Lead Adventure Forum

Miniatures Adventure => Adventures in the Far East => Topic started by: Charlemagne on September 07, 2020, 11:00:23 PM

Title: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: Charlemagne on September 07, 2020, 11:00:23 PM
Hi everyone! While in quarantine here in the US I have found a lot of extra time for hobbying (silver lining!) and have managed to paint enough miniatures and gather enough terrain for my first fully painted wargame! I was able to get a couple of games in using Osprey's sengoku-era skirmish rules (Ronin) the other weekend with my wonderful and similarly hobby-minded dad (a lead adventure veteran, Metternich), and we both enjoyed ourselves immensely! Getting to play a game with the works has really stoked my passion for expanding on my ronin collection and hopefully eventually having enough together to run a persistent campaign. I can definitely see putting up a few battle reports if that would be of interest here, but in the meantime here are some glamour shots of my two warbands: Bandits (or Wako pirates!) and Sohei.

The Sohei are all Northstar games' sohei warband, while the Bandits/Pirates are all Perry miniatures (with some minor conversions to make them feel a little less like Ikko-Ikki and a little more like bandits!) with the exception of the senior ronin with forked Yari, who is a test of honour miniature. Also threw in a bonus shot of some probably incomplete parts of a bushi warband (still working on the red and might go back over the armor) and an unfinished unarmored ronin/sword school member.

Any suggestions for additions to my terrain collection, especially things I can make myself on the cheap? Beyond what I have shown I have some bamboo from ebay that just needs some painting and another 4ground peasant's house and Koryu Dojo, but I'd love to hear everyone's ideas to flesh everything out more! Thanks for looking!

Full Album:
https://myalbum.com/album/7572kvS8UWDw

Both Together:
(https://myalbum.com/photo/tLvifwaM83dq/1k0.jpg)
(https://myalbum.com/photo/RJasi6cAj8aB/1k0.jpg)

Bandit/Wako Buntai:
(https://myalbum.com/photo/ongikqA64C6c/1k0.jpg)
(https://myalbum.com/photo/bXG2HX2p48MN/1k0.jpg)
(https://myalbum.com/photo/7f8dRR8e5DVL/1k0.jpg)
(https://myalbum.com/photo/TqZUVWpR5qxq/1k0.jpg)
(https://myalbum.com/photo/UYnZcY6dfoWh/1k0.jpg)
(https://myalbum.com/photo/kDH9J76oWZFC/1k0.jpg)

Sohei Buntai:
(https://myalbum.com/photo/ZDLgqggSEiNJ/1k0.jpg)
(https://myalbum.com/photo/vD6gofEnQHze/1k0.jpg)
(https://myalbum.com/photo/sRDBNzZxRZFp/1k0.jpg)
(https://myalbum.com/photo/y2MfrRnb93wV/1k0.jpg)
(https://myalbum.com/photo/A3KgfQUfcyQq/1k0.jpg)

WIP Bushi Buntai and Bonus Unarmored Samurai:
(https://myalbum.com/photo/c2gp8tW23nYo/1k0.jpg)

Terrain:
(https://myalbum.com/photo/4Tqx6NwVtALa/1k0.jpg)
(https://myalbum.com/photo/QxBQdUzZJdE6/1k0.jpg)
Title: Re: Ca-Ronin: Throne of Blood
Post by: Blackwolf on September 07, 2020, 11:34:34 PM
Tried to get it to work...Try myalbum.com
Nice work by the way :-*
Title: Re: Ca-Ronin: Throne of Blood
Post by: Charlemagne on September 08, 2020, 12:48:11 AM
Thanks Blackwolf, I just added an album in bold at the top on myalbum.com, it looks a lot better I think!
Title: Re: Ca-Ronin: Throne of Blood
Post by: Blackwolf on September 08, 2020, 12:56:04 AM
(https://myalbum.com/photo/TqZUVWpR5qxq/540.jpg)
Here you go :)
Title: Re: Ca-Ronin: Throne of Blood
Post by: Charlemagne on September 08, 2020, 02:24:04 AM
Just figured it out, thanks again Blackwolf!
Title: Re: Ca-Ronin: Throne of Blood
Post by: Bloggard on September 08, 2020, 02:20:16 PM
oh my - wonderful.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete!
Post by: Maniac on September 08, 2020, 05:11:52 PM
Lovely work.  Ronin is a great set of rules, and I am happy to see others trying it out.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete!
Post by: Romark on September 08, 2020, 05:13:34 PM
 8)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete!
Post by: Metternich on September 09, 2020, 03:54:00 PM
We had a great time with the two games we played last weekend, and hope to have many more (perhaps a continuing campaign - I took the dastardly Bandits and Charlemagne took the forces of Enlightment, in the shape of a Sohei band).  I was amazed at the quality of Charlemagne's painting (full disclosure:  I am his dad); I never painted this well on my best day.  I greatly appreciated him coming over to keep the old man company.  Playing with such beautifully painted miniatures just adds to the enjoyment.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete!
Post by: joekano on September 09, 2020, 04:41:00 PM
Great job on the figures!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete!
Post by: Charlemagne on September 10, 2020, 12:40:36 AM
We had a great time with the two games we played last weekend, and hope to have many more (perhaps a continuing campaign - I took the dastardly Bandits and Charlemagne took the forces of Enlightment, in the shape of a Sohei band).  I was amazed at the quality of Charlemagne's painting (full disclosure:  I am his dad); I never painted this well on my best day.  I greatly appreciated him coming over to keep the old man company.  Playing with such beautifully painted miniatures just adds to the enjoyment.

They were a great couple of games, and terribly violent, nail-biting ones too! Next on the table to paint are 8 Perry/Grey For Now Games villagers/peasants so we can try out the village defense scenario, then I'll have to decide between painting more bandits and Sohei to have a decent pool available for a campaign or painting up a bushi buntai!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete!
Post by: Charlemagne on September 13, 2020, 09:45:35 PM
Some progress on the new objectives...erherm... I mean lovely townsfolk! One town elder painted and ready for finishing touches on basing (likely the unfortunate owner of the village elder's house which has been the centerpiece of a few battles now), at least 7 more to go to support a full 200 point "protect the village" scenario. I'll have to figure out some more clothing prints that will work well in this scale, I'm sure to run out eventually!

(https://myalbum.com/photo/EFHEh6bMRgkv/1k0.jpg)
(https://myalbum.com/photo/Ytt5CPqRBbcw/1k0.jpg)
(https://myalbum.com/photo/2Wcb6HLJ9tYZ/1k0.jpg)
(https://myalbum.com/photo/weCZrHgBkQfE/1k0.jpg)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with a villager)
Post by: nandrin on September 14, 2020, 04:30:22 PM
Veeery nice! Keep going!
Ronin is a wonderful set of skirmish rules.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with a villager)
Post by: Maniac on September 14, 2020, 05:05:48 PM
The villagers do make a nice addition to games.  They can add speed bumps, objectives, chaos, or have one secretly be a ninja in disguise....
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with a villager)
Post by: Charlemagne on September 14, 2020, 05:26:48 PM
@Nandrin: thanks much! I've thoroughly enjoyed my 3 games of Ronin, and I definitely haven't seen everything it has to offer yet!

@Maniac: Very true, I'll have to think of some flavorful scenarios for them for sure!

Progress continues apace, I decided the white circle pattern on the elder was a bit flat, so I broke it up a bit by bisecting all of the circles. I may need to neaten the lines a bit more but I think it was a decent effect for very little additional effort. Also pushed out another villager, although I'm still deciding on whether she needs a pattern on her kimono as well, thoughts?

These villagers are going a fair bit faster than the rest of the miniatures I've painted thus far, I'll chalk that up to their relatively simple clothing and abundance of large flat surfaces.

