Lead Adventure Forum
Miniatures Adventure => Medieval Adventures => Topic started by: Abwehrschlacht on April 30, 2021, 12:07:30 PM
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Brand new video and a solo AAR of the new Little Wars TV free Viking Age rules, Ravenfeast. Can Egil Skallagrimson retain his honour?
https://youtu.be/s11qjBvT8D4
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I'll save that for tea time (or dinner to those down south ;) :) )
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I'm from Yorkshire, there's no confusion about dinner and tea here! I hope you enjoy the vid!
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I'm from Yorkshire, there's no confusion about dinner and tea here! I hope you enjoy the vid!
lol Good-o :)
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Looks fun, will have a watch of this later.
My copy of the rulebook turned up in the post today so I'm looking forward to reading through it tonight.
Steve
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It's a good introductory game, not too heavy but enough to make it interesting and most of all fun!
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Really enjoyed the video, thought the random move idea was quite cool so may use that myself. :)
Steve
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Cheers, that was lifted directly out of the Too Fat Lardys rules. Having used it for a while now, I find fixed movement rates a bit stale these days.
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Played a quick solo game of this myself today. Had a go at the ‘Fight for Honour’ scenario and used the random move distance as you did and it played really well. Quite a fun little set of rules.
Steve
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I'm glad you enjoyed the random movement. It adds a completely new dimension to games, doesn't it?
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Very much so, especially for solo gaming. Not knowing if warriors are going to be able to move fast enough to support a comrade in trouble and such was great.
Steve
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Exactly that. You can reduce the truly random nature of dice rolls by adding multiple dice to create that bell jar result. So with two dice you are more likely that your figure will move between 6 and 8 inches (or cms), but you ensure anything else they do is restricted, ie, can't fire, fight at a decreased effect, etc, so you have to make a choice of moving between 1 and 6 inches (1D6) and being able to do something else or an average of 7 inches (2D6) but having restrictions. I am surprised that wargamers have no issue with using dice in calculating firing and combat results, but not for movement when there are an equal number of factors that are at play to speed up or slow someone down.