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Miniatures Adventure => Interwar => Topic started by: leadfool on August 14, 2020, 06:17:00 AM

Title: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 14, 2020, 06:17:00 AM
So a group of us are going to start a new campaign set in Sacramento CA. 1933, in the fictional world  of the second American Civil war after the assassination of FDR in Jan 1933.  Before he took office.  We are spending a lot of time on the why, just trying to put lead on the table.

Rules will be the excellent The Men Who Would Be King.  Modified of course.  7 players, 1 GM and 1locked down fake newspaper publisher, distributing general intelligence and humor.

I have attached our rules and hopefully you can see them.  The interweb is primitive in 1933.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Ewan on August 14, 2020, 03:35:41 PM
Would you mind if I shared the rules on the VBCW Facebook page. Thanks
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 14, 2020, 07:11:13 PM
You are welcome to share the rules in the VBCW forum.  I would be honored if someone played them and commented.  The rules are still a bit of a work in progress. The game rules would also apply to the Back of Beyond.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: has.been on August 14, 2020, 10:17:40 PM
There was an SPI boardgame called 'Dixie'
It assumed the ACW was a draw & the South became independant.
Time move on & in the 1930s  war breaks out again. Might be of
some (campaign) use to you.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Ewan on August 15, 2020, 06:58:15 AM
Thanks, I will get them shared today.

A number of years ago there was an unsuccessful Kickstarter detailing the events around a second ACW in 1933.

You might find a lot of information in the Updates section that you could maybe use.

https://www.kickstarter.com/projects/1926752146/1933-a-nation-divided
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 15, 2020, 07:40:23 AM
Alex Bagosy tried that Kickstarter.  We are using his alternate history to create our campaign.  Commissar moody was involved as well.  Our previous game included LAFers Skrapwelder, Alfrick and black Cavalier.  They might get into this one along with some fresh blood. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 16, 2020, 05:40:07 AM
Campaign game.

This will be a 28mm campaign set to start in 1933 after the January 1933 assignation of FDR by G Zancara.  The premise is that President Hoover would be out but the question would remain who becomes president?  The vice President elect, John Nance Gardener?  Someone chosen by the house of representatives?  The 20th amendment to the constitution answers this question, but it had passed the needed states approval but did not take effect until October 1933, and in our world FDR is killed in January before the inauguration.  (An actual attempt was made). Legally there was no answer. 

Factions can include Unionist, Communists, Constitutionalists, Anarchists, Fascists and anyone else that wants to take advantage of the situation.   The later would include the; KKK, silver legion, the Bund, Nation of Islam, Plan de San Diego adherents, etc.  Gangsters would no doubt see opportunities.  Gangsters can come in the big city or the moonshiner variety.  Someone can even field military forces of national guard or deserters, along with any law enforcement folks you want.   I fully expect to see some highway patrol or Texas rangers, FBI and treasury agents, The state AG special agents etc.  Communists at the time were divided between Trotskyites and Stalinists.

Each player will have a home territory and two subordinate territories that serve to protect the home territory.  There will be a number of other territories that the players can fight over.  They will each have a production value.  Depending on the number of players, will determine the number of territories.  The campaign winner will be the faction that controls the majority of these territories. 

Each player can decide his or her own faction, and make or break deals with other players that may not have been likely in the real world.  Players can also release propaganda.

Each player will need to have his own force, although I can lend figures to players for use during the campaign.  Basic unit is a 12 man rifle armed infantry unit.  If a player gets rich enough he can have multiple field forces along with his garrisons.  A field force will have a minimum of two regular or militia infantry units, and a command element.  For each specialty unit in the field force he needs to field another regular or militia infantry unit.  A field force is limited to one each of the following; Mortar, artillery, Heavy machine gun, sniper, political command unit, armored vehicle.  We may allow more armored vehicles later in the campaign by agreement.  A field force may have unlimited trucks and cavalry.  Any infantry unit can be upgraded or downgraded at will.  But no more than 2 light machine guns and two flame throwers may be in a field force.  Upgrades include submachine guns, light machine guns, elite or veteran or sharpshooter status.  Downgrades include, reluctant (unenthusiastic), or poor shots.  If you lack figures you can field an 8 or 10-man unit at a point reduction.  Any value of force can remain as a garrison, or automatically return to the home/HQ territory.  Home and subordinate territories will be considered to have a domestic militia value if attacked. 

The idea is players will send in emailed turns to me and I will figure out who has a battle and let those players know.  Then it is up to the players to arrange a game, and hopefully take and post pictures.  The players will transmit back to me the results of the battle and I will use that information for the strategic map placement.  The map will be very generic in that every player will have access to all territories except the other players home territories.  If players are unable to get the game in, I will determine outcome with dice.   

Points to be used from The Men Who Would Be King (TMWWBK) but translated into $100.00 equals 1 point of troop purchase.  Territories will generate points in 100-dollar increments. 

Leaders may be purchased to enhance a field force and use up extra resource points.
Stealing from the basic TMWWBK rules I have the following possibilities.

Leaders:
Lucky $100.00 may reroll 1 entire set of dice once per game. 
Fine Swordsman $100.00 2 extra melee dice
A Jolly Good Chap (aka a good egg) $100.00 Leadership 5+
Brave $100.00 May remove 1 pin marker for free each activation.

Destined for greatness, $200.00 Free action and then roll to activate for second action.
Hero of the cause.  $200.00 Leadership 4+. 

Standard Rifle armed 12-man unit.
Recruitment cost $600.00 Activates on a roll of 6. Speed 6”, firing 5+, fighting 5+. Discipline +1. (for pin/rally)
One noncom or officer may add a SMG or Shotgun at no cost.
May add a LMG or Antitank rifle at $100.00 each, or rifle grenades (3) or flame thrower at $200.00.

Rifle unit may downgrade to 10 figures at $500.00 or 8 figures at $400.00 recruitment fee.
Unit may also downgrade to save money to unenthusiastic (aka Reluctant), at -$100.00.  Discipline becomes 0.

Unit may upgrade to elite, discipline becomes +2 for $100.00.  May become sharpshooters +4 to hit, at $200.00. and fierce (Ferocious) fighting becomes 4+ for $100.00.

Militia unit
12-man unit costs $400.00.  Speed 6” fighting 6 firing 5+ Shotgun armed Discipline 0, activation on a 7.  May upgrade to well-armed with rifles, +100.00.  Sharpshooters, +4 firing $200.00. veteran discipline +1 $100.00 May be downgraded to Unenthusiastic (discipline -1) for $300.00 for the unit. 

Cavalry
8 figures $600.00.  Movement 10”, shoot 5” fight 4+ discipline +1, Activate on 5+ No activation to move. Carbine armed. 






Field forces moving into a territory can be given one of three general orders. 
Wary or cautious advance, which will reduce chances of success of capture of the territory and will reduce casualties if I am deciding the battle.
Regular advance, which give an even chance of success of capture of the territory and gives them average casualties, if I decide the battle by dice roll.
Aggressive advance. Gives a better chance of success of capture of the territory, depending upon the opponents’ size and orders.  However also increases the casualties to both forces if the battle is decided by dice roll. 

Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on August 16, 2020, 07:06:53 AM
Very cool, and thank for sharing the rules. I have been trying to avoid social media of late, but this is a group that is Simi active..that is into a early 1930s civil war setting.
I hope the link works. Might be able to find some more people interested in the game there.
 https://m.facebook.com/groups/2321359071511904?tsid=0.9371211086485296&source=result
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 20, 2020, 02:34:50 AM
A few photos of vehicles.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 20, 2020, 02:36:35 AM
more armor
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on August 20, 2020, 05:16:28 AM
Nice!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 20, 2020, 11:33:17 PM
Imported armored cars or Armoured cars. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 20, 2020, 11:35:23 PM
BUF armor, The Brodrick Union of Fascists. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 20, 2020, 11:37:02 PM
The Blues, Sacramento militia. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 20, 2020, 11:38:52 PM
THE MAN WHO WOULD BE WARLORD

Based upon the rule set called: The man who would be king.

Standard units size.  A standard Infantry unit will be 12 figures.  Command elements can be 1-4 figures. Specialty weapon teams are 1-2 figures and crew served weapons are 4 figures. 
Specialty weapons include snipers and independent antitank rifles.  Crew served weapons include heavy machine guns, artillery and mortar.  Light machine guns, are two-man teams that are integral to the 12-man squad. It is possible to field smaller units representing casualties previously taken.

A typical field force will be 2 or more 12 figure units, with internal upgrades (submachine gun, light machine gun etc.), 1 command element, and attached specialty units (Heavy machine guns, armored cars, etc.). A game may include several field forces on each side.

Command elements allow a unit to retake a pin check if within support range, the element also adds a modifier to rally checks However many positive modifiers a unit may have, it always fails on a natural 2d6 roll of 2.  A rally or pin check always succeeds on a 2d6 roll of 12. Command elements are of two types. Standard command (officers, noncoms etc.) and Political Morale units (chaplains’, commissars, Demagogues, etc.). Political Morale units may either support an allied unit morale check OR it may attack an opposing unit in its activation. 

Reasons to take a pin check
Under artillery or mortar fire, under attack from a flame thrower, taking casualties, being harangued by opposing Political Morale command element, being charged by ferocious enemy.  Each casualty this turn is a negative modifier to the pin check roll.  If no casualties were caused there is no additional pin check modifier for artillery/flame thrower attack but the check must be made. 

Ranges
Standard rifle range is 36 inches, submachine gun is 18 inches but throw 3 dice, pistol 12 inches shotgun is 18 but throws one dice at short range and 2 at long range.  Short range is ½ of a weapons maximum range.  Snipers are ineligible as targets until they fire or if within 6 inches.  Sniper range is 36 inches but there is no long-range modifier. There is no terrain cover modifier a single hit from a sniper is a kill.  A sniper may not move and fire
A flame thrower has an 8-inch range, ignores cover and throws 5 attack dice, with an armor penetration +1.  An Anti-tank rifle has the same range as a rifle and can be used to shoot at infantry, however it has an armor penetration of +4.  Light machineguns (including the B.A.R.) have a rifle range but throw 3 dice.  Heavy Machine guns throw 3 attack dice per crewman at rifle range.  If being used against vehicles they throw 3 dice with a +1 penetration.  Vehicle mounted Machine guns throw 4 attack dice against infantry, but 3 against other vehicles.

A unit, when firing throws dice equal to the number of figures, modified by weapons.  Hits are determined by the units shooting quality, but on average are 5-6 on a d6.  Each hit on a target infantry or cavalry unit equals a kill (figure removal).  At long range two hits are required to make a kill.  Cover modifiers are light or heavy.  Each of which requires an additional hit die to equal a kill.  So, dice rolls of 5 hits on a target in the open at short range would be 5 kills.  The same roll at a target at long range and in hard cover would result in 1 kill and one wasted hit.

Move and fire rule, a unit that passes an activation check may make a full walking move (6”) and fire with all figures, but with a doubles penalty, like long range.  All penalties are cumulative. 

Units may attempt to fire with 1 pin marker.  It must roll to activate with the negative of a pin marker.  If the unit passes the rally check, it may fire with a negative modifier, and then remove the single pin marker.  If it fails the rally check, the unit takes another pin marker, and falls back ½ move. 

A unit with a single pin marker, may fall back without penalty up to a full move and attempt a rally check without penalty or risk.  If a unit fails this first rally check after moving away from the enemy, they do not suffer any additional pin markers.  The unit may still attempt to rally next turn or with the help of the command element, but does have the pin marker and may suffer additional pin markers if it fails. 

Units with more than 1 pin marker, may only fall back or attempt to rally.

