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Miniatures Adventure => Medieval Adventures => Topic started by: Dining Room Battles on September 17, 2020, 10:00:02 PM

Title: Dux Bellorum Battle Report: Part 1
Post by: Dining Room Battles on September 17, 2020, 10:00:02 PM
(https://2.bp.blogspot.com/-OlrbbHncTzw/VU-KgfDyUEI/AAAAAAAAGH8/zPTJUETiZ_A/s1600/IMG_2217.JPG)

The beauty of Dux Bellorum is the use of Leadership Points (LP's) to allocate each turn.  This allows you the general to be actively involved in the battle - hey, you are a warlord and your men expect you to lead! Each leader can have between 6 to 10 LP’s depending on how many points you spend on them when constructing your army. For this fight, each leader has 6 LP's to spend each turn. LP’s can be used to help units fight and move, but are a precious resource that can dry once losses occur; if you lose a unit you lose an LP. The use of LP's keeps players thinking – always facing the critical decision about where to spend them.  Do I help this unit move? Do I interrupt the enemy's move and charge? Do I declare that the LP's I added to the battle add extra attacks or do I declare that I will use to negate the hits I just took?

https://toysoldiersanddiningroombattles.blogspot.com/2020/04/dux-bellorum-battle-report-part-1.html (https://toysoldiersanddiningroombattles.blogspot.com/2020/04/dux-bellorum-battle-report-part-1.html)
Title: Re: Dux Bellorum Battle Report: Part 1
Post by: Atheling on September 18, 2020, 09:23:16 AM
Fab stuff  :-* And inspiring  8)

I'm going to have to figure out a way of using the current project I'm working on, with the basing conventions I'm using so that it can be used in Dux Bellorum as well as the other rules I have opted for.
Title: Re: Dux Bellorum Battle Report: Part 1
Post by: Dining Room Battles on September 18, 2020, 05:40:13 PM
One of the nice things about Dux Bellorum is that it uses any base size.