Lead Adventure Forum

Miniatures Adventure => Pulp => Topic started by: tin shed gamer on April 17, 2021, 10:56:26 AM

Title: Trampsteamer WIP ( update 27/04)
Post by: tin shed gamer on April 17, 2021, 10:56:26 AM
Chris Abbey sent me a copy of his Trampsteamer set.

Being me I couldn't just build a straight kit.So I started tweaking it to fit in with my existing ships.
I had a lovely bought of insomnia this morning so rather than try and work on something commissioned ( in case I muck things up as awake doesn't mean not knackered.) I threw some paint at the ship. Colouring in all the progress to date.
Title: Re: Re inventing the wheel or another Trampsteamer wip.
Post by: tin shed gamer on April 17, 2021, 11:01:55 AM
A couple of pictures to show the styling and continuity I'm aiming for. So all of my Pulp item's sit comfortably with each over
Title: Re: Re inventing the wheel or another Trampsteamer wip.
Post by: commissarmoody on April 17, 2021, 12:32:31 PM
Nice little collection.
Title: Re: Re inventing the wheel or another Trampsteamer wip.
Post by: FramFramson on April 17, 2021, 06:43:47 PM
Holy simoleons Mark... this morning's work? How bloody quick can you paint???
Title: Re: Re inventing the wheel or another Trampsteamer wip.
Post by: Bravo Six on April 17, 2021, 10:40:24 PM
Looks amazing Mark!  :o

Love the landing pad for the Gyrocopter.  lol
Title: Re: Re inventing the wheel or another Trampsteamer wip.
Post by: mikos khan on April 18, 2021, 12:21:34 AM
Great work, I really like the interiors. 
Title: Re: Re inventing the wheel or another Trampsteamer wip.
Post by: tin shed gamer on April 18, 2021, 08:51:02 AM
Cheers Chaps,
As usual it's a thread to motivate me to finish something.

 Matt ,
It's not particularly fast .Just organized. lol

I stood in the kitchen and painted it. Which stops me from sitting back and day dreaming waiting for the paint to dry.( I suspect thats where a lot of my painting time disappears)
Plus I'm not doing fine detail, and it's a cumbersome lump to try and move around on a desk without knocking sending things flying.
Because its so big its possible to work on different sections at the same time as you've pain drying.
1st paint on was the deck slightly thinned paint .Painted along the length of the decks.Using a on old crappie brush so it scratches/ streaks the paint allowing thinned area's of the paint to show some of the cardboard throught it. Whilst its drying paint all the portholes and dark woodwork black.Then go back to the deck add a little brown to the black paint you've got on the go .Thin it down use it as a shade was around the deck and all walls. Whilst its drying paint the grey 'C' shapes in all the portholes. Then the green for the outside portholes of the cabin.Whilst that's on the go use the green for the walls and the landing pad. Then the base colour for all the white areas .Painting only a 'U' shape around the edges of each panel . Then an 'i' shape in the center(ish) of each panel.(Therse no need for the base colour to cover every square inch .It just wastes paint and time. ) then a squared off figure of eight in a 50/50 mix of base colour and white into the area not painted with base colour. Using a crappie brush and blur the edgess with your finger.(finger painting is the quickest method) .The highlight is adding more white to your remaining 50/50 mix. Two or three vertical line's and a couple of stippling dabs from the same brush load and blur edges with your finger.
Whilst drying paint lower hull red .Then base colour all the dark wood work with chocolate brown. Use a little. Chocolate brown to shade the red wiping off and blending with you finger as you go.Then go back to the woodwork 50/50 mix of chocolate brown & leather brown with a final highlight of leather. Then a chocolate brown/ red mix thinned down and dabbed on and wiped off immediately .Where ever you want rust on the white paint.
Whislt drying highlights on all the portholes with just white.With the white paint that's left use it as a finial highlight and correction on the wall's in the odd spot blending with your fingers as you go.
(The railing canvas is just the base green leather brown and white quick wet blending with a finger.)
Then the black areas are the final areas to get painted as it where I've held the model the most ( so its got finger prints galore ;D)
That pretty much brings it up to this point.
Sounds long winded but if I'd just replied crappie brushed and finger painting some would be shouting B.S.

