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Miniatures Adventure => VSF Adventures => In Her Majesty's Name => Topic started by: Craig on November 07, 2020, 12:17:28 PM

Title: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on November 07, 2020, 12:17:28 PM
A short update for you all on IHMN Second Edition.

The book is currently with our layout artist, Millsy of Cobalt Peak Design, and he’s sent us the first layout proof to work through. At the moment, through his careful design we are looking at around 200 pages.

We are sorting through the hundreds of photos that we have been given by players around the world. The best shall be included in the book, but this is a lot harder job than you might think. We have to grade photos by clarity, focus, depth of field, colour, and the interesting representation of the subject. Currently we have about 1,500 pictures and only need 60 or so for the book. That said, we are still interested in seeing more, but we shall be closing the doors shortly… before I go mad.

With luck we shall have all this completed by the end of November, then the book goes off to our printers, Standartu Spaustuve, in Lithuania.

This is the final push for Charles and I, a few days of concentrated work to finish our magnum opus.

Our only concern is the lack of progress in the EU-UK trade deal and what that means for importing products into the UK.

Our partner, Nick Eyre of North Star Miniatures will oversee the local and international distribution of the print version.

Our friend Sean of SnM Stuff is ready to launch the digital version, but again we have no idea what the trade regulations shall be on digital products.

When we know more you will be the first to know.

Meanwhile: Keep Calm and Carry On!
Title: In Her Majesty's Name Second Edition, Production Update 1
Post by: Craig on November 29, 2020, 12:35:46 PM
Good day to one and all.
Well, with all the design work now closed and signed off by the Minister and PPS, the Ministry has turned its attention to matters of production.

1. Illustrations and Photographs
Over the past few weeks we have been gathering photographs of figures, vehicles, beasts, terrain and actual games. The Ministry is grateful to those of you who submitted nearly fifteen hundred plates to choose from.
The Minister has spent many hours curating these photos in terms of size, focus, depth of field, colour, whimsy and appropriate content.
To the gent who supplied us with his personage collection of backstage shots taken in the Folies Bergeres 1895, we thank you, but this is a family publication. The Minister may keep a few examples for, er-hem, legal reasons, but the rest shall be returned to you forthwith.
There is still a rapidly closing window in which people could still present us with such photographs. We are talking days here, not weeks.

2. Layout
The Ministry has now handed over its manuscript to Mr Mill, of Cobalt Peak Design in the dominion of Australia. Once more he has taken on the herculean task of laying out our magnum opus such that the general public shall be amazed by it.
Not since Thud & Blunder has one man had to deal with so many tables in a single volume. Indeed, we could teach Whitaker's Almanack a thing or two on tables - ha!
The staff at the Ministry (i.e. Sir Charles) is wading through layout proofs by the sheaf and ensuring that every line is as intended.
With luck and a fair wind this task shall be completed before Christmas.

3. Printing and delivery
So, the Ministry's minds turn to printing. Once again we shall be calling upon those brave chaps in Lithuania to produce our tome, as they have faithfully done these last few years.
Our problem being that Her Majesty's government seems ready to sever trade relations with the continent and has not, as yet, advised the Ministry on the terms upon which we must manage our imports in the future. Most perplexing indeed.
Add to this the pox that still ravages all nations, and we cannot be sure when our books shall arrive.
We were planning to release the physical book, and its telegraphic imprint, before the Salute Games Trade Exhibition as is out custom. Of this we can no longer be sure, so we shall communicate with you all as soon as we have any firm news.

Well, there you have it. In summary, all things going forwards at full steam, but possible rapids and crocodiles ahead.
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Malamute on November 29, 2020, 05:00:42 PM
I’ve merged your two posts together so they can be viewed as a continuous thread, much easier for people to keep a track on the progress of your production updates. :)
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: fred on November 29, 2020, 09:00:43 PM
Thanks for the update Craig. Things seem to be progressing nicely
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: nicknorthstar on January 21, 2021, 10:11:15 PM
First look at the cover to V.2, Charles tell's me we're expecting delivery end of Feb.

