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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Chimpfoot on December 03, 2021, 10:25:37 AM

Title: SECTOR12
Post by: Chimpfoot on December 03, 2021, 10:25:37 AM
Quick WIP shot of the new crew i recently started
Cheers all
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 03, 2021, 12:38:03 PM
And a couple of revamps long over due
Carnivorous plant WIP
And the first of the new rad rat bases
Cheers all
Title: Re: SECTOR12 New crew
Post by: James Mahdeep Bond V on December 03, 2021, 04:39:43 PM
Stalker with bangs. With an upward glance. Tres cool.
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 03, 2021, 04:49:31 PM
James: thanks mate, no stalkers here though 😃
Title: Re: SECTOR12 New crew
Post by: CookAndrewB on December 03, 2021, 05:44:06 PM
Looks good Chimp. I like the plant roots/vines. What are you using to roll those? I keep thinking I need to pull the trigger and get a cable roller.
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 03, 2021, 05:55:10 PM
Cookandrewb: thanks dude
Yep cable roller it is from green stuff world I think haven’t used it in ages…churned it’s way up to the top of the tool box and…oooh here’s fun me thinks 😳😆
Don’t think it was excessively dear, three sizes of groove plates, need to look at a tutorial as there are some cool affects to be had from them
👍🏼👍🏼👍🏼
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 05, 2021, 04:18:30 PM
Carnivorous plant painted
Added a stinger to account for some range attacks
Just trying to find my painting mojo again
It’s been a while 🙄
Cheers all
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 05, 2021, 05:45:36 PM
Pathfinder ‘Trench’ reporting for duty…..watch out for them rats 😬
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 05, 2021, 06:54:46 PM
And the rats from the fine fellows of Forged Terrain 👍🏼👍🏼👍🏼
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 06, 2021, 05:44:08 PM
Beckett joins the new crew
Two down two to go 👍🏼
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 06, 2021, 05:47:22 PM
Time for some rough ground
And no…that’s not the Tardis…I checked 😳
Title: Re: SECTOR12 New crew
Post by: CookAndrewB on December 06, 2021, 08:53:15 PM
That plant looks great to me. Like the unusual colors. Rats are darn good too. What is the flesh color you use for the noses/feet?
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 07, 2021, 04:51:44 PM
Cheers cook Andrew b
Errrr…..AP fir brown followed by revel 35 flesh and a highlight of Game colour pale flesh
👍🏼👍🏼👍🏼👍🏼👍🏼
Title: Re: SECTOR12 New crew
Post by: Battle Brush Sigur on December 13, 2021, 07:17:55 PM
Oooh, I like the look on Beckett's face. He looks grim. :D
Title: Re: SECTOR12 New crew
Post by: Grumpy Gnome on December 13, 2021, 07:32:28 PM
Looking good!
Title: Re: SECTOR12 New crew
Post by: Ben Cato on December 15, 2021, 08:48:40 AM
Not the Tardis! Is that a building site toilet? Who knows what horrors lurk within.  :D
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 20, 2021, 07:15:02 AM
Thanks guys
‘….the entrance to the lair is hidden by a small blue structure with the legend ‘po_talo_‘ written on the side’ oooooooo😱

🤣🤣🤣
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 25, 2021, 06:39:06 PM
AT LAST!!!!
Vehicles in a usable scale and reasonable price…..
Bits box on stand by!!!🤣
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 26, 2021, 10:12:47 PM
Good Evening
Couple of pics of the completed ‘Ute’
Added some big rims for ride height a critter plough and a suitably lived in paint job…really happy with the scale
Might even force the writing of some vehicle rules
One down eleven to go 😆
Happy holidays all 👍🏼
Title: Re: SECTOR12 New crew
Post by: Grumpy Gnome on December 27, 2021, 06:42:11 AM
Loving it!
Title: Re: SECTOR12 New crew
Post by: CookAndrewB on December 27, 2021, 04:07:13 PM
I believe I recently saw that frankentruck in my town! Snow plow and all! lol
Title: Re: SECTOR12 New crew
Post by: Binky on December 27, 2021, 04:25:52 PM
I love the mis-matched colours of the replacement truck panels. It's a great way to give an indication of age and that a vehicle has had a hard life.

Is the plow on the front from the Gaslands Implements of Carnage sprue by any chance?
Title: Re: SECTOR12 New crew
Post by: Thargor on December 27, 2021, 05:32:09 PM
Quote
And no…that’s not the Tardis…I checked

You're right...that's a Turdis  :D :D

Great paintjobs.
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 27, 2021, 11:23:45 PM
Cook Andrew me plough by any chance?😆
Thanks binky 👍🏼 Yep from the gaslands sprue
Turdis 🤣🤣🤣🤣
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 28, 2021, 04:39:20 PM
Red Dog joins the crew
Oh and Turner brought his moustache to the party too 😆
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 29, 2021, 05:29:42 PM
Rough ground ahead 😳🤣
Title: Re: SECTOR12 New crew
Post by: Ultravanillasmurf on December 29, 2021, 05:29:59 PM
Nice work.

Does Red Dog have a Knife Missile under sound control?
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 29, 2021, 06:20:31 PM
Even in Sector 12 there’s always some damn fool that thinks the rule of law still applies….
Still ‘in the shop’ but Pursuit or Interceptor?
🤔
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on December 30, 2021, 09:07:08 PM
Ultra vanilla Smurf
You know until you said that I hadn’t noticed the resemblance 🤔😆
Can’t see what’s right in front of you 🤷‍♂️
Actually a 101st head on a cowboy 👍🏼👍🏼
Title: Re: SECTOR12 Through the barricades
Post by: Chimpfoot on August 17, 2022, 07:08:06 AM
Greetings all
As the rules say you will always need a deal of small and medium sized terrain pieces for your team to cower behind so it’s time to use up a pile of the accumulated crapola that naturally clogs every good bits box to bursting point😳

Figure this little lot should suffice
To the crafting table!!!!
Cheers all
Title: Re: SECTOR12 New crew
Post by: Daeothar on August 17, 2022, 08:33:41 AM
Great project; the crew is coming together quite nicely.

And I believe it hasn't been mentioned yet, but the reflections on the glass surfaces of that Frankentruck are superb! 8)

Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 17, 2022, 09:32:15 AM
😊thanks Daeothar👍🏼👍🏼

Advanced prototype time….150x40mm used an old bit of hard board for the base rather than the book board I was going to use to combat the warpage

Just hurry up and bloody dry will you!😆
Cheers all
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 17, 2022, 10:04:14 AM
As an aside the dinosaurs were in need of a tune up the last ones being more gallamimus than raptor

‘Here boy…maybe I got a Twinkie or something….arrrgghhh!!!’

