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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Ogrob on June 21, 2021, 11:45:18 PM

Title: Sludge - Post-napocalyptic kitbashing - Officer painted 15/1
Post by: Ogrob on June 21, 2021, 11:45:18 PM
Not playing games this year seems to have made my gamer ADD (not a real diagnosis) worse. I don't know how many projects I've started, but sure, let's go ahead and start up one more.

Sludge is a post-apoc black powder fantasy game (I decided to post here as I already have several threads in the fantasy forum) that was just published. I like the look of it, and I think it is fantastical enough to get me to paint some napoleonic miniatures for once.

I decided to take a theme from my Frostgrave warbands and move it forward in time, adding black powder and grime, but still keeping the aesthetic of brass and gold and orange, with some stark white warpaint here and there. This is my test model, a foot knight with musket. The idea is that he will get another three friends to form a small skirmishing unit for my battalion.

(https://i.imgur.com/tI4S28G.jpg)

What do you think?
Title: Re: Sludge - The Grand Sultanate of Malakal
Post by: commissarmoody on June 22, 2021, 01:54:48 AM
Looks like your off to a good start to me
Title: Re: Sludge - The Grand Sultanate of Malakal
Post by: Ogrob on June 23, 2021, 01:41:42 PM
Thank you!

After grabbing the rules (looks like they were not meant to be available just yet, but I got lucky I guess) and making a first army list I ordered some more plastics to get me started. Things arrived yesterday and I spent the evening building. I've managed to build about half of what I need for my starting force and I think I will try to get these painted before I build more.

So here is where we are at so far:
(https://i.imgur.com/ueolrDT.jpg)

This unit of Line Infantry will eventually be based in trios on 50mm bases. Bodies are from Victrix austrian landwehr, with heads from Perry Ansar. Some bits and pieces on the command from Wargames Atlantic's Afghans as well.
(https://i.imgur.com/FRUUYnA.jpg)

These Light Cavalry will also get rebased, on 40mm rounds. Perry Austrian hussars with heads from Perry's Zulus and a Frosgrave tribal. I feel like the feather headdress really suits the hussar bodies.
(https://i.imgur.com/1l1OOQb.jpg)

My army general, I see her as a member of the Malakal royal family. A Perry agincourt knight with Frostgrave wizard head, and sabre from the aforementioned Austrian Hussars. She will get based together with a banner on a 50mm round base.
(https://i.imgur.com/75SAKkI.jpg)

Joining my test figure are these three Foot Knights with muskets. Perry foot knight bodies, both Agincourt and War of the Roses. Afghan msúskets from WGA and some Frostgrave an Oathmark heads.
(https://i.imgur.com/QA1RlZk.jpg)

And a second skirmishing unit, 4 Jägers with muskets. These are Frostgrave cultists with arms and heads from the WGA Afghans.
(https://i.imgur.com/BEfdzRt.jpg)

What do you think?
Title: Re: Sludge - The Grand Sultanate of Malakal - kitbashing an army 23/6
Post by: Dr Mathias on June 23, 2021, 06:05:25 PM
Really interesting kit combinations, looks like a great project.
Title: Re: Sludge - The Grand Sultanate of Malakal - kitbashing an army 23/6
Post by: fred on June 23, 2021, 07:48:20 PM
These look really interesting - great imagination to mix the different kits together - especially as they are from different eras.

Is Sludge the name of the rule set?
Title: Re: Sludge - The Grand Sultanate of Malakal - kitbashing an army 23/6
Post by: Ogrob on June 23, 2021, 08:03:15 PM
These look really interesting - great imagination to mix the different kits together - especially as they are from different eras.

Is Sludge the name of the rule set?

Yes, though apparently it is not released yet. It will be published in the next edition of Blaster, which accidentaly went on sale last week and then got taken down again. Here's a game preview from the author (https://relicblade.com/sludge?fbclid=IwAR2nDaP_zE5JCuN4ZbXgj8oybAVtVbkq-Sk1xIdevFXN7mhcPK85Im4u-h4).
Title: Re: Sludge - The Grand Sultanate of Malakal - kitbashing an army 23/6
Post by: fred on June 23, 2021, 08:59:56 PM
Thanks for the link - sounds a very interesting setting.

The use of larger bases is interesting, as it could work with my existing 10mm figures.
Title: Re: Sludge - The Grand Sultanate of Malakal - kitbashing an army 23/6
Post by: Sir_Theo on June 23, 2021, 09:24:30 PM
Being a huge fan of Relicblade I'm very interested in Sludge, I read some early drafts on the Discord and it looks really interesting. I even started building some models, but ill probably wait to get hold of my copy of Blaster 3 to go back to it.

I love your combination of kits, it creates a really interesting aesthetic that absolutely works. I look forward to seeing them painted up!

Are you going to make some gore tokens?
Title: Re: Sludge - The Grand Sultanate of Malakal - kitbashing an army 23/6
Post by: Ogrob on June 23, 2021, 09:27:41 PM
Probably yes, but I have not decided exactly how yet. In an ideal world I could make something that I could also use as Disordered-markers for Oathmark.
Title: Re: Sludge - The Grand Sultanate of Malakal - kitbashing an army 23/6
Post by: Ogrob on June 24, 2021, 01:35:04 PM
Well, I've done a bit of painting. The advantage of summer holidays, one can just keep going.

Still waiting on bases, but I did have a singe 50mm round Renedra base in the box so I was able to base up a first trio of Line Infantry. Have to say I really love how these look.
(https://i.imgur.com/puq9FLK.jpg)

Skirmishing units are based on 25mm round, and those I have plenty of after six years of collecting Frostgrave plastics. I painted these Foot Knights at the same time. Seems like I forgot the war paint though, might go back and add that to the other three.
(https://i.imgur.com/Px2e36p.jpg)

What do you think?
Title: Re: Sludge - The Grand Sultanate of Malakal - some painted infantry 24/6
Post by: fred on June 24, 2021, 06:05:50 PM
I like them!

Great work
Title: Re: Sludge - The Grand Sultanate of Malakal - some painted infantry 24/6
Post by: Ogrob on June 26, 2021, 05:40:06 PM
Thank you! I have finished the first unit of Line Infantry, really happy with these.

(https://i.imgur.com/cPsocbv.jpg)
Title: Re: Sludge - The Grand Sultanate of Malakal - some painted infantry 24/6
Post by: commissarmoody on June 27, 2021, 04:24:24 AM
Great Afro-Indian look.
Title: Re: Sludge - The Grand Sultanate of Malakal - some painted infantry 24/6
Post by: Grumpy Gnome on June 27, 2021, 07:04:43 AM
Great work mate! The kitbashing is inspirational… I can see that working for my Tarnished Splendor project.
Title: Re: Sludge - The Grand Sultanate of Malakal - some painted infantry 24/6
Post by: Sir_Theo on June 27, 2021, 09:06:28 AM
Really nice, the colour choice really works with the overall look. Brilliant.
Title: Re: Sludge - The Grand Sultanate of Malakal - some painted infantry 24/6
Post by: Ogrob on June 27, 2021, 11:51:54 AM
Thank you! I've been getting a lot of work done on this project. Just finished painting these four Jägers with muskets and hand weapons. Really pleased with these as well, the guy with the red cap might be my favourite build so far.

(https://i.imgur.com/XlfEJic.jpg)

What do you think?
Title: Re: Sludge - The Grand Sultanate of Malakal - Jägers painted 27/6
Post by: fred on June 27, 2021, 12:41:27 PM
They look cool - are these built using the Northstar cultist bodies? They see very versitle, I used a few with Stargrave parts.
Title: Re: Sludge - The Grand Sultanate of Malakal - Jägers painted 27/6
Post by: Ogrob on June 27, 2021, 12:51:32 PM
They look cool - are these built using the Northstar cultist bodies? They see very versitle, I used a few with Stargrave parts.

Thank you and yes, exactly. I never built any proper cultists and yet I have gone through two boxes of them for various projects.
Title: Re: Sludge - The Grand Sultanate of Malakal - Jägers painted 27/6
Post by: AKULA on June 27, 2021, 01:17:59 PM
What a great idea for a project...I love it mate  :)

Title: Re: Sludge - The Grand Sultanate of Malakal - Jägers painted 27/6
Post by: Ogrob on June 27, 2021, 01:55:52 PM
Thanks mate! I found the game and setting very evocative, it's been really fun to do something a little bit different to my usual medieval fantasy fare.
Title: Re: Sludge - The Grand Sultanate of Malakal - Jägers painted 27/6
Post by: Gibby on June 27, 2021, 10:00:04 PM
These are awesome. Such great combos of kits for really effective conversions. The setting looks really interesting as well!

My own "gamer ADD" seems to be coming back...  lol
Title: Re: Sludge - The Grand Sultanate of Malakal - Jägers painted 27/6
Post by: Ogrob on June 28, 2021, 04:14:37 PM
Done a bit more building for the project. Nearly done with painting the hussars as well, probably have them ready to show tomorrow.

First up is a bodyguard/banner bearer for my Commander. They will go together on a 50mm round base once painted. She's also a little bit of a preview with what I have in mind for my Heavy Knights.

(https://i.imgur.com/Xpjy5RQ.jpg)
(https://i.imgur.com/MxlBV0t.jpg)
(https://i.imgur.com/8QZF9wX.jpg)

And then a second unit of Line Infantry. Will also go in threes on 50mm bases once painted. Went a bit back and forth on what heads to use for these, as I didn't want to just repeat the same heads and the first unit, but I did like the fezes. In the end I sculpted hats on these Perry Zulu heads.
(https://i.imgur.com/o6ga6wP.jpg)

What do you think?
Title: Re: Sludge - The Grand Sultanate of Malakal - Army banner and more infantry 28/6
Post by: Gibby on June 28, 2021, 07:31:52 PM
Impressive output! Can't wait to see the Hussars. That banner bearer is really good and so is the banner!
Title: Re: Sludge - The Grand Sultanate of Malakal - Army banner and more infantry 28/6
Post by: OSHIROmodels on June 28, 2021, 07:33:43 PM
I'm liking these  :)

The setting does have a certain appeal  8)
Title: Re: Sludge - The Grand Sultanate of Malakal - Army banner and more infantry 28/6
Post by: fred on June 28, 2021, 07:40:50 PM
Great work, and imagination. I do like the mix of earlier armoured figures with later infantry.

