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Other Stuff => Workbench => "Build Something" Contest => Topic started by: Daeothar on April 08, 2021, 02:29:30 PM

Title: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on April 08, 2021, 02:29:30 PM
Placeholder until I manage to get hit with the Mace of Inspiration (+2)...  :D

At the moment, I have only a desert table, which might already be ripe for an update, even though it's just half a year old right now (too many lessons learned in the process ::) ).

We've gamed Infinity on this table (for which it is not very suited) and Gaslands (for which it is only a little bit more suited). Plus; I've built a small collection of Star Wars buildings to match it too.

So right now, my mind wanders towards either some rocky patches for use with Gaslands (that's pretty difficult terrain when you're driving along at breakneck speed), or maybe a Sarlacc pit to go with my SW terrain?

I've still not been struck with a brilliant idea. In that regard, even though last year's build was obviously a lot more involved and (dare I say?) difficult, it was also easier in the respect that it became a very tangible idea pretty early on, and I was really able to go to town on that one. A patch of difficult terrain is certainly more usable during gaming, but so far, I see much less modeling opportunities.

But regardless, I'm sure this will be a lot of fun again... :)
Title: Re: BSC2021 - Daeothar's difficulty with terrain
Post by: Daeothar on April 09, 2021, 07:41:39 AM
I just remembered that I still have an unfinished Star Trek shuttle project lying about. (https://leadadventureforum.com/index.php?topic=121263.msg1520174#msg1520174)

During construction I found out that the whole thing was too small to be used with my Modiphius ST miniatures even though according to the templates, it was 1/50 scale. Disappointed, I abandoned the project, because there simply was too little time to start anew on a slightly larger scale. Also; my campaign was just about wrapping up, and I had made do with other means.

(https://leadadventureforum.com/index.php?action=dlattach;topic=121263.0;attach=112241;image)

So I could turn that WIP shuttle into a wrecked one. I'll probably tear off the entire roof, so miniatures can move through/over it, and that would certainly make for difficult terrain, especially with lots of debris around it.

Now, I know that this would mean I'll be doing a second crashed space craft, but it's all I can come up with right now, aside from very boring stuff such as a pool of quicksand, or a patch of rocks, which do not provide much of a modeling challenge or any visual interest...

But would the repurposing of an abandoned project (the process of which was duly recorded here on the LAF) actually be allowed?  ???
Title: Re: BSC2021 - Daeothar's crashed Star Trek shuttle (?)
Post by: OSHIROmodels on April 09, 2021, 08:26:09 AM
I think that's a good choice  8)

Just make sure there's a bit of 'red shirt' poking out of the detritus  lol
Title: Re: BSC2021 - Daeothar's crashed Star Trek shuttle (?)
Post by: Daeothar on April 09, 2021, 08:37:36 AM
Just make sure there's a bit of 'red shirt' poking out of the detritus  lol

I'll make it so...  ;D
Title: Re: BSC2021 - Daeothar's crashed Star Trek shuttle (?)
Post by: ichwillauch on April 09, 2021, 10:58:00 AM
A very interesting idea, looking forward to it
Title: Re: BSC2021 - Daeothar's crashed Star Trek shuttle (?)
Post by: Blackwolf on April 10, 2021, 10:24:35 PM
Looks good  8 You know you could use it with last yearís entry...
Title: Re: BSC2021 - Daeothar's crashed Star Trek shuttle (?)
Post by: Andym on April 11, 2021, 07:16:04 AM
I always look forward to your projects mate! I always remember your observatory from that Trash Bash comp a while ago! I had forgotten about that shuttle. I love the curves you've achieved!
Title: Re: BSC2021 - Daeothar's crashed Star Trek shuttle (?)
Post by: Daeothar on April 19, 2021, 12:51:26 PM
Well, ever since deciding on that crashed shuttle, I've had the nagging feeling this would be more of the same, after last year's crashed escape pod. And even though I know I can really go to town on the piece, a few things besides the obvious repeat of the crash theme did not sit well with me.

For one; I really struggle with how to make a crashed shuttle be actual difficult terrain. Also; Star Trek (for me) is an RPG project, so difficult terrain, while obviously possible, is usually dealt with by simply walking around it.

I thought about making the shuttle's Warp core leaking radiation, or some other technobabblish reason, creating a dangerous situation or the like, but no. For some reason (or probably all of the above), I decided to not go ahead with this angle.

So what then?

Previously, I had mentioned Gaslands, since we've been playing that a bit inbetween lockdowns. And then I remembered that some time ago, I had this idea of a collapsed overpass, that could work as difficult terrain too!

Over time, I have collected quite a few reference pictures too, and finally, inspiration struck, and I'm now finally in full swing :)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_01.jpg)

What you see here are the two bases I will be using for the eventual terrain piece. However I think that, even though I will be building them simultaneously, I will only be entering the actual collapsed ramp piece, because the other one will just be a stretch of road leading up to it. But they are meant to work together!

They're also meant to be table-edge pieces, so they will be black and featureless on the outside faces.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_02.jpg)

On top of the shaped MDF bases, you can see a (very) preliminary mock-up of the curved ramp, that has suffered some catastrophic failure in the past. It'll be an off-ramp, belonging to a highway/freeway fly-over, most of which lies just outside of the table.

I have this ambitious idea now, of casting the road surface from rebarred grey plaster, that I will then destroy in place. Hopefully that will then look ultra realistic, but we'll see if this is feasible or not.

The most important thing is though, that we're finally off the starting line! :D

Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Andym on April 19, 2021, 01:05:46 PM
What about using hardboard or MDF for the road surface? If you look up Sangenaru, he has this great tutorial for concrete. A bit of that, a bit of polystyrene foam, might work? Iíd love to se if your plaster idea works though.

https://leadadventureforum.com/index.php?topic=26860.0 (https://leadadventureforum.com/index.php?topic=26860.0)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Sinewgrab on April 19, 2021, 01:51:29 PM
Ooo - I like where this is going!
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on April 19, 2021, 01:55:25 PM
Cheers; that could be a good substitute when this won't work.

Another technique may be the way I did the road pieces for my car pursuit game, using sanding paper. But both of these are for making the road surface, while I'll also be making concrete supports, beams and pillars.

For now though, I'll go and faff around with making plaster moulds for the concrete, along these lines:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_03.jpg) (https://youtu.be/8-X8x_VVCOg)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: AKULA on April 19, 2021, 01:56:34 PM
Interesting idea ... lots of potential for twisted metal, overhead signage etc

 :)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Wirelizard on April 19, 2021, 07:13:41 PM
We've been playing a lot of Gaslands through the pandemic, as it's easy to play over webcam thanks to templated movement and easy bookkeeping (plus, it's an awesome game in it's own right) and I've been considering doing some collapsed overpasses as jump ramps so I'll be following this with interest!
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: carlos marighela on April 20, 2021, 06:46:00 AM
A collapsed overpass you say? Quite my favourite Jo„o Bosco tune and Elis Regina vocal and very topical atm.

https://www.youtube.com/watch?v=6kVBqefGcf4

Now if you fancy a more exotic setting, the one the song refers to, you get the added bonus of a very Tintinesque name as the street it collapsed over is the deliciously named Rua Haddock Lobo. As my sister in-law tells me, Rio is kinda post apocalyptic at the moment.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: The Voivod on April 20, 2021, 08:56:40 AM
Looking good. That concrete is amazing.
Awesome to have some asphalt on the table. That's gonna be great to race on.