Cheers all
Title: Re: SECTOR12 New crew
Post by: Grumpy Gnome on August 17, 2022, 02:54:46 PM
I quite like those dinos! Both the sculpt and your paint work. 👍
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 17, 2022, 04:08:09 PM
Cheers Grumpy 👍🏼
Title: Re: SECTOR12 New crew
Post by: CookAndrewB on August 17, 2022, 07:25:04 PM
Lovely additions, Chimp. Can't wait to see the terrain bits painted up.
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 17, 2022, 09:01:41 PM
Thanks CookandrewB
On a car related enforced few days off 😬 so might see a bit if progress 😆😆😆
Title: Re: SECTOR12 New crew
Post by: mikedemana on August 19, 2022, 03:34:15 AM
Great stuff! I like how you concentrate on 1-2 figs at a time. Nice slow rollout of the project...like the opening scenes of a movie!  lol

Mike Demana
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 19, 2022, 09:11:42 AM
Thanks Mike 👍🏼👍🏼
But I’m afraid its more like hobby time being infinitely finite 🤣🤣🤣
Ahhh quiet bit of painting time….’daaaaadd!!!’

Goddammit!!!
🤷‍♂️🤷‍♂️🤷‍♂️😆😳
Title: Re: SECTOR12 New crew
Post by: beefcake on August 19, 2022, 09:40:08 AM
Very nice. I like the painting on the windows of the vehicle. Dinos look cool too.
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 19, 2022, 12:24:56 PM
Cheers beefy 👍🏼
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 19, 2022, 02:39:14 PM
Plan worked a treat
Exhaust children with swimming…complete prototype while they sleep 😳

Quite happy
Dusty overgrown and abandoned
Thoughts hints tips suggestions?
All greatly appreciated
Cheers all
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 20, 2022, 11:13:13 AM
Scatter terrain mark 2
Cheers all
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 21, 2022, 10:20:18 AM
…and painted.
With many thanks to the great folks at TTcombat for the interesting bits and bobs they produce to scatter about the place 👍🏼👍🏼👍🏼
Cheers all
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 21, 2022, 05:08:21 PM
🙄
Title: Re: SECTOR12 New crew
Post by: Grumpy Gnome on August 21, 2022, 06:54:27 PM
Great work mate!  Very thematic! ☢️
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 21, 2022, 07:49:01 PM
Thanks grumpy👍🏼
Title: Re: SECTOR12 New crew
Post by: mikedemana on August 22, 2022, 02:58:18 AM
More great looking stuff! I have a question - are you intending these to be barricades, or simply scenic bits of scatter? Just curious - they can work well as either and are very thematic and atmospheric.

What TTCombat stuff are you referring to? I'd be interested...

Mike Demana
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 22, 2022, 09:04:34 AM
Hey Mike
Thanks dude
Needed some small and medium size scatter pieces to spice the table up and provide a bit of cover but like you say they would still work as improvised barricades too 👍🏼👍🏼
That said four in a square would make a ruined building too🤷‍♂️
The TT combat stuff is the resin bits (bollards armchair air conditioning unit)
They do a number of packs of street debris all good stuff but found they need a good wash before painting
Hope this helps
Cheers
Title: Re: SECTOR12 New crew
Post by: CookAndrewB on August 23, 2022, 06:22:24 PM
Those look great, Chimp. Really well executed.
Title: Re: SECTOR12 New crew
Post by: mikedemana on August 24, 2022, 02:52:31 AM
The TT combat stuff is the resin bits (bollards armchair air conditioning unit)
They do a number of packs of street debris all good stuff but found they need a good wash before painting

I will check them out - thanks! Could save me quite a bit of time on my own post-apoc modeling!

Mike Demana
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 25, 2022, 08:03:37 AM
Thanks CookandrewB 👍🏼👍🏼

No worries Mike they are very useful 😊👍🏼
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 25, 2022, 06:15:03 PM
So what happens when you listen to ‘A colour out of Space’ whilst painting your Ban-dogs?
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 25, 2022, 06:20:17 PM
Another quick one
Reduxing some of the nasties….old school metal for me🤷‍♂️

‘That Carruthers is a Mutant Hulk…no no I think we’ll give it a wide hearth…’
‘I thought you said gentlemen never run? Sir?’

Cheers all
Title: Re: SECTOR12 New crew
Post by: Kourtchatovium104 on August 26, 2022, 02:19:02 PM
Ah! The famous british phlegm...  ;)
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 26, 2022, 05:22:31 PM
Disappearing over the hill 😆😆😆
Title: Re: SECTOR12 New crew
Post by: Daeothar on August 29, 2022, 09:17:13 AM
Fall back to victory!  lol

That's one grumpy big baddy; no wonder a tactical detour is preferred...

Going back to the barricades though; those are looking ace. The things like the armchair and tires really add to the feel of an abandoned townscape  :)
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 29, 2022, 05:52:52 PM
Cheers daeothar😆👍🏼


In other news Thankyou lucid eye…get in.

Hyena ticks….HOOooo!!!!
Sorry
Title: Re: SECTOR12 New crew
Post by: Cacique Caribe on August 30, 2022, 06:41:13 AM
Wow.  The color combo on those dogs is creepy.  I love it.

Dan
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on August 30, 2022, 10:58:46 AM
Cheers Cacique👍🏼😊
Creepy inter dimensional was the look I was aiming for
After all ‘…it was just a colour out of space.’ 🤷‍♂️🤷‍♂️😆
Title: Re: SECTOR12 New crew
Post by: Cacique Caribe on August 31, 2022, 04:08:56 AM
They sure look the part!