Where is the mail armoured horse from?
Title: Re: Sludge - The Grand Sultanate of Malakal - Army banner and more infantry 28/6
Post by: Ogrob on June 28, 2021, 07:45:39 PM
Thanks everyone! Definitely a cool setting, and the artwork in the rules is super evocative I think (hope they manage a release soon).

Fred, the mail for the horse is on the Perry agincourt knight sprue. It's their regular medieval horse, but armour panels and armoured head is on the knight sprue, not the horse sprue itself. I like to green stuff a little strap over the rump of the horse as the mail panels don't match up perfectly there.
Title: Re: Sludge - The Grand Sultanate of Malakal - Army banner and more infantry 28/6
Post by: Ogrob on June 28, 2021, 09:17:23 PM
I know I said hussars tomorrow, but you know what? Hussars today! I hope I have been able to find a balance between the colourful flamboyance of a hussar and the dirty monochrome of Sludge.

(https://i.imgur.com/0g6mGhB.jpg)
(https://i.imgur.com/CFRDfGv.jpg)

I've also quickly built a Chaplain, one of the types of magic using heroes in Slude. This is a straight build from the Frostgrave Wizards II, something very unusual for me. No kitbashing, no greenstuff.
(https://i.imgur.com/2HpAfFR.jpg)

What do you think?
Title: Re: Sludge - The Grand Sultanate of Malakal - Also hussars 28/6
Post by: Gibby on June 28, 2021, 10:32:52 PM
The Hussars look fantastic. Really creative, and well painted. I suspect your terrain and such will help evoke the Sludge setting alongside the figures.
Title: Re: Sludge - The Grand Sultanate of Malakal - Also hussars 28/6
Post by: Grumpy Gnome on June 29, 2021, 06:40:21 AM
Great stuff yet again mate. Nicely done on the green stuff fezzes. Each one wearing theirs slightly differently is a nice touch.
Title: Re: Sludge - The Grand Sultanate of Malakal - Also hussars 28/6
Post by: Easy E on June 30, 2021, 04:58:44 PM
Impressive looking force.  Reminds me a lot of Imaginations fun!
Title: Re: Sludge - The Grand Sultanate of Malakal - Also hussars 28/6
Post by: Mr. White on June 30, 2021, 05:04:48 PM
Dude, the speed at which you assemble and paint (to a high standard!) all these various projects astounds me! Are you retired?
Title: Re: Sludge - The Grand Sultanate of Malakal - Also hussars 28/6
Post by: Ogrob on June 30, 2021, 05:47:39 PM
Dude, the speed at which you assemble and paint (to a high standard!) all these various projects astounds me! Are you retired?

Thank you! Not at all, I'm a millennial and won't be retiring for many decades yet. I teach upper elementary school and summer holidays started just over a week ago so I do have a good amount of free time right now.
Title: Re: Sludge - The Grand Sultanate of Malakal - Also hussars 28/6
Post by: Ogrob on June 30, 2021, 11:54:02 PM
A small update for today, I have finished assembling all the models for the first draft of an army list for the game. I will probably not build to much more until I get the chance to try the game, though I do need to get around to making some tokens.

First up is four heavy cavalry with lances. I call these the Knights of St Dahomey, inspired by the elite female soldiers of real world Dahomey, and their possibly more well known fictional counter part, the Dora Milaje from Black Panther. These are Perry agincourt knights, some of the horse armour is from the WotR kit, with heads from Shieldwolf's Shieldmaid kit.
(https://i.imgur.com/z6r4Vrv.jpg)

And second a Sorceress. This is one of the three types of spell caster in the game, and what stood out to me is that it is the only one that carries melee weapons. I decided on a sort of Battle Mage look rather than the tribal sorcerer pictured in the game rules. Frostgrave wizard body, Perry WotR men at arms arms and another Shieldwolf head.
(https://i.imgur.com/VZ9HxrM.jpg)

I have also built another five hussars, but they will be painted in sub assemby and are very similar to the first lot, so no pictures of these.
Title: Re: Sludge - The Grand Sultanate of Malakal - More kitbashing 30/6
Post by: Grumpy Gnome on July 01, 2021, 07:01:06 AM
Continually great kitbashing mate!
Title: Re: Sludge - The Grand Sultanate of Malakal - More kitbashing 30/6
Post by: commissarmoody on July 01, 2021, 08:20:15 AM
Nice!
Title: Re: Sludge - The Grand Sultanate of Malakal - More kitbashing 30/6
Post by: fred on July 01, 2021, 12:19:41 PM
More cool work, this is a great project!

I’ll have to have a look at the Perry Agincourt stuff, I have so much WoTR stuff that I kind of forget about the Agincourt range
Title: Re: Sludge - The Grand Sultanate of Malakal - More kitbashing 30/6
Post by: Ogrob on July 01, 2021, 01:01:58 PM
Thank you all!

Fred, the Agincourt range is very nice, but a little trickier to convert with all the bascinets already on the torsos as opposed to the modular heads on the WotR men at arms. Still, very nice kits all around. To be honest though, the main reason I use them so much is I have spares from my Game of Thrones project. If I was starting Sludge from scratch the War of the Roses kits may well be the best way to go. One really cool way to go would be to grab Napoleonic cavalry helmets (French Dragoons for example) and stick them on War of the Roses armoured bodies.
Title: Re: Sludge - The Grand Sultanate of Malakal - More kitbashing 30/6
Post by: Ogrob on July 02, 2021, 04:37:45 PM
Alright, next update! I am quickly getting to the point where I will have finished the first planned army list. Only 10 models left to paint now, though 9 of them are cavalry. I've started working on some tokens as well though just from reading the rules I am a little unsure how many I really need. Probably quite a few.

Anyway, here's the second unit of Line Infantry, these have heads from Perry's Zulu kit with greenstuffed fezzes. The flag bearer is a Perry ansar body and the horn blower a Wargames Atlantic afghan body. I like the idea that flags and musicians wear a bit more traditional garb.
(https://i.imgur.com/opNLlfY.jpg)

And here's the first painted character, a Chaplain. She is essentially a spell caster with defensive buffs.
(https://i.imgur.com/tYiFanU.jpg)

What do you think?
Title: Re: Sludge - The Grand Sultanate of Malakal - Infantry and Chaplain painted 2/7
Post by: fred on July 02, 2021, 07:56:26 PM
“What do I think?”

It’s a really cracking idea, really well executed. I’m impressed. And impressed with the speed you have done them too.
Title: Re: Sludge - The Grand Sultanate of Malakal - Infantry and Chaplain painted 2/7
Post by: Jagannath on July 02, 2021, 11:09:23 PM
Great to see some Sludge here - I’ve been taking a 10mm approach but haven’t made much progress. These look fantastic, love them!
Title: Re: Sludge - The Grand Sultanate of Malakal - Infantry and Chaplain painted 2/7
Post by: fred on July 03, 2021, 06:39:48 AM
Great to see some Sludge here - I’ve been taking a 10mm approach but haven’t made much progress. These look fantastic, love them!

Do tell more, I’m being tempted by Sludge, and would likely go 10mm
Title: Re: Sludge - The Grand Sultanate of Malakal - Infantry and Chaplain painted 2/7
Post by: Ogrob on July 03, 2021, 09:32:46 AM
Another model finished. This is the army Commander with Bodyguard and army standard bearer.

(https://i.imgur.com/57L5DtZ.jpg)
(https://i.imgur.com/5bzOERF.jpg)
(https://i.imgur.com/pKpIUuR.jpg)

I know not everyone is a fan of the tactical rocks on the bases, but I wanted to have a bit more happening on all these big 50mm rounds in the force. The banner symbols are Adinkra symbols from Ghana. I know very little of these, just what I found after some googling. The circles refer to royalty, which suits the idea that this Commander is a member of the Malakal royal family.
Title: Re: Sludge - The Grand Sultanate of Malakal - Commander, Bodyguard and banner 3/7
Post by: AKULA on July 03, 2021, 09:37:35 AM
 :-* :-* :-* :-* :-*

The banner looks brilliant...love the metals as well.

I like the basing as well...seems entirely appropriate given the theme....maybe even have a dab of street markings on the odd base or two  ;)
Title: Re: Sludge - The Grand Sultanate of Malakal - Infantry and Chaplain painted 2/7
Post by: Jagannath on July 03, 2021, 06:19:54 PM
Do tell more, I’m being tempted by Sludge, and would likely go 10mm

Not to derail this excellent thread but it works well for 10mm - 20mm squares with 4 infantry as a ‘base’. I’m working on one very infantry bases force at mo using Franco-Prussian prussians from Pendraken. Have a peak at my Instagram and you should find a WIP post.
Title: Re: Sludge - The Grand Sultanate of Malakal - Commander, Bodyguard and banner 3/7
Post by: Ragsta on July 04, 2021, 11:28:52 AM

Lovely colour scheme and builds here, and I like the basing and conversion skill very much. Projects like this can so freeing, great use of bits :)
Title: Re: Sludge - The Grand Sultanate of Malakal - Commander, Bodyguard and banner 3/7
Post by: commissarmoody on July 05, 2021, 11:19:20 AM
They look great!
Title: Re: Sludge - The Grand Sultanate of Malakal - Commander, Bodyguard and banner 3/7
Post by: Ogrob on July 05, 2021, 12:04:28 PM
And here we are, the first leg of this project is done. I started out with a 350 pt army list in mind, and that list is now built and painted. I have to admit I have already bought some more plastic kits to expand my options, but quite happy to have finished the first stage at least.

Hopefully I will be able to try the game soon enough as at least one of my gaming buddies is prepared to use his regular Napoleonics for the game and maybe do some Sludge-specific additions.

Let us start with a group shot of all the latest additions:
(https://i.imgur.com/KA5TUPl.jpg)

Sorceress:
(https://i.imgur.com/YDjjyys.jpg)

The Knights of St Dahomey
(https://i.imgur.com/r7Pb9Ax.jpg)

A second unit of Hussars:
(https://i.imgur.com/BIpUwAU.jpg)

Here is what the full list looks like:
(https://i.imgur.com/KLEgbSU.jpg)

First attempt at some Gore tokens, there represent 1, 4 o 8 Gore, and I hope are easy enough to read on the table:
(https://i.imgur.com/Fu4cXCy.jpg)

What do you think?
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: Grumpy Gnome on July 05, 2021, 12:43:38 PM
Brilliant in concept and execution mate, I really love what you have created here.
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: fred on July 05, 2021, 01:09:37 PM
Really  great looking and original army. Great work.