(https://myalbum.com/photo/rW8Zv2kuUSCX/360.jpg)
(https://myalbum.com/photo/UhKwGTLkDEtE/360.jpg)
(https://myalbum.com/photo/iomKoToBbWiN/360.jpg)
(https://myalbum.com/photo/6c5DuUB3YJex/360.jpg)
(https://myalbum.com/photo/V5N4wfYBwkrE/360.jpg)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with a villager)
Post by: Metternich on September 14, 2020, 08:50:08 PM
Great work on those villagers !  I look forward to seeing the Bandit buntai terrorizing them !  (Although the fellow with the hammer looks particularly fearsome)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with a villager)
Post by: Maniac on September 14, 2020, 11:51:58 PM
Great work on those villagers !  I look forward to seeing the Bandit buntai terrorizing them !  (Although the fellow with the hammer looks particularly fearsome)

If you roll anything like we do, I think it's the bandits who need to fear the villagers!  :)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with a villager)
Post by: Metternich on September 15, 2020, 11:55:36 PM
Charlemagne told me that he had a game with his roommate, where the roommate took the Sohei and Charlemagne the Bandits.  So far the Bandits remain undefeated.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with a villager)
Post by: Tibson on September 24, 2020, 03:06:33 AM
Those are some really nice looking figures.  Keep up the great work!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with a villager)
Post by: Charlemagne on September 25, 2020, 02:19:37 PM
Thanks much! Pretty soon I'll have some more terrain and some villagers ready to show!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with a villager)
Post by: Seal on September 26, 2020, 02:21:43 AM
Excellent work! It’s all super impressive  :)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with a villager)
Post by: Metternich on September 27, 2020, 04:08:10 PM
You should see his worktable and work-in-progress !  Its like he is reproducing 17th century Japan in miniature, on a one-for-one basis !
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Charlemagne on October 13, 2020, 01:14:39 AM
Hi everyone, just finished up an Oni and a few villagers, I have a pair of other Oni, more villagers, and expansions to both the bandit and Sohei warbands in the pipeline and many more on the ready rack. I'd love to hear if anyone has any ideas for additions to my Japanese mythology collection, which is currently comprised of (now out of production) Legends of the 5 Rings Shadowlands miniatures (courtesy of Metternich) and some Forlorn Hope "Nippon Orcs" (as Bakemono) along with a couple of Reaper minis entries for Naga and some forest spirits. All ideas welcome!

Also had another fantastic game with Metternich today, after a bloody attempt to defend my Sohei Temple's sake offerings, the only Sohei survivors were the senior Sohei, a regular Sohei and a single initiate, while the bandits made off with only a few casualties (peasants and a single regular bandit) as well as my sake! Thus far bandits are 5-0, being played by both myself and my dad. And the rules claimed the bandits weren't competitive!

(https://myalbum.com/photo/mHVXNbwoZxAa/540.jpg)
(https://myalbum.com/photo/wTyhye9ggiMK/540.jpg)
(https://myalbum.com/photo/BWKehKHbfs3Y/540.jpg)
(https://myalbum.com/photo/4sJMZwmZHM4h/540.jpg)
(https://myalbum.com/photo/zWGVCShGek2a/540.jpg)
(https://myalbum.com/photo/jFeyYorABEKw/540.jpg)
(https://myalbum.com/photo/Gpo3fyM9p6mN/540.jpg)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: nandrin on October 16, 2020, 09:25:13 AM
Dear Charlemagne,
would you mind writing your Buntai composition for your bandits down? I am curious how you play them. In our group, we play a lot with Bandits and Sohei and we get a completely different result, as predicted in the rules: Bandits aren´t competitive! I can´t remember any victory for the poor lot, whereas the Sohei proved to be super tough each game, even played by different players and against different factions (we play with Samurai, Kuryu and Ninjas as well).

p.s. Your Oni looks great!

Cheers, nandrin
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Grumpy Gnome on October 17, 2020, 06:27:21 AM
Brilliant brushwork! Great terrain, great figures. Sounds like lots of fun in the gaming as well.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Marine0846 on October 18, 2020, 01:35:42 AM
Lovely figures and terrain.
Excellent painting.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: mikos khan on October 18, 2020, 04:17:29 AM
Well done terrain and the figures are excellent!  I recently acquired the Korean and the Ming Chinese Buntai and was curious to know about anyone's experience playing them against the Bushi or the Sohei.     
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Bravo Six on October 18, 2020, 04:26:11 AM
Quote
Brilliant brushwork!

+1 to that!!  :o
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Axtklinge on October 19, 2020, 03:59:23 PM
Lovely work there, congrats!
Both minis and terrain look awesome, and must be a joy to game with.
Thanks for sharing.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Metternich on October 19, 2020, 09:01:20 PM
Nandrin,
          I guess you can say that our Bandits aren't quite "canon," and so far we haven't been using Northstar figures to represent them (the Sohei Buntai are Northstar).  The current Bandit buntai includes one Ronin hired sword, but we allow him to be a Senior Ronin (rank 4, with heavy armor and naginata) (note the rules for hired swords indicate that you can't have a Senior Ronin rank 4 until you have hired two Ronins, rank 3).  Without that Senior Ronin  it really wouldn't be much of a contest against the Sohei, given the poor combat capability of the Bandit Leader (ours wears heavy armor and carries a naginata).  The rest of the Bandit leadership consists of 2 Gashira (one Teppo, one Naginata) in medium armor.  The bandits also have 1 archer (medium armor), 1 teppo (medium armor), 2 yari, and 3 peasants with improvised weapons.   Also,  Charlemagne doesn't indicate how near a thing our last game was.  Although in the very last turn my bandits did secure one cask of sake, the Sohei successfully retained the second cask.  It was only by dint of my Ronin earlier having robbed the corpse of a slain Sohei that I won by a mere 1 point (so 6 points to 5).  And his Senior Sohei (tetsubo-armed) stood unscathed at the end of the game, despite having been surrounded (he killed two of his four assailants) and having a teppo fired at him at short range into the melee (a miss against the odds, which almost hit my own surviving peasant).
      Having played several games now, we observe that the naginata is really a "killer" of a weapon, and we don't see why anyone would want to take a nodachi.  (We noted that in En Garde, the equivalent halberd costs more points than a "great weapon").  Does anyone have any Ronin House Rules that give the nodachi greater capability ?  We do use the Osprey Ronin errata for the tetsubo, but the nodachi remains short-changed.  We are noodling around with the idea that: if a nodachi-wielder makes a successful strike on an enemy figure and; there is a second enemy figure in contact with the nodachi-wielder and;  the nodachi-wielder still has an attack left; then the nodachi-wielder may "continue the swing" and also attack the second enemy (expending that additional attack) despite priority.         
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Charlemagne on October 19, 2020, 10:11:25 PM
Thanks for the run-down dad! Yeah for a tabularized break-down we play with:

Bandits:
- Leader (30 points): Naginata, Heavy Armor, 1 Attribute
- Senior Ronin (40): Naginata, Heavy Armor, 3 Attributes
- Gashira (28): Teppo, Medium Armor, 1 Attribute
- Gashira (25): Naginata, Medium Armor
- Bandit (18): Yari, Medium Armor
- Bandit (18): Yari, Medium Armor
- Bandit (16): Teppo, Light Armor
- Bandit (16): Yumi, Light Armor
- Peasant (4): Improvised Weapon
- Peasant (4): Improvised Weapon
- Total: 199 Points

Sohei:
- Senior Sohei (37): Tetsubo, 3 Attributes
- Sohei (29): Naginata, 1 Attribute
- Sohei (29): Naginata, 1 Attribute
- Sohei (29): Naginata, 1 Attribute
- Initiate (19): Teppo
- Initiate (19): Teppo
- Initiate (19): Yumi
- Initiate (19): Yumi
- Total: 200 Points

We would definitely be interested in hearing about people's house rules as well! We've been thinking about integrating some En Garde rules as well as some house rules, as Metternich mentioned.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: nandrin on October 19, 2020, 11:18:11 PM
Hi,
many thanks for the lists as well as the reason behind your house rules. I think the Rank 4 Ronin explained a lot of the bandits success, this is a powerful character in a 200 point game.
We agree the naginata is a killer weapon. Why  then take a No-Dachi? Because it is cool! For me, Ronin isn't a competitive game, it is story-driven, so sometimes one mighty warrior HAS to use a No-Dachi!

Using some En Garde rules in Ronin sounds like a good idea. Somewhere i read the author himself said En Garde is a kind of refined Ronin 2.0 and a possible 2nd Edition of Ronin will bring the rules in line with En Garde.

Enjoy your games!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Bloof on October 19, 2020, 11:43:31 PM
The En Garde rules for injuries are better, so are:
the extra point for naginata if you don't use house rules
the turn sequence is better
- 1 shooting for light wound
Improvised weapon -1 attack
A few more tweaks

I don't like the new 'tricks' like parry, riposte, etc they just do NOT make any sense with japanese fighting techniques (see below).

House rules:
Yari & nagae-yari have +1 attack against mounted
Katana +1 attack against no armour or light/medium armour
Nodachi +1 attack, +2 attack against mounted
Naginata +1 init, +1 attack against heavy armour and mounted troops

Optional house rule:
Bujutsu of amy kind allows the model to use Attack and Defense counters interchangeably.


The last one is because in kenjutsu/kendo/other bujutsu, there is no such thing as defense. Every parry or avoid of any kind is automatically followed by an attack. Just parrying gives an opening to strike from the attacker. Only beginners parry for the sake of parrying. This is why all the tricks in En Garde make sense for Mousquetaires but not samurais. Every enhancement of a defense is a riposte. The only one that makes sense is a feint attack, maybe. In kendo an attack technique consists in putting pressure on the opponent to provoque an attack that you know is coming and then attacking quicker.
All in all those En Garde enhancements just don't make sense to me for japanese fighting.

