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Miniatures Adventure => Future Wars => Sci-Fi Small Skirmish Games => Topic started by: hubbabubba on September 12, 2021, 10:49:50 AM

Title: Hubbabubba's Five Parsecs from Home
Post by: hubbabubba on September 12, 2021, 10:49:50 AM
Hello.

I finally got my arse in gear and played two campaign turns of Five Parsecs.

Here's my starting crew.

(https://live.staticflickr.com/65535/51448679902_780442a9c8_k.jpg)

Left to Right:

Wilmorton, A disaffected hacker, hailing from a human colony on some alien backwater out in the middle of nowhere. She is looking for adventure.

Chester, a Duros, travelling with Wilmorton. He was born into a long line of bureaucrats on the same backwater, but had instead become a scientist, much to his family's disapproval. He's hooked up with the crew to get out from under his family's boot.

Rossi, brought up in a military academy, from a 6 generation tradition, she's one of the few in her family not to enlist. Rossi's in it for the money. She carries her great grandfather's duelling pistol as a reminder of her family's tradition.

Behind her is Jal Fraezi, raised on the Unity frontiers world of Rodger's Landing, she's trying to get enough credits together to publish her first collection of fringe world beat poetry.

Next is Parfitt, who leads the crew. She comes from the farm world of Wee Tabix, Parfitt is a roving special agent, secretly under contract to the agricultural megacorp that runs her world, SOYCO, she is a deniable asset. She is tasked with accumulating dirt on the corp's arch political/comercial rival, the Corporate Union for New Technologies, but would like to be doing something that paid better and offered some renown.

Finally comes Rogan Josh, raised on the comfortable but unremarkable Unity core world, Emefai,  Rogan is a scientist in search of something that'll bring him the recognition he thinks he deserves. He won't say quite what it is, but he knows it's out there somewhere. (Note that in the second encounter, Rogan's mini was swapped out as he picked up a damaged rattle gun in a trade which Chester was able to repair.)

Behind them is the 'Mary Sue', a ship that is remarkable for its age. As far as records show, the ship was originally an atmospheric craft, refitted some time over the last century. Unfortunately, it's plagued by unreliable jump drives. Still it's cheap, the crew have just about paid it off.


Campaign turn one.

The crew was tasked with a bit of exterminating. Not really their line of work, but they needed the credits.
Parfits shady contact Sylus Grink had recently bought an ‘abandoned’ logistics facility on the cheap, on a nearby moon. On the cheap as the station was overrun with a giant arachnid infestation.
The crew shipped out to the moon, only to discover that it was in permanent shadow, reducing visibility considerably. This complicated the mission considerably, and explained why they’d been given the job.
Cursing Grink for not having given them all the details, the crew deployed and through luck were able to eliminate the infestation before being overrun.

The station

(https://live.staticflickr.com/65535/51454217684_b1843bfff3_k.jpg)

(https://live.staticflickr.com/65535/51454434930_a3386286d1_k.jpg)

(https://live.staticflickr.com/65535/51452712312_a2d4953e2b_k.jpg)

Campaign turn two

On their return, the crew got paid and scored a couple of old worn out weapons in a trade, a power claw which remained damaged, and a rattle gun that Chester was able to fix up. They also picked up another suit of combat armor, so Rogan bagged the Rattle gun and the armor as his prize for dropping the first spider.
The crew was getting ready to set off and follow up a lead that Wilmorton had received in a local market, when the crew’s scannerbot alerted them to approaching hostiles.
The local punk gang known as the NightHawks burst onto the landing pad, to find Parfits crew hunkered down behind cargo crates waiting for them. Ooops
The Nighthawks were rivals, old enemies of Wilmorton’s after she’d hacked their files in the local enforcer network as a prank, making them responsible for a string of embarrassing petty crimes, in addition to the offences they’d actually committed. Unfortunately Wilmorton had bragged about the fact while drinking in the local dive bar, and the news had got back to them.
The punk's new courage was explained by the presence of a K’Erin warrior, not that it made any difference. The gang was cut down to a man as they charged screaming across the landing pad. Scratch one rival.

The punks.

(https://live.staticflickr.com/65535/51453721568_c560c34157_k.jpg)

(https://live.staticflickr.com/65535/51453721408_367e2d974c_k.jpg)

Landing bay West43B (cheapside).