Hurrah!
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on January 23, 2021, 12:15:03 PM
IHMN2 - Contents Ppage 1

The next thing we shall reveal about the new book are its four contents pages.
As we done in all Ministry books we do not have an index. Instead we have a highly detailed set of contents pages and hundreds of numbered cross-references in the text.
To make finding things easier we not only have clear page numbers at the bottom of each page, but a section heading at the top on the outer edge. This allows you to quickly flick through pages to find the page you need.
(https://theministryofgentlemanlywarfare.files.wordpress.com/2021/01/page-controls-edited.png?w=582)
In the digital version all the cross-references are hyperlinks making it even easier to navigate through the book.

So, onto the first contents page, covering sections 1.0 to 3.7. If you have read our recent books - Blood Eagle and Thud & Blunder - then much of this is very familiar. However IHMN players may notice a few extra or different items.
(https://theministryofgentlemanlywarfare.files.wordpress.com/2021/01/ihmn-v24.jpg?w=724)
Cast you eyes down to 3.2 The Movement Phase, and you shall see that there is more detail here including extensive rules for flying, climbing, crossing gaps (perfect for those rooftop chases) and getting on or off mounts and vehicles. This last pone is important because we have a larger section of lad, sea and air vehicles in the Armoury (5.4).
In 3.3 The Shooting Phase we have added clearer rules for grenades, shells and bombs as well has how to deal with structures, vehicles and mechanised walkers. We repeat this in 3.4 The Fighting Phase for attacking vehicles and mechanised walkers.
3.6 is a completely new rule - Heroics. We found in both Blood Eagle and Thud & Blunder that players liked their heroes and leaders to have hero points, which can be spent to give the option of die rerolls.
3.7 Aftermath has been alsoy extended to cover animals, exotic creatures, automata, vehicles and mechanised walkers.
Well, there we are the first page done. Watch this space for more on the other three contents pages.
As always you can fire questions at us on our Facebook page, the Ministry Blog, and other fora which we regularly appear on (OnTableTop and The Wagames Website, to name but two).

Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: N.C.S.E on January 25, 2021, 06:18:07 AM
So you finally got your wish for it to finally be a Victorian Science Fiction ruleset. :P

Looking good! I know I'll be grabbing this along with a substantial topup of VSF figures when it's available.

The cross-references I guarantee will be much appreciated.
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on January 25, 2021, 08:15:01 AM
So you finally got your wish for it to finally be a Victorian Science Fiction ruleset. :P

Indeed, though the original rules were only called Steampunk by Osprey, we always regarded them as VSF :)
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on January 30, 2021, 11:12:01 AM
So, onto the second of the four contents pages.

These cover all of Chapter 4.0 and most of Chapter 5.0 and contain many new delights for veteran players of IHMN.
(https://theministryofgentlemanlywarfare.files.wordpress.com/2021/01/ihmn-v25.jpg?w=724)

Starting with Chapter 4.0 The Playing Area we have the usual, though improved rules on Terrain, in all its deadly forms. Difficult and Impassable will seem familiar, but in Dangerous terrain we begin to see changes such as giving various types of this terrain Danger Ratings which, in turn, have Pluck Modifiers.
Active terrain is that which come at you, such as the Clapham Omnibus, cattle stampedes, avalanches etc. These do not sit around for you to interact with them but make it their business to wreck your best-laid plans. These arose through playing city games, where we had to devise what happens when the numerous steam trucks, hansom cabs and omnibuses came into contact with the player's figures. I once watched a brewery dray sort out a vicious fight between Black Dragon Tong members and Brick Lane Communards, by simply running them down.

