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Miniatures Adventure => Age of Myths, Gods and Empires => Topic started by: Samsonov on February 28, 2021, 03:10:23 PM

Title: Solo ancients woes
Post by: Samsonov on February 28, 2021, 03:10:23 PM
I generally play solo, even when the lock down is not on, and I have an early Imperial Roman army and an opposing Celtic force. However, I just cannot get a pleasing game of out this. I have tried Impetus, Warmaster, With Sword and Shield and Warhammer Ancients. Every game goes the same. Deploy legionaries and Celtic warriors in the centre, skirmishers to the front and cavalry to the flanks. Eventually, the legionaries and Celtic warrior meet and it becomes a dice rolling exercise to determine which side wears down or breaks first. Either side might have inflicted damage or disruption through skirmishers, and one side might eventually win the cavalry duel on the flanks, but both these ultimately only give one side an advantage to the big dice rolling exercise in the centre. I do not feel like there are many meaningful decisions to make or that I am really engaged at all.

Admittedly, none of those rulesets were designed to be played solo, so perhaps I am asking them to do something which they were never intended to. Secondly, my knowledge of ancient history is limited but I get the impression that battles were largely about infantry blocks smashing into one another, with the winner of the cavalry battle joining in later. So perhaps these games are historically accurate. If so then my question is whether there is a way to enjoy a historically accurate game solo, or this is just not a good period for solo gaming?
Title: Re: Solo ancients woes
Post by: FierceKitty on February 28, 2021, 03:35:59 PM
I think you'd be pleasantly surprised if you had a go at some of the less predictable pair-ups. Popular stereotypic battles of Celts and Romans have done a lot to obscure just how very much variety you can get if you rather throw earlier Romans at Seleucids or Carthaginians, or Achaemenids at Indians, or Ch'in at Han....
Title: Re: Solo ancients woes
Post by: wmyers on February 28, 2021, 03:50:58 PM
I think some research into tactics for each army/nationality/general may help add variety. 

Not to mention variety in scenarios. (Ie attacking a mile fort, a raid on a camp/town, attacking a force moving in column, etc).
Title: Re: Solo ancients woes
Post by: dadlamassu on February 28, 2021, 04:37:50 PM
I have not tried the rules you mention but I have introduced event cards into games to vary things a bit.  Cards include: reinforcements, soggy ground, hidden ambush parties, axles breaking, omens (giving bonuses or penalties), weather effects (rain, mist, snow, heat, solar eclipse), disturbed civilians, flocks of sheep/goats, wildlife, water shortage/fatigue, spy/assassin, traitor etc.

Don't overdo it and make up the deck of cards to suit your scenario.

We have been playing (on Zoom) a game called Zona Alfa which has "Points of Interest" which are triggered by approaching them.  They generate "hostiles" or items.  Also our "Infamy, Infamy!" have something similar in Ambush/deployment points.  A modified version might be to have a proportion of each force "off table" and appear during the game from one of these using cards, dice or whatever. 

There should be uncertainty in battles between Romans and Britons!  Difficult when playing solo.
Title: Re: Solo ancients woes
Post by: armchairgeneral on February 28, 2021, 06:23:13 PM
You could try commanding the Romans in a march column/convoy escort scenario with the celts coming on auto-activated in a “Pony Wars” style.

https://ponywars.uk/

Title: Re: Solo ancients woes
Post by: Harry Faversham on March 01, 2021, 01:38:37 AM
I've found that a set of half decent chance cards can make solo gaming very interesting.

:)
Title: Re: Solo ancients woes
Post by: mmcv on March 01, 2021, 08:23:15 AM
As others have mentioned, adding terrain or scenarios that make for more interesting decision making can keep it interesting. Potentially a ruleset that is less of a dice grind might work. I find To the Strongest to be fairly nice to play solo, though I've not done your specific armies yet.

Another option might be looking at something like Soldiers of Rome (https://www.northstarfigures.com/prod.php?prod=14626). I've played the crusades variation of it, Soldiers of God and it gives an interesting game. The event cards mean you have to make specific decisions about how to use your troops and can't always just charge forward and grind. I imagine the Rome version is similar. When playing solo you do have to wear two hats at times and make decisions as if you don't know what the other side is doing,but that's the same as any solo play without an AI system.

