Lead Adventure Forum

Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: AKULA on November 08, 2009, 04:53:16 PM

Title: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 08, 2009, 04:53:16 PM
Players: Hasslefriesian, Hetz, Duff

Umpire: AKULA

Rules: Total AR:SE

Since the last game at mine, things have got tougher for the survivors.  For starters, i've now got 338 zeds (including more hordes, and Zombie Tanks), rather than the 250 we had previously, and secondly, the table is now 12' x 4' rather than 6' x 6'.

We decided to go with 3 figures per player, a comboination of policemen, heavily armed survivalists, and a couple of odd characters who'd tagged along, of which more later.

The group started on the edge of town - they'd heard reports of a helicopter landing on the roof of an office block, and were going to attempt to make their way into town to use it to escape the locale.


The survivors were faced with a simple initial choice - head up the main road that was likely to be infested with the undead, or sneak into town through the Shopping Mall, via a service entrance, the door of which had been left ajar.

The nine survivors crept into the Mall, and headed up the service stairs, onto the upper level.

(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040480.jpg)

An undead security guard, and dead guard dog, were quickly despatched, and the group began to cross the deserted skywalk.  The zombies outside of the Mall were unaware of the survivors at this point, as the toughened glass of the skywalk, had masked the sound of gunfire.

It was only when the party got to the other end of the skywalk (now 4' into the board), that they first ran into problems.... "TANK!"
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040444.jpg)
A large, muscle-bound zombie surprised the party as they came to a games room at the end of the skywalk.  The Tank hurled a snooker table at one of the party, but narrowly missed, before being gunned down in a hail of gunfire, from the collective firepower of the policemen's shotguns, and the survivalists AK's.

Before they could congratulate themselves, the party heard the moans of a dozen zombies, on the lower level of the Mall that had been alerted, but the noise of battle.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040445.jpg)

In the ensuing melee, one of the party, a diminutive man, wearing a yellow mankini, and matching helmet was injured by a zombie. 
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040449.jpg)
This unfortunate individual had smeared himself in olive oil, to avoid being grabbed by zombies, but had been unable to secure a weapon, preferring to headbutt the undead.  Now, realising he was likely to be infected, and might endanger the rest of the team, he chose to dive over the balcony, in an effort to take one of the undead with him.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040448.jpg)
This selfless act, was for nought - he missed the zombies, landing with a crunch, which announced his neck breaking.
The finally irony, was that having hastened his own death, he slowly rose up from the floor, as one of the undead, to attack his former comrades.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040450.jpg)

Meanwhile, the policemen, survialists, an Army Vet named Grant, a retired Colonel (by the name of Marbles), and a young lady named Ashlee, armed with a chainsaw, began to mow down the zombies on the stairs.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040451.jpg)

The battle at the foot of the stairs turned out to be very costly, as more zombies charged the doors to the Mall, having spotted fresh meat.  Grant, and then the Colonel, fell under a mass of zombies.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040453.jpg)

(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040454.jpg)

The remaining six survivors burst out of the doors of the Mall, but their direct path to the Office (and the rescue helicopter) was blocked by a seething horde of undead.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040455.jpg)

Ashlee, now bleeding from several wounds stagegred on, along with the two police officers, one of which Sam Ford, was also wounded.  The deadly Sniper fire of the grey haired survivalist, continued to drop zombies as they moved around the obstacle of the horde, and the remains of a hazmat decontamination unit.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040456.jpg)

Passing to close to a spawn point, two of the survivalists were brought down, leaving only ashlee, the remaining gun-toting redneck, and the two policemen to run towards a high chain-link fence.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040457.jpg)

The young woman, now beginning to feel weak from her wounds, and the infection, sacrificed herself, so that the two policemen, and the survivalist could clamber over the fence.  Again the sacrifice was in vain, as more zombies awaited them on the other side of the fence.