Then it is on to traps. They have always been a home brew rules thing, until we formalised them in Thud & Blunder. Now we have updated them for the late 19th Century and put them in this book for your devious delight and delectation. A mite ungentlemanly if you ask me.
For many years, you have asked us questions on how you can break into or out of buildings and other structures. What weapons are suitable for this? What happens if we set them on fire? So, here we are, an entire sub-section dedicated to this, along with the new term 'Resilience' - which is essentially Pluck for structures. Examples of several structure types are also given to assist you in play.

The rules on visibility have been existed since the very beginning, but we have taken these back into the workshop, sharpened them up and given them a new layer of rules varnish.

Sea State and Wind Force are factors that will affect games set upon the high seas or far above in the skies. Not all maritime encounters will take place on a calm sea, nor aerial combat take place in a windless sky. These two subsections show how you can make things much more interesting.

So, Chapter 4.0 brings you many options. As usual you should remember 1.5.3 The Power of Rules and use them as you see fit.

Chapter 5, The Armoury, has possibly undergone the widest range of changes in the book. Most of these have come from your feedback and, the many battle reports that we have read. We have also pooled most of the equipment from the armouries of all the three original books and, made some hard thought through decisions.

Let's have at it then. Armour will not seem too different, though a number of armour types have been modified. The Magneto-static waistcoat/bodice is now the Magneto-static Repulsor and can be added to most armour types from civilian clothing all the way up to the Patent Kelly Suit.
We have introduced Armour ‘Properties’, and the Faraday and Vulcan armours are now something you add to armour.

We have spent considerable time rationalizing the Fighting and Shooting weapons tables. As you may know we work on the principle of generic weapon types, rather than having hundreds of different sub-types. In addition to these main types, we have added some new definitions such as Wrecking and Precision, which affect how they can be used and allow certain Talents to affect them.

Grenades and, their use in thrown and rocket form, are now better defined. Something we used to get many questions about in the first edition. Similarly, we have carried this new clarity forward into Shells and Bombs as well.

The Equipment section has had a complete overhaul and we have finally clarified the various power sources for weapons, armour, equipment, weird science, vehicles, and mechanized walkers. This shall make it so much easier for you to cost your own weird and deadly inventions.

Some items of equipment and weird science have been sent to the IHMN Museum of Curiosities as being overly complicated, unplayable or never seen played. A fine example is the Edison Beam Translator. We have only ever seen this used once, and it was a game breaker, so now it is an exhibit of our creative hubris.

Those who get to the end of the Weird Science section will find Mystical Wards. These are one of the few items to make it into the main rules from IHMN Gothic (with a nod the Thud & Blunder). You will find truly little kit from Gothic because we still consider that to be a separate game. IHMN is Science Fiction and, Gothic is Horror. Do not worry though because we shall continue to support Gothic and have prepared a pamphlet to guide Gothic players on how to use their game with the changes within IHMN2.

The section on Vehicles has had a major rethink, as we recognise that many of you want to include more of these in your games. There is so much improvement we are not going to go into details regarding all of them here. Just that the design and costing of vehicles has been made much more robust., so you shall be able to create anything you like.

There are eighteen fully developed and costed land vehicles for you to use, thirteen maritime vessels, and four aerial ones. As with the rest of this section we provide generic types but also the rules and options for you to modify them if you so wish. We shall not be surprised to see high points armoured vehicle clashes in future games.

Well last, but by no means least, is the section on mechanised walkers. We essentially took everything we had written previously on walkers, put it in a wastepaper basket and set fire to it.

The whole concept has been rewritten from the ground up, as we recognised that many of you wanted to play games with walkers, but what we had written before did not give you the tools to do so in a satisfying and logical manner.

Now there are complete rules on how to design, equip, crew, armour, arm and cost mechanised walkers of your own. There are subsections on how to use, damage and, even repair your walkers in the field. In addition, we have created twenty-one example walkers serving each of the Great Powers, and other nations. Many of the companies in the book also list appropriate walkers as options they can deploy on the tabletop.