Dan
Title: Re: SECTOR12 New crew
Post by: CookAndrewB on August 31, 2022, 06:46:12 PM
Those dogs are wonderful. I've got some giant mutant ants to paint up, and now I'm considering a nice purple with glowing blue eyes and antennae.
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 02, 2022, 08:13:28 AM
Hey AndrewB
Cheers
If it helps I started with a black base then used screamer pink to work up the highlights with a light fleshed tone on top and a few spots of white then a wash of druchi violet
👍🏼👍🏼👍🏼👍🏼
Title: Re: SECTOR12 New crew
Post by: CookAndrewB on September 02, 2022, 08:49:56 PM
Interesting. I hadn't considered washing purple over a pink. I have a nice triad of purple paints I like, but I may have a go at your method as a test run.
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 04, 2022, 01:37:47 PM
Best of luck with it which ever way you try 👍🏼👍🏼👍🏼
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 04, 2022, 03:50:07 PM
The rules for scenario complications call for ‘Nest sites’
One quick root through the bits box and blast apart with the saw….hey presto 👐
One after and one before application of the patented ‘soiling’ mixture
(Sand, burnt umber acrylic and PVA)
Painting to follow….
Cheers all
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 06, 2022, 07:58:44 AM
Four reduxed hyena ticks dans le SECTOR
Eight more to go
Cheers all
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 07, 2022, 02:14:46 PM
Nesting sites complete x3

Back to the ticks I think
Might even get a game in between 😳🙄👍🏼
Cheers all
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 07, 2022, 02:16:14 PM
And if anyone fancies a sneaky peaky at some cover work…..
Title: Re: SECTOR12 New crew
Post by: CookAndrewB on September 07, 2022, 10:36:37 PM
love the ticks and nests. Those egg things are pretty awesome. Where are they from?
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 08, 2022, 06:37:16 AM
AndrewB
Thanks…
Errrmmmm….
Been in the bits box for ‘quite’ a while looking for a purpose if I had to guess I would say denizen or maybe scotia Grendel ??😬They came on a 100mm hexagon base and were part of a set with doors and wall sections based on xenomorf decor 👍🏼👍🏼
Title: Re: SECTOR12 New crew
Post by: CookAndrewB on September 08, 2022, 10:43:16 PM
Ohhhh. So, I have some ant eggs that came as a part of a plastic ant set I bought. No idea why a handful of eggs seemed necessary, especially since they just look like chicken eggs. I'm no expert, but that doesn't feel right. I'm thinking it might be easy enough to add a bit of green stuff and add in that texture. What is there to lose?

Of course, I have to make some ant hills too. I can't have giant ants without ant hills, can I? No... no, I can't.

The purple I came up with works pretty well, I think. Haven't hit it with a wash, and I'm not sure I will end up doing that anyway. Gave them blue eyes, but there isn't enough mouth on the ants to give them the full treatment. lol
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 09, 2022, 06:08:21 AM
CookAndrewB:
Sounds good to me 👍🏼👍🏼👍🏼
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 10, 2022, 09:38:09 AM
‘Er…sarge…’
‘What’s the matter with you? It’s just a bug…’
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 13, 2022, 05:54:18 AM
Quick update
Carnivorous plants two fully grown specimens and one seedling
Cheers all
Title: Re: SECTOR12 New crew
Post by: Grumpy Gnome on September 13, 2022, 10:26:00 AM
Very creepy! Excellent work! 👍
Title: Re: SECTOR12 New crew
Post by: Daeothar on September 13, 2022, 11:07:31 AM
The only instance where a shotgun actually is an essential gardening tool...  :D

Very nasty weeds, those; great work on making them so gnarly!
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 14, 2022, 01:01:57 PM
Cheers Gnome👍🏼
Daeothar-I never leave the shed without one😆🤣😆
Title: Re: SECTOR12 New crew
Post by: Cacique Caribe on September 16, 2022, 06:53:05 PM
Those are hyena ticks???  If those are just the ticks on the hyenas, I’d hate to see the darn hyenas!   They must be massive. :)

Dan
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 16, 2022, 08:52:36 PM
Caribe…🙄…more a handle for their scavenging/hunting behaviour 😆
Title: Re: SECTOR12 New crew
Post by: Noctuary on September 21, 2022, 07:24:11 PM
Love the thread! I agree with your comment about having some similar tastes :)
Title: Re: SECTOR12 New crew
Post by: Easy E on September 21, 2022, 07:52:03 PM
Great thread Chimpfoot. Keep it up.
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on September 21, 2022, 09:12:21 PM
Thanks Noctuary and Easy E 👍🏼👍🏼👍🏼
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on April 29, 2023, 09:55:05 PM
Hooper, Pathfinder Anderson Cole, Radcliffe and Butler kitted out and ready for a jaunt into Sector 12…..wish them luck 😳
Title: Re: SECTOR12 New crew
Post by: pauld on April 30, 2023, 09:57:46 AM
Late to the party again I've only just read through this thread.

 :o

I'm very glad I did as there is some wonderful stuff here across many pages.

Looking forward to more
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on April 30, 2023, 05:12:35 PM
Thanks Pauld much obliged
There are two other older threads: SECTOR12 the return and First spend no money which are in a similar vein if you’re interested 👍🏼

To the action…

Scenario 1: A simple Search mission they said...

Well the burning mists have cleared, the hyena ticks have moved to pastures new and Sector 4 is in dire need of supplies. The Flicker calls and it is time to venture forth once more into SECTOR 12...

Our new four strong crew (one level 4 Newhand and two level 3 Greenwings) and led by the soon to be famous Anderson Cole (Gunslinger) has been just barely kitted out by the Quartermaster, two pistols, one shotgun and a rifle and along with a backpack and a couple of frags what else do they need? Quite a bit more it turns out...

Mission 1: a nice simple SEARCH in the wilderness with not too much excitement just to get everyone stretched and warmed up for the coming horror...yeah right...

Only two objective markers were rolled to start which is good because the name of the game is searches in this scenario, four in fact, which would generate enough excitement  on its own.

Turns 1-3
Cole led the way with two actions, moving 6 and conducting the first Search on the way, spotting 3 objective markers all in the deployment square, cheers Boss.
They were all within someone's LOS so all had to be immediately revealed. 2 Salvage, 1 Alien Savage, 1 Alpha Mutant and 2 Hyena Ticks. Could have been far worse but still might be a long day. With Radcliffe rolling a 1 and failing to activate at all, Butler default moving for 3 inches and Hooper moving 6 everyone just milled around looking nervous...

The Adversarial forces moved first in turn two with the ticks random moving and claiming some salvage. Cole ATC'ed toward the savage, causing 2 wounds, the follow up shot was saved by cover but the savage would not activate this turn. Radcliffe's paltry default move brought him in CLOSE range of the Alpha Mutant losing him one condition; the Alpha managing to survive unscathed, licked its multiple lips.

Butler shot at the alpha mutant twice in an effort to help his friend and missed twice (cheers) while Hooper moved 6 toward the second square ready to search next turn.

Things heated up in turn 3.

