Lead Adventure Forum
Miniatures Adventure => Age of the Big Battalions => Topic started by: has.been on June 02, 2022, 05:22:02 PM
-
Vodkafan & I raised some troops for the Jacobite rebellion.
Today we finally got to play with them. :D
Our rules of choice are Rebels & Patriots. We may well add
more rules to add flavour, but for today we added just a few tweaks.
1) Government line troops were allowed to start in close order.
2) The Jacobites drew a card (from a limited 'pack' of ace to 6)
For possible ambush(es) Ace = None, 2, 3 = One, 3,4,5 =Two, 6=Three.
No matter how many ambushes they are entitled to, they get four markers.
For today we used card rectangles numbered 1 to 4 underneath. The Jacobites
had to note what was where. Every move they had to test for any concealed
units, or to keep the bluffing going, success meant that unit could stay hidden.
Failure = position given away. Choose from advance/retreat/fire (if in range)
3) Clans were classed as Natives. It seemed to fit.
Players for today were:-
Vodkafan (Jacobite centre & right wing)
Flatpack (Jacobite left wing)
JC (John) (Government left wing & centre)
Me (Government flanking right wing).
I erroneously thought the Rebels would try & hold out in & amongst the woods & hills.
That we would have to go in after them. To give them a fighting chance (they were
heavily outnumbered 78pts V 47pts) I insisted that the Government forces start
off table & had to successfully activate to enter. This turned out to be a BAAAAD move.
Rather than stand on the defensive the Rebels attacked!!!!???!!!
376 = Jacobite left advancing
377 = Clans in the centre do likewise
378 = Royal Escossaise in front of the long abandoned Barret's Tower,
as the only named local feature it gave the battle its name.
The Royal Escossaise, as well as being the costliest Jacobite unit,
is a wonderful paint job by Vodkafan. (Maquis Joshua Johnstone)
379 & 380 shows the tiny Rebel army. How dare they attack!
381 = My flanking force waiting to enter the fray.
382 = The main Government line. Pretty army those Redcoats.
-
Numbers may well have been on the Hanoverian side, but the Dice gods...
they spoke Gaelic, not German. :?
Move One & Royal Artillery Battery 'Mathew' (Threw double ones for activation)
This = bad news. They decided to retire rapidly & did not reappear all battle. :'(
The Hon. Ronald Curtis, commander (John) fumed quietly at the loss of a quarter
of all our artillery, but moved on. 'Get the Infantry on the the field!' he ordered.
The 27th (Blakeney's) & 51st (Hammer's) both refused???? What should have been
an unbroken wall of Red suddenly had large gaps in it. :(
To add to the Hon's bad start to the morning, the Jacobite's heaviest artillery, 'Ishbel'
tried to activate to fire. Despite being classed as 'Green' & therefore suffering a minus
to their dice throw, managed to fire. Massive casualties on their target, 20th (Peyton's).
Then one of their lighter cannons, 'Maggie' followed by the Lowland Strathboggy Battalion
fired on 6th (Guise's) The 'Thin Red Line' was getting a whole lot thinner! :o
Clan Sinclair, led by their Clan Chief, Ranolf Of Sinclair (Flatpack) surged forward, but this
took them ahead of the other clans.
The 'fighting' Sinclairs hit the Redcoats, & forced them back. By now they were disorganized,
so could not follow up & break them.
The 6th (Guise's) & 44th (Long's) in quick succession opened fire. Close range, first volley,
volley fire & some very nice dice throws cut down most of the Clan. Amongst the fallen
was the Chief himself. As others wavered he singlehandedly charged the enemy, killing
five before being overwhelmed. (The rules just said, 'Heroic death')
383 = The Irish unit , Blakeney's, refuse to advance. A gap in the line!!!!
384 = Cannon Maggie hits Guise's (6th) hard. The chickens are a marker for poor morale.
386 = The Clans close.
390 = 'Fighting' Sinclairs hit the Government line.
391 = And force it back!
-
Gosh this was quick getting up on LAF...I haven't even got my photos off my phone yet!
-
Gosh this was quick getting up on LAF...I haven't even got my photos off my phone yet!
Bear with me, more to come. Just need to reconcile my note, memories & pictures. lol lol lol
387 = The flank troops finally get moving.
The lead unit, 4th Dragoons at first refused to advance. Double embarrassment,
they then blocked every unit behind them, AND... I (2nd Lt. Galvin Balluny)
was leading them :o :o :o
More problems were to follow. A series of double ones for activations,& morale tests,
resulted in the rest of the Dragoons (the 6th) turning about & galloping off the field.
