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Miniatures Adventure => Future Wars => Topic started by: eilif on June 30, 2022, 03:37:22 PM

Title: Sci Fi Big group participation games rulesets.
Post by: eilif on June 30, 2022, 03:37:22 PM
I'm curious to hear if anyone has any suggestions for rules for a multiplayer participation game where each of 6- 10 players would control a crew of 4-7 28mm figures in a fast paced game.

I've participated and run similar convention games in Post Apoc, pirate, Mech combat and zombie apocalypse games, and I've got a couple rulesets that could be adapted, but I'm curious to hear if something premade exists.

Important features might include
-near simultaneous activation and turns
-easy to learn rules
-either simple procedurally controlled enemies or simple enough combat that players can work out combat with generic baddies on their own after the GM has moved them.
Title: Re: Sci Fi Big group participation games rulesets.
Post by: NurgleHH on June 30, 2022, 04:07:47 PM
Galactic Heroes from Wiley Games. We played it with a big group and it was great fun. The card activation is made for big group games.
Title: Re: Sci Fi Big group participation games rulesets.
Post by: Storm Wolf on June 30, 2022, 04:16:19 PM
Galactic Heroes from Wiley Games. We played it with a big group and it was great fun. The card activation is made for big group games.

Seconded for GH or any FFOL stable of games  :D
Title: Re: Sci Fi Big group participation games rulesets.
Post by: eilif on June 30, 2022, 06:00:27 PM
Thanks!
I think I have that ruleset but haven't read it yet.
Title: Re: Sci Fi Big group participation games rulesets.
Post by: eilif on June 30, 2022, 06:47:45 PM
Yep, I've got it.
Looks like it might be just the thing.

Is there a QRS for it somewhere on the interwebs?

EDIT nevermind about the QRS. FOUND IT!
Title: Re: Sci Fi Big group participation games rulesets.
Post by: eilif on June 30, 2022, 08:14:09 PM
And its there a place to download these amazing unit cards?

http://baronvonj.blogspot.com/2019/10/fistful-of-lead-galactic-heroes-star.html
Title: Re: Sci Fi Big group participation games rulesets.
Post by: Mako on July 14, 2022, 03:29:21 PM
FUBAR is another option, and is available for free.

I prefer D10 FUBAR so that poor troops have some chance to activate relative to the better ones.
Title: Re: Sci Fi Big group participation games rulesets.
Post by: Mammoth miniatures on July 14, 2022, 03:56:04 PM
Planet 28 is also another option - Second edition is coming but the 1st edition is still free on wargames vault.
Title: Re: Sci Fi Big group participation games rulesets.
Post by: tallyho on July 15, 2022, 09:25:25 AM
Wow that's a lot of players!  I did my own for a big western shooter game once, perhaps do your own?
Title: Re: Sci Fi Big group participation games rulesets.
Post by: Tom Reed on July 15, 2022, 01:25:12 PM
D10 FUBAR? Please tell me more!
Title: Re: Sci Fi Big group participation games rulesets.
Post by: v_lazy_dragon on July 15, 2022, 01:49:18 PM
I have played big games (6-8 players) with GASLIGHT; but I think Skank/WRLORD OF THE wATES 2085 did it better -http://skankgame.com/
Title: Re: Sci Fi Big group participation games rulesets.
Post by: Hobgoblin on July 15, 2022, 03:43:08 PM
I think Donnybrook might work well for this - especially with the author's 40K plug-in (which allows first-edition weapons profiles to be used with the rules).

It's a bit faster than some other card-based games, because whichever card is drawn from the deck activates a given character or unit rather than giving the player the choice of which to activate. It's a small but significant difference that potentially reduces tactical decision-making but does keep the action fast and furious by cutting out the potential for faffing around.

Essentially, the deck contains one card for each unit (or character). Whichever unit's card comes up next gets to activate.

Actually, you could port that activation system over to just about anything - from Song of Blades/MDRG to FUBAR to whatever. It sounds like a small difference, but the change from "OK, now you get to choose who to activate" to "OK, it's the cyborg sniper" is quite significant. It just cuts out the umming and awing and gets the game moving quickly and unpredictably. When very large numbers of players are involved, it's a huge benefit.
Title: Re: Sci Fi Big group participation games rulesets.
Post by: v_lazy_dragon on July 15, 2022, 04:30:50 PM
because whichever card is drawn from the deck activates a given character or unit rather than giving the player the choice of which to activate.

