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Miniatures Adventure => Call of Cthulhu => Topic started by: Prof. Dietrich Hes on July 03, 2006, 06:55:44 PM

Title: Tabletop rules for Cthulhu or similar?
Post by: Prof. Dietrich Hes on July 03, 2006, 06:55:44 PM
Does anyone use any specific rules for CoC or simialr tabletop gaming?  I'm curious to hear what people are using
Title: Tabletop rules for Cthulhu or similar?
Post by: knoxville on July 03, 2006, 07:24:16 PM
Not that I know of, but the CiC system would be suitable if you'd add some rules for the chars going crazy.
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof.Witchheimer on July 03, 2006, 07:45:05 PM
seconded, the evil guys in CoC book are the "Servants of the Nameless Ones, alien beings beyond time and space". For me that's the Cthulhu cult  8) , some of the CoC characters has tentacles too. However it would be interesting to build a Monster character (Nyarlothep or similar).
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof. Dietrich Hes on July 03, 2006, 07:48:32 PM
thanks, I will have to look it up at the con.  

I like the 45 adventures mechanics, but they dont "reach" deep enough.  I was thinking of trying to hybrid the Chaosium CoC with 45A and see what I can up with, but would rather see what otehrs have done first.

thanks
Title: Miniature Rules for Call of Cthulhu
Post by: Leapsnbounds on July 05, 2006, 02:33:04 AM
I am in the same boat as you.  Call of Cthulhu is my avorite Role-Playing Game (my real favorite was Runequest).  I would like to get some miniature rules that would be compatible with the game as I would like to use my half-mad characters in some (some, heck most) of the minatrue battles I run.
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof. Dietrich Hes on July 05, 2006, 04:49:48 AM
Leaps,
  at the upcomiong convention I will be picking up "Chaos in Cairo".  I'll see what that has in it and see if it will work.  

I dont think it would be too much of a stretch to make up certain stats for CoC stats for movement and such, and also defined timelines for certain actions.  Granted some aspects wont reflect well on the tabletop, but I'm sure if a few people started knocking ideas together we might figure something out.

Steve
Title: Tabletop rules for Cthulhu or similar?
Post by: LeadAsbestos on July 05, 2006, 09:26:42 AM
I've often thought that the combat system in RQ was the best thing going, and quite a bit easier than some of the bulky messes some mini games use.
A Cthulhu scenario probably wouldn't need too many models, so why not do it the RQ way?
Title: Tabletop rules for Cthulhu or similar?
Post by: Mike D. Mc Brice on July 05, 2006, 09:47:11 AM
Supersystem 2 might be a better choise then Chaos in Cairo since it has more unusual abilities included than the adventure game. You just need some imagination to make up the monsters. Ideally get both, use CiC as a basic and Supersystem abilities as you need them.
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof.Witchheimer on July 05, 2006, 11:20:12 AM
Quote from: "Mike D. Mc Brice"
Supersystem 2 might be a better choise then Chaos in Cairo since it has more unusual abilities included than the adventure game..


great idea!
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof. Dietrich Hes on July 05, 2006, 01:33:59 PM
looks like my shopping list at historicon jsut got a bit bigger...   :?

Better sell alot of items to pay for all of it.

I did some searching on the SS board and it seems that a while back someone did start a write up for "Gothic Horro" type gaming with SS.

I'll see if I can track anything down
Title: Tabletop rules for Cthulhu or similar?
Post by: Mike D. Mc Brice on July 05, 2006, 02:46:24 PM
Quote from: "sdeyoung"


I did some searching on the SS board a...


The yahoogroups or is there a forum for the game?
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof. Dietrich Hes on July 05, 2006, 03:01:56 PM
Mike,
  it was on the "Superfigs" yahoo group for the super system.  it isnt really worth joining to get any info from there.  it is more passing talk.

here is a link to the persons website (Thomas Whitten):  
http://www.geocities.com/thomaswhitten2000/super/index.htm

there isnt much there but there is a scenario.  he refers to it as Cthulhufigs, as it is more action based than CoC, but it might be a good start point.
Title: Tabletop rules for Cthulhu or similar?
Post by: Mike D. Mc Brice on July 05, 2006, 03:26:14 PM
Thanks a lot for the information!
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof. Dietrich Hes on July 05, 2006, 04:08:14 PM
no problem.  After all that is what Alex started this for.

I'm jsut trying to figure out a way to have aspects of CoC in there.  I'd like ti to be somewhat action and also some problem solving.  I'm trying to figure out a way to have things like that in there without grinding the game to a halt.

I can imagine a scene where one person is trying to find a book on a book shelf while another in battling some demon, all the while screaming for his partner to find the spell.