Command element. The military command element may fire with its limited firepower.  However, its purpose is to inspire the troops.  Units within 12 inches and line of sight of the command element get a plus 1 to their pin checks and rally checks.  That is extended to 18 inches with a flag.  The command element, with its own initiative roll, may attempt to rally a unit, even if that unit failed to rally on its own. All pin markers on the unit will count against the unit but a failure of the command element will not add an additional pin marker.   The range of this rally is 12 inches from the command element.

Political or Religious Morale command element, A force may also have a Political Morale command element.  A political command element functions like a military command inspiring the troops and may have a flag.  The Political Morale unit may also attempt to rally one of its units during its turn in the same way as a military command element.  A Political Morale element and a command element may not attempt to rally the same unit in the same turn. 

Or the political Morale unit may attempt to Harangue an enemy unit.  To Harangue, the unit must first pass an initiative roll.  If successful the unit “fires” its message with 4 attack dice.  Modified for range but not cover.  The target unit then takes a pin check with “hit” modifiers but without taking actual casualties.  The Political or Religious Morale element must speak the same language as the target unit. 

Grenades, A grenade armed unit attacking/assaulting a target unit that is entrenched or barricaded, cancels the cover modifier in hand to hand combat.

Rifle Grenades, usually only formal military armed units have rifle grenades.  Three figures in a unit may be upgraded to rifle grenades.  A rifle grenade can be used at long range and the dice accorded to the grenades do not undergo the range penalty, and ignore 1 degree of cover. 

Vehicles, Vehicles may move on the road without penalty.  Movement off-road requires an initiative check. 
Each vehicle will have an armor rating and a hull value.  Hull value is the number of penetration hits a vehicle can sustain before it ceases to function.  Vehicles that have 0 armor, i.e. Trucks and cars, can be damaged by small arms fire.  Armored vehicles can only be damaged by weapons with an anti-tank penetration value.  Vehicles are light armored or heavy armored.  Vehicles have varying hull points depending on their size. 
 
After an antitank weapon hits a target, a separate penetration roll is made.  The penetration value of the weapon is added to a d6 roll.  The value is compared to the armor value, 6 unarmored, 7 light armor, or 8 heavy armor, of the target.  If the combination equals or exceeds the armor value, the hit penetrates and causes a hull damage. 

HULL DAMAGE, A vehicle takes hull damage with each penetration.  The vehicle loses one shooting dice for each weapon and the movement value of 1” per penetration.  This will eventually render a vehicle unable to fire.  That is usually a good time for the vehicle to attempt to leave the battlefield.  When the total hull value is reached, the vehicle ceases to function, and can be considered to be on fire or abandoned. 

A motorcycle is harder to hit then a truck, so the first hit (6) on a motorcycle does not count.  However, a motorcycle only takes 3 hits for it to be put out of action.
A car takes 4 hits to take out of action, a truck can take 6 hits and a large or heavy truck takes 8 hits. 
Armored cars vary from 4-8 hits, tankettes, like a motorcycle do not count the first penetration dice as a miss.  But a tankette only has 4 hit points, a regular tank has 6 and a large tank has 8. 
If a rifle round penetrates a truck, that is carrying passengers, the hit does not damage the vehicle but kills one of the guys riding in the back, on a roll of 5-6.  An Armor-piercing round hit always kills a passenger in addition to damaging the vehicle. 
Rifle caliber weapons only penetrate (wound) an unarmored vehicle. Pistols can’t penetrate a vehicle at all.



If a sniper scores a hit on an unarmored vehicle, the sniper then rolls another die.  If it comes up a 6 he has hit the driver.  He then rerolls that driver hit.  If it is a 1-3 it will reduce the speed of the vehicle by 3 inches, if it is a 4-5 it will stop the vehicle immediately as the diver passes out. If the die roll is a 6, the vehicle crashes and the passengers have to take d4 kills and the unit takes a pin check and is ejected from the vehicle.   

Movement
Walking 6 inches, running 12 inches.
Crew served weapons move at walk rate. And may not move and fire.
Cars/Trucks 24 inches, light tanks and armored cars 18 inches heavy tanks 12 inches.

Ranges Rifle 36,
SMG 18,  3 dice
LMG 36, 3 dice
MMG 36 inches, 4 dice vs inf. 3 vs vehicles with +1 armor penetration
HMG 48 inches, variable dice +1 armor penetration
sniper 36,
pistol 12 inches
shotgun is 18 but throws one dice at short range and 2 at long range.
flame thrower has an 8-inch range, ignores cover and throws 5 attack dice, with an armor penetration +1. 
Anti-tank rifle 36 inches, armor penetration of +4.   





WRITTEN BY Michael Branum and Mark A. Steinberg, Copyright 2020.
Sacramento CA
Play tested by Vince Blackburn and Jon Burgess With ideas borrowed from Pierre Aymeric


Title: Re: ACW II 1933. New Sacramento Campaign
Post by: MGH on August 21, 2020, 07:30:18 PM
Very cool sounding campaign. I am looking forward to following this. Best of luck on this one!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on August 22, 2020, 04:53:46 AM
All sides seem to be decently motorized.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: JBaumal on August 27, 2020, 02:13:00 AM
Wow, what an awesome idea! This would be big fun to join in on.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 27, 2020, 06:40:33 AM
JBaumal,

You could always start your own local campaign.  You are welcome to use my rules modifications to TMWWBK.  The idea is to have a campaign, by email but have games in person, with social distancing, masks etc. 

We started researching the local politics,  in 1933, found all kinds of weirdness, and simply added an excuse and it became easy to create our local civil war. 

In terms of the national excuse, we used the alternate history of a successful assignation of FDR before his inauguration.  It is the American version of the very British civil war. 

The advantage of a local campaign is that you can become an expert on local history, many of the buildings are still standing.  Look up the newspaper archives, Lists of local historical landmarks.  Go to the websites of local business that have been around a long time and maybe a history of the local police and before you know it you can have multiple factions
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 28, 2020, 12:46:27 AM
BUF command
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 28, 2020, 12:51:06 AM
In reverse order; The Huntsmen, Hunting  and political debate club.   Austrian Veterans association "Action Force"
The IRA collection committee reactivated.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: FreakyFenton on August 28, 2020, 01:21:47 AM
more armor

Are the two leftmost ones conversions? They look ace! And the figures are lovely, are these the footsore ones that Warlord stocked a while back? They work proper good for this! :)
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Splod on August 28, 2020, 05:09:01 AM
"Upside down Miss Jane!"  :D
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Westfalia Chris on August 28, 2020, 05:28:24 AM
The Huntsmen, Hunting  and political debate club.   Austrian Veterans association "Action Force"
The IRA collection committee reactivated.

Hi leadfool, regarding turning the images the right way up:

Did you take these pics using a smartphone or tablet? In some cases, the position data embedded is not correctly read, thus resulting in falsely-oriented pics. It might help if you opened them in an editing or viewing software on a computer, corrected the orientation and then saved the images before re-uploading here.

If using only a smartphone, it might work if you opened, rotated if necessary and saved them while holding the phone in the default position, I.e. upright, so that the orientation data is correctly saved.

It's always difficult to say without knowing the devices involved.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Driscoles on August 28, 2020, 08:37:06 AM
Chris is right.
Turn em over in the source media with edit photo and you can upload them again here in the right position.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 29, 2020, 07:27:37 AM
I admit I am old school, but I had reoriented them before I loaded them and then they  defaulted to upside down.  Maybe it is a reference to their political orientation?
I will try again.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Westfalia Chris on August 29, 2020, 08:16:10 AM
I admit I am old school, but I had reoriented them before I loaded them and then they  defaulted to upside down.  Maybe it is a reference to their political orientation?
I will try again.

Not trying to be finicky, but did you actually SAVE the images after re-orienting them? I've found this to be an issue several times in the past, where orientation settings set on one device didn't carry over to another since they weren't embedded in the actual file but rather associated with some cache data of the software used.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on September 01, 2020, 01:35:43 AM
FReaky Fenton
The two cars on the "More Armor" photos. The far left is a Crosley, India pattern, with a improvised camo pattern.  The other is a conversion by Mike Branum and Mike "Skrapwelder" McGraw.  McGraw made the basic armored car as seen later in all black.  Branum added the turret from a Russian armored car model. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on September 01, 2020, 02:21:03 AM
Here is the Gangster contingent.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on September 03, 2020, 01:56:08 AM
Pacific Gas and Electric. workers assault team.  There really was a conflict between the Northern California Utility company and a city of Sacramento utility company.  Of course it was only dealt with through litigation, but lawyer figures are no fun.  Sacramento Municipal Utility district (SMUD) was created by a local proposition in the 1932 election.  It was blocked from providing electricity, by PG&E until 1947.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on September 03, 2020, 01:58:42 AM
Brodrick Union of Fascists, women's auxiliary.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on September 03, 2020, 02:04:53 AM
The Brodrick Union of Fascists.   Brodrick was a small town just west of Sacramento, that has now been swallowed up by the city of West Sacramento.  It is on the other side of the Sacramento river, in Yolo county.  The BUF is an extreme Nationalist Organization in our world.  Related to the silver legion and the Lindbergh faction.  Anti-communist, and by association anti-Union.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on September 03, 2020, 02:07:16 AM
Trying to maintain some sort of Law and Order, is the Sacramento Police department.  They can't even agree on the official uniform color. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on September 04, 2020, 10:26:23 PM
The white Russian Emigre contingent.  Anti-communist but not Nationalist. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on September 04, 2020, 10:29:23 PM
Bank Guards.  Hopefully we will be posting some battle reports soon.  The virus is making it hard to get games in. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Alfrik on September 05, 2020, 01:27:12 AM
Curious how we would play the battles out? Face to Face, video game?
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on September 05, 2020, 07:15:33 AM
Battles will need to be face to face, probably in someone's garage.  Sanitize, wash hands, wear masks,
 6 foot table. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on September 26, 2020, 09:09:09 PM
So we got in our first game.  More practice for the players  Mike Branum vs John Burgess.  $2,400.00 force each.  They each fielded an armored car and two squads of infantry with ATR and Rifle grenades.  It was a hard fought battle to capture a building in the center.  Mike Nation of Allah troops were getting the better of Johns Bund forces.  But a unexpected failure to move followed by a fail pin check and the a catastrophic failure to rally by Mike lead to a sudden shift of fate.  Burgess' Bund held the building at the end of the day. 
Pictures to follow.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on September 27, 2020, 09:13:51 AM
Looking forward to seeing the photos.
On a side note, got some movement on the old 1933 Facebook page. Mentioned that they might go for another try at a book or something next year.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 02, 2020, 03:55:21 AM
John Burgess got lucky!  I'll get him next time.  Meanwhile here are a few pics of the Nation of Allah forces.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 02, 2020, 04:07:58 AM
Here are a few pics of a Christie T3 (converted from a BT-7) and a US Army M1 armored car (kitbashed from a BA-6 & the Miniarons M1 AC)
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Ewan on October 02, 2020, 06:35:34 AM
Looking forward to seeing the photos.
On a side note, got some movement on the old 1933 Facebook page. Mentioned that they might go for another try at a book or something next year.
That would be good if they did try and get something out.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on October 02, 2020, 06:53:48 AM
Mikos Khan,
That Armored car looks like it has had ash rain on it.  Is that from the fires?  After all it is FIRE season in California right now.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 03, 2020, 07:32:08 AM
Actually that is from sitting on my shelf and me being too lazy to dust it off!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 04, 2020, 04:02:57 AM
Last Friday we did another (rather unbalanced) practice game for our ACW II Sacramento campaign.  I'm afraid I have to take the blame for this one since it was my scenario and I seriously underestimated the benefit that hard cover gives to troops fighting defensively.  The game was pretty much a straightforward attack on a communist supply depot defended by a couple of units of well dug in infantry supported by a heavy machine gun and an armored car against 4 nationalist type infantry units upgraded with rifle grenades and a couple of AT rifles.  The nationalists were also supported by an armored car with a .50 cal.  The nationalists made a spirited attack against the well dug in communists but the defensive positions and an serious case of cold dice by the nationalist commander contributed to the lopsided victory by the commies (boo!).     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on October 05, 2020, 02:07:04 AM
Cold dice indeed!  How does one roll 12 dice three times in a row and not roll a single 5 or 6.  The Nationalists must have offended the G-d of the Cube. 

