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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: dadlamassu on December 07, 2020, 10:09:27 AM

Title: THE SANTA ZONE - Zona Alfa at the North Pole - 23 Dec - 5th AAR added
Post by: dadlamassu on December 07, 2020, 10:09:27 AM
I was looking for a set of rules to take our rather basic (but very enjoyable) zombie games to another level with a bit more role play without affecting the game play.  I read several reviews and settled on Osprey's "Zona Alfa" by Patrick Todoroff.  I had a short e-mail conversation with the author.

Why?  Well it was far less expensive than its competitors, had some rather nice games on the internet, had a relatively simple set of game mechanics and an easily modified background.  All that said a major factor was that it is not tied to a manufacture's range of figures.  This meant that all my "Dedburgh" figures could be used along with monsters from my fantasy collection.  All I had to do was move the Russian setting to the UK.

What did I need for a game when we come out of Level 4 Covid restrictions?  A background that moved Chernobyl to the UK near our zombie infestation in Dedburgh.  This is still being worked on and will come soon.

A few bits of post apocalypse terrain.  A search of the spare bits and the tub of "useful bits" that gets all of the "that might be useful one day" broken models, packaging and stuff revealed bits to make ...
A wrecked Humvee:
(https://i.imgur.com/eyB63pK.jpg)
(https://i.imgur.com/wQdT9YE.jpg)
A contaminated pool
(https://i.imgur.com/bJtGWOZ.jpg)
(https://i.imgur.com/aWfsMKr.jpg)
A car and some debris
(https://i.imgur.com/h6OhpG5.jpg)
A fallen pylon and another car
(https://i.imgur.com/jLZ8mm6.jpg)
A fallen robot
(https://i.imgur.com/3u4Dd2C.jpg)
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - a British setting
Post by: Grumpy Gnome on December 07, 2020, 10:23:39 AM
A good start, looking forward to seeing your project develop.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - a British setting
Post by: Spinal Tap on December 07, 2020, 12:11:30 PM
Really imaginative terrain pieces -  some ideas might be 'borrowed'.

Title: Re: The Delta Zone - Zona Alfa in Dedburgh - a British setting
Post by: dadlamassu on December 07, 2020, 12:39:15 PM
A good start, looking forward to seeing your project develop.

Thanks, I am enjoying it - quite a change from my Romans and Celts!

Really imaginative terrain pieces -  some ideas might be 'borrowed'.

Thanks, and borrow as much as you like!

The Hummer is a diecast by Maisto Humvee bought cheap ages ago washed liberally with various browns and black stuck on some Das Pronto clay.  The two "civvie" cars are from one of the pound shops bashed and painted.  I have no idea where I got the lead/metal robot - it was in the junk box as was the ruined pylon.  The contaminated pond is a plastic bubble pack lid that used to contain figures and used for ages as a mixing palette.  It is turned over with the shiny side now facing up, edged with Das Pronto and a few aquarium stones and grass clumps.   
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - a British setting
Post by: Dentatus on December 07, 2020, 03:40:51 PM
Looking good.
(well, not good, good. But in that toxic, desolate, dangerous kind of good.)

Waiting to see more now.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - a British setting
Post by: CookAndrewB on December 07, 2020, 07:30:37 PM
Good looking scatter. I'll be curious to see it in Dedburgh. Will the Pink Pearls be exploring the Zone? lol
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - a British setting
Post by: dadlamassu on December 07, 2020, 08:58:04 PM
Good looking scatter. I'll be curious to see it in Dedburgh. Will the Pink Pearls be exploring the Zone? lol

Very probably.  Not sure that their limo will be a suitable transport though!
For those who have not seen them - The Pink Pearls (or maybe Pink Perils!)
(http://www.morvalearth.co.uk/Zombies/Akulas%20Game%2007/DSCF0587.JPG)
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - a British setting
Post by: Storm Wolf on December 07, 2020, 09:36:01 PM
Very probably.  Not sure that their limo will be a suitable transport though!
For those who have not seen them - The Pink Pearls (or maybe Pink Perils!)
(http://www.morvalearth.co.uk/Zombies/Akulas%20Game%2007/DSCF0587.JPG)

Nice! But surely they are the Pink Panthers? lol
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - a British setting
Post by: Mr. White on December 08, 2020, 09:20:14 PM
I love alternate settings for the Zona Alfa ruleset. It's neat seeing all 'The Zones' people have created cropping up around the world.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - a British setting
Post by: iDreamofMinis on December 09, 2020, 02:07:41 PM
I love alternate settings for the Zona Alfa ruleset. It's neat seeing all 'The Zones' people have created cropping up around the world.

I agree, it is very cool.  Seeing all these new Zones gives me the itch to play some more Zona Alfa.  Great rules.
Looking forward to seeing more of Dedburgh!

Title: Re: The Delta Zone - Zona Alfa in Dedburgh - Game one set up
Post by: dadlamassu on December 09, 2020, 04:38:10 PM
Looking forward to seeing more of Dedburgh!

