Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: Cacique Caribe on August 13, 2020, 06:16:26 AM
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What if your character is, say, an enhanced raccoon, or some other being half the height of a halfling (would that make him a “quarterling”?) ...
In a firefight, do your preferred rules give the diminutive guy any advantages for being such a much smaller target? If so, how? What sort of advantage?
Inquiring minds want to know.
Thanks
Dan
(https://get.wallhere.com/photo/movies-Gamora-Guardians-of-the-Galaxy-Groot-Rocket-Raccoon-Star-Lord-Drax-the-Destroyer-Dave-Batista-structure-Zoe-Saldana-Chris-Pratt-screenshot-sport-venue-boxing-ring-259233.jpg)
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Not that I can remember. I think that is usually reserved for RPGs.
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Off the top of my head, I can think of a few.
7TV has rules for small (20mm base) figures, I think they are harder to hit.
[Edit] Larger figures are easier to hit and can carry more.
Laserburn had a to hit modifier for small targets.
Malifaux has size, that changes what you can hide behind (or what can hide behind you).
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From memory, Mutants and Death Ray Guns (and certainly Song of Blades and Heroes) has a nicely balanced pair of Small and Big traits.
Big gives you +1 in melee against a smaller foe, but enemies get +1 to shoot at you (modifying an opposed d6 roll).
Small does the opposite: -1 in melee against a bigger foe, but enemies get a -1 penalty when shooting at you.
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Fistful of Lead and Galactic Heroes have a rule for being small.
Something along the line of those shooting at you get a -1 to their roll. Also IIRC, you only 2 wounds instead of the normal 3 and -1 to any wound rolls you deliver in Close Combat.
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I'm fairly sure almost every fantasy and sci fi ruleset I've read has stuff like this... usually a penalty to hit or a plus to dodge depending on the rules along with rules for larger targets being easier to hit. What rules are you reading that this would be novel or you're unaware of any existing?
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As above have said; plus Rogue Trader 40K and if i remember right 2nd edition did, most early Warhammer Fantasy did also.
Glen
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Not only Galactic Heroes (Fun set of rules by the way) but also Rogue Stars.
If you were to stick with guarding the Galaxy, & keep the same few characters,
Rogue Stars would be the one to play, but if you (like me) just enjoy painting &
playing with nice Sci-Fi figures go with Galactic Heroes.
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What if your character is, say, an enhanced raccoon, or some other being half the height of a halfling (would that make him a “quarterling”?) ...
In a firefight, do your preferred rules give the diminutive guy any advantages for being such a much smaller target? If so, how? What sort of advantage?
Inquiring minds want to know.
Thanks
Dan
Do you have a specific sci-fi mini or situation in mind, or is this just a general question for inquiring minds? If it's the latter then General Discussion board may get more answers.
Not only Galactic Heroes (Fun set of rules by the way) but also Rogue Stars.
If you were to stick with guarding the Galaxy, & keep the same few characters,
Rogue Stars would be the one to play, but if you (like me) just enjoy painting &
playing with nice Sci-Fi figures go with Galactic Heroes.
I'd second FFoL:GH as a good, fun set of rules which cater for small and large targets.
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Do you have a specific sci-fi mini or situation in mind, or is this just a general question for inquiring minds? If it's the latter then General Discussion board may get more answers.
Mainly Rocket, from Guardians, but I imagine the information could also apply to any Yoda-sized figure.
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Mainly Rocket, from Guardians, but I imagine the information could also apply to any Yoda-sized figure.
Or Warfare Wombat....
https://bombshellminis.com/60018-warfare-wombat/ (https://bombshellminis.com/60018-warfare-wombat/)
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Or Warfare Wombat....
https://bombshellminis.com/60018-warfare-wombat/ (https://bombshellminis.com/60018-warfare-wombat/)
Wow. Amazing looking figure!
Dan
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Typically, Model v Model skirmish games will have such rules.
However, Squad vs. Squad Skirmish and above may not.
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I am currently reading Blasters and Bulkheads. I bought it awhile ago, but am just getting around to checking it out now. In these rules, there are three sizes: small, medium, and large.
Depending on the character's size this effects stats like movement range, strength, vitality, and ease of hitting with an attack. For example, large characters can move farther than small, has more strength/vitality, but are easier to hit. Conversely, smaller creatures are harder to hit, but can move less, and have less strength/vitality, etc. The way this system handles it is that these things can effect the size of the opposing dice pools in certain conflicts.
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Necromunda does, so if you are shooting at those pesky bomb rats you have a worse chance to hit.
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WH40K uses line of sight... so a small target is harder to hit because they can use more cover.