The attacking force was two units of rifles with rifle grenades ($800.00 ea.) two units of rifles with integral anti-tank rifle. ($700.00 ea.) and an armored car with 50 cal. ($800.00)  Total value $3,800.00. 

Defenders were regular rifles $600 each,  MMG $600.00. and an standard armored car $600.00.  Total $2,400.00

The defending communists lost most of the crew of their medium machine gun, so for campaign purposes that would translate into a $300 loss.

The attackers had one unit destroyed, and two shot up to less than half before they pulled back.  The lost unit was a rifle unit with rifle grenades so $800.00 and was eliminated from the attacking force.  The other two units were rifles as well but since they survived their upgrades got off the table.  They each lost $300.00 for troops lost but kept their upgrades. 

Losses attackers. $1,400.00 defenders $300.00. 

Next time I bring artillery!

Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mysteriousbill on October 09, 2020, 10:29:39 PM
I'm sorry but other than a few left over Mausers from WWI there are no AT rifles in the early 30s, certainly not in the US. Instead use a .50 Browning, not quite as much penetration, but lots more hits. Against WWI tanks and armored cars more than enough. I suspect the Italian Tankettes, wouldn't be much better off. Don't know about the Christie tanks, but they were built for speed, not for armor. Homemade stuff would be shredded by a .50
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on October 10, 2020, 01:38:49 AM
I'm sorry but other than a few left over Mausers from WWI there are no AT rifles in the early 30s, certainly not in the US. Instead use a .50 Browning, not quite as much penetration, but lots more hits. Against WWI tanks and armored cars more than enough. I suspect the Italian Tankettes, wouldn't be much better off. Don't know about the Christie tanks, but they were built for speed, not for armor. Homemade stuff would be shredded by a .50
True, American Anti-tank units using 50cal MGs as the primary anti-armor weapon in the 20s early 30s. Supplemented by low profile 37mm Infantry Gun Model 1917, also used in the anti-tank role.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on October 10, 2020, 08:33:51 AM
Military units could have 50 cal but ammo is always an issue.  The Anti-tank rifle is any big bore loaded with some type of AP round, being fired at a armored vehicle.  Could be a BAR with AP rounds, could be a 12 gauge with a steel core slug, could be a Boyes anti-tank rifle.   It is generic, but an attempt to give infantry some form of anti-tank ranged weapon, but without it being overpowering.

Besides Stalin shipped a large quantity of AT rifles to his COMM intern agents into the port of Freeport.  They were captured by the Trotskyite agents, but then liberated by a nationalist force.

We played that one out about 6 months ago.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on October 10, 2020, 08:54:40 AM
Military units could have 50 cal but anno is always an issue.  The Anti-tank rifle is any big bore loaded with some type of AP round, being fired at a armored vehicle.  Could be a BAR with AP rounds, could be a 12 gauge with a steel core slug, could be a Boyes anti-tank rifle.   It is generic, but an attempt to give infantry some form of anti-tank ranged weapon, but without it being overpowering.

Besides Stalin shipped a large quantity of AT rifles to his COMM intern agents into the port of Freeport.  They were captured by the Trotskyite agents, but then liberated by a nationalist force.

We played that one out about 6 months ago.   
Cool!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 11, 2020, 04:20:35 AM
Flush with victory after their unlikely victory over the nationalists at the Battle of Lodi the over confident trotskyite forces blundered into an interventionist Japanese Special Naval Landing Force (rikusentai or kaiheidan) supported by a Type 92 Heavy Armored Car [tankette] that has been operating in the Sacramento delta area.  The resulting engagement was sharp but decisive with the communists fleeing after suffering a knocked out armored car and losing several infantry.       
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 11, 2020, 05:08:44 AM
Photos of the SNLF/trotskyite clash
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 13, 2020, 02:19:30 AM
Here are a few photos of a Second American Civil War game we did about 6 months ago.  Unfortunately, the photos were posed after the game itself and missed the main action which was several factions trying to capture/kill the Mahdi of the Nation of Allah while he visited his mistress in a local house of ill repute (the dark red building just past the seafood diner).  BTW the Mahdi escaped. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 14, 2020, 12:07:13 AM
Found a couple of more photos of the "Raid on the Mahdi" game mentioned above.  The first one is the Silver Legion attempting to storm the backdoor of the brothel where the esteemed leader of the Nation of Allah was hiding.  Unfortunately, for the SL they were confronted by the Mahdi's escorting armored car and were pretty thoroughly decimated.  The second pic is just a broader view of the same scene.     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 18, 2020, 04:01:44 AM
Here are a few pics of our last ACW II game.  This scenario was a meeting engagement between a force of Mexican federales plus a couple of units of supporting cowboys against a nationalist force (Berkeley Union of Fascists).  The objective was for each force to bypass the other while inflicting whatever damage they could before exiting off the opposite table edge.  It began as you would expect but quickly degenerated into a close range gunfight as both sides attempted to occupy the ruins in the center of the battlefield.  Finally , the Nationalists disengaged and attempted to outflank the federales and exit the board but at this point we called the game because the game store was getting ready to close.     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on October 18, 2020, 10:56:50 AM
They were not Federales, but Trotskyites, up from Mexico, With two squads of gullible and likely drunken cowboys.   
Both sides inflicted some casualties, and each player lost more than 1/2 of two squads.  No units were completely destroyed as these players at least have learned the value of strategic withdrawal. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 18, 2020, 06:17:27 PM
Trotskyites?  Well they looked like Federales! 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on October 20, 2020, 07:50:55 AM
Same Tailor.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on October 26, 2020, 05:24:51 PM
General Intel report.

Battle of Glenn Dairy.

The Davis Enterprise newspaper reports that there was strange goings on at the Glenn Dairy this past weekend.  It seems two forces clashed for control of the territory.  Luckily no cows were injured.  However milk production is down.  They were not happy cows.

Reports were that The temperance society brought its armored car, named the "TeaTotaller", but that the vehicle broke down about a mile away.  The crew dismounted the medium machine gun and attempted to bring it into play.  That weapon did not arrive in a timely fashion and contributed little to the attack.   The battle was an example of Quality versus Quantity.   

The Screen Actors guild reports a new promise of "Cream in every cup." 

In other news the following Territories all seem to be under new management. 
The Pacific Telephone HQ
The Libby McNeil Cannery,
The MarkStein Beverage company,

The following Financial institutions all seem to be have new guards and are short of working capitol:
Pacific Savings Bank,
The Merchant National Bank
D.O. Mills company (Gold Bank).
Wells Fargo.
Could this bring in Federal oversight?   

What more could be in store for the fortunes of Sacramento? 

Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 27, 2020, 12:24:21 AM
Photos of the Battle of Glen Dairy - the prohibitionists attacked the local Glen Dairy in attempt to stop the production of Irish Creme but as can be seen from the following images they were unsuccessful.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 27, 2020, 01:56:57 AM
At the same time that the Battle of Glen Dairy was going on a second conflict - "The Battle of the Thicket" between the Trotskyite Federales and a force of Swiss nationalists was occurring on a nearby table.  This game had as it's objective the seizure of a fuel cache but because of the nature of the terrain it quickly devolved into a close range knife fight which was only resolved when the Swiss finally (after many casualties) gained the objective.  Pics below.     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 27, 2020, 02:13:10 AM
More images of the Battle of the Thicket
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 30, 2020, 12:08:08 AM
Here are a couple more vehicles from Leadfool's extensive collection. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 01, 2020, 08:12:12 AM
Not sure how to work it into the rules.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 01, 2020, 08:14:12 AM
MG assault coupe.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 01, 2020, 08:15:34 AM
From the VFW hall.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 01, 2020, 10:20:58 PM
More unaligned mercenaries and assault troops from Leadfool's collection.
   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 02, 2020, 01:35:13 AM
A few pics of the various supply vehicles in use by the factions in our Sacramento campaign.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 03, 2020, 07:28:52 AM
Newsreel crew to record the events.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 03, 2020, 07:30:59 AM
US army troops but who controls them?
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 03, 2020, 07:33:37 AM
Sacramento Blues local nilitia.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 04, 2020, 08:07:48 AM
The silver legion.  A nationalist faction. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 05, 2020, 08:10:10 AM
In case you were wondering the rules uses a pin marker system.  We use empty shell casings as our pin markers.  They give a martial feel.  For me are a cheap marker.  38special is a god size, anything from 22 up will work.  Of course you could use dice, coins, rocks etc. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 05, 2020, 08:17:45 AM
The armed MG. with three shooters,  Belongs to the hunting club. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 07, 2020, 01:46:10 PM
Gangster molls.   These become part of a political command element.  Motivating the troops one way or another.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on November 09, 2020, 01:23:26 AM
 Having those gangster molls egg the men on......    how could they possibly do that?   They're not very formidable looking as such, and not terribly well armed.     Nobody's even wearing a uniform or has any armor or anything!   I mean, the one only has underwear and stockings!

I don't understand.   Please explain this concept and their effectiveness in more detail.   A lot more detail please.    ;D

Also, that diner with the sea life on it looks oddly familiar.......

Are there zombies in this?
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 09, 2020, 02:15:51 AM
The seafood diner and the chinese restaurent do seem to have had a previous life in another town a long time ago, I just can't recall where. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 10, 2020, 03:32:50 AM
Here are a few shots of our last game.  This one was basically a test game to see how well artillery works against well dug-in troops.  The answer is it works great as long as the nationalist commander keeps his gun out of rifle range so the crew doesn't get shot down - which is what happened.  The game resulted in a few changes to the artillery rules - especially giving it a longer range!   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 15, 2020, 01:48:27 AM
Last night we had the second battle of our ACW II campaign.  This one was a three way fight between a local colony of radical Artistes, the Trotskyite federales and the Morslems over control of local radio station KRAP (KFBK in real life).  The  aggressor forces entered the board at three randomly selected locations but unfortunately for the Artistes and the Trotskyites their entry points were very close to one another while the Morslems entered on the opposite side of the table.  As soon as the Artistes and the Trotskyites sighted one another the aggressive federale commander opened fire on the artistes (illegally acquired) ex US Army M1 armored car.  This initiated a close range gunfight which eventually resulted in both the armored car and the artillery piece being knocked out and considerable losses being inflicted on both forces before they withdrew from the field of battle.  While all of this was going on the Morslems advanced and captured the radio station with only a couple of casualties.  They then immediately changed it's broadcast format from county-western to Afghani yodeling music (no word yet on what the change did to the stations ratings).  Photos below.         
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 15, 2020, 01:57:36 AM
More photos of the above game.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 15, 2020, 03:43:08 AM
Publicity disaster for the temperance league, their leader is caught drinking in bed with two prostitutes and a pig.  My god man! He was DRINKING!.    New leader promises a more sober organization and offers free bacon to any new members.  (No Game effect)





Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on November 19, 2020, 01:33:00 AM
KRAP Radio programing change:  "They then immediately changed it's broadcast format from county-western to Afghani yodeling music (no word yet on what the change did to the stations ratings)"

Here is an external youtube link to traditional Afghani Yodeling music.

https://www.youtube.com/watch?v=fy2XDBbDrAsk (https://www.youtube.com/watch?v=fy2XDBbDrAsk)

Very modern.  A ratings bonanza, no doubt.

And now.... back to our regularly scheduled campaign.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 19, 2020, 02:38:35 AM
That's almost as bad as the "Piranha Man from Pakistan" singing Cats in the Cradle!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 20, 2020, 03:25:09 PM
So far the factions seem to be as follows.