The game for tomorrow is based on the first scenario of three in the book.  One starter team (2 Veterans, 2 Hardened and 2 Newbies)
Game One: The Crossroads at Dungton (on the road to Dedburgh)
(https://i.imgur.com/gZ72tjJ.jpg)

and from the other side
(https://i.imgur.com/ONZ5pNi.jpg)

"Heads up, Toerags, listen in. For you new guys this is goin’ to be your first run into the Devil Zone.  I’ve hammered my rules into your thick skulls. So switch on, stay alert, shut up, stay close, don’t think and do everything I say, right away when I say.  We’ll go by Gate 17.  The Sergeant there is an old army mate. I pulled him out of trouble a few times so we’ll not be followed.

The target is just inside the fence.  It’s a French Panhard VBL Recce Car and its team.  They’d been guarding a cache from early on.  They were ordered to evacuate and they almost made it out.  Word is that they were loaded down with valuables.  Best bet is that they were overrun by the Muties days ago when the Nuke Storm hit.  It has passed over now so we are goin’ in tonight.  The army boys are waiting for a recovery truck so won’t drag it out any time soon. It’ll be dodgy in there, Muties, storms, God knows what else. 

Any loot we get will be split between us. No Newbie! Nowt for yourself an’ nothing shiny for your maw or granny!  Count this run as an investment in your experience.  If you do what I say you'll get some lovely cash eventually - if you survive long enough that is. So remember: Switch on, stay alert, shut up, stay close ".

The objective is to clear a small hamlet of hostiles, get to the armoured car and retrieve any loot from it. There are reports are a few hostiles and feral dogs roaming around the area.

You can split your team into smaller groups if you want to cover more ground.  If you do then each group will roll to see which corner they start in. 

Report will follow.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - Game setup added 9 Dec for game 10 Dec
Post by: Spinal Tap on December 09, 2020, 10:29:56 PM
Looking good.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - AAR For First Game 10 Dec
Post by: dadlamassu on December 10, 2020, 07:46:50 PM
The Team was selected from the figures I had that most reflected those in the rule book rather than Dedburgh and so had far more firepower than usual.   The Team rolled for random entry points and entered the table from 2 adjacent corners.  The weather was poor, rain meant that all movement was reduced by 1" and shortened the observation and shooting range.  The plan is to approach the target from both sides so each group was relatively equal.

"Heads up, Toerags, listen in. For you new guys this is goin’ to be your first run into the Devil Zone.  I’ve hammered my rules into your thick skulls. So switch on, stay alert, shut up, stay close, don’t think and do everything I say, right away when I say.  We’ll go by Gate 17.  The Sergeant there is an old army mate. I pulled him out of trouble a few times so we’ll not be followed.

The target is just inside the fence.  It’s a French Panhard VBL Recce Car and its team.  They’d been guarding a cache from early on.  They were ordered to evacuate and they almost made it out.  Word is that they were loaded down with valuables.  Best bet is that they were overrun by the Muties days ago when the Nuke Storm hit.  It has passed over now so we are goin’ in tonight.  The army boys are waiting for a recovery truck so won’t drag it out any time soon. It’ll be dodgy in there, Muties, storms, God knows what else.

Any loot we get will be split between us. No Newbie! Nowt for yourself an’ nothing shiny for your maw or granny!  Count this run as an investment in your experience.  If you do what I say you'll get some lovely cash eventually - if you survive long enough that is. So remember: Switch on, stay alert, shut up, stay close ".

The objective is to clear a small hamlet of hostiles, get to the armoured car and retrieve any loot from it. There are reports are a few hostiles and feral dogs roaming around the area.
Group 1 Gayge (hardened, GL), The Leader, Edan (veteran, SLR), "Slim" (Rookie, Assault Rifle) left flanking
(https://i.imgur.com/WOXLlZB.jpg)
Group 2 Zyre (Rookie, Assault Rifle), Derryl (veteran, LMG), Karilla (hardened, SLR with scope), right flanking
(https://i.imgur.com/ka641Ap.jpg)

The initial advances met no opposition on the right
(https://i.imgur.com/NkSY4xu.jpg)
And on the left.
(https://i.imgur.com/BDy5rWp.jpg)
All seemed quiet and all that could be seen through the pouring rain was a group of figures swaying and staggering about the Panhard.  Peering through his optic sight Edan cursed “F@*ing Zombies!” Slim the Newbie murmured, “Can zombie soldiers shoot?” Drawing a look that froze him to the bone right through his soaking clothes.