(https://live.staticflickr.com/65535/51452712032_94d6b0db73_k.jpg)

Parfit’s deployment.

(https://live.staticflickr.com/65535/51454434385_24c594fe36_k.jpg)

(https://live.staticflickr.com/65535/51454434265_7cb0fca4fb_k.jpg)
Combat.

(https://live.staticflickr.com/65535/51453721108_0c07c06c1d_k.jpg)

Glamour shot.

(https://live.staticflickr.com/65535/51454216854_393d48191d_k.jpg)
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: blacksoilbill on September 12, 2021, 01:59:54 PM
Beautiful paintwork on your crew, and that shuttle looks fantastic too.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: majorsmith on September 12, 2021, 05:48:55 PM
Fantastic scenery love that ship too
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Grumpy Gnome on September 12, 2021, 07:00:32 PM
Super sharp crew, ship and table. Lovin‘ it!
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: AWu on September 12, 2021, 10:02:07 PM
Beautiful.
What is the source of the cew and the beauty boat?
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: uti long smile on September 12, 2021, 10:34:28 PM
That looks fab! Are the tall walls scratch built or available from anywhere?
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Dr Mathias on September 12, 2021, 11:00:52 PM
Off to a great start :)
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: gamer Mac on September 13, 2021, 12:21:30 AM
Very nice stuff :-* :-* :-* :-* :-* :-*
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Blackwolf on September 13, 2021, 01:44:22 AM
Flash  :-* :-* :-*
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: hubbabubba on September 13, 2021, 07:24:34 AM
Thanks for the feedback guys.

Beautiful.
What is the source of the cew and the beauty boat?

The crew is from, left to right; Troll forged, Wizkids bendy Starwars, Raging Heroes, Troll forged, Monster Fight Club, Zombicide Invader.

The ship is a Marvel Avengers Quinjet toy that's been sat in my cupboard maybe 7 years.

That looks fab! Are the tall walls scratch built or available from anywhere?

About 12 years ago I bought a foam lined metallic tool case to use as a mini case, the walls are made from the dividers that came in the case.

This one on Amazon seems very similar:

https://www.amazon.es/Meister-9095130-Juego-de-herramientas/dp/B00G6H9FG6/ref=asc_df_B00G6H9FG6/?tag=googshopes-21&linkCode=df0&hvadid=82869603610&hvpos=&hvnetw=g&hvrand=11070202740788967562&hvpone=&hvptwo=&hvqmt=&hvdev=t&hvdvcmdl=&hvlocint=&hvlocphy=1005545&hvtargid=pla-95983067580&psc=1 (https://www.amazon.es/Meister-9095130-Juego-de-herramientas/dp/B00G6H9FG6/ref=asc_df_B00G6H9FG6/?tag=googshopes-21&linkCode=df0&hvadid=82869603610&hvpos=&hvnetw=g&hvrand=11070202740788967562&hvpone=&hvptwo=&hvqmt=&hvdev=t&hvdvcmdl=&hvlocint=&hvlocphy=1005545&hvtargid=pla-95983067580&psc=1)
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: has.been on September 13, 2021, 08:50:15 AM
VERY nice.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: LiamFrostfang on September 13, 2021, 10:52:52 AM
 the Corporate Union for New Technologies....lol...awesome!!!!  great work!!!
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: has.been on September 13, 2021, 12:46:15 PM
I prefer
Quote
Next is Parfitt, who leads the crew. She comes from the farm world of Wee Tabix

Does it have 3 Suns, I wonder?  :D
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Chief Lackey Rich on September 13, 2021, 12:48:06 PM
About 12 years ago I bought a foam lined metallic tool case to use as a mini case, the walls are made from the dividers that came in the case.

I thought those looked familiar from somewhere.  Wonder if I've still got my case in storage?  Time for a delve.