I foresee some good crashes on the the still standing pylon.
It's a fantastic piece to add some post-apocalyptic detail.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on April 25, 2021, 01:51:51 PM
A little bit of progress, after sitting idle for about a week, while I pondered my options in regards to the building of the concrete parts.

There'll be no avoiding it; I'm going to have to build moulds and start casting my own 'concrete'!

Here's the current state of affairs; XPS foam ramp has been glued into place, and the same corrugated cardboard templates are still being used to mock it all up.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_04.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_05.jpg)

I've spent a pretty hour by now studying concrete bridge constructions and gathering pictures of both complete and collapsed bridges, so I've got a pretty clear idea of how this is going to look.

Here's part of the mood board I created, just to get an impression:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_08.jpg)

The plan now is to create the overpass (well a small part of it anyway) in 'concrete', using real life construction methods (in miniature), and then destroy it, as much according to my plan as possible, and work from there in finishing it.

The intact ramp would be looking something like this:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_06.jpg)

And when the first road section collapses, it will be canted and bent in such a way, it'll be a (dangerous) ramp down, back onto the table:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_07.jpg)

There'll be an interesting dilemma after this stage though, as I will be using pre-pigmented plaster, and the ground cover will also be natural, to match the cover of my table (sand, gravel, tilegrout and a bit of pigment). In fact there'll be very little painting to be done, bar the details! So will I stop putting up pics once I start the ground cover, or will I continue till I start the details?

Meh; that's for later. Right now, I'm going to build me some moulds... ;)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: OSHIROmodels on April 25, 2021, 02:34:51 PM
Looks promising and Iím looking forward to seeing the mould work  8)

Still think you should have a red shirt poking out the rubble  :D
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on April 25, 2021, 03:04:17 PM
Looks promising and Iím looking forward to seeing the mould work  8)

Cheers James :) This whole plaster 'concrete' thing is new to me, so I'll be just as interested to see the outcome!

Quote
Still think you should have a red shirt poking out the rubble  :D

I like the idea, so I'll see what I can do about that :D

So, I just tried to twist some rebar, but that stuff's more difficult than it looks. Even though this wire is extrmely flexible and soft, it's still quite the task to get it nice and evenly patterned, and this first try just won't do.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_09.jpg)

I might simply pop over to a DIY store tomorrow to get half a meter or so of chicken wire-mesh. You know; the 1cm square type. That'll be so much easier than trying to get this stuff to properly line up. I'll be willing to sacrifice some realism for that convenience. After all, most of it will be hidden, cast into the concrete anyway... ::)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on April 26, 2021, 01:57:11 PM
And putting my shopping slot reservation where my keyboard was, I popped over to the hardware store this morning, and bought me a 50x500cm roll of birdmesh. This is enough to last me 9 lifetimes (when I stick to miniatures, obviously).

I cut off a piece to fit the cardboard template I cut, and immediately it was clear that this looks ten times better.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_10.jpg)

So I then got to work creating a mould for the most important piece; the collapsed section. I will need two of these, as the part of the ramp that's up on supprts on the far edge of the base obiously will have to continue the same curvature.

I built it out of styrene sheet. There were several considerations for this: I have all the materials readily available, and I'm well versed in polystyrene construction. It's  got a smooth surface, and it's also quite flexible, which comes in handy when de-moulding.

Also; the only other obvious method would be to create a master, and then pour a mould around that. This is something I haven't done before, and getting the supplies is both time consuming (in research and lead-time) and expensive.

So I came up with this:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_11.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_12.jpg)

And it came together really quickly too.

The next step was fitting the rebar into the mould in such a way that de-moulding would not be an issue. I started out with styrene supports glued to the bottom, half the height of the mould. The rationale was that the small glue points would break off the bottom when getting the cast out of the mould, but I changed my mind after I glued them in.

Instead, I went for a hanging construction, with two beams with thin metal hooks supporting the frame from above, and this was a winning idea.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_13.jpg)

However, before I poured the plaster, I took out the frame one last time and painted it a chocolate brown colour, with some brighter rust brown stipling on top. After all, once the rebar was covered with plaster, it would be impossible to paint*.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_14.jpg)

Then it was on to the most exciting part of this session; the plaster!

I tinted the dental plaster I always use with some Vallejo weathering powders; Light Siena and Carbon Black. The result was a stunningly accurate concrete colour, but I will be sourcing some cheaper pigments for this, considering that quite a bit is required and the Vallejo powders are rather dear...

It was then that I discovered two flaws in my process. One: I should have made the mix a lot thinner. As it was, it dried very, very quickly, and pouring quickly became plastering instead. Not good; I'll remember that one for next time.

Two: The supporting beams holding up the rebar were flush with the top of the mould, meaning I could not smooth out the surface as much as I'd have liked, and together with the thickness of the plaster, I could not fully reach under the beams.

Only time will tell if the cast will be usable in the project, or if I will need to cast up a few new ones. This was pretty much a proof of concept trial, and all things considered, I'm pretty chuffed with it so far.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_15.jpg)

The de-moulding went really smoothly too.

I had feared that I would loose the mould after each casting, but the shape came out perfectly without even a hitch, and it is fully re-usable.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_16.jpg)

The surface of the cast is ridiculously smooth too. In fact it's so smooth that I will probably rough it up before painting on the stripes and weathering it. It's really perfect. On the top surface anyway; the bottom (which obviously was the top when still in the mould) is not smooth at all, due to the thickness of the plaster and the beams that were in the way.

Next up will be another one of these (possibly two), before I cut up the mould and re-use the material to create moulds for the other components. I'll need quite a few beams, tiles and at least one column. So I'll be casting for some time to come I think.

Which is not a problem; it's fun (as long as everything goes as planned of course ;) ). But the funnest part will be breaking the concrete up, revealing the rebar underneath!




* I hope I'm staying within the rules here, but I had to paint them before starting the casting process. It's only a very minor detail of the entire build...
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: OSHIROmodels on April 26, 2021, 03:53:23 PM
Cracking stuff  8)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Will Bailie on April 26, 2021, 04:27:02 PM
I love it!!  One of the amazing aspects of this contest is seeing detail like this.  I have been on job sites where my responsibility was to ensure that the contractor installed the rebar correctly before he poured the concrete and hid it from view.  So I'm thrilled to see your miniature rebar.  And yes, I'll also be excited to see you smash it up, too!
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: AKULA on April 26, 2021, 06:02:01 PM
Thatís dedication to your craft

 8)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Billchuck on April 26, 2021, 06:55:15 PM
Those look great, I love watching projects like this.

To support the rebar, you could loop a piece of fine wire around one of the junctions and twist it together into a tail.  Do 4 or 6 of these spaced out and cut them to length, and they'll serve as legs to hold the rebar at the correct height in the mold.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Andym on April 27, 2021, 08:28:31 AM
Fantastic! I love the whole process you've created! :-*

Could you not scribe cracks into the flat plaster? There was a tutorial I ended up using a while ago for scribing into MDF. Seems to me that would work for this. Along with break bits and scribing, its going to end up soooo realistic! I'm really looking forward to this!
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: carlos marighela on April 27, 2021, 11:34:04 AM
Most impressive, that concrete looks very good.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: FreakyFenton on April 27, 2021, 11:57:04 AM
Amazing work and top effort!  :o
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: pistolpete on April 27, 2021, 01:49:54 PM
Nice work. I suppose another option would be to pour plaster halfway, then add rebar then top off with more plaster. Kind of like the 1:1 scale models.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: gamer Mac on April 29, 2021, 10:51:49 AM
Is your table going to be strng enough to support all this weight.
I take it you are going to build the rod supports out of plaster as well?
Going to look great when finished :-* :-* :-*
you have got me thinking of projects where I could use this?
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on April 30, 2021, 02:16:19 PM
Is your table going to be strng enough to support all this weight.
I take it you are going to build the rod supports out of plaster as well?