Cole immediately caused a giant spider to appear by revealing another marker. He then ATC'ed the savage again, taking it out, and shot at the spider too. The Alpha Mutant chose Butler this turn and cost him 2 condition points with a flurry of blows and stopping his activation. Radcliffe random spawned a Ban-dog and some Rad Rats with a roll of 12 but put his 3 actions to good use by blasting the Alpha Mutant out of this life with his shotgun. Feeling invincible he then CLOSED with one of the Ticks (come on...it's just a big bug) he smashed it with the butt of his shotgun but he had been injured last turn and the bug, with a frankly astonishing roll for its size, did for him too. Radcliffe out...

The second Tick sensed blood and CLOSED with Cole only to find its fate on the end of the Pathfinder's machete. Hooper, well away from the action, completed the second Search and thankfully it turned up nothing.

Turns 4-8

Spider rampage time....

The adversaries took the initiative again in turn 4 with the Giant Spider targeting the weakest crew member, unfortunately it was able to CLOSE with Cole on the way. The attack resulted in 5 unanswered wounds that took the Pathfinder out and then some.

Both Butler and Hooper failed their activation rolls no doubt shocked by the sight of their glorious leader being chewed by a spider while the Ban-dog and Rats stalked toward Butler.

The crew wrestled the initiative back in turn 5 despite being down to two men, or women, well one of each actually.

Butler Closed with the Rat swarm and dealt it 2 wounds to take it out with boot and rifle butt. Hooper only managed a 6 inch move not quite making it into the  3rd square for a Search while the spider random moved, obviously still digesting, and the Ban-Dog moved to claim a salvage marker. 

Initiative went to the crew again in turn 6, not that it did them much good, Butler claimed a salvage marker with his 6 inch move and Hooper failed to activate again. Both spider and dog realised what they were missing and converged on the deliciousness Butler.

Turn 7 and Butler top scored for actions causing more Rats and another Alpha Mutant to spawn. The spider was still the greater threat so he used his first action to blast it. JAM... for the love of...

Well faint heart and all that...so he Closes with the beast with his second action thinking it will be easy pickings being down to one Condition point and dropping down to 6’s for all its rolls and Butler controlling the engagement for being the attacker...

Yeah right.
Not that type of game today.

Despite cancelling one of its attacks the beast still scored enough to relieve Butler of his last Condition point and put him out of the game before it expired.

Hooper managed to get into another square with a slim chance of completing the third Search of four in the last.

Slim chance means no chance. She fails to activate at all AGAIN!!! (give her some slack she's only a low level Greenwing on her first mission for fleg's sake) and the game ends with the Alpha Mutant stalking her through the woods but coming up thankfully 2 inches short of a melee attack.

Downtime...not much I'm afraid.

To start with we need to see if anyone survived.

Apparently no one was actually eaten by spiders and bugs. Our glorious leader managed a 'that was close' result for his survival roll as did Butler. Radcliffe did a little better with 'you'll never believe this'...giving the crew an extra EXP for a grand total of 3 for the mission with one each for the 2 successful Searches. Unfortunately there was 0 salvage as anyone who was carrying any was taken out.

The three points give Radcliffe a Resolve and Intellect improvement and a Melee increase for Cole. And that's it, not a lot for the work, rations and ammo expenditure but that's how it goes sometimes...Sector 12 can be an awkward beast when the dice are not with you.

But there is movement ahead and the best form of defence is....

Pics to follow.
Stay tuned...
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on April 30, 2023, 05:15:34 PM
Shots from mission 1….
Title: Re: SECTOR12 New crew
Post by: CapnJim on April 30, 2023, 05:44:22 PM
A.  Good-looking crew!

B.  Apparently, however, good looks don't mean much in a fight with mutants...it could have ended up worse for the crew, though  ;).  Better luck next time... 8)
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on May 01, 2023, 04:58:01 PM
Thanks Cap
Good looks only mean deliciousness in SECTOR12 🤣🤣🤣🤣
Title: Re: SECTOR12 New crew
Post by: Mr. White on May 01, 2023, 08:18:42 PM
Sweet Project!

Subscribed!
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on May 01, 2023, 08:58:25 PM
For any Hooligans out there….


Mission 2: ATTACK

The Grenades, the grenades, remember the grenades...

'...You were walking round the whole time with two frags in your pocket?'

As with many solo games not everything is remembered in the heat of battle so this time let's try and remember the frags shall we?

The second mission in the mini/warm-up campaign is an ATTACK on the overgrown ruins that our heroes spy through the trees so no need for any Searches just kill everything. Setup generated 3 Tentacles, 2 Giant Spiders, 3 Mutts and 1 Hyena Tick. (Mmmmmm) scattered mostly around the centre of the board. The adversaries took the initiative (surprise me) and off we go...

Turns 1-4

Two Mutts moved to size up Cole but his Flak Coat still smelled of arachnid from the last mission so he took a couple of speculative shots at the first spider scoring 1 and 3 wounds and taking it out.

'Right people you've seen how I do it so let's go...'

Frag time! Radcliffe got that crazy look in his eye, moved 6 and tossed a killer pineapple at the tentacles (bang on target) while spawning a brace of Alien Savages for rolling a 12 for activation. The first tentacle took three hits and instantly relocated, the second was fine, as was the second spider and the third tentacle was saved by its armour.

A distant Mutt looked up at the commotion and took a piece of shrapnel in the spleen for its curiosity and another piece grazed Cole as he was standing just within effective range.

'Radcliffe you ape that was my good hat!' 
'Sorry Boss, my bad. Good shot though eh?'
 
The second spider moved to protect a salvage marker and the tick closed in on the crew. Butler shot at the other two mutts killing one and taking the other down to a single condition point while Hooper moved up 6 inches. An altogether productive first turn.

Turn 2 was a quieter affair with Cole taking out another Mutt with his single shooting action. The Hyena Tick fancied its chances against the Pathfinder and dealt him a solid hit that was only saved by a Flak Coat but suffered a swift machete death for its valour. Butler only managed a stuttering 6 inch move and Hooper failed to activate at all. The savages moved in together and the remaining spider random moved 4 inches away. The bad news was that the tentacles, devoid of attention relocated to the far side of the board, which was going to make taking them out all the more difficult.

In the Attack scenario there is an automatic spawning at the start of turns 3 and 4. Turn 3 delivered another Giant Spider as the adversaries took the initiative. The first spider random moved just short of Radcliffe, and Cole shot point blank at the savages, doing for one and knocking the other down to 1 Condition. The last savage rolled 2 for its actions and got close enough to Close with Butler but nothing came of it besides a bit of shoving and name calling.