Moving quickly down the right Karilla gets into a good position to steady her aim against the zombies at the Panhard.  “Just let the rain ease off a little and I’ll get them”.
(https://i.imgur.com/FYHFOe7.jpg)
Meanwhile on the left Edan moves up with Gayge while "Slim" covers the exposed flank.  Gayge now spots the zombies around the Panhard and takes aim.  "Put that down!" hissed Edan. "Do you want to blow up the salvage?" Gayge slings his Grenade Launcher and draws his fighting knife and pistol.  An evil grin spread across his face.  Two shots later Edan has dropped the two nearest zombies
(https://i.imgur.com/i3qzh61.jpg)
On the other side the rain thins just long enough and Karilla drops another on the very edge of visibility.  Excellent shot!  And a little later another zombie appears from the rain and meets a hail of LMG bullets.
(https://i.imgur.com/BP0xc6S.jpg)
Now things got hairy.  Two packs of feral dogs rushed from the ruins one heading of each party.
(https://i.imgur.com/1pHvauV.jpg)
(https://i.imgur.com/lWyCWKI.jpg)
Both packs ran into a hail of fire. One pack was annihilated by Edan and Gayge but on the right three dogs were killed but one charged home on the hapless Rookie who had fired and sprayed his bullets everywhere except the dogs.  He put up a gallant fight killing the dog with his knife but in its death throws the dog inflicted severe damage.  Both lay tangled in a bloody heap.
(https://i.imgur.com/RTpjDwU.jpg)
Fortunately Karilla was on hand to administer a Med kit.
(https://i.imgur.com/caormAf.jpg)
With all hostiles now dealt with and time running out Edan and Gayge rushed forward to the Panhard and recovered 2 French Assault Rifles, ammunition, a haversack containing 2 smoke grenades, 2 med kits, 3 HE grenades, as well as 350 value salvage, a pair of binos and a briefcase containing documents and a laptop.  With a little more time it would have been even better!
But all in all a very successful first salvage run. 

Thoughts on the game:  The party was quite powerful and found dealing with the Zone Hostiles relatively easy.  That said it did teach us the movement, shooting and melee rules.  The main pressure was the 7 turn limit and the Team very nearly ran out of time exiting the board on Turn 7!
So enjoyable and quite balanced for a starter game.

Next up – a walk through Tiddybar Woods.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - First AAR 10 Dec (Pic Heavy)
Post by: sir_shvantselot on December 11, 2020, 10:34:57 AM
Really enjoyed the report.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - AAR For First Game 10 Dec
Post by: iDreamofMinis on December 11, 2020, 01:35:05 PM
“Can zombie soldiers shoot?” Drawing a look that froze him to the bone right through his soaking clothes.

Great report, I'm looking forward to seeing more!

I wondered that myself about those zombies.  In the Stalker pc game I remember them shooting but their aim was awful.  May be something fun to add in.  :)
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - First AAR 10 Dec (Pic Heavy)
Post by: Ultravanillasmurf on December 12, 2020, 04:12:40 PM
Bit late to this party.

Excellent idea. nice terrain and models.

Great AAR. I look forward to hearing and seeing more.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - AAR For First Game 10 Dec
Post by: dadlamassu on December 12, 2020, 04:27:03 PM
In the Stalker pc game I remember them shooting but their aim was awful.  May be something fun to add in.  :)

Thanks for the kind words another report will follow as soon as I write it up. 

I don't play PC games so the Stalker reference is useful.  I may let them shoot as they were easily overwhelmed and I don't have many rifle armed zombies.  Though I do have a few zombies and ghouls with hand weapons that I need to think about.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - More terrain items
Post by: dadlamassu on December 14, 2020, 08:24:07 PM
I started laying out terrain for the next game and decided that I needed some specific terrain pieces.  I also looked to the next few after that and made up a list.  The results are below:

A couple of dead Zone Runners made from zombie bits, some scrap and a few stones
(https://i.imgur.com/toEeglU.jpg)

An assortment of bits that may be "Points of Interest" or "Hot Spot" markers - a Kinder Egg, a blown car headlamp bulb, some bases and a thing I found that had 4 "ears" and springs
(https://i.imgur.com/0z8tHYl.jpg)

An odd thing that I found out walking with a hatch made from a 25mm base and scrap.  No idea what it it is but now it has become a vent and entrance to somewhere underground:
(https://i.imgur.com/ZjQogtf.jpg)

A couple of scrap piles:
(https://i.imgur.com/Llhcgj5.jpg)

A couple of leaking drums of toxic stuff:
(https://i.imgur.com/OAKi2Ny.jpg)

A ruin or rubble shack
(https://i.imgur.com/cVdrkPC.jpg)
(https://i.imgur.com/MxVJlxP.jpg)

Containers for robot toys donated by grandson Nathan and repurposed into towers or drop pods or whatever else I may need them for.
(https://i.imgur.com/pWhNbgT.jpg)

A battered tower made from a "Quality Street" chocolates carton donated by Mrs H.
(https://i.imgur.com/abnJ2tj.jpg)

A toy used without any work at all
(https://i.imgur.com/UcTeB4z.jpg)

And finally some "Anomalies" made from broken Christmas decorations and tinsel found in the bottom of our box.
(https://i.imgur.com/INUI7Uw.jpg) 

Title: Re: The Delta Zone - Zona Alfa in Dedburgh - New terrain Page 2 and 2nd AAR
Post by: dadlamassu on December 15, 2020, 05:53:06 PM
A walk through Tiddybar Woods

Well you all did OK that time.  Those rotten zombies and dogs nearly got you Harlyn, so make sure your pockets are empty of dog biscuits this time.  The other zombies were coming in fast so we grabbed a haversack and that mouldy old case from the Panhard and a couple of French Assault Rifles.  Turns out we did well besides the guns and ammo.  The laptop was, apparently, in good order and worth a lot but the docs in the case were pretty mucked up.  I saw a couple of sheets marked with red stickers and kept them.  They were in French, of course but I made out that there is a big secret stash over by Mireton in one of Oraks Corporation Labs.  The docs mention a “Carte-clé” – That’s keycard to the uneducated. 

