Lead Adventure Forum
Miniatures Adventure => Age of Myths, Gods and Empires => Topic started by: James Morris on June 21, 2021, 10:45:49 PM
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Somehow I got sidetracked from my 18th century Northwest Coast Americans by...Punic Wars. Go figure. My friend Sam wanted to play Saga: Age of Hannibal (great fun) and it kind of escalated into 'wouldn't it be cool to do a battle?' Here's a few snaps from the action as Khemmitbaal's Carthaginians took on Consul Vetilius and his Roman legions in the wilds of Hispania using my own Midgard rules.
Full battle report and pics are on the blog here:
https://mogsymakes.net/2021/06/21/punic-wars-revival/ (https://mogsymakes.net/2021/06/21/punic-wars-revival/)
EDIT: faulty link replaced. This one should work.
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Great looking game.
Does this mean you will be returning to developing your Midgard rules?
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I keep trying to go to your blog, but I keep getting thefollowing. You address is there though.
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The freehand painting on some of the shields looks fantastic. Very nice stuff.
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I keep trying to go to your blog, but I keep getting thefollowing. You address is there though.
Yeah, I get a window asking me to log in. :?
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Great looking game.
Does this mean you will be returning to developing your Midgard rules?
Thanks Anthony! Yes, hopefully. The working year compounded by Covid has rather disrupted things.
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I keep trying to go to your blog, but I keep getting thefollowing. You address is there though.
Thanks for spotting this! Newbie blog user error, I think I used the link to my editing page rather than the final blog page. It’s been corrected in the original post - please let me know if it works!
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Yeah, I get a window asking me to log in. :?
See above - my mistake I think! ;) New link is now in the original post.
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Those look great; I particularly love the shields!
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See above - my mistake I think! ;) New link is now in the original post.
Thanks!!!
Looks great!
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Nice write up on the blog. Can you give us an idea of how you got the manipluar sytem to work in the rules?
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After my quick look (and comment) on the picture in your original post, I have now read the full battle report. It will be interesting to see more of how your rules handle maniples and line relief for the Romans. This is an area many rules struggle with.
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<snip> It will be interesting to see more of how your rules handle maniples and line relief for the Romans. This is an area many rules struggle with.
Hardly surprising, as we have virtually no evidence for it, or how it worked. Indeed, we've got no more evidence that other armies didn't do something similar.
Given that the Romans seem to have been copyists rather than innovators, it would be more surprising if they hadn't adopted a system used elsewhere.
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Hardly surprising, as we have virtually no evidence for it, or how it worked. Indeed, we've got no more evidence that other armies didn't do something similar.
Yes, but it is now an ancient's wargame trope. I am quite sure a Greek phalanx didn't necessarily work the way we think it did, either. :D
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Yes, but it is now an ancient's wargame trope. I am quite sure a Greek phalanx didn't necessarily work the way we think it did, either. :D
AAAArrrrgghhh.. 'Othismos' As you say, a wargamers trope now....
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Looking good James! I remember them.
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Nice write up on the blog. Can you give us an idea of how you got the manipluar sytem to work in the rules?
Thank you.
I didn’t do anything very special, but because my rules have very simple but clearly-defined command mechanisms and zones of control, I gave the Roman units the ability to simply exchange positions with the relevant unit behind them. Nothing groundbreaking, but it worked. The triarii also had a special rule that meant that their commander forfeited Reputation (morale basically) if that unit entered combat before the hastati or principes, thus encouraging the latter to do the bulk of the scrapping.
I will not claim to any kind of expert on the manipular system, and as several have said, we don’t really know how it worked. For a mid-size battle like this, as long as the Romans have some way of reinforcing units in the front line, I’m happy.
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Thank you.
I didn’t do anything very special, but because my rules have very simple but clearly-defined command mechanisms and zones of control, I gave the Roman units the ability to simply exchange positions with the relevant unit behind them. Nothing groundbreaking, but it worked. The triarii also had a special rule that meant that their commander forfeited Reputation (morale basically) if that unit entered combat before the hastati or principes, thus encouraging the latter to do the bulk of the scrapping.
I will not claim to any kind of expert on the manipular system, and as several have said, we don’t really know how it worked. For a mid-size battle like this, as long as the Romans have some way of reinforcing units in the front line, I’m happy.
That's pretty much how we managed it in Hail Caesar with a local rule that a unit in contact could retire through its support and allow the supporting unit to take up the fight. The only consideration we have not yet fully worked through is if they are able to use their pilum in the subsequent clash. If they do it can sometime weight the combat in their favour but at the same time the enemy are gaining the follow up advantage so it should cancel it out.