I don't think the naginata should be so much better than the rest, the +1 attack should be only against mounted or heavy armoured troops.
A katana can slice through anything unarmoured, including the bits unprotected in light or medium armour, a naginata is much easier for piercing or targeting a small chink in the armour.
It is virtually impossible to control a katana for a precise piercing into a small opening, the hands are too close together (european swords had a portion of the blade closer to the handle that was not sharp, this helps use one hand on the blade for a much better control for piercing, not the katanas).

The damage power of a cutting weapon does NOT come from strength at all or how heavy the weapon is. It comes from proper technique but more importantly from the velocity of the blade. A katana achieves this much more than a naginata: the length of the handle enables the rotatio  of the wrists around a pivot in the middle of the handle, enabling great velocity at the cutting edge (last 1/3 of the blade) with very little movement. The naginata just cannot do that without a much larger movement, losing speed and initiative.
Watch katana vs naginata youtube videos to see how quickly a katana can strike.
If you cut properly with a katana you will not even feel the cut, it will just pass through without any effort and without the wielder using any strength, just speed and technique.
Watch tameshigiri videos.


So in conclusion, the katana should be a better weapon against light or no armour, the naginata a better weapon against heavy armour and mounted opponents, the nodachi is just ridiculously big and is the best weapon against mounted troops to just slash and destroy a mount and a cavalier with a large strong impact.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Maniac on October 20, 2020, 01:35:17 AM
Hi,
many thanks for the lists as well as the reason behind your house rules. I think the Rank 4 Ronin explained a lot of the bandits success, this is a powerful character in a 200 point game.
We agree the naginata is a killer weapon. Why  then take a No-Dachi? Because it is cool! For me, Ronin isn't a competitive game, it is story-driven, so sometimes one mighty warrior HAS to use a No-Dachi!

Using some En Garde rules in Ronin sounds like a good idea. Somewhere i read the author himself said En Garde is a kind of refined Ronin 2.0 and a possible 2nd Edition of Ronin will bring the rules in line with En Garde.

Enjoy your games!

Ronin is definitely more 'themed for Samurai movies, but En Garde!'s rules are a bit tighter.  I would recommend using the lists and traits from Ronin, and using En Garde! as the general rules for the game.

They are, essentially, the same game.  En Garde! just has a few rules tweaks/clean up, and some rules that are more thematic for Douglas Fairbanks/Errol Flynn.  Either is brilliant for any number of periods (we've used En Garde!, with a few tweaks for shields, for Hoplite, Viking, Saxon, Norman, etc combat).

Either way, for small unit/individual model combat, you won't be disappointed.

I will say that high rank models are brutal, even when faced with an equal number of stones/cp in lower ranks (a Level III samurai will more than hold his own vs 3 rank I scrubs).  I will agree that is works best with a narrative.  The ninja assassination mission, defending/raiding a village, assaulting a tea house, searching for loot, etc. makes the game SO much more fun.

We have a couple batreps, most involving one of my crazy scenarios, here:
https://www.wfhgs.com/PDFFILES/wo42.pdf
https://www.wfhgs.com/PDFFILES/wo41.pdf
https://www.wfhgs.com/PDFFILES/wo39.pdf
https://www.wfhgs.com/PDFFILES/wo38.pdf
https://www.wfhgs.com/PDFFILES/wo36.pdf



En Garde for Viking age combat:
https://www.wfhgs.com/PDFFILES/wo43.pdf

Lastly, at 200 point that is a lot of figs for Ronin.  We usually run 100-150 per player, and that is plenty for ~2 hours of action that keeps things moving without it becoming confusing.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Metternich on October 22, 2020, 02:29:07 PM
Nandrin, Charlemagne and I agree that the Bandit Buntai needs a Senior Ronin to be competitive with the Sohei Buntai in a 200 point game.  The Bandit Leader and two Gashiras are about equal to the three Sohei (who are actually somewhat better, being fearless), and a Senior Sohei is about equal to the Senior Ronin.  Thereafter the Sohei Buntai has four Initiates (fearless and with medium armor), vs. 4  Bandits (poorer morale, and only two with medium armor) plus 2 Peasants ("cannon" fodder with improvised weapons, but useful for helping to pin an enemy figure, block a door, contribute a defence die in close combat, etc.).  Furthermore, the Bandits run the risk of having the Senior Ronin (or any Ronin for that matter) abandon them if their Buntai loses a morale test.  And overall, the Sohei Buntai just has better morale.  The Sohei have the possibility of using a Rank 5 Grandmaster (although the extra cost would mean smaller numbers). 
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: nandrin on October 24, 2020, 09:28:27 AM
Hi Metternich,
It is perfectly oaky to play the bandits like that if you both feel comfotable with it! It is your game and you should have fun with it.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Charlemagne on October 28, 2020, 10:28:37 PM
Hi everyone, quick update here to show you what I've been working on. Given how much it's been raining lately I haven't been able to varnish and finish the basing but these pictures should give a good idea of what they will look like when finished. I've been finishing my group of 8 villagers set aside to use in 200 point "defend the village games, rounding them out with a petulant looking child, a yamabushi and a Komuso (there is also a sitting villager drinking from a cup who isn't as close to being done). I've also added 5 ninja for use in a modification for the Kenshin Ryu Ronin campaign, and a fantastic samurai in Tengu-style armor from the steel fist range to be used as an appropriately opulent hatamoto or bushou for future bushi buntai (wanted to work on something a bit more complicated after working on the relatively simple ninja for a while). Enjoy!

(https://myalbum.com/photo/Mwh9ejPmmFyz/540.jpg)
(https://myalbum.com/photo/jmuab2FevHZK/540.jpg)
(https://myalbum.com/photo/EXcuwaK4TVkP/540.jpg)
(https://myalbum.com/photo/fQuaZ9NnrJFa/540.jpg)
(https://myalbum.com/photo/cvRSBSbLR7ow/540.jpg)
(https://myalbum.com/photo/Pj5E7qUgdiJM/540.jpg)
(https://myalbum.com/photo/hRWBQQLy9sme/540.jpg)
(https://myalbum.com/photo/z8BhXe9TmGMw/540.jpg)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: Metternich on October 30, 2020, 09:31:32 PM
Wow !  That Tenghu armor is fantastic (in both senses of the word).  The figure is simply striking (which I am sure he also will be doing to my buntai with that fearsome nodachi he is wielding).  Bravo indeed.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: wkeyser on December 17, 2020, 08:34:19 AM
We play it a lot and here are some of our rules changes and additions, and clarifications.

Ronin new rules
Order of die rolling and enhancing in combat.
First the defender decides on whether or not to enhance, the attacker can then decide to enhance after the defender.
1.   Both players roll the die.
2.   First the attacker removes any extra die (enhanced) then Defender
3.   Attacker decides to reroll or not and does so.
4.   Defender re rolls any die.

ZONE of Control
You cannot move a figure closer than one base width during any movement not just running. If the figure is engaged then he loses the Zone of Control.

Line of sight.
If a figure is firing at another figure and there is not at least ½ base showing then line of sight is blocked, if the line of sight is partially blocked by more than ½ base than the figure is considered being in what ever cover is blocking the line of sight.

Line of sight into a combat, to fire into a combat the same applies as above for blocking line of sight but the cover from another figure will only be considered light cover for the mods. The same rules apply if you miss the target, i.e. fire at another figure in the combat.

Powerful
Powerful attribute when firing a bow (if he has kyujutsu) will also get a +1 to the shooting roll.

Fatigue
Figures that run will check for fatigue, troops in light and no armor do not check for fatigue from running. All figures check for fatigue from fighting.
   
Unit in heavy armor has a +1 mod to the roll while running only

Mods for Fatigue Check
+1 Heavy armor running
+1 if already one fatigue or more.
+2 if Grievous wound


For 1-3 fatigues there is -1 to fight, initiative and shoot.
For 4-6 fatigues there is -2 to fight, initiative and shoot
For 7-   fatigues there is a -3 to fight initiative and shoot.

To rest and remove fatigue the figure cannot have been in combat, shot at, or run in the turn.
Remove the number of fatigues based on a result for 1d3.

Aquebuse in combat, if a figure armed with an arquebuse fights he will drop the arqubuse, it then takes one CP to change to another weapon.  To pick it up the figure must be in the same spot as the arqubuse was dropped during the Action phase, the figure may not perform any other action.
Yumi in combat. If figure engaged and has yumi in hand he must use one CP to change to another weapon. The figure will not drop the yumi as there was a special carrying compartment in the quiver!
If the figure does not have an Attack CP to change weapons then it fights with an improvised weapon -1 mod.

Multiple figures in combat.
All figures touching enemy count as in the fight, roll for initiative for all the figures to determine the order of combat.

Defend CPs can be shared with any friendly figures that are touching the figure with the Defend CP. In other words the Defend CP cannot be passed to a figure that is further away then the next friendly figure in combat.