Radcliffe got 3 actions, killing a spider with a shotgun blast then lost his grip on his last frag with a bit of a wild throw that caused no damage. Hooper finally woke up moving 12, revealing two salvage markers and flushing two Rad Rat swarms from their burrow.

The spawning at the start of turn 4 generated a Carnivorous Ape in the deployment square 10 inches behind the slow moving crew (marvellous news).

Cole's three actions brought a 6 inch move, a shot on a tentacle for nothing then another move for 1 salvage in the bag and another held if he didn't move again. The rats began to circle Hooper who had become somewhat separated but couldn't find an opening. Radcliffe didn't plan to waste his two actions but did, he moved into short range and gave a spider both barrels. 3 dice for damage, result, until he rolled two out of a possible sixteen for wounds, the spider just shrugged and went back to his screenplay, meh.

Butler was in base contact so even with his default move had to fight and lightly beat the savage to death with his rifle butt. Hooper didn't care for the swarms surrounding her but only hit two stones, a tree and a lot of grass with her two shoot actions.

HALF TIME
 
Title: Re: SECTOR12 New crew
Post by: Mr. White on May 01, 2023, 09:13:37 PM
For any Hooligans out there….

ha! thanks! ;)

I enjoy seeing folks create their own little worlds. I need to dip more into solo gaming myself. It may be the best way I get some rulesets played... :/
Title: Re: SECTOR12 New crew
Post by: mikedemana on May 02, 2023, 02:24:36 AM
Sounds like the rules are perfectly tailored to solo play! Fun reading along...

Mike Demana
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on May 04, 2023, 07:41:04 PM
Thanks Mike

The Attack : Part 2

Turns 5-8

Turn 5 heralded a golden period for our heroes though Cole's failure to activate didn't show it. The rats, having survived the pistol barrage last turn charged Hooper, one of them paying with their lives to wound her and cost her an activation for this turn.

The ever optimistic Radcliffe decided it was time that someone put a dent in the tentacle situation. Two longish shots bounced off the armoured hide of one but took the second tentacle down to a single condition point. It relocated 5 inches away in disgust. The spider saw a chance and tried to nibble one of Radcliffe's legs off but couldn't get above 6 from the two dice it rolled.

Butler top scored for actions and called his animal friends to come and have a go if they thought they were hard enough and a zimian savage obliged him. He then spent his two actions taking pot shots at the tentacles, one was saved by its armour but the other disappeared below ground for good, minus a few bad smelling chunks. Finally the carnivorous ape wanted a closer look at one of the salvage items, a path that would take it through Butler.

'Boss? what's the procedure for 13 foot gorillas again?'
'Not sure...have you tried soiling yourself?'
'Yes...it's still after me...'
 
The crew took control again in turn 6, with Cole pinging a wound from one of the tentacles, while Radcliffe, who is fast becoming the crew's rising star, saw off the advances of a giant spider, then after wiping the innards from his boot ATC'd toward the nearest tentacle and blasted 3 wounds of it with some close range scattergun antics. Tyke.

The rats went after Hooper once more but she simply used their bodies as a trampet. Butler the Ape wrangler, called two more zimians with a random spawning, then decided that he didn't really like super intelligent monkeys after all and slopped off in the other direction, bagging a salvage and holding another if he didn't move before time was called. Hooper concurred and fast walked from where the apes were massing, while the cowardly tentacles relocated behind the woods. (not James).

Turn 7 saw Cole leaving his held salvage in favour of a pop at the tentacles but his shot was deflected by wartiness.  The carnivorous ape was distracted by a salvage point and Radcliffe rolled another 12 for actions bringing a wandering dinosaur to the party, his long range shots at the tentacles killed one but for the second he needed a 12 to take it out and could only manage an 11.

Two of the zimians wanted the salvage that Butler (who only default moved so elected to stand still and HOLD his lot) is codling and moved in, the third zimian savage shambled off in favour of some easier pickings while Hooper quietly claimed a salvage marker for the crew by only just negotiating a spot of rough terrain.

Last turn and Cole's shot ricocheted off the last tentacle's armour again, the two zimians declared that they were finally hard enough but Butler, in taking a wound and losing his activation, beat them both back in a fair fight with nothing more than a rifle butt and a pair of soiled combat trousers, surely worth a drink at the bar should he survive.

Radcliffe manages to get within short range of the last tentacle and blows its tip off, sending it slurping back to the depths from which it came forever, killing the last of the adversaries that needed to die for victory. 

Elsewhere Hooper protects the salvage the crew so desperately need but pays the ultimate price at the creepily long fingered hands of a zimian savage.

With three apes and a dinosaur converging on the suddenly pasty looking Butler...the game ends.

Pics and DOWNTIME to follow….

Title: Re: SECTOR12 New crew
Post by: Chimpfoot on May 04, 2023, 08:30:25 PM
DOWNTIME

Didn't think they would pull it off but 'Damn people!'...how's Hooper by the way?

Hooper rolls a 'think it's busted' result for survival and bereft of any medical supplies will sit out the next mission but she will survive.

So goodies time…salvage was much better, Butler claimed 1 and held 1, and Cole claimed 1 too and along with one for each surviving crew comes to 6.

Meaning…a shiny new backpack and Flak Coat for Radcliffe and a couple of stun grenades.

Butler also got a Flak Coat and Cole got some Armour Piercing rounds for his handgun (ironic). There were also loads of Rations found including a Cache which brings the crew an extra EXP point.

Speaking of experience points...All the starting adversaries were cleared plus 1 for the Cache gives 5 in total.

So Butler gets his Tradetongue skill improved (handy) and an Intellect and Melee improvement, raising them both up a rank. Hooper gets a Condition point to toughen her up and Melee improvement too.
 
And that’s about your lot
Honestly thought we were screwed at half-time but the dice gods smiled on a few rolls and we bring home the big W 🥳
About time we would have been up against it for the next scenario.
Speaking of which…
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on May 04, 2023, 08:33:04 PM
And the candy…
Title: Re: SECTOR12 New crew
Post by: Chimpfoot on May 14, 2023, 07:23:47 PM
Mission 3: Incidental rescue

Following Hooper's survival roll at the end of the last mission the thought occurred that she may be sitting out mission 3 for reasons other than injury...what if she in fact captured by the disgruntled alien savages.

This would necessitate the remaining three crew mounting a rescue mission and seeing as they would be somewhat shorthanded it would give a chance to experiment with a smaller table setup. Further, the adversaries for the scenario would only need to be taken from the alien savages plus a couple of new faces for a little spice.

