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Miniatures Adventure => Age of Myths, Gods and Empires => Topic started by: James Morris on June 21, 2021, 10:45:49 PM

Title: Punic Wars Revival!
Post by: James Morris on June 21, 2021, 10:45:49 PM
Somehow I got sidetracked from my 18th century Northwest Coast Americans by...Punic Wars.  Go figure.    My friend Sam wanted to play Saga: Age of Hannibal (great fun) and it kind of escalated into 'wouldn't it be cool to do a battle?'  Here's a few snaps from the action as Khemmitbaal's Carthaginians took on Consul Vetilius and his Roman legions in the wilds of Hispania using my own Midgard rules.

Full battle report and pics are on the blog here:
 https://mogsymakes.net/2021/06/21/punic-wars-revival/ (https://mogsymakes.net/2021/06/21/punic-wars-revival/)

EDIT: faulty link replaced.  This one should work.


Title: Re: Punic Wars Revival!
Post by: Ethelred the Almost Ready on June 21, 2021, 11:47:37 PM
Great looking game.
Does this mean you will be returning to developing your Midgard rules?
Title: Re: Punic Wars Revival!
Post by: Mad Gadgeteer on June 22, 2021, 12:01:01 AM
I keep trying to go to your blog, but I keep getting thefollowing.  You address is there though.
Title: Re: Punic Wars Revival!
Post by: Maniac on June 22, 2021, 12:38:36 AM
The freehand painting on some of the shields looks fantastic.  Very nice stuff.
Title: Re: Punic Wars Revival!
Post by: Codsticker on June 22, 2021, 05:44:11 AM
I keep trying to go to your blog, but I keep getting thefollowing.  You address is there though.
Yeah, I get a window asking me to log in. :?
Title: Re: Punic Wars Revival!
Post by: James Morris on June 22, 2021, 08:38:18 AM
Great looking game.
Does this mean you will be returning to developing your Midgard rules?

Thanks Anthony!  Yes, hopefully.  The working year compounded by Covid has rather disrupted things.
Title: Re: Punic Wars Revival!
Post by: James Morris on June 22, 2021, 08:50:49 AM
I keep trying to go to your blog, but I keep getting thefollowing.  You address is there though.

Thanks for spotting this! Newbie blog user error, I think I used the link to my editing page rather than the final blog page.  It’s been corrected in the original post - please let me know if it works!
Title: Re: Punic Wars Revival!
Post by: James Morris on June 22, 2021, 08:51:37 AM
Yeah, I get a window asking me to log in. :?

See above - my mistake I think!  ;)  New link is now in the original post.
Title: Re: Punic Wars Revival!
Post by: Fremitus Borealis on June 22, 2021, 01:25:08 PM
Those look great; I particularly love the shields!
Title: Re: Punic Wars Revival!
Post by: Mad Gadgeteer on June 22, 2021, 02:25:45 PM
See above - my mistake I think!  ;)  New link is now in the original post.

Thanks!!!

Looks great!
Title: Re: Punic Wars Revival!
Post by: Hu Rhu on June 22, 2021, 02:46:03 PM
Nice write up on the blog.  Can you give us an idea of how you got the manipluar sytem to work in the rules?
Title: Re: Punic Wars Revival!
Post by: Ethelred the Almost Ready on June 23, 2021, 08:09:34 AM
After my quick look (and comment) on the picture in your original post, I have now read the full battle report.  It will be interesting to see more of how your rules handle maniples and line relief for the Romans. This is an area many rules struggle with.
Title: Re: Punic Wars Revival!
Post by: Shahbahraz on June 23, 2021, 08:23:49 AM
<snip>  It will be interesting to see more of how your rules handle maniples and line relief for the Romans. This is an area many rules struggle with.

Hardly surprising, as we have virtually no evidence for it, or how it worked. Indeed, we've got no more evidence that other armies didn't do something similar.

Given that the Romans seem to have been copyists rather than innovators, it would be more surprising if they hadn't adopted a system used elsewhere.
Title: Re: Punic Wars Revival!
Post by: Ethelred the Almost Ready on June 23, 2021, 09:58:38 AM
Hardly surprising, as we have virtually no evidence for it, or how it worked. Indeed, we've got no more evidence that other armies didn't do something similar.



Yes, but it is now an ancient's wargame trope.  I am quite sure a Greek phalanx didn't necessarily work the way we think it did, either.  :D
Title: Re: Punic Wars Revival!
Post by: Shahbahraz on June 23, 2021, 11:01:29 AM
Yes, but it is now an ancient's wargame trope.  I am quite sure a Greek phalanx didn't necessarily work the way we think it did, either.  :D

AAAArrrrgghhh.. 'Othismos'  As you say, a wargamers trope now....
Title: Re: Punic Wars Revival!
Post by: bigredbat on June 23, 2021, 12:15:06 PM
Looking good James! I remember them.
Title: Re: Punic Wars Revival!
Post by: James Morris on June 23, 2021, 07:40:39 PM
Nice write up on the blog.  Can you give us an idea of how you got the manipluar sytem to work in the rules?

Thank you. 

I didn’t do anything very special, but because my rules have very simple but clearly-defined command mechanisms and zones of control, I gave the Roman units the ability to simply exchange positions with the relevant unit behind them.  Nothing groundbreaking, but it worked.  The triarii also had a special rule that meant that their commander forfeited Reputation  (morale basically) if that unit entered combat before the hastati or principes, thus encouraging the latter to do the bulk of the scrapping.

I will not claim to any kind of expert on the manipular system, and as several have said, we don’t really know how it worked.  For a mid-size battle like this, as long as the Romans have some way of reinforcing units in the front line, I’m happy.
Title: Re: Punic Wars Revival!
Post by: Hu Rhu on June 23, 2021, 08:31:41 PM
Thank you. 

I didn’t do anything very special, but because my rules have very simple but clearly-defined command mechanisms and zones of control, I gave the Roman units the ability to simply exchange positions with the relevant unit behind them.  Nothing groundbreaking, but it worked.  The triarii also had a special rule that meant that their commander forfeited Reputation  (morale basically) if that unit entered combat before the hastati or principes, thus encouraging the latter to do the bulk of the scrapping.

I will not claim to any kind of expert on the manipular system, and as several have said, we don’t really know how it worked.  For a mid-size battle like this, as long as the Romans have some way of reinforcing units in the front line, I’m happy.

That's pretty much how we managed it in Hail Caesar with a local rule that a unit in contact could retire through its support and allow the supporting unit to take up the fight.  The only consideration we have not yet fully worked through is if they are able to use their pilum in the subsequent clash.  If they do it can sometime weight the combat in their favour but at the same time the enemy are gaining the follow up advantage so it should cancel it out.