Really wish the FLGS would get the rulebook in already.  We're well into September and Modiphius definitely on the distributors' ever-shrinking list of companies they carry.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Seal on September 14, 2021, 07:23:03 AM
Looks great. I especially like your crew.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: The Rock on September 14, 2021, 03:27:59 PM
Nice job!
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Bullshott on May 25, 2022, 10:11:32 AM
Lovely work. I'm going to have to investigate 5 Parsecs
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Kourtchatovium104 on May 25, 2022, 01:58:54 PM
Great report ! :)
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Reviler on May 27, 2022, 01:17:02 AM
 Awesome Job! Your crew, opposition, and terrain look great. I will look forward to what the crew gets into! Keep it up!
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: diehard on May 27, 2022, 02:36:27 AM
Nice boards, cool repurpose of the ship and a nice selection of crew with great paint jobs. Also thanks for taking the time to write up the AAR, it also makes me interested in checking out those rules, especially considering I'm mostly a solo gamer.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: MaleGriffin on August 26, 2022, 12:45:05 AM
Fantastic work! I love the figures and the ship!
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: hubbabubba on February 21, 2024, 10:33:59 PM
Finally after over 2 years…..

Campaign turn 3

The crew, or rather Parfit, receives intel on an abandoned food processing plant in the industrial wasteland on the outskirts of Logan's World’s second largest sprawl; Crawford’s Folly, more commonly known as The Folly to Loganites and frequent visitors.

The information detailed that the site had been run by Fodderco, a subsidiary of a subsidiary that was  indirectly controlled by the Corporate Union, and was abandoned 5 cycles ago after some kind of accident led to the area becoming contaminated.

Toxicity levels are now thought to have fallen to within reasonably safe levels, and it is believed that due to the scare associated with the accident, the area has remained relatively intact. It is therefore possible that there may remain some kind of evidence of what was going on  at the plant that caused the accident and subsequent contamination. Evidence that might be used indirectly by SOYCO to give the Corporate Union a black eye and cause further Unity scrutiny, or at the least a dip in their market value.

(https://live.staticflickr.com/65535/53543989188_0c37e001d9_k.jpg)

Unfortunately, as the crew descends from the Mary Sue and begins to work their way into the facility, it becomes apparent they are not alone. A crew of K’Erin  outlaws have followed them to the site.

(https://live.staticflickr.com/65535/53543989213_453df2aacb_k.jpg)

So the mission was ‘acquire’, in this case files on a still functional terminal in the centre of the board. The notable sight was a ‘priority target’, so we can surmise that one on the K’Erin had a bounty on their head.

It can also be assumed that these K’Erin were in some way connected to the Unique individual who accompanied the punks in the crew’s previous encounter. This was a reckoning, the K’Erin were out for some kind of blood debt.

(https://live.staticflickr.com/65535/53544133934_4879f44771_k.jpg)

The crew split up, 4 of them staking out the main machine room, and Chester and Jal working the flank to access the control room from the other side of the plant. The plan was for Parfit and the rest of the crew to keep the K’Erin busy while Cester and Wilmorton snook in and retrieved the files.

Didn’t quite work out like that.

In turn one the crew took up positions behind the closed door after the K’Erin had burst through into what seemed to be some kind of machine room. Rossi set up behind a pipeline while Rogan, Parfit and Wilmorton got ready on either side of the door.

(https://live.staticflickr.com/65535/53543989148_3a4e9c31c6_k.jpg)

(https://live.staticflickr.com/65535/53543989138_2b4c3258ba_k.jpg)

Turn two saw Rossi and Parfit fire on the K’Erin they’d recognised from the wanted posters, but they were both ineffective. It was Rogan who took down the priority target with his rattlegun.

In turn three, Parfit acted in the quick phase and took the rash decision to dash forward, firing a burst from her shotgun into the K’Erin specialist, who she hit but failed to take down. Rogan Josh and Wilmorton also fire on the same target but fail to hit.
In the return fire Parfit is hit with the specialist's cling fire pistol and is only saved by the chemical failing to ignite properly, (luck point.) Both Wilmorton and Rogan are felled by return fire from the other K’Erin. Things had suddenly gone south very quickly.

(https://live.staticflickr.com/65535/53544133869_acb07c5cc4_k.jpg)

(https://live.staticflickr.com/65535/53542938387_73b416bbf7_k.jpg)

In turn four, Chester makes it to the side door from which he fires on the nearest K’Erin, but misses. Rossi misses again, Parfitt takes her booster pills after have the wind knocked out of her by the the hit she took, (stun marker,) she repositions and manages to take out the specialist before  he can fix his cling fire pistol, but Chester goes down in the return fire from the K’Erin

(https://live.staticflickr.com/65535/53544133749_bdc73f7d1e_k.jpg)

Two of the remaining K’Erin fire on Parfitt, taking her out of the action, then move to cover the doorway from which Chester had emerged.