To give you an idea how excited we are about this, I currently have seven mechanised walkers on my craft bench in various states of assembly and painting, and our friend Duncan has created two 3D print designs I shall shortly print off. Expect to see these dangerous figures featured in future battle reports and at Show participation games.

And that is it. Next week we will reveal more about the Menagerie (which includes Automatons), Talents, Mystical Powers and finally, the Companies.
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: discok3 on February 03, 2021, 06:44:16 AM
Wowsers this game has been upgraded everywhere.Cannot wait to get my hands on it
Capital indeed chaps!!
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Storm Wolf on February 03, 2021, 07:44:00 AM
Craig,

I owned the original IHMN from way back and I was a great fan of your FUBAR rules.

So I have one question really, will this second edition allow me to play a War of the
Worlds-esque game. You know covering the invasion and subsequent aftermath or based on Scarlet traces etc?

It`s what I really wanted from the original.

Good luck with the new edition

Glen
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on February 03, 2021, 08:13:00 AM
So I have one question really, will this second edition allow me to play a War of the
Worlds-esque game. You know covering the invasion and subsequent aftermath or based on Scarlet traces etc?

Hi Glen,

Well, funny you should ask. We are currently working on a short supplement to allow you to do just that, and this will be released for free once the book is out. It will have full rules for the Martian Occupation forces and the Resistance, along with additions to the armoury, scenarios and landscapes.

As the poster on the ruined wall says "I, am Lord Edward Ronan Curr. If you are reading this, then you are the Resistance!"
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Storm Wolf on February 03, 2021, 01:41:47 PM
Hi Glen,

Well, funny you should ask. We are currently working on a short supplement to allow you to do just that, and this will be released for free once the book is out. It will have full rules for the Martian Occupation forces and the Resistance, along with additions to the armoury, scenarios and landscapes.

As the poster on the ruined wall says "I, am Lord Edward Ronan Curr. If you are reading this, then you are the Resistance!"

Hussar!

Looks like I will have to get the new version then wont I ;)

Thanks for getting back to me, will look forward to it.

Cheers

Glen
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: nicknorthstar on February 06, 2021, 09:49:44 PM
The book should be arriving early March.

I'm going to start taking pre-orders from next weekend (13th-14th Feb)

As a special bonus, there's a Ł5 'Early Bird' discount to anyone who orders the book that weekend. All you have to do is type PUNKITUP into the discount box in the North Star shopping cart and it'll get applied before you have to pay.

We'll also be selling the Adventuring Companies at discount during the pre-order period.

So make a note of the code, and come by next Saturday: https://www.northstarfigures.com/prod.php?prod=15328 (https://www.northstarfigures.com/prod.php?prod=15328)

Cheers
Nick
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: pixelgeek on February 06, 2021, 10:34:42 PM
We'll also be selling the Adventuring Companies at discount during the pre-order period.