DIAGRAMS

Modified movement activation
Use the Kensei cards, roll for initiative for first side to move, roll 1 d6 high number decides who moves first. Draw a card that is the number of figures the gamer may move. If he has a commander the figures under his command do not count toward the number on the card (up to hits rank). (cards are 0-1-2-3)

Climbing high wall.
The figure can spend all of its movement to climb a high wall. It must start its movement in contact with the wall and in the Combat phase, it loses 1 CP, the figure can only use ½ their remaining CPs (Rounded Down) as attacks. Ninja are different and they can use all their CPs any way they want.
Climbing low wall
The figure loses 2” of movement to go over a wall, they cannot run while doing this so normal movement only.

Moving into contact
Any figure moving into contact must move its last 2” straight into contact.

Morale
Buntai reaches 50% of Rank 5-3 with critical wound or dead, there after each time one figure is critically wounded or killed (Rank 5-3 only)  (add here different MC based on type of buntai)
Buntai takes 25% Serious wound or worse in one turn of total starting number of rank 3-5

Poison
If a wound is inflicted with a poison blade then the victim will check at the beginning of each turn, on a 1-2 on a d6 then the wound gets one worse i.e. light wound becomes, serious etc.

Buildings
Doors cost 1” of movement to open, charge thru into contact, but must move last 2” straight.
Windows cost 4” to go thru, may not move into engagement.
Yari/Naginata -2 combat inside buildings.

Wagon Barrier
Defender receives +1 Defense CP +1 initiative,  and it counts as heavy cover vrs shooting. In addition any figure moving over the barricade loses half its move, in order to cross it must start touching the barricade. Fighting, if the defending figure receives a light wound move him back ½ base and the attacker on top of the barricade, now the attacker gets +1 attack CP, +1 attack modifier for spear/Jare etc. Defender gets +1 spear/jari to his attack. If the defender gets serious or worse he is moved back 1 base and the attacker can move into the vacated spot. Defender now gets no advantages.

Ninja speacials (Scenario specific)

Ninja have a couple of special attributes.
1 Stealth, if a Ninja is within rough terrain or touching a building or wall it is +2 to hit when shooting at him
2 Silent Killing stroke. Facing has an implication for Ninja, if they attack a figure from the rear; the ninja gets a free strike, with a +2 to the attack roll. The defender may only use one die in the defense roll and may not use CPs.
3 Rear attack the Ninja gets a +3 on initiative for when attacking the rear of an enemy figure. If he wins the initiative then the defender will not get any CP for the first strike and can only use one die in the defense roll.
4 Climb, he can climb a wall with only -1 inch of movement as penalty, he can get to the top of a building using all his movement, however, if he has a grappling rope then he only loses 3” of movement.
5 Poison blade. If the Ninja cause a wound with a poison blade then the victim will check at the beginning of each turn, on a 1-2 on a d6 then the wound gets one worse i.e. light wound becomes, serious etc.
6 Smoke Bomb, the Ninja can throw a smoke bomb up to 9” it creates a 3” smoke screen that cannot be seen thru.
7 Caltrops, a Ninja can drop caltrops and they become a 2” area, an enemy that moves into the zone will have to stop and spend a turn getting thru the 2” area. However, on a roll of 1 on a d6 the figure can ignore the caltrops.
8 Poison Rice, the Ninja can drop poison rice balls and any figure who passes within 2” will eat the rice ball (hey why waste good food) and will be doubled over for two turns throwing up! Roll a d6 vs. Rank, on a roll of the figures rank or less the rice is just yummy and no effect until the next night when the figure will spend all night on the bamboo shiter!!!!
9 Bomb (grenade) may throw (limited number per scenario 1 d3) it will explode when it lands and will attack any figure within 3” with a 2+ 2d6 vs. defense of figure (the defending figure can deploy his CPs and use one to enhance the defense)
10 Disguise  Ninja can be in disguise and it takes a visibility roll of 5+ to realize that it is a ninja.
11 Blow pipe, poisoned attack at a range of 6”  Normal ranged attack Ninja only has 1 D3 shots.
12 Healing Potion Ninja can remove one wound! 

Costs or random availability will be per Scenario.

Ninjas will also have higher Stats then those in the Ronin Rules. Light wounds do not affect them, but count towards the next step of wound

Rear attacks
A figures must have started his movement behind the attacked figure in order for it to count as a rear attack.
A figure attacked in to the rear will have to use 1 CP to turn, and if the attacker wins the initiative vs. the attacked figure he cannot enhance the first defense action!

Moving into contact
Any figure moving into contact must move its last 2” straight into contact.

Morale
Buntai reaches 50% of Rank 5-3 with critical wound or dead, there after each time one figure is critically wounded or killed (Rank 5-3 only)

Poison
If a wound is inflicted with a poison blade then the victim will check at the beginning of each turn, on a 1-2 on a d6 then the wound gets one worse i.e. light wound becomes, serious etc.






NEW FEB 19th

Push back  If defender suffers serious wound that figure is pushed back a base depth, if not possible they will stay where they are. If the defender is pushed back the figure that caused the wound may follow up for free and occupy the space that the defender vacated ie be in contact with the wounded figure.

Archer sensei
This model may make two shooting attacks with a bow or longbow in the Move Phase, (may not move) though both will suffer a -1 penalty to the Shooting Attack Roll. Can then also fire once in the action phase.

BEGUILING
This model's charisma or rank (e.g. a priest) makes it difficult to attack. Any model wishing to attack this model must first roll lower than its own Rank on a D6. Once a Beguiling model makes an attack against a particular model, that model no longer has to test to attack it in return.

COMMANDER in addition to other rules
If a warband has at least one model with this Attribute, it gets a -1 modifier on any Morale check. Additionally, this model may issue an order to a number of models equal to its Rank that are within 3" (equal or lower ranked only).

FAST addition to ronin ability. +3 points
This model gains +1 Initiative and, once per turn, may make two attacks in succession, contrary to the usual rules.

HORSE MASTER
This model does not receive a Stunned counter if thrown by a mount, and may use a missile weapon while mounted at no penalty.

LUCKY
Only available to Rank 5 models. Once per game, the controller of this model may force a re-roll of any one die rolled as part of a combat (shooting or hand-to-hand) including the Lucky model. This die may have been rolled by the controlling player or by his opponent.

Hojutsu Kyujutsu
This Attribute must be assigned to a specific missile weapon type, such as a . When making a Shooting Attack Roll using the designated weapon, the Sharpshooter may re-roll any one result of 1 or 2. The result of the re-roll must stand.

SCOUT
Scout models may be moved up to 12" before the game begins, as long as this does not contravene any of the other scenario rules. Scouts may start the game Hidden. If the warband has at least one model with this Attribute it adds +2 to the Priority roll in the first turn of the game. If both players have Scouts, the one with the most gets this bonus. If both players have the same number of Scouts, neither side receives the bonus.

LARGE MODELS
Horses, Warhorses and some Oni are large models, and accrue wounds in different ways than standard models:
• If a large model suffers a Light wound, downgrade it to Stunned.
• If it suffers a Grievous wound, downgrade it to a Light wound.
• If it suffers a Critical wound, roll a D6. On a 4+ the model is killed, otherwise downgrade it to a Grievous wound.
• Stunned results are as per the usual rules, but large models automatically (do not roll) discard one Stunned counter in the End Phase
Shooting Attack Rolls have a +1 modifier when targeting a large model.


DEXTERITY CHECK
Certain types of movement and other situations require a model to make a Dexterity Check. To make a Dexterity Check, roll 2D6 and add the model's Initiative. If the model has an Armour Rating of 3 or higher, subtract this number from the result. If the final result is 8 or greater, the check was successful. Models with the Agile Attribute add +2 to their score.




JUMPING
A model may combine movement with a jump move of no more than 1" (i.e. across a fissure or between two buildings). A model may combine a Short move with by a jump of up to 2" so long as it makes a successful Dexterity Check (see below). A failure means that the model will fall (see below).

CLIMBING
A model may make a short move to climb vertically. This will require a Dexterity Check. This movement will require some interpretation and agreement between players about what is appropriate. Generally, one storey of a building or the equivalent is acceptable for one turn of climbing. If in doubt about whether a climb move should be permitted, use the D6 Rule.

FALLING
A model that misses a jump or fails to climb will fall. To determine if any damage has been suffered in a fall, roll 2D6 and add the number of vertical inches that the model has fallen. Subtract 8 from this score, and if the result is positive, refer to the Wound Table (p.17). Armour does not have any effect against damage from falling.

7. ISSUE AN ORDER
Orders allow groups of models to undertake the same action, speeding up game play and/or gaining a tactical advantage. When models with the Commander Attribute are activated, they may issue an order to a certain number of models to perform the same action. The types of orders are:
• Move
• Shoot
• Reload
A Commander may give an order to himself and a number of models equal to his Rank, provided they are within 3" and of equal or lower Rank. So, a Rank 3 Commander could give an order to himself and up to three other Rank 1, 2 or 3models within 3".