At this point of the crew, only Rossi and Jal remain standing. Jal moves up to the cover of the doorway and guns one of the K’Erin down. She is immediately hit bt return fire from the other outlaw, which is luckily absorbed by the selected works of ‘Galactic Beat Poet’ Kack Jeroac, which Jal always carries with her, in the breast pocket of her fatigues. (story point)

Turn 7, Jal acts in the quick phase, groovy baby. She fires on the K’Erin leader but misses and is dropped by the return fire. Not so groovy. At this point Rossi finally hits something and drops the K’Erin leader with her hunting rifle.

Turn 8 & 9 the final K’Erin bears down on Rossi, it’s one on one, she fires and misses, the K’Erin also misses, only to be finally taken down in turn .

After battle rolls result in minor injuries for Jal and Rossi, Wilmorton just had a scratch, but Rogan Josh didn’t make it.

My crew are a bunch of amateurs, what a disgrace. lol
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Raedwald on February 22, 2024, 07:12:46 AM
Absolutely stunning  :-* :-*.

I’ve been looking forward to this for a long time, thanks so much for sharing.

Coincidentally I’ve recently bought minis for my own campaign round 3 that are not entirely dissimilar to your Morats, and also similarly, I expect it’ll take me about two years to get them and the terrain I need painted.  lol

Anyway, keep it coming, it’s magnificent.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Grumpy Gnome on February 22, 2024, 07:15:59 AM
Looks and sounds amazing! 🚀
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: has.been on February 22, 2024, 07:53:42 AM
Looks good & sounded fun. Well done. :)
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: zemjw on February 22, 2024, 09:12:30 AM
I thought I was bad with 18 months between turn 1 and turn 2. Glad to know it's not just me :D

Great looking game, and glad the crew (mostly) made it
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Sgt_T on February 22, 2024, 07:16:03 PM
Love the table!

T
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: ithoriel on February 22, 2024, 10:36:44 PM
My own 5 Parsecs has been stalled for over a year by Real Life (tm) so congratulations on getting back into it!

Lovely looking set up, great AAR and what sounds like an exciting game with a nail-biting finish.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Bullshott on February 27, 2024, 09:34:27 AM
Great stuff and I approve of your choices of crew names

My 5 Parsecs project stalled due to multiple RL events. I'm hoping to be able to pick it up again soon
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Malamute on February 27, 2024, 10:40:01 AM
Great stuff ;D
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Seal on February 28, 2024, 06:11:03 AM
Awesome! The table rocks!!
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Ragnar on February 28, 2024, 08:55:36 AM
Oo, nice setup!
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Burgundavia on February 28, 2024, 03:54:54 PM
Great stuff, are you playing Rogue Stars solo? And how are you converting the Five Parsecs stats to Rogue Stars?
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: hubbabubba on February 28, 2024, 10:30:28 PM
Hi, no. not me, I think that's Raedwald, although I have been tempted to tinker with the combat system as it's just a little bit too simplistic for me, a bit more crunch would be a good thing, but I was thinking of Stargrave.

Thanks for the feedback gentle folk.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: ithoriel on February 29, 2024, 02:26:10 AM
I've been idly scribbling notes on possible use of Mars:Code Aurora or Enderain as a combat system for 5 Parsecs. I haven't got very far though, partly through distraction (looking at you Baldur's Gate 3) , partly procrastination and partly that the combat system in 5 Parsecs works OK ... ish.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Raedwald on March 02, 2024, 01:18:21 PM
Rogue Stars has worked for me just by being fairly relaxed about the stat conversions. It’s easy enough to give proportionate bonuses to Reactions, Marksman and/or Weapon Master for Combat Skill, Tough trait or actual armour on opponents for Toughness, etc. etc. And anything else that just feels right for the character or opposition.