They took two line units with them :o :o :o.
To add to my woes, Flatpack now revealed his only ambush. His own painted unit,
opened up on me & my unit. Thankfully they failed to cause any casualties.
-
Back at main battle.
388 = Government line manages to close the gaps.
389 = But their losses continue to mount.
392 = The line...HOLDS :D
393 =Near the ruined tower, the Jacobite right is anchored upon the Royal Escossaise.
They advance & engage Barrell's (4th) in a fire fight. This they continued for the
remainder of the battle, only falling back under heavy fire. They successfully
rallied an eventually withdrew in good order.
-
At this stage the battle still hung in the balance.
394 = In an attempt to reform the line The Honorable
Ronald Curtis (John) threw in Peyton's (20th) against The Sinclairs.
who, led by their Clan Chief, Ranulf of Sinclair (Flatpack), opt to
counterattack.
396 = Clan Buchanan, a small but pugnacious group of hairy bothered Scots,
decide to join the fighting Sinclairs. 'Save some Redcoats fer us!' they cry.
They smash into the unlucky 51st (Hammer's) & BREAK THEM!!!!
397 = Unfortunately it is too late for the Sinclairs, they too break. The Chief
fell, surrounded with dead & wounded Red-coats, uttering Gaelic curses.
(the rules just say 'Heroic death')
395 = Now came that moment when the balance of war, between sweet victory & bitter defeat,
tilts one way or the other. The Hon. (John) decides to do something that was either very
brave or very stupid. He leads his unit, the King's (8th) ,In column, right under the
musket's of Clan Kerr & the barrel of the rebels' heaviest cannon, Ishbel. :o :o :o
Both of their activations were...double ones!!!! No firing AND low ammo for the remainder
of the battle. ;)
-
We now come to what turned out to be the last action of the day.
398 & 399 = The 4th Dragoons, led by 2nd lt. Galvin Balluny (Me) having crossed
the stream, charged toward Clan MacBean. They skirmished & inflicted
a casualty. In the following melee he takes no hits, while I take FOUR!
(Although this is just one figure loss, it means:- I loose the melee &
I have to dice for risk to leader. Hang on, that is ME !!!!)
No worries. I get to through two D6s, only deduct one from the score
and end up with more than TWO, then I'm safe. I can't be bothered
working out the bell curve of probability, but I am fairly confident the
bullet does not have my name on it. THEN...
400 & 401 Double ones! :o Yet again. >:( I fall. The Dragoons retire.
I end up captured while trying to escape disguised as a camp follower.
(The rules say, 'Captured while hiding in some honour-draining manner')
402 & 403 To draw a veil over my capture, two pictures of the Old Barret's Tower
-
I commanded the Jacobite left flank.
I could see enemy red coats entering the field of battle slowly in front of me.
Due to their dice rolls, they were coming on in dribs and drabs.
I decided to advance on the enemy, and attack as soon as I could.
“Scotland the brave” was our battle cry.
Here go my first two units, at the pitiful British redcoats.
(https://i.postimg.cc/RCJ6sG74/13-F37-A95-B302-4-B62-913-F-FFF54-ECBB211.jpg) (https://postimg.cc/jCKSCH3F)
My first unit hits the redcoats hard, led by myself at the front of the clansmen.
(https://i.postimg.cc/284qm69t/98-E58-E45-E057-4-DBC-9066-4-F768-E21-B711.jpg) (https://postimg.cc/SJxQfyhL)
Fierce hand to hand fighting ensues.
“You’ll not take my land”.
(https://i.postimg.cc/hvmXXPDf/A74-AD631-BC29-4-AE6-A7-FC-D7-FC11-D5253-E.jpg) (https://postimg.cc/RJMS8mnB)
My second smaller unit hits another redcoat unit.
(https://i.postimg.cc/xCzfRxWZ/E7-FB18-B1-80-E4-4-E11-9-DFA-70245-C74-D3-EE.jpg) (https://postimg.cc/1ny1RHR0)
It’s going well. Scottish troops advance across the battlefield.
The redcoats have nowhere to hide.
(https://i.postimg.cc/c4msX8bd/EA4-FED4-C-90-F9-4555-B6-FE-205-F64-AACCA8.jpg) (https://postimg.cc/XprSvXWP)
Finally the British dragons advance across the river, and charge my troops, but it’s far too late for the British to win, and the brave Scots carry the day.