In a moment of true carnage, the final policeman is brought down, ending their valiant escape bid.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040458.jpg)

Result:
9 out of 9 Survivors Killed (0% Survival Rate)

Typically these games have between a 25-33% survival rate, so this was a bit of a eye-opener.  In hindsight, the survivors possibly waited a turn too long before making their run for it - the oncoming horde, and the nearby spawn point meant that their numbers began to dwindle alarmingly, until they were just overwhelmed.
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 08, 2009, 04:56:21 PM
Game 2
Players: Hetz, Duff, AKULA

Umpire: Duff

Rules: Total AR:SE

We decided to stage a military rescue mission, using the same terrain.

Two teams of 4 USMC (painted by Dags), in humvees raced onto the table, to rescue The Royal Family (Madge, and Bubba), who were holed up on the upper floor, of a derelict building, along with their two Personal Protection Officers.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040459.jpg)

The Royal party were keeping quiet, as only fast zombies possessed the dexterity to climb up to their position, with a growing collection of slow zombies, shuffling around below.  The loyal police officers killed two fast zeds in hand to hand, to avoid using their weapons, which might have drawn in yet more undead.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040460.jpg)

Hetz's team starting cutting down swathes of undead, with a deadly combo of SAW, M4, and Sniper rifle fire.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040461.jpg)

My Humvee had to take a detour through the petrol station, due to the abandoned vehicles, with a SAW gunner holding on for in the back. Driving too quickly, I repeatedly failed driving rolls, causing my vehicle to hit a glancing blow on a tree, before ploughing towards an undead giraffe.... :wink:
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040462.jpg)

Hetz's Humvee then ran into BIG trouble, firstly being grabbed by a horde, and then being rammed by a zombie tank....
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040463.jpg)

Meanwhile, my pickup continued its (largely out of control)journey, as Hetz's team bailed out of theirs, to head into the Mall.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040464.jpg) (http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040466.jpg)

As my humvee approached the Royal Party's position, two of the team jumped out, and started to engage the zombies, to draw them away from the base of the building.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040467.jpg)

Two SAW gunners, and a M4 cut down 6 zombies, and knocked back another 3 with a devastating volley of fire (16 shots in total), as the Humvee drew up alongside the house.  The Royal Protection officers lowered a rope ladder for her majesty to climb down.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040469.jpg)

Hetz's team had worked its way through an empty Mall section, and fought its way past the Spawn point near the Hazmat Unit (Bubba can be seen in the foreground).
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040470.jpg)

With the Royals onboard, my Humvee tried to make a break for it, running the gauntlet of two hordes, and busting through some crates to get to safety (we had a 50% chance of getting stuck next to the hungry zombies).  The two marines on foot, faced with over 80 zombies directly in front of them, started looking for the keys to the nearby Humvee Ambulance.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040471.jpg)

The two marines, managed to get the ambulance started, and headed back over to the building to rescue the two policemen, while the pickup with the royals onboard continued its mad dash to safety (or destruction).
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040472.jpg)

Narrowly avoiding stacking the pickup again (I think Duff was being generous here, although i'd slowed down to 10" a turn by this point), the Royal headed for safety, with the SAW gunner cutting down anything in their way.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040473.jpg)

Hetz's team, on foot, and with no one left to rescue, headed back into the Mall, for the Skywalk, which had been designated as a safe pickup point for a Marine Helicopter.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040474.jpg)

TANK!
The two remaining marines of my team, with the policemen, ran into (literally) the tank that had destroyed Hetz's vehicle earlier.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040475.jpg)

With inhuman strength, caused by the mutating virus, the Tank hurled the humvee onto two parked cars, killing a policeman, and injuring the other, plus one of the soldiers.  The dazed crew climbed out the back doors of the ambulance, and despatched the Tank with a well-placed M203 grenade, before legging it towards the start line.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040476.jpg)

Hetz's team, meanwhile, steadily eliminated any undead in their path, as they progressed along the skywalk towards safety.  Even a final zombie Tank, just short of the lift failed to prevent their escape to the waiting helicopter.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040477-1.jpg)