Is it 7 units to make the force?

Gore tokens - less sure about the 8s the 1s and 4s work fine. Is this the numbers the rules suggest to use? As its a slightly odd progression with large steps, and you might find it useful to have some 2s as well, or more 1s.
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: Ogrob on July 05, 2021, 01:16:04 PM
Thank you both!

Fred - 7 units and three independent characters is what I ended up with yes. The only real limit to what you can field beside point cost is that you need a unit of line infantry (minimum three bases ina Line infantry unit) for every Elite unit you bring. Foot knights and Heavy Knights are elite choices in my list, and there's also Shock Troopers (grenadiers) which I haven't built yet. Jägers, Light Cavalry and Heavy Cavalry are not elite choices.

For the Gore tokens, 1s 4s and 8s are indeed what the rules say to use. Their physical presence on the board actually matters in the Nerve phase of the game. Not always a fan of psychology in games, but in Sludge I think it fits well.
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: Jagannath on July 05, 2021, 01:40:33 PM
This is fantastic - really motivating!
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: KD47 on July 05, 2021, 02:54:03 PM
You should consider painting minis for extra money.   You clearly have the ability to bust out good work quickly, and that's the key for that type 'o thing.
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: Ogrob on July 05, 2021, 03:08:31 PM
You should consider painting minis for extra money.   You clearly have the ability to bust out good work quickly, and that's the key for that type 'o thing.

Ach, no! I can only really paint like this when I am super into a project. Some of my started projects end up taking much longer for no particular reason. I did a bit of comission painting ten years ago when I was in college, but it was always a slog. These days I value my time far more than I do any extra money.
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: fred on July 05, 2021, 06:58:20 PM
Not to derail this excellent thread but it works well for 10mm - 20mm squares with 4 infantry as a ‘base’. I’m working on one very infantry bases force at mo using Franco-Prussian prussians from Pendraken. Have a peak at my Instagram and you should find a WIP post.

These are cool - they have the sludge vibe, but are very different - worth their own LAF thread!

Does anyone know when the rules will be available?

I can see that having the gore tokens on the table could be useful, the 15XX rules do something similar with leaving casualty tokens in place, which then have in game impact.
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: Ogrob on July 05, 2021, 08:15:18 PM
Unfortunately they've been saying "soon" with the rules since May. I gather the delay is with a printing service and not with the authors and editors of Blaster or the game itself, which is probably why we don't have a definite ETA.
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: Dr Mathias on July 07, 2021, 03:49:32 AM
These are cool - they have the sludge vibe, but are very different - worth their own LAF thread!

I agree, excellent looking army that fits the theme in a unique way.
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: Ogrob on July 16, 2021, 10:18:03 AM
Rules are available at last! Blaste vol 3 released today. Link here (https://www.drivethrurpg.com/product/359671/BLASTER-Volume-3?%3Faffiliate_id=132096&fbclid=IwAR2h9dpZuJ8DsAL0Db4UQOCqo-nGg_iR0_FSsWvl8lL4Pp1xv2beQWnhsrw).
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: fred on July 16, 2021, 04:54:20 PM
Cool, thanks for letting us know.

I have purchased a copy, and am plotting armies, wondering if I add units to my existing 10mm forces (which are mainly on 40mm square bases, so give good cavalry and line infantry options) or do something specific for Sludge. The former has the advantage of speed to table but I feel the forces could be a bit bright, the later will mean the forces are more sludge like, but will take more effort.
Title: Re: Sludge - The Grand Sultanate of Malakal - Big army update 5/7
Post by: Ogrob on August 01, 2021, 09:33:55 PM
I have a hunch that I might want some melee line infantry, so I grabbed a couple of new plastic kits, the Perry French Elite Companies and European Mercenaries and set about building. I have a lot of spare figures now, probably enough to make a second force for demoing the game.

So, 18 line infantry with banner and musician. Temporarily based on individual bases for painting, they will end up on 50mm round later. French bodies with arms and heads from the 15th century mercenaries. I wanted these to wear helmets, but painting should tie them in well enough.

(https://i.imgur.com/75fHx5j.jpg)

What do you think?
Title: Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
Post by: Grumpy Gnome on August 02, 2021, 04:48:07 AM
Brilliant kitbashing yet again mate. Very imaginative mix that works well aesthetically in my opinion.
Title: Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
Post by: dadlamassu on August 02, 2021, 07:48:18 AM
Coming in late.  I missed this earlier.  Well done with a truly imaginative force, an excellent colour scheme and superb painting.  I really like your selection of conversion parts.
Title: Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
Post by: Ogrob on August 02, 2021, 10:55:01 AM
Thank you! Napoleonics and late medievals kitbash surprisingly well together.
Title: Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
Post by: Manchu on August 03, 2021, 09:50:19 AM
Gorgeous orange theme you worked out!

This army looks to be on the more heroic end of the Sludge spectrum. Thinking of starting a Sludge project for a more villainous force?
Title: Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
Post by: Ogrob on August 03, 2021, 11:05:11 AM
Gorgeous orange theme you worked out!

This army looks to be on the more heroic end of the Sludge spectrum. Thinking of starting a Sludge project for a more villainous force?

Thank you! Not sure about villainous or not, but I might make a small demo force with some of the left-over bits from this project.
Title: Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
Post by: Hupp n at em on August 03, 2021, 03:44:20 PM
Wow, great kitbashing and painting!  :-*
Title: Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
Post by: Grah on August 04, 2021, 01:23:00 PM
Your conversions and painting are hugely inspriational and I find myself looking up the Sludge ruleset.

And I am supposeded to be 'never starting another period that I might not game much in'  :o
Title: Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
Post by: Engel on August 05, 2021, 12:25:40 AM
Wow this is amazing.
Im loving it  :-*
Title: Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
Post by: Ogrob on August 15, 2021, 10:06:39 PM
Where does the ferocity of Malakal come from you ask, that drive to conquer? The people of Malakal have always been warriors. When the world was young the Horse Masters conquered vast territory, in ages past the City of Stone Towers dominated the savannahs. Now, in the shattered branches of Yggdrasil, the Grand Sultan simply continues tradition.

Finished a decent size update to this project. I've spent the weekend painting the six bases of pikemen shown on the previous page, as well as building and painting six footknights without muskets for when I want some pure melee power. Finally I thought I might want the option of a full sized unit of Jägers, so I built two more of those. Not painted yet, but I'll post a picture anyway.

Pikemen are Perry French Elite company and European Mercenaries kitbashed, only the flag is greenstuff. The knights are WotR men at arms, some of them have arms from the European mercenary command sprue, and their heads are Perry zulus. Backpacks left over from the austrian landwehr I used for other line infantry.

All together:
(https://i.imgur.com/kI7fi9E.jpg)

Pikes:
(https://i.imgur.com/4zxcNKv.jpg)
(https://i.imgur.com/6BLevYK.jpg)

Foot knights:
(https://i.imgur.com/HLl2NaJ.jpg)
(https://i.imgur.com/sXA0PvQ.jpg)
(https://i.imgur.com/vZNt3gw.jpg)

Jägers:
(https://i.imgur.com/0yQbviA.jpg)

What do you think?
Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: Grumpy Gnome on August 16, 2021, 07:38:04 AM
Great work, as usual mate! Brilliant kitbashing.
Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: fred on August 16, 2021, 08:07:27 AM
More great additions - good to see you have gone for pikes for the melee Line Infantry, they feel like an obvious choice, even though not listed in the rules.

Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: Ogrob on August 16, 2021, 08:19:39 AM
Thanks fellas! I interpreted the pole weapon entry for Line Infantry as a wide enough category that it would include pikes, as you say they feel like a natural fit. Transportation will be a struggle though :D
Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: Blackwolf on August 16, 2021, 09:39:43 AM
Very nice,and very tempting. Great stuff  :-*
Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: swiftnick on August 28, 2021, 06:49:02 PM
Somehow missed this, glad I eventually found it.
What an amazing project!
Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: Ogrob on August 28, 2021, 09:13:14 PM
Thank you! Nothing new in the pipeline for this project yet as I'm waiting to play my first game. Might start building another faction, but I need to clear some space on the paint table first.
Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: KD47 on August 29, 2021, 03:36:00 PM
Love the poses and conversions.   This is somewhat reminiscent of the Artesia graphic novels by Mark Smylie.
Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: swiftnick on August 30, 2021, 02:11:54 PM
Have never heard off Artrsia, will need to check it out.
Have been doing some surfing, must say I am more intrigued by this African take on it rather than the grungy Napoleonic feel of some of the armies.
A sort of Prester John crossed with Nausicaa.
I'm getting a vague monster blood tattoo feel as well.
Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: Ogrob on August 30, 2021, 04:03:02 PM
Thanks fellas!

If you google Sludge you get a lot of Turnip28 stuff as well, as they are similar in idea and scope, but the Turnip aesthetic tends to be grimier and more towards the absurd and strange. Sludge leans a bit more into Nausicaa as you say, and I have seen some nice non-European takes, mostly using either Perry afghans or some form of Japanese samurai minis.

Some of my inspiration include books by Marlon James, Nnedi Okarafor and Kai Ashante Wilson.
Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: Ogrob on October 10, 2021, 09:24:40 PM
Just a small update. Been very unproductive as of late, but I managed to finally get these two bases of Line Infantry finished. These are French Elite Company bodies instead of the Austrian Landwehr that I used for the main foce, but with the paint scheme I feel they should blend in well.

(https://i.imgur.com/6Rg51f6.jpg)
Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: Ursus Maior on October 10, 2021, 09:30:16 PM
Love the poses and conversions.   This is somewhat reminiscent of the Artesia graphic novels by Mark Smylie.
I haven't heard that name in a while. What an interesting universe. Always wanted to dip into it and GM the RPG.
Title: Re: Sludge - The Grand Sultanate of Malakal - Line Infantry 10/10
Post by: Grumpy Gnome on October 11, 2021, 07:56:17 AM
Those should blend in fine, they look great!
Title: Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
Post by: Chief Lackey Rich on October 11, 2021, 05:08:29 PM
I haven't heard that name in a while. What an interesting universe. Always wanted to dip into it and GM the RPG.