So we have to get a keycard to get in.  Uncle Tommy, yep, the Legendary Uncle Tommy, told me that a thug called Rial Badyin down from Glasgow has it.  He was fed up being a nobody in the Bar-L Toi gang so he came here to make a name for himself.  He plundered the Panhard the night before we got there.  Uncle Tommy says the word is that he is hiding out in Tiddybar Woods and has a gang of “Glesga Keelies” with him. 

We’ll go for a walk in the woods tomorrow, same teams, same plan as last time one from the east and one from the west down the track.  We Go in hard and fast.

The layout
(https://i.imgur.com/Wj05sFP.jpg)

The gang (not very hidden) hideout:
(https://i.imgur.com/rcDDshx.jpg)

Both groups decided to deal with the hot spots first and then move in on the gang.  This sacrificed the element of surprise but would probably prevent a rear attack from any Zone Hostiles that might be there.
 
Zayne, leader of Team Bravo, moved up to deal with the hotspot, lobbed a bolt and spotted 4 giant rats .  "I hate rats, Harlyn, you got any rat food?," crackled over the personal radio net.
"Ha ha, funny guy!" came the response.
(https://i.imgur.com/izYut38.jpg)
"They probably hate you," came the reply. What are they doing?"
"Nothing," answered Zayne, "They're all dead." 
(https://i.imgur.com/1jm6KNQ.jpg)
He blew the smoke from his suppressed SMG.  He then rejoined his team.

On the other side Rookie Slim enthusiastically moved ahead of the team and spotted the hot spot.
(https://i.imgur.com/Hm5Pmey.jpg)
(https://i.imgur.com/vmlCgMY.jpg)
His bolt toss failed to go anywhere near it.  Edan was more successful and spotted yet more giant rats.  With Team Bravo in a good position he lobbed a grenade that landed directly on target killing 3 rats and suppressing the survivor.
(https://i.imgur.com/jZrSmeG.jpg)

The blast also drew the attention of Rial Badyin and his gang away from their approaching doom.
(https://i.imgur.com/MWj6vJw.jpg)

Suddenly all hell broke loose from both teams and despite a spirited resistance all the gangsters except one were soon eliminated.
(https://i.imgur.com/WgVnADu.jpg)
Rial Badyin was one of the first target of Karilla who made no mistake.  He died without knowing what hit him.

The one remaining gangster traded shots rather ineffectually on both sides until Karilla got him in her sights.  A shot rang out an a hi scored.  The gangster needed to score a 1 on a d10 to survive.  And ...
(https://i.imgur.com/UtsdEkF.jpg)

Her second shot nailed him. 

Rookie Harlyn, dealt with the last gangster at close quarters after his rifle jammed. 
(https://i.imgur.com/1Bl6QWX.jpg)

Edan triggered the mission objective and found an anomaly. 
(https://i.imgur.com/2GFvnCI.jpg)
Luckily he did not trigger any adverse reaction.  It was now turn 6 and the team had achieved its objective.  All gangsters dead, all Zone Hostiles eliminated and no team members even scratched.  Loot included 5 assault rifles, ammunitions, loot and a significantly strange and probably valuable thing from the anomaly.  A lucky and very profitable day indeed. Things are looking up for the next mission.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - New terrain Page 2 and 2nd AAR
Post by: Spinal Tap on December 15, 2020, 06:52:07 PM
Great report and pics. Makes me need more trees.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - New terrain Page 2 and 2nd AAR
Post by: Hami on December 15, 2020, 08:19:34 PM
the photos look good, i am really enjoying playing these games.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - New terrain Page 2 and 2nd AAR
Post by: racm32 on December 16, 2020, 05:57:50 AM
Do you remember where you got that construction walker toy?
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - New terrain Page 2 and 2nd AAR
Post by: dadlamassu on December 16, 2020, 07:37:32 AM
Do you remember where you got that construction walker toy?

Sorry no.  It has been sitting at the back of a shelf for donkey's years.  I think it was given to me by one or other of our sons and, from memory, it came with a video game. 
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - New terrain Page 2 and 2nd AAR
Post by: iDreamofMinis on December 17, 2020, 12:43:12 PM
Great report and pics!  Looking forward to more.
These really make me want to get back to The Zone.  I'll be back soon, comrade!