The last two marines, and the remaining policeman, stood little chance on foot.  With two of them carrying injuries, and another 4' of table between them and safety, the were eventually overwhelmed and devoured by a multitude of zeds.
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040479.jpg)

Result:
Mission Accomplished (Rescue of the Royal Family)
4 out of 12 survivors killed (66% Survival Rate)


The combo of heavy weapons, and firearm skill, allowed the marines to cut down the slower zombies with relative ease.  The hordes, coupled with the abandoned vehicles, severely hampered the progress of the humvees, and a single Zombie Tank managed to destroy two survivor vehicles - indirectly leading to the deaths of 4 figures.
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Commander Vyper on November 08, 2009, 05:37:19 PM
As said in the other place.

Nicey nicey!

Sorry I couldn't be there this weekend mate, sounds like some nice games played.

The Commander
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: uti long smile on November 08, 2009, 05:45:45 PM
Epic!!

Me wants a Mall...
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Modhail on November 08, 2009, 06:11:38 PM
Nice game report, thanks!
Impressive table (and amount of zeds) too!
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 08, 2009, 06:12:53 PM
Sorry I couldn't be there this weekend mate, sounds like some nice games played.

It alright mate, we will just have to sort out another weekend of carnage, at a later date!

 :D
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Unforgiven on November 08, 2009, 07:15:26 PM
That was awesome! Thanks for putting it up :)
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: warrenss2 on November 08, 2009, 07:58:23 PM
Most excellent gaming report.

Those hordes are terrifying looking and the Zed Tanks would turn the bravest man's bowels to water. Been wondering if you based your hordes together on 1 base or just clump then together closely.

Can a horde grab and stop a humvee like that?
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: General Roos on November 08, 2009, 08:09:32 PM
Awesome game report! Thank you!!!
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 08, 2009, 08:19:59 PM
Most excellent gaming report.

Those hordes are terrifying looking and the Zed Tanks would turn the bravest man's bowels to water. Been wondering if you based your hordes together on 1 base or just clump then together closely.

Can a horde grab and stop a humvee like that?

Each horde is on a base approx 10cm in diameter - the figures are permanently attached to the base, which allows them to be packed in a lot closer than you could otherwise.  One horde has 46 minis in it - the others 29, and 25, but act the same.

Can it "grab" a humvee?

Not in the sense of the "zombie grab rule" in my rules (ie grab something as it passes by), but the horde actually moved into contact during its turn (Black Ace), so it surged all over it.  We diced to see if the crew got out in time (under the  "Umpires Discretion"  rule)

A horde can "grab" a survivor, in the same way as a individual zombie can, the difference being, if you are grabbed by a horde base, you are automatically ripped to shreds.
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Oliver on November 08, 2009, 08:59:55 PM
 :o Wow that beeeeautiful! Looks like you had a lot of fun!
Where are Total AR:SE available from??
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 08, 2009, 10:01:31 PM
:o Wow that beeeeautiful! Looks like you had a lot of fun!
Where are Total AR:SE available from??

Me!

 :D

AR:SE stands for AKULA's RULES : SKIRMISH EDITION  (a joke on Frothers).

PM me your email address, and i'll send you a copy....  ;)
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: warrenss2 on November 08, 2009, 10:25:53 PM
The rules are awesome, Oliver!! You will not be disappointed.

Where did you get those counters from, AKULA? They look nice too.

Is this undead evil giraffe an escapee from a certain Lead Adventure Forum?  :o
(http://i253.photobucket.com/albums/hh72/AKULADEEP/Games/P1040462.jpg)

Truly a vile nasty undead beast if I've ever saw one!!!  lol lol lol
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: commissarmoody on November 09, 2009, 12:40:44 AM
I love it
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Bako on November 09, 2009, 03:07:35 AM
Ahahah, most excellent. And it just goes to show that a small profile and bald head still didn't help in the long run. ;)
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Darkoath on November 09, 2009, 04:45:35 AM
Beautiful game set up Akula!  I would love to do some zombie gaming with you guys!
looks like you have a blast! :-*

Darkoath
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Lowtardog on November 09, 2009, 07:43:19 AM
Lovely Akula a great couple of reports. How have you treated the Tank in the rules?
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 09, 2009, 09:45:07 AM
Where did you get those counters from, AKULA? They look nice too.