It'll most likely survive this stress-test; I just re-enforced it with a steel frame, but a good thing I didn't decide to build a nuclear powerplant gone off, because that would require a lot of concrete.

Then again; I've always wanted to build a S.TA.L.K.E.R. table... ::)

But yes; I will be doing the entire bridge/overpass construction in 'concrete', as this entry has turned out to be a bit of an experimental one for me, so why not go the whole length, right?

Some progress again though:

I cast a second curved piece, with rebar in it, but stupidly forgot to paint the rebar before pouring, so that one will remain a test piece I'm afraid.

A new method of holding the rebar in place worked very well; I simply bent four loose ends down and cut them at approximately 5mm, so the rebar stood on its own during pouring. It did not float up (much?) or move, and the 'legs' are not even visible on the eventual road surface (so there must have been some floatage). I will be using this simple method on all further pieces from now on.

After drying though, I discovered that the pigments were not in the exact proportions as they were in the first one, since I had simply eyeballed that one. So both of the first pieces would not be going into the final terrain, since I do want all the concrete parts to have the same(ish) colour.

I already mentioned how pigment-hungry this concrete mix is, so I went and got me a small range of artist pastels, that almost perfectly match the colours of the Vallejo weathering powders I used previously. A whole heck of a lot cheaper per gram too btw...

So three times' the charm, and I weighed every component of the mix this time (and wrote them down of course ;) ), cut and painted the rebar, and poured the thing.

Turns out I had mixed exactly the right amount too, so double yay! :D

This mix is a tad darker than the previous two, but that's because I specifically wanted that, as especially the first one was way too light still. The mix will dry significantly lighter in tone though, so we're going to have to see if I hit the spot this time.

In the meantime, I have started experimenting with breaking up the re-enforced concrete of the first piece.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_18.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_19.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_20.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_21.jpg)

This take significant force! I've broken this piece by hand, and it took several localized breaks to look like collapsed concrete, but I'm chalking this one up as a full win! The results are awesome already , and I can see a lot of promise for the end result... 8)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: gamer Mac on April 30, 2021, 02:47:01 PM
Looking great :-* :-* :-*
Where did you source the artist colours?
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: OSHIROmodels on April 30, 2021, 03:12:08 PM
This is looking very good  8)

Oh, and just so you know, piccies can be viewed on my phone (iPhone something ĎSí. 7 I think) but not the laptop (chrome in windows 8.something. 1 I think). Not your fault or problem of course, just info  :)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on April 30, 2021, 03:29:07 PM
Thanks James, :)

And yes; I'm aware of this. Firefox and IE work just fine apparently. This has to do with my webspace not having the required security scripts; as evidenced by the lack of an 's' after the 'http'.

I'm no internet wizard, so I'll have to get someone to help me out on that one, so that forum pictures can be viewed by everyone, on every device again...

On another note, I just de-moulded the third cast, and even wet it spectacularly looks like concrete:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_22.jpg)

So it looks like that recipy is a keeper... 8)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Will Bailie on April 30, 2021, 04:23:53 PM
I love the way this is turning out!
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: gamer Mac on April 30, 2021, 04:34:13 PM
Looking good :-* :-* :-*
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Codsticker on May 01, 2021, 01:11:43 AM
This is looking very good  8)

Oh, and just so you know, piccies can be viewed on my phone (iPhone something ĎSí. 7 I think) but not the laptop (chrome in windows 8.something. 1 I think). Not your fault or problem of course, just info  :)
What's weird for me is they don't show up in the post but if I right click and open the image ina new tab it's there. :?

Very nice concrete effect Daeothar.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: OSHIROmodels on May 01, 2021, 05:33:20 AM
Thanks James, :)

And yes; I'm aware of this. Firefox and IE work just fine apparently. This has to do with my webspace not having the required security scripts; as evidenced by the lack of an 's' after the 'http'.

So it is your fault then  lol

Third cast looks good. Iím assuming the colour once dry is fairly even?
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Andym on May 01, 2021, 06:14:10 AM
That looks amazing! :o :-*

Are you thinking of painting or weathering the concrete in any way?
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: pistolpete on May 01, 2021, 11:36:03 AM
Third cast looks great.  Shame itís going to be broken.  I use imgur for photo upload before posting here; just make sure to set them as hidden or private so you have more control who sees it.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: The Voivod on May 01, 2021, 01:54:47 PM
Yep, that looks like concrete.
Gonna be satisfying to smash some of those Dwan corporate bootlickers strait into it.  ;D
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 01, 2021, 03:37:58 PM
So it is your fault then  lol

Yup; that's all on me. Seems internet security is getting tighter, and I haven't been up to date since HTML4 was the thing... ::)

Quote
Third cast looks good. Iím assuming the colour once dry is fairly even?

Yes; it dries very even and also quite a lot lighter, but I really liked the damp look of the concrete in that picture. That's why my first attempt was way too light; it's a challenge to correctly gauge how much pigment is needed. It's been trial and error, but since then I've perfected the mix:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_23.jpg)

These are all the bended pieces I'll be needing, so I broke down the mould and created one for the straight pieces:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_24.jpg)

With the first one cast immediately after the glue dried. See how the wet state is considerably darker than the dried ones above?

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_25.jpg)

...Are you thinking of painting or weathering the concrete in any way?

I will adding the road markings directly on the 'concrete', and will be weathering with pigments and maybe a bit of wash here and there, but the whole idea was for the material to speak for itself, so bar weathering, I won't be painting it.

This afternoon, I also did the only concrete pillar I'll be needing. I simply rolled some of the mesh into a cilinder to fit into a piece of PVC pipe from my junk box, closed off the bottom and poured from the top.

I had expected to simply push the cilinder out once the setting had begun, but regretfully I had to cut the pipe to get the concrete out (I've started to refer to it as actual concrete now :D ), but the result is really cool again!

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_26.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_27.jpg)

Gonna be satisfying to smash some of those Dwan corporate bootlickers strait into it.  ;D

You're more than welcome to try, scum!  ;D
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Wirelizard on May 01, 2021, 07:50:35 PM
That is looking absolutely amazing, the concrete effect you've gotten from dyed plaster looks absolutely spot on!
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: gamer Mac on May 01, 2021, 09:20:05 PM
LOOKING GOOD :-* :-* :-* :-* :-* :-*
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: pistolpete on May 02, 2021, 09:16:57 PM
Great stuff!  Will the pillar also be damaged, broken?
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 02, 2021, 09:53:42 PM
Thanks all; much appreciated! :)

@ pistolpete: it might be, depending on how the eventual fallen road surface will end up, that's not 100% clear right now.

But at the very least it'll get chipped in such a way that some rebar will be visible; I didn't go through these lengths to not show them ;)

As an aside, I've run out of siena pigment again. I bought this one pastel in the colour (plus a few others, for weathering later), but I ground it down for use in just two straight road pieces and the pillar. A full pot of Vallejo powder went into the other three (plus the first one, which  I test-broke).

Also, shaving off and grinding down those pastel things in their entirety is pretty boring and time consuming, so I'd rather buy an entire bag of the stuff, like I did before for my table. I'll go and check at the art supply store tomorrow to see if they have this colour in larger quantities, because I've still got quite some parts to cast... ::)

So, since I wasn't casting anything today, I took the opportunity to Photoshop some highway signs which I will add next to the road. These will be severely weathered and beaten down, obviously, but like the rest, I will first build them in their complete state, before distressing them.