Huh, had no idea someone had done an RPG for the setting.  And the pdf is on sale at DTRPG till the 12th, no less.  Timely.

https://www.drivethrurpg.com/product/3222/Artesia-Adventures-in-the-Known-World
Title: Re: Sludge - The Grand Sultanate of Malakal - Line Infantry 10/10
Post by: Ogrob on October 15, 2021, 10:31:41 PM
Decided to start a second force in case I want to demo or play solo. Still waiting to try out these rules but they seem super fun, but I think I need a little bit more effort to get going at my gaming club. A lot of games to catch up on after pandemic closures lifted....

For these guys I am aiming for a drab medieval look with muskets. Colour scheme will evoke more 20th century military uniforms with the addition of a lot of rust.

Models are all Perry War of the Roses with the addition of some Perry and Victrix muskets and backpacks.

Commander and bodyguards:
(https://i.imgur.com/upLIHoS.jpg)

Line infantry with muskets:
(https://i.imgur.com/EgKSsNc.jpg)

Shock troops/grenadiers. Should these guys get backpacks as well?
(https://i.imgur.com/DtmLpJ6.jpg)

Title: Re: Sludge - Post-napocalyptic kitbashing - Second army started 15/10
Post by: fred on October 16, 2021, 08:09:23 AM
Oh Wow!

The first 3 look very standard WoTR builds - but then adding the musket arms works so well! The figures look right anatomically (i.e. the musket arms just fit the bodies) but they look so different as well from the historical norm, but also work really well.

Will be great to see them painted up especially if you go with 20th Centuray military colours - which will again contrast with the expected bright WoTR livery colours

Shock troopers - no back-packs - will make them look a bit different on the table.
Title: Re: Sludge - Post-napocalyptic kitbashing - Second army started 15/10
Post by: dadlamassu on October 16, 2021, 10:56:04 AM
Shock troopers - no back-packs - will make them look a bit different on the table.

Agreed.  No backpacks though there could be a couple of bearers/slaves, a cart (whatever fits your backstory) carrying Infernal Contraptions like grenades, petards, coehorns etc.  Or maybe these go with the sappers and engineers?

As for colours?  Maybe something that contrasts with the other units either much darker or much brighter - your army, your choice.

Great work.
Title: Re: Sludge - Post-napocalyptic kitbashing - Second army started 15/10
Post by: Grumpy Gnome on October 17, 2021, 03:14:48 AM
They look great mate.

I think backpacks would work well for grenadiers, especially with an eye catching color on the epaulets matching the feathers ( perhaps add feathers to the featherless helmets). This would kind of follow French grenadier aesthetic but may work better with a more unique color than French red.

Without backpacks they may look more like officers than elite shocktroops.
Title: Re: Sludge - Post-napocalyptic kitbashing - Second army started 15/10
Post by: Ogrob on October 17, 2021, 09:40:39 AM
Started painting sans backpacks, but I may be leaning more towards adding them later. The line infantry will be on larger multibases, while the shock troops stay on singles, so they will be easily distinguishable on the table either way.
Title: Re: Sludge - Post-napocalyptic kitbashing - Second army started 15/10
Post by: Grumpy Gnome on October 17, 2021, 08:45:34 PM
It is easier to add them later than remove them.
Title: Re: Sludge - Post-napocalyptic kitbashing - Second army started 15/10
Post by: Munindk on October 20, 2021, 08:23:48 AM
Lovely models, I really like the orange and yellow, it contrasts nicely with both the dark rocky bases and the murkiness of the setting, yet it seems to fit in.

I've been through the whole thread now and its so very tempting to start a Sludge army, I've got lots of Perry medievals so a couple of boxes of napoleonics is all it would take. Cheap and simple project.

Maybe some Afghans or Mahdisttoo, maybe I can finally find an excuse to pick up some Victrix elephants, I might need some camels or some more barded horses...
Title: Re: Sludge - Post-napocalyptic kitbashing - Second army started 15/10
Post by: Ogrob on October 20, 2021, 05:02:18 PM
It is a super fun game to build for, I can tell you that! Hope we get some battle beast rules in the first expansion, I would love some elephants. From what people say on Facebook the rules are solid, they look real fun to me at least. Hope to try soon enough.
Title: Re: Sludge - Post-napocalyptic kitbashing - Second army started 15/10
Post by: Knight-Captain Tyr on October 21, 2021, 07:40:49 PM
Haven't had the chance to go through this before. It's quite a unique setting by the looks of it! Take it you've not had the chance to play yet?
Title: Re: Sludge - Post-napocalyptic kitbashing - Second army started 15/10
Post by: Ogrob on October 21, 2021, 08:43:19 PM
Haven't had the chance to go through this before. It's quite a unique setting by the looks of it! Take it you've not had the chance to play yet?

No, unfortunately no test games. Gaming club is starting to open back up as restrictions have lifted here, but so far it has been mostly Frostgrave that's been in demand.
Title: Re: Sludge - Post-napocalyptic kitbashing - Second army started 15/10
Post by: Ogrob on November 02, 2021, 10:56:41 PM
Alright, here we go. First three units painted for the second force. I call these the Duchy of Staaren and picture them a little bit like a peasant rebellion come into arms and armour through defeating the forces of a larger Kingdom.

Full force:
(https://i.imgur.com/kqd5LKB.jpg)
(https://i.imgur.com/VAmJc2X.jpg)
(https://i.imgur.com/ohtYNFp.jpg)

Shock troops:
(https://i.imgur.com/CfaZE1h.jpg)

Line infantry:
(https://i.imgur.com/6qMPhDa.jpg)
(https://i.imgur.com/Dso8uMf.jpg)

Commander with Bodyguards
(https://i.imgur.com/ay6BZJQ.jpg)

What do you think?
Title: Re: Sludge - Post-napocalyptic kitbashing - Duchy of Staaren starts to assemble 2/11
Post by: Grumpy Gnome on November 03, 2021, 04:28:41 AM
Great work yet again mate!
Title: Re: Sludge - Post-napocalyptic kitbashing - Duchy of Staaren starts to assemble 2/11
Post by: Munindk on November 03, 2021, 06:54:17 AM
You're on a roll here, thats about a third of an army for your second faction done already.
Very impressive  :)

My purchases have arrived, so I'll be starting a (much slower moving) sludge project too.
Title: Re: Sludge - Post-napocalyptic kitbashing - Duchy of Staaren starts to assemble 2/11
Post by: Ogrob on November 03, 2021, 10:01:28 AM
Thanks fellas! Looking forward to seeing what you come up with Munin.
Title: Re: Sludge - Post-napocalyptic kitbashing - Duchy of Staaren starts to assemble 2/11
Post by: Knight-Captain Tyr on November 03, 2021, 11:46:42 AM
They look great. Your painting style suits the post-apocalyptic theme really well.

At a pinch, looks like these could be more or less used for double duty in SAGA Napoleonics (if that ever comes about) or other powder-era games, so I imagine you'll get good use out of them.
Title: Re: Sludge - Post-napocalyptic kitbashing - Duchy of Staaren starts to assemble 2/11
Post by: fred on November 03, 2021, 12:24:10 PM
Great work on your second faction - the combination of the Perry WoTR and Nap figures works so well.
Title: Re: Sludge - Post-napocalyptic kitbashing - Duchy of Staaren starts to assemble 2/11
Post by: verd on November 08, 2021, 04:47:25 PM
An excellent job on these!  :-*
Congratulations!
Title: Re: Sludge - Post-napocalyptic kitbashing - Duchy of Staaren starts to assemble 2/11
Post by: Ogrob on November 08, 2021, 05:02:36 PM
Thanks all!

Tyr - You're right. Could maybe even use as Great Kingdom with muskets in Age of Magic.
Title: Re: Sludge - Post-napocalyptic kitbashing - Duchy of Staaren starts to assemble 2/11
Post by: metalface13 on November 10, 2021, 07:54:04 PM
Incredible project log! I was thinking if I get into Sludge I'd like to kitbash with the Perry zulu range and create an African inspired nation. They look incredible! I really like the weathered bronze armor.
Title: Re: Sludge - Post-napocalyptic kitbashing - Duchy of Staaren starts to assemble 2/11
Post by: OSHIROmodels on November 10, 2021, 08:00:49 PM
Great continuation  8)
Title: Re: Sludge - Post-napocalyptic kitbashing - Duchy of Staaren starts to assemble 2/11
Post by: Ogrob on November 21, 2021, 11:22:08 AM
Just a small update today. I'm plugging away at some more infantry and a cannon for the Duchy, but didn't get any build pictures of those.

I did however get a photo of these three Arcanists, which are kitbashed from Frostgrave Wizards II and some French napoleonic bits. I used the same head for all three as I liked the hat, and I think for fluff these might be triplets or even clones.

(https://i.imgur.com/okrAqIs.jpg)
Title: Re: Sludge - Post-napocalyptic kitbashing - Duchy of Staaren starts to assemble 2/11
Post by: dadlamassu on November 21, 2021, 11:58:58 AM
I did however get a photo of these three Arcanists, ... I used the same head for all three as I liked the hat, and I think for fluff these might be triplets or even clones.

Nice idea - but when I had the same issue (accidentally) I decided that the cult wore identical masks of their deity and so hid their true identities. 
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists 21/11
Post by: fred on November 21, 2021, 12:17:25 PM
They work very well - the shear flexibility of the plastic kits is amazing
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists 21/11
Post by: Grumpy Gnome on November 22, 2021, 07:13:58 AM
Looking good! I love that hat.
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists 21/11
Post by: Ogrob on November 24, 2021, 10:08:57 PM
Finished this artillery piece for the second force today. Perry ACS cannon with WotR bodies for the crew. A basic artillery has four wounds in Sludge, so four crew. The knight officer can be used to represent the Veteran Crew upgrade, which provides an extra wound. In game, only the artillery piece really maters so the crew are more tokens than anything else.