Is this undead evil giraffe an escapee from a certain Lead Adventure Forum?  :o

Counters were homemade - took about 5 mins to knock up on my kids art programme.  TBH, i've got some "proper" counters being made up by a mate of mine (as a favour) - if they become available for wider release, i'll let you know.... ;)

The giraffe could well be related to a certain LAF member, although in truth, it was created after a conversation with said individual on Frothers.... lol
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 09, 2009, 09:50:14 AM
Lovely Akula a great couple of reports. How have you treated the Tank in the rules?

Hi mate,

I'll send you the updated version - i've just sent out a bulk email to people that have asked me for them - rather scarily, over a hundred people have asked for them to date.... :o

Perhaps I should have charged for them...heh...heh...

Seriously though, i'm just glad that the rules work for me, so if other people want to have a go with them, then thats great as well.

RE:Zombie Tanks - tough to kill - ignore knock backs, treat head shots as a "wound" in the same way that survivors do, so it takes 3 wounds to actually kill a tank.  +3 in combat, and there is a chance that they will hurl debris as well.

The rules aren't intended to be a tabletop version of L4D, but doubtless I will add more rules in later - I'm just being careful not to wreck the balance of the rules - too much detail will slow them down..
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Grimm on November 09, 2009, 09:54:39 AM
undead giraffe  lol lol fantastic !!

I realy like the game report and the pictures you put a lot of work in your stuff and it looks very nice.

thanks a lot

Grimm
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 09, 2009, 10:01:55 AM
Cheers mate (and everyone else that has posted comments).

Still very much a WIP though - I haven't even started detailing the building interiors, and there is a LOT that needs doing.  Some of the models I used are just fill-ins until I have time to build better ones that fit in with the overall feel I want to create, but i've been sidetracked recently by aircraft carriers, destroyers and suchlike.

 :)
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Lowtardog on November 09, 2009, 10:10:39 AM
Many tnanks Matt, the game looks great I iwll have to give the rules a try at the club :D
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Pil on November 09, 2009, 10:22:34 AM
Great game reports! I love it, lots of piccies are a must too! 8) Thanks for posting!
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Commander Vyper on November 09, 2009, 07:09:40 PM
Hi mate,

I'll send you the updated version - i've just sent out a bulk email to people that have asked me for them - rather scarily, over a hundred people have asked for them to date.... :o

Perhaps I should have charged for them...heh...heh...

Seriously though, i'm just glad that the rules work for me, so if other people want to have a go with them, then thats great as well.

RE:Zombie Tanks - tough to kill - ignore knock backs, treat head shots as a "wound" in the same way that survivors do, so it takes 3 wounds to actually kill a tank.  +3 in combat, and there is a chance that they will hurl debris as well.

The rules aren't intended to be a tabletop version of L4D, but doubtless I will add more rules in later - I'm just being careful not to wreck the balance of the rules - too much detail will slow them down..

The rules work me me too, with a few personal adjustments, as Matt says, it's all about balance and personal choice.

When I finally finish updating the 'supplement' I'll probably let you loonies have a look too!

:D
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: uti long smile on November 09, 2009, 08:18:19 PM
Akky - any chance I could have a copy too?
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Darkoath on November 09, 2009, 09:03:57 PM
I would like a set too if you don't mind...

Darkoath
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 10, 2009, 08:56:08 PM
PM me your email addresses, and i'll send you both a copy.

 ;)
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: The Rock on November 12, 2009, 11:44:29 AM
Great report
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Earther on November 12, 2009, 11:58:58 AM
Great rules too! Thanks Akula :D
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: postal on November 12, 2009, 12:05:28 PM
awsome looking game
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Captaingeneral on November 12, 2009, 12:53:36 PM
Awesome stuff, very inspirational! :-* :-*

Love the 'horde' base very L4D!   :o

Thanks for sharing
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: warrenss2 on November 17, 2009, 04:31:32 AM
@ AKULA and/or Cmdr. Vyp.

