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Miniatures Adventure => Medieval Adventures => Topic started by: soldieroftheline on October 20, 2023, 01:42:39 PM

Title: Are Crossbows overpowered in Lion Rampant 2?
Post by: soldieroftheline on October 20, 2023, 01:42:39 PM
My gaming group really like LR (and derivatives) but we have had a few games recently where crossbows have rather dominated. We played one last night using the Garrison and Rebel forces suggested in the rule book and the two units of Garrison Crossbows just trashed the Rebels who were really unable to deal with them. In real life of course, such rebel forces did lack firepower, but even so. It's not the first game we've had where one side has struggled against a wall of Crossbows.

I think the problem is that, although Crossbows require a higher shoot activation than Archers which is supposed to represent their slower rate of fire, with everyone now having the command ability which allows one re-roll of a failed activation both units activated just about every time. With them hitting on 4+ within 12" they can really do some damage especially against lighter armoured troops and it seems disproportionate.

I would be interested to hear peoples thoughts/experiences. At the moment we are considering upping their Shoot activation roll to 8+ instead of 7+. This would put them on a par with Artillery in Pikeman's Lament. I'm not keen to reduce the fire factor, which would just make them the same as Archers.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: SteveBurt on October 20, 2023, 02:58:38 PM
In our games they get shot to pieces by enemy archers and then charged early on. But we mostly play Crusades, so the opposition have lots of horse archers.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: soldieroftheline on October 20, 2023, 03:52:34 PM
they get shot to pieces by enemy archers

But in our El Cid games (not overly different to Crusades) they win the shootout with Archers because they activate just as often and hit better. I suppose having multiple units shooting at them is one way to deal with them, they can only shoot back at one. Easier said than done though.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: SteveBurt on October 20, 2023, 04:08:21 PM
Archers are easier to activate, and mounted ones can skirmish, so can move back out of 12” range. Even with a re-roll, crossbows will fail to activate roughly one time in 6, and you have used your re-roll up one time in three (roughly), which will often mean your turn ends sooner
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: jon_1066 on October 21, 2023, 10:24:29 AM
As a house rule what about this:

Shoot is 5+ but Armour is always taken as 2

So they are worse against regular archers due to activation 7 but better vs armoured targets.  Probably slightly too good the other way but not a lot in it

Eg shoot 4+ armour 3 is equivalent shoot 5+ armour 2.  Makes them best against Armour 4 targets.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Victor on March 30, 2024, 09:25:10 AM
I am finding this in our group too, shooting can really dominate the game. With an 18" range, it's going to take 3-4 successful move activations to get to them, in which time you will take casualties, possible fail morale rolls and become battered, or fail the move activation an suffer another round of shooting. Then, if you actually get the charge in, the shooters defend at 5+ which is good enough to inflict more hits on what would be an already weakened unit. Skirmishing against them doesn't work that skirmishers only hit on 6's, and won't last long in a firefight with only 6 figures. Without resorting to house rules, the main counter is to throw down lots of LOS blocking terrain.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: SteveBurt on March 30, 2024, 09:57:15 AM
They only hit on 6s at over 12”, remember. Certainly against horse archers they are not very effective, but in our games they fail activation to shoot more often than not.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: jon_1066 on March 30, 2024, 10:22:32 AM
Another option is make them 5 points not 4
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Victor on March 30, 2024, 10:46:34 AM
They only hit on 6s at over 12”, remember. Certainly against horse archers they are not very effective, but in our games they fail activation to shoot more often than not.

Crossbows are 5+ at over 12". I tried a game of Dragon Rampant recently where I tried to counter shooting by running a "men of the north" list with a 9pt berserker unit (bellicose foot/lesser warbeasts - were creatures rule) and a shaman with dragons breath (5 pt unit). My theory was that the shaman would cast dragons breath to limit shooting, and the berserkers with an 8" movement and the were ability should be able to smash into the archers at full strength. A 14pt investment to take out 4pts... It didn't work out, the dragons breath worked a couple of times, but the bellicose foot also failed some move activations. The bellicose foot took a round of shooting losing some figures, and failed to morph into the werebeast. On the next round of shooting there were a lot more hits against the bellicose foot (only armour 2) who just failed morale and disappeared. Probably an extreme example, but typical of my experiences :)
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Ethelred the Almost Ready on March 30, 2024, 07:21:41 PM
I have only played games with cross bows twice, so I can't specifically comment on whether they are better or worse than archer units.  Having played what must be well over twenty games of Lion/Dragon Rampant I find any force that has more archers/cross bows than the other tends to have an edge.  If those archers are upgraded to verteran this only makes the imbalance worse.  Even if the imbalance of missile troops is through lowly Skirmishers this seems to hold true.
Yes, missile troops fail activations, but so do the units trying to close with them.