This is what we did for the GASLIGHT game I mentioned. Taking it a step further, Muskets and Tomahawks allows all units of a certain type to activate on a card (British regulars, French irregulars, etc); that might work well with a little modification (especially if multiple players have figures of the same types)
Title: Re: Sci Fi Big group participation games rulesets.
Post by: Hobgoblin on July 15, 2022, 07:49:44 PM
I was completely unaware of GASLIGHT. Have just downloaded the free quick-start rules - looks very interesting indeed!
Title: Re: Sci Fi Big group participation games rulesets.
Post by: 6milPhil on July 15, 2022, 08:08:38 PM
The AR:SE rules by Akula (if you can find them) are good and quick and, like FUBAR, free and a couple of A4 sheets at most.

FUBAR is another option, and is available for free.

I prefer D10 FUBAR so that poor troops have some chance to activate relative to the better ones.

I second FUBAR, and there are a few Sci-Fi variants depending on your chosen flavour. The best collection of FUBAR rules I know of are on FB: https://www.facebook.com/groups/1972111873002373/files/docs (https://www.facebook.com/groups/1972111873002373/files/docs)

D10 FUBAR? Please tell me more!

I'm guessing that's using a D10 for activation rather than D6
Title: Re: Sci Fi Big group participation games rulesets.
Post by: Battle Brush Sigur on July 15, 2022, 10:27:43 PM
Aye my call would have been Chain Reaction (available for free from Two Hour Wargames) and/or All Things Zombies, because that's the go-to place for coop games, right?

I'll have to second Akula's Rules though. Here's my review and game report, including a link to the rules way in the end: https://www.tabletopstories.net/language/en/2020/10/arse-introduction-and-review/ (https://www.tabletopstories.net/language/en/2020/10/arse-introduction-and-review/)

I enjoyed the rules, and they can (and frankly have to be) toyed with a bit to make them fit your requirements.

Speaking of Zombie games, Last Days also works with a co-op variant, but to be honest, it's a really simplistic rules set which requires (so I believe) surprising amounts of house rules.


When it comes to cooperative games, one of my tip top favourites has got to be Sellswords and Spellslingers by Ganesha Games. It takes a bit of tinkering to turn it into a sci-fi affair, but once you got that done (which shouldn't be too hard to do) you got a great participation game.
Title: Re: Sci Fi Big group participation games rulesets.
Post by: Mako on July 16, 2022, 02:55:35 AM
Yea, D10 Fubar means that the poorer troops can activate and fire more frequently.

With the D6, the troops can activate/fire as follows:

Elites on a 5 or less (or 2+ if you prefer rolling high on your dice for success)
Veteran on a 4 or less (or 3+ as above)
Seasoned on a 3 or less (or 4+)
Experienced on a 2 or less (or 5+)
Green/Militia on a die roll of 1 only on 1D6 (or on a 6)

I and some others feel that poor troops can activate and fire too infrequently with the D6 system.

With the D10, you have a bit more separtion, can differentiate between trained but green troops and militia, and the poorer troops activate more frequently that on the D6 percentage-wise, but yet still considerably worse that better troops (this latter point is especially true when you consider multiple activations and firing attempts over time, where the better troops really begin to shine, and poor troops do not.:

Elites activate on a 9 or less on 1D10 (90% of the time)
Veteran activate/fire on an 8 or less (80% of the time)
Seasoned on a 7 or less (70% of the time)
Experienced on a 6 or less (60% of the time)
Trained but Green Troops on a 5 or less (still, 50% of the time, instead of 16.7% of the time)
Militia on a 4 or less (still, 40% of the time, instead of 16.7% using the D6 system)

As above, you can also roll high for successes if you prefer, by just inversing the die roll results instead, e.g.
Elites activate on a 2+ on 1D10 (90% of the time), and Veterans on a 3+ on 1D10 (80% of the time), etc..
Title: Re: Sci Fi Big group participation games rulesets.
Post by: 6milPhil on July 16, 2022, 01:12:36 PM
Yea, D10 Fubar means that the poorer troops can activate and fire more frequently...

I and some others feel that poor troops can activate and fire too infrequently with the D6 system.


I agree, have had games bogging down because the cannon fodder in front is just sitting there...