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Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: Grumpy Gnome on November 18, 2021, 08:14:33 AM

Title: RoSD: Dungeons Dark
Post by: Grumpy Gnome on November 18, 2021, 08:14:33 AM
So what do folks think of the latest RoSD book?

https://www.drivethrurpg.com/product/374317/Rangers-of-Shadow-Deep-Dungeons-Dark
Title: Re: RoSD: Dungeons Dark
Post by: BZ on November 18, 2021, 08:27:14 AM
I think, that I should have more time to play, because we didnt even finish the core book...  :( But I like it very much, so I will definitely will buy expansion. Sometime... And as I would like to have a bit longer story, and Dungeons Dark is the sequel of Across the Wastes, the chances are good, that it will be these.
Title: Re: RoSD: Dungeons Dark
Post by: Ruud on December 10, 2021, 02:56:02 PM
Looking Forward to play! However, Im ony at the 5th Scenario of the Second Mission from the Main Rulebook :D.

So I have a long way to go... I have all the Minis and intent to use the Dungeons and Lasers Terrain for the Roomd, so thats all ready :).
Title: Re: RoSD: Dungeons Dark
Post by: Chief Lackey Rich on December 10, 2021, 04:02:58 PM
Quote
The book also includes an extra scenario, should the rangers get captured...

That's an interesting idea.  More solo games should allow for the possibility of Our Heroes being captured or surrendering rather than being wiped out, then including a (very difficult) "Escape" scenario as a last chance to avoid a TPK/mission failure.  Gives you some insurance against an anticlimactic loss partway through a series of games. 

Maybe even play around with the mission structure so that deliberately surrendering early on then breaking out lets you jump past some stages, at the risk of failing the escape and winding up dead/failed with no other chance to proceed.  That sort of "all part of my cunning plan" thing shows up in fiction pretty regularly.
Title: Re: RoSD: Dungeons Dark
Post by: Grumpy Gnome on December 11, 2021, 04:05:35 AM
That's an interesting idea.  More solo games should allow for the possibility of Our Heroes being captured or surrendering rather than being wiped out, then including a (very difficult) "Escape" scenario as a last chance to avoid a TPK/mission failure.  Gives you some insurance against an anticlimactic loss partway through a series of games. 

Maybe even play around with the mission structure so that deliberately surrendering early on then breaking out lets you jump past some stages, at the risk of failing the escape and winding up dead/failed with no other chance to proceed.  That sort of "all part of my cunning plan" thing shows up in fiction pretty regularly.

Yet again I find myself agreeing with you mate.
Title: Re: RoSD: Dungeons Dark
Post by: BZ on December 11, 2021, 06:18:53 AM
Great idea!