Mike B is running a polygamist cult combining the teachings of the Moslems and the Mormons.  Hence the Morslems.  Mohamad meets Brigim Young.
 
Mike S is running the Ziegfeld Follies, a local of the screen actors guild, led by the Female contingent.  They are using uniforms borrowed from a WWI Austrian war epic.
 
George G has a force of Radical Artists, currently using surplus German uniforms.  That may change with his next painting contract.

Vince B has a Helvetia liberation front, or maybe it is the Swiss Order.  Using a polyglot collection of uniforms.

Merrold Y has the Temperance league.

 John B is fielding a combination of libertarian cowboys and Trotskyite Mexicans. They have a convoluted manifesto that involves land redistribution but with mandatory real estate agency fees.

 Last but certainly not least we have Gary Bitters with the National Flange.  Apparently lead by a disgruntled pastry chef, for they are known as the “Bitter Flan”  fielding forces in BEF uniforms

14 of the 18 historical buildings we are using have been captured by a player.  Things should get interesting as the players will have to start bumping into each other.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 30, 2020, 05:29:59 AM
Good afternoon everyone.  Being locked down during this Thanksgiving holiday (thanks Covid-19) I got kind of bored so I decided to post some photos of the buildings we will be using for downtown Sacramento in our ACW II games.  They are a mix of Plasticville, Ameri-Towne and another manufacturer I can't remember.  They were all built by me and my good friend KD47 - although I must admit he did all of high end weathering and computer graphics work.  Enjoy.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 30, 2020, 05:48:01 AM
More photos of the interior of the Bargain Barn
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 30, 2020, 05:56:45 AM
The upscale Sacramento neighborhood of Ghetto Heights.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 01, 2020, 12:44:58 AM
Vinnies Chemicals, purveyors of fine products such as freshly squeezed baloney juice and radish flavored diet cola!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 01, 2020, 12:50:40 AM
The Donut Hole - home of Sacramento's finest baked goods. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 01, 2020, 12:59:40 AM
JR's Pigpen - for the finest in wholesome family entertainment. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 01, 2020, 01:12:44 AM
Photos of the Pigpen's first floor. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 01, 2020, 01:16:20 AM
JR only hires the highest quality entertainers for his floor shows - coming soon Stormy Daniels! 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on December 01, 2020, 07:50:39 AM
Interiors and the trailer looks a little more 70s than thirties.   Still great.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 02, 2020, 12:36:11 AM
Sacramento had very avant garde interior designers in the 30's.  They came from the local artiste colony and the trailer was a futuristic Airstream prototype designed by Buckminster Fuller.  So there!     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 02, 2020, 12:51:23 AM
Here are a few shots of our alternate history downtown Sacramento. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 02, 2020, 12:56:16 AM
More downtown.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 02, 2020, 01:01:13 AM
Still more downtown photos.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on December 02, 2020, 02:25:00 AM
Looking like modern Sacramento.  :P
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 02, 2020, 02:38:20 AM
Modern Sacramento doesn't look this good. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on December 02, 2020, 07:53:52 AM
I'v only been to the commercial district and down town.  :D
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 16, 2020, 01:07:32 AM
Here is the latest addition to our 1930's Sacramento layout - the Lone Star Hotel and Outpatient Circumcision Clinic.  All insurance accepted.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 16, 2020, 01:15:05 AM
Some views of the Lone Star's interior.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 16, 2020, 01:24:01 AM
John's Mining Supply Company - dynamite and hard liquor a specialty! 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on December 16, 2020, 09:33:50 AM
Classic!  Outpatient circumcision clinic, ouch.

Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 17, 2020, 02:19:51 AM
That's what the saloon is for. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Count Winsky on December 17, 2020, 06:37:51 AM
Sounds like an awesome campaign.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: BillK on December 21, 2020, 08:22:31 PM
Neat thread.
What figures did you use to makeup you Sacto Blues militia?
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on December 22, 2020, 08:09:04 AM
I honestly don't remember all the figures I used for the Sacramento Blues.   I know there are some ganster types from Brigade games and some of the Perry miniatures that were for the Mafikeng or Ladysmith Africa range.  Some of the figures were actually African militia in European dress.  They are painted up as mostly Caucasian men. 
I also had a squad of them painted as Black men.  They were my Fred Roberts Rifles.  Fred Roberts was the only Black man in the California Legislature from 1902 until 1932.  He was a Republican, and replaced in the same district by a Democrat in the election that put in FDR.  He considered himself the representative for the Black community in California. 
The Blues are a generic local militia.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 22, 2020, 11:50:25 PM
Here are some pics of the Morslem command staff.  Left to right we have Kamaltoe the stripper, the Mahdi and Dopey Joe the Monkey.  The next pic is just more unnamed members of his entourage.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 22, 2020, 11:59:01 PM
Here we have the Madhi's bodyguard, regular Morslem infantry and medium machine gun teams
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 23, 2020, 12:05:38 AM
Morslem vehicles
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 23, 2020, 12:21:13 AM
Here are a few pics of the interventionist Japanese Special Naval Landing Force that has been operating in the San Francisco Bay Area and the Sacramento Delta.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 23, 2020, 12:26:40 AM
SNLF vehicles
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 23, 2020, 12:33:24 AM
Here are a few pics of a recently raised Maoist militia unit.  Due to it's small size it tends to cooperate closely with the Trotskyites.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on December 24, 2020, 08:04:02 AM
The Game Moderator has declared a Christmas Truce.  Happy Holidays Everybody!

Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on December 24, 2020, 11:32:22 AM
The Game Moderator has declared a Christmas Truce.  Happy Holidays Everybody!

Happy holidays To all!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on December 24, 2020, 01:21:35 PM
Somewhere, running with a group of Maoists, there should be a heavy-set blonde guy, in a chinese style infantry uniform, acting overly friendly yet spouting chi-com slogans.    He'll introduce himself "Hi!   I'm Tom Tuttle of Tacoma Washington!"   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 24, 2020, 08:12:52 PM
I'll see if I can find one. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on December 26, 2020, 06:23:09 AM
ok inside joke,  let us all in on it,
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 26, 2020, 11:21:51 PM
It's John Candy from the movie Volunteers.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on December 27, 2020, 12:33:03 AM
Good movie.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Alfrik on December 30, 2020, 12:30:33 AM
Think you could spice up the campaign by introducing random armed mobs of any voters..... heh
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on December 31, 2020, 12:11:35 AM
As Mikos Khan mentioned, the movie is Volunteers, an early Tom Hanks comedy flick.    It was set in the 1960's, so it's a few decades out of date, but in a pinch you could adapt John Candy's character to a Pulp/Interwar setting.

Here's the clip (external link to YouTube) if you want to see the relevant scene.   https://youtu.be/6qLzQ4uOvio?t=60 (https://youtu.be/6qLzQ4uOvio?t=60)

Nothing you wouldn't see on modern campuses nowadays.   I'd recommend the full movie if you want a good laugh.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on January 14, 2021, 01:58:48 AM
We have recently added aircraft rules to our Sacramento campaign and to that end here are a few pics of the first air force to make an appearance - the Morslems!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on January 14, 2021, 02:00:13 AM
A couple more pics of the Morslem air base.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on January 22, 2021, 12:01:50 PM
This turn (5) we have several battles.  We hope the players can get the games in while maintaining virus precautions,  Watch this space.  The next battle  report will be the Swiss attack on the Markstein Beverage company. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on January 24, 2021, 01:33:48 AM
Last night we had the most recent battle of our campaign - The Battle of the Markstein Brewery.  This was a pretty one sided battle since the attacking Swiss outnumbered the defending Trotskyites (federales) by 2 to 1.  Although the Trotskyites did have the advantage of being on the defensive and fighting from inside a couple of large two story buildings.  The battle began with the Swiss entering from one of the long table edges and quickly occupying several buildings.  From their protected positions they were able to pour an overwhelming amount of fire on the defenders.  However, the Trotskyites did hold on for several turns and managed to cripple the Swiss force's supporting machine gun.  Finally, though the federale commander bowed to the inevitable and made a strategic withdrawal with most of his force intact (although one of his units was almost completely destroyed).         
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on January 24, 2021, 01:39:40 AM
More photos of the Battle of the Markstein Brewery
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on January 24, 2021, 01:43:31 AM
More photos of the above battle
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on January 24, 2021, 12:00:14 PM
Technically it is the Markstein Beverage company.  It was a soda pop plant.  Markstein is currently (2021) the Sacramento soda and local beer distributor. 

The Swiss are seen in their winged helmets.  Captured from the Alhambra theatre after a production of a certain Wagner opera. 

Each Armored Car also took some damage. 

In campaign news there is still one territory that none of the players have captured.  We have one more battle to play out in this turn 5 and one other territory that is captured without a garrison to defend.  We will be adding the aircraft territories next turn.  The Sutterville Aerodrome and Mather Field. 

All territories in the game are actual Sacramento locales.  Some are renamed and many of the structures only exist in photographs.  We are substituting and adapting our game buildings to get as close as possible.

The game was played at Great Escape Games.  In their game room.  We were all temperature checked, wore masks, etc.  I am grateful for the use of their facilities. 

For historical reference, the game store is located in the back of a strip mall, built in the 1960s.  In our period, 1933, it was farm land on a numbered county road. Post War the county roads were given names.   Watt, Fulton, Morse, Marconi, Edison, Whitney, Howe, Hurley, Bell, and Northrup.  Do you notice a theme?



 



Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on January 24, 2021, 03:47:36 PM
THE STREETS OF SACRAMENTO   A Quinn Martin Production.     I'm glad that urban terrain is getting some good use!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on January 24, 2021, 05:46:14 PM
Fun looking game.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Alfrik on January 29, 2021, 05:39:48 PM
I take it that the Brewery was a campaign objective? Or was this a meeting engagement?
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on January 30, 2021, 06:14:39 AM
The Markstein beverage company was one of the 18 money making territories in the game.  One player had captured it several game turns ago.  Another player took it away from him. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: warrenpeace on January 30, 2021, 04:40:44 PM
Does your campaign map include outlying areas such as Davis, Woodland, Roseville Auburn, and Folsom Prison? It seems to me that there might be fights over the roads leading into Sacramento for purposes of securing supplies of fuel, food, weapons, and ammunition. And Folsom Prison could be holding some key political prisoners.

The disused and neglected dirt or gravel American River Bike 🚲 Trail, first marked out by the Capital City Wheelmen in the late 19th Century could also be a way to sneak through the city.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on January 31, 2021, 09:07:52 AM
WarrenPeace....I made my map way more simple than that.  Everyone is assumed to know multiple ways to each territory.   You are correct that the outlying areas and the various roads could be plot lines themselves.   Other towns at the time include Bryce, and Brodrick and Jefferson (now west Sacramento),  Carmichael, Freeport, Florin and Franklin, Montecello which is now under Lake Berryessa.  Lodi, Herald, Knights landing, Yolo, Winters, Rio Linda and  North Highlands. 
None of which are appearing in this program (Campaign). 

  I stuck to building that were there in 1932 and still exist today.  The purpose of capturing the building is that it will generate recourses which we equate to cash that then can be used to buy or upgrade troop quality  buy equipment etc. 

The real purpose is to have games with figure on a table but have players react realistically for campaign purposes.  Most battles one player pulls out before the rules would required it.  They see the end comeing and do not want to lose troops needlessly.  If a unit escapes below half but with at least one figure, half the unit value is saved along with all upgrades, so the one figure is leaving with the light machine gun etc. on his shoulder.   


Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on February 01, 2021, 12:45:15 AM
Here is one of the more recent additions to our layout - a 1930's version of the K Street Mall (which did not exist at this time - but what the hell). 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on February 01, 2021, 12:49:57 AM
More pics
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on February 01, 2021, 12:56:39 AM
A few more pics.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on February 01, 2021, 01:03:37 AM
Last ones
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on February 10, 2021, 12:07:05 AM
It looks like Mary's Books .....  the one with the Cigar Store In[AHEM] Indigenous Person is also into Esoterica of the day.   There's an I Ching symbol on the wall there.    Hopefully not a front for the Tongs!   It looks like a coin so nice touch there.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on February 22, 2021, 07:11:09 AM
We have introduced two new territories the Sutterville Aerodrome and the Mather Field.
Holding of either allows the player to field airstrikes. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on March 01, 2021, 09:06:29 AM
Mikos Khan 
I particularly like "Bromo Quinine." 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 02, 2021, 02:29:06 AM
Tastes great! or is that Less Filling?
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 02, 2021, 02:41:40 AM
Here are a few pics of the world famous Sutterville International Airport (in reality it was known as the Sutterville Aerodrome and is currently the  Sacramento Executive Airport) and some passengers waiting to board a Lockheed Vega for a flight across the Pacific (hopefully the pilot isn't Amelia Earhart).  The (over-weathered) plane is actually a coin bank I picked up at local hobby store and the passengers are "O" scale train passengers purchased at a nearby train store. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 02, 2021, 03:28:28 AM
Here is a small foundry/machine shop recently added to our layout. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 22, 2021, 02:41:24 AM
This afternoon we had the most recent battle of our ACW 2 campaign - The Battle of Sloughhouse.  The scenario was that the leaders of three of the factions in our game - the Morslems, a coalition of stalinist & maoist communists and the dreaded Purple Gang were having a secret conclave in the nearby community of Sloughhouse to discuss the formation of a United Front.  Unfortunately for them the Steinberg detective agency had gotten wind of the meeting and notified a nearby USMC force.  This resulted in a serious drubbing of the United Front.  Photos below.       
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 22, 2021, 02:49:57 AM
More photos of the above game. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 22, 2021, 02:53:54 AM
Last ones.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 28, 2021, 08:11:10 AM
This weekend we did a follow-up game to the USMC vs the United Front.  This was a U.S Marine vs Comintern fight that we set in the nearby town of Galt.  It was mainly a game to test our new air attack rules so the commies really didn't stand much of chance but the Comintern player (the redoubtable Leadfool) gave it his best shot and actually managed to hold on longer than he should have before retreating.  Photos (taken by my good friend Vynnie) are below.     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 28, 2021, 08:14:53 AM
More photos of the above game. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on March 29, 2021, 08:24:57 AM
In case anyone was wondering  The blood-markers were where my first rifle squad was wiped out. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on April 02, 2021, 07:43:51 AM
Some great photos and models. Like the T3 and peashooter.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 05, 2021, 02:08:43 AM
Here are a few pics of 1920s or 1930s limousine that I did a little work on  to convert it to the Madhi's personal ride.  I got the limo at a local used toy/collectible store and luckily it was no problem to remove the white plastic canopy and back seat so I had easy access to the rear compartment.  The Madhi is from Pulp Figures and I think his "consort" is from a gothic horror line (but I can't remember the manufacturer).  The food is HO scale (I think the mfr is Preiser) and I cut the "carpets" out of an ancient history magazine.  Had to do a little surgery on the Madhi and the driver to get them to fit but I didn't have any trouble with the consort.         
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 05, 2021, 02:14:05 AM
A few more shots of the limo. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on April 05, 2021, 07:36:18 AM
The American Mahdi likes his creature comforts. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mysteriousbill on April 07, 2021, 07:27:10 PM
Who makes the T-3 :-*
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 08, 2021, 02:22:28 AM
I converted it from a BT-5 (I can't remember the manufacturer).  As far as I know the only place you can get an actual 1/56 or 1/48 scale T-3 is on Shapeways from a vendor called Articskunk.  The only problem with the model is that it is made from super thin plastic (I know because I ordered one).  If you are planning on ordering one I would recommend contacting the seller and asking if the model could be made of thicker plastic.  Other than that it's a good kit.  Hope this was useful.     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Fitz on April 08, 2021, 03:30:23 AM
I converted it from a BT-5 (I can't remember the manufacturer).  As far as I know the only place you can get an actual 1/56 or 1/48 scale T-3 is on Shapeways from a vendor called Articskunk.  The only problem with the model is that it is made from super thin plastic (I know because I ordered one).  If you are planning on ordering one I would recommend contacting the seller and asking if the model could be made of thicker plastic.  Other than that it's a good kit.  Hope this was useful.   

The issue there is that Shapeways charges by material volume, among other factors, so making the shell thicker will also make the model much more expensive.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2021, 03:16:55 AM
Last Friday we had "The Battle of Rancho Cordova" at our local game hangout.  This was a meeting engagement between the trotskyite federales  and the Swiss League with each force entering at opposite ends of the table on parallel roads with the goal to exit the opposite edge while inflicting as much damage as possible on the other player.  The game began as you would
 expect but the outnumbered federales quickly went to ground and fought a mainly defensive fight while the numerically superior Swiss were much more aggressive.  The outgunned federales gave a good account of themselves and inflicted some serious losses on the Swiss but were eventually forced from the field.  Photos below.       
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2021, 03:23:10 AM
 More photos.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2021, 03:28:57 AM
More photos
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2021, 03:34:03 AM
Still more photos.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2021, 03:41:37 AM
Last ones.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: scotty on April 19, 2021, 04:15:51 PM
Great looking game
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on April 20, 2021, 02:02:50 AM
Hey guys,

I temporarily escaped my confinement the other day and took a trip to the Ace hardware on El Camino.   In their back room on the wall they have some Sactown local interest books with old photos of Sacaramento from the early 20th century.   FYI if you're looking for visual source material.   The midtown book looked pretty good, as did the old restaurant book.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 20, 2021, 05:49:33 AM
Cool, I'll take a look this weekend. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on April 20, 2021, 06:58:06 AM
I have the one on the Highway patrol and the one of Davis.  They are all old photo collections organized by location or theme.  They sell them in drug stores as well. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on April 20, 2021, 07:01:57 AM
Hey, Mikoskhan, weren't my photos good enough?  They show the board set up before the troops arrived. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 21, 2021, 01:43:57 AM
Well, I didn't want to say anything - just kidding.  Actually, I didn't get any photos.  If you could resend them I'll get them posted 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 22, 2021, 03:51:31 AM
As promised, here are more long lost still photos from the legendary directors cut of the Battle of Rancho Cordova.  Photos by leadfool.  Enjoy.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 22, 2021, 03:53:19 AM
More photos. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on April 22, 2021, 06:44:16 AM
The paved road would eventually be called Folsom Blvd.  Because it ends in the foothill town of Folsom CA.  Home of the famous prison. 
The dirt road represents one of the county roads with original names like 7,8,9 etc.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: has.been on April 22, 2021, 10:17:21 AM
Loving the half track/truck.
What is the story behind that?
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on April 23, 2021, 05:21:29 AM
has been.
The half track truck was a lucky ebay purchase.  It is a version of a German WWII prime mover.  The Germans made a number of them in WWII it is a Maullitier truck, with a small tank for the tracks.  It is really too late for our period by about 7 years, but it could have been made.  I believe the actual tanks were British tanks captured after Dunkirk.   Maybe Bren carriers. 

I am sure someone who know vehicles knows what I am talking about.  I am more the gun guy.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: has.been on April 23, 2021, 02:27:48 PM
Thanks for the answer Leadfool.
Don't think it would have been Bren carriers, not big enough,
I too will defer to the 'Tankies' of the world.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on April 23, 2021, 02:55:37 PM
Typically in these games we grab every vehicle that looks right.  For some reason we have an inordinate amount of Colmans mustard trucks.  We haven't gotten around to painting them to look more Sacramento.  We could have the Glenn dairy or the Markstein beverage company.  Maybe a Wells Fargo armored car.  ....
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: has.been on April 23, 2021, 06:36:52 PM
It might be worth asking one of the companies that will do
a small run of transfers. I think most of them (according to a friend)
are USA based. You could get them to do some transfers of
American companies (real or imaginary) & after a repaint stick them
onto the vans & trucks.
By the way my friend had some Mexican police logos done.
They looked very nice on the diecast police cars.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on April 25, 2021, 09:12:31 PM
Here's something you may find useful:   Print custom decals on paper: 

https://www.youtube.com/watch?v=IRgepSBdJLs (https://www.youtube.com/watch?v=IRgepSBdJLs)

Or you could just go "quick and dirty" and just print out the logo on a matching background color, just cut it out and glue it into place.   Looks rough, but sometimes it's "good enuf".

Or use inkjet-capable waterslide decals: https://www.amazon.com/s?k=testors+decal+paper&ref=nb_sb_noss (https://www.amazon.com/s?k=testors+decal+paper&ref=nb_sb_noss)

Quick note about the clear waterslide decals:   your background color should be a very light color, or the print colors will blend to the background and won't look right.   You could get white decal paper but you'll need to take care with the trimming and edge blending.   I learned my lesson with some clear "grafitti" decals.

Those will give your cars and trucks that Sactown feel.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 26, 2021, 01:50:58 AM
Photos of the our latest (non campaign game) the Battle of Bryte - now part of West Sacramento.  This was a fight between the Bund and the Silver Legion against a heterogenous force of mercenaries hired by the Sacramento Chamber of Commerce.  The objective was to capture a supply cache hidden in a couple of buildings located in the center of the board.  The forces were pretty evenly matched and the contest quickly degenerated into a close range melee (which the mercenaries were winning) until the nationalist command group made a daring foray which secured the objective and ended the game.  Photos below.       
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 26, 2021, 01:52:56 AM
More photos.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on April 26, 2021, 07:57:36 AM
The first shot of the game was the sniper picking off the leader of the Nationalist faction.
He didn't do much after that but is was a dramatic opening move. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 04, 2021, 02:39:55 AM
At our last game club meeting we didn't have time to do an actual campaign game so we set up some posed shots using our figures and terrain.  The first set is a police raid on a moonshiners hideout in the mountains of Kentucky.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 04, 2021, 02:41:49 AM
A couple more photos of the police raid.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 04, 2021, 02:46:31 AM
This set depicts an attack by Japanese SNLF against a mountain redoubt held by Chinese guerillas in the late 1930's. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 04, 2021, 02:48:42 AM
These pics are from the Japanese side of the assault. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 05, 2021, 02:45:23 AM
This set depicts an anti-tank rifle team ambushing a patrolling enemy armored car.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 11, 2021, 03:14:11 AM
We recently decided to add riverine combat to our ACW campaign.  Here are a few pics of a recently completed river patrol boat or pirate raider. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 11, 2021, 03:18:38 AM
Last ones.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on May 24, 2021, 07:43:42 AM
So we had another battle, this one of the Battle of Mather field.   Pictures to follow. 
Basically the Artists colony forces moved in and thought  they were facing a small garrison force.  However the Swiss Guard defenders, had two mobile forces converging on that territory, only to overwhelm the initial attackers. 
If the reporter can fix his technical problems, some pictures will follow.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 27, 2021, 04:08:48 AM
Recently we had the largest battle of the campaign so far - The Battle of Mather Field which pitted the radical Artistes against the Swiss troops of New Helvetia.  This began as what initially seemed to be an overwhelming attack by the Artistes against a very weak Swiss garrison holding Mather Field.  Everything seemed to go well for the Artistes at first but their attack faltered against the well dug in Swiss and then the Artiste commanders legendary good luck failed him (I must have touched his dice) and he suffered a catastrophic series of cold dice rolls which completely stalled his offensive.  At about this time the first of two unanticipated Swiss relief columns appeared and slammed into the flank of the Artistes followed a couple of turns later by an even larger force on the other flank.  At this point the Artistes (who were already hard pressed) decided that discretion was the better part of valor and fled the field.  Photos below.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 28, 2021, 01:20:52 AM
More photos
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Totleben on May 28, 2021, 02:15:45 AM
that's entertainment  :-*
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 28, 2021, 09:49:26 PM
The Artistes.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 30, 2021, 07:59:48 AM
Artiste armored car
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 31, 2021, 06:55:16 AM
The Swiss arive
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on May 31, 2021, 06:57:20 AM
The second Swiss column
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 01, 2021, 01:55:21 PM
The Artiste withdrawal
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 01, 2021, 02:02:25 PM
Here are a few shots of a very one sided fight between leadfools Polish army and the forces of the Nation of Allah.  BTW- the Poles won.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 01, 2021, 02:03:21 PM
The Nation of Allah
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on June 09, 2021, 07:36:39 AM
The Davis Enterprise reports the superior Generalship of the Polish Commander lead to the stunning defeat of the Nation of Allah (Morslem) forces. 
However The KFBK radio, reports that the Polish commander was in league with dark forces of probability manipulation.  How else can one explain the number of "snake-eyes" rolls by the Morslem commander. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 10, 2021, 02:24:28 AM
It's good to know that KFBK radio is maintaining it's usual high quality of Pulitzer award winning reporting.  Of course the fact that it is one of my territories might have something to do with it. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on June 11, 2021, 06:52:19 AM
Bias in Journalism! Never! Impossible!. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: FreakyFenton on June 11, 2021, 12:16:49 PM
The second Swiss column