(The straight lines on the Hull ,and the landing pad. where achived by a combination of raised strips and embossing lines into the cardboard during construction. Save time and effort when your painting)

So that's how I chuck paint at speed on big Pulp builds. Ingnore fancy stuff and stick with a simple pallet and a stylized realism( boardering on an oxymoron I know  ::))

It's the same method I used on the Eather flyer.But that thing fought back at every stage. It wasn't so muchba labour of love but a battle of wills.

Which ties in nicely with the pic. I've still furniture to make for the cabin similar to the rooms on this.

The radio room will recycle the original. Panels from the kits bridge detailing. One half the table( other half is in the chart room) and in the recessed former windows.


Title: Re: Re inventing the wheel or another Trampsteamer wip.
Post by: JBaumal on April 21, 2021, 01:08:14 PM
Great job, very evocative. Without the heli pad it could be used for earlier time periods as well. I love it!
Title: Re: Trampsteamer WIP (or Re inventing the wheel )
Post by: tin shed gamer on April 24, 2021, 05:11:26 PM
Thanks.
The landing pad is an optional piece.As you said it's more suitable for post 40's games. That said I've added a little detail to the deck on the corners of the white square . All I have to do is make another baloon or airship.So I can push it bach to pre 1920.
Mind you I could just build the 1930 patiented prototype helicopter.

Here's a couple of pictures of the reworked bridge and radio room. I've added a couple of pictures of the detailing parts and Chris's original layout for the bridge.
Just to show I've kept to the original parts .Just slightly re intrepited to cover three rooms rather than one.
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: tin shed gamer on April 27, 2021, 02:48:44 PM
Starting to see the finish line.
I've only navigation and search light's to make .Plus a couple of life rafts or life boat's( not made my mind up yet) The life rafts would sit on the roof sections either side of the bridge.
The life boat's to the rear of the funnel..
Nearly forgot I've a helicopter to build too ::)

For now I've used the gyroplane as it's the nearest thing to a helicopter I've got painted.( not something that could technically use the pad but it sort of work's for the Photos.)

I'm avoiding making a platform for a floatplane ( until it's called for in a game as I'd only get sidetracked building a plane for it)  I've waterlined seaplanes already done so it's not really needed.

Then it's just a matter of snagging and weathering.
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: marianas_gamer on April 27, 2021, 07:19:01 PM
I really like the radio room interior and the ships cranes.
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: Grumpy Gnome on April 28, 2021, 01:46:57 AM
Great stuff, full of character! Lots of brilliant little details.
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: tin shed gamer on April 29, 2021, 05:18:06 PM
Cheers,
The painting scheme is a Nod towards The 'Golden Fleece' of Tin Tin fame. I'll make a difference set of masts and Dereks as well.
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: Traveler Man on April 29, 2021, 06:40:23 PM
A lovely piece of work!  :-* I like all the little details like charts and books, makes it all come alive.
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: mikedemana on April 30, 2021, 05:58:33 PM
That looks amazing. The wood is so spot-on, I could swear you went out and found some old wood and cut it into tiny strips and glued it into place!!  :-*

Mike Demana
http://leadlegionaries.blogspot.com/
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: Andym on May 01, 2021, 06:34:00 AM
Fantastic! :o :o :o

I love all of the little details! :-* The map is a great touch! And a lot of these wee details must add to great games with them! 8)
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: tin shed gamer on May 01, 2021, 08:49:25 PM
Cheers Chaps,

I can't take all the credit for the use of maps on the ship. As Chris's orginal kit has two pseudo maps printed in the instructions .In my copy the colours were slightly misaligned. However they were a time saver and just required a bit of a tweaking. ;)
I'm not going totally bonkers with reinventing the wheel.With Chris's kit rather just tweaking it enough to fit in with my scratch builds. It's easy enough for anyone to copy / use my tweaks to the kit.