I forgot to ask before; what happened to Parfitt and Chester? Did they make it unscathed? Can’t wait until 2026 to find out.  ;)
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: hubbabubba on March 04, 2024, 09:10:04 PM
I forgot to ask before; what happened to Parfitt and Chester? Did they make it unscathed? Can’t wait until 2026 to find out.  ;)

 lol

I've played the next encounter, I just need to get around to writing it up, maybe this weekend.

No spoilers but it's not exactly been plain sailing for the crew.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: hubbabubba on March 09, 2024, 11:35:21 PM
Campaign turn 4


And so for Campaign turn 4, I chose another quest mission, the objective was once again acquire.

With Rogan Josh eliminated and Jal in the sick bay, the crew was short, so off went Rossi to see if they could find someone to fill the gap.

What she found didn’t really fill the gap. The only hand looking to get involved with the crew was a down on his luck, scrawny off worlder, an engineer, willing to work in return for a relatively secure place to sleep and regular rations.

Parfitt had analysed the data lifted from the terminal in the abandoned factory, which had revealed the location of one of the last shipments to leave the factory. If she could obtain a sample of the shipment and get it back to her SOYCO overlords, it might be enough evidence to get her and her crew a decent payday.

Meanwhile Wilmorton went to market, and traded a few of the crew's surplus weapons to get the credits that the crew needed to pay off the debts on their junk pile ship.

It turned out that the last shipment from the factory had been impounded and was still held, apparently long forgotten, at a secure logistics depot lying to the west of Folly, about an hour's flight.

The crew touched down  about 5 clicks outside the facility and moved in on foot. As they got closer they were able to see the lay of the compound, and moving slowly around it, a group of security bots moving slowly around the depot, the light glinting off their metallic shells as they trudged up and down, mindlessly following the same path.
(https://live.staticflickr.com/65535/53542938327_54e8a68382_k.jpg)

Unbeknown to the crew, they too had been observed. The crew's interest in the Corporation's affairs had not gone unnoticed. A nomad hunter had been contracted to observe the crew's movements and eliminate Parfitt if the opportunity should present itself.

Additionally, a lone administrator was stationed in the facility, who might provide additional intel as to what the original destination of the shipment was. (person of interest - story point)

(https://live.staticflickr.com/65535/53544241860_e1e2fbfc86_k.jpg)

Both the bots and the nomad had the defensive AI, meaning that they would not advance beyond their half of the table.

Conditions dictated that the crew would all act in the slow phase of the first turn. Obviously the nomad had alerted the facility to the crews approach.

Turn 1

The bots moved up on their preprogrammed route, which would take them in pairs around the compound, each pair climbing the observation gantry in turn and passing over to the other side.

(https://live.staticflickr.com/65535/53543988983_13b5e3e141_k.jpg)

The Nomad scout was faster that the bots, and got into position and let off at shot at the approaching crew which went wide.

(https://live.staticflickr.com/65535/53543810901_c8ed0648e0_k.jpg)

Chester moves up and makes a dash for the objective in the centre of the table, Rossi breaks into one of the administrative buildings, looking to get into a good position to pick off the bots. Wilmorton moves up in the cover of the wall.

(https://live.staticflickr.com/65535/53542938547_39b9c7104c_k.jpg)

(https://live.staticflickr.com/65535/53543988913_e0700f45b8_k.jpg)

(https://live.staticflickr.com/65535/53543989218_9361201b8f_k.jpg)

In turn 2, Parfitt acts in the quick phase and moving to the corner of the other building, takes cover behind a dumpster and lets rip with Josh’s rattle gun, hitting the nomad but failing to take him down.

(https://live.staticflickr.com/65535/53543810886_ccb849bbda_k.jpg)

(https://live.staticflickr.com/65535/53543989223_151e97ae2b_k.jpg)

The nomad returns fire but fails to hit, the central node bot (Lt) and another move into position and fire on Parfitt but fail to hit.

(https://live.staticflickr.com/65535/53542938172_a5ea96d172_k.jpg)

Two more bots move up on the other side of the compound, catching Chesterout in the open, he subsequently goes down under their fire. The specialist support bot with the rattlegun fires at Wilmorton but can’t draw a bead on her behind the wall.

Turn 3, Wilmorton activates in the quick phase, putting a bot out of action  with accurate fire from her blast rifle before sprinting into cover behind the container holding the mission objective.

