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Miniatures Adventure => Pikes, Muskets and Flouncy Shirts => Topic started by: mikos khan on March 23, 2022, 01:46:21 AM

Title: Pikemen's Lament
Post by: mikos khan on March 23, 2022, 01:46:21 AM
Last Friday LeadFool and Vynnie put on a Cossacks vs Russians game at our local hangout.  Leadfool was Zelensky, the Cossack commander and Vynnie got stuck playing the Russian, Putinoffsky.  Unfortunately, I was out with a cold and missed the game so Leadfool provided the following AAR.   

Terrain,
One wooded hill on my left that blocked the side of the board.  One wooded hill on the right that still allowed a path past it.  Other than that, it was open.

I fielded 3 units of normal shot and 3 units of normal Gallopers.  24pt.

Vince had a unit of pike, three units of shot an artillery piece and one unit of gallopers. 

Russians were the attackers.

The first turn all his units advanced, and I failed to activate my first unit (Rolled a 3). 

Second Turn all but one of his units activated and I failed to move after my second unit. 
We decided, you would have been upset by this point, but we continued with the game as written.

Third turn, Only a few of Vinces units moved and most of my forces advanced.  There was one fight on the flank beyond the hill.  With the Cavalry charging and counter charging each other. 

My troops had moved into long range of Vince, so he started firing at me.  and advancing his pikes.

I put a cavalry unit on the hill on my left flank, and began to shoot back.  We each inflicted a few casualties but nothing major.  His Artillery only fired once in the game but it was nasty when it did. 

Next turn my horse on the flank charged a slightly damaged shot unit and caused a number of casualties that caused it to waiver.  Waiver is much more dangerous in this game.  The right flank Cavalry battle eventually got down to two half units slaming into each other and Vinces dice rolloing beat mine.  My unit waivered and was eventually chased off the field by his cavalry.

In the center another of Vinces units broke under musket fire.  Crucially this contained his commander.  Then his pikes charged my Cav and nearly eliminated the unit. 

Next turn That Cav unit charged his gun and inflicted enough casualties to bring it to half strength.  Missile fire continued to be exchanged. 

Then the Pike turned and charged the Cav. again and destroyed the unit.  My musket fire managed to inflict casualties on that unit as well.

We called it a night when Vince was down to one shot unit, a gun with 2 crew a two figure Cav unit and three units moving off the field.  Once a unit waivers, and it is hard to get it back and especially without a commander.  I lost Two Cavalry units.  and one shot unit was at half. 