I will also be building the post for it from styrene rod and sheet.

Yes; it's a disappointment that I won't be welding it together with tiny pieces of steel, before letting that rust outside, but I do have my limits you know...  ;D
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Will Bailie on May 02, 2021, 10:15:28 PM
Amazing work, very thrilling to follow!
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: McMordain on May 03, 2021, 06:52:45 PM
Phenomenal work so far.  :)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 03, 2021, 09:14:30 PM
Cheers :)

Well, I did get the pigment I so desperately needed, but I'll have to experiment with the composition a bit more, because it's tinted ever so slightly more green than the previous batch, but it was the closest they had (they were even completely out of the pastel colour I used previously  :-X ).

At least I have a full 100 grams of the stuff now; that'll last me about 50 pieces, so I'm guessing I'm good for this project at least... :D

However; as someone said a lot better than me: 'and now, for something completely different'.

I made a start on the road sign I want to do, hanging over the road. I made the graphic design for it last night, but I won't be showing it, as it'll probably become a waterslide transfer, so it will be part of the big reveal.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_30.jpg)

This picture is what I'm going with.

It's a nice, sturdy construction that will probably be able to survive whatever apocalypse befals my gaming setting. I will most likely stick with the rusted appearance in the picture, even though my table is more of a Nevada desert. Still; I'lll chalk that up to the decay after 'the event', as it has not been maintained ever since.

The sign will also be suitably weathered, and will most likely sport some grafitti appropriate to the setting.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_28.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_29.jpg)

20mm survivor and car for scale purposes... ;)

Oh, and the post has a magnet in the bottom, for easy storage and possibly swapping out for something a bit more... Australian for instance (that Ford Falcon is not in the picture by accident after all).

It'll be as easy as simply making a reversed sign, and if I restrain myself with the markings on the road surface, I can turn this piece into a left-hand drive road before you can say Mad Max!  8)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: AKULA on May 04, 2021, 06:32:07 AM
Youíve made really concrete progress  :D

Seriously, love the detailing on the foot of the overhead sign post

 8)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Blackwolf on May 05, 2021, 01:38:06 AM
Brilliant stuff mate! Incidentally I lived  rather near that roadway,I believe to the left should be the Cammeray Golf Club,that was 35 years ago...
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 05, 2021, 09:33:58 PM
Well, a bit of a surprise this evening. As I was waiting for a pour to be ready for demoulding, I took to browsing the webs for inspirational pictures of, you guessed it, more concrete, when I came across this BoLS article detailing the building of a miniature bridge of actual concrete!  :o

The lengths these guys went to are pretty impressive, and was really in awe until the point where they started painting the whole thing and ruined it in my eyes.
So, pro tip: watch it up to 10:25 and no further... ;)

(https://www.belloflostsouls.net/wp-content/uploads/2019/12/miniature-concrete-bridge-feat.jpg) (https://www.belloflostsouls.net/2019/12/try-this-at-home-build-a-miniature-concrete-bridge.html)

They were working in quite a larger scale than I am right now, (20mm), and the angles of the ramps are way off (a space issue, obviously), but their methods are really relevant to my current interests for sure... 8)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: gamer Mac on May 05, 2021, 10:43:58 PM
where are you going to get a 20mm scale cement mixer?
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 06, 2021, 09:30:26 AM
lol

I'm working on that, but I think the tiny volume plus the very rapid drying time of the plaster do not make for a very reliable combination... :D
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Andym on May 07, 2021, 08:44:03 AM
Fantastic! I love your progress! 8)

I'm keeping an eye on this as I think it would be great for my Judge Dredd/Mega-city One project.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 09, 2021, 10:13:06 PM
Some more progress today on the overhead road sign.

I've completed the basic 'steel' construction, in styrene/ABS. Left to do is make (what remains of) the lights on the front bar, plus their wiring, some additional detailing and the sign itself. I've already printed a 1:1 version of it, for fitting purposes, but I won't be showing the sign just yet; that'll be part of the final result ;)  However; I also still need to make one out of plasticard.

And that's not as simple as taking a suitably sized piece of plasticard; signs like these are built up of loads of smaller pieces, and I want one or two of those to have come loose and/or dropped to the road below.

By the way; it's very hard to find an actual picture of these signs from the back! I'm making do now with some examples from other countries, as I was unable to google a suitable photograph... ::)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_31.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_33.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_34.jpg)

If you notice that the construction is somewhat wonky, you are correct. I've intentionally fitted the arm to the pole at a slightly skewed angle, to emphasize its delapidated state some more.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Will Bailie on May 09, 2021, 10:30:07 PM
This is absolutely magnificent!  I'm in  :o
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: pistolpete on May 09, 2021, 11:58:04 PM
Try google maps with the imagery and you can pan around to see the back of signs.  Great work!
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: carlos marighela on May 10, 2021, 07:56:15 AM
Cracking work! Speaking of Australia, dodgy overhead gantries and signs......

https://www.youtube.com/watch?v=qaZWSiru9O0

Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: gamer Mac on May 10, 2021, 09:40:27 AM
Looks great :-* :-* :-*
Just build what looks right to you, nobody is going to know any better :D
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Malebolgia on May 10, 2021, 10:03:15 AM
Awesome thread mate, love what you're doing. The rebarb looks fantastic.
Did you see this video by the way? Might be useful :)
https://youtu.be/aBq_kAJWoDU

And Fallout 3 is a fantastic game for inspiration on destroyed highways. You can walk through the game for hours and see so many excellent scenes and setups. And you can approach almost everything from close by.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 10, 2021, 01:12:28 PM
Try google maps with the imagery and you can pan around to see the back of signs.  Great work!

Cheers. When I went to bed last night, that's exactly what went through my mind! So I'll give that a spin later today :)

Cracking work! Speaking of Australia, dodgy overhead gantries and signs......

Dang!  :o At least I got a good still out of it of the back of the sign...

Looks great :-* :-* :-*
Just build what looks right to you, nobody is going to know any better :D

Thanks! I know that's how it is, but I also know myself. And I don't like to cut corners, even when nobody will ever notice, simply because I'll know... ::)

Awesome thread mate, love what you're doing. The rebarb looks fantastic.
Did you see this video by the way? Might be useful :)

And Fallout 3 is a fantastic game for inspiration on destroyed highways. You can walk through the game for hours and see so many excellent scenes and setups. And you can approach almost everything from close by.

Thanks for the link :)  Looks like loads of people have come up with the same basic idea already! And not to toot my own horn too much (Toot Toot!! lol ), but I do think that my method is the best one I've seen so far (come on internet; prove me wrong  :D ).

My main inspiration, as far as Gaslands terrain goes, has been the Rage! game. I mean; it's about half about vehicular combat already! Although there, I've had to resort to timely screenshotting, as quitely strolling around is not part of the game's vernacular lol
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: OSHIROmodels on May 10, 2021, 01:14:47 PM
Excellent  8)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: AKULA on May 10, 2021, 01:32:23 PM
Looking great mate  :)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 10, 2021, 03:40:07 PM
Thanks guys :)

At pistolpete's suggestion, I have simply searched for the exact same road sign as I had adopted as my template, and found it without too much hassle (it's a sign helping one navigate after all :D ), and through the magic of Google Earth's Streetview, I was able to take some excellent pictures of the construction, from a variety of angles.

But obviously, I was most interested in the back:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_35.PNG)

And this helped me to quickly build up the sign proper. So; bar some minor details, I'm calling this one done!