Do you guys even worry about "balance" in these games? It's not that I'm concerned with balance. I just like to know things like how many hordes, fast, slow, and tank zeds you table for a game.

Do you base it on the size of the table? The number of survivors? Toss the all zeds into the air - which ever ones land on the table are played and started in that spot? Any rhyme or reason to it?

Just trying to get an idea on what and how many to field.

Warren
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Commander Vyper on November 17, 2009, 09:00:27 AM
@ AKULA and/or Cmdr. Vyp.

Do you guys even worry about "balance" in these games? It's not that I'm concerned with balance. I just like to know things like how many hordes, fast, slow, and tank zeds you table for a game.

Do you base it on the size of the table? The number of survivors? Toss the all zeds into the air - which ever ones land on the table are played and started in that spot? Any rhyme or reason to it?

Just trying to get an idea on what and how many to field.

Warren

Balance?  lol

All depends on the scenario really. Howeve my supplement* has a slightly different approach to spawning points: (extract below, will distribute the supplement*).

Quote
The dead are drawn to the living like well… undead bees to a fleshy honeypot.

Gunfire, screaming, chainsaw motors, mobile phone ring tones, motorised vehicles, human scent/blood all draw more zombies onto the table.

This is a simple spawn point rule that would work on both small and large tables.

Mark out your table edges: dice are used at table entry markers, three down each long side of the table, (one in each corner and one in the middle ordered 1-6.).

Gamers note:

On a small table this works well, especially when an objective is placed in a corner or near to a table edge spawn point, gives the survivors, (and zombies) something to really get their teeth into!

To spice things up a little, (urban sprawl, busy shopping mall etc..). Consider 2d6 for zombie numbers entering the table rather than 1d6.

At the beginning of each zed turn roll 1d6:

1d6   Result:
1-3   Attracted by human activity… more zombies shamble forth!
4-6   Your actions go unnoticed: no additional zombies for this turn…

If more zombies shamble forth this turn:

Roll 1d6:

1-6 = dice entry markers/point of entry.

Roll 1d6 (or 2d6 as discussed above):  Dice roll indicates the number of zombies arriving from that spawn point.

Additional Zombie Spawning Points:

Gamers note:


Don’t feel restricted to using just table edges as spawning points, this is the real world remember.

When play testing we decided on six spawning points as this worked on a small coffee table, whereas if you’re using a more traditionally sized gaming table you might want to create a little more of a challenge for your survivors!

Want 8 spawning points?
Maybe 20 spawning points?

Grab those old redundant D&D dice you KNOW you have lurking around from your RPG days and get creative!

You could also consider the following areas to add a little bit of flavour to your games:

•   The abandoned school bus or coach at the crossroads.
•   The sewer system: drains and manhole covers.
•   Large public buildings: (hospitals, schools, town halls, cinemas, shopping centres etc…).
•   The emergency shelter: where everyone was told to head to?
•   Multi level spawning points: (apartment buildings, multi-storey car parks, subways,
            (eat fresh eh? Or the Underground?).

If I'm feeling really sadistic, then I roll more spawn point dice for set up and up the zed generation dice.

With Akula's significant zed resource I'm sure he has more of a scatter gun set up approach.

At the end of the day.....you think anyone's supposed to win? 

;)


*(Disclaimer: Vyper's  Rules: Supplemental  (VRS) are in no way connected with ARSE: rules and can be incorporated into any post apoc-future modern zombie related 28mm tabletop gaming experience involving 28mm related zombie miniatures...any similiarities to ARSE rules or reference to any persons living, dead, (dead and got up again and started eating people) are strictly co-incidental, )
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 17, 2009, 04:07:56 PM

Do you guys even worry about "balance" in these games? It's not that I'm concerned with balance. I just like to know things like how many hordes, fast, slow, and tank zeds you table for a game.

Balance....?  Que?