The Cossacks remain free once again from Russian Domination!
Title: Re: Pikemen's Lament - Russians vs Cossacks
Post by: mikos khan on March 23, 2022, 01:50:15 AM
The cossack forces
Title: Re: Pikemen's Lament - Russians vs Cossacks
Post by: mikos khan on March 23, 2022, 01:53:20 AM
The melee begins
Title: Re: Pikemen's Lament - Russians vs Cossacks
Post by: mikos khan on March 23, 2022, 01:56:13 AM
The end game
Title: Re: Pikemen's Lament - Russians vs Cossacks
Post by: leadfool on March 23, 2022, 06:47:56 AM
great game and the good guys won!
Title: Re: Pikemen's Lament - Russians vs Cossacks
Post by: Friends of General Haig on March 23, 2022, 12:12:40 PM
Two lovely looking forces and an exciting battle 👍
Title: Re: Pikemen's Lament - Russians vs Cossacks
Post by: leadfool on March 31, 2022, 09:11:35 AM
We hope to do a new game On April Fools day, April 1, 2022.  See Our Nineteen thirty's version of the same fight in the interwar forum, Sacramento Campaign.
Title: Re: Pikemen's Lament - Russians vs Cossacks
Post by: KD47 on April 01, 2022, 12:46:33 AM
Always good to see painted figures as dead markers.   
Title: Re: Pikemen's Lament - Russians vs Cossacks
Post by: leadfool on April 01, 2022, 07:57:33 AM
KD 47, When are we going to see you at a game table?  Maybe at a range? 
Title: Re: Pikemen's Lament - Russians vs Cossacks
Post by: KD47 on April 02, 2022, 09:17:50 PM
Hopefully soon.   I think Mikos Khan is arranging something.
Title: Re: Pikemen's Lament
Post by: mikos khan on April 08, 2022, 02:51:18 AM
Here are some pics of our latest (semi) historical renaissance game.  The premise behind this unlikely match-up is that a Cossack outpost on Kamchatka island was attacked by a marauding force of Japanese (wako) pirates.  The Japanese player (me) had no cavalry so I fought defensively relying on a couple of units of yari armed infantry to keep the Cossack cavalry at bay while my missile troops attempted to wear them down.  It worked pretty well for a while but eventually the Cossacks made contact and their cavalry was able to prevail over my forlorn hope archers and I conceded the game.  You may notice that some of the later pics appear to show a crazy single priest attacking my shot unit but this is actually a  duel between our officers which resulted in a draw.     
Title: Re: Pikemen's Lament
Post by: mikos khan on April 08, 2022, 02:53:09 AM
The Japanese forces
Title: Re: Pikemen's Lament
Post by: mikos khan on April 08, 2022, 02:55:19 AM
The Cossacks attack!
Title: Re: Pikemen's Lament
Post by: mikos khan on April 08, 2022, 02:56:03 AM
The duel between the crazy priest and my commander (the drunken master figure in green)
Title: Re: Pikemen's Lament
Post by: leadfool on April 08, 2022, 08:02:09 AM
Looks good.
Title: Re: Pikemen's Lament
Post by: Captain Brown on April 14, 2022, 07:05:31 PM
Very nice mikos khan.

Cheers,

CB
Title: Re: Pikemen's Lament
Post by: mikos khan on May 10, 2022, 04:42:28 AM
Last Friday we had another Pikemen's Lament game pitting the Japanese (wako pirates) against a western pirate force along with a couple of units of Cossack mercenary cavalry.  Once again due to a lack of cavalry I fought defensively but I fielded a different mix of troop types (no pike and more skirmishers plus a cannon) than the first time.  The game began with a general advance of the western pirates (i.e. the Baristas) who were held up on my right flank by a couple units of skirmishers who took refuge in a swamp.  The advance then shifted to the center where my musketeers won a series of incredibly lucky combats and actually managed to repulse a couple of (weakened) pike units.  Although one of my Forlorn Hope units rashly charged a pike unit and was pretty thoroughly decimated.  On my far left I sent my second Forlorn Hope unit  on a flank attack and it also won a series of incredibly luck combats.  One against a Cossack cavalry unit and the other against a musketeer unit.  We called the game when the western pirates had one musketeer unit left on the field, however before they withdrew they shot Commodore Barry and left him on the field. 

Before the game my good friend Vynnie provided the players with following background for the game.  Check it out - it's pretty good. 

In 1853, U.S. Navy officer Commodore Perry opened Japan to trade by sailing a gunboat into Edo Bay.  Shortly thereafter, in a less-documented event, Japan was visited by the pirate referred to as "Commodore Barry" (mostly by himself) in an attempt to open it to pirate trade.  Commodore Barry did not actually approach the Imperial Palace in Edo, but instead went to the marketplace to talk to people.  He had not bothered to learn Japanese, so the people had no idea what he was saying, but he followed them around babbling interminable monologues at them anyway.

Matters came to a head when Commodore Barry encountered the Shogun's newest concubine in the marketplace and, for reasons known only to him, dropped a grape into her cleavage.  Far be it from us to comment on the physical endowment of the Shogun's concubine, but it made her look like she had three boobs.  Scandalized, she ran back to palace.  She was so sensitive about the event that the other concubines found they could reduce her to tears just by flashing three fingers at her and murmuring "san."  Concubines being what they are, she has been crying in her room pretty much consistently since the incident.