DISENGAGE
Attacker only. If the Hit Score is successful, no wound is inflicted, and the Attacker makes a Short move out of contact instead. But will not be able to do so if multiple enemies in contact.

Figure can perform actions in each phase.
Phase 1
   Move 
   Run
   Shoot only if half move or less
   
Phase 2
   Combat

Phase 3
   Reload if no move or fight in the turn
   Take head if standing over body after combat or moved to body.may short move todo this
   Shoot if half move or less +2 to hit
   Morale check

NEW MOVE
Short move 2” may perform short move may then perform action.
Half move 3”  May half move and shoot.
Normal move 1 die roll 
Run Move 2 die roll
Roll one move die for a figure wishing to move, must move the indicated number or up to a specific designated spot.
Roll two die for Run. Same as move, designated spot or total number rolled.
Run into combat, must use entire total of two die in a straight line into combat. Must take Fatigue check.
Die move 3,4,4,5,5,6  Average die 2,3,3,4,4,5 use as substitute until new dice arrive.


Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: wkeyser on December 17, 2020, 08:45:33 AM
As to Bandits I play them a lot and win as often as I lose. The key is lots of cheap level 0 and 1s to tie up the enemy. Then take your big hitters at least two and team up against some medium strong enemy or even the enmy leader. When you out number the enemy you do have the abilty to move you best figures last and you need to maximize that abilty.

One thing that I think helps this is that we do not break up combats of those figures touching. We roll for initiative for all the figures in combat and then work our way thru the figures. So say we have ten figures all touching some how well we play that as one combat. The really good fighters with high initiative really come into their own there, however, so do lots of rank 0s and 1s.


Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: wkeyser on December 17, 2020, 08:56:56 AM
Here are some photos for one of our games in Copenhagen.

(https://live.staticflickr.com/1499/24406747254_974e2b0ce9.jpg)

(https://live.staticflickr.com/7475/16192410491_2a0ca90218_k.jpg) (https://flic.kr/p/qESkve)DSC_0084 (https://flic.kr/p/qESkve) by William Keyser (https://www.flickr.com/photos/48272284@N08/), on Flickr

(https://live.staticflickr.com/7490/16192405931_9ec34a0178_k.jpg) (https://flic.kr/p/qESj9B)DSC_0093 (https://flic.kr/p/qESj9B) by William Keyser (https://www.flickr.com/photos/48272284@N08/), on Flickr


I have made these cards for our figures, each has a photo and name of the figure, the figures have the names on the bases ;)

(https://live.staticflickr.com/7471/15571895954_5b66efe75b_k.jpg) (https://flic.kr/p/pJ339J)DSC_0086 (https://flic.kr/p/pJ339J) by William Keyser (https://www.flickr.com/photos/48272284@N08/), on Flickr
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: Mindenbrush on December 17, 2020, 12:47:05 PM
Nice work and excellent looking layout for your game 👍
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: Maniac on December 18, 2020, 03:57:11 PM
Fantastic looking table!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: Metternich on December 24, 2020, 08:08:01 PM
Thanks for the rule adaptations wkeyser.  They are very extensive and look quite good; we have to try them.  Regarding playing tips, we have also found that a couple of low rankers, combined with a level 2, can tie up an enemy level 3 or 4 pretty well.  Also, high ranking figures with heavy armor may fast become bullet catchers, if the opponent has a decent shot armed with a teppo.  A bandit Gashira with teppo and the appropriate skill attribute to use it can bring down/cripple a level 3 or 4 opponent .
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: metalface13 on January 06, 2021, 06:20:58 PM
Hi everyone, just finished up an Oni and a few villagers, I have a pair of other Oni, more villagers, and expansions to both the bandit and Sohei warbands in the pipeline and many more on the ready rack. I'd love to hear if anyone has any ideas for additions to my Japanese mythology collection, which is currently comprised of (now out of production) Legends of the 5 Rings Shadowlands miniatures (courtesy of Metternich) and some Forlorn Hope "Nippon Orcs" (as Bakemono) along with a couple of Reaper minis entries for Naga and some forest spirits. All ideas welcome!

Warlord makes some cool oni and tengu models now
https://store.warlordgames.com/collections/warlords-of-erehwon/products/warlords-of-erehwon-oni-ogres
https://store.warlordgames.com/collections/warlords-of-erehwon/products/warlords-of-erehwon-tengu
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Mr. White on January 08, 2021, 04:36:59 PM
This all looks amazing, and very inspiring!

Where do the little terrain bits in this photo come from?


(https://myalbum.com/photo/wTyhye9ggiMK/540.jpg)


Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: Monkey on January 08, 2021, 06:38:34 PM

Where do the little terrain bits in this photo come from?

Some of them look like the TT Combat ones -

https://ttcombat.com/collections/eastern-empires/products/eastern-accessories (https://ttcombat.com/collections/eastern-empires/products/eastern-accessories)

https://ttcombat.com/collections/eastern-empires/products/eastern-accessories-1 (https://ttcombat.com/collections/eastern-empires/products/eastern-accessories-1)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Oni!)
Post by: Charlemagne on January 09, 2021, 05:09:11 PM
This all looks amazing, and very inspiring!

Where do the little terrain bits in this photo come from?

Hi Jack, thank you so much! Monkey is exactly right, the majority of those terrain pieces are from those 2 TTcombat sets. The Pavises are a perry metal set from their fantastic Japanese range, the well is a 3D printed one from a farm set I got on etsy, as are the crates and tubs next to the gong. I also have some more terrain bits on the way from Oshiro Games, so I look forward to those arriving hopefully soon!

@wkeyser, thank you for that run down and the beautiful pics from your games, I talked to Metternich and we'll definitely be using some of your rule changes in our games as well!

I'm currently in the process of finishing another 10 bandits for Metternich, then I'll likely expand the Sohei a bit more to match and we can start playing ronin games with a larger option set for our rosters or doing slightly larger skirmish games (like feudal patrol).
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: Metternich on January 10, 2021, 01:59:15 AM
I certainly look forward to it !
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: Mr. White on January 10, 2021, 03:49:03 PM
The inspiration these pics have given me... I can’t express enough. Ordering Ronin and Northstar minis this month.

Can you also share:
What mat you’re using? I have a citadel grasslands mat I love but I like the dirt patches on this one around the buildings.
How did you make the cherry blossom trees or where did you get them?
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: Charlemagne on January 11, 2021, 09:16:47 PM
The inspiration these pics have given me... I can’t express enough. Ordering Ronin and Northstar minis this month.

Can you also share:
What mat you’re using? I have a citadel grasslands mat I love but I like the dirt patches on this one around the buildings.
How did you make the cherry blossom trees or where did you get them?

I love to hear it! You'll have to share your progress as you start to paint them up!!!

I got my mat from amazon, you can find it by searching "Stratagem 6' x 4' Open Field Grass Terrain Neoprene Tabletop Wargaming Grass Field Battlemat with Carrying Case"

I should learn to make my own, but for now I got the Cherry Trees from Ebay on a listing that was identical to this one: (Search for) "WOODLAND SCENICS ALL SCALE FLOWERING TREES 2"-3" (4) | BN | 3593"
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Ninja!)
Post by: Charlemagne on February 24, 2021, 06:01:04 PM
Hi everyone! Little update here. I went back and fixed the basing on some of the old minis, adding what I think are better looking flowers and tufts. I've also finished basing on a number of other minis that I've shown work in progress shots for before, in addition to finishing a rather intimidating no-dachi wielding Ronin for Metternich (the remaining 9 miniatures from the North Star bandits set are coming along, and I should be able to put those up pretty soon as well). I've also received some terrain from the fantastic Oshiro games which I'll be painting up, including some paddy fields that I altered by painting the sides in my own color scheme and adding tufts and static grass and finishing with a resin pour. I'm excited to paint up the other Oshiro offerings, they have some amazing stuff that I'll be using as scatter terrain, as well as some small boats for my Wako pirates (they wouldn't be much of a pirate bunch if they had nothing to raid with)! I somehow accidentally matched the paddy field colors to my gaming mat pretty well, which I'm quite chuffed about! I'm also working on some Kappa which should be done shortly after the other 9 Bandits (I actually have quite an assortment of mythological beasties of various descriptions on the work bench at the moment, will have to figure out some Ronin rules for some of them, but others already have rules, like the Oni and Kappa).