Parfitt also acts in the fast phase, putting a full burst into the nomad and taking him out of action. The node droid returns fire with its built in infantry laser and Parfitt is only saved by her combat armour. All the while Rossi climbs up the stairs in the admin building, trying to get into position.

Turn 4, the entire crew acts in the slow phase, enabling the bot specialist to fire on Wilmorton, who wasn’t as in cover as she thought, taking her down before she has a chance to access the crate with the mission objective.

The Node bot hits Parfit who is only saved by a power failure in the droid's laser meaning she didn’t receive the full impact of the shot. (luck point) In her return fire Parfitt eliminates the node bot and Rossi finally makes it into position on the top floor of the admin building.

(https://live.staticflickr.com/65535/53544133589_6d612bc194_k.jpg)

Turn 5, Parfitt, acting in the quick phase, guns down the last remaining bot on the left flank, but she in turn is fired upon by the specialist heavy weapon bot, and would have been downed if she hadn’t spun at the sound of the engineer moving up behind her, the shots from the droid smashing into the concrete where here head had been milliseconds before. (Story point)
Rossi hits the heavy weapon bot but the shot fails to penetrate the bot's metal skin.

(https://live.staticflickr.com/65535/53544133579_2f8afb5b55_k.jpg)

Turn 6, Rossi fires but fails to hit the heavy weapon bot, the bot tries to return fire but can’t lock on to Rossi's reactive camo. The Bots on the right flank have no targets and so stay in cover guarding that entrance to the compound. Parfit moves up to the objective.

Turn 7, the heavy weapon bot draws a bead on Parfitt and takes her out of the action (three 6s!!!)

The rest of the game is reduced to Rossi and the remaining bots trading shots until she eventually managed to pick them off one by one, while the engineer snuck up and seized the objective. A pretty boring and monotonous ending to what had started as a fairly gripping encounter. 
As Rossi essentially held the table, she was later able to catch up with the terrified administrator who had been hiding under the observation gantry during the crew’s attack.
The administrator revealed that he’d been bribed to bury the last shipment under a mountain of administration, but he’d been contacted indirectly and had no idea whose bidding he’d been doing.

In the after action rolls it turned out that both Parfitt and Wilmorton had been seriously injured, and will miss 5  and 6 missions respectively unless the crew can come up with the funds for medical treatment, while Chester suffered a minor injury and would be out for just one. This in addition to Jal who was still out of action from the previous encounter.
Rossi was able to scavenge seeker sight from one of the wrecked bots, but it wouldn’t be much use without anyone to use it.

However, the next mission might bring this chapter to a close, and Parfitt’s instructions indicated that the only thing left to do was take the sample to a contact who would ferry it to Parfitt’s SOYCO handler. Although with only three of the crew active it had better be simple.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: ithoriel on March 10, 2024, 01:22:34 AM
Ouch!!

Not a good outing. Though the set up looks good and the action makes for a good story.

Fingers crossed for the crew next time out.

Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Raedwald on March 10, 2024, 10:44:07 AM
Sounds like an exciting game, despite petering out at the end.

Looking forward to the next instalment. At least the depleted crew will get the enemy numbers reduction from having fewer ops in the field. There’s still hope for them.  :)

The terrain and minis look great as always, really inspiring stuff. Love the weathering on the construction vehicles.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Kourtchatovium104 on March 11, 2024, 02:49:37 PM
Wow, great table and report! The photos are atmospheric  :)
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: Plynkes on March 11, 2024, 08:21:36 PM
I love those robots. Aren't they something from one of the Star Wars prequels, or am I getting that totally wrong?



Title: Re: Hubbabubba's Five Parsecs from Home
Post by: hubbabubba on March 11, 2024, 09:40:35 PM
I love those robots. Aren't they something from one of the Star Wars prequels, or am I getting that totally wrong?

Yep, they're the B2 super battledroids from the wizards of the coast line that was released way before Starwars Legion et al.

Thanks for the feedback folks.
Title: Re: Hubbabubba's Five Parsecs from Home
Post by: mikedemana on March 17, 2024, 07:20:56 PM
Great AARs! I love your table and figs. The crew definitely needs some refit, recovery, and relaxation...  :o

Mike Demana