Haha, "Nondescript little van, you don't see me". I see what you did there!  lol
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on June 12, 2021, 02:11:49 AM
Cool minis and especially cars.  They really add something.   Always pick up in-scale and to-period die cast cars wherever you find them.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 16, 2021, 01:44:23 AM
Here is the newest addition to our layout - Honest John's Pawn Shop & Friendly Loan Company.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 16, 2021, 01:48:39 AM
Another pic
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 16, 2021, 01:57:06 AM
One more
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on June 16, 2021, 09:27:30 AM
Small problem with your sign.  This is 1933.  Credit cards were not invented until the 1940s.  Post war,  the Diners club. 
cool building though.  Is that a homeless guy wrapped in a blanket? 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 17, 2021, 03:35:00 AM
Hey, don't nitpick.  Those were the only decals I could find!  Besides, you missed the EBT reference. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 17, 2021, 03:39:26 AM
Another photo.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 17, 2021, 04:55:23 AM
Last one. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 17, 2021, 05:04:45 AM
Really the last one.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 19, 2021, 06:53:42 AM
Tonight we had the latest fight of our campaign - The Battle for the Sacramento Union (newspaper).  This game pitted the Temperance League against the forces of LULAC (League of United Latin American Citizens).  The Temperance League put up a brave fight against pretty heavy odds but was finally forced from the field by the LULAC artillery. Photos below. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 23, 2021, 02:52:20 AM
The temperance league
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 23, 2021, 05:15:20 AM
LULAC attack
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 24, 2021, 04:42:19 AM
Temperance League counterattack
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 24, 2021, 11:51:34 AM
LULAC artillery
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 25, 2021, 03:03:43 AM
Temperance League withdraws
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Vynnie on June 26, 2021, 10:00:03 PM
Swiss-American rifles take up a defensive position supported by an armored car.  Polish-American troops lay fire from the roadway while their cavalry advances behind cover.  The Polish tankette swivels around to deal with enemy armor.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 26, 2021, 11:31:11 PM
Vynnie - those are nice looking photos, but weren't there three factions on the battlefield?
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 27, 2021, 01:36:42 AM
Here is a recently discovered photo of the nearly forgotten "third force" aka the Japanese SNLF in the above game described by Vynnie.     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on June 27, 2021, 01:37:48 AM
One more shot of the Polish infantry.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 07, 2021, 02:07:45 AM
Last weekend we had the 2nd Battle of KFBK radio between the forces of LULAC and the Nation of Allah.  The attack began with the LULAC forces entering the field and promptly occupying the high ground immediately to their front.  They then (undeterred by sporadic mortar fire) set up up their artillery on a ridgeline and prepared to begin shelling the buildings occupied by the Morslems.  Unfortunately, for LULAC the Morslem air force chose that exact moment to make their appearance over the battlefield and made a bombing attack on the ridgeline which destroyed the artillery position and killed the entire gun crew.  That effectively ended the game and LULAC withdrew after a brief gunfight with the Morslems entrenched in the buildings.     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 07, 2021, 02:08:30 AM
Last photo
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on July 07, 2021, 08:33:20 AM
The Davis enterprise, reports that the bomb was unusually accurate. managing to hit all six crew members in one blast.  12 dice rolled with 4x6 and 2x 5. 

The LULAC medium machinegun crew tried to hit the aircraft without success.  If was bound to be a tough fight, with the defenders actually stronger than the attackers. 

This turn we also had a fight at the Sacramento union, the take over of the Mather Field, and a few other properties are now under new management. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 11, 2021, 11:19:57 PM
Long lost photos of the 2nd battle of KFBK recently discovered in the secret archives of the Davis Enterprise newspaper. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 11, 2021, 11:20:38 PM
Another one.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 11, 2021, 11:28:17 PM
Here we have the Rio Linda Memorial Hospital. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 11, 2021, 11:29:53 PM
Interior shots of the hospital.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 12, 2021, 03:17:55 AM
Here are some photos of a recent bank robbery game that we put at our local gaming hangout.  The scenario was that a force of communists (Stalinists, Maoists & the Baath party) allied with some local gangsters attempted to liberate currency from the Burgess National Bank to carry on the struggle against capitalism (at least that is what the commies said - of course the gangsters had their own motivation!).  The game began with the commies advancing through into the center of town and setting up a fire support position using their machine gun.  The gangsters advanced from a slightly different position and were able to defeat the bank guards and breach the bank while the communists were engaged by the police and a mob of angry depositers.  The end result was that the commies were almost completely wiped out while the gangsters got away with about $300.00.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 12, 2021, 03:20:52 AM
Gangsters and communists advance on the bank. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 12, 2021, 03:23:18 AM
More photos
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 12, 2021, 03:27:12 AM
The police arrive
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 12, 2021, 03:29:21 AM
The tide turns
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 12, 2021, 03:32:17 AM
The communist retreat
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 12, 2021, 03:34:05 AM
The rout.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on July 12, 2021, 09:22:01 AM
The red felt blood markers show where multiple casualties occurred. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on July 15, 2021, 12:47:20 AM
Cool stuff.   I like the hospital model.  I didn't know plasticville made one.  It's got kind of deco look which goes well with this period.

Looks like you're using that ever-popular Institutional Green color for the floors.   For the uninitiated, this particularly awful shade of green found frequently in hospitals, insane asylums, and jails,  Look for the Tamiya "Sky" color.    You won't go wrong giving your models that dystopian institution vibe.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 03, 2021, 05:21:23 AM
This last Friday we did a game consisting of a raid against a fortified communist (Stalinist & Maoist) supply dump by a force consisting of the Anti-Communist Ukrainian League and Silver Legion allies.  The commies were pretty badly outgunned but managed to make a game of it by utilizing the stone walls surrounding their compounding and by using our new "harangue" rule which allows a political officer or religious leader to target a nearby unit with a propaganda attack.  This doesn't cause casualties but if successful it causes the affected unit to make a morale check.  In this game the commissar was unable to affect the Ukrainian command group due to their lack of class consciousness and but he did manage to make them homesick for their homeland and actually caused them to fall back for a couple of turns.  Luckily for the Ukrainian forces the Silver Legion's tank breached the communist defenses and caused them to flee before the Ukrainian command left the table.  Photos below.     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 03, 2021, 05:23:14 AM
More photos
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 03, 2021, 05:24:39 AM
More
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 03, 2021, 05:26:07 AM
Still more
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 03, 2021, 05:27:33 AM
Last ones
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Joe Fish on August 03, 2021, 03:40:27 PM
Such fun!  Your group is blessed to have such a set of toys coupled with an abundance of  imagination.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 03, 2021, 06:36:56 PM
Joe Fish, thanks for the complements.

The other photos show the communist armored car come on to the battle right behind the anti-communist armored car.  The communists fired into its rear and and over several turns were able to damage the car enough that its weapon was disabled and it fled.  The "imaginative" communist propaganda photo shows it destroyed. 

Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 04, 2021, 12:42:11 AM
That is what we call "socialist realism" in art! 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 04, 2021, 06:51:54 PM
We use shell casings for pin markers and coins for vehicle penetration's.  Each penetration costs 1inch of movement.  Three penetrations disables a weapon.  Penetrations' equal to the vehicle hull points destroys the vehicle.   

Vehicles tend to run when they have a few holes in them.  An escaped damaged vehicle still has campaign value. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on August 07, 2021, 01:39:49 PM
Quote
Vehicles tend to run when they have a few holes in them.  An escaped damaged vehicle still has campaign value."

A good rule that keeps some realism in the campaign.  They don't just blow up and are never seen again.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 10, 2021, 05:34:27 AM
My attempt with the campaign rules is to compel the players to act like a real commander.  Better to pull back a shot up vehicle or a squad with casualties, then send it in on some sort of do or die type attack. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on August 14, 2021, 02:47:51 AM
Maybe some rules to steal/capture/confiscate assets from other players?
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 14, 2021, 09:09:44 AM
Besides buying troops or equipment, the money can be transferred between players.  It can be used to hire Spys.  We have a raid rule, that if a player attacks another, and finds out the defender is too big to shift, he can convert his attack to a raid  Then he is more interested in damaging the opponent than capturing the territory.  He reduces the ability of the place to make money for a turn or two.  He might actually get some money out of it, if he is inside the objective building for a turn. 

We just had a Post office fight.  Pictures will follow.  The Artist colony was driven out by the temperance league. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on August 15, 2021, 12:45:31 AM
So Frida Kahlo vs Carrie Nation and her axe.   Alas the uni-brow was ultimately parted.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 18, 2021, 02:11:26 AM
This last Friday we had our latest campaign game - The Temperance League vs the Artistes for the Sacramento Main Post Office (I guess the TL didn't like the crayon drawings that kept showing up on on their letters).  This was a small fight that centered on the two story dark red building in the photos.  It pretty quickly devolved into a contest of attrition between the dug-in but outnumbered Artistes and the TL.  It took several turns and numerous casualties on both sides but finally the Artistes withdrew taking all of their recently painted Rembrandt & Da Vinci forgeries with them.  Photos below. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 18, 2021, 02:14:26 AM
More photos
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 18, 2021, 02:16:53 AM
More
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 18, 2021, 02:18:38 AM
Still more
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 18, 2021, 02:20:02 AM
Last one
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on August 19, 2021, 01:23:27 AM
Glad to see the Jade Dragon and Mike's Books still being visited.   It's be nice to see The Game Grid again but alas it's not to period.   It'll be  another 50 years yet before that attraction gets built.  The war will hopefully be over by that time.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 24, 2021, 02:38:00 AM
This last Friday we put on a (rather topical) game which involved rescuing a group of stranded Americans & other assorted good guys from 1933 Kabul.  The forces involved were a couple of units of US Marines, some French Foreign Legion and a unit of Japanese SNLF supported by a British Rolls Royce armored car against a mixed bag of whatever colonial Arab types Leadfool could could dig up.  The game began with an advance by the Marines supported by the armored car to clear the way for the civilians.  It was a tough fight for the outnumbered Marines who had to fend off a couple of suicide bomber attacks before they were finally able to link up with the Foreign Legion, the SNLF and the remainder of the Marines that were guarding the Aerodrome from a second force of bad guys.  It was a fun game - very cathartic.  Photos below.     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 24, 2021, 02:40:22 AM
More photos
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 24, 2021, 02:42:36 AM
Some more.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 24, 2021, 02:44:37 AM
More
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 24, 2021, 02:47:36 AM
More
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 24, 2021, 02:49:16 AM
More photos.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 24, 2021, 02:50:27 AM
More
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 24, 2021, 02:51:28 AM
More
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 24, 2021, 02:52:18 AM
Last one.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 31, 2021, 07:35:34 AM
It seems the lady in red was the first to board.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on September 04, 2021, 05:29:07 PM
Great pics.   I love the armored car.   Is it a kit or die-cast?
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on September 05, 2021, 12:41:45 AM
It's a diecast.  I think the manufacturer is Matchbox.  It does'nt get to make many game appearances because I don't think Leadfool wants it to get messed up by being handled by grubby gamers (like us). 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on September 27, 2021, 06:36:22 PM
Matchbox vehicles of yesteryear