(https://myalbum.com/photo/azdSmpTA5c3o/540.jpg)
(https://myalbum.com/photo/ebzJFA8HA7ZC/540.jpg)
(https://myalbum.com/photo/dAavecNw74sr/540.jpg)
(https://myalbum.com/photo/wjoMuCh7EFfi/540.jpg)
(https://myalbum.com/photo/EwKcTvYC9GUC/540.jpg)
(https://myalbum.com/photo/7xq9WyZx2woi/540.jpg)
(https://myalbum.com/photo/k9aubpxavcbV/540.jpg)
(https://myalbum.com/photo/zE2Kr2GKC2DQ/540.jpg)
(https://myalbum.com/photo/KVyxkiRQomeq/540.jpg)
(https://myalbum.com/photo/V8HLuS9c9nBc/540.jpg)
(https://myalbum.com/photo/bBfcFGTYsAfA/540.jpg)
(https://myalbum.com/photo/xsntQTGgTA8K/540.jpg)
(https://myalbum.com/photo/aybM7EJGDhMx/540.jpg)
(https://myalbum.com/photo/6xquJ8ibUAPe/540.jpg)
(https://myalbum.com/photo/WX8NgEtSwuyp/540.jpg)
(https://myalbum.com/photo/TZgy3Wio5VCJ/540.jpg)
(https://myalbum.com/photo/7f65AfYKALh2/540.jpg)
(https://myalbum.com/photo/f6P82vsSMr9u/540.jpg)
(https://myalbum.com/photo/efepsua49rbr/540.jpg)
(https://myalbum.com/photo/KSsCMy9em2fr/540.jpg)
(https://myalbum.com/photo/GpvGhhUytqvi/540.jpg)
(https://myalbum.com/photo/MVahbHcGogY8/540.jpg)
(https://myalbum.com/photo/QsPmB7tQVYoD/540.jpg)
(https://myalbum.com/photo/HmjowAgQG4Ef/540.jpg)
(https://myalbum.com/photo/Pq4Gas8gyyAn/540.jpg)
(https://myalbum.com/photo/fyhpo8NS3Lpw/540.jpg)
(https://myalbum.com/photo/rX6fLMtEgMWY/540.jpg)
(https://myalbum.com/photo/MDb9whUuDG8T/540.jpg)
(https://myalbum.com/photo/5VHGFDEwyZJA/540.jpg)
(https://myalbum.com/photo/H66gvCNTY3XD/540.jpg)
(https://myalbum.com/photo/xnfnhzC96KoX/540.jpg)
(https://myalbum.com/photo/adw6xjxGdoyd/540.jpg)
(https://myalbum.com/photo/BHa95c3d5kx6/540.jpg)
(https://myalbum.com/photo/7avs9PJZzHhE/540.jpg)
(https://myalbum.com/photo/QQf7KhZSHoe2/540.jpg)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: OSHIROmodels on February 24, 2021, 06:20:26 PM
Lovely stuff all round  8)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Wellington on February 24, 2021, 06:36:20 PM
Brilliant
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Mr. White on February 24, 2021, 06:41:47 PM
 :o
The freehand on the robes!!

Incredible set of models and terrain. It'd be a pleasure to play with this set-up.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Grumpy Gnome on February 24, 2021, 07:41:02 PM
Stunning work! Truly epic world building.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Bloggard on February 25, 2021, 10:36:06 AM
crikey what a great looking set of figures and terrain.

are the foot figures on 25mm lipped bases - if so, where do you source them?
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Charlemagne on February 25, 2021, 03:30:25 PM
Thanks for the kind words everyone, they are much appreciated!

@Bloggard: I use 30mm lipped bases for infantry, except for the Kappa which I mount on 25mm lipped bases (slotted). Cavalry and many monsters are mounted on 50mm bases. If you're interested, I've attached links to the ones I use below:

Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Bloggard on February 25, 2021, 06:20:56 PM
ah right, thanks very much for the links.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Metternich on February 25, 2021, 10:13:08 PM
Just superb.  Charlemagne painted the Northstar Bandit Buntai holding high his nodachi as a birthday/Xmas present for me (kind of a personal figure), and is in the process of painting up the remainder of the Northstar Bandit Buntai (he usually plays Sohei and I play Bandits in our Ronin games - we are thinking of doing a campaign).  As noted, he is engaged in world-building at a high level.   It is a real joy to play with him on his beautifully realized table and with his wonderfully painted figures.   I just marvel at the shading and highlighting he puts into them.  Truly marvelous.   
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Keith on February 26, 2021, 07:48:30 AM
What a wonderful thread!
Really inspired after looking through this.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Elk101 on February 28, 2021, 10:28:47 PM
Great collection and I like your painting style.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Cacique Caribe on March 01, 2021, 03:39:23 AM
Amazing work.

Just one question, did you use some sort of softening haze-like filter when taking those photos?  Or are my eyes acting up again?

Thanks

Dan
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Mr. White on March 30, 2021, 05:15:25 PM
The Sohei are all Northstar games' sohei warband, while the Bandits/Pirates are all Perry miniatures (with some minor conversions to make them feel a little less like Ikko-Ikki and a little more like bandits!) with the exception of the senior ronin with forked Yari, who is a test of honour miniature. Also threw in a bonus shot of some probably incomplete parts of a bushi warband (still working on the red and might go back over the armor) and an unfinished unarmored ronin/sword school member.

Any suggestions for additions to my terrain collection, especially things I can make myself on the cheap? Beyond what I have shown I have some bamboo from ebay that just needs some painting and another 4ground peasant's house and Koryu Dojo, but I'd love to hear everyone's ideas to flesh everything out more! Thanks for looking!

Both Together:
(https://myalbum.com/photo/tLvifwaM83dq/1k0.jpg)

I just realized, that I'll be using the same two buntai's to start my Ronin games with. Both will be from the Northstar sets though. What colors did you use for the skin tones here? They look fantastic.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Charlemagne on April 04, 2021, 08:09:44 PM
I just realized, that I'll be using the same two buntai's to start my Ronin games with. Both will be from the Northstar sets though. What colors did you use for the skin tones here? They look fantastic.

Thanks so much, and that's cool to hear! Metternich will probably tell you that for balance you should be allowed to take the ronin as a senior (which is what North Star describes him as anyways, and will make for a clean 200 points with the units in the box).

As for skintone my process is somewhat complicated but only involves 1 paint + white and 2 washes:

I basecoat in Vallejo Game Extra Opaque "Heavy Skintone", then apply an all-over wash to the skin with army painter strong tone, then paint progressively higher highlights (3-4 times) of increasingly large mixes of white and the original heavy skintone to the point where the highlights are "a bit much", then re-unify the skintone with a decently substantial wash of army painter "flesh wash", which acts almost like a heavy glaze to bring the colors back together. I hope that helps!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: Digits on April 19, 2021, 10:19:02 PM
What a simply amazing collection of minis.   Lovely painting, I’m in awe!

Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: sonicReducer on May 20, 2021, 10:51:38 PM
I'll put in another about your amazing collection. Fantastic minis. How did you do your paddies? Those are something I'd like to add

I'm intrigued about Ronin. For small skirmish I've used Pulp Alley which worked really well.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Paddies!)
Post by: mikos khan on May 21, 2021, 01:55:05 AM
Excellent paint jobs on the figs and the buildings & walls are very well done.   I especially like the rice paddies.   
Title: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Campaign!)
Post by: Charlemagne on September 15, 2021, 02:55:53 PM
Hi everyone! I'm preparing to host a mini-campaign of Sohei Vs. Bandits with my dad and some members of our local gaming club, so I've been better about finishing up some more minis to make sure we have a full list to choose from when it comes time! I'll make sure to take some better pictures of the actual table with all minis this Saturday, but in the meantime here's a teaser of some of the new bandits I've just painted up for the occasion.

(https://myalbum.com/photo/3dCGq5vnvQnB/540.jpg)
(https://myalbum.com/photo/ZwN5ZVRJ8EBF/540.jpg)
(https://myalbum.com/photo/G8vgHrBtzsSS/540.jpg)
(https://myalbum.com/photo/syewJNoq86B4/540.jpg)
(https://myalbum.com/photo/vuB2VaoGYVT5/540.jpg)

For those who are interested, I am planning to have 2 ~400 point lists, one for each side, which will be split into 2 200 points per side battle, with a 3rd finale battle featuring all survivors (with a 50% chance for grievously wounded) fighting to determine the final winner. I have attached my best estimate for rosters based on the minis I have, and amazingly they are actually borderline legal rosters taken as a whole!