(https://i.postimg.cc/Zq94bsKq/B11-D6-E92-ECE2-4-FAB-BCCE-62-A68592070-F.jpg) (https://postimg.cc/d7KznBCM)
Very enjoyable game with great company.
I think the bank holiday dice gods were with me today lol
-
Game looked epic,really enjoyed the Aar too! :)
-
Game looked epic,really enjoyed the Aar too! :)
Thanks Romark. We enjoyed the day, & that is enough for me.
Well it has to be, what with:-
Half my Horse running away before even seeing a Jacobite!
Our much vaunted Royal Artillery doing bugger all.
Mass refusal to follow orders, and the least said about
my capture, the better. lol lol lol
-
Thanks Romark. We enjoyed the day, & that is enough for me.
Well it has to be, what with:-
Half my Horse running away before even seeing a Jacobite!
Our much vaunted Royal Artillery doing bugger all.
Mass refusal to follow orders, and the least said about
my capture, the better. lol lol lol
lol
Sounds like a memorable game indeed and lots of fun for you and your mates I'm sure,that's what it's all about :)
-
Sounds like a memorable game indeed and lots of fun for you and your mates I'm sure,that's what it's all about :)
It is for us. :)
-
Great looking game, cracking looking armies and best of all sounded like loads of fun. :)
-
Nice game, nice miniatures, nice river - what more does one want - except maybe a Jacobite defeat...
-
Sorry, I am late with my pics! I commanded the Jacobite Right Flank. Most of pics of the game didn't turn out, the ones I have left aren't enough to show a sequential narrative so I will just write a few comments to add to Peter's and Bob's...
Here are my Royal Ecossais. According to the stats the best, steadiest troops on the table; I didn't want to waste them getting into a melee so I initially deployed them off to the side with their backs to an old Scottish ruin. At right angles to the main battle, my plan was their superior shooting would enfilade the British Line as they advanced.
(https://i.postimg.cc/2jFLXb9Y/20220602-100907.jpg)
The rest of my troops initial deployment. Medium artillery piece Bithel fires over the heads of my two Highland clans, Clan Chisolm and Clan Kerr; To their left, (and forming the centre of the Jacobite Army between mine and Flatpack's Highlanders) the Strathbogie Regiment of Lowland Scots organised as Line. They are rated as Green and poor shots so I placed my commander the Maquis with them and gave them a light artillery piece as support.
(https://i.postimg.cc/Dyv4VvRX/20220602-100915.jpg)
The British didn't come on as expected but appeared piecemeal. Flatpack's Highlanders were already advancing forward fearlessly to meet them on his side. On my side a lone regiment of redcoats appeared advancing in close order up the road.
(https://i.postimg.cc/qvgtRmJB/20220602-102237.jpg)
I changed plan and wheeled the Royal Ecossais to face them. I unhurriedly shot holes in the red coated line but the Government morale held firm.
(https://i.postimg.cc/VvD6st2b/20220602-103731.jpg)
Meanwhile two more regiments of Government Line took the field to my front and a large artillery piece. Surprisingly this last did not deploy straight away and was moving at a very slow pace.
(https://i.postimg.cc/k5bBNBRk/20220602-102242-0.jpg)
The Jacobite regiment in the centre levelled their muskets and fired a crashing first volley that tore one of the Redcoat regiments to shreds and then my two artillery pieces hit the same regiment with cannon balls. As you can see in the pic it has lost a base.
My two Highland Clans march purposefully forward to meet the other.
(https://i.postimg.cc/Ghmt7MsP/20220602-103740.jpg)
I don't have any pics of it, but amazing things were happening on Flatpack's side of the battlefield. Despite taking a few casualties from musket fire two of his three Highland Clans had charged straight into three regiments of Redcoats. One Government unit was destroyed by a clan half it's own size while the Sinclair Clan took on two- after pushing one straight off the table they turned on the last which lost a third of its strength and was pushed across the table into the unit I had just pounded. Highlanders were running amok right to the Government table edge, a glorious sight.
Even further left across the river, has.been's sizable force of Grenadiers, Cavalry and two artillery pieces could make no headway. Peter's low dice rolls are a legend to anyone who knows him but on this occasion he outdid himself. Ones, double ones followed by more ones and twos were the object of much hilarity to the Jacobite side. Our sides were aching from laughing so much. His leading Dragoons were then ambushed by a small unit of Bob's Highlanders who were hiding in some woods.
To be continued.