The Rolls Royce armored car has actually developed something of a collectable status. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on September 29, 2021, 03:12:28 AM
Here are a few pics of our most recent (non campaign) game.  This one was a motorized column of the Polish Legion attempting to get a couple of high value communist prisoners (modelled on a couple of high profile Democratic Party politicians - who shall remain nameless) across the board.  The only road passed through a swamp and the Poles encountered a stoutly defended roadblock that blocked their path.  However, they reacted quickly and covered by machine gun fire managed to outflank the defenses and got the column off the board (although a communist sniper did manage to pick off one of the prisoners before she could be interrogated).     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on September 29, 2021, 03:14:23 AM
More photos
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on September 29, 2021, 03:16:44 AM
Still more.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on September 29, 2021, 03:19:07 AM
Last ones.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Doug ex-em4 on September 29, 2021, 07:50:56 AM
The tiny tank with the big gun is interesting. What is it…..?

Doug
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on September 30, 2021, 02:00:18 AM
It is an "antitank' version of the Polish TKS tankette fitted with a 20mm cannon.  It was actually used in the 1939 German invasion.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Doug ex-em4 on September 30, 2021, 04:22:43 PM
Interesting. Is your model an accurate scale - it looks so small compared to the other vehicles. How many crew…?

Doug
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on October 01, 2021, 02:22:33 AM
It actually belongs to my friend Leadfool and I believe it is 1/56 scale but I don't know the manufacturer.  Being a tankette it had a two man crew and probably not much room inside.       
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Doug ex-em4 on October 01, 2021, 07:56:54 AM
Thanks - it drew my eye because my first thought was “what is that 1/200 scale King Tiger doing in the middle of the column” (it was the gun size). A second look and I realised it was something else but intriguing.

I guess ACWII is very like VBCW and therefore “intriguing” is very much in the spirit of the game….

In the absence of much current interest in VBCW on this board, I’m finding your campaign filling the void. Than you.

Doug
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: has.been on October 01, 2021, 09:46:30 AM
The first time I went to Bovington Tank Museum & saw a
tankette 'in the flesh' my mate exclaimed, 'That's not a
tank, it's two upturned woks on a skateboard!'  lol lol lol
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on October 02, 2021, 08:22:27 AM
Doug  ex-em4,
I am glad you are enjoying this campaign.  we are as well.  All the battles are based upon Sacramento Valley locations.  The factions are local groups with poetic license.  The premise, which is not our original is the war that starts after the January 1933 assignation of FDR. 

We are also using the campaign to test out some rules.  The man who would be warlord.  Our version of the man who would be king. 

 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 09, 2021, 02:58:14 AM
Here are a few pics of a game we did to test out some changes to our tank combat rules.  It pitted my heroic M3 Stuart against a multi turreted monstrosity owned by leadfool (I believe the model is a British Independent).  Unfortunately the dice were against me and the monstrosity prevailed.  Here are a series of photos - both posed and actual game shots to give you an idea of how it went.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 09, 2021, 03:00:20 AM
More pics
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 09, 2021, 03:02:35 AM
More
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 09, 2021, 03:03:48 AM
Still more.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 09, 2021, 03:05:23 AM
More pics.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 09, 2021, 03:06:30 AM
A couple more.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on November 09, 2021, 03:07:22 AM
Last one.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 10, 2021, 07:07:43 AM
The pictures were taken in the game room of Great Escape Games in Sacramento CA. USA.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on November 12, 2021, 01:15:47 AM
Cool tanks.  The tankette did a little damage before it was taken out.     I like the multi-turreted beast.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 18, 2021, 08:45:32 AM
More tanks are in the paint shop. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on December 13, 2021, 07:24:44 AM
Our campaign may be ending soon.  Or at least taking the holidays off.  I would really like to get in one or two more mega games to close it out.  But that would require a number of players and therefore maybe an outdoor setting so the weather becomes a factor.  This virus is damn inconvenient.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on February 07, 2022, 07:14:01 PM
Ladies and Gentlemen,
 
After much playtesting and discussion, attached is the latest version of the rules and the campaign rules.  I hope you enjoy them, or at least can understand them.  We like them but if you want to use them, feel free to use, modify, or ignore.  They require the purchase of "The men who would be king" by Osprey, which I recommend everyone have anyway. 

We will post pictures of the final games when they occur. 

Leadfool.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: commissarmoody on February 08, 2022, 07:19:57 AM
Thanks for the rules.  :D
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on February 14, 2022, 12:44:28 AM
Since it has been a while since the last posting on this thread here are a few  photos of leadfools collection.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on February 14, 2022, 12:45:49 AM
Some tanks.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on February 14, 2022, 12:47:33 AM
Personality shots
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on February 14, 2022, 12:49:54 AM
More tanks
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on February 14, 2022, 08:39:11 AM
Breitbart was a twenties and thirties strongman  He may have been the actual inspiration for the comic Superman, Polish/Jew, toured the USA.   He died before WWII but his younger brothers were in the Polish resistance. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 10, 2022, 05:00:58 AM
After a long hiatus we decided to do another Second American Civil War scenario at our local gaming hangout.  This one was a bank robbery scenario pitting the unlikely allies of the Blu Klux Klan and the Morslems against the Sacramento PD and a group of angry bank customers (i.e. - the mob).  The BKK gained early access to the bank and stole $300 by wiping out a group of drunk bank guards but were unable make their escape before the police and the mob showed up to contest their unauthorized withdrawal.  The Morslems managed to hold off the mob but the police were able to block the escape route for the BKK and shot them up pretty badly.  Finally the Grand Kleegle resorted to escaping down an alley with the few followers she had left and this ended the game.  Unfortunately the Kleegle was unable to enjoy her loot since she and her paramour (another scumbag) killed each other with poisoned Champaigne while celebrating the heist - a fitting ending.     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 10, 2022, 05:03:14 AM
Here we see the results of drinking too much at lunch.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 10, 2022, 05:06:22 AM
The Morslems and the mob enter the fray
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 10, 2022, 05:08:47 AM
The fight between the mobsters and the Morslems continues.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 10, 2022, 05:10:37 AM
The Morslems (briefly) gain the upper hand. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 10, 2022, 05:13:07 AM
The police arrive
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 10, 2022, 05:16:29 AM
The police cutoff the escape of the BKK
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 10, 2022, 05:18:12 AM
The final rout of the BKK
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on March 10, 2022, 06:51:11 AM
Great photos and AAR!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on March 11, 2022, 01:49:06 AM
Lots of familiar buildings in this one.   Looks like the Pulp Bar found a good use here too.    I gotta get in on one of these soon!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on March 11, 2022, 07:30:45 AM
KD-47....I realize this street perhaps looks like other streets seen in these postings.  Some building types exist in many different areas of Sacramento.  A certain lack of originality on the city planning commission. 

You are welcome anytime. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 15, 2022, 01:52:10 AM
Recently we put on the latest game in our ongoing ACWII campaign - Kill the Mahdi!  This game developed out of the fact that in three previous attempts to eliminate the Mahdi of the Morslems he managed to slip away unscathed and I felt it was time for a 4th attempt.  This attempt involved a very unlikely coalition consisting of the Berkeley Union of Fascists, The Temperence League, the Polish Ukrainian Legion and a force of armed real estate agents.  Given the limited forces guarding the Mahdi the game lasted longer than it should have but uncertainty as to what they were facing and (unfounded) rumors of possible Bolshevik reinforcements for the Morslems caused the allies some hesitancy in their initial attacks.  Finally the BUF rashly advanced against the compound but were thrown back after eliminating a unit of foreign volunteers and this started a general advance that finally broke into the compound which was  the signal for the Mahdi to flee in his armored limousine.  Unfortunately, the Mahdi was surrounded and gunned down like the dog that he is.  Or was he?  After all, the Mahdi is known to have numerous body doubles!  Only time will tell.           
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 15, 2022, 01:55:00 AM
The Berkeley Union of Fascists advance
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 15, 2022, 01:58:29 AM
More of the BUF assault
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 15, 2022, 02:00:11 AM
The main advance begins
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 15, 2022, 02:02:53 AM
Attacking the machine gun nest
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 15, 2022, 02:05:38 AM
Breaching the compound
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 15, 2022, 02:07:07 AM
The Mahdi bugs out!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on March 15, 2022, 07:10:32 AM
Mikos Khan  AAR looks good.  Any more photos to post? 

We use Dice to indicate armored car penetrations.  These lead to progressive damage. 

We use empty shell casings as pin markers.  The blood markers indicate a particularly bloody fight, usually where a unit has been eliminated. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 15, 2022, 09:26:51 PM
Thank you for the hint Leadfool.  I just rechecked my photo archives and located a few more photos of the Mahdi game.  Please see below for details. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 15, 2022, 09:29:41 PM
Here is a pic of the Madhi's tank hunting team that actually managed to stall the armored assault on the compound for a couple of turns before they were gunned down.     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 15, 2022, 09:32:52 PM
Here we have a good view of the Ukrainian Legion's battle flag as they launch their assault on the Morslem machine gun position.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on March 28, 2022, 07:29:44 AM
coming soon, another battle in West Sacramento On one side the coalition of the Estonian league of Sacramento, The Polish American Legion, and to Ukrainian Emigre society,  Fighting the Combination of the Anarchists and Bolsheviks. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 31, 2022, 05:47:14 AM
As promised above here is the After Action Report (written by Leadfool) of the failed attempt by the Comintern (i.e. Bolsheviks and anarchists) to raise the class consciousness of the reactionary forces of the Slavic League that was oppressing the workers of West Sacramento.  Power to the People! 

Using the Men who would be warlord, we fought a battle of West Sacramento.
Bolshevik and Anarchist forces attempted to destroy the free peoples of West Sacramento.  The city was defended by a coalition of Immigrants from Poland, Estonia and Ukraine.

The Bolshevik forces were 1 medium mg, one single turret and one double turret armored car.  1 tank. 7 rifle squads.  Their air cover was eliminated at Mather Field by a spy driving a tractor, who stole the aircraft.
The defenders were 2 rifle squads and a tank lead by Nestor Makhno of Ukraine.  3 Rifle squads and an artillery piece of the Estonian league.
The large Polish force was 4 Rifle squads, 1 light mortar, 1 artillery piece, one FT17 tank. 1sniper, 1 medium machine gun.  The Polish forces were enhanced with Anti-Tank rifles or Light mg in each rifle squad.

At the end of the day, the Bolshevik forces were driven back. Their leader Putinovsky was killed.  Polish General Zelensky was buying the first round.  Huzzah!

   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 31, 2022, 05:50:42 AM
Here are a few pics of the Bolshevik attackers
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 31, 2022, 05:53:12 AM
Here are some photos of the defending forces.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 31, 2022, 05:57:19 AM
Here are some shots of the Polish/anarchist clash on my right flank
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 31, 2022, 06:01:35 AM
My T-26 gets destroyed
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 31, 2022, 06:06:09 AM
The Bolsheviks make one last advance
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 31, 2022, 06:08:47 AM
The Bolshevik defeat.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on March 31, 2022, 06:10:47 AM
Putinoffsky meets his maker.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on March 31, 2022, 08:51:17 AM
I carefully placed that sniper and did not mention him.  The camouflage worked. 