Title: Re: The Delta Zone - Zona Alfa in Dedburgh - New terrain Page 2 and 2nd AAR
Post by: CookAndrewB on December 17, 2020, 04:03:24 PM
Fun report. The new objective markers look good too. I think the anomaly markers are appropriately shiny and alluring lol.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - Now with 3rd AAR 17 Dec
Post by: dadlamassu on December 17, 2020, 05:57:56 PM
Right, listen in and listen close.  We have been successful so far, and lucky too with that anomaly and the gizmo we found there.  Today’s mission is to get into the basement of a big factory building that used to belong to Oraks.  The whole town was wiped out in the first incident.  The buildings are supposed to be pretty much intact and supposedly packed full of all sorts of salvage.  Be that as may be, the whole population is still there.  Dead.  That much sudden death leads to stories of curses and ghosts and monsters.   Everyone I’ve talked to knows of someone who went in and nobody knows anybody who came out.  But then if you find a few rich caches and make a fortune in there you’re not going to advertise it.  Are you?  Some say that the survivors of the townsfolk are still there, lurking in their homes and feeding on incomers. 

Anyway, we are going in to the Oraks factory building and into the basement.  Why?  Good question Newbie.  The key card we got says “Oraks Corporation, Research Laboratory 2 Main Building, Basement 3”.  It’s a big square concrete building more like a fort than a science lab. 

That’s why I’ve brought along Zaxary Nathly here.  He’s a veteran of the Zone and a champion salvager and scrounger.  Also he goes everywhere with his LMG.

So now you know, get your kit prepped and get some sleep.  This one is deep in the Yellow Zone so definitely more hairy than last time.

The Objective is the ugly concrete building in the centre:
(https://i.imgur.com/3Fm0uqm.jpg)

Right from the start - "Contact. Zeds, wait out!" Zayne muttered into the mike.  Followed by a burst from his LMG.  "Two down, Two incoming!  Request support." 
"(https://i.imgur.com/5asDdDa.jpg)

Careful, your army training is showing", crackled in his earpiece.
"Contact, more Zeds.  You must have wakened them up!" said Edan.  Gunfire ripped the zombies apart. But if this was how it is in the Yellow Zone would they survive long enough to collect the prize?
(https://i.imgur.com/0dSNJRk.jpg)

It did not take long to deal with the Zeds but any delay was dangerous.  . "I just pissed my trousers," sobbed a voice.  "Calm it and cut the chatter.  More Zeds incoming,"  advised Edan calmly.
"Snap!  More here," said Zayne. 
(https://i.imgur.com/vKOb5cj.jpg)

Long range gunfire dealt with some of the Zombies but Edan was concerned, time was slipping away.  "Move it, Move it!" he called. 
Leaving the somewhat damp Slim as rear cover, Zayne and Gayge rushed forward.
(https://i.imgur.com/QnKGBBH.jpg)

They reached the wrecked cars were immediately attacked by more Zombies, "Clucking Bell! How many of them are there?"  shouted Gayge raising his assault rifle.
(https://i.imgur.com/FtQVAej.jpg)
And missed.  Hand to hand was short but desperate.
(https://i.imgur.com/vhaxRa6.jpg)

Edan's group was simultaneously engaging a second wave of zombies.  "Blistering Backsides, more of them!"
(https://i.imgur.com/Yc5uaVn.jpg)
But even firepower could not stop them all.  One reached Zaxary, "I think she fancies you!" called Karilla.
(https://i.imgur.com/8Et5gk3.jpg)
"Just my magnetic personality," he called back as he sliced the head off the zombie on one neat stroke with his kukri. 

Did things go quiet?  Nope - not in the Yellow Zone!

Zayne's bolt toss revealed a swarm of Zombies.
(https://i.imgur.com/I4Ikjua.jpg)

While Edan triggered a double swarm of giant rats, "I hate rats".
(https://i.imgur.com/7BN4gbG.jpg)

Both parties opened up with everything they had and wiped out all of the rats and zombies.  Time was running out!  "Charge the building.  Move it. Now!" shouted Edan urgently.  Karilla bounded onto the roof of a car and peered in. 
"Ooooh graceful! Were you a ballet dancer in a previous life?" Zaxary asked.  The reply is unprintable and would have made Edan blush if he had had the time to spare. 
(https://i.imgur.com/a0u7vAB.jpg)

Just as Harlyn was about to kick in the door Karilla shouted, "Watch it, Rad Ghouls inside.  About half a dozen!  All armed!"  Harlyn stopped in mid-kick and lost his balance.
(https://i.imgur.com/v8ATA8T.jpg)
(https://i.imgur.com/x3VBk4r.jpg)

Assault rifles blasted away as the Rad Ghouls rushed the door.  As the smoke cleared two could be seen charging forward.  "Heads down," called Zayne.  "I'll get them." A rattle of LMG fire and there was silence.
(https://i.imgur.com/cQSEzTM.jpg)

"Never enter a building through only one door! Ooops, my army training is showing again," smirked Zayne.  You could hear the smile!
(https://i.imgur.com/kEVPUsh.jpg)

Moments later the Team was inside and Zaxary triggered an anomaly searched it twice and survived by using his detector.  Meanwhile the others were choosing what to take from the basement. 
(https://i.imgur.com/JzMYLzx.jpg)

They were now heavily laden. Edan and Zayne swept the surroundings with their binoculars triggering two hotspots.  Both were swarming with figures - Rad Ghouls! 

