Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: Grumpy Gnome on November 08, 2021, 03:53:09 PM
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So… monsters with weapons…
My original thinking was that we would use the Warlord Games skeletons as unarmored skeletons and the Northstar Figures Oathmark ones as armored skeletons as per the Frostgrave rules. But I was a little unsure of what to do about skeleton archers… as they were supposed to be unarmored yet the “naked” skeletons looked a bit odd with a quiver stuck to their bones without a belt or should strap. Yeah, I know…. magic.
And the Frostgrave rules seem unclear to me about things like shields and two handed weapons for skeletons.
So when you are playing do you use the stat line from the bestiary no matter how you skeleton models are equipped? Or do you modify it based on what the model is carrying?
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I've always just stuck to the Bestiary listings and proxied figs with the "wrong" equipment, but I'm also fond of using homebrew critters made up to suit stuff I had on hand. The group I used to play with pre-COVID regarded the existing critters as being too weak, so my stuff tended to be pretty nasty to compensate. For ex:
https://brokenstarsburningships.blogspot.com/2019/05/venomous-drakesnail-custom-monster-for.html
https://brokenstarsburningships.blogspot.com/2019/05/wormwalker-winged-ape-more-custom.html
https://brokenstarsburningships.blogspot.com/2019/05/vengeful-spirits-custom-monster-for.html
https://brokenstarsburningships.blogspot.com/2019/05/emperor-spider-custom-monster-for.html
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WYSIWYG on monsters is a bit of a nightmare!
As long as people know what it is when it is placed on the table, I don’t think there will be a problem. Where you have armoured and unarmoured skellies it helps to be able to tell apart. But if skellie archers are skellie archers then its going to be fine.
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We don't worry about it - the monster's stat-line tells you what they do and don't have (if anything), what the specific models is armed with is totally irrelevant, even more so that the models in a warband.
If your models for skeletons include 2-h weapons, so what, just say (for example) the magic to reanimate them wasn't strong enough to give them the strength to wield them to it's full capability.
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We don't worry about it - the monster's stat-line tells you what they do and don't have (if anything), what the specific models is armed with is totally irrelevant, even more so that the models in a warband.
If your models for skeletons include 2-h weapons, so what, just say (for example) the magic to reanimate them wasn't strong enough to give them the strength to wield them to it's full capability.
That is what we have been doing so far, ignoring specific weapons and shields. I was just curious what other folks do.
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We always play with "eh... close enough". In your case, it's not like there are armoured skeleton archers that could confuse things.