(https://i.imgur.com/o8egP7i.jpg)

What do you think?
Title: Re: Sludge - Post-napocalyptic kitbashing - Cannon 24/11
Post by: Baconfat on November 25, 2021, 02:13:26 AM
That's really nice work.
Title: Re: Sludge - Post-napocalyptic kitbashing - Cannon 24/11
Post by: Grumpy Gnome on November 25, 2021, 07:25:53 AM
Looking good mate!
Title: Re: Sludge - Post-napocalyptic kitbashing - Cannon 24/11
Post by: fred on November 25, 2021, 07:35:55 AM
Good stuff, really liking the crew conversions - for me though the gun could be a bit dirtier, it looks very silver and shiny (at least in this photo)
Title: Re: Sludge - Post-napocalyptic kitbashing - Cannon 24/11
Post by: Ogrob on November 25, 2021, 08:50:19 AM
Good point, this is my regular dirty metal recipe but a big cylindrical object like this might need more grime and soot.
Title: Re: Sludge - Post-napocalyptic kitbashing - Cannon 24/11
Post by: fred on November 25, 2021, 05:33:21 PM
Adding some gribbly bits might help as well - the ACW canons have very clean lines.
Title: Re: Sludge - Post-napocalyptic kitbashing - Cannon 24/11
Post by: Ogrob on November 25, 2021, 09:10:27 PM
Also finally got these finished, a second unit of Line Infantry for the Staaren duchy. Only five bases, as I ran out of bodies. These are a mix of Claymore metal crossbows and Perry mercenaries. No real kitbashing to talk about, but with the paint job they should fit right in.

(https://i.imgur.com/SbK11Ng.jpg)
Title: Re: Sludge - Post-napocalyptic kitbashing - Crossbow line infantry 25/11
Post by: fred on November 26, 2021, 08:05:32 AM
They look good

You must have two decent sized forces now?
Title: Re: Sludge - Post-napocalyptic kitbashing - Crossbow line infantry 25/11
Post by: Ogrob on November 26, 2021, 05:53:33 PM
They look good

You must have two decent sized forces now?

Thank you! Very much getting there indeed. I plan to finish four foot knights and three arcanists in this theme, and then see exactly where I've landed on points.
Title: Re: Sludge - Post-napocalyptic kitbashing - Crossbow line infantry 25/11
Post by: Ogrob on November 29, 2021, 01:23:31 PM
And one more unit done, four foot knights with muskets. You may notice that these have Napoleonic heads instead of the medieval theme of the rest of the force. There is no particular reason for this, except that I built them before really establishing the theme. They were even briefly painted in a different scheme. I was back and forth about including these or building new, but in the end decided that I like the conversions and to just go with it.

(https://i.imgur.com/ITmw2DZ.jpg)

Now I just have the three Arcanists to finish and then I am planning on doing some solo test games.
Title: Re: Sludge - Post-napocalyptic kitbashing - Foot knights 29/11
Post by: Grumpy Gnome on November 29, 2021, 01:37:39 PM
I think they look great! The inconsistency with the heads of the other units is not a problem, quite the opposite with Sludge in my opinion.
Title: Re: Sludge - Post-napocalyptic kitbashing - Foot knights 29/11
Post by: fred on November 29, 2021, 05:35:06 PM
Those look great!

I still am very impressed with how well the Naps and WoTR kits go together - to create something familiar yet totally different.
Title: Re: Sludge - Post-napocalyptic kitbashing - Foot knights 29/11
Post by: Ogrob on November 29, 2021, 05:57:43 PM
And a couple of hours later we are done! Well, kind of. 290 pts painted for this force, enough for a 275 pt practice game. Will add another couple of minis later to get up to 350.

Arcanists finished, the Baalka sisters (or clones as some whisper being their backs):
(https://i.imgur.com/u7atKeM.jpg)

275 pt list all together:
(https://i.imgur.com/DD6Bcud.jpg)
(https://i.imgur.com/ikh8GIU.jpg)
(https://i.imgur.com/V9PuK0J.jpg)
(https://i.imgur.com/5MMmh9w.jpg)

What do you think?
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: fred on November 29, 2021, 06:38:57 PM
A great looking force - can’t believe the speed you have turned these around in.

They look very coherent as a force. I think some cavalry would be a good addition to take you to 350pts
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: Grumpy Gnome on November 29, 2021, 08:12:11 PM
Another brilliant army mate, loving it!
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: Ogrob on November 30, 2021, 09:44:24 AM
Thank you! Some cavalry would probably look good, but I had been planning to keep this force infantry and artillery only to contrast with the cavalry heavy Malakal force.

I could get some more Perry WotR light cav though, it's such a lovely kit....
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: Ogrob on November 30, 2021, 01:52:56 PM
Played a small solo game here at home. Rolled up Skirmish Line deployment, which meant half of each force started in reserve. Objective was Let rest the Dead, so five objectives which each had four Gore on them. Remove the Gore to earn VP.

It was a bloody engagement, and I made mistakes with cavalry rules, some errors with nerve tests which meant mass desertion in Turn 4 and played the Focus order wrong. Lessons learned for next time. The system is solid, I like alternating activations and it's cool to see a modern take on Psychology rules after ages of playing games without them.

Photo conditions in my living room are quite poor, but still:

(https://i.imgur.com/bIeDUke.jpg)
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: fred on November 30, 2021, 06:46:30 PM
Looking good

Glad to hear the rules play well. Any first game always has some mistakes, more so if you are playing solo and don’t have another person to pick up on some of the errors.
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: Grumpy Gnome on November 30, 2021, 07:35:00 PM
Ah great stuff! Sounds like fun.
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists 21/11
Post by: Grimmnar on December 04, 2021, 07:32:02 AM
The knight officer

What do you think?
Any chance of getting some closeups?
Like tge looks from afar, wanna see how he looks up close.

Thx

Grimm
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: Ogrob on December 14, 2021, 03:07:00 PM
Sure, here he is:
(https://i.imgur.com/Dr3VrVi.jpg)

Would work nicely as a man at arms as well I think.
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: Ogrob on January 02, 2022, 05:18:18 PM
Got to play a game today against a real opponent. We used my two 275 pt forces from the test game above, but it was definitely a different thing. My opponent made good use of his arcanists, had some great crits with his line infantry but also blew up his cannon. My attacks varied between bad and average, but my cavalry pushing the battle line to his side meant he took more damage from gore and stress in the nerve phase.

Really impressed with the game so far. Different to many other ganes I have played.

(https://i.imgur.com/uwGCc7D.jpg)
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: fred on January 02, 2022, 05:23:01 PM
Cool, glad that you got a game in, and that Sludge plays well.

I’m kind of stalled on a second force.
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: Grumpy Gnome on January 02, 2022, 05:38:00 PM
Great to hear you are enjoying it mate!
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: Ogrob on January 02, 2022, 06:05:12 PM
We were really quite pleased, I've built two asymmetric forces - one with foot knights, schock troops and artillery, and the other with quite a lot of cavalry for a small game, but at least this game the forces felt nicely balanced with each other. Looking forward to playing again, hopefully at 350 pts.
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: Ogrob on February 06, 2022, 04:11:57 PM
A small update to this as well. I grabbed some of Gripping Beast's witch hunter themed models for SAGA Age of Magic, but on a whim decided that the hangunners would make good jägers for my Sludge force. This is what they ended up looking like:

(https://i.imgur.com/35D2b7i.jpg)
(https://i.imgur.com/PLQj9Ll.jpg)

This officer also got painted up and will be used as an Officer (imagine that!)

(https://i.imgur.com/M34tJd5.jpg)
(https://i.imgur.com/glV0VwB.jpg)

What do you think?
Title: Re: Sludge - Post-napocalyptic kitbashing - Jägers and officer 6/2
Post by: fred on February 06, 2022, 04:46:12 PM
Those are very nice - big hats are always cool. Are these metals?
Title: Re: Sludge - Post-napocalyptic kitbashing - Jägers and officer 6/2
Post by: Ogrob on February 06, 2022, 04:47:44 PM
Yep, all single piece casts. I swapped in a couple of Perry heads, but the big hats are in the original pack.
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: Kikuchiyo on February 06, 2022, 10:17:34 PM

This officer also got painted up and will be used as an Officer (imagine that!)

(https://i.imgur.com/M34tJd5.jpg)
(https://i.imgur.com/glV0VwB.jpg)

What do you think?
[/quote]

love the left hand pistol/hand weapon combo

was that from a kit? I've been looking for flintlocks in hand for various conversions with little luck
Title: Re: Sludge - Post-napocalyptic kitbashing - Jägers and officer 6/2
Post by: Grumpy Gnome on February 07, 2022, 12:54:55 AM
Looking good mate!
Title: Re: Sludge - Post-napocalyptic kitbashing - Arcanists done plus army shots 29/11
Post by: Ogrob on February 07, 2022, 06:02:20 AM

love the left hand pistol/hand weapon combo

was that from a kit? I've been looking for flintlocks in hand for various conversions with little luck

It's a metal model as well, Order Militant Hauptman from Gripping Beast.
Title: Re: Sludge - Post-napocalyptic kitbashing - Jägers and officer 6/2
Post by: Kikuchiyo on February 07, 2022, 06:01:50 PM
very nice piece he is too
Title: Re: Sludge - Post-napocalyptic kitbashing - Jägers and officer 6/2
Post by: Ogrob on March 16, 2022, 08:44:01 PM
Just a small one today, threw together some terrain for play at the club. We had a nice game mat, but no suitable terrain.

(https://i.imgur.com/HG5qLaa.jpg)

What do you think?
Title: Re: Sludge - Post-napocalyptic kitbashing - Terrain 16/3
Post by: Lost Egg on March 17, 2022, 07:37:17 AM
I like 'em, very atmospheric.
Title: Re: Sludge - Post-napocalyptic kitbashing - Terrain 16/3
Post by: Kourtchatovium104 on March 17, 2022, 02:04:36 PM
Great and useful for many different games...
Title: Re: Sludge - Post-napocalyptic kitbashing - Terrain 16/3
Post by: BZ on March 17, 2022, 05:34:56 PM
I dont know how I missed tgis thread so far, but its amazing!
Title: Re: Sludge - Post-napocalyptic kitbashing - Terrain 16/3
Post by: Ogrob on March 17, 2022, 07:40:23 PM
Thanks lads! Need to do a bit more, and then get on with the new faction units from Blaster vol 4.

