And, as others have said, Fistful of Lead: Galactic Heroes is brilliant.

My recommendations would be roughly like this:

Mutants and Death Ray Guns: for fast, fun games with very quick set-up (you can have your warbands designed from scratch in a couple of minutes). Good with two, three or four players, but probably best with two.
Fistful of Lead: the best ruleset for games with more than two players.
Rogue Planet: slower to stat up sides than the other two (and especially MDRG), but a very different and exciting sort of game: very dynamic and cinematic.
Title: Re: Finding simple STAR WARS rules
Post by: D. Brownie on August 10, 2020, 06:11:26 AM
Thank you all guys!  ;)
So many suggestions....  :o
I'll need a little time to study lol
Title: Re: Finding simple STAR WARS rules
Post by: nozza_uk on August 10, 2020, 10:04:17 AM
Another recommendation for FFoL:GH as well.

Plenty of AARs using FFoL:GH for Star Wars on my blog https://nozzawargaming.blogspot.com/ (https://nozzawargaming.blogspot.com/).
Title: Re: Finding simple STAR WARS rules
Post by: Tom Reed on August 10, 2020, 03:49:42 PM
There is a very nice set of Star Wars rules based on the FUBAR system. I've been running them for my buddies for quite some time now and we always have a great time playing.
Title: Re: Finding simple STAR WARS rules
Post by: johnl5555 on August 10, 2020, 06:34:50 PM
Hi. Another vote for Galactic Heroes and Bigger Battles by Wiley Games. We have used both sets several times. Great flavor, fun, fast and easy to learn. I have run games as large as 14 players with them. I have also run 2 player games. Really great sets of rules (like all the ones from Wiley Games)!

I don't know if the Fubar variant is the one I helped create. It has a bunch of cards I posted in the Forge of War Facebook group. i created the stats. Another creative gent created the cards for SST, Imperial and Clone Wars Star Wars and a few others.  I have mainly used it for very large Star Wars Clone wars battles in Micro Machine scale. 200+ infantry and 30+ vehicles. It also plays quickly and is fun. I use the two action variant. If you pass your activation roll you get two actions. Fail and you get one. I am not a fan of fail and go onto overwatch. Makes for static games (in big battles).   

Thanks.

John
Title: Re: Finding simple STAR WARS rules
Post by: D. Brownie on August 10, 2020, 06:55:42 PM
Thank you very much!
Never considered Fubar... Very simple but with interesting mechanics. I like particularly the suppression rule that, if I'm correct, if applied to single characters practically gives them more HP (but with penalties if they are suppressed). Very clever!
This and Ffol GH are now, before having tested them, the most intriguing choices...
Title: Re: Finding simple STAR WARS rules
Post by: Mako on August 10, 2020, 07:37:56 PM
Looking good.

Yea, give GH, and/or Fubar a try.  Star Wars Miniatures is a classic go-to as well.

For GH, I think the Jedi and Vader should definitely get far bigger dice, e.g. D14 - D20, for them, and the emperor.

You can adjust for various levels of The Force skill, as time goes on, if desired, and/or to differentiate them.

As you mentioned, more wounds is another way to go too.

I think Darth should probably get at least five of those, if you don't give him a lot of saves when being fired at by blasters, or when in close combat with other Jedi.
Title: Re: Finding simple STAR WARS rules
Post by: D. Brownie on August 10, 2020, 08:10:36 PM
Looking good.

Yea, give GH, and/or Fubar a try.  Star Wars Miniatures is a classic go-to as well.

For GH, I think the Jedi and Vader should definitely get far bigger dice, e.g. D14 - D20, for them, and the emperor.

You can adjust for various levels of The Force skill, as time goes on, if desired, and/or to differentiate them.

As you mentioned, more wounds is another way to go too.

I think Darth should probably get at least five of those, if you don't give him a lot of saves when being fired at by blasters, or when in close combat with other Jedi.

I totally agree with you. Thanks for the ideas ;)
Title: Re: Finding simple STAR WARS rules
Post by: Ultravanillasmurf on August 12, 2020, 07:31:43 AM
There is a free Star Wars "Programme Guide" for 7TV.
https://crooked-dice.co.uk/product/star-wars-programme-guide-pdf/ (https://crooked-dice.co.uk/product/star-wars-programme-guide-pdf/)