The rules already offer a Rescue mission and in the spirit of SECTOR 12, rules are guides to be patiently listened to...and then ignored in favour of thrilling adventure.

So the table was set up as per the pics using the complications rules with only one objective marker generated. Hooper would play no active role in the scenario but rather act as the 'package' to be secured and guided off the board.

Turns 1-4

A slow start with everyone moving or double moving across the board as they need to cover some space and fight in the opponent’s half should anything go wrong. The two alien savages that had been left to guard the hostage/sacrifice milled around a bit.

'Hey have you seen that new t68 speeder...?'

Cole's next move revealed the only marker as another savage, a hunting dog and a bit of loot. The rest of adversary forces woke up at this point with one targeting Cole and the other moving in on Radcliffe who took 2 condition points off it for its trouble. Butler's nerves surfaced again and only managed a default move.

Things really kicked off in turn 3, Cole claimed the salvage marker and then took careful aim at his preferred target...aliens...the first shot was saved by thick extraterrestrial bone nodules and the second was a jam. This didn't bode well...

The savage spat out a tooth, issued a suitably blood chilling battle cry and immediately charged Cole, delivering 4 hits with some frankly rather impressive Jackie Chan sh*t! One wound was saved by Cole's armour but the other three were enough to take him out of the game.

Marvellous. Five turns without the main man...

Butler had a miss and two shots on target saved then was forced onto combat much as had been his unlucky boss. The savage double activated which meant two rounds of combat to survive, a miss, a hit and a wound saved followed by a hit a save and three unsaved wounds saw the savage sink to the ground...its place in ET Valhalla secured.

The weird looking dog that nobody liked the smell of, moved in to support its handler and fortunately the third savage was unable to satisfactorily sight Butler so had to hold onto its poison dart. Butler then scored two hits with his ATC and a wound on the ring leader.

'For you Cole!'

The savages took the initiative in turn 4, the leader random moved away, wary of Radcliffe's boom stick but he needn't have worried. The sights had taken a knock and all he managed with his two shots was some sacrilegious damage to the priceless alien ruins. The rest began to close in, crowding our heroes with moves that came up just short of contact and Butler pulled a well thrown dart from his shoulder, thanking his flak coat for soaking up the damage

Turns 5-8

Due to the ferocity of the savages the surviving crew were technically no closer to Hooper than at the end of turn 1. Then Radcliffe failed his activation...the hunting dog sensed the hesitation and leapt through the gap at the strongest crew member and literally chewed him right out of the game with 4 wounds.

...then there was one...

Still hungry it went for the last man but yelped in mid air as Butler's first shot removed its third kidney.

'See you in ugly dog heaven!'

The leader let out a gargling scream that was later translated as...

'...Mr Fluffy Boots!!!!!...'

...but couldn't get close enough to attack and was forced to watch Butler's second shot find its mark also, stopping the other savage from activating.

The leader closed with 'The wicked dog murderer of Sector 12' and knocked Butler down a condition point but lost one too and they were both driven back, in the space that was created Butler got his rifle up and sent the leader the same way as his beloved pooch.

The last savage was not at all happy watching this warrior from another world chop up his mates and best dog and moved off to the salvage left by Cole's demise.

They fought again in turns 7 and 8, blocking, circling and feinting but neither was hurt and as the light began to fade the two exhausted fighters locked eyes. A moment of understanding and perhaps respect passed between them, no one would win this day but they would return tomorrow and perhaps finish this...with a nod they both turned and made off in different directions through the trees.

Mission Failure.
 
 
DOWNTIME

Well not much to do here. Two rolls brought the only reward for the game. 1 EXP for Cole's tall story of survival which went to Butler for a +1 Melee seeing as he was the only one that really did any hard work and the only one that made to the end of the game. No salvage was recovered.

So...our crew must return to the site of their defeat. Or should they?

Technically speaking Hooper will return to the crew for the next mission after recovering from her wounds whatever happens so we come to a fork in the road. Either...

1) She slips her shackles while the savages are burying their fugly dog, returns to the crew of her own accord and our heroes seek a different adventure.

2) Or she remains captive and a battered crew decide that no man/woman/person is left behind and attempt the rescue once again?   

We also have a more pressing issue. Apart from Cole who has enough armour piercing rounds for two missions, the crew is completely out of ammo. Along with the utter paucity of hand to hand weapons whatever happens it will be tough going.

Thoughts? Preferences?
Cheers all
 
Title: Re: SECTOR12
Post by: mikedemana on May 17, 2023, 01:02:41 AM
Yikes! That was a close one!! What would you have done if the alien knocked out the last crew member? Written them off and started over with a new crew?

Mike Demana
Title: Re: SECTOR12
Post by: Chimpfoot on May 17, 2023, 09:01:45 PM
Hey Mike
If you mean if all three had failed their after game survival rolls? Then errrr….
That would have been a bummer 🤣 and pretty typical of my ability to roll dice too but it would mean that either you fold the crew, report back to base for reinforcements or you could play a ‘solo’ solo game with just Hooper on her own. Maybe an escape scenario flowed by a pursuit? She could maybe pick up some new crew mates on the way ( there are rules for adding savages to your crew human ape and alien) so there are always options.
The brains ticking now!!!
Cheers 👍🏼🤣
Title: Re: SECTOR12
Post by: mikedemana on May 18, 2023, 03:01:20 AM
That's very cool. I like how you look at the "end" as just a new beginning...  lol

Mike Demana
Title: Re: SECTOR12
Post by: CapnJim on May 18, 2023, 05:39:12 PM
This all has been thoroughly entertaining. I like your story style.

We also have a more pressing issue. Apart from Cole who has enough armour piercing rounds for two missions, the crew is completely out of ammo. Along with the utter paucity of hand to hand weapons whatever happens it will be tough going.
Thoughts? Preferences?