-
Ah, the skreel of the pipes and the rattle of musketry...the lads must gave had quite the day showing the English how men could fight! I've more English than Scottish blood in me, but I seem to always root for the Scots (or the Irish, as the case may be)...Well done!
-
Part 2.
That was the high point for the Jacobites. The tide started to turn. In the centre the shocked redcoats managed to rally a bit and get organised. Weight of disciplined firepower finally broke and routs the Clan Sinclair of Flatpack's and Clan Chisholm of mine. Here is a pic as the fresh Clan Kerr is in the process of sidestepping the wavering remnants of Clan Chisholm.
(https://i.postimg.cc/QdRMMhYS/20220602-112953.jpg)
The Royal Ecossais lose a morale test and have to pull back. I rally them next turn, but they are basically out of musket range and out of the fight.
(https://i.postimg.cc/XYZJ3pLp/20220602-110746.jpg)
Things are hanging in the balance but Flatpack still has a fresh Highland unit and so do I. I want to take the large artillery piece which is still moving. But Clan Kerr is just out of range to rush it with a Highland charge. The Redcoat gun deploys in the nick of time.
In a display of either madness or bravery a fresh regiment of Redcoats with the Commander at the head marches onto the field IN COLUMN.
(https://i.postimg.cc/rpxw03vT/20220602-115521.jpg)
What a target! I cannot believe my luck.
But then the dicegods fail me. One after the other, The Strathbogie Regiment, and both artillery cannon refuse to fire.
(https://i.postimg.cc/k4CXxwmb/20220602-115916.jpg)
On the left Peter's Dragoons finally cross the river and Bob's fresh Highland unit has to turn to face the threat. We called it a halt right there as Bob and JC had to leave so Peter graciously declared it a Jacobite victory.
-
There is a bit of a postscript. After JC and Flatpack left Peter and I had a chat and then decided to play out the Dragoon action just to see what would have happened.
The fresh Highland clan do a skirmish action and fire at half effect causing a casualty and some disorder to the advancing Dragoons and then try to make it to the cover of the woods.
But the Dragoons managed to catch them at the edge and there is a fierce melee
(https://i.postimg.cc/JnQ7KJrd/20220602-130949.jpg)
The Highlanders against the odds win the melee and the Dragoon commander becomes a casualty!
(https://i.postimg.cc/ZnKbQR0Y/20220602-130955.jpg)
The dice roll later dictates that he is unhorsed and captured in an ignominious humiliating manner and is ransomed back at a loss of 5 Honour points to the Government.
-
Medium artillery piece Bithel
The cannon is named Ishbel. It was on your force record sheet James.
(It is a tradition in our group of players to pay no attention at all to
information given them about the game. ::))
Great looking game, cracking looking armies and best of all sounded like loads of fun. :)
Thanks, & it was. :)
Nice game, nice miniatures, nice river - what more does one want - except maybe a Jacobite defeat...
I erroneously thought with the Government force being almost double the Jacobites that
it would be a Government victory. I should have studied Falkirk more. lol
I forgot to mention that the 'cloth' we played on was a find by Vodkafan. Lidl's have them
for, I think, about a fiver (£5). A thin artificial turf sheet roughly 3' x 4'.
-
Anyone interested in this period should watch the following documentary - one of the finest documentaries I think I have ever seen - Battle of Culloden.
https://www.youtube.com/watch?v=TW8bhB5oxQI&ab_channel=RickH
-
Ah, the skreel of the pipes and the rattle of musketry...the lads must gave had quite the day showing the English how men could fight! I've more English than Scottish blood in me, but I seem to always root for the Scots (or the Irish, as the case may be)...Well done!
I think that is true of a lot of us.
When Culloden Battlefield opened its new Visitor Centre reenactors were invited.
About 14 turned up as Redcoats, & despite more Scots being on the Government
side in 1746, most in costume were Highlanders. I saw one report that said more
turned out for the Visitor Centre opening than did for Bonney Prince Charlie! lol
-
Anyone interested in this period should watch the following documentary - one of the finest documentaries I think I have ever seen - Battle of Culloden.
I am old enough to have seen that the first time it was aired.
It is a very good documentary, & I too recommend it.
-
I have always wanted especially after having now seen this documentary a number of times the Battle of Culloden - however, I oddly want to do it with paper miniatures, the likes of "WARGAME THE JACOBITE '45, Paper Soldiers by Andy Callan and Peter Dennis" - I am still searching for a set of rules that could realistically handle this engagement.