The Shogun was furious, and dispatched the nearest troops to invite Commodore Barry to leave Japan permanently.  We join them upon first contact with the unwanted guests.





   
Title: Re: Pikemen's Lament
Post by: mikos khan on May 10, 2022, 04:45:39 AM
The Baristas advance in the center
Title: Re: Pikemen's Lament
Post by: mikos khan on May 10, 2022, 04:48:06 AM
The melee on the left
Title: Re: Pikemen's Lament
Post by: mikos khan on May 10, 2022, 04:50:42 AM
Flanking attack
Title: Re: Pikemen's Lament
Post by: mikos khan on May 10, 2022, 04:52:40 AM
The Cossacks advance
Title: Re: Pikemen's Lament
Post by: mikos khan on May 10, 2022, 04:55:51 AM
Here we see the intense fighting on the Wako left flank
Title: Re: Pikemen's Lament
Post by: mikos khan on May 10, 2022, 04:57:53 AM
Barry gets his comeuppance for the "Grape Incident"
Title: Re: Pikemen's Lament
Post by: traveller on May 10, 2022, 08:19:11 AM
Wow! great looking game. Thanks for sharing!
Title: Re: Pikemen's Lament
Post by: Bloggard on May 10, 2022, 08:44:46 AM
yep, excellent stuff.
Title: Re: Pikemen's Lament
Post by: KD47 on May 10, 2022, 02:36:36 PM
Lessons to be learned:

Learn Japanese
Don't be a nuisance in the marketplace
Don't throw objects of any kind into women's cleavage!    You'll rankle the IBTC (That doesn't stand for International Brotherhood of Theatrical Concubines) and they will lobby the Shogun to GET RID OF YOU.

Well painted stuff and table terrain too.
Title: Re: Pikemen's Lament
Post by: leadfool on May 18, 2022, 08:56:01 AM
Great write up. 
Title: Re: Pikemen's Lament
Post by: mikos khan on May 26, 2022, 02:53:06 AM
This last Friday we tried a larger scale (46 points on the Arab side and about 36 for the Africans) game of Pikeman's Lament.  The scenario was supposed to be an ambush by an African tribal force against a force of Arabs as they withdrew from enemy territory after a successful raid.  However, it turned into what was basically a forced march through hostile territory while protecting a supply column (we need to rethink our ambush rules).  It was tough fight but eventually Arab numbers and firepower proved decisive and we called the game once it became apparent that the Arabs would prevail.  Photos below.     
Title: Re: Pikemen's Lament
Post by: mikos khan on May 26, 2022, 02:54:42 AM
The opening moves.
Title: Re: Pikemen's Lament
Post by: mikos khan on May 26, 2022, 02:56:35 AM
The African flank attack
Title: Re: Pikemen's Lament
Post by: mikos khan on May 26, 2022, 02:58:52 AM
Arab advance
Title: Re: Pikemen's Lament
Post by: mikos khan on May 26, 2022, 03:00:39 AM
African forces advance
Title: Re: Pikemen's Lament
Post by: mikos khan on May 26, 2022, 03:18:21 AM
Arabs advance
Title: Re: Pikemen's Lament
Post by: mikos khan on May 26, 2022, 03:19:58 AM
Counterattack!
Title: Re: Pikemen's Lament
Post by: mikos khan on May 26, 2022, 03:21:06 AM
Final assault
Title: Re: Pikemen's Lament
Post by: leadfool on June 01, 2022, 07:43:31 AM
Even though this scenario was in Africa about 1750 we figured based on the technology levels and fighting styles we were not that far off using these rules. 

the ambush did not prove to be as much of an advantage as we anticipated. 

We are also using a slight rule modification.    When a unit fails to activate, it does not curse the whole side to stop activating.  If a unit fails, it of course does nothing.  The next unit to attempt to activate then has a +1 on the die roll requirement.  That modifier remains and is cumulative.  If a second unit fails, the modifier is now +2 etc.    We like it.