Well, you could do a mission where they set out to purchase, obtain, steal, or otherwise tactically acquire ammo and HTH weapons...then get back to the business at hand...
Title: Re: SECTOR12
Post by: Chimpfoot on May 18, 2023, 07:15:42 PM
Cheers Mike and captain Jim👍🏼

There’s a thought…there are bound to be  villages and population centres etc in SECTOR12 waiting to be discovered, even one of the Hoon townships.
And although theft, burglary and pilferage do not officially appear in the Pathfinders handbook…hard times and all.
Idea…ammo dump/storage facility, under cover of darkness steal in and liberate some choice sundries. Adversaries: guards (possibly drunk) guard dogs (possibly mutant) would need to kit bash some kind of covert movement and spotting rules but mmmmmm…🤔 could be done….
Title: Re: SECTOR12
Post by: James Mahdeep Bond V on May 19, 2023, 01:46:47 PM
Last  pages of the string show figures with clear bases. Have seen lots of clunky bases that are ill-fitting with the given terrain. Many built up bases are beautifully done. Clearly a well done and appointed base enhances the look of the figure.  However clear base gives uncluttered view of the actual terrain footing below the figure. It is a clean look that allows a figure to represent whatever terrain the fig is standing in. Good job.
Title: Re: SECTOR12
Post by: Chimpfoot on May 19, 2023, 03:23:49 PM
Thanks Mr Bond 👍🏼
I agree though I do sometimes cringe when moving clear based figures around a table that has terrain covered in glued and painted sand 😳
Very scratchy to my borderline ocd 🙄🤣
To tell the truth I swing from one end to another I like the way the clear bases look bit sometimes I just feel like making some scenic bases too
Ahhhh the life of the fickle war gamer 🤷‍♂️👍🏼👍🏼👍🏼
Title: Re: SECTOR12
Post by: Akrim on May 21, 2023, 04:20:02 AM
This is such a cool thread! I really enjoyed reading it.
I love the simian warriors, nice paintwork all around.
Hope there is more to come.
Title: Re: SECTOR12
Post by: Chimpfoot on June 02, 2023, 09:45:57 AM
Thanks  Akrim 👍🏼
Couple of bits I managed to finish this week
Cheers all
Title: Re: SECTOR12
Post by: CapnJim on June 06, 2023, 05:58:56 PM
Well, they sure look ugly.  But in a good way... :D
Title: Re: SECTOR12
Post by: Vagabond on June 06, 2023, 11:06:02 PM
No idea what you're playing but your story lines are brilliant.

Keep it up.
Title: Re: SECTOR12
Post by: Chimpfoot on June 09, 2023, 12:57:34 PM
Cheers Cap ugly is as ugly does 🤷‍♂️👍🏼

Thanks Vagabond 😊 clue is in the title ‘SECTOR 12’ my own rules set. Tried to right a set of rules that are all about the story more than anything else.

Will be putting up set of quick start rules on the blog so you (and anyone else who’s interested) can give them a blast too 👍🏼
Title: Re: SECTOR12
Post by: Bullshott on June 09, 2023, 02:22:03 PM
Great thread, with lovely work on terrain and figures. I do love well told narrative campaigns. Theft of supplies or hiring out for a mission to someone who can give them ammo could be the best options for your crew.
Title: Re: SECTOR12
Post by: Chimpfoot on June 09, 2023, 02:33:03 PM
Bullshot…you may be right 🤔🤣👍🏼



Mission 4: Well 3 1/2 really...

Decided to rerun the rescue with Cole having the only ammo and everyone else using boots and rifle butts it should provide us with some death defying fun. Situations like this are going to happen with the rules the way they are.

 Pathfinder teams are volunteer soldier/explorers venturing into a new world from the ruins of the old. There is no 'pimping out' or 'power gaming' because the resources just aren't there. Of course it is possible to pimp out a crew simply by fudging a few dice rolls but this is far from the spirit of the game. So we use what we have and crack on... 

Turns 1-4

Set up posed some interesting questions...2 objective markers were generated in the crew deployment area and both were in LOS so had to be revealed. 2 salvage markers, 3 savages and a hunting dog in a pear tree. AMBUSH!!!

'We're dead, we're dead, we're all dead!'

'Butler get a grip will you? I'll hold them up, you get Hooper out of here...'

The first savage random moved while Cole, with 2 actions, attempted to thin the ranks of the enemies, the first armour piercing rounds must have loosened the plates of its knobbly hide as the second shot put the dog down and there was enough wounds left over to 'walk' 4 onto the savage standing next to it.
The other cheeky blue buggers milled around a bit seeming unsure as to how to close the trap they had sprung while Radcliffe default moved for 3 inches. Butler specifically ignored a direct order and closed with the nearest savage but neither could find an opening. Turn 2 and Cole scored 3 actions, adding some more savages to the pot, and started plugging away, taking out his first target and literally dissolving the second with 7 wounds, ahhhh armour piercing, messy. He then ATC'd for a clean sweep of the area but missed with both dice. The remaining savages took the hint and gave chase but Radcliffe's 6 inch move kept him out of reach. The faithful Butler, raised his rifle and blew the head off the nearest savage...until he (and I) realised that the gun was in fact empty (doh) as no one except Cole had any ammo. The savage was duly resurrected, Butler moved away for 6 inches and we said no more about it.

The crew retained the initiative in turn 3, mostly due to attrition, and Cole used his single action to ATC, blasting a savage back through the doorway it was attempting to sneak through, not killing it but stealing its activation for the wounds. Radcliffe closed with an alien but could only muster a swing and a miss...twice. The alien slid past this ineffectual barrage and softened Butler up by 1 condition point, stopping his activation. Turn 4 and with all the close moves and ATCing etc the crew are actually making pretty good ground and when Cole blasted another savage out of the way he decided that his second action might be worth a search, we do need some loot after all. It's not...he finds an salvage marker okay but then rolls nothing to reveal it...pants.

The savage with the raised knife (hitherto fore known as the leader) is proving to be a tough SOB batting Radcliffe's attack away and knocking him down a condition point. The leader then survives a burst of fire from Butler who HAS NO AMMO!!!!! again. Butler, the young handsome fool, closes instead and pays for it. Already wounded he succumbs to the riposte and the grinning savage wipes its blade on the grass, beckoning to Radcliffe.

Turns 5-8

Things started moving faster from here. Cole uses his sole action to shoot the leader, taking a condition point and stopping it from activating this turn. Radcliffe had a fine idea for his 2 actions and nips in to snatch a salvage marker from under the nose of the wounded leader while another savage sneaks in behind. We're getting really close now so Cole risks another search, 2 more savages another dog and at last some salvage and they all, including the leader, surround Cole. He nods to Radcliffe, who now understands what it means to be a Pathfinder.

'You best be off kid.'

Radcliffe makes it count, freeing Hooper with his first action and then heroically scuttling away with his second. Two turns to get out of here.
 
Turn 7 and Cole surrounded and outnumbered chooses the best time to fail his activation but miraculously the leader and his henchman random move away while the dog moves to guard the nearest salvage marker. Hooper remains as an NPC for the scenario so receives no activation (something that could be altered in a later game). Radcliffe, who is now carrying her, scores two actions and moves right to the edge of the table, one inch from victory. Decision time. Technically that's the game but with one action left and another whole turn to play...sometimes you just have to gamble. He uses his last action to search and scores a welcome spot of savage. An alien brave closes with Cole who beats it back with another notch on his machete.

