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Miniatures Adventure => The Second World War => Topic started by: Mike D. Mc Brice on September 20, 2009, 09:42:19 AM

Title: Chris Peers Modern Rules
Post by: Mike D. Mc Brice on September 20, 2009, 09:42:19 AM
What is the difference between "At Close Quaters" and "A Corner Of Hell"?
Is "A Corner Of Hell" a supplement or a stand alone system?
Does "At Close Quaters" work with units as "Futures Wars" does or are they based on single figures?
Title: Re: Chris Peers Modern Rules
Post by: SamuraiSeapig on September 20, 2009, 12:48:01 PM
I think "At Close Quarters"is Modern and "A Corner of Hell" WW2.
Title: Re: Chris Peers Modern Rules
Post by: Mike D. Mc Brice on September 20, 2009, 02:07:36 PM
Are the game mechanics the same?
Title: Re: Chris Peers Modern Rules
Post by: SamuraiSeapig on September 21, 2009, 04:57:41 AM
Not sure. I think the mod rules use a D20 but not sure of the other. I think theybare different. There is Yahoo groups for both. You might find a QRS.
Michael
Title: Re: Chris Peers Modern Rules
Post by: Operator5 on September 21, 2009, 01:02:53 PM
I'll check the files this morning if I can and give you a quick rundown today. Sorry for the delay. :)
Title: Re: Chris Peers Modern Rules
Post by: Operator5 on September 23, 2009, 08:36:13 PM
At Close Quarters: Skirmish rules for the 20th and early 21st centuries. More modern warfare than WWII. When a Corner of Hell came out, Chris revised At Close Quarters to represent more modern and very near future.

A Corner of Hell: Skirmish rules for World War II, based on the "At Close Quarters" system. Contains selected platoon organizations.

So, yes, they use the same mechanics. At Close Quarters is based on units. Both use a d6 and d20.
Title: Re: Chris Peers Modern Rules
Post by: Mike D. Mc Brice on September 24, 2009, 07:56:15 AM
Great, thanks! :)