"Pack up now, Time to go.  No stopping.  Go now. Go, go, go!"  And the Team obeyed.

The team rich in plunder and weapons escaped as fast as their legs would carry them. 

Another successful mission that nearly ran out of time.  The time pressure really makes these games exciting.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - Now with 3rd AAR 17 Dec
Post by: iDreamofMinis on December 18, 2020, 05:27:50 PM
Nice report!  Looking forward to seeing how far these boys can go!
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - Now with 3rd AAR 17 Dec
Post by: CookAndrewB on December 18, 2020, 09:24:47 PM
The table has made the transition to "Zone" quite convincingly!

I think that anomaly looks brilliant... pun intended.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - Now with 3rd AAR 17 Dec
Post by: Dentatus on December 20, 2020, 01:59:55 PM
Excellent. Good looking game.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - 21 Dec - 4th AAR
Post by: dadlamassu on December 21, 2020, 05:28:20 PM
“Well that meeting went well!  We have a new mission for which we will be paid handsomely,” Edan looked round the faces of his team. 

Zayne looked at him and interrupted him, “Paid handsomely, eh? That usually means a high chance of getting killed and a probability of a double cross at the end!” 

“Usually, that is true.  But this time it’s a proper contract with military support.  And we have an advance payment!”  The others mumbled.  “In the Yellow Zone there is a research station that has stopped sending reports.  They were gathering information on a new kind of mutant that they had captured.  Their last message was that their work was progressing well but their searches were meeting increasing opposition from bandits.  Their vehicle had not returned from its last run.  So they want us to go in and see what has happened.”

“Why don’t they send in an army team?  It’s a Government project,” asked Gayge. 

“It is not that simple.  Never is.  The army are already moving in with a convoy but they are not trusted by our employer to be careful enough.  Our last three successful runs have made quite an impression … And so I got a good fee.  SIX THOUSAND Credits – three now, three on completion plus any salvage is ours.  All we have to do is get in, meet the research team and secure the mutant until the convoy with the scientists gets there.  They expect to get there with a truck and private security detachment.”

“So let me get this straight,” interjected Zayne, “We go for a walk through the Blue Zone, into the Yellow Zone and babysit some researchers until the science cavalry get there.  Is that it.”

“In essence, yes.”

“Piece of cake then.” Smiled Zayne.  “All done by day after tomorrow, home in time for tea and medals.  Except no tea and no medals!  Just beer and parties! What could go wrong in the Yellow Zone?” 

“Okay, suits and boots in half an hour.”

The march through the Blue Zone followed a familiar route and was almost uneventful.  And so split into their usual teams, they came to the edge of town. 
(https://i.imgur.com/dbbboP2.jpg)
The right flank ran immediately into an ambush (they triggered a Point of Interest card)  A shout of "Look out.  Hostiles was drowned by shotgun blasts from the ruin." 
(https://i.imgur.com/pfnWggQ.jpg)
(https://i.imgur.com/U85ftas.jpg)
Zayne fired back and his LMG jammed.  Soon it was over.  All three bandits paid the price for opening fire right away and not waiting to short range. 

At the same time on the other flank a swarm of zombies appeared and shambled forward.  "Hah! They're mine!" yhttp://leadadventureforum.com/Smileys/frankenstein/wink.gifelled Zaxary clicking of the safety and opening fire.  One burst then ... "Damn and Blast - Jammed!"
(https://i.imgur.com/ThnBfNU.jpg) 

The zombies closed in and a desperate hand to hand struggle took place.  Edan fired his pistol.  Click - it jammed. The zombie slashed and wounded him while Zaxary dropped his. 
(https://i.imgur.com/ra9OMi7.jpg)
By the time the fight was over and all three zombies dispatched, Harlyn was down and Zaxary applied a med kit while Edan bound up his own wound and took an autoject to prevent infection.
(https://i.imgur.com/lNx9dHy.jpg)
"Jizuz wept that was tough.  Those Zeds are hard," muttered Zaxary as he cleared his jammed LMG. 

On the far side Zayne's eyes lit up as he rounded the corner.  "Well I never ... Three motor bikes and in running order!"
(https://i.imgur.com/RGl2IpA.jpg)
Karilla came up behind him and poked him bringing him back to reality.  "the panniers look well filled too!  While you've been goggling like a schoolboy we've picked up 3 shotguns and 3 pistols and some ammo." 

Scouting ahead Harlyn spots a bandit at the research station.  He hand signals back, then changes it, 2 hostiles.
(https://i.imgur.com/p7rbLzs.jpg)
He moves to get a better view and triggers a Point of Interest
(https://i.imgur.com/v06Pse4.jpg)
Everyone rushes into cover as the squall hammers down.