I would also like to have aspects like puzzles and thigns of that nature for the players to try to solve.  I have to find my old CD for the game Sanitarium.  that should be good for some ideas as well.
Title: Tabletop rules for Cthulhu or similar?
Post by: Mike D. Mc Brice on July 05, 2006, 05:05:57 PM
Action is not a problem in the game, problem solving and mystic details should be at first a matter of scenario design. At least SS provides the needed skills to make a difference between a scientist and a monstrous creature.
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof. Dietrich Hes on July 05, 2006, 05:10:32 PM
Mike,
 I agree, action is the easy part.  I jsut dont want to game to bog with problem solving.  I'm thinking for certain scenarios to use "pieces of the puzzle" whjen found and put together solve the problem for the players.  That way they dont have to "role play" the situation out, it is more or less given to them. as you said, make it more of the scenario design

I might just have to break down and get a pdf verson of SS2 instead of waiting for the convention.
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof.Witchheimer on July 05, 2006, 08:56:48 PM
it's also very important to capture the spirit of Lovecraft adventures. The Cthulhu monsters don't suffer from peer pressure, they don't running around wild trying to fight against the hated mankind. The beings like Great Cthuluh, Nyarlotothep or Yog-Sototh are rather "lone wolves".

I've made the pic from the  "The Golden Dawn, sourcebook of victorian occult" book. I found, the image reproduces really well such an encounter. We have a monster (Dark Young of Shub-Niggurath), wild cultists and an investigators/scientists group

Other possible groups are policemen, hunters(on monster hunt), mob etc.

(http://forum.backofbeyond.de/images/misc/06_07_05_cthulhu.jpg)
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof. Dietrich Hes on July 05, 2006, 09:14:56 PM
**Crack**

"Did you hear something?"

"Maybe the wind?"

"Holy crap its the Dark Young of Shub-Niggurath"

"RRUUUUUUUUNNNNNNNN!!!!!!!!!!"

Yup, typical encounter   :lol:

Great picture!  So let me get this straight, not only are you a talented figure painter but also a very good illustrator?  Damn, I really dont like you....


The main "monsters" I am looking to use so far in my game are the more managable types, Insane cultists, minor beasts, a few larger ones (i.e. Deep Ones), but something that can be actually handled.  I havent really put too mich effort into the larger ones.  I think it would be very hard to take one of them down.

I think some of the better scenarios are the ones wihtout any of the monsters.  more of the fact finding missions with a crazy cultist thrown in there.  I think that can trasfer well to the tabletop.

I see people discussing putting Cthulhu (actual) on a tabletop and it is hilarious.  How the hell could a group of investigators handle that!
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof.Witchheimer on July 05, 2006, 09:22:24 PM
Quote from: "sdeyoung"

Great picture!  So let me get this straight, not only are you a talented figure painter but also a very good illustrator?  Damn, I really dont like you....


Sorry, misunderstanding, actually i've photocopied the pic from book not self drawn. Hope you like me now  :lol:
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof.Witchheimer on July 05, 2006, 09:28:26 PM
Quote from: "sdeyoung"
How the hell could a group of investigators handle that!


Dynamite? :wink: i agree, the large things are not really to handle but maybe in a scenario namely not an action part but one of things to consider (don't go too close to the monster)
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof. Dietrich Hes on July 06, 2006, 01:12:50 AM
Sorry about that Alex, the way you worded it I thought you nade it.  Your back on my good side

Dynamite?....   Maybe a thremo nuclear device!  or 3
Title: Tabletop rules for Cthulhu or similar?
Post by: Cyaegha on July 07, 2006, 03:20:40 PM
Rafm have been working on some skirmish rules, for use with the Modern Heroes line, they are still in development at present, however over on the Rafm forums you can see some pics from a recent demo game.

A few dozen Deep Ones and the poor illfated investigators.
Title: Tabletop rules for Cthulhu or similar?
Post by: Grimm on July 07, 2006, 04:43:21 PM
Prof.Witchheimer says :
it's also very important to capture the spirit of Lovecraft adventures

I agree with thad but the problem is thad I will also have my cool figures on the table and thad are the big ons .
So what should I do ?
anny Ideas ?

Grimm
Title: Tabletop rules for Cthulhu or similar?
Post by: Prof. Dietrich Hes on July 07, 2006, 05:55:26 PM
Grimm,
  the scenarios I like the best are finding things and accomplishing tasks.  You usually fight the cultists and perhaps one or two monsters. Now granted, once i finish my collection of figures, I am sure they will all find a spot in the game.  

I've been going over alot fo the scenarios I have and alot of them will transfer well as most of the beasts encountered are the minor types, so fighting them will be easy.

It will be neat to see what traslation RAFM takes on it.  I'm toying around with a few ideas, but my results will not be "global" as they will reflect my own Bias.