Lead Adventure Forum
Miniatures Adventure => Medieval Adventures => Topic started by: Dining Room Battles on September 17, 2020, 10:00:02 PM
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The beauty of Dux Bellorum is the use of Leadership Points (LP's) to allocate each turn. This allows you the general to be actively involved in the battle - hey, you are a warlord and your men expect you to lead! Each leader can have between 6 to 10 LP’s depending on how many points you spend on them when constructing your army. For this fight, each leader has 6 LP's to spend each turn. LP’s can be used to help units fight and move, but are a precious resource that can dry once losses occur; if you lose a unit you lose an LP. The use of LP's keeps players thinking – always facing the critical decision about where to spend them. Do I help this unit move? Do I interrupt the enemy's move and charge? Do I declare that the LP's I added to the battle add extra attacks or do I declare that I will use to negate the hits I just took?
https://toysoldiersanddiningroombattles.blogspot.com/2020/04/dux-bellorum-battle-report-part-1.html (https://toysoldiersanddiningroombattles.blogspot.com/2020/04/dux-bellorum-battle-report-part-1.html)
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Fab stuff :-* And inspiring 8)
I'm going to have to figure out a way of using the current project I'm working on, with the basing conventions I'm using so that it can be used in Dux Bellorum as well as the other rules I have opted for.
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One of the nice things about Dux Bellorum is that it uses any base size.