Where would we find those?
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on February 07, 2021, 11:01:39 AM
IHMN2 - Contents page 3
The third contents page features the Menagerie, Talents, Powers and the Companies. So, without further ado, let us dive in…
6.0 The Menagerie. This chapter did not exist in the original edition, and the only non-human creatures in the book were described under 5.4 Personal Transportation or in the companies themselves.
In our later books we quickly discovered that players needed detailed and costed descriptions of a wide range of domestic and wild animals. In IHMN2 we have added twenty-two animals from horses (three types) to lions, bears and crocodiles. These then can add flavour to your game as beasts of burden, objectives, company ‘pets’ and hazards.
We have also drawn together and defined a number of exotic creatures such as great apes, demons and mummies. These are generally much more dangerous or capable than ordinary animals and their attributes reflect this.
Finally, we come to Automata. The term “Automata” encompasses all artificially constructed creatures.  There is a variety of mechanical automata and more horrific ones, like zombies and skeletons. This section was one we have been asked for many times by players of the original games, so we happily obliged.
7.0 Talents. These are special abilities that any figure may have, and they give the game much of its flavour.
Most are appropriate to the setting such as Erudite Wit, where one distracts one’s opponents with witty banter. Others give figures abilities they might have from their background or training such as Bayonet Drill or Medic. There are certain bits of equipment that are difficult or impossible to use if you do not have the appropriate talent like Steersman, Pilot or Engineer. A few reflect the innate capabilities of a figure such as Fanatic, Fearless or Impervious.
Most of the Talents listed come from the original edition and its supplements. These have been rewritten and re-costed. A few of them have been dropped entirely as they proved to be virtually unplayable. Again, player feedback was central to our decisions.
One of the Talents that first appeared in Blood Eagle, proved to be both popular and robust in play, so then appeared in Thud & Blunder, and now we are introducing it to IHMN. This is the Hero talent, that allows important figures a few die rerolls per game. This can be used to save their skin with a Pluck Roll or turn a miss into a hit on a vital strike. We think that shall prove popular in this game too.
The Companies lists show what Talents are standard and optional for each figure type.
(https://theministryofgentlemanlywarfare.files.wordpress.com/2021/02/ihmn-v26.jpg?w=724)
8.0 Mystical Powers. This is possibly the chapter that has the most thorough overhaul. In the original edition we included these to reflect the supernatural beliefs that were commonly believed in the late Victorian period, but both the costing and execution of these was not up to the standards we now hold to.
In the books that followed IHMN, we wrote a series of books in which we explored how to organise and cost such powers.  It is from these we have now created a range of powers that keep to the original intent and are useful in the game. Powers are now divided into lesser and greater and costed accordingly.
We have found that having these powers allows us to field companies whose focus is not on the high science and engineering of the period. It also gives more ancient and native peoples an edge by which to resist the relentless advance of Western powers.
Again, the Companies lists show which can have these powers and to what extent.
Of course, if you want to run a more ‘historical’ game you could just ignore this chapter altogether.
9.0 Companies. This section is the beating heart of the book, for it contains the balanced costing system that underpins all the others.
Unlike some organisations the Ministry believes in having a completely open approach to this, thereby giving you the power to develop your own content. We also believe in a rational approach to costing. Note that this mays seem a little complex at first but, as we have done with each of our books, we shall be publishing a system for automating this process on the Ministry blog.
Each of the companies has been chosen from the original three books, or those published on the blog, both for their enduring popularity and to give a wide range for players to choose from. We could not possibly have included every single company we had ever produced, or the book would be a 300+ page leviathan. But fear not, many of those companies that did not make it into this book may feature in future supplements or be released for free over the coming months.
Every company has been given a thorough overhaul, both in terms of costing, and to allow it to take advantage of all the new elements in this edition. For example, many can now field mechanized walkers. We were acutely aware that we needed to make these changes in keeping with the spirit of the original companies, but no company was left behind in terms of its equipment or capabilities.
This chapter also includes what had been originally a blog article on how to create your own company from scratch. We have always been supporters of player creativity, especially through having a comprehensive and open costing system. This section shows you in detail the steps to go through to make your own forces.
The original article has been much improved and features as an example the villainous Kentish Men. So altogether the book has twenty-four companies.
In the next article in this series we shall finish our journey through the contents pages with the Landscapes, Scenarios, Complications and Campaign chapters.

Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on February 07, 2021, 11:02:36 AM
Where would we find those?

Right here of course :)
https://www.northstarfigures.com/list.php?man=148&page=1
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: pixelgeek on February 07, 2021, 03:57:59 PM
Right here of course :)
https://www.northstarfigures.com/list.php?man=148&page=1

Thanks.
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: nicknorthstar on February 11, 2021, 08:26:21 PM
Hey folks,

Pre-orders start tomorrow.

https://www.northstarfigures.com/list.php?man=148&page=1 (https://www.northstarfigures.com/list.php?man=148&page=1)
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on February 12, 2021, 07:47:01 AM
More news for you all.

