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Miniatures Adventure => The Conflicts that came in from the Cold => Topic started by: capocuoco on September 17, 2022, 03:01:06 PM

Title: seven days to the river rhine
Post by: capocuoco on September 17, 2022, 03:01:06 PM
my question is about the break point limit
when a battlegroup break? it seems that it break only when wiped out
but this seems strange because it make break points useless
stefano
italy
Title: Re: seven days to the river rhine
Post by: Pan Marek on September 17, 2022, 06:43:31 PM
I can't answer your question, but 7Days has a Facebook page that the rules writers contribute to. 
Title: Re: seven days to the river rhine
Post by: fred on September 17, 2022, 06:43:45 PM
Seven Days to the Rhine is based off / related to Great Escape Games WWII set Iron Cross - and as far as I recall Iron Cross doesn’t have a break mechanism.

But the rules are pretty straight forward - so I don’t think adding a break mechanism would break anything rules wise. Depends how complex you want to make it - I quite like the counter draw mechanism from Battlegroup rules. Each unit as a BP rating, and the sum of these is the BP of the force. There is a bag of counters with BP values on them, ranging from 0 to 5 (I don’t think evenly distributed) along with some special counters. When you loose a unit you draw a counter (but keep it hidden) so your opponent never knows quite how close you are to your break point.
Title: Re: seven days to the river rhine
Post by: bishop2k7 on September 17, 2022, 08:16:05 PM
I don’t have the rules in front of me, but if I remember correctly you add up the total break points of your army. 2/3s (or maybe 3/4s) of that total is your Break Point. At the end of every turn you add up the break points of your loses that turn + 1d6. Keep adding to that total every turn, and once it equals or exceeds the Break Point your army breaks.
Title: Re: seven days to the river rhine
Post by: Lowtardog on September 18, 2022, 09:48:07 AM
I don’t have the rules in front of me, but if I remember correctly you add up the total break points of your army. 2/3s (or maybe 3/4s) of that total is your Break Point. At the end of every turn you add up the break points of your loses that turn + 1d6. Keep adding to that total every turn, and once it equals or exceeds the Break Point your army breaks.
[/quot that's it exactly
Title: Re: seven days to the river rhine
Post by: capocuoco on September 18, 2022, 11:07:08 AM
thank you
break point exists for a reason...break the army as rules say.
 what bishop write is right to me and easy to do thanks for the answers as usual this is a great forum.
stefano italy
Title: Re: seven days to the river rhine
Post by: SJWi on September 18, 2022, 09:05:34 PM
Capacuoco, the rules aren't terribly well laid out on this point. The concept of the "Break Point" is first mentioned under "Orders of Battle" (Page 24) and then expanded as part of the Victory Conditions for each of the scenario types ( pages 31-33).

Regards