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Miniatures Adventure => Future Wars => Topic started by: Commander Roj on May 15, 2021, 07:50:48 PM

Title: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Commander Roj on May 15, 2021, 07:50:48 PM
An adaptation of (not surprisingly perhaps) the Lardy game “What A Tanker” for the discerning 6mm Sci-Fi fan:

http://brigademodels.co.uk/mws/blog/


(https://i0.wp.com/brigademodels.co.uk/mws/blog/wp-content/uploads/2021/04/MW-WAGT-Header-scaled.jpg?resize=1536%2C1147)
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Mako on May 16, 2021, 02:41:57 PM
Sounds like a great idea!

I like it.
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Commander Roj on May 16, 2021, 07:24:43 PM
Thanks Mako. I am continuing to develop it and will post up a report in due course. I had another game on Thursday with cards and some other ideas. A few wrinkles to iron out, but it shows promise.
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Evil Dave on May 19, 2021, 01:10:45 PM
We've played Wanker about a dozen times, locally, and have kicked around the idea of a 6mm sci-fi version. Glad we're not the only ones. Did you magnetize the turrets?
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Commander Roj on May 19, 2021, 03:18:36 PM
Hi Evil Dave! It was a bit lonely here with just myself and Mako! I didn’t magnetise the turrets as these were built and painted a while ago...possibly even the last century! Not a bad idea at all though. However, I must admit that I didn’t stick religiously to the rules as written (partly because I didn’t re-read and made some mistakes) For example, I didn’t use the 6=a movement roll as the grav tank concept seemed more like aircraft that aren’t going to encounter difficult going like a ground vehicle. I would for those.

 I forgot about turret movement, but I would be tempted to leave out anyway as a fast traverse/ auto unmanned turret. Variations are bound to be “to taste” to simulate what the individual wants from a sci-fi game.

I had a second game (or part of one...) More to come soon.

Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Evil Dave on May 19, 2021, 04:57:41 PM
That's a good point on the turret traverse rates. I'd also suppose that moving wouldn't take awake aimed either given modern+ guidance systems.
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Commander Roj on May 19, 2021, 07:16:11 PM
I didn’t take any accuracy away for movement, but with grav vehicles it might be very high speed indeed. With hovercraft it could be quite fast and a bit rough. I think it is relative. Write what you like or seems to add flavour into a scenario. For example, I was thinking for adding in the potential for crashes at very high speed over some terrain types.

Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Chief Lackey Rich on May 19, 2021, 07:50:19 PM
I didn’t take any accuracy away for movement, but with grav vehicles it might be very high speed indeed. With hovercraft it could be quite fast and a bit rough. I think it is relative. Write what you like or seems to add flavour into a scenario. For example, I was thinking for adding in the potential for crashes at very high speed over some terrain types.

That would be in keeping with the old FASA Renegade Legion Centurion rules, where terrain had varying "safe speeds" for grav vehicles and if you pushed the throttle too hard you'd rip yourself apart from collisions with inclines, trees, etc.  They also had the option to "fly high" and ignore terrain for both movement and drawing line of sight, with the drawback of being visible to everyone on the table and catching incoming fire on your belly where penetrating shots were more likely to knock out your grav drive - and that while flying far above the ground.  :)

The game was a bit fiddly, but had good ideas to mine and streamline.
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Evil Dave on May 19, 2021, 08:05:02 PM
Centurion was good fun. I remember my cousin slugging away at my armor, only to have my pivot my tank and let him start fresh on the untouched side. :P
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Commander Roj on May 19, 2021, 09:48:05 PM
That would be in keeping with the old FASA Renegade Legion Centurion rules, where terrain had varying "safe speeds" for grav vehicles and if you pushed the throttle too hard you'd rip yourself apart from collisions with inclines, trees, etc.  They also had the option to "fly high" and ignore terrain for both movement and drawing line of sight, with the drawback of being visible to everyone on the table and catching incoming fire on your belly where penetrating shots were more likely to knock out your grav drive - and that while flying far above the ground.  :)

The game was a bit fiddly, but had good ideas to mine and streamline.

I don’t know much about Centurion, although I had RL Leviathan. That was a bit complex too. Those ground effects are what I was thinking of, although I baulk at anything that isn’t “skimming” the surface. Pop ups, yes; flying, not for me although it fits in some backgrounds admittedly.
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Mako on June 01, 2021, 04:07:46 AM
I like the high-flying idea too, permitting the vehicles to move double to triple the speeds of vehicles closer to the ground.

It's great for surprising the enemy, though as mentioned, everyone gets to see and shoot at you too.

Definitely a must for urgent, orbital insertions on a defended location, though most of the time I suspect the commanders will prefer to do that on the other side of a planet, out of range of defensive fire, and then move in at low altitude.
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Chief Lackey Rich on June 01, 2021, 12:25:58 PM
I like the high-flying idea too, permitting the vehicles to move double to triple the speeds of vehicles closer to the ground.

It's great for surprising the enemy, though as mentioned, everyone gets to see and shoot at you too.

Definitely a must for urgent, orbital insertions on a defended location, though most of the time I suspect the commanders will prefer to do that on the other side of a planet, out of range of defensive fire, and then move in at low altitude.

That's the other good thing about "high grav" rules, it lets you play those high-risk hot-drop assaults for the times when the attacker can't take the time to do things more safely.
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Commander Roj on June 20, 2021, 01:06:43 PM
Another report coming soon.

Unfortunately I can’t seem to post any photos at the moment. Not sure why...
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Commander Roj on July 11, 2021, 12:02:54 PM
More Grav and hover action here:

http://brigademodels.co.uk/mws/blog/ (http://brigademodels.co.uk/mws/blog/)

Hopefully I can work out how I posted pictures direct to Lead Adventure in the first place soon.
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Chief Lackey Rich on July 11, 2021, 12:37:06 PM
Right click on image, select copy image address, open new post here on LAF, click on insert image tool at extreme left of tool bar, paste the addy you just copied between the html brackets, done.

(https://i0.wp.com/brigademodels.co.uk/mws/blog/wp-content/uploads/2021/07/WAGT-2-GBR-Forces-scaled-e1625584580262.jpg?fit=1200%2C896)

Sounds interesting, and sure looks good.
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Commander Roj on July 11, 2021, 02:32:33 PM
Right click on image, select copy image address, open new post here on LAF, click on insert image tool at extreme left of tool bar, paste the addy you just copied between the html brackets, done.

(https://i0.wp.com/brigademodels.co.uk/mws/blog/wp-content/uploads/2021/07/WAGT-2-GBR-Forces-scaled-e1625584580262.jpg?fit=1200%2C896)

Sounds interesting, and sure looks good.

Thanks. I have added photos before (see the first post). I think it is doing it from the iPad causes difficulties. In future, I will use a PC when adding photos.
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: YPU on July 11, 2021, 04:05:17 PM
That looks very interesting! I havnt really dug into what a tanker before but always interested in hacking things to make them work for my precious tiny tanks.
Title: Re: “Not A Tanker?” A 6mm Sci-Fi Adaptation...
Post by: Commander Roj on July 15, 2021, 09:23:15 AM
Thanks YPU. It is a very flexible and simple system. It was easy to graft on a sci-fi element. I am not sure what you might want to incorporate to give VSF flavour, but I am sure the basic framework would handle it. Worth remembering though it is designed as a multi player game with 1-2 tanks each, so I am stretching it...