Quote
with everyone now having the command ability which allows one re-roll of a failed activation both units activated just about every time. With them hitting on 4+ within 12" they can really do some damage especially against lighter armoured troops and it seems disproportionate.

I have noticed this too, although I have probably only had four games using the updated rules.
I know people were frustrated that sometimes they could only activate one or two units (or none) before having to hand over control to the other player. I have now played games where activating all units is common.  The tactical decision making has changed and makes choosing a riskier activation less of a problem.  Now failed activations often only occur with the last one or two units where the activation is less critical.  Yes, these units must be within 12" of the leader, but this range will typically encompass three or four units.

Once we would have been faced with the decision, do I shoot at the enemy and then charge that unit with cavalry, risking a failed activation and doing nothing, or do I just charge?  Now this is a much easier decision.  Shoot then charge.  Bad dice rolls can still ruin this, but this is now a much better risk to take, considerably increasing the power of missile troops.

Personally, I would lose the command (or is it Leader trait?) or, perhaps limit the use of this to a certain number of times a game.  Possibly the Leaders unit should always have this trait.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Basementboy on March 31, 2024, 09:24:44 AM
I usually lose the leader trait anyway, I enjoy the friction caused by units consistently failing to activate, so I find the game more fun that way anyhow.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: James Morris on March 31, 2024, 08:09:02 PM
I think Ethelred hits the nail on the head - that having an imbalance of missile-armed units in either DR or LR will tend to give the advantage to the side with more missiles. This is partially down to the simplicity of the rules (everyone rolls 12 dice) so missiles are often more attractive than melee combat as you can chuck 12 dice without taking return damage in the same turn.

I’d look at checking that you have a similar number of missile units on both sides and you’ll probably find a better balance.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Iain R on April 01, 2024, 08:37:15 AM
A consideration- how are we trying to play the game? The OP makes mention of "facing a wall of crossbows", if the opponent has sank all his points into this sort of force (and remember the army composition rules on number of unit types...) how is he achieving other objectives?

Sure, there are a couple of scenarios where a player can choose to sit idle and just shoot away, but most require movement around the board to hold a terrain feature, grab treasure, or leave off a table edge, etc. I have noticed that there is a tendency by a lot of players to try and use LR as an ersatz Big Battle game (particularly with ever increasing points allocations) and just play the nothing but the Bloodbath scenario. In these circumstances, sure, one player sinking everything into Xbow (or other missile weapons) and forcing the opponent to advance on him is going to render a very dull game, but the joy of LR is playing the other, more narrative scanatios as well; play something like A Taxing Afternoon, The Messenger, Convoy Duty, etc and see how Crossbow Dave's Shooty Army of Doom gets on...
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Dice Roller on April 01, 2024, 09:18:49 AM
Good point - LR/DR is a scenario driven game rather than a mass battle game. The Bloodbath scenario is good for learning the rules but that's about it.

One other thing - show me a skirmish game where bows and crossbows are not treated as medieval firearms. They all fall in to this trap. That doesn't make it right, of course, but the Rampant rules aren't the only ones that do this.
In fairness, it wouldn't be a bad thing to tone down missile weapons but, again, that's across ALL rules.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: jon_1066 on April 01, 2024, 11:18:43 AM
The problem though is that crossbows have improved with the leader reroll more than most other units.  The 7+ activation is now less of a downside.

Archers are now even less effective than crossbows.  If you have missile troops crossbows are superior.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Hobgoblin on April 01, 2024, 11:36:17 AM
I have noticed that there is a tendency by a lot of players to try and use LR as an ersatz Big Battle game (particularly with ever increasing points allocations) and just play the nothing but the Bloodbath scenario. In these circumstances, sure, one player sinking everything into Xbow (or other missile weapons) and forcing the opponent to advance on him is going to render a very dull game, but the joy of LR is playing the other, more narrative scanatios as well; play something like A Taxing Afternoon, The Messenger, Convoy Duty, etc and see how Crossbow Dave's Shooty Army of Doom gets on...

That's a great point!

We haven't played the new version of Lion Rampant, but in the past, we often ended up playing straight fights on an undersized table (6' x 3') - and compensated for lack of table depth by adding more points. When, during the pandemic, I bought a 6' x 4' table, we played again using 24 points and scenarios, and it was a revelation: quite bizarrely, the game as it was meant to be played was much better: smaller forces, room for manoeuvre and interesting objectives!