@BZ, thank you! This thread does get updated in big infrequent bursts, so easy to miss. Hard to pick the right forum as well, maybe it would be better in fantasy.
Title: Re: Sludge - Post-napocalyptic kitbashing - Terrain 16/3
Post by: fred on March 17, 2022, 08:40:46 PM
They look good - and it reminds me I was thinking of doing something similar
Title: Re: Sludge - Post-napocalyptic kitbashing - Terrain 16/3
Post by: Ogrob on March 26, 2022, 11:51:13 PM
Sludge Nations dropped a few weeks ago and with it a whole bunch of cool stuff for Sludge. I did not expect each faction to get quite as many new options and I did not expect to like them as much as I did, so my hobby plans for this spring have shifted entirely to Sludge.

My Malakal force fit quite nicely as Royalists, as I already have two full units of Hussars and Royal Hussars are just a straight upgrade. Having made that decision I set about building a unit of Royal Marines with rifles. Conveniently I had four sprues of Wargames Atlantic british riflemen lying around (Royal Marines in Sludge can take rifles as an upgrade), giving me just enough to build a full unit of 15. I am a little short on african heads, except zulu, so I decided that these elite infantry wear the same bronze headband you see on some of my knights. It is a mark of royal favour, and this is an elite unit.

(https://i.imgur.com/wbh3Q8A.jpg)

Lots more to come, as the Duchy of Staaren join the Free People and get access to a whole load of knightly goodness.
Title: Re: Sludge - Post-napocalyptic kitbashing - Royal Rifle Corps 27/3
Post by: fred on March 27, 2022, 08:05:40 AM
Another cracking unit.

Good to hear a bit more about Sludge Nations - wasn’t entirely sure about it from the brief outline I’d read
Title: Re: Sludge - Post-napocalyptic kitbashing - Royal Rifle Corps 27/3
Post by: Lost Egg on March 27, 2022, 09:13:51 AM
Lovely kit bashing and I really dig your gritty colour scheme.
Title: Re: Sludge - Post-napocalyptic kitbashing - Royal Rifle Corps 27/3
Post by: Ogrob on March 27, 2022, 12:45:13 PM
Thank you both. I would certainly recommend Sludge Nations, it adds a lot of fun and diversity to the game. I may even end up building a third army as the Cult faction is very tempting.
Title: Re: Sludge - Post-napocalyptic kitbashing - Royal Rifle Corps 27/3
Post by: Grumpy Gnome on March 27, 2022, 08:00:30 PM
You really are inspirational with your work mate!
Title: Re: Sludge - Post-napocalyptic kitbashing - Royal Rifle Corps 27/3
Post by: Knight-Captain Tyr on March 28, 2022, 11:47:10 AM
Brilliant work. Really enjoying this journey into Sludge.
Title: Re: Sludge - Post-napocalyptic kitbashing - Royal Rifle Corps 27/3
Post by: Ogrob on March 31, 2022, 10:54:00 PM
Thanks again, glad to hear people enjoy this.

Continuing with the Sludge Nation factions we get to the other army showcased in this thread, which I had named the Duchy of Staaren (a little nod to my home town) and envisioned as a little bit of a peasant uprising/indepence faction, vaguely inspired by Sweden in the Kalmar Union. I had originally decided this force would be a bit of a heavy infantry force with some artillery support. Sludge Nations then delivered unto us the faction of Free People, the most medieval (or Brettonnian) of the factions. They have a unit of knight commanders, heavy infantry, long bows, men at arms and a holy reliquiary. The fluff of small realms struggling to remain independent fits perfectly with what I had already decided on for Staaren.

It was also a perfect opportunity to dive into my collection of Claymore Castings and V&V models which I have been gathering without any real plan for a game. Five years ago I would have added them to my House Stark force. I had painted some in the colours of my home region just to get some paint on them, intending to use them as imaginations in the 15th century. Now they will instead get a home in sludge, and I decided to incorporate the heraldry I had been using into the Staaren force. I never did banners for them as I was undecided on what I wanted.

So in short, here are some Claymore and V&V models for the Staaren duchy, with first look at the new shield and banner design for the force.

Heavy infantry (Line infantry with pole arms and the option for heavy armour). Mostly Claymore italian spearmen, these are freshly painted since Sludge Nations dropped.
(https://i.imgur.com/fkf0rom.jpg)

Men-at-arms (Medium skirmishers that can form shield walls). Claymore, V&V and a Westfalia miniature. Slight repaint from the abandonded medieval project.
(https://i.imgur.com/OqXN9yQ.jpg)


Title: Re: Sludge - Post-napocalyptic kitbashing - Staaren get reinforcements 31/3
Post by: Grumpy Gnome on April 01, 2022, 07:04:17 AM
Looking good! 👍
Title: Re: Sludge - Post-napocalyptic kitbashing - Staaren get reinforcements 31/3
Post by: fred on April 01, 2022, 07:43:45 AM
Liking the new faction - they look good, and very different from your first force.

The bright clean shields really stand-out from the overall drab colour schemes. Can’t decide if this is ‘realistic’ but it certainly looks sharp!

Also good to see the new terrain pieces working well as photography stages too.
Title: Re: Sludge - Post-napocalyptic kitbashing - Staaren get reinforcements 31/3
Post by: Ogrob on April 01, 2022, 09:54:02 AM
Thank you. I was also a little undecided on the brighter shields and flags, but I think I like them in the end.
Title: Re: Sludge - Post-napocalyptic kitbashing - Staaren get reinforcements 31/3
Post by: Ogrob on April 02, 2022, 10:05:36 PM
Another little terrain piece finished, a root of the word tree. In Sludge, the world tree was mined for arcane power until it shattered, and the remains of its roots still carry some power. In game they can heal and revive troops if you can take control of them.

(https://i.imgur.com/vtwlKiJ.jpg)
Title: Re: Sludge - Post-napocalyptic kitbashing - Root of the world tree 2/4
Post by: GDonk on April 02, 2022, 10:11:36 PM
beautifully executed piece and great background concept/ethos
Title: Re: Sludge - Post-napocalyptic kitbashing - Root of the world tree 2/4
Post by: Ogrob on April 03, 2022, 04:45:56 PM
As mentioned, the Free People faction in Sludge is fairly medieval in theme. I had several models lying around that fit really well into the theme and have been painting away.

Among other things I had a collection of XIII-XV century Kings and nobles from different manufacturers. I painted these up to function as the Knights of the Realm, a special unit that replaces the force commander. I'll be able to field these either foot or mounted. As far as fluff, their armour is ancient compared to the full plate worn by other knights in the force, but I imagine that it carries powerful enchantments that predate the breaking of the world. No modern arcanist can match their power.

(https://i.imgur.com/kSO8wXH.jpg)
(https://i.imgur.com/4byqpEk.jpg)

Then both players I have demoed for expressed a desire for a battle standard bearer, so I grabbed this conversion from my desk and painted it up:
(https://i.imgur.com/YT6YvWq.jpg)

And finally, on the topic of grabbing things, I found this Westfalia miniature in the lead mountain and decided to use it as a chaplain:
(https://i.imgur.com/H27DVRZ.jpg)

What do you think?
Title: Re: Sludge - Post-napocalyptic kitbashing - More Staaren reinforcments 3/4
Post by: Blackwolf on April 03, 2022, 11:58:03 PM
They’re brilliant  :-*
Title: Re: Sludge - Post-napocalyptic kitbashing - More Staaren reinforcments 3/4
Post by: Ogrob on April 04, 2022, 09:20:45 AM
Thanks mate. Really happy to have a home for a lot of these medievals so there is plenty more coming.
Title: Re: Sludge - Post-napocalyptic kitbashing - More Staaren reinforcments 3/4
Post by: fred on April 04, 2022, 09:51:04 AM
You are progressing at speed, again!

Really liking the latest additions, both the figures and painting and the story behind them. Great stuff
Title: Re: Sludge - Post-napocalyptic kitbashing - More Staaren reinforcments 3/4
Post by: Knight-Captain Tyr on April 23, 2022, 10:15:52 PM
Love the Barons' War(?) minis. Did you ever try that system?
Title: Re: Sludge - Post-napocalyptic kitbashing - More Staaren reinforcments 3/4
Post by: Blackwolf on April 23, 2022, 11:39:12 PM
I’ve just realised that your chaplain miniature (amongst others ;)) arrived in the mail earlier this week, your colour choice for her are spot on :)
Title: Re: Sludge - Post-napocalyptic kitbashing - More Staaren reinforcments 3/4
Post by: Ogrob on April 23, 2022, 11:41:07 PM
Love the Barons' War(?) minis. Did you ever try that system?

Alas not. I bought the rule book with the intention of maybe playing 14/15th century instead, but didn't quite get round to it. I have been considering getting the viking age pdf and trying the system with our Saga forces but I have been short on time for gaming lately.
Title: Re: Sludge - Post-napocalyptic kitbashing - More Staaren reinforcments 3/4
Post by: Grumpy Gnome on April 26, 2022, 07:46:31 AM
Looking good as usual mate! Good fluff.
Title: Re: Sludge - Post-napocalyptic kitbashing - More Staaren reinforcments 3/4
Post by: Ogrob on May 15, 2022, 01:19:24 PM
Another little update. Took a little longer to get the painting mojo to finish these after doing the previous 10 bases of infantry.

The Free People get longbowmen in Sludge Nations, and they seem very powerful. Similar to crossbows, but with more range. The offset is that they are dreadful in melee. Shouldn't be a problem with the longest range in the game next to cannons.

(https://i.imgur.com/cyKSoMs.jpg)

Minis are perry WotR and Frostgrave soldiers II. The big tufts are from Serious Play UK, which I stumbled across last month and placed a small order with. Can really recommend.
Title: Re: Sludge - Post-napocalyptic kitbashing - Staaren get longbows 15/5
Post by: Grumpy Gnome on May 15, 2022, 09:38:43 PM
Looking good as always mate!
Title: Re: Sludge - Post-napocalyptic kitbashing - Malakal royal magician 16/10
Post by: Ogrob on June 02, 2022, 08:49:20 AM
Another little update, a few more random medieval minis painted for Staaren. First is the lovely Welsh commander from Footsore's recent kickstarter, giving me another option for the Knights of the Realm, or a potential Officer. Should maybe have a shield, but I am not sure I want to cover the nice detailing.

(https://i.imgur.com/R1HdsNB.jpg)

And second some of Claymore Castings' recent cavalry releases. I intend these to be mounted bodyguards, and giving us the option of a army banner for a mounted commander.