Whilst I have played Rebels and Patriots for ACW and AWI and never considered them for anything Jacobite and will give that a try, I do not think they would fit the bill for Culloden...
-
Whilst I have played Rebels and Patriots for ACW and AWI and never considered them for anything Jacobite and will give that a try, I do not think they would fit the bill for Culloden...
Only one way to find out! When we started thinking about doing 1745 we thought it would be a small project. But lots of figures came our way through a friend offloading his surplus. We have about half painted so far. When we have done all we will have enough to do a fair representation of Culloden methinks.
-
Look forward to seeing you give it a try... Expect an English victory this time lol
-
Look forward to seeing you give it a try... Expect an English victory this time lol
You can expect it, but if I (& my D ones) are involved with the Government (NOT JUST
ENGLISH) army do not hold your breath. lol lol lol
-
You can expect it, but if I (& my D ones) are involved with the Government (NOT JUST
ENGLISH) army do not hold your breath. lol lol lol
You sound like a guy in my gaming group. We don't give him a flank anymore... ;)
But well done on all this, particularly since the Jacobites held on for the win :D!
Personally, I'm drawn to the Jacobite risings, but in particular Killicrankie. My wife and I went to Scotland in '08, and she let us visit Stirling Bridge (and associated sites), Bannockburn, Killicrankie, and Culloden. For reasons having nothing to do with the sites themselves, and likely in part due to such Scottish folk songs such as Bonnie Dundee and The Braes of Killicrackie'o, I'm rather partial to Killicrankie. Some day, I may even do up the respective armies for the fight, but after going all out on my AWI Highland unit, I'm not sure I'm looking forward to painting all that tartan...we'll see...
-
I'm not sure I'm looking forward to painting all that tartan..
It is not that difficult. Tartan of this period was not as fixed in its patterns as it
is today. The Clan Tartans are more a Victorian invention, so various check
patterns, some with white gel pen lines, will do fine. What I have done is give
each Clan a limited palette based on their modern Tartan. This links them together
while not being a lot of work.
-
It is not that difficult. Tartan of this period was not as fixed in its patterns as it
is today. The Clan Tartans are more a Victorian invention, so various check
patterns, some with white gel pen lines, will do fine. What I have done is give
each Clan a limited palette based on their modern Tartan. This links them together
while not being a lot of work.
True enough. If/when I decide to dive into that rabbit hole, it'll take it's rightful place in my long and winding painting queue... ;)
For you more learned types for this period, would 1745 figures work for the 1689 rising?
-
For you more learned types for this period, would 1745 figures work for the 1689 rising?
It depends just ho picky you want to be.
As far as the Highlanders go I have mixed in ECW figures, & even a renaissance figure or two.
I don't think many of the Government troops for 1745 could be substituted by 1689 figures.
It also depends on scale. The smaller the figure the more you can get away with.
There are some very nice 2mm figures coming onto the market. I have only seen Ancients
so far, but the whole of Culloden could be nicely done with those. No detailed tartans. :D
-
Interesting read through.
I've used Pikemans lament for several Jacobite games including a refight of Prestonpans. The latter ending up very close to its historical result.
I think these rules would be suitable for most Jacobite battles - things rarely seem to have gone to plan and the highland units were difficult to control and co-ordinate and the wild charge and initiative rules from PL mirror that fairly well. But they might prove frustrating to the government side too reflecting some dreadful command choices which were made by them, eg at Prestonpans, Falkirk, and during earlier campaigns. Culloden is an example of everything going right for the government, something that should have happened more, but clearly didn't.
Whatever rules you use it's good to see the Jacobites on the table and you've got some lovely figures too.....more please!
-
Thanks Emir. :)
Whatever rules you use it's good to see the Jacobites on the table and you've got some lovely figures too.....more please!
Oh do not worry, we have loads more to do. lol lol lol
-
It depends just ho picky you want to be.
As far as the Highlanders go I have mixed in ECW figures, & even a renaissance figure or two.
I don't think many of the Government troops for 1745 could be substituted by 1689 figures.
It also depends on scale. The smaller the figure the more you can get away with.
There are some very nice 2mm figures coming onto the market. I have only seen Ancients
so far, but the whole of Culloden could be nicely done with those. No detailed tartans. :D
I suspected as much. Thanks for your guidance!
-
Honest Cpt. is is not difficult.
1) Paint the kilt a base colour, e.g. Mid Green.
2) Paint stripes with a contrasting colour, e.g. Red.