Bandits (399 Points, 19 Models):
(4x3) 3 Peasants: Improvised Weapons
(28) 1 Gashira: Teppo + Attribute + Medium Armor
(28) 1 Gashira: Naginata + Attribute + Medium Armor
(23) 1 Gashira: Naginata + Attribute + Light Armor
(23x2) 2 Gashira: Teppo + Light Armor
(25) 1 Gashira: Yumi + Medium Armor
(13) 1 Bandit: Katana + Light Armor
(18x3) 3 Bandits: Yari + Medium Armor
(16) 1 Bandit: Yari + Light Armor
(27) 1 Leader: Katana + Attribute + Heavy Armor
(23) 1 Ronin: Katana + 2 Attributes
(32) 1 Ronin: Naginata + 2 Attributes + Heavy Armor
(32) 1 Ronin: Yari + 2 Attributes + Heavy Armor
(40) 1 Senior Ronin: No-Dachi + 3 Attributes + Heavy Armor

Sohei (397 Points, 15 Models):
(19x2) 2 Initiates: Yumi + Medium Armor
(19x2) 2 Inititates: Teppo + Medium Armor
(19x3) 3 Initiates: Naginata + Medium Armor
(29x5) 5 Sohei: Naginata + Attribute + Medium Armor
(37x2) 2 Senior Sohei: Naginata + 2 Attributes + Medium Armor
(45) 1 Grandmaster: Tetsubo + 3 Attributes + Medium Armor

Bandits:
Bandit Player 1 Game 1 (99 Points, 4 Models):
(40) Senior Ronin
(18) Bandit (Yari+Med Armor)
(28) Gashira (Teppo+Med Armor+Attribute)
(13) Bandit (Katana)

Bandit Player 2 Game 1 (99 Points, 6 Models):
(32) Ronin (Yari)
(25) Gashira (Yumi+Med Armor)
(18) Bandit (Yari+Med Armor)
(16) Bandit (Yari+Light Armor)
(8 ) 2 Peasants

Bandit Player 1 Game 2 (100 Points, 5 Models):
(27) Leader
(23) Ronin (2 Attributes+No Armor)
(23) Gashira (Teppo)
(23) Gashira (Naginata+Attribute)
(4) Peasant

Bandit Player 2 Game 2 (101 Points, 4 Models)
(32) Ronin (Naginata)
(28) Gashira (Naginata+Medium+Attribute)
(23) Gashira (Teppo)
(18) Bandit (Yari+ Medium Armor)

Sohei:
Sohei Player 1 Game 1 (102 Points, 4 Models):
(45) Grandmaster
(38) 2 Initiates (Naginata)
(19) Initiate (Teppo)

Sohei Player 2 Game 1 (95 Points, 3 Models):
(37) Senior Sohei
(58) 2 Sohei

Sohei Player 1 Game 2 (106 Points, 4 Models):
(87) 3 Sohei
(19) Initiate (Yumi)

Sohei Player 2 Game 2 (94 Points, 4 Models):
(37) Senior Sohei
(19) Initiate (Teppo)
(19) Initiate (Naginata)
(19) Initiate (Yumi)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Campaign!)
Post by: Metternich on September 15, 2021, 08:57:49 PM
Not to speak too much like a proud dad, but Charlemagne's miniatures are really stunning.  Greatly looking forward to Saturday's game.  They are even more beautiful "in situ" with the appropriate Nipponese terrain. 
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Campaign!)
Post by: Metternich on September 24, 2021, 09:42:08 PM
We wound up having three people per side for the game, so we had a single one-off game (vice the begining of  a campaign) to introduce the other players to the rules.  As Charlemagne noted, it was Bandits vs. Sohei (the Bandits having to try to steal a Buddha statue positioned in front of a small temple defended by the Sohei).  Once again the Bandits won (based on points awarded for kills), despite their failing in their principal aim of stealing the statue (although one bandit did successfully loot the body of a Sohei he had killed).  "Man of the match" was the Senior Ronin who (dressed in heavy armor and armed with the dreaded No-Dachi) personally accounted for a Senior Sohei (in medium armor and armed with a tetsubo), a Sohei, and an Initiate.  The Grandmaster (armed with a daisho and in heavy armor - a departure from the Ronin rules, but points paid for - and with a combat pool of 5 due to his various attributes-  was a threat in being in the center, although he never got to really display his Indomitable trait (due to care taken by the Bandits). It was a bloody contest (including the demise of the Bandit leader) and the Bandits twice had to roll for morale (with the Yari-equipped Ronin deciding that discretion was the better part of valor and it was better to live to fight another day) Fun game, and the club is going to do another. 
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Campaign!)
Post by: Metternich on September 26, 2021, 10:32:19 PM
  Charlemagne reminded me that the Grandmaster did kill two ronins (an armored one with katana, and the unarmored ronin with katana).  In one of the games "might- have-beens," before joining the fight near the Buddha statue, the unarmored ronin (together with two lightly armored bandits) had flushed out a teppo-armed initiate, chased him down (the initiate had withdrawn) and killed him in a single blow.  As the teppo was still loaded, we later wondered what would have happened had the ronin picked it up and fired at the Grandmaster (who was less than 12 inches away).  I guess that makes up for the initial shot of the game, in which a Bandit Gashira (with sharpshooter skill) fired his teppo at medium range and seriously wounded one of the two Senior Soheis (his medium armor negated by the firearm).  A fun time.
   Given that we had six players (three per side), we used ALL the figures in Charlemagne's above post, adding the Grandmaster and a Temple Attendant to the Sohei side to even up the points, while the Bandits forfeited one peasant and some of them had their armor reduced from medium to light.  The Bandits'  band included the four Ronin - a senior Ronin with heavy armor, nodachi, and three attributes; two Ronin with heavy armor , two attributes each, one with a yari and one with naginata; and a Ronin in no armor, armed with his katana and with two attributes (one of which was Fast).  As noted above, the nodachi-wielding Senior Ronin was a killing machine.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now with Campaign!)
Post by: Charlemagne on October 08, 2021, 11:12:09 PM
Hi everyone, I had some more time on my hands while I'm prepping for the group to actually start a campaign next weekend, so I thought I'd take some glamor shots including the newly painted minis. Enjoy!

(https://myalbum.com/photo/U3Sbnwv4xRDC/540.jpg)
(https://myalbum.com/photo/RTikYNXLVBjw/540.jpg)
(https://myalbum.com/photo/utvQiCKTYF2S/540.jpg)
(https://myalbum.com/photo/sEWmTAdBxWLs/540.jpg)
(https://myalbum.com/photo/wWiu3kj5gYsf/540.jpg)
(https://myalbum.com/photo/XrtKRbqvHiF9/540.jpg)
(https://myalbum.com/photo/9NbKTtgKFoPj/540.jpg)
(https://myalbum.com/photo/dEsifpRqNGpC/540.jpg)
(https://myalbum.com/photo/GXDJVCvBVoiK/540.jpg)
(https://myalbum.com/photo/4mbXHciQnNe8/540.jpg)
(https://myalbum.com/photo/moEr6d86uW5o/540.jpg)


Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ More Pics!)
Post by: Bloggard on October 09, 2021, 10:05:27 AM
as good as it gets.  :-*
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ More Pics!)
Post by: OSHIROmodels on October 09, 2021, 10:36:39 AM
Lovely figures  :)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ More Pics!)
Post by: Metternich on October 11, 2021, 12:58:47 AM
Charlemagne, as umpire, starting a 4-player campaign next Saturday.  We are looking forward to it.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ More Pics!)
Post by: blacksoilbill on October 11, 2021, 01:35:23 PM
What a collection! Gorgeous!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ More Pics!)
Post by: MaleGriffin on October 14, 2021, 04:29:24 PM
Absolutely GORGEOUS! Amazing brushwork! Phenomenal! I love your figures and terrain!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Kappa!)
Post by: Charlemagne on October 22, 2021, 08:34:11 PM
Hi everyone! Working on adding some pics from our last game with a mini battle report, but in the meantime here are some pics of the newest additions to my collection, straight off my workbench!

Here is the Kappa warband ready to munch on some shirikodama (google, if you dare!), which I'll likely be expanding sometime in the future! They can serve alongside the Wako pirates as a river-based threat, or on their own (Ronin has its own stats for them). This time the Japanese is real, with the flag reading as "water tigers" and the drum reading as "river child", both traditional names for Kappa. Next on the workbench are a pair of Oni to bring the total up to 3, and then I may start working on a few more water based monsters to serve alongside the Kappa. Let me know what you think!

(https://myalbum.com/photo/WHcNMAeKsTVo/540.jpg)
(https://myalbum.com/photo/2cwmpTyegNrK/540.jpg)
(https://myalbum.com/photo/CWiTJxBsRCmb/540.jpg)
(https://myalbum.com/photo/fFwhVwaQfxBy/540.jpg)
(https://myalbum.com/photo/P8VwxezQm4jk/540.jpg)
(https://myalbum.com/photo/pK3QkpDUYZ5v/540.jpg)
(https://myalbum.com/photo/SvUW6BUZcYxM/540.jpg)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Kappa!)
Post by: OSHIROmodels on October 22, 2021, 09:11:19 PM
Love ‘em  8)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Kappa!)
Post by: marianas_gamer on October 22, 2021, 11:04:42 PM
I think those kappa are great!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Kappa!)
Post by: Metternich on October 23, 2021, 11:05:43 PM
The bamboo spears are fantastic.  And the tiny script on the drumhead, so skillfully picked out.  Bravo.
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Kappa!)
Post by: Bloggard on October 24, 2021, 11:44:42 AM
awesome work on them ducks (ok, kappa) !
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Kappa!)
Post by: Maniac on October 26, 2021, 03:48:13 PM
Those look fantastic.  Although I cannot help think about having an exposed weakness of your brain open to the air :)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Kappa!)
Post by: Charlemagne on October 27, 2021, 01:42:55 PM
Thanks for the kind words everyone! Next up on the work bench are a few more Oni so I can participate in a game of Dragon Rampant.