I think the 'straight fight' trap is one that wargamers often fall into. It's a natural option when learning rules, and it can then become the default because of time pressures or, sometimes, lack of specific terrain or tokens for certain scenarios. We've often played straight fights in Kings of War, for example, but the games are always much better when we take the time to set up whatever's needed for a scenario. A confounding factor can be that some games - DBA, TTS, for example - play really well as a straight fight. But many others don't. And skirmish games (such as LR) particularly benefit from proper scenarios.

I'm not sure I entirely like the sound of the leader reroll in LR. When we played 'properly' with 24 points, we found that the sudden end of a turn wasn't a problem - it just evened out and kept the turn sequence lively.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Dice Roller on April 01, 2024, 11:38:31 AM
Archers are now even less effective than crossbows.  If you have missile troops crossbows are superior.

Actually, there's some historicity to that.
Inadvertently, admittedly.
Crossbows did come to replace archers due to the simple fact that it was easier to teach someone how to use a crossbow than a longbow. Didn't take as much time either.

I know that crossbows have a higher 'Shoot' activation roll than archers, to reflect the fact they are slower shooting and should fail to activate more often, but I wonder if something else is needed.
How's this sound (I've just made it up on the hoof, so feel free to playtest). Maybe make the Shoot activation between archers and crossbows the same. However, after crossbows have shot they get a reload marker (yeah, I know - the dreaded markers!) and to get rid of that they must make a successful Shoot activation when they are next activated. But that's their activation - to reload. They can't shoot again until their next activation after that.
That will certainly slow them down.
Or maybe (and I don't have the rule book to hand so can't check whether this is already the case or not) crossbows can't be upgraded to Expert (or equivalent). This reflects the lack of training needed to use a crossbow in comparison to a longbow - it's easier to dish out a crossbow to untrained men, with little more than an afternoon's practice, and expect them to be able to do something with it. Longbows take years to become truly proficient with, not least to build up the body strength to use it to full effectiveness.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: David Cowper on April 01, 2024, 03:18:03 PM
I agree with Iain R,

If Lion Rampant is played how it is designed with lots of LoS blocking terrain on a smaller table with 24 points retinues then crossbows aren’t too powerful and everything works well. Every couple of weeks on the Facebook group a new player complains about the failed activation rule and it nearly always turns out that they are playing multiplayer games with hardly any terrain features and all their troops in nice neat lines. Using LR as a big battle game doesn’t always work.

Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Ethelred the Almost Ready on April 03, 2024, 12:55:47 AM
I agree with Iain R,

If Lion Rampant is played how it is designed with lots of LoS blocking terrain on a smaller table with 24 points retinues then crossbows aren’t too powerful and everything works well. Every couple of weeks on the Facebook group a new player complains about the failed activation rule and it nearly always turns out that they are playing multiplayer games with hardly any terrain features and all their troops in nice neat lines. Using LR as a big battle game doesn’t always work.

Yeh, I don't know about lots of blocking terrain.  I played a game last week with lots of terrain.  I had a cavalry force with a couple of infantry units.  I still go shot up.  The terrain just made it all the harder to use my cavalry.  Too much terrain makes it hard for heavy infantry and cavalry as the rules for fighting in terrain largely negate any of their combat advantages.

I agree, playing as the rules were originally intended is best.  The 3" gap is often ignored.  This again just causes unintentional problems.

As far as big games, they can be played with LR/DR but will give a very different feel.  These need the additional flank and rear rules to really work.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: jon_1066 on April 03, 2024, 10:56:17 AM
There is definitely two linked issues in terms of the discussion:  is shooting overpowered, and within that are crossbows overpowered?

The leader rule works just as well with hard to move troops as it does hard to shoot troops.  So it is a slight buff to both.  It is however also a slight nerf to Wild Charge units (since they can't re-roll).  But again these are boosted by the ability to move if they fail their wild charge.

In terms of shooting in general being overpowered that is very much scenario and scenery dependent.

Xbows vs Archers I would say look at the Expert upgrade on Archers.  It costs two points to get effectively Xbow combat performance on Archer activation of 6+.  Without the re-roll this is justifiable.  With it it is more marginal.  You can crunch some numbers but on average two expert archers will be out shot by three Xbows but it is only 10% in the Xbow favour at 4.8 to 5.2 average casualties.  Two Xbow with pavise is actually even better at 1.9 casualties to 3 in the X-bow favour. 