Turn 8. The adversaries snatch the initiative the closest hurling a wickedly barbed dart and Cole is literally saved from death by the thickness of his flak coat. He then dispatches much of the wounded with his first action, the enemies are so closely packed that he can spread the wounds around. One savage drops, one dog drops and another is wounded out of activation. Breathing space at last and the fearless Pathfinder claims a salvage with his last move of the game. 'The leader' random moves...straight into base contact with Cole! It is a duel that has been brewing all game and when the dust falls the alien leader is on his knees. His final sight in this world, the implacable face of his killer.
Radcliffe gets the final say. Two actions means he can move to claim another salvage, stash it in his pack and scuttle off the board for a win!
For once a gamble pays off.

DOWNTIME

At last something to do on our day off. Well it's 4 EXP for the win plus 3 salvage markers so we get 2 resolves, a range and a new skill. Meaning Butler gets promoted a rank and everyone is now rolling 4's for activation which is mildly reassuring. Radcliffe is now a marksman, nice, and uses his other skill to alter smoke grenades to thunder flash. We have enough ammo to form a passable firing squad for the next scenario and decided that the machete that was found was actually an entrenching tool as that was what Hooper had on her belt. Closest we get to WYSIWYG around here.

More pics and stuff on the blog👍🏼

Stay tuned...Cheers all.
Title: Re: SECTOR12
Post by: Vagabond on June 09, 2023, 09:01:51 PM
Still bemused and thoroughly entertained, what blog, where is the link?

What the hell is ATC'd?

Great story writing, I  smiled all the way through even though I've no idea what you're talking about. Great stuff. :o

Pictures at the end....you're as bad as Cptn Jim.

Look forward to the next stunning adventure.  o_o o_o
Title: Re: SECTOR12
Post by: Chimpfoot on June 09, 2023, 09:19:06 PM
Hey Vagabond
ATC is a special move and shoot action (Advance to Contact) skirmish move really
Obviously me and Jim share an inability to format our posts 😳🤣🤣🤣

Blog is chimpfoots tavern only appears once per page apparently it’s under the space worms ☝️Post 👍🏼👍🏼 At the top of the page
Title: Re: SECTOR12
Post by: Vagabond on June 09, 2023, 10:54:43 PM
Space Worms.....what Space Worms.....ahh those Space Worms.

Read your blog, couldn't comment, google blogger hates my tablet and won't let me.!!!

You can link your blog to your avatar, I've done it but no idea now how. It's the blue earth symbol next to your name. Look at Vagabond and the symbol takes you to my blog.

Anyway - Muleskinners, you have a couple of nice figures, a blond female with a blue baseball hat and another female? With what looks like a pilots flying hat, can you remember who makes them?

I did try and follow your blog but did I mention that google hates my tablet! Hey ho.

Keep up the good work.
Cheers
Title: Re: SECTOR12
Post by: Chimpfoot on June 10, 2023, 06:50:09 AM
Hey Vagabond
Do you mean these two ‘Damsels who’ve never known distress’?
They are both constructed from the Anvil Industry products
Female/Modern militia/PMC range
Don’t know if you’re familiar with them but their site is a real rabbi hole of marvellous stuff 👍🏼👍🏼👍🏼
The pilots hat is actually long hair and goggles 😉
Thanks for checking out the blog been perusing yours too thanks to the link 🙄🤣🤣
Title: Re: SECTOR12
Post by: Vagabond on June 10, 2023, 04:04:31 PM
Thanks for the info, I'll have a look at Anvil, not come across them but I'm not a big mini buyer, I  thought the blond might have been Statuesque.  ;)

I see you figured out the earth symbol  o_o

With the inspiration from you and Bullshott  I think I'm going to check out my local Forbidden Zone, I need to find out what an anomaly is  :o and that sounds the place to find them. I might even buy the rules as well, who knows.

Rules, there ain't no stinking rule but one....don't die young.

Oh and of course don't eat green snow, but that is more of a suggestion than a rule.

Cheers

Title: Re: SECTOR12
Post by: hubbabubba on June 11, 2023, 06:37:15 PM
Excellent looking games, thanks for posting, I enjoy your work a lot.
Title: Re: SECTOR12
Post by: Chimpfoot on June 11, 2023, 07:38:02 PM
Thanks hubba…kind words much appreciated 😊

Cheers Vagabond inspiration is free 👍🏼 Have fun
Wait…green snow? See the medical orderly in the morning 🤣🤣🤣

Don’t suppose anyone knows how to put a pdf onto a blog so that folks can download it? God I am soo old 😳

Cheers all
Title: Re: SECTOR12
Post by: CapnJim on June 14, 2023, 07:12:05 PM
1.  Forgive my brief absence.  Damn real life...nothing bad, just a bit busy...

2.  I will ignore your comments regarding my photo locations, there, Mr. Vagabond.  One does what one does... ;D :D

3.  Lovely story there Chimpfoot!  And that Cole fella must be one bad mothe.... 8)
Title: Re: SECTOR12
Post by: Chimpfoot on June 15, 2023, 02:26:47 PM
Hey cap
Thanks 😊
Occasionally bad ass…occasionally very lucky on the dice rolls 😳🤣🤣🤣👍🏼
Title: Re: SECTOR12
Post by: Vagabond on June 16, 2023, 08:07:47 PM
I will ignore your comments regarding my photo locations, there, Mr. Vagabond.  One does what one does... ;D :D

Cptn Jim, there is nothing wrong with the placement of your pictures......apart from they're in the wrong place.  :D but your vivid naratives make up for this unfortunate aberration  :-*

God I am soo old 😳

Didn't I see some reference to a 10 year old, you're either very virile in your old age or you've got a shock to come in 30 years time when you approach old age. My recipe for keeping it at bay is copious amounts of Calvados but I imagine other spirits might work as well.
Cheers
Title: Re: SECTOR12
Post by: CapnJim on June 17, 2023, 02:39:36 AM
Hey cap
Thanks 😊
Occasionally bad ass…occasionally very lucky on the dice rolls 😳🤣🤣🤣👍🏼

Bad ass...lucky...same thing... 8)

Cptn Jim, there is nothing wrong with the placement of your pictures......apart from they're in the wrong place.  :D but your vivid naratives make up for this unfortunate aberration  :-*

Thanks!  I think....