Title: Re: Solo ancients woes
Post by: SteveBurt on March 01, 2021, 10:41:00 AM
To the strongest works well solo, but the main thing is to play scenarios rather than straight frontal fights. I've often use the Sambre as the basis of a scenario - two legions and some cavalry on a hill starting to make camp as the Gauls pour out of the woods. Can the reinforcements bringing up the baggage get there in time?
Or have a Roman column ambushed on the way to fort.
Or the Medway makes a good battle - opposed river crossing.
Title: Re: Solo ancients woes
Post by: madaxeman on March 01, 2021, 11:53:42 AM
Quote
... I get the impression that battles were largely about infantry blocks smashing into one another, with the winner of the cavalry battle joining in later. So perhaps these games are historically accurate. If so then my question is whether there is a way to enjoy a historically accurate game solo, or this is just not a good period for solo gaming?

I think your view of how historical battles (especially in the Roman & classical era) generally played out may well be largely correct, which means that copying the "common" historical tactics with these two (rather vanilla) armies can often lead to a rather dull game.

Many ancients rulesets have probably ended up allowing far more maneuver than happened historically in order to create a better game as a result - however a lot of the the joy of ancients also can be found in throwing all of the far more exotic toys and troop types that you'll find in armies other than "Romans and Celts" at one another. 

The idea of seeing Medieval Florentines taking on the Terracotta Army, or Hannibal facing off against Ghengis Khan will of course send many grognards into absolute conniptions, but when it comes to Ancients that's actually kinda what makes it fun for a lot of players out there.

Title: Re: Solo ancients woes
Post by: Harry Faversham on March 01, 2021, 11:59:32 AM
Playing solo I always tend to favour one side as 'my' lads. Using a bunch of chance cards brings the frustration of not doing what you want when you want back into proceedings. When the game's finely poised and the 'baddies' get a double move or shoot twice card, it sends yer blood pressure through the roof, just like a real live opponent's more than capable of!

>:(
Title: Re: Solo ancients woes
Post by: Irregular Wars Nic on March 01, 2021, 12:43:16 PM
A biased (but still very valid) suggestion would be to have a look at Fantastic Battles.

http://irregularwars.blogspot.com/p/fantastic-battles.html (http://irregularwars.blogspot.com/p/fantastic-battles.html)

Your battle plans will be messed up by the 'mishaps' system, initiative is randomised and units outside of the command range of their leader types have to roll to determine their actions based on their unit commander's descisions. All these elements will serve to remove the predictability of the games.

The rules include example army lists for 12 historical armies as well as the usual fantastic tropes, but the army building system is designed to be super flexible.
Title: Re: Solo ancients woes
Post by: mmcv on March 01, 2021, 12:44:36 PM
Playing solo I always tend to favour one side as 'my' lads. Using a bunch of chance cards brings the frustration of not doing what you want when you want back into proceedings. When the game's finely poised and the 'baddies' get a double move or shoot twice card, it sends yer blood pressure through the roof, just like a real live opponent's more than capable of!

>:(

Yeah, I'd sometimes play games where I try and play both sides equally. In these instances I try and move around the table to the different side so I'm playing from their perspective as a bit of a physical and mental switch. Sometimes though it is fun to just play as one side as your favourite and having the enemy do whatever they can to break you. Just have to be careful to make sure the enemy does what is sensible in the situation and not what you want them to. I've sometimes considered having a basic "AI" table for these situations where a situation choice isn't obvious you can roll and it'll tell you to act aggressively, defensively, passively, or try something tricksy, just to add a bit of randomness to how the "opponent" will react and focus their decision making away from any subconscious bias you may have.
Title: Re: Solo ancients woes
Post by: Ruarigh on March 01, 2021, 02:18:24 PM
You could try Programmed Wargames Scenarios by Charles S. Grant. It offers a selection of scenarios that will vary your games a bit and provides tables to dice on that 'programme' one or both sides, creating different set-ups and different responses to the on-table events. Even if you don't play the scenarios in the book, you might find the approach helps you by adding some randomness to deployment and actions on table.
Title: Re: Solo ancients woes
Post by: Harry Faversham on March 01, 2021, 04:08:55 PM
I've got that book, and it's very good, for Billy-no-Mates wargaming. Even if you don't use the book's scenarios the random Army generator tables at the end are very useful, in giving you what you get, opposed to what you want!