Having said that it is still very dependent on what else you have and what else you want to do.  Two expert archers can shoot away and you still have 80% chance of doing something else (retaining your re-roll 50% of the time).  For the three X-Bows that drops to only 44% (and 20% re-roll).  So where X-bows really shine is a static defense where you don't need to activate much else of your retinue which sounds reasonable to me.

The biggest danger in all this is in treating it like Warhammer 40K and min maxing the hell out the points, abilities and boasts.  The single most powerful leader ability is the auto shoot one.  That combined with X-Bows is very strong since it negates the major drawback of a X-bow unit for only 1 point. 
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Ninefingers on April 03, 2024, 11:36:34 AM
Yeh, I don't know about lots of blocking terrain.  I played a game last week with lots of terrain.  I had a cavalry force with a couple of infantry units.  I still go shot up.  The terrain just made it all the harder to use my cavalry.  Too much terrain makes it hard for heavy infantry and cavalry as the rules for fighting in terrain largely negate any of their combat advantages.

I feel that the game is designed for you two have one or two of the best units at most in a 24pt force. If you're sinking 12pts into heavy cavalry and foot knights it's draining your resources elsewhere and reducing flexibility. I guess that is the gamer's way though, how many of us actually include light infantry/yeomen in a force?
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: jon_1066 on April 03, 2024, 04:37:14 PM
I feel that the game is designed for you two have one or two of the best units at most in a 24pt force. If you're sinking 12pts into heavy cavalry and foot knights it's draining your resources elsewhere and reducing flexibility. I guess that is the gamer's way though, how many of us actually include light infantry/yeomen in a force?

I like the light yeoman with mixed upgrade.  They shoot pretty well but also dish out reasonable damage when attacked.  They also move fast and easily.  They are pretty much a heavy infantry counter unit.  March up to the heavies then fill them with arrows.  If the infantry attack they fight just as well.  The counter to them is obviously archers or crossbows.  Counter to them is heavy/elite cavalry, counter to them is heavy infantry or serfs in a swamp, counter to them is elite infantry, counter to them are scouts/bidowers, etc, etc ... you get the idea.  Each unit is weak in some areas and depending upon the scenario being played can be less or more useful.  If you have to march a force off the table consisting of mostly 6" movement then it will be difficult.  If there is lots of terrain then elite riders are going to struggle.  Terrain is a double edged sword for missile troops.  It improves it's combat potentially but restricts its fields of fire.  It all strongly depends and that is even before the boasts.  These add another level of game play and it is perfectly possible to "lose" the battle but still win having achieved your boasts.  There is much more to the game than simply removing enemy models.



Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: soldieroftheline on April 06, 2024, 12:41:09 PM
Thanks for the discussion chaps. I will admit that my scenario did not help in one game as it ended up allowing one player, who I did not remember had two crossbow units in his collection, to hold a position with them while the other side tried to attack him. Some very good points have been made about scenarios, terrain and force balance which I shall bear in mind.

I think though that we will probably be ignoring the re-roll rule and play the game as per V.1 in that respect. Especially if one player who absolutely hates ending your turn early is not present! Funnily enough, in our most recent games very few activations have been failed overall and it would hardly have been needed even if we were playing it. Just they way the dice fall I guess.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Fire-at-Will on April 07, 2024, 08:50:29 PM
Another thought - we have played a lot of Wars of the Roses games with Lion Rampant, which can be dominated by archers as they have infinite ammunition.  So we added an ammunition dice roll (d6) to the firing roll - roll of 1 = low on arrows, a second roll of 1 if already low = out of arrows.  This nicely recreated the initial arrow storms and then need to follow up with close combat.
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: jon_1066 on April 08, 2024, 07:27:27 PM
Another thought - we have played a lot of Wars of the Roses games with Lion Rampant, which can be dominated by archers as they have infinite ammunition.  So we added an ammunition dice roll (d6) to the firing roll - roll of 1 = low on arrows, a second roll of 1 if already low = out of arrows.  This nicely recreated the initial arrow storms and then need to follow up with close combat.

Another option without having to roll extra dice.  Double on your activation = low on arrows.  Same odds (1in 6)
Title: Re: Are Crossbows overpowered in Lion Rampant 2?
Post by: Victor on April 13, 2024, 01:45:16 AM
I'm thinking as a house rule perhaps crossbow shoot like normal archers, but reduce armour by 1 for targets that have an armour of 3 or more (so 3 becomes 2, 4 becomes 3). In that way, they don't machinegun down armour 2 units (warriors, skirmishers, other shooters etc), but have an armour piercing ability instead against tougher targets.