(https://i.imgur.com/SNNpjpM.jpg)

Title: Re: Sludge - Post-napocalyptic kitbashing - Staaren commander and bodyguards 6/2
Post by: Grumpy Gnome on June 02, 2022, 10:46:48 AM
Great work! 👍
Title: Re: Sludge - Post-napocalyptic kitbashing - Staaren commander and bodyguards 6/2
Post by: Easy E on June 07, 2022, 08:43:41 PM
This looks really great!
Title: Re: Sludge - Post-napocalyptic kitbashing - Staaren commander and bodyguards 6/2
Post by: Ogrob on October 16, 2022, 04:00:25 PM
Been quite a while for this thread indeed, as I am focusing on other projects for now.

However, once I got the latest Frostgrave releases in hand I felt that this Enchanter had to join the Malakal army as a Royal Magician.

(http://i.imgur.com/f7NkOKV.jpg) (https://imgur.com/f7NkOKV)
Title: Re: Sludge - Post-napocalyptic kitbashing - Staaren commander and bodyguards 6/2
Post by: OSHIROmodels on October 16, 2022, 04:17:14 PM
Looks good  8)
Title: Re: Sludge - Post-napocalyptic kitbashing - Staaren commander and bodyguards 6/2
Post by: mepmakes on October 16, 2022, 09:58:07 PM
Fantastic stuff, all of it!
Title: Re: Sludge - Post-napocalyptic kitbashing - Royal magician 16/10
Post by: Ogrob on October 30, 2022, 12:19:44 PM
Gearing up for some more Sludge gaming this winter, and started to fill in some gaps in the collection.

For my Staaren Free People I have been able to source a nice Sacred Icon, which is currently being painted. That means I have sorted out all their new things from Sludge Nations, but I am also planning to round out the collection with a mounted Commander, a Sorcerer and a unit of Heavy Cavalry with pistols. More to come on these later.

For Malakal, my Royalists, I am having a little bit of a harder time sourcing the last few things. I need to find a nice Battle Kite, a medium sized flyer. Ideally i want a small victorian sci fi looking airship, but no luck yet. Also need to get a couple of Mortars and crew, but again not entirely sure on which models I want. Any suggestions?

Also rounding out the Malakal collection with some missing core rule options. I have built three Arcanists from Frostgrave wizards, and I have a set of Perry French Dragoons lined up to build Heavy cavalry. The dragoons also come with nice dismounted minis, so I bashed these up with some Ansar and Afghan bits to create some Shock Troopers:

(https://i.imgur.com/LVqPLfh.jpg)

More things to come here as I get on with painting.
Title: Re: Sludge - Post-napocalyptic kitbashing - Bashing some Shock troops 30/10
Post by: sir_shvantselot on October 30, 2022, 12:50:50 PM
Ooh these are creative.
Title: Re: Sludge - Post-napocalyptic kitbashing - Staaren commander and bodyguards 6/2
Post by: Sir_Theo on October 30, 2022, 03:25:47 PM
Been quite a while for this thread indeed, as I am focusing on other projects for now.

However, once I got the latest Frostgrave releases in hand I felt that this Enchanter had to join the Malakal army as a Royal Magician.

(http://i.imgur.com/f7NkOKV.jpg) (https://imgur.com/f7NkOKV)

Love that model! Paint job isn't bad either!
Title: Re: Sludge - Post-napocalyptic kitbashing - Royal magician 16/10
Post by: commissarmoody on October 31, 2022, 02:48:42 AM
For Malakal, my Royalists, I am having a little bit of a harder time sourcing the last few things. I need to find a nice Battle Kite, a medium sized flyer. Ideally i want a small victorian sci fi looking airship, but no luck yet.

These are some companies that make MDF Flying ships. I hope at least one might strike just right.

https://blotz.co.uk/product-category/wargames-terrain/28mm-terrain/victorian-sci-fi-28mm/

https://crossoverminiatures.com/product-category/airships/

https://www.thingsfromthebasement.com/store/c48/Victorian_Science_Fiction.html

https://tregames.com/collections/28mm-airships

https://arcanesceneryandmodels.co.uk/shop/ww1-airship-german-zeppelin-28mm-mdf-sarissa-precision-n422/

And if you're feeling brave check out ETSY and type in SKY or Air Ship plus D&D.
Title: Re: Sludge - Post-napocalyptic kitbashing - Bashing some Shock troops 30/10
Post by: Ogrob on October 31, 2022, 01:46:04 PM
Thank you, super helpful! I ended up searching Etsy and stumbled on someone selling a Wizkids DND skycoach painted, which led me to my local Wizkids dealer and the unpainted version. Ordered, so let's see how it turns out when it arrives.
Title: Re: Sludge - Post-napocalyptic kitbashing - Bashing some Shock troops 30/10
Post by: commissarmoody on October 31, 2022, 04:04:59 PM
Nice choice. Hope it meets your needs. I didn't even know that it came unpainted. So now I need to hit up wizkids.  ;D
Title: Re: Sludge - Post-napocalyptic kitbashing - Bashing some Shock troops 30/10
Post by: Ogrob on November 01, 2022, 06:54:03 PM
On a verdant sliver of realm the forces of Malakal and Staaren stumble on each other, as well as an ancient forest heart, spewing lifestuff into the soil. A valuable resource to those who can secure it.


Played a game today against Andreas, a regular opponent, and was able to document quite a bit. Thought I'd jot down a quick report.

The Grand Sultanate of Malakal – Royalists, 350 pts
Commander – Mount, Bodyguard, Battle Standard
Royal Magician
Royal Marines x 5, Rifles, Veterans, Regimental Standard
Line Infantry x 6, Pole weapons, Regimental Standard, Musician
Royal Hussars x 6, Death’s head
Royal Hussars x 6, Death’s head
Foot knights x 6
Jägers x 6

The Duchy of Staaren – Free People, 350 pts
Knights of the Realm – The First among equals
Chaplain
Line Infantry x 5, Crossbow volley and bayonets, Regimental Standard, Musician
Longbowmen x 5, Regimental Standard, Musician
Foot Knight x 4, Muskets
Jägers x 6
Men-at-arms x 8, Line Breakers
Shock Troops x 6, Grenades

I play Malakal, in orange uniforms, and Andreas, my opponent, plays Staaren in their green drab.

(https://i.imgur.com/z1pIHKL.jpg)
I set up the terrain while my opponent was on his way. In the middle we have the forest heart itself, which serves as the marker for the sacred ground scenario, The rock and heart was also deemed impassable and LOS blocking. The rest of the base was rough ground. Besides that we had three hills, two forests, a great root and a pair of mushroom barriers. I think this was a good amount of terrain and it definitely had an impact of the game.
(https://i.imgur.com/BgzE9MK.jpg)


For deployment my opponent won the roll and picked the side that is going to be to the right in most pictures. I will try to call this the right table edge and refer to top and bottom flanks, as it fits the images.  He deployed a the Jägers at the top, just inside the forest, then his longbowmen in line, with Men at Arms in column taking the centre, with foot knights and knights of the realm ready behind. Toward the bottom flank there were crossbows, a chaplain and finally shock troopers behind the hill.
(https://i.imgur.com/a85yKrM.jpg)
(https://i.imgur.com/YDRG8Lw.jpg)
(https://i.imgur.com/1xJNfHc.jpg)

On my side I deployed a unit of Royal Hussars at the top, behind the big hill, followed by Royal Marines, Commander and Royal Magician. Line infantry with pole weapons (I will likely refer to these as pikemen from now on) just below the centre, with foot knights behind, the second royal hussars below and finally jägers on the hill.

(https://i.imgur.com/KZ7QX5a.jpg)

Turn 1 saw mostly cautious advances with many units staying out of threat range. Once my opponent had moved up his men at arms I decided to be a little bit aggressive and moved my Royal Marines in front of their barricade to take a shot. A very good roll saw five men at arms fall dead. The longbowmen attempted to retaliate but Andreas unfortunately rolled a 1 on his combat test. Once most of the ranged units had activated I moved up my hussars into more forward positions. The Staaren chaplain does what she is going to do for the rest of the game: cast Faithfull Intercessor and position herself to cover the whole army. Chaplain and Knights of the Realm is a solid combo.

(https://i.imgur.com/Yizm7Ua.jpg)
Turn 2 started with a Hussar charge into the longbowmen on the top side and some pretty decent rolls saw a base removed and another almost destroyed. Andreas then activated his shock troopers who climbed the hill and were able to charge down into the forward hussars. Another 1 on a combat test and he had to back off! The bottom hussars return the charge into the shock troops with a focus order, and I believe I rolled a crit here, wiping them out.
The crossbowmen received the warcry order and obliterated the bottom hussars with another critical hit. Staarens foot knights were then able to charge the hussars locking up the longbowmen and taking them out as well. The Longbows were able to shot and hit the Royal Marines this time, but not too much damage. Finally, the men at arms who had moved up to block took another two casualties to Royal Marine rifles and the Staaren Jägers moved up to the barricade on the top flank.
In the nerve phase my pikemen failed a roll, landing on two stress, and the final man at arms for Staaren ran off the field. I believe the longbows and foot knights also picked up a stress each.

(https://i.imgur.com/0B1qE6a.jpg)
Turn 3 and things start to get bloody. I win initiative for the third time. I believe the Royal Marines shot out a couple of bases worth of Longbowmen, but were then badly battered by a critical hit from Jägers with Warcry on them (impressive getting 18 dice out of 6 jägers). My foot knights, almost forgotten until now, had shuffled toward the top flank, but changed their mind and started shuffling down the bottom side of the forest heart.
On the bottom flank the crossbowmen scoot back and shoot at the pikemen, killing one base, but a critical success on the nerve test allows me to remove all their stress. They then activate and focus regrowth with the great root. The magician scoots them just outside 5” of the massive gore pile by the bottom hill, and within 9” of the crossbows.

(https://i.imgur.com/scS5NSY.jpg)
Turn 4. Andreas wins initiative for the first time since deployment, and his Jägers finish murdering my Royal marines and his crossbows kill four Jägers. The Malakal Foot Knights get Go at them from the commander and are able to focus charge the crossbowmen. I think another crit, and after endurance saves I did exactly the 12 wounds needed to wipe them out. Staarens foot knights get warcry as well, and kill two or three of the Malakal foot knights with a round of musket fire. The Knights of the Realm shuffle around a little bit closer to the objective, but we are starting to notice that I have a massive lead in wounds on the table.

