Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Topic started by: pixelgeek on January 07, 2021, 07:49:48 PM
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So am I mistaken or did Warlords of Erehwon used to have a rule where the losing side in a close combat took 1d6 additional pin markers?
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If you fail your break test, than you get 1d6 pins (see p 41)
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If you fail your break test, than you get 1d6 pins (see p 41)
The price of failure is more certain failure.
If I do get around to trying the rules I will certainly toss that out. Not sure why he added it since the rules work fine in other versions without it
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I think this rule is fine. Makes you think more about risking combat.
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I think this rule is fine. Makes you think more about risking combat.
It just seems that it condemns broke units.