::)
Title: Re: Solo ancients woes
Post by: Cat on March 01, 2021, 04:24:28 PM
Yes, switching seats does help.
 
I find that DBA plays very nicely solo.  Rolling dice for command pips each turn keeps the next side's move from being predictable.
Title: Re: Solo ancients woes
Post by: Will Bailie on March 01, 2021, 05:16:17 PM
Have you looked at "Infamy, Infamy"?  While it isn't specifically designed for solo play, it isn't that hard to adapt, due to the card/chit activation process.  There is a big emphasis on the Romans expending effort to locate enemy (barbarian) forces, while the barbarian side tries to time their ambushes for maximum effect. 

Richard Clarke of TFL has posted several videos which are effectively solo games, where he explains the rules mechanics.  A good way to check out I,I before you buy!

https://www.youtube.com/watch?v=oIxcVigJvgQ&t=7s
Title: Re: Solo ancients woes
Post by: Easy E on March 01, 2021, 07:55:57 PM
It sounds like there are a couple elements of solo-playing you are missing to really make it a rewarding experience for you.  There is too much certainty! 

Take a look at some of my blogs about making solo-play more interesting:

Scenarios:
https://bloodandspectacles.blogspot.com/2020/06/wargame-design-solo-wargaming-scenarios.html

Deployment:
https://bloodandspectacles.blogspot.com/2020/05/wargame-design-solo-gaming-deployment.html

You may also want to look at how The Men Who Would Be King handle it in the Mr. Babagge section of the rules. It is solo-play for Colonials but with a bit of tweak could easily apply to your Romans vs Celts.  Here is a general review of the game here:

http://bloodandspectacles.blogspot.com/2016/12/review-men-who-would-be-kings-osprey.html
Title: Re: Solo ancients woes
Post by: Norm on March 02, 2021, 03:36:00 PM
Sword and Spear by Great Escape Games may hold some prospect of mixing it up a bit.
Title: Re: Solo ancients woes
Post by: Polkovnik on March 02, 2021, 03:46:03 PM
I think the games that work best for solo play are ones with significant command and control restrictions. If you can activate everything in your army with no restrictions, then each game between the same two forces is likely to play out in a similar way, and just turns into a dice rolling exercise.
When there is is some sort of random element to what you can activate or some sort of resource management mechanism (such as in DBA or as suggested above Sword & Spear, although as the author of the latter I am slightly biased  :)) then each turn or phase you have to think about what you can activate and how that will fit in with your overall plan. The games will vary a lot more as you are having to adjust to what you can do, based on the random C&C mechanisms, rather than being able to do everything you want.
I'm not much of a solo gamer but I did play some solo games of S&S when playtesting and I found it works well.
Title: Re: Solo ancients woes
Post by: Mammoth miniatures on March 02, 2021, 03:50:31 PM
Maybe have a look at one hour wargames - specifically reduce your rule complexity but increase the variation of your scenarios.
if all you're doing is lining up troops and mashing into each other over and over again that that's going to get tiring very fast. But what if your romans started off as nothing but a scouting group trapped on a hill in danger of being surrounded by a celtic force, and they have to outlast the celts in order to wait for reinforcements? automatically you've changed the dynamics of the game.
unbalance your forces - ancient armies were rarely if ever well matched.
Title: Re: Solo ancients woes
Post by: Samsonov on March 02, 2021, 08:16:28 PM
Thank you for all your helpful posts.

The suggestions of using scenarios is a good idea. I was just doing stand up fights as I tested the rules but it did not occur to me the degree to which a scenario can diverge from a stand up fight.

Trying more diverse armies might also work. The options I had until today in my chosen scale (3mm) are Romans, Celts and Germans, but as it happens Odzail Osmy previewed Sarmatians today, so that would provide a very different challenge.

I need introduce more command and control into the rules. More things need to be out of my hands. Anyone got a link to a good set of chance cards? Might as well try others before making my own.