We have now released three documents to support the launch of IHMN2:
1. the in-game Reference sheet,
2. a five page pamphlet describing the key rules changes between the first and second editions, and
3. a twenty-seven page pamphlet that brings IHMN Gothic into line with the new edition.

You can find them here:
https://theministryofgentlemanlywarfare.wordpress.com/in-her-majestys-name/ (https://theministryofgentlemanlywarfare.wordpress.com/in-her-majestys-name/)
Just scroll down to the bottom of the section on IHMN2.

You will note that this page also contains all the original supporting material for the first editions.

We hope that you find this information useful.
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Spinal Tap on February 12, 2021, 08:11:36 AM
So have pre-ordered the IHMN/Gothic book deal, they look superb and I'm really looking forward to reading them :)

Never played VSF or Gothic before, have no miniatures for the period, and only sci fi and fantasy terrain in my collection so a longish way to go.

Ideally would like a Victorian town scene and at least 2 gangs as my only skirmish playing mate loves to play but would never build or paint anything.

Looks like my 2021 project in up and running.

Thanks in advance.


Tap.

 
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on February 12, 2021, 08:55:41 AM
So have pre-ordered the IHMN/Gothic book deal, they look superb and I'm really looking forward to reading them :)
Never played VSF or Gothic before, have no miniatures for the period, and only sci fi and fantasy terrain in my collection so a longish way to go.

Thanks  :D

Be sure to go to our website and download the pamphlet that converts Gothic to IHMN Second Edition. You can find it here:
https://theministryofgentlemanlywarfare.wordpress.com/in-her-majestys-name/ (https://theministryofgentlemanlywarfare.wordpress.com/in-her-majestys-name/)
Just scroll down to the bottom of the section on IHMN2.
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: pixelgeek on February 13, 2021, 01:23:02 AM
Is there going to be a PDF option for the book?
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on February 13, 2021, 09:53:35 AM
Is there going to be a PDF option for the book?

Yes there is. Once the hardbacks are in North Star Miniatures hands and Nick has confirmed that they are AOK, then our friend Sean of SNMStuff.co.uk shall release the digital edition for sale.

This is a full PDF with every content's line and cross-reference hyperlinked for extra ease of use. It will be half the price of the hardback.

We shall, of course, let you know when this happens :D
Title: Re: In Her Majesty’s Name – Second Edition update, new update 19th February 1899
Post by: Craig on February 19, 2021, 10:37:10 AM
So, dear readers, we are moving onto the last page of our contents review of IHMN2. This is a bit of cheat because it also contains the last part of page 3.

In this article we shall be looking at Scenarios, Complications, Landscapes and Campaigns. In other words, the where and the why you play your games. As with all parts of these rules these are just examples, as we always encourage players to be creative.

(https://theministryofgentlemanlywarfare.files.wordpress.com/2021/02/ihmn-v27.jpg?w=724)

The first part of chapter 10 deals with potential Scenarios. Detailing how to set the scenario up, what the objectives are, and how you score Victory Points (VPs). We have worked to provide a wide range of scenarios, each which presents its own challenges. Many of them come from the first edition, reworked to fit the updated rules. So, favourites like Bad Jack and Catch the Pigeon are in there, alongside new ones like ‘The Q-Bomb’ (fan points for anyone who can say what inspired that one).

The second part is the Complications, things like The Cloak off Night, Crumbling Ruins and the ever popular The Authorities. Each of these apply extra conditions on the game, that make it more challenging. There are seventeen of these, so if you apply one complication to each scenario, that increases your number of possible games to two-hundred and seventy-two.

As with all these rules, it is best to agree the scenario and any complications with your comrades before the game.