I've (currently) got 200 individually-based slow zeds, 3 horde bases (another 100 zeds), a rat horde base, c30 or so fast zeds (larger bases), and 3 "tanks" painted up. 

They all generally start on the table, because I like to look at a table full of zombies!  Depending upon the scenario, i'll adjust the starting number of survivors (generally 2 or 3 per player), their weapons, skills, vehicles etc, plus what they have to do.

On otherwords, try it - if they die in the first 10 minutes, try a different scenario. 

A survival rate of 25-50% feels about right, as I don't want to be accused of being on the side of the zombies (as if).  Allowing an umpire to choose which spawn points to allocate the recycled dead to, helps with "balance" and gameplay, and he can make it easier/harder by where he puts the new zombies on - or you can just dice.

Careful placement of the hordes can channel the players in one or more directions, splitting them up, into more bite size chunks (freudian slip...)

extract below, will distribute once this edition's finished).

You could always write your own set of rules from scratch, rather than attempt to rewrite mine.... that way you could publish them and make millions...

;)
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: warrenss2 on November 17, 2009, 04:54:25 PM
At the end of the day.....you think anyone's supposed to win? - Hell no! It doesn't happen like that in the movies or according to Max Brooks... so it shouldn't be that way on the gaming table.  >:D

A survival rate of 25-50% feels about right - but how do you know how many Zeds is takes to achieve a ballpark figure like that percentage?

I know that not all the zeds are activated all the time... so maybe it's just as simple as peppering them around the table so that there's a good chance a survivor will be near by when a black suited card shows up. Place hordes somewhere near the path toward their goal? Maybe use Tanks to force survivors into taking routes toward hordes or <shudder> a witch or liche.

I think the witch/liche make PERFECT ambushers. Make then non distinguishable from the rest of the zed... they yell and all zombies within 30 inches come looking for dinner! NASTY!!  :o

Quote from: Commander Vyper on Today at 04:00:27 AM
extract below, will distribute once this edition's finished).

You could always write your own set of rules from scratch, rather than attempt to rewrite mine.... that way you could publish them and make millions...
- I think the two of you should team up, create a company, co-write the rules, branch into miniature sales, hire me to be a gofer, then make millions! And pay me big bucks!!!

Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Commander Vyper on November 17, 2009, 05:11:05 PM
At the end of the day.....you think anyone's supposed to win? - Hell no! It doesn't happen like that in the movies or according to Max Brooks... so it shouldn't be that way on the gaming table.  >:D

A survival rate of 25-50% feels about right - but how do you know how many Zeds is takes to achieve a ballpark figure like that percentage?

I know that not all the zeds are activated all the time... so maybe it's just as simple as peppering them around the table so that there's a good chance a survivor will be near by when a black suited card shows up. Place hordes somewhere near the path toward their goal? Maybe use Tanks to force survivors into taking routes toward hordes or <shudder> a witch or liche.

I think the witch/liche make PERFECT ambushers. Make then non distinguishable from the rest of the zed... they yell and all zombies within 30 inches come looking for dinner! NASTY!!  :o

Quote from: Commander Vyper on Today at 04:00:27 AM
extract below, will distribute once this edition's finished).

You could always write your own set of rules from scratch, rather than attempt to rewrite mine.... that way you could publish them and make millions...
- I think the two of you should team up, create a company, co-write the rules, branch into miniature sales, hire me to be a gofer, then make millions! And pay me big bucks!!!


Heh,

Well my additional supplement*, doesn't work with an umpire as such, (Gamesmaster what ever you want to refer to it as) due to the practicalities of only usually having two players.

This is where the fixed spawn points and dice rolls come in rather than umpire's choice. (So on a Zed turn, if players have made a noise the turn previous you roll for the possibility of more zeds arriving from relative spawn points).

I'm not personally looking to add all the L4D characters into the game from my perspective*, we don't even use fast zombies (walkers or dogs) yet, (again part of this is that my mate that I play with isn't into big rules so I'm adding things incrementally). I might consider the tank but then again probably not.