(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_36.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_37.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_38.jpg)

Thing is though; it's become too top-heavy now for the magnet I originally put underneath. So I will have to find a sturdier way to attach this. I don't want to see it accidentally knocked off the table, and the risk of that is significant, since the terrain piece is (being) built to go on the edge of the board!
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: OSHIROmodels on May 10, 2021, 04:09:50 PM
Could you make a pile of detritus piled up against the pole and have another magnet under that?
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 10, 2021, 04:35:32 PM
That might be an idea, yeah.

I'm thinking about letting a rod stick out of the bottom right now, because I also still have to make a concrete base for it.

And if that's a big block, I can add a tube in there, where the rod will go. Then it'll be a simple case of adding something to keep it from rotating...
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Bearwoodman on May 10, 2021, 08:35:42 PM
 That is an impressively large and intricate construction!
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Andym on May 10, 2021, 08:42:52 PM
Thats proper modelling right there! Stupendous plastic card work! 8) 8) 8)

What about doing the base in concrete? Do a concrete cube? That should be enough weight to balance it out.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 11, 2021, 08:49:31 AM
Cheers guys :)

What about doing the base in concrete? Do a concrete cube? That should be enough weight to balance it out.

Winner winner, chicken dinner! 8)

I'll give that one a shot. Especially since I would be pouring a concrete base for it anyway! The weight of such a block, combined with some larger magnets on the bottom should be ample counterweight/force to the overhanging construction; thanks! :)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 11, 2021, 09:31:15 PM
And this evening, I immediately set to preparing the sign post for its new connection.

I drilled out the bottom (some bolts fell off during the violent part, so that will require some small repairs) where the magnet used to sit, to a diameter of 5mm.

I then created a mould for the concrete anchor, basically just a square block, added some rebar (prepared in the usual way), and a 5mm styrene tube with rather thick walls smack in the center.

Here it is, just after the pour. You can see again how much darker the wet mix is. The mould next to it is the old bridge support I still had around, and into which I poured the surplus concrete mix; estimating the exact amount for such a very small pour is pretty hard, and I can use this block (it has no rebar in it) to smash into pieces, for use as extra rubble, should I require it.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_39.jpg)

Once it's well and dry, I will simply slide on the sign post, and also add four magnets to the bottom (I should have added some round styrene studs to the bottom of the mould, for the magnets to go I just now realize. Ah well; let's just hope I won't destroy the block when drilling the required indents now... ::) ).

+++EDIT+++ And here it is demoulded :)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_40.jpg)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: gamer Mac on May 11, 2021, 10:05:21 PM
Can't see the pitures this time :'(
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 12, 2021, 07:44:36 AM
Can't see the pitures this time :'(

This is really getting annoying (not your fault, obviously). I'll contact a tech savvy mate this week to see if he can help me with these security certificates to sort it once and for all...  :?

In the mean time, try using a different browser, or opening them in a new screen, that seems to help most of the time. I have had, nor heard of, issues so far with Firefox.

Help is on the way!! :D
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: gamer Mac on May 12, 2021, 09:46:23 AM
Working now?
Looking good :-* :-* :-*
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Westfalia Chris on May 12, 2021, 10:04:26 AM
This is really getting annoying (not your fault, obviously). I'll contact a tech savvy mate this week to see if he can help me with these security certificates to sort it once and for all...  :?

In the mean time, try using a different browser, or opening them in a new screen, that seems to help most of the time. I have had, nor heard of, issues so far with Firefox.

Help is on the way!! :D

FWIW, my Firefox is blocking both the hotlinked images and attempts to open them directly due to the site being labelled a potential security risk because of mismatched SSL certificates.
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 12, 2021, 10:12:18 AM
FWIW, my Firefox is blocking both the hotlinked images and attempts to open them directly due to the site being labelled a potential security risk because of mismatched SSL certificates.

Thanks for the info; my tech buddy can work from that I suppose...
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 16, 2021, 02:52:53 PM
Chugging along nicely...

I attached the concrete base to the post, and embedded some magnets into the bottom. This was a real breeze; all it required was a 5mm wood drill bit and my pin-vice. Some drops of superglue later, and this sign will not be going anywhere anytime soon. Now it's solid as a brick (or block of concrete ;) ), and I will be putting a small piece of 1mm steel onto the base where it goes.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_41.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_45.jpg)

Then the final moulds for me to pour the mix into.

To be honest; I was a bit intimidated by these. They basically have an L-shaped cross section, but also a lengthwise curve that follows the road pieces.

These are the bases for the guard rails, which are up next.

But I needn't have worried, as they came out really well. The only 'but' is that both times I demoulded the inside curve, it broke. I did one set with rebar and one without, and the rebar held that piece together just fine. So it's immediately obvious what rebar does for concrete ;)

Not a problem though, and if this is the biggest setback I'll experience in this build, I'll be well pleased! :)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_42.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_43.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_44.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_47.jpg)

And finally, I've started on some hooligans watching (and frustrating) the race going on below them, as they are perched on top of the obsolete road sign.

There's one with a shotgun, scanning the distance with his binoculars, one making ready to throw a bottle (possibly a molotov cocktail) at the first contestant passing underneath, while the third is sitting down, wielding both a gun and a bottle of booze.

Both bottles were shaped from plastic rod, and need to be sculpted on (the throwing one has already conveniently lost his hand for this).

All three miniatures are from a 20mm not-S.T.A.K.E.R. and survivor line made from soft plastic. They are made by a Russian manufacturer, possibly Tehnolog, and they are perfect for this project... :D

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_46.jpg)

Next up; assembly of the road pieces to the base! 8)

Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Andym on May 16, 2021, 06:23:05 PM
Fantastic! I can't wait for the 6th of June to come round to see this one finished! 8)
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 16, 2021, 09:12:00 PM
Same :)

But there's still quite a lot to do and even though I think I'm still on track, I do feel that looming date already...

Just a small update this evening, in more sense than one.

I added the bottles to the spectators, and sculpted a hand on the throwing guy. Also, after heating and bending the legs on the sitting guy, I had to sculpt his ass back again, or he would have looked very oddly mutated indeed lol

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_48.jpg)

Sculpting at 20mm is a new experience for me, and man, that's tiny! I ended up (as always ::) ) with too much putty after I was done, so I took a WIP Dark Eldar out of the case to resculpt an arm that had been replaced by a pin during the converting process.

Normally I find sculpting on Eldar a bit of a challenge because of their lithe physique, but after those 20mm fingers, this had become a breeze! :D

Perhaps I should move down to 15mm after this and see what that brings... ;)

Finally, I also added that steel plate to the base, and the sign is now rock steady in its intended position. And this will only improve when I start adding the wall filler around the location. Hopefully, that'll be tomorrow!
Title: Re: BSC2021 - Daeothar's collapsed overpass!
Post by: Daeothar on May 17, 2021, 01:44:16 PM
Today I had one of those annoying setbacks that do not outright damage or destroy a project, but rather cost a lot of time to correct. And I basically lost an entire available day to this...  >:(

It all started out well; I succesfully trimmed several road pieces to the right length and width, to make them fit as one on the templates. So then I set to actually glueing them into place. A defining moment in this project, since the creating of the components took such a long time to complete.

And since all the moulds were eventually broken down (to either create new moulds or simply because they were not required), any mishap would lose me a critical piece, since I foolishly neglected to create extra pieces.

For the glue, I had selected a construction adhesive that dries very fast (10min, full strength after 24h) and has an incredible strength. Its only requirement is that at least one of the surfaces is porous.

