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Miniatures Adventure => Fantasy Adventures => Topic started by: pixelgeek on January 07, 2021, 07:49:48 PM

Title: Warlords of Erehwon combat question
Post by: pixelgeek on January 07, 2021, 07:49:48 PM
So am I mistaken or did Warlords of Erehwon used to have a rule where the losing side in a close combat took 1d6 additional pin markers?
Title: Re: Warlords of Erehwon combat question
Post by: Wellington on January 19, 2021, 05:19:19 PM
If you fail your break test, than you get 1d6 pins (see p 41)
Title: Re: Warlords of Erehwon combat question
Post by: pixelgeek on January 19, 2021, 06:05:03 PM
If you fail your break test, than you get 1d6 pins (see p 41)

The price of failure is more certain failure.

If I do get around to trying the rules I will certainly toss that out. Not sure why he added it since the rules work fine in other versions without it
Title: Re: Warlords of Erehwon combat question
Post by: Wellington on January 19, 2021, 06:55:51 PM
I think this rule is fine. Makes you think more about risking combat. 
Title: Re: Warlords of Erehwon combat question
Post by: pixelgeek on January 19, 2021, 07:01:03 PM
I think this rule is fine. Makes you think more about risking combat.

It just seems that it condemns broke units.