The game was fun for 4 players. (Mikos Khan, myself, John Burgess and the "new guy" Jason.) This week I think we go back to Pikeman's lament, as seen in a different forum.

We will continue to post these games as we can.  Thanks for the great photos, Mikos Khan. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Vynnie on March 31, 2022, 06:49:16 PM
Great photos!  I’m sorry I missed this one, but I was armed with a bioweapon last week, and it would have been against international law to deploy it at the table.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on April 01, 2022, 12:51:17 AM
Putinoffsky meets his maker.    Hmmm....   I have NO IDEA what this is referencing.    Maybe it's some off-hand comment made  made by notorious racketeer Jojo Beidenhaber.     That guy was a total bada[ctor] in his day.   Had a rumble with another notorious gangster Corn'e Poppe or something like that, right?
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2022, 04:42:19 AM
Recently we were discussing doing something a little different for our next Sacramento campaign game and we decided on a "chase" game in which a small group of hostages managed to escape from their captors - a force of Bolsheviks headquartered in the nearby town of Davis (sorry Leadfool).  The hostages (and their Marine guards) started about a foot from the board edge and were pursued by six 12 figure units of Bolsheviks and two trucks but were supported by two units of Marines and a medium machine gun.  Unfortunately for the commies the Marine player (Leadfool) had strategically placed his two units (one in a swamp and the other in a wooded thicket) and was able to hold up their advance (aided by some crappy dice rolls by the commie players) long enough to give the hostages a good head start.  Finally the commies were able to get their trucks near enough to the hostages to launch an infantry assault in an attempt to recapture them.  Luckily for the hostages when they crossed the small blue stream the final two units of Marines were activated and they dramatically arrived just as the Bolsheviks captured three of the hostages and were able to save the remaining five.  It was a fun game and both sides were able to claim a partial victory.   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2022, 04:45:13 AM
The fight begins as the Marines attempt to delay the Bolshevik pursuers
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2022, 04:46:00 AM
The fight continues
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2022, 04:50:38 AM
The pursuit continues
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2022, 04:51:53 AM
Ambush!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2022, 04:53:55 AM
The pursuers close in.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on April 19, 2022, 04:55:25 AM
The escape (for some).
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Temperance Society on April 19, 2022, 05:13:39 AM
Fun game. Sharpshooters and ambushes are brutal--I'm glad wiped out squads got to return to the battle.  Trucks that never activate can be frustrating too but they worked out in the end. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on April 20, 2022, 04:27:39 AM
It was a fun game.  Very good terrain. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on April 21, 2022, 12:48:41 AM
Yeah, looks like a hoot.   One of these days.....
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 27, 2022, 04:58:08 AM
We're back!  This Friday we had a game designed to see how a multi turreted monstrosity - a pair of Russian T-35s (owned by Vynnie) would fair in an urban fight using our rules.  The game pitted the T-35s and a few squads of militia against two of Leadfool's T-26s an artillery piece and a few squads of souped up infantry plus my M-3 Stuart, an artillery piece, a couple of USMC squads and a P-26.  The game started out badly for the allied forces (me and Leadfool) with both artillery pieces and several infantry being lost in the first two turns.  At this point Leadfool advanced against one of the T-35s and engaged it in a street fight which resulted in several hits on the Russian vehicle.  In the meantime my forces had called in the Air Corps and a bombing run plus a lucky hit from my Stuart resulted in the other T-35 being heavily damaged.  Eventually the volume of fire being directed on the T-35's resulted in them withdrawing from the battlefield.  It was a fun game (since we won) but we got extremely lucky and I doubt a rematch would turn out the same way.       
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 27, 2022, 05:00:18 AM
Leadfool's forces engage the T-35s in a street fight
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 27, 2022, 05:03:01 AM
The street fight continues
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 27, 2022, 05:04:28 AM
The Marines advance on the right flank. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 27, 2022, 05:06:02 AM
The Air Corps arrives!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on July 27, 2022, 05:07:18 AM
The second strike - a strafing run. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 03, 2022, 03:30:44 AM
A couple of Saturday's ago we did another (long delayed) game in our ACWII campaign.  This was mainly a welcome game for our newest faction - Tories from Canada who have intervened in the ACW to reclaim the colonies for the crown (no offense intended to my British friends).  The scenario was a raid against a weakly defended Morslem supply depot by a Tory force and a few units of the Polish Legion that showed up on the battlefield at about the same time.  After some initial trepidation the Tories and Poles formed an uneasy alliance and stormed the supply depot which they captured after a brief firefight.  However, while they were busy looting the supplies a Morslem relief force showed up and attempted to reclaim the allies ill gotten gains.  Unfortunately for the Morslems the Tories had left a medium machine gun to guard their line of retreat and it proceeded to perforate the Morslem armored car until it fled the battlefield taking the rest of the force with it (but they did finally manage to knock out the MMG).     
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 03, 2022, 03:33:59 AM
The Tories begin their advance.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 03, 2022, 03:36:21 AM
A temporary alliance
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 03, 2022, 03:38:39 AM
A Morslem sniper - he actually managed to hit the driver of the Tory truck and delayed the advance for a couple of turns.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 03, 2022, 03:39:53 AM
Looting the storehouse
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on August 03, 2022, 03:42:44 AM
The Morslem relief force arrives - but unfortunately doesn't do much.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 11, 2022, 03:45:01 AM
We figured the cost of 5 turrets is simply too much for what they get to do.  Also the limited number of hull points was not enough for the cost.  The 5 turret tanks could only take a few more hits than the single turret tank. 
The game was fun, but we were lucky the infantry the Russians fielded was only militia. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 09, 2022, 10:33:13 PM
How about weird American Civil war.  Attached is a draft of the rule's additions to "The men who would be warlord." 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on January 02, 2023, 07:51:36 AM
Wierd War rules are now in playtesting. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on January 03, 2023, 12:13:17 AM
Here are the pics of the first game we put on using the "Weird War" rules referenced by Leadfool.  Thie scenario was the Blue Klux Klan and their infernal machine were attempting to steal a gold shipment being kept in a local warehouse.  The BKK and their machine (actually a D&D contraption made by Wizkids) entered from their hideout in a local junkyard and were opposed by an eclectic collection of local forces and visiting superheroes including Captain America and Bucky (who sadly did not survive the game), The Shadow, Sgt Rock and two new heroes Buck Masters and Breitbart.  Because the forces entered on opposite sides of the table it took a few turns for them to make contact but finally the infernal machine opened fire on a militia unit and inflicted a couple of casualties.  At this point the forces of good launched a mass attack on the machine and finally after a multi turn melee (and suffering several casualties) managed to destroy it.  While this was occurring the one of other two units of the BKK engaged a police unit and defeated it but were pretty thoroughly decimated in the process.  Meanwhile the Grand Kleegle and her personal unit advanced on Captain America and Bucky and after a vicious firefight managed to kill the unfortunate Bucky.  Of course, when this happened Captain America became enraged and killed the entire unit  of the BKK (including the Grand Kleegle) in a massive melee.  At this point the surviving members of the BKK fled the field in a cowardly fashion.  Another victory for the good guys!   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on January 03, 2023, 12:15:45 AM
The good guys advance on the enemy
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on January 03, 2023, 12:17:29 AM
More good guys.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on January 03, 2023, 12:20:04 AM
The superheroes arrive!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on January 03, 2023, 12:21:25 AM
Destroying the infernal machine
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on January 03, 2023, 08:26:45 AM
Thanks for posting these but do they belong here? 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: FramFramson on January 03, 2023, 08:11:48 PM
Don't see why not. This has always been the correct subforum for VBCW etc. as well, and this is simply a VBCW spinoff.

In other news, what a match. Thanks for all the photos!
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on January 04, 2023, 12:13:48 AM
Cool game.   I wonder who makes the urban street mats?  Such a handy thing, innit?   This one looks kind of familiar......

Dig the early 20th century Scorpitron, those always make intersections non-negotiable.   Multiple LAW and RPG .....err....... BAZOOKA hits usually do the extermination job.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Stryder on January 04, 2023, 11:11:19 PM
Great play by play description of the game. This conveyance of doom is giving me major soda pop can vibs!

Here are the pics of the first game we put on using the "Weird War" rules referenced by Leadfool.  Thie scenario was the Blue Klux Klan and their infernal machine were attempting to steal a gold shipment being kept in a local warehouse.  The BKK and their machine (actually a D&D contraption made by Wizkids) entered from their hideout in a local junkyard and were opposed by an eclectic collection of local forces and visiting superheroes including Captain America and Bucky (who sadly did not survive the game), The Shadow, Sgt Rock and two new heroes Buck Masters and Breitbart.  Because the forces entered on opposite sides of the table it took a few turns for them to make contact but finally the infernal machine opened fire on a militia unit and inflicted a couple of casualties.  At this point the forces of good launched a mass attack on the machine and finally after a multi turn melee (and suffering several casualties) managed to destroy it.  While this was occurring the one of other two units of the BKK engaged a police unit and defeated it but were pretty thoroughly decimated in the process.  Meanwhile the Grand Kleegle and her personal unit advanced on Captain America and Bucky and after a vicious firefight managed to kill the unfortunate Bucky.  Of course, when this happened Captain America became enraged and killed the entire unit  of the BKK (including the Grand Kleegle) in a massive melee.  At this point the surviving members of the BKK fled the field in a cowardly fashion.  Another victory for the good guys!   
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: Temperance Society on January 14, 2023, 06:52:08 PM
The infernal machine fits in nicely. Great mix of troops too - very weird.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on February 02, 2023, 10:31:00 PM
I think future wierd war games will be posted in the Pulp section.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on May 01, 2023, 08:08:02 PM
we played a game labeled the battle of the Peking Duck, using the regular rules but back of beyond forces. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on August 31, 2023, 01:50:34 AM
See our "somewhere on the Northwest frontier" for the latest game using these rules.  Also look for our River City fight, coming soon. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on November 02, 2023, 12:10:39 AM
We have a new game posted in the Pulp section, raid on Innsmouth. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 24, 2023, 11:58:28 PM
We recently revisited our Sacramento ACW2 campaign (mainly to practice for our long delayed Sacramento River pirate game).  This one was a raid by  the Morslems against a USMC detachment guarding a US govt gold shipment.  The Morslems (my guys) entered on opposite sides of the board and using cover were able to close in fairly close to the Marine position without taking too many casualties although I did lose one unit to long range rifle fire and my machine team (due to poor placement on my part).  The remaining Morslem units were doing a fairly good job of whittling down the outnumbered Marines until the armored relief column consisting of a Christie T-3 and a White scout car arrived and quickly disposed of the Morslem armored car.  At this point the Morslem commander (me) decided discretion was the better part of valor and beat a hasty retreat from the field.         
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 25, 2023, 12:01:09 AM
The Morslem attack
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 25, 2023, 12:02:43 AM
The opposing commanders
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 25, 2023, 12:05:15 AM
The Morslems close in. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: mikos khan on December 25, 2023, 12:07:11 AM
The relief column arrives
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on December 25, 2023, 05:11:51 AM
It was a great game.  The light tank got a lucky shot.  But the Marines are supposed to be lucky. 
Merry Christmas all. 
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: KD47 on December 26, 2023, 11:16:40 PM
Looks like a lot of fun.   Good terrain and minis.
Title: Re: ACW II 1933. New Sacramento Campaign
Post by: leadfool on January 19, 2024, 11:59:15 PM
coming soon, the fight in Mexico.