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Miniatures Adventure => Gothic Horror => Topic started by: Argonor on July 19, 2010, 10:20:09 AM

Title: Malifaux - anybody playing it?
Post by: Argonor on July 19, 2010, 10:20:09 AM
I am tempted.

How does it play, please?

As far as I am able to make out, I need the Core Rule Book ($35) + 2 Fate Decks (2 x $7.25), in all $50 to get started (not counting the minis) - so I'd like some input before plunging into it.

I AM going to get some of their minis, anyway, for use with several other projects (they are so wonderfully twisted), but would like to know, whether the rules are worth to get..?
Title: Re: Malifaux - anybody playing it?
Post by: Doc Twilight on July 19, 2010, 10:46:57 AM
Arg -

Mina and I have four gangs between us, and plans to pick up a couple more at some point. However, we haven't had a chance to play yet, unfortunately! I will say that it reads very well, and is quite a different, innovative type of system. No dice rolling, for instance (entirely card based.) Organization of the rulebook is better than other, contemporary books, in my opinion, but there are some who think the exact opposite. Having not played it yet, perhaps I've missed some critical detail being in an odd place, but as I say, it reads well.

Only objection is the odd casting style done for some of the miniatures. For the most part they are very nice, but some of the sculpts are thinner sculpts (not AE: WW2, thin, but thin), and they have inexplicably tiny spare parts that could easily have been cast on (hands, weapons, etc.) which are somewhat of a pain to attach properly without accelerator and/or pinning. (I hate pinning, so tend to go for the accelerator option whenever possible.) That said, they are nice sculpts, with good, deep detail, paint up beautifully, and really look the business when on the tabletop.

We hope to get in a game later this month or in early August. Just haven't had the time.

-Doc
Title: Re: Malifaux - anybody playing it?
Post by: elysium64 on July 19, 2010, 01:31:48 PM
I have played a couple of games and have been very impressed by the rules system which despite being very simple fully captures the different styles of the gangs as well as encourages creative strategic thinking.
Thoroughly recomended.
With forthcoming releases like these what is there not to like?
(http://i591.photobucket.com/albums/ss355/elysium64/ColetteBox.jpg)

(http://i591.photobucket.com/albums/ss355/elysium64/Coryphee-Display.jpg)

(http://i591.photobucket.com/albums/ss355/elysium64/KiraiBox.jpg)

(http://i591.photobucket.com/albums/ss355/elysium64/OpheliaBox.jpg)
Title: Re: Malifaux - anybody playing it?
Post by: Argonor on July 19, 2010, 02:26:17 PM
I absolutely like the minis - those 'scissor-handed' puppets are interesting as h*ll  :o

I also like that I get the stats for the minis when I buy them (the backing card in the blister, yes, I bought one already: Killroy - a nice ghoul/zombie/lab maniac boss).

I think I'll just slowly build up a collection of painted minis, then go for the rules  when I have a handful to try out the rules. There's plenty of minis that I want along the way  :D

Thanks for the input so far - if anyone else has something to add, don't be shy!  ;)
Title: Re: Malifaux - anybody playing it?
Post by: Dewbakuk on July 19, 2010, 03:42:00 PM
I'll reply properly later when I'm not fighting my wife for the PC. However for now, the game is great, the figures are exquisite and you don't need many. You also don't 'need' two fate decks, you can play with normal playing cards, however the Fate decks are damned nice so I'd recomend them.
Title: Re: Malifaux - anybody playing it?
Post by: Heldrak on July 19, 2010, 04:22:35 PM
I'm just getting into Malifaux myself (bought a ton of figures but haven't played yet), but I'm pretty pleased so far. Doc Twilight makes a good point about some of the casting/assembly issues on the figures, but their excellent look makes up for it IMHO.

You can usually get Malifaux material at roughly 20% off either on eBay or from various online distributors, so you should be able to knock a little off your starting total, depending on your location (Malifaux is harder to acquire in Europe, apparently).

While you can use standard playing cards for a Fate Deck, it really is best to get the real thing as the suits are important (Rams/Ravens/Tomes/Masks) and the branded Fate Decks have weak/moderate/heavy ratings for damage flips. You'll save yourself a world of headaches and looking things up/remembering them for a relatively modest investment.

There's a pretty active online community for Malifaux on the Wyrd website here:

http://wyrd-games.net/forum/index.php

You can also find some extensive reviews of the game online, including some examples of games play on YouTube (just enter "Malifaux" as a keyword).
Title: Re: Malifaux - anybody playing it?
Post by: JMGraham on July 19, 2010, 06:55:09 PM
I enjoy the heck out of the game.  It's a wonderful mish-mash of genres, has top-notch minis (though many are "advanced" projects in model assembly), and smooth game play.  I would recommend having someone experienced teach you to play - the rules are actually quite simple, but they are presented as clearly as they could be in the book.  I love the synergies between different models.  Often, a model will look weak in isolation, with powers that don't make sense.  However, once you see how they interact with other models, on the battlefield, they suddenly make sense.  The hand-management component is also nice - it forces you to focus not just on what to do, but also on when to do it, depending on the cards you have available.  Great game.