(I don't paint nearly enough stripes, but it looks OK in a unit/clan)
I normally do about three horizontal stripes (one in the middle,
one near the bottom & one near the top of the kilt.
Then some vertical stripes. I usually start on one hip & work around
spacing them out. Any errors in spacing are normally lost under an arm/shield/sword etc.
If you do a fairly light shade for your base colour (stage '1') the stripes can be done
with gel pens.
3) Draw some fine lines through the 'boxes' formed by the horizontal & vertical stripes.
Do this with a white gel pen, black (indelible) pen, or even a sharp 2B pencil.
4) On a (very) few figures in the unit, put 'dots' of a dark colour where the horizontal
& vertical lines cross. Again with gel pens if you are not confident about your
fine detail brush work.
5) Leave it all do dry (I leave it for at least a day, often more if I am waiting for a nice
dry British day lol) and spray varnish it. This will protect the gel pen ink &, if you
have used a 2B pencil, turn the pencil line into Black.
6) Optional, spray it Matt Varnish (when the gloss is well dry) for a more fabrick look.
It really does take less time to do a group of say half a dozen, than for me to type this. :D
Give it a try. Highlanders are great in skirmish games too, & for that 3,4,5 or 6 will do.
-
Glad to see you all enjoying yourselves. Just need a few more Jacobites and you'll be needing a bigger extension :-). Look forward to hearing more exploits in the weeks to come.
-
Honest Cpt. is is not difficult.
1) Paint the kilt a base colour, e.g. Mid Green.
2) Paint stripes with a contrasting colour, e.g. Red.
(I don't paint nearly enough stripes, but it looks OK in a unit/clan)
I normally do about three horizontal stripes (one in the middle,
one near the bottom & one near the top of the kilt.
Then some vertical stripes. I usually start on one hip & work around
spacing them out. Any errors in spacing are normally lost under an arm/shield/sword etc.
If you do a fairly light shade for your base colour (stage '1') the stripes can be done
with gel pens.
3) Draw some fine lines through the 'boxes' formed by the horizontal & vertical stripes.
Do this with a white gel pen, black (indelible) pen, or even a sharp 2B pencil.
4) On a (very) few figures in the unit, put 'dots' of a dark colour where the horizontal
& vertical lines cross. Again with gel pens if you are not confident about your
fine detail brush work.
5) Leave it all do dry (I leave it for at least a day, often more if I am waiting for a nice
dry British day lol) and spray varnish it. This will protect the gel pen ink &, if you
have used a 2B pencil, turn the pencil line into Black.
6) Optional, spray it Matt Varnish (when the gloss is well dry) for a more fabrick look.
It really does take less time to do a group of say half a dozen, than for me to type this. :D
Give it a try. Highlanders are great in skirmish games too, & for that 3,4,5 or 6 will do.
Thanks for the tip. I just may give some a whack!
-
Glad to see you all enjoying yourselves. Just need a few more Jacobites and you'll be needing a bigger extension :-). Look forward to hearing more exploits in the weeks to come.
I don't NEED a bigger room.
I DO NEED to get rid of surplus stuff,
so who's interested in... :D :D :D
-
Well, if you have a surplus of highlanders from Front Rank or government troops i wouldnt mind to have some. Need to complete my forces.
Looking forward for more pictures/games.
-
Well, if you have a surplus of highlanders from Front Rank or government troops i wouldnt mind to have some. Need to complete my forces.
I do have a pile of unpainted Jacobites (Flags of War & other manufacturers)
but those I need. There are spare Government figures (Unpainted) that I
don't need. If you are interested I'll sort out some details & maybe pictures.
I have a surplus of Horse & Musket period wagons, painted & unpainted too.
-
Looks a cracking game.
Regarding the rules, did you allow units to fire in any direction? It's one of the rules that I find ruin the game (yes, I know I can house rule this..)
-
Regarding the rules, did you allow units to fire in any direction? It's one of the rules that I find ruin the game (yes, I know I can house rule this..)
We say shooting is forward & volley shooting is (almost) straight forward. :D
-
I do have a pile of unpainted Jacobites (Flags of War & other manufacturers)
but those I need. There are spare Government figures (Unpainted) that I
don't need. If you are interested I'll sort out some details & maybe pictures.
I have a surplus of Horse & Musket period wagons, painted & unpainted too.
Pm sent. :)
-
I tried sticking the pictures (of my surplus figures)
onto the PM, but couldn't work out how to,
so am putting them on here. PM me Rumacara
if they are of interest to you.
15 Dragoons & 20 Grenadiers.