And even though I was working with a combination of plaster and MDF, the plaster pieces' undersides were all pretty much riddled with air bubbles, which looks to me to be pretty porous. So, with all boxes ticked, I set to glueing everything in place.

It started out OK, but when I checked some of the pieces an hour later, they simply came off immediately. The glue had cured to the consistency of dried out Green Stuff, and adhered somewhat to the MDF, but did not grip the plaster. At all!  :-[

So there was nothing to it but to take all of the pieces off again and clean all surfaces. This took a while on its own, but then I re-glued all the pieces with my trusty PVA glue, and this is drying as I type this.

Here are some shots of the pieces drying in place, with the sign added, just for the heck of it:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_50.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_51.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_52.jpg)

I'm taking no risks this time, and I will only handle the lot no sooner than tomorrow, when the glue has had all the time it needs to fully cure and bond.

That little episode was early in the afternoon, and what was I to do then? Easy: I finished off the road sign with some overdue detailing. The sign is now ready for painting, so you won't be seeing any more of it until the great reveal.

I couldn't resist though, to put the spectators in their planned positions  :D :

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_49.jpg)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Bearwoodman on May 17, 2021, 03:21:45 PM
That sounds very annoying Deothar, but despite the wasted time the build is looking superb. Those spectators look very nicely animated too and will really bring the scene to life. I just hope they brought parachutes!
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: The Voivod on May 17, 2021, 05:42:26 PM
Sweet progress. Really stoked to see the end result.

Those maniacs with their molotov's might need some houseruling. Maybe automatically add some stress to the drivers, upping the risks of making that last risky turn in difficult ground.
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on May 21, 2021, 12:21:58 PM
Thanks both :)

Those maniacs with their molotov's might need some houseruling. Maybe automatically add some stress to the drivers, upping the risks of making that last risky turn in difficult ground.

Excellent idea; let's discuss when the time is there 8)

Now; I've got some major progress to report.

First off, I've egalized the road pieces by sanding them down to meet up perfectly. And because the colour is cast into the pieces, this was not a problem at all. An added plus was that this process also equalized their colour. It looks as if some of the pigments sank down to the bottom of the moulds, creating a very thin, darker layer in some of the later pieces. But this solved that colour difference perfectly.

Then, I had to find a sturdier way of attaching the column to the not-collapsed part of the fly-over besides glue,  because just a bit of PVA will not hold up that road surface for long. Also, because of the lopsidedness of that part, it just requires some sturdy attachment.

Which is why I opted for a very carefully drilled hole all the way through the pillar, support and road surface. A washer and suitably long screw, (superglued in place too) now make certain the road surface will not separate from the support and pillar. I will camouflage the unsightly screw head with some debris later on.

This piece too, will be positioned precariously close to the table edge, and (near) mishaps are to be expected.

So magnets to the rescue once again. I embedded 7 into the bottom of the pillar, to match up with a piece of metal sheet on the base. And to ensure it is placed correctly every time, I used a sliver of the PVC pipe I used to cast it, to form a slot for it on the base. And this solves that problem too, plus it will probably add some extra stability as well.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_55.jpg)

And then the moment I've been anticipating for weeks now; the smashing of the collapsed road piece :D

I simply lifted it up on one side by lying it on top of a piece of wood, put a discarded padded envelope on top, and hammered away!

Just a few good smashes were all it took, and then I was able to place the bits into position (for now). I carefully gathered all the debris from the smashing off my desk and gathered it into a separate container, because this will have to be added to the end result towards the end.

And it looks almost exactly the way I had been hoping it would  :) :

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_56.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_57.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_54.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_53.jpg)

Now, if I had only been able to restrain myself and waited to destroy that piece of road till after I had added the road markings... ::)


Next up; wall filler galore!  :D
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Andym on May 21, 2021, 03:20:34 PM
Thats awesome! The cracked effect is perfect! I was worried it might not scale well, but you really couldn't do any better with a shrink ray and a full size section of the M1. 8) 8) 8)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: pistolpete on May 22, 2021, 12:04:14 PM
That looks so fantastic!  I would be super tempted to slightly smash a few more of the road sections.
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on May 24, 2021, 03:19:58 PM
Cheers guys :)

I've been held back by a potential serious medical issue over the past couple of days, but now that the storm has died down, I've been able to continue.*

I've undercoated all the 'loose' items, including (but not limited to) the traffic sign and the spectators. Fully painted are a car that did not take the difficult curve as it was supposed to, and crashed through the barriers into the ground behind the overpass (in one previous picture, there is a stand-in car (black) in that approximate spot), plus its driver, who has been thrown through the windshield (always wear your seatbelt!). And to accomodate the request from mr Bibbly, he's all dressed up as a redshirt!

Although I'll leave it to the observer to explain this; is it an Enterprise crewman who got lost, or is it a Comicon visitor who took his mother's car down a wrong exit?  :D

No pictures of these though; you'll have to wait for the competition results to see what it all looks like...

Then I managed to put down the wall filler on both pieces. I had to go slow and put down two layers, because otherwise it would have taken ages to dry. I then sanded it all smooth(ish), and these areas are now ready for undercoating.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_60.jpg)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_59.jpg)

As you can see though, I did not do the entire piece just yet. This is because there is some coordination required when putting down the filler on, under and around the collapsed piece.

And I needed to do the ground cover under the bridge first, because that area will be unreachable once the collapsed piece is put in place. But I can only do the filler  around it, once that piece is glued in place.

So that's why I'm doing this part of the build in baby steps.

This afternoon I have put down some more concrete pieces to complete that part of the construction, but I ran out of really thin slivers. So I then resorted to another technique, which I hope will pay off.

I had previously collected all the tinted pieces and saw dust remaining after fitting, sizing and cutting the large pieces. So I simply added thinned down PVA glue to the bare areas, and covered that with the 'concrete' dust. This was then covered with a spray of PVA, water and matt varnish, so it will dry rock hard.

As the picture shows, I've also undercoated the to be covered area, and added the tile grout and sand mix I have used for the entire table. This was then sprayed with the same mix as above, and is drying as I type this.

This picture is therefore not a real spoiler, as the end result will look vastly different from what you see here, once it's dry:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_58.jpg)

After this though, I think I can show the piece maybe one or two more times before it'll come too close to the end stage. What I will be able to show, and which I have yet to start on, are the metal crash barriers I'll be adding to a large portion of the shoulders.

For this, I have actual corrugated aluminium sheet, which looks to be pretty much to scale, and strips of that will probably end up looking like the real thing pretty convincingly, so that should be another fun part... :)



* for those who are wondering; the retina in my right eye suddenly separated in one spot, causing blurred vision in about 1/2 of the visible area of my right eye. General practitioner directly forwarded me to the hospital, where the eye doctor confirmed the situation, but also saw that it had settled back down of its own accord, so no emergency surgery would be required. But I now have this cool hotline number that I need to call in case it repeats, and I'll be operated on immediately, because this condition can actually cause blindness!
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: AKULA on May 24, 2021, 04:56:09 PM
Great work mate - itís one thing to be ambitious, and itís another matter to actually deliver on it - topus notchus.

 8)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on May 25, 2021, 10:07:58 AM
Hey, the same could be said about your entry! I'm in awe at the sheer volume of sculpting you've pulled off on that! 8)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Mick_in_Switzerland on May 25, 2021, 10:57:01 AM
This is a fantastic project. Well done.  :-*

For some reason, I can's see the pictures on my PC or my work PC but I can see them on my iPhone.
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Codsticker on May 26, 2021, 01:30:20 AM
This is another ambitious project I look forward to seeing on June 6th.  :D
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Dr Mathias on May 26, 2021, 01:18:42 PM
Impressive :)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on June 01, 2021, 12:47:12 PM
Just a picture-less update, just to let you all know I'm still working on this.

