Lead Adventure Forum

Miniatures Adventure => Future Wars => Topic started by: Argonor on June 06, 2010, 07:41:36 PM

Title: Orkish Renaissance
Post by: Argonor on June 06, 2010, 07:41:36 PM
I just dug out my mint new-in-the-box Gorkamorka set.

And instead of putting it on Evilbay, I broke it open, and promtly built the ork fortress  :D

I'm going to play Nuclear Renaissance, as I tried the rules last weekend, and like them. They just need scenarios, but I'll do something with scrapheaps and searching for resources and pre-apoc artefacts - the usual stuff, really, but the main thing is:

I am going to use (among Warzone, Judge Dredd, and other GW minis not to mention Ramshackles own, and Spinespur minis, plus whatever I fancy) da orkses for muties. Wartraks and Trukks alzo be nice for dat!! And the fort is just GREAT for a fortified boneyard.

BUT - here's the thing: When I use orks as muties - how should I paint them?
Title: Re: Orkish Renaissance
Post by: Westfalia Chris on June 06, 2010, 07:59:00 PM
Putrid olive-brown skin with radiation disease scars.
Title: Re: Orkish Renaissance
Post by: abhorsen950 on June 06, 2010, 08:26:56 PM
Varying, the radiation will affect many, youve inspired me to whip out all my 40k models and play Nuclear Renaissence so I thank you!
Title: Re: Orkish Renaissance
Post by: area23 on June 06, 2010, 08:52:35 PM
Human skin colour. And some headswaps of human and zombie heads.
I paint my rogue trader era orks all human flesh.
The trukks are great. I have one Digger trukk and use it with future warriors Savages.
Title: Re: Orkish Renaissance
Post by: Argonor on June 06, 2010, 09:30:40 PM
Magnificent replies  8)


@ Abhorsen: We aim to please  :D

My take on NR will  be to first use a lot of models I already have, then supplement with stuff from Ramshackle (and other sources).

I also have some idea to 'enhance' the setting to be able to use minis that are more 'high tech' sci-fi - at least in the look.... more to this later, though.
Title: Re: Orkish Renaissance
Post by: consectari on June 07, 2010, 01:40:18 AM
I've always liked red orcs, but varied colors like yellow, brown, and gray would be interesting too. 

Fallouts east coast super mutants come in some really good colors.
Title: Re: Orkish Renaissance
Post by: Argonor on June 07, 2010, 08:52:09 AM
Any pics? I do not have F3....
Title: Re: Orkish Renaissance
Post by: consectari on June 07, 2010, 02:06:48 PM
Not a video gamer myself, but there's so much amazing modeling based on Fallout, I started looking into it.

(Couldn't get pics to show up, here's a link)
http://fallout.wikia.com/wiki/Super_mutant (http://fallout.wikia.com/wiki/Super_mutant)
Title: Re: Orkish Renaissance
Post by: Argonor on June 07, 2010, 02:14:55 PM
Ah, OK... yellowish.... may try that, too  :D
Title: Re: Orkish Renaissance
Post by: Argonor on June 07, 2010, 02:17:50 PM
Human skin colour. And some headswaps of human and zombie heads.

That is actually a GREAT idea. I did not notice it in my first sweep down the page, but with all thes plastics, a bit of headswapping is actually all you need for geat variations of minis  8)
Title: Re: Orkish Renaissance
Post by: rob_alderman on June 07, 2010, 04:30:52 PM
When I first read the title, I thought you had come up with a new 'Flintloque' style game!!!  lol
Title: Re: Orkish Renaissance
Post by: Cosmotiger on June 07, 2010, 05:57:23 PM
Grey or pale sickly yellowish.  That's how I think of post-atomic mutants. 

Although my mind may have been poisoned by the Buck Rogers TV series from the 70's.  o_o
Title: Re: Orkish Renaissance
Post by: TheMightyFlip on June 07, 2010, 06:46:19 PM
Neon Green!!  ;D


Try blue for a change.
Title: Re: Orkish Renaissance
Post by: Hrothgar on June 07, 2010, 07:30:44 PM
I have the same plans for the orks that I have unintentionally amassed over the years. I don't play 40k but would like to use them as mutants and am constantly looking for interesting color schemes that make them look not so much like GW cartoon characters.

I found this following link helpful. Lots of nice pics.  :D
http://www.dakkadakka.com/dakkaforum/posts/list/279293.page (http://www.dakkadakka.com/dakkaforum/posts/list/279293.page)

Here is one of the pics:
(http://images.dakkadakka.com/gallery/2009/5/23/34047_md-Orks%2C%20Warboss%2C%20Warboss%27s%20front.JPG)
Title: Re: Orkish Renaissance
Post by: consectari on June 07, 2010, 08:01:12 PM
Can I change my vote to albino?  :o

Not sure if someone already suggested this, but bobbing the ears a bit will greatly reduce their orcish appearance.
Title: Re: Orkish Renaissance
Post by: rob_alderman on June 08, 2010, 07:09:39 AM
I agree, albino with slightly sanded down ears.  :)
Title: Re: Orkish Renaissance
Post by: Argonor on June 08, 2010, 07:49:41 AM
I like those albino-orks, too. A bit 'The Descent'-ish. Makes me want to paint some ghouls that way, actually  8)

I am not QUITE convinced that I can keep up the interest for painting a whole gang the same colours, but we'll see - luckily NR has the possibility af very small gangs  ;)

Btw, I am going to incorporate the use of magnets to hold drivers and gunners in place on the vehicles, so that I can remove them when shot. A rare earth magnet under (or in, if not possible, like on the Wartrak) each seat, and one under each point where a gunners feet will be - then one in the butt of each sitting driver/gunner, and one in each foot of the standing gunner (and possibly also some where the hands meet the gun), and Voilá!  :)
Title: Re: Orkish Renaissance
Post by: rob_alderman on June 08, 2010, 08:21:37 AM
That would be really cool.  :)