 I'm not doing much on the ship this weekend other than starting to add the name and some of the hull weathering.
At the moment I'm just amusing my self with subtleties.
The bow has the registration of a trawler called " Toison d'Or"
A proper Pulp name ;)
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: marianas_gamer on May 01, 2021, 09:45:35 PM
Damn, I wish that I could paint the jewel like portals, headlights, etc. like you do! I have tried but mine just look like "muddy" versions.
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: FramFramson on May 02, 2021, 08:13:23 PM
The bow has the registration of a trawler called " Toison d'Or"
lol lol lol perfect
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: Leapsnbounds on May 02, 2021, 10:51:12 PM
I am in awe of this.  It is fantastic!
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: tin shed gamer on May 03, 2021, 02:15:34 PM
Lon,
The whole jewel look is way way more simple than people think. There's no need to muck about blending or trying to highlight 'C' shape curves on top .
Its nothing more complicated than a series of off centred circular blobs.
Start with a totally black base covering the whole area .Then an off set circle of the highlight colour , All just a little thin 'C' shape of the black to remain in the bottom left hand quarter of the light/ window. Then you can leave or repaint a small black circle in the opposite top right hand quarter. The you just paint a slightly thinned main colour over the whole thing
But remembering to leave a thin 'C' shape of the highlight visible in the bottom left quarter .Once dry add a second coat of thinned main colour over the whole thing leaving a thin 'C' shape of the first thinned coat in the bottom left quarter. Leave to dry.
At this point the original black circle. In the top right hand quarter should have toned down to a very dark circle of the main colour. If it hasn't you can add a third layer of thinned main colour just targeting the black circle.
Then you add a small circle of black off centre of the dark area in the top right hand quarter. Roughly at the 10 o'clock position.
Then it's apply a slightly smaller white splodge/ circle over 50% of the new black circle around the 2 o'clock position.
Then a much smaller dab of white off to the right of the larger white dab around about the 5 o'clock position.
That will give you a very similar effect to the more time consuming blending I tend to do on head light's. It's technically similar just it allows for inevitable cock ups and easier corrections.
That's said I did get bored half way through painting the port holes and revert to speed painting ' C' shapes.
The nice thing about using this method .Is it allows you to be visually subtle with out any real effort. For example all the ships port holes are grey shaded .With the exception of the state room/ cabin. Which has green shading on the exterior port holes and grey on the cabins interior port holes.
It's not something you'd normally notice .But it's just a nice and simple detail that's fun to add just for the fun of it.

Matt,
I thought that'd make you smile. :D

Leaps,

Cheers. Keep an eye out for the next ship build it's a little different and more odd ball than usual. (It's all Dag's fault I was quite happy to leave it to gather dust.)
 
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: marianas_gamer on May 03, 2021, 07:53:46 PM
Thanks Mark! Copied and saved.
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: tin shed gamer on May 03, 2021, 08:14:50 PM
Sorry Lon,
Only just noticed the picture's failed to attach.
There's a couple of close ups of a blended and the method mentioned plus a window varriation.
Once you get the basic formula you can be as minimal as you like or as complicated . The effect on the naked eye is the same from the table top. It just a case of tweaking the shapes and the colours to fit the figure.
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: ancientsociety on August 20, 2021, 09:47:19 PM
Lovely work!
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: James Mahdeep Bond V on August 23, 2021, 08:21:54 PM
AutoGyro is pretty cool. Would love to watch it actually land on that pad!  Scratch built?  I have four plastic kit built AG's. Yeah.
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: tin shed gamer on September 10, 2021, 07:25:24 PM
Cheers and sorry for the delay in replying.( Way to busy to catch up with the forum until now.)
It'd take some serious luck to crash land an AutoGyro on the landing pad .Let alone try to land safely as it's my understanding they still need a good chunk of runway.
The Autogyro is a scratch build from cereal packet card ,some cocktail sticks, and a couple of pieces of wire ( paper clips)
There's a few more pictures of the Ship and a Gyrocopter( better for the landing pad) on my summer holiday winter game project thread( pulp board.) If its of interest.
Title: Re: Trampsteamer WIP ( update 27/04)
Post by: tom q vaxy on September 10, 2021, 09:05:44 PM
so no  one will have the excuse to miss that thread:  https://leadadventureforum.com/index.php?topic=132127.0