The undercoating and ground covering has been done, just like the markings on the road surface. The crashed car has been embedded in the sand, and the collapsed section has been glued into place.

The victim has been painted, and I've nearly finished one of the three spectators. The road sign has also been nearly completed; I'm just waiting for a new printer cartridge to arrive, since I wasted a perfectly good sheet of transfer paper when the cartridge ran out of yellow ink!  >:(

Another slight mishap was the near destruction of the raised piece of road. I had decided to add some crash damage (from cars running into it) to the pillar holding up the piece. The road surface and support beam were both attached tot he pillar by means of a thin, but long, screw, that had been glued into place too.

This connection was very sturdy, but when I started to freehand hammering away onto the surface of the pillar, there was some definite concussive damage to the road surface. It cracked right around the screw! The result was that the overhanging road surface now tilted down, and was nearly broken off the post.

So I poured nearly half a tube of superglue in there; into the cracks, between the separate pieces, some more around the screw, etc. In the end, it feels like one sturdy piece again, but that'll teach me to do my destructive detailing when parts are still separate... ::)

Left to do; the decals on the road sign, painting two more spectators, adding litter and rubble everywhere (including some 1/72 MiG oil barrels, to mark off the new curve, flocking, some graffiti perhaps and finally, if I still have time, the building (and painting) of a few lengths of crash barrier.

I hadn't reckoned on the fact that last weekend (including Friday evening) was a complete loss, hobby-wise, because we went away for the weekend with the whole family. It was a lot of fun being out of the house since the longest time, and the weather was great, but I did end up losing 2 days and 3 evenings worth of hobby time.

So when push comes to shove, I might have to forego the crash barriers (for now).

Should I be able to start on those, I might be able to share some more WIP pictures of them, but otherwise, the project has now moved into the black-out phase... :)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on June 07, 2021, 09:47:29 PM
So, I've completed just about everything, and I was very confident that I would be able to finish well within time, including ample provisions for taking pictures, etc. I had also resigned myself to the unpopular truth that I would have to forego the crash barriers I had been planning, because of the inevitable time restraints.

But to quote a wise Dutch philosopher from the past: 'every disadvantage has its advantage (snif)...' , and when Hammers announced that he would rather postpone the deadline by two weeks, I knew this would give me the time I need to get that extra detail done as well :)

In fact; I had bought the materials for the crash barriers first, several years ago, when we started out playing Gaslands. Because this entire terrain piece has been dancing around in my head for at least that long (actually; obviously longer, as I must have had the idea before I ordered the material ::) ).

What's the material you ask? A sheet of corrugated metal! I got this idea from a model railroad forum I had stumbled upon when researching model crash barriers. There was this one gentleman who made the barriers for his layout in approximately this way, and I promply went on the search for this stuff. Which wasn't all that easy; it's not something you see a lot of.

But I 'needed' it now. Because corrugated cardboard is all good and well in 28mm, where its exaggerated corrugation and flat back can be either camouflaged and/or explained away, but at 20mm, card would just not do.

The corrugation, already too big at 28mm would look right out of place in 20mm, and it also does not lend itself well for making curves. On top of that, when in thin strips, it's not all that sturdy either.

You get the drift; I needed no further encouragement to order this ridiculously priced piece of decorative metal... lol

So, this evening, I got to cut and prepare the rails:

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_61.jpg)

And after only about 30 minutes of careful scoring the appropriate corrugations, and cutting the resulting strips in realistic lengths, I had enough to provide some really required safety to this dystopian piece of racetrack. Which I would then distress and destroy at certain points, obviously... :D

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_62.jpg)

And finally, I went to work on some cut-offs, to try out some techniques for riveting, which, again, worked out perfectly. It was just a matter of selecting the correct pointy tools, and keeping a steady hand. I may yet create some sort of rig, to assure as regularly placed as possible rivets.

Oh, and an end piece, loosely based on a real life counterpart of course. This is just a test piece; the final one will flare out a bit more at the end I reckon.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_63.jpg)

Now it's on to cutting about a zillion posts for the barriers to be attached to. I'll be using I-beams for the lengths placed onto the ground, and round posts for the pieces attached to the bridge psections (right into the concrete).

Those will be styrene though; I couldn't get myself to buy steel profiles for this purpose while I had perfectly good plastic variants lying about.

Painting and weathering will be interesting now though. The metal looks good as is, albeit a tad too shiny, but the posts obviously require paint, which will set them apart, visually, from the W-profiles.

I may corrode the W-profiles first in an acid bath; give them some real oxidation, which would go very well with my theme of using 'natural/real' materials and their colours. But this will require some thorough testing first, obviously, and I may end up painting them after all.

Only time (just two short weeks of it) will tell... ;)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: snitcythedog on June 08, 2021, 08:18:35 AM
The barriers really do look the biz.  If you are in the states you might check out Rustall as they have a pack of weathering washes that may help with the metals and painted supports and save you from using acids.  It can usually be found at good model railroad shops. 
Link:
https://www.rustall.com/ (https://www.rustall.com/)
I brought some over from the states when I immigrated and have since used up/spilled what I had left.
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Clach Umha on June 08, 2021, 02:09:18 PM
Absolutely Beautiful work Daeothar  8)

:-* Love how you have taken 1:1 scale industrial processes & micronised them, as in with the plastic card molding, like they were giant sheets of marine ply waiting for concrete pour at a builders site :-*

Fantastic & fastidious attention to detail man!  8)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on June 11, 2021, 10:36:00 PM
Thanks guys :)

Looks like the home stretch is finally in visual range, but we're not there yet...

This week saw me able to do just about nothing on my project, as real life asserted itself.

But this evening, I did manage to create the posts for the barriers on all the concrete parts. So that's the standing bridge section, plus the crashed one. The earthbound lengths will be receiving a different kind of post though, which are much simpler to create.

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_64.jpg)

These were a little bit more involved though, as I needed to create a base plate with bolt heads, plus an extended part of the post to hold the actual W-profiles. I need 13 of them, so I built 14, to be safe ;)

(http://www.d1-games.com/ForumPics/Gaming/BSC2021/BSC_65.jpg)

Next up; painting these lads and then glueing them to the concrete at 3,5cm intervals.

This is actually too far apart for any real barrier on a high speed road such as this, but I think they'll still convey the impression... :)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Andym on June 14, 2021, 09:17:50 AM
Fantastic detail mate! :o Is it Sunday yet? I canít wait to see this!
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on June 14, 2021, 12:47:35 PM
Cheers Andy, and likewise for all the other entries :)

And Sunday is approaching much faster than I'd like!

The two weeks extra gave me the time to do the crash barriers with ease, but real life really asserted itself over the past week, and now I'm actually behind (because I can only do the final flocking after I place the barriers, that part is also waiting now...) on my self imposed schedule.

Luckily I had planned for just one week's worth of extra work, so I can still make it :D
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: OSHIROmodels on June 14, 2021, 12:48:43 PM
Love all the details  8)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: YPU on June 14, 2021, 12:51:13 PM
I really need to check LAF more, I managed to miss this up till now. Absolutely marvellous work man!
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: The Voivod on June 14, 2021, 02:21:28 PM
Get all that extra time, just to get into trouble again by going overboard on the details, huh. lol

Should well be worth it.  :D
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: mikedemana on June 18, 2021, 06:41:47 PM
This is absolutely incredible! Plus, it can be used for Post-Apocalyptic skirmish gaming, too -- not just Gaslands. The thought process and careful detail is amazing...