Jim
Title: Re: Malifaux - anybody playing it?
Post by: Argonor on July 19, 2010, 09:59:55 PM
I would recommend having someone experienced teach you to play -

That's probably not going to happen here in the wargaming backwater kingdom of Denmark - where miniature wargaming - as far as game stores go - consists of 'the GW hobby' (Warmachine and Hordes had a brief appearance, and that was probably the furthest 'alternative gaming' progress made since Warzone)  lol
Title: Re: Malifaux - anybody playing it?
Post by: Heldrak on July 19, 2010, 10:17:48 PM
To judge by the posts on the Wyrd Miniatures website, a lot of the players seem to have migrated to Malifaux from Warmachine/Hordes, so if there are already Warmachine players it may be a fairly natural progression.
Title: Re: Malifaux - anybody playing it?
Post by: Baldrick on July 19, 2010, 11:29:16 PM
I have a couple of gangs, one painted and working on the other.  You really only need one fate deck per gang, and a standard deck of cards will work just as well.

I'm very pleased with the way that the rules read and will probably be playing my first game latter on month.
Title: Re: Malifaux - anybody playing it?
Post by: syr8766 on July 20, 2010, 01:52:20 AM
Not saying anything new here, but I do enjoy the game tremendously. I do know a lot of people who play it and WM/Hordes; I'm not sure the 'progression' from one to the other is natural, but they do have a lot of commonalities: solid system based on resource management (cards and wyrdstone i.e. bonus points), small number of (truly gorgeous) figures, smaller playing surface, the steampunk setting, etc.

The game is great, fast paced, and characterful. I've loved the figures since before the game came out, when they were just putting out interesting steampunk minis. I like the diceless system and the use of cards. The special rules for each figure are interesting without being over-the-top or cheesy (well, for the most part). Just a fun game.
Title: Re: Malifaux - anybody playing it?
Post by: Argonor on July 20, 2010, 09:12:32 AM
Nice feedback, so far  :)

Does anyone have anything to put on the other scale?

On the plus side:

Neutral (from my point of view, at least):

On the minus side:
Title: Re: Malifaux - anybody playing it?
Post by: JMGraham on July 20, 2010, 06:12:45 PM
Once you get used to it, you might move the card-based mechanic up to the pro column.  The hand-management part is really neat once you get into it.  The one thing to always consider is the availavility of opponents - if you won't have many (any), it's a big negative.

Re: expense, the minis are pricey.  However, the game also lends itself well to alternative minis, and might give you a chance to field some minis you already have.  I'd recommend starting with a rulebook, and seeing what you think!

Jim
Title: Re: Malifaux - anybody playing it?
Post by: pomes70 on September 13, 2010, 06:20:33 AM
Malifaux is one of the few games I keep longing to play. I have played several games and have three crew, plus some extras. Some of the crews take some practice to get used to, others are really straight forward with their abilities.

The Card system- allows for "cheating"- you can switch out unfavorable cards for better ones to change outcomes or to lessen the damage. Still, you have to be careful how you use them. I love this concept. I've seen plenty of game turned around by a good card hand. Whereas in other games, once it turns against you, you might as well give up- with Malifaux it could change to your favor rather quickly.

The best part I've found is the generationof the scenarios. You generate the board and the objectives before you pick your crew composition. So, if you have to eliminate the other team- you pick heavy hitters, if you have to grab the loot, you pick the quickest of the group.  There are also special environment pieces that affect certain characters- Nicodem- a Resurrectionist loves to have Graveyards on the board- he can make more zombies that way. Great concepts, good back story and some decent looking figures. You have to find the right combination of things.

It keeps me coming back for more. I just picked up my Malifaux stuff again and will dusting them off soon as new releases are coming out. Love the Showgirls box set.  :) 
Title: Re: Malifaux - anybody playing it?
Post by: Lupus on September 13, 2010, 03:58:18 PM
Card based makes it a little unique and i ahve to say i like it as a agme.

We did a very nice review and battle report in The Ancible.

I'm looking forward to getting my hands on the new book and seeing what they ahve cooked up rules wise in that.

Title: Re: Malifaux - anybody playing it?
Post by: syr8766 on September 13, 2010, 04:53:19 PM
Yeah, resource management (cards, action points and soulstones) makes for a VERY interesting dynamic--different enough from Warmachine/Hordes to give it a unique flavor but similar in notion that if you've played those games, you have a sense as to how it works.

The only complaint I've heard (and this is mostly for the newer figs) is that the game is getting a little special-rules happy, but I suspect a lot of those will be FAQed out (Wyrd has been pretty good on that). It's definitely worth checking the FAQ out as some rules have gone through subtle but important revisions (example: the Ronin's Run Through ability went from costing 1 ap to 2 ap--a seemingly small but very important difference, as it takes the figures from stupid broken to just very good).

The only other 'down side' is that because the number of figures per side is so small (as many as 10 figures, maybe) it's easy to go off the deep end and get a whole bunch of factions/warbands. I'm up to 3 arcanist warbands, 1 outcast warband, and I've got 3 more waiting to hit the painting table...
Title: Re: Malifaux - anybody playing it?
Post by: pomes70 on September 14, 2010, 04:19:02 AM
I'd have to agree with the going crazy buying several factions. I have three and would like at least 2 more from the first sets and two from the new sets. I haven't even finished painting everything. I've bought some extras too, like Flesh Construct and Bette Noir..just to keep other on their toes. Need some totem vultures for Nicodem to extend his magic, and just some more mindless zombies, cuz heck, I always play zombies and you can never have too many.  Oh yeah, and some Canine Remains- apparently they make good magic missles...see what we mean?