At the end of the day, the games are short and bloody, if it doesn't work try it again.

Company together?

 ;)

The Commander




*(Disclaimer: Vyper's  Rules: Supplemental  (VRS) are in no way connected with ARSE: rules and can be incorporated into any post apoc-future modern zombie related 28mm tabletop gaming experience involving 28mm related zombie miniatures...any similiarities to ARSE rules or reference to any persons living, dead, (dead and got up again and started eating people) are strictly co-incidental, )
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 17, 2009, 05:32:55 PM
Disclaimer

Numptie!

 lol
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Commander Vyper on November 17, 2009, 05:40:23 PM
Numptie!

 lol

 Well it was never intended to be a re-write and the stuff I've included is off in another shambling direction so no problems Matt, this will stand alone in future.

Cheers big ears! :D
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: abhorsen950 on November 27, 2009, 08:04:03 PM
Excellent report im going to be using those rules myself.
who manufactures those zombie minis?
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 28, 2009, 09:59:04 AM
Excellent report im going to be using those rules myself.
who manufactures those zombie minis?

At least a dozen different manufacturers - as with my rules, there is also a list of zombie manufacturers on my blog (in the signature, on my first post on this page).

 :)
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: abhorsen950 on November 28, 2009, 11:06:57 AM
Cheers i was thinking of getting Bag O Zombies and using them figures but ill have a look

Regards
Steve
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: dexter on November 28, 2009, 03:06:38 PM
Cheers i was thinking of getting Bag O Zombies and using them figures but ill have a look

Regards
Steve
[/quote
The Bag O Zombies are more like true 25mm figures , so they can look a bit out of proportion when mixed with metal zombies but then they are very cheap, which is a bonus.. Just thought i'd let you know incase you hadnt seen them in the flesh so to speak,
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: abhorsen950 on November 28, 2009, 05:54:12 PM
Cheers Dex and your right i havent seen them in the flesh
Thanks man

Steve
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: warrenss2 on November 29, 2009, 04:25:43 AM
i was thinking of getting Bag O Zombies and using them figures

They could work - you'd have to mount them on a riser to get them to the right height.

I use them to thicken my zed collection a bit. But since they're only in one pose each (ie - the male, female, and dogs) they get kinda boring after a while. I plan to keep them around until I can afford some variety of figures and poses.
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Galman on November 29, 2009, 05:02:17 AM
I did the same thing.  Bought a bag so I can at least field plenty of zeds.
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on November 29, 2009, 08:53:43 AM
I did the same thing.  Bought a bag so I can at least field plenty of zeds.

Its a good way to decide if you like a game or not - don't worry though, you'll soon be painting up hordes of zombies like the rest of us

 lol
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: warrenss2 on November 29, 2009, 12:35:04 PM
I still want those counters you made, Aky.

Maybe you should add them as another page to the rules?
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on December 02, 2009, 10:00:19 AM
I still want those counters you made, Aky.

Maybe you should add them as another page to the rules?

I've got someone working on some etched counters, that may or may not become available, for wider use. 

 ;)

If not, i'll dig out the file at some point, but the next couple of weeks my PC time will be verrrry limited... :(
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Commander Vyper on December 02, 2009, 10:14:47 AM
I've got someone working on some etched counters, that may or may not become available, for wider use. 

 ;)

If not, i'll dig out the file at some point, but the next couple of weeks my PC time will be verrrry limited... :(

Saw then at the weekend over at Ian's very nice indeed Matt.
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: AKULA on December 02, 2009, 11:00:43 AM
Much more professional than my cardboard efforts!

 :D
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: Commander Vyper on December 02, 2009, 12:06:54 PM
Much more professional than my cardboard efforts!

 :D

I like the cardboard ones to be honest.
Title: Re: AKULAVILLE - Game Reports (Zombies...lots of them)
Post by: warrenss2 on December 02, 2009, 12:52:35 PM
I like the cardboard ones to be honest. - Hear! Hear! I second that accurate assessment!!!