I have looked at Infamy, Infamy and it looks excellent. However, that game seems more of a skirmish ruleset (I am not sure how many models a single base is meant to represent but from what I can establish it is not many). I hope to get into that shortly but in a different scale. Using the ambush point mechanism, but with the ambush coming from off table could be worth trying though.

I have some other rules I am yet to try, including To the Strongest and Rally Round the King. I will investigate all the others mentioned also.
Title: Re: Solo ancients woes
Post by: Easy E on March 02, 2021, 10:06:20 PM

I have some other rules I am yet to try, including To the Strongest and Rally Round the King. I will investigate all the others mentioned also.

3MM is an interesting scale choice.  True army sized engagements! 

Let us know what you discover in your journeys!
Title: Re: Solo ancients woes
Post by: mmcv on March 03, 2021, 12:23:17 AM
If you drop down to 2mm you may have a bit more variety on offer. Irregular miniatures have a pretty wide selection, and a bit of paint can go a long way to making them look like what we you need. Though at that size you really are just painting formations rather than figures. Alternatively up to 6 or 10mm the options increase considerably. Interested to hear what you find in your experiments.
Title: Re: Solo ancients woes
Post by: Samsonov on March 03, 2021, 07:59:11 AM
As it happens I just came across a new line of 2mm 3d printed models which I am very tempted by: https://projectwargaming.com/collections/2mm-ancients?fbclid=IwAR0HvMnUWRfXLMISux0HBppGh8P8ykh4LCfx6xP4b6t18NMPVXBu_bXhT4E (https://projectwargaming.com/collections/2mm-ancients?fbclid=IwAR0HvMnUWRfXLMISux0HBppGh8P8ykh4LCfx6xP4b6t18NMPVXBu_bXhT4E)
(https://cdn.shopify.com/s/files/1/0401/9883/2289/products/20210301_074450_1024x1024.jpg?v=1614607540)
Title: Re: Solo ancients woes
Post by: Ruarigh on March 03, 2021, 10:21:45 AM
I have some other rules I am yet to try, including To the Strongest and Rally Round the King. I will investigate all the others mentioned also.

Rally round the King works really well for solo games, and the campaign system is great for solo campaigning. I highly recommend it even if you have no intention of adopting any of the fantasy elements.
Title: Re: Solo ancients woes
Post by: Belisarius on March 03, 2021, 11:02:43 AM
A quick way is to cut 2 x coloured A4 pages into cards . Write the units unto them , shuffle , and place them face down on the table . Manoeuvre them for the 1st turn and uncover them as they come into enemy range . Can lead to very interesting engagements.
Title: Re: Solo ancients woes
Post by: Will Bailie on March 03, 2021, 04:30:19 PM
I have looked at Infamy, Infamy and it looks excellent. However, that game seems more of a skirmish ruleset (I am not sure how many models a single base is meant to represent but from what I can establish it is not many). I hope to get into that shortly but in a different scale. Using the ambush point mechanism, but with the ambush coming from off table could be worth trying though.


I, I is definitely aimed at the 'large skirmish' level of game.  One of the ideas of the game is to focus on the decisions to be made by a Roman centurion with a small patrol.  If your focus is on large battles, then it's likely not going to satisfy you.
Title: Re: Solo ancients woes
Post by: SteveBurt on March 04, 2021, 10:35:40 AM
To the Strongest works well solo because of the card activation; you are never sure how many times a unit will get to act or when the turn will end. Also plays fast - a true ‘big battle’ set
Title: Re: Solo ancients woes
Post by: mmcv on March 04, 2021, 01:00:16 PM
To the Strongest works well solo because of the card activation; you are never sure how many times a unit will get to act or when the turn will end. Also plays fast - a true ‘big battle’ set

I agree, I've only ever played it solo thus far and gives you interesting decisions to make throughout. Also because most units can only take a couple of hits before being wiped out there's less of a long grind between units and you're encouraged to pull disordered troops back and allow them to rally or bring in fresh lines of troops to give them a break. This offers some interesting tactical decisions even in line up and bash away battles. There are a number of scenarios they've been developing too for more interesting games. Also plenty of army lists to provide inspiration for new projects and more interesting matchups beyond infantry heavy forces.