Edan's team took cover in an unoccupied building while Zayne's team was split between the cab of a pickup (they are shown in the back for convenience)  and a ruin that only just offered shelter.
(https://i.imgur.com/r5yCxOR.jpg)

The mutant seemed to love the rain.  It was prancing and "singing" to Karilla as she approached after the rain.
(https://i.imgur.com/BRgJhIY.jpg)

Slim scouted ahead after the rain looking for a way in to the research compound and triggered a swarm of giant rats.   
(https://i.imgur.com/jB7998f.jpg)
As he had used his action he called for help.
Hearing his call Gayge standing in to of the pickup switch his aim from the bandits to the rats and fired off a 40mm grenade.  The rats not killed were pinned in place and a second grenade wiped them out.
(https://i.imgur.com/gJHK4Fy.jpg)
The threat dealt with a firefight developed with the bandits occupying the research station.  "Time is running out - Clear the bandits. LMGs covering fire rest get in there. Now!" Edan yelled across the radio net.  After fierce short range gun battle all went quiet and the teams converged.
(https://i.imgur.com/6xGYnki.jpg)
A near miss pinned Edan for an action but did not save the bandits who were wiped out.
(https://i.imgur.com/zNg0lfA.jpg)
A check of the area yielded 2 Assault Rifles, 3 more shotguns, grenades and supplies.  But no sign of the scientists, their computers, files or their escort.  And nobody left alive to ask. 

The next move (the 7th) the convoy arrived.  Naturally the Employer was somewhat dismayed that the scientists and their research were missing but very pleased to load up the shackled mutant.  Slim and Harlyn were assigned to guard it until pay day.
(https://i.imgur.com/IClFxHY.jpg)
At the rear of the convoy Edan, Zayne and Karilla mounted the motorbikes to ride escort.  At least that is what they said.

A very profitable venture though a lot of ammunition and med kits were expended. 

But where are the missing scientists and their research.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - 21 Dec - 4th AAR added
Post by: dadlamassu on December 21, 2020, 05:29:02 PM
Duplicate deleted - sorry
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - 21 Dec - 4th AAR added
Post by: CookAndrewB on December 22, 2020, 02:59:30 PM
Great looking table. I have a lot of trouble reading your battle reports because I just get stuck looking at all the eye candy! lol
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - 21 Dec - 4th AAR added
Post by: dadlamassu on December 22, 2020, 03:30:51 PM
Great looking table. I have a lot of trouble reading your battle reports because I just get stuck looking at all the eye candy! lol

Thanks for the kind words and glad you like the set up.  All the buildings are 3D prints designed and printed by our son (Hami on LAF) but painted by me.   
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - 21 Dec - 4th AAR added
Post by: Ultravanillasmurf on December 22, 2020, 05:45:23 PM
Thanks for the kind words and glad you like the set up.  All the buildings are 3D prints designed and printed by our son (Hami on LAF) but painted by me.
Well done him, and nice painting by you.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - 21 Dec - 4th AAR added
Post by: CookAndrewB on December 22, 2020, 08:02:34 PM
Whoa, really? That is very cool. Now that I look twice, I can see the print lines, but it didn't immediately jump out at me. I was trying to figure out why I hadn't seen the buildings before, but just chalked it up to me not browsing WWII/European style buildings very often.
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - 21 Dec - 4th AAR added
Post by: dadlamassu on December 22, 2020, 09:08:25 PM
Whoa, really? That is very cool. Now that I look twice, I can see the print lines, but it didn't immediately jump out at me. I was trying to figure out why I hadn't seen the buildings before, but just chalked it up to me not browsing WWII/European style buildings very often.

Some of his stuff is here
http://leadadventureforum.com/index.php?topic=122216.0 (http://leadadventureforum.com/index.php?topic=122216.0)
Including a ruined monastery and Afghan compound
Title: Re: The Delta Zone - Zona Alfa in Dedburgh - 21 Dec - 4th AAR added
Post by: Spinal Tap on December 23, 2020, 06:29:12 AM
Love your Zona Alfa world.
Title: Re: THE SANTA ZONE - Zona Alfa at the North Pole- 23 Dec - 5th AAR added
Post by: dadlamassu on December 23, 2020, 02:47:19 PM
Zona Santa

We usually have a Christmas themed game for the grandchildren as the last one before Christmas.  This year I prepared one but due to COVID Restrictions it could not be played as planned with 3-4 players.  We went ahead with just one player (Santa's Crew) and myself (Jack Frost).

Father Christmas has called on his team in on the morning of Christmas Eve. 
"The sleigh has been stolen.  Raiders dressed as Elves sneaked in last night and pulled the fully laden sleigh away using snow beasts into the Forbidden Zone near the North Pole – ZONA SANTA if you like, or don’t like as the case may be.  Do have another mince pie.

Four elves followed them but only 2 came back, the other two were captured.  The Sleigh is in the Christmas Pudding Store and the elves are prisoners in the disused Igloo. 
Noel and Nicholas I want you to leave now to rescue the elves, the sleigh and the presents.  You will be taking the 8 reindeer, Dancer, Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner, Blitzen led by Rudolph who will come in when called."