Now we understand that not everyone has a terrain collection the size of our friends Shaun and Terry. Also, that people might want to set their games in many places around the world, and often to suit their figure collection. In IHMN we have always detailed possible landscapes for games to be set in. This includes a general description, a list of the benefits such terrain brings, the hazards it may pose (including suitable complications), and the terrain types we suggest you may wish to deploy to represent it. There are four categories of landscapes including Urban, Rural, Ancient, and Fabulous Vehicles, which between them cover thirty-nine landscapes. Now who doesn’t want to fight through ancient temple ruins in old Siam, or aboard the Hindenburg far above the castles of Bavaria?

Overall, that is about ten thousand game combinations, and these are just the examples. We are sure that you can create many more. Over the last nine years I have only explored around two dozen of these.

The final chapter in the book tries to encapsulate the holy grail of wargaming, the functional Campaign. We did touch upon this in the original IHMN book, but only had space to fit in a few paragraphs over a couple of pages. This time we have given it the space it deserves.

The secret to running a functional campaign, i.e. one that works, is that the mechanics involved in planning and maintaining it are as simple as possible. KISS being one of our core design principles we applied it with gusto. We still produced over two and a half thousand words on such subjects as Structure and Narrative, Points Pools, Captures and Ransoms (what does happen to chaps you leave hors-de-combat on the field?), the Rewards for Success, Grand Finales, Victory and Player Awards and the Campaign Journal. We even included an example campaign straight out of Kipling; The Green-eyed Yellow Idol.

The word we would like to highlight in that last paragraph is ‘Narrative’. When you run a campaign with your friends, you are embarking on creating a compelling story of derring-do, foul villainy, snatching victory from the jaws of defeat, and heroism. Every decision and roll of the die, weaves a web that you shall remember for years to come.  In this regard, we hope, we have given you the tools to achieve it.

There you have it, one hundred and ninety-six pages, over eighty-thousand words, lovingly crafted to produce a game we have always wanted to play ourselves and can now share with you all. This journey has taken us nine long years and we regret not a single step.

As I write this, the first delivery of books is heading across the Baltic Sea and should be with our distributors in fair Nottingham next week. VSF is coming home.
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on March 01, 2021, 08:13:05 AM
We are pleased to announce that our good friend Sean of SnM Stuff now has the digital e-book edition of In Her Majesty's Name Second Edition for sale on his Website.

https://www.snmstuff.co.uk/product/in-her-majestys-name-wargames-rules-e-book-edition/ (https://www.snmstuff.co.uk/product/in-her-majestys-name-wargames-rules-e-book-edition/)

As soon as he has hardback copies he shall be offering a bundle with the digital edition.

The digital edition has been crafted as a PDF so that it will work on all your devices. Within it, very single cross-reference and the contents pages are hyperlinked to make it easy to navigate.

The digital edition is half the price of the hardback book and comes with a further offer. The incredible digital scupltor Duncan Shadow Louca, sculpted two mechanized walkers for us. The STL files for 3D printing these amazing creation will be available for a limited period for those who wish them when they buy the digital edition.

(https://theministryofgentlemanlywarfare.files.wordpress.com/2021/03/ihmn-v289.jpg?w=724)

(https://theministryofgentlemanlywarfare.files.wordpress.com/2021/03/ihmn-v2105.jpg?w=724)
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: nicknorthstar on March 01, 2021, 10:06:33 AM
Thanks to everyone who has pre-ordered the book and the Adventuring Companies. We'll be getting all the orders out today, the only ones that may take longer are the ones where you've added 'stuff' from outside suppliers like bases etc, but they'll be done ASAP.

SNM Stuff will have their books tomorrow!
Title: Re: In Her Majesty’s Name – Second Edition update, new update 29th Nov
Post by: Craig on March 12, 2021, 01:53:32 PM
As promised, the Company Cost Calculator is complete:

https://theministryofgentlemanlywarfare.wordpress.com/2021/03/12/the-ihmn2-company-calculator/ (https://theministryofgentlemanlywarfare.wordpress.com/2021/03/12/the-ihmn2-company-calculator/)