Mike Demana
http://leadlegionaries.blogspot.com/
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on June 18, 2021, 09:17:44 PM
Cheers lads :)

Even though it's my birthday today, and I went out for dinner with the missus, I've been able to sneak an hour in just now, in my mad dash to the finishline. I managed to end work on the guard rails (which were both great to work with and an absolute nightmare at the same time), and I added some scattered debris, like fallen parts of the overhead sign, the crashed trekkie/redshirt, and some more assorted specific junk.

I really wanted to add a shopping cart to the rubble at the bottom of the incline, but scratchbuilding would have taken too long, and the 1/72 etched brass one I found on the internet is nice, but extremely expensive, even before postage, so that has been shelved for the moment (but not cancelled; I might add it still after the contest is over, either here or on another piece).

Tomorrow, I'll be doing the last work, adding the fine detritus, rubble and sand, plus flocking, and then this beast will finally be done.

Of course then I'm going to have to struggle to get good enough pictures, but we'll see how that pans out. Probably on Sunday... ::) At any rate, this will probably be the last progress post before I submit my entry.

And yes; I suppose the D stands for detail now... lol

+++EDIT+++ Hey; 100th post in the thread too; what a way to wrap this up :D
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: OSHIROmodels on June 18, 2021, 10:13:32 PM
the crashed trekkie/redshirt,

Huzzah!  lol
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on June 20, 2021, 08:09:18 PM
Well, I managed to send my entry just after Hammers'  last call, meaning I had an easy two hours to spare!  lol

I could have been faster, had I read the rules a bit better; I was recently gifted a green screen, and I had been waiting for the right opportunity to use it. So I spent the entire afternoon taking pictures, using natural sunlight in the garden, and then I went inside to photof*ck the heck out of my entry.

And the end result was awesome; I didn't change any of the pictures Im used in my collage, other than that I replaced the green (and also blue in some shots; the screen's actually double sided ;) ) with suitable post aopcalyptic pictures of deserts, some with ruined cityscapes in the background.

And when I wanted to retreive the emailaddress to send the picture to, my eye fell on the BSC rules, explicitly forbidding any photo manipulation other than cropping and some balancing!  :o

I sent Hammers a PM, but he was out walking the dog, or having dinner or something, because there was no reply. I panicked a bit. And so I frantically retook all of my pictures, to adhere to the rules. Meaning I did this inside, without natural light, and awkward angles on and around the table, but I think I managed.

And I even had some hours left too  :D

Good luck to everyone who entered as well; I can't wait to see all the entries...

+++EDIT+++ When it rains... I was lucky to check on my emails one more time before closing the PC down for the day, because my entry was bounced on my side of the server because of a faulty alias. Had I not checked, Hammers would not have received my entry! It's been resent correctly now though. Fngers crossed... ::)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: has.been on June 20, 2021, 10:22:11 PM
No 'bounced' notice on my e-mails, but no confirmation either.
Ah well, got to close down for the night as I'm up early tomorrow.

If it didn't get in, it didn't get in. :-I
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Codsticker on June 21, 2021, 01:20:11 AM
No 'bounced' notice on my e-mails, but no confirmation either.
Ah well, got to close down for the night as I'm up early tomorrow.

If it didn't get in, it didn't get in. :-I
You're top of the list (link (https://leadadventureforum.com/index.php?topic=131868.msg1674145#msg1674145)) has.been. :)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: has.been on June 21, 2021, 07:06:47 AM
Quote
You're top of the list (link) has.been. :)

BUT...
There are 15 on that list & Hammers says pictures received from 14!
I sent my entry AFTER his E-Mail.
My E-Mail has not been bounced back overnight, yet no E-Mail from
Hammers to say he has received it.
Nothing in m Spam folder.

So?  Am I in or not???? :?     I don't know.
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on June 21, 2021, 07:16:27 AM
Yeah well, I've not had any reaction back after submitting my entry.

I'm sure everything's OK, but I can imagine the amount of extra work all of this will entail, even though I'm bouncing up and down with anticipation too.

Give Hammers a couple of days to sort everything out; he did mention he was flooded with RL work, so I'm sure that's all there is to it... :)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: has.been on June 21, 2021, 08:59:51 AM
Quote
Give Hammers a couple of days to sort everything out; he did mention he was flooded with RL work, so I'm sure that's all there is to it... :)

Good idea Daeothar.
I think I'll do that.
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Daeothar on July 27, 2021, 10:58:53 AM
So, last night, we bit the bullet and played our inaugural game of Gaslands using my brand new piece of terrain for the game.

I had built the piece to fit the contours of the terrain on my existing desert table, which means it's basically limited to the very edge of the board, and this does pose some issues, as we found out.

Firstly, there are a few features (the overpass and the traffic sign) that are vulnerable to snagging loose clothing or being knocked into by hands or elbows. So far this has not happened, but I feel they're accidents waiting to happen.

Secondly, and I never considered this while building, the road surface is right next to the edge of the table, meaning that even the smallest steering error will result into a disqualification, as the rules clearly state that any vehicle or movement template ending up outside of the gaming surface, mean that this vehicle is instantly taken out of the game.

So we house-ruled this as if there was a guard rail, invisible; just on the other side of the board limits, and any vehicle hitting it, would have to resolve a collision with a heavy object, and be placed parallel to the edge of the board during its next movement.

This worked pretty well.

Also, because I had built this table with some plans in mind, but none of those involving gaslands, the layout of the cliffs and hills on the table prevent us from laying out a figure 8 track ::)

So I laid out a track involving a u-turn directly after checkpoint 2, doubling back on itself, but on the lower end of a long cliff, as opposed to the other leg, which traversed the top of that same cliff.

The game ended before any car was able to complete the circuit, because I had managed to destroy both my opponent's cars before we even reached gate number 2! (but gate number 2 was at about the 2/3 mark due to the terrain).

My opponent took a bit of a sneaky approach though, by taking advantage of a gap in the guard rails, and taking a shortcut. In that way, he avoided the dangerous terrain at the end of the stretch of road, and had less ground to cover too.

However; making use of the road, my leading car was able to pick up a lot of speed and still ended up right alongside his first car taking the shortcut, albeit high on top of a cliff, while his car was making its way at the foot of that cliff.

In the end though, both his cars (the second one also went for the shortcut), accumulated too much damage (from my shooting) and too many hazard tokens (due to his own driving), and both cars ended up wiping out and blowing up as a result.

I am now eager to start on some more terrain for this game. The first thing, of course, being some proper gates for the cars to drive through over the course of the race.

All in all, I'm really happy with this terrain piece, and lessons learned will be incorporated in all following builds for sure... :)
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: The Voivod on July 27, 2021, 11:31:12 AM
Not my finest moment, though I'm rather proud of taking the sneaky route.
If we're a bit more creative in where we place the gates, we'll both be better able to get on the road and force us to actually take it.
I'll try harder next time not to explode to easily.
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: pistolpete on July 27, 2021, 11:52:51 AM
Sounds fun. Definitely fulfilled the rule of cool in gaslands
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: has.been on July 27, 2021, 01:40:55 PM
Sounds like fun, well done.
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: gamer Mac on July 27, 2021, 02:29:07 PM
Looks great :-* :-* :-*
Title: Re: BSC2021 - Daeothar's collapsed overpass
Post by: Dr Mathias on July 27, 2021, 04:59:13 PM
Excellent :)