We also had an umpire just to make sure that all was fair (my 14-year-old cat "Loki" is her name)
(https://i.imgur.com/8Tp8h7M.jpg)

And some rule additions
New Gear: “Christmas Cheer” – takes the place of E-Juice or you can call it Eggnog, mulled wine.
New “Skill”:  DEVASTATING BEAUTY Opponent takes Will test to attack.  If fails -1 penalty
New Weapons
Festive Gren(2) Range: 1”-18”   FP:  1  Dam: 2 pins model, 3”Bst (all wounded turn into static gingerbread men of no combat value bur excellent flavour)
Snow Bombs (2) Range: 1”-18”   Creates a row of Snowmen across SBT blocks LOS and all within SBT takes pin marker. 
Snow Blaster FP 4 Range 18” Dam +3 or may be used 3 times with flame template all under template FP2 Dam 1 (all wounded turn into static gingerbread men of no combat value bur excellent flavour)
Yule Log Projector: range 4”-48” FP Dam 2/model SBT – Atk FP1 Dam 2 (all wounded turn into static gingerbread men of no combat value but excellent flavour)  (5 Rounds of Ammo)

Jack Frost's base at the False North Pole -
(https://i.imgur.com/HWQOhGu.jpg)

Santa's Crew
(https://i.imgur.com/TNJMSrc.jpg)
Rudolph's Reindeer Team
(https://i.imgur.com/pKrkHPK.jpg)

Jack Frost and Icy the Yeti outside the Christmas Pudding Store with the stolen Santa Sleigh inside.
(https://i.imgur.com/dj9iJvf.jpg)

Two Blue Ice Ikles on guard outside the igloo with the two elves inside.
(https://i.imgur.com/AbvrTNb.jpg)

Mary Christmas scouts ahead (What a cracker.)
(https://i.imgur.com/4ct0b7U.jpg)
And finds Snow Beasts that were immediately dealt with by a Rocket Yule Log:
(https://i.imgur.com/Du7PtGB.jpg)
(https://i.imgur.com/O2i5OcH.jpg)

Meanwhile a group of Cyberian Cyclops emerges from a Cold Spot into a blizzard of festive firepower.
(https://i.imgur.com/XQR5ZNW.jpg)
(https://i.imgur.com/cMQyWv2.jpg)

And Jack Frost charges Father Christmas hoping to end Christmas forever
(https://i.imgur.com/LUxdYz7.jpg)

And Father Christmas, with merry "Ho! Ho! Ho!" and several Christmas cracker jokes fells him.  It has not been determined whether it was the blows or the jokes that did the real damage.
(https://i.imgur.com/vs3u4Ih.jpg)

Unfortunately on the other side Elfin Christmas triggered a "Cold Spot" and a mob of Blue Ice Ikles
(https://i.imgur.com/D7FOjft.jpg)
Who immediately charged and wounded her
(https://i.imgur.com/wXjkgyo.jpg)
With the Frosty Forces definitely chilling the "Cold Spot" at the False North Pole activated.
(https://i.imgur.com/pvGASl6.jpg)
But was spotted and engaged with a Yule log Rocket.  It Missed!
(https://i.imgur.com/45QNDhv.jpg)
The second was a direct hit converting them all to Gingerbread Men!
(https://i.imgur.com/cbMtk4I.jpg)

Thee sprawling melee continued. 
(https://i.imgur.com/XL0WU5U.jpg)
The Yeti charged in wounding Mary Christmas but taking a Yule Log in the chest.  "Ho! Ho! Ho! Too much chocolate is not good for you!"
(https://i.imgur.com/6tbJ8nT.jpg)
(https://i.imgur.com/46y2STX.jpg)

Suddenly silence reigned.  It was all wrapped up.  Then the Elves were freed from igloo and in the distance reindeer bells! Soon all 9 reindeer were harnessed and the wounded helped in.  Med Kits were applied and all went home for mince pies and mulled wine.
CHRISTMAS IS SAVED!
(https://i.imgur.com/hT2jQC8.jpg)
The Ice Queen will have to wait another year!
 I wonder what happened to all the gingerbread men?  Check your biscuit tins on Christmas Day, you might just get a surprise!

If anyone wants the full scenario please PM me your email address.
After thoughts - The Santa Crew was too powerful for a balanced game as initially Jack Frost's mob had no ranged weapons so we added Ice Bombs. 
Title: Re: THE SANTA ZONE - Zona Alfa at the North Pole - 23 Dec - 5th AAR added
Post by: CookAndrewB on December 23, 2020, 07:21:26 PM
Great game. I don't think you wanted it to be too balanced or we wouldn't have had Christmas!
Title: Re: THE SANTA ZONE - Zona Alfa at the North Pole - 23 Dec - 5th AAR added
Post by: Dentatus on December 25, 2020, 01:07:25 AM
whoa... festive and deadly. Outstanding!
Thanks for playing and posting.
Title: Re: THE SANTA ZONE - Zona Alfa at the North Pole - 23 Dec - 5th AAR added
Post by: Ultravanillasmurf on December 25, 2020, 07:57:37 AM
Excellent festive mayhem.