(https://i.imgur.com/ij8wZVO.jpg)
Turn 5 is a brief affair, the only highlight being my foot knights charging, hitting and failing to wound the knights of the realm. 4D6, hitting on 4+ and I roll four 3’s.

In the end, the pikement secure a solid victory for Malakal by hogging the spot between the objective and the great root. Final points 66 to Malakal and 34 to Staaren.
Title: Re: Sludge - Post-napocalyptic kitbashing - AAR 1/11
Post by: Ogrob on November 01, 2022, 09:54:16 PM
Having witnessed the usefulness and resourcefulness of enemy arcanists in battle, the Sultan decided to risk the ire of Malakal's priestesses and sorceresses and opened a Royal Collage of the Arcanum.

So, been a productive few days and I have a hobby update beside the battle report. I build a few quick things for Malakal to round out the core book options. First, three arcanists made from Frostgrave Wizards with some afghan muskets and perry sabre sheaths.
(https://i.imgur.com/DmtHr8G.jpg)

And then the six shock troops shown earlier got painted:
(https://i.imgur.com/vhx3j5r.jpg)

What do you think?
Title: Re: Sludge - Post-napocalyptic kitbashing - AAR and Malakal reinforcements 1/11
Post by: fred on November 01, 2022, 10:01:16 PM
Good battle report - how much effect do the gore piles have on the game?

I really must get round to a game of Sludge.

Like the new additions too
Title: Re: Sludge - Post-napocalyptic kitbashing - AAR and Malakal reinforcements 1/11
Post by: Ogrob on November 01, 2022, 10:08:15 PM
Good battle report - how much effect do the gore piles have on the game?

I really must get round to a game of Sludge.

Like the new additions too

Quite a lot, and after a few games both me and my opponent have realised the importance of tidying up through actions like Steady and Regimental Song, and just plain staying more than 5" away from the piles. In this game my opponent had a powerhouse of a Faith/Nerve test booster in Knights of the Realm and a Chaplain so Gore did not stay very long, but it certainly still has a big impact and needs to be kept in mind.
Title: Re: Sludge - Post-napocalyptic kitbashing - AAR and Malakal reinforcements 1/11
Post by: commissarmoody on November 02, 2022, 02:52:50 AM
Great battle report. And like the new Arcanist and painted Marines.
Title: Re: Sludge - Post-napocalyptic kitbashing - AAR and Malakal reinforcements 1/11
Post by: fred on November 02, 2022, 07:58:31 AM
Quite a lot, and after a few games both me and my opponent have realised the importance of tidying up through actions like Steady and Regimental Song, and just plain staying more than 5" away from the piles. In this game my opponent had a powerhouse of a Faith/Nerve test booster in Knights of the Realm and a Chaplain so Gore did not stay very long, but it certainly still has a big impact and needs to be kept in mind.
Thanks - from reading the rules it seems a key element - and good to know it does have an important role in the game
Title: Re: Sludge - Post-napocalyptic kitbashing - AAR and Malakal reinforcements 1/11
Post by: Grumpy Gnome on November 02, 2022, 03:08:29 PM
Really brilliant mate, loving the look and glad to hear you getting a game in.
Title: Re: Sludge - Post-napocalyptic kitbashing - AAR and Malakal reinforcements 1/11
Post by: Ogrob on November 09, 2022, 12:46:54 AM
So autumn holidays ended a few days ago but I managed to get a few more minis painted during. Have another Sludge game scheduled, so will probably find more inspiration to continue these.

First a mounted commander for Staaren. This is a 3D print from Lost Kingdom miniatures, from their not-Bretonnia range. Originally a banner bearer, but I felt she needed to be something a little cooler, and I did not have a mounted commander on a large base. I envision her as the Duchess next to the original Duke, a true genius at war.

(https://i.imgur.com/47LMn0O.jpg)

then a Sacred Icon, perhaps the most unique model for the Free People. Again a 3D print, this time from Highland Miniatures. It evokes both the old Bretonnia grail reliquae, and the story of El Cid strapped to his horse one last time. This is perhaps the previous Duke, considered a saint, mummified and carrying some even holier relic in the globe in his hand.

(https://i.imgur.com/Jkkz0g0.jpg)

Finally, a look at the lead pile revealed a suitable sorcerer for the Duchy as well. This is a Welsh Druid from the Footsore welsh kickstarter. I had intended to just paint it up for SAGA, but I don't really think the seer or priest mercs are worth their points, so better to make him something that will see the table. Sorcerers are the darkest and wildest of magicians in Sludge, and the model captures that quite well I feel.

(https://i.imgur.com/pXWwqFP.jpg)

What do you think?
Title: Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
Post by: commissarmoody on November 09, 2022, 02:45:19 AM
Looking good to me
Title: Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
Post by: Grumpy Gnome on November 09, 2022, 06:10:53 AM
Great work as usual mate!
Title: Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
Post by: fred on November 09, 2022, 08:19:07 AM
3 great additions - all have a lot of character to them
Title: Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
Post by: has.been on November 09, 2022, 09:00:27 AM
Love them all. :-*
Title: Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
Post by: Ogrob on November 10, 2022, 05:33:19 PM
Thanks lads! Sludge is quite an obscure game, but I can not recommend it enough, probably my favourite rule set of all the ones I own.

Little bit less hobby mojo since autumn holidays ended, but hoping to finish a couple of cavalry units by Christmas. I have minis and plans for Malakal light dragoons, Staaren heavy pistoliers and Staaren heavy knights.
Title: Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
Post by: Ogrob on November 23, 2022, 10:26:28 PM
Another little update, a few more straight up medieval sculpts from Claymore Castings joining the ranks of the Duchy of Staaren. First cavalry unit not counting heroes and bodyguards.

(https://i.imgur.com/JVRB3SM.jpg)
Title: Re: Sludge - Post-napocalyptic kitbashing - Free People Heavy Knights 23/11
Post by: Ogrob on November 27, 2022, 10:04:57 PM
Had the minis out for a game yesterday, and decided to unpack everything for a full force shot. Quite cool all together, no?

(https://i.imgur.com/EzjvU7x.jpg)
(https://i.imgur.com/mtCBeIv.jpg)
Title: Re: Sludge - Post-napocalyptic kitbashing - Army shots 27/11
Post by: OSHIROmodels on November 27, 2022, 10:37:55 PM
Cracking force, really like the Duchess  8)
Title: Re: Sludge - Post-napocalyptic kitbashing - Army shots 27/11
Post by: commissarmoody on November 28, 2022, 03:50:47 AM
Great looking knights and arrayed force.
Title: Re: Sludge - Post-napocalyptic kitbashing - Army shots 27/11
Post by: has.been on November 28, 2022, 05:55:34 AM
Quote
Quite cool all together, no?

Quite cool all together...Yes, YES! Most definitely yes.  :-* :-* :-*
Title: Re: Sludge - Post-napocalyptic kitbashing - Army shots 27/11
Post by: fred on November 28, 2022, 07:39:11 AM
Great looking army - and very impressive to see them all together
Title: Re: Sludge - Post-napocalyptic kitbashing - Army shots 27/11
Post by: Ogrob on December 11, 2022, 02:09:12 PM
And another little unit completed. Some foot knights built from Perry WotR men at arms with French Dragoon heads. Quite like the combination. For some reason Staaren is almost all medieval except the Foot Knights, both units which have Napoleonic headgear.

(https://i.imgur.com/gdSaAFK.jpg)
Title: Re: Sludge - Post-napocalyptic kitbashing - Foot knights 11/12
Post by: Grumpy Gnome on December 11, 2022, 08:02:01 PM
Great work yet again mate!
Title: Re: Sludge - Post-napocalyptic kitbashing - Foot knights 11/12
Post by: fred on December 11, 2022, 10:03:15 PM
That changes the look quite dramatically! Great stuff.
Title: Re: Sludge - Post-napocalyptic kitbashing - Foot knights 11/12
Post by: commissarmoody on December 12, 2022, 05:23:59 AM
Love to the helmets. Almost gives then a  renaissance neo-classes look.
Title: Re: Sludge - Post-napocalyptic kitbashing - Foot knights 11/12
Post by: Ogrob on December 16, 2022, 10:13:23 PM
Was waiting on some paint to dry this evening and ended up browsing through my sprues (as one does) with the idea of maybe putting together a mounted Officer for Malakal (the Officer is a hero unit in Sludge, and like the Commander can have bodyguards). Instead I ended up with my WGA Riflemen sprue, noticing that I had a decent amount of officer bits left on that. A little bit of scrounging later I came up with a foot Officer and his bodyguard.

The Officer is then a WGA rifleman officer body, Perry WotR mounted maa right arm and scabbard, a Victrix norman cavalry dagger and Perry Ansar head (I think from the command sprue). The bodyguard is a Perry European Mercenary with WGA rifleman officer arms and WGA Afghan head and shield.

(https://i.imgur.com/jsrblnu.jpg)

Quick example of the Sludge kitbashing process. What do you think?
Title: Re: Sludge - Post-napocalyptic kitbashing - Officer and bodyguard 16/12
Post by: Grumpy Gnome on December 17, 2022, 04:00:58 AM
Clever kitbashing as usual mate! 👍
Title: Re: Sludge - Post-napocalyptic kitbashing - Officer and bodyguard 16/12
Post by: commissarmoody on December 17, 2022, 06:28:37 AM
Looking forward to seeing them painted up.
Title: Re: Sludge - Post-napocalyptic kitbashing - Officer and bodyguard 16/12
Post by: fred on December 17, 2022, 08:02:08 AM
Clever kitbashing as usual mate! 👍

That indeed!

Great imagination to see this disparate parts together!
Title: Re: Sludge - Post-napocalyptic kitbashing - Officer and bodyguard 16/12
Post by: Ogrob on January 15, 2023, 02:55:55 PM
In the middle of working on minis for SAGA, I finished the paintjob on the Officer and his bodyguard.

(https://i.imgur.com/pZO22i7.jpg)
Title: Re: Sludge - Post-napocalyptic kitbashing - Officer painted 15/1
Post by: fred on January 15, 2023, 03:44:04 PM
 Those are rather nice, indeed!

I’d not picked up on the armoured arm for the officer on the unpainted model, but it works really well with the hussar’s jacket.