Those look fantastic.  Although I cannot help think about having an exposed weakness of your brain open to the air :)

Haha, as I understand it the Kappa head bowls contain water from the river the Kappa was born in (rather than a direct route to their neural functions), so if that happens to spill out in the course of battle they are compelled to run back to their river to refill. Fun fodder for some unit specific rules, I think!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Kappa!)
Post by: Digits on October 27, 2021, 11:16:21 PM
They are fantastic!
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Oni!)
Post by: Charlemagne on October 31, 2021, 08:09:28 PM
Hi everyone, in the spirit of Halloween I've finished up a couple more Oni (very characterful old Valiant L5R sculpts) to round out a Ronin Oni warband, and to allow me to have a 3 model unit for an upcoming game of Dragon Rampant I'll be participating in! Let me know what you think! I

'm going to have to decide what I'll work on next, I have some undead samurai on the workbench, but I'd also like to actually finish a Bushi warband or two (I don't have very many TRUE samurai at the moment, mostly just the bandits and sohei!).

(https://myalbum.com/photo/HnMbqWzVAme3/540.jpg)
(https://myalbum.com/photo/4h27FaD3j75c/540.jpg)
(https://myalbum.com/photo/HgNprvBy4wuc/540.jpg)
(https://myalbum.com/photo/2bpzswoyG9Uc/540.jpg)
(https://myalbum.com/photo/ZiU3Bz3qHFZs/540.jpg)
(https://myalbum.com/photo/7D9yQuRNF9N9/540.jpg)
(https://myalbum.com/photo/LmhE8QnwVoxc/540.jpg)
(https://myalbum.com/photo/wgpLJePjxQcq/540.jpg)
(https://myalbum.com/photo/H3Uynzne4HY5/540.jpg)
(https://myalbum.com/photo/go6ECTxqsZKW/540.jpg)
(https://myalbum.com/photo/2Tp5Hym8dyS3/540.jpg)
(https://myalbum.com/photo/VTapNMvuLaiz/540.jpg)
(https://myalbum.com/photo/ZdM6jZet4Koe/540.jpg)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Oni!)
Post by: OSHIROmodels on October 31, 2021, 08:55:51 PM
Cracking stuff  8)
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Oni!)
Post by: Wellington on November 01, 2021, 07:33:00 PM
Brilliant
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Oni!)
Post by: Metternich on November 04, 2021, 07:57:37 PM
Love the colorful, scavenged and repurposed armor on these big brutes - as well as their skin tones. 
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Oni!)
Post by: Bloggard on November 05, 2021, 06:51:14 PM
fab  :-*
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Oni!)
Post by: Metternich on November 05, 2021, 08:00:12 PM
The Oni will have their first table outing tomorrow in a five-person game of Dragon Rampant.  Metternich's force will be composed of the 3 Oni as a 3-figure unit; a unit of 12 Sohei; a unit of 12 Bandits/Samurai/Ronin; and two units of Kappa (6 each).
Title: Re: Ronin - First Foray into Wargaming and a Playset Complete! (Now w/ Oni!)
Post by: Tibson on November 06, 2021, 03:04:49 PM
Beautiful work!  This is a fantastic thread and I'm really enjoying it!!!
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: Charlemagne on June 26, 2022, 10:08:58 AM
Hi everyone,

Sorry it’s been a while, I’ve been busily working on ~30 Takeda clan samurai and ashigaru, along with a host of undead for future monster hunting. In the meantime, I hope you’ll enjoy this group of 6 undead samurai, which I think are all from the old L5R line.

Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: Khusru2 on June 26, 2022, 12:09:55 PM
First time I've seen this thread and am impressed with the quality of your painting. Very vibrant colours and good patterning.
For Ronin I went for 4 small Ronin bands rather than the usual Buntai in the game. Lots of villagers, a few monks and a few retainers to keep the peace.

Keep up the posting please
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: Bloggard on June 27, 2022, 10:40:06 AM
undead are terrific.
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: OSHIROmodels on June 27, 2022, 10:41:09 AM
Nicely done  :)
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: Metternich on July 09, 2022, 04:44:16 PM
A wonderful addition to the collection - an undead Buntai.  Masterly work. 
And the Oni are tough enough as opponents ! (In the two games we have played where they are present, we wind up reserving the arquebus fire with them as targets, in hopes of wounding one!). 
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: craigjonwoodfield on July 14, 2022, 10:45:23 PM
Very nice, always meant to do some something similar.

cheers

CW
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: commissarmoody on September 22, 2022, 08:52:38 PM
Cool
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: Mudyinsquall on September 24, 2022, 03:55:50 PM
They are absolutely beautiful :-*
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: majorsmith on September 25, 2022, 02:49:45 PM
Green thread some really nice stuff! I love those kappa!!
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: manic _miner on September 25, 2022, 09:06:39 PM
 Great work on the Undead Samurai.

 There are some nice Samurai alive and Undead on the Ral Partha Europe site.Also some Female and Male Ninja.

 http://www.ralparthaeurope.co.uk/shop/pulp-adventure-c-75/
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: Metternich on September 27, 2022, 08:18:31 PM
The Ral Partha samurai and ninja  would be a wee bit small next to the Perry samurai and ninja (and villagers) , Northstar Ronin boxed sets (bandits and monks) and Legend of the Five Rings (the undead and Oni)  figures that make up the bulk of the collection.
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: manic _miner on September 28, 2022, 05:22:47 PM
The Ral Partha samurai and ninja  would be a wee bit small next to the Perry samurai and ninja (and villagers) , Northstar Ronin boxed sets (bandits and monks) and Legend of the Five Rings (the undead and Oni)  figures that make up the bulk of the collection.

 The Ral Partha Samurai in the pictures are very close to the Clan War miniatures range which itself does have quite a big size difference in some of the miniatures.The Ral Partha Sculpts might have even been done by one of the sculptors that worked on the Clan War range.

 I have some and they look good next to the Clan War figures.Adds more variety to the larger units.

 Great collection of miniatures which i have seen on the Ronin FB page.
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: Metternich on October 04, 2022, 03:04:18 PM
We had another foray into the world of Ronin this past Saturday with Charlemagne's wonderful figures and terrain.  Three buntai (Sohei; Bandits; and Oni-led Bakemono) competed to enter a spider-infested village and "rescue" villagers (each for their own purposes: Sohei to free them, Oni to eat them, and Bandits to ransom them) who had been wrapped in silk and cocooned by giant spiders (spiders figure prominently as monsters in Japanese myths).  (The villagers were "played" by appropriately "dressed" hobbits, wrapped like mummies).  Three players each controlled one buntai (yours truly took his usual Bandits), while Charlemagne umpired and controlled the spiders.  The spiders varied in size from a few that were larger than a horse, to dog-sized, to swarms, to unhatched eggs (rolled for to determine if they hatched into swarms).  More potential spiders (rolled for) could issue from a "mine" at one end of the village.  The nimble spiders - who had a poison bite that could render a figure stunned, as well as causing potential damage - were not hindered by the palisade fence that surrounded the village (which hindered the buntai).  The two Oni and their accompanying Bakemono (played by Metternich's Kappa)  at first seemed to be ignored by the spiders (who - via random die roll - seemed to head more towards the Sohei and my Bandits). Eventually the Oni were also attacked by a giant spider (hard to kill; any wound inflicted on them was only a light wound, of which three were needed to kill this horror).  A great game and one enjoyed by all. 
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: commissarmoody on October 04, 2022, 04:51:42 PM
Sounds like a great game. Hope some one took photos.  ;)
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: Metternich on October 04, 2022, 08:14:37 PM
I'll see if I can convince Metternich to "re-stage" some shots from the game and post them here.

 He is currently working on painting some of my "grey" 16th century figures, to be used as a Portuguese buntai.  Actually, as most of them are Eureka Portuguese conquistadors and sailors, arguably they are a Portuguese buntai (with the addition of a Eureka Spanish conquistador priest holding up a crucifix - a handy "banner" figure for Ronin games - and the Warlord Wars of Religion Knights of Hospitaler pack of 4, who make appropriate commanders, nobles, heavily armored knights, what have you). 
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: commissarmoody on October 05, 2022, 06:26:00 AM
Very cool. Looking forward to seeing them as well.
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: Charlemagne on October 18, 2022, 12:27:04 AM
I’ll make sure to get some action shots in as well as some pictures of the new Portuguese! In the meantime I’m curious if anyone happens to have any Ronin scenarios beyond those from the book and the North Star website? I understand that there used to be some on the (now defunct) Ronin forum?
Title: Re: Ronin - First Foray into Wargaming (Now w/ the Undead!)
Post by: Metternich on October 22, 2022, 05:35:27 PM
I found this scenario:

   https://tinyhordes.com/ronin-hold-the-bridge/