Lead Adventure Forum
Miniatures Adventure => Pulp => Topic started by: DonVoss on September 15, 2011, 03:12:28 PM
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Inspired by OP5s great middle-eastern town I builded a fantasy-town for Broadsword-Adventure.
In the first game 3 players had to steal the eye of a long forgotten godlike statue, in a hidden temple.
Encountermarkers revealed the location of the temple and a few nice hings for the players (med-balm, gold, big sword). The scenario was not confrontative from the start, but like in the Conan storys alliances were fragile... ;)
The whole city is more or less my transportable desert village plus a few add ons (citygate etc.):
http://leadadventureforum.com/index.php?topic=30183.0
Birdsview of the small town.
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/c1.jpg)
The population is from my WAB-New-Kingdom-Egyptian-Army and other historical minis plus a lot of fantasy-miniatures.
In the scenario the players could interact with all the minis (talk, steal...).
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/c2.jpg)
The city-gate. Starting point of the players...
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/c3.jpg)
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/c4.jpg)
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/c5.jpg)
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/c6.jpg)
The game was a big success, thanx OP5 for a great set of rules... :)
DV
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Good one, good idea and nice work. Though I like the yellow table from the "Transprtable" thread a bit more. This white one looks to clean.
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Nice town! I love the details you have on it (like the stands) that really make it stand out. And sticking the gate in the corner like that is brilliant. For some reason I always run mine parallel to the board edge so I have to add all kinds of wall pieces, but now I have a new way to do it.
I do agree with the Prof. though that a "dirtier" board would be better for a town like this.
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Like it, I shall be stealing some of your building designs and ideas if that is ok.
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Thanx for your comments... ;)
Last night I took the big brush again and repainted much of the city (as you suggested), especially the board itself. I even dded a few dirt effects...
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/nc6.jpg)
I also added a tower (a bit like teh Elefant-tower in the Conan story).
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/nc1.jpg)
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/nc2.jpg)
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/nc3.jpg)
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/nc4.jpg)
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/nc7.jpg)
And I builded a few more market stalls.
Inspired are the stalls by nevermore:
http://leadadventureforum.com/index.php?topic=32288.0
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/nc5.jpg)
Still a lot of work to do with all thoses little things, that bring a small town to life...
@Trooper
Steal what ever you like... :D
DV
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Now that looks awesome. I love the board. Was it just drybrushing or were inks used as well? It's hard to tell from the shot.
I could really see so many adventures taking place within the town.
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really really cool place, i love it!!
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Looks great!! :-*
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Some lovely detail there (including the shrine to Ol' Squid Features by the market place ;) ) Nice work! :-*
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Phantastic! much better!
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Excellent! :-*
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Love it, can i come over to play? lol
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The perfect place to punch a camel. Love the higgledy piggledy bustling appearance of it all - my towns always seem too regimented. Your market stalls, pots, bits and pieces certainly help add characterful flavour.
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That's superb.
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It's great. Love the new areal. I certainly would like to game that.
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Thank you for comments... :)
Over the last days I builded som more thiongs for the town and I took some pictures of the entire cast.
I even took some more time to paint the interior of the houses.
Here is as an example the tavern.
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs1.jpg)
The cthulhu-picture has a metalstrip fixed to its back....
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs2.jpg)
...and on the wall is a magnet, so I can change the pics as desired... :D
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs3.jpg)
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs4.jpg)
Some small items...
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs5.jpg)
And the entire cast for the town...
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs6.jpg)
The heroes. In the first adventure there are only 3 heroes, so the rest acts as bodyguards for traders or just travellers...
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs7.jpg)
Because the city is located in hyboreas south, the main population are stygians.
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs8.jpg)
But there are also people from the southern kingdoms...
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs9.jpg)
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs10.jpg)
Some villains.
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs11.jpg)
Rich woman with slavesgirls...
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs12.jpg)
Some animals...
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs13.jpg)
And a jewelery-trader from shem.
(http://i928.photobucket.com/albums/ad126/DonVoss_photos/Conan/ncs14.jpg)
Tomorrow starts a small convention in Berlin and I will present a broadsword-adventure on this table... :)
@Op5
Yes, the board is first drybrushed and later washed with darker colours, but with quite a lot water. Could be called an ink-eefect. Sorry, for the pictures... ;D
DV
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Wow - missed this thread somehow.
That's a great city (love the magnet idea) and the citizens are an excellently and diverse set of characters.
Good luck in Berlin and I hope we see a battle report soon.
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Wow! Very inspirational. I love the town and the minis, great use of figures beyond their intended purposes and ranges.
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Wow! :o :o :o
This is very inspirational.
Fantastic work on everything and I love the concept for the games.
Great work!
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Very nice board, have to steal some of your ideas :D
Question about the Villains, are they Pre-slotta Citadel?
Especially no. 2 and 4, from left ;)
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I'd just like to add to the consensus, that's great work.
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What an excellent city :-*
Where did the rich woman miniature come from?
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I ran my little Conan-presentaion 3 times on Berliner Spieltreffen at the weekend, but was too engaged organising, drinking and chatting, to take any pics, sorry... :?
But Frank was so kind to take some pictures over on his blog. Just scroll down...
http://tabletopdeutschland.wordpress.com/2011/09/26/all-the-best-veranstaltungen/
The scenario itself was a great success and the players liked the rules and the board.
I used a new concept (at least for me) to take more opportunities on the board than the players can handle in the given time. The scenario gives a mission to the players ("...free the doughter of the king from the hands of the evil wizard.") in a given time ("...she will be sacrificed in one and a half hour real time, so get there before.").
On the board are resources and hints for the players (encoutermarkers). But in addition you can steal gold (to get more resources, chat with the villagers, buy things at the market, get victorypoints by romacing the women of the town or just drink some wine in the tavern. But if you do all that you will never do it in time to rescue the princess.
So the concept is: there are more things on the board, that you can ever use/investigate, to get the feeling of a real village... :)
@matakishi
Thanx for your conan-inspiration...;)
The rich woman is from the warlord set: "roman civilians". I also used their new "roman slave gilrs" wich I think is fantastic too... :o
I really like civillian sets... :-*
@Comsqaure
Yes, pre-slotta-base-warrior.
DV
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Sounds like a great scenario! I'll have to try and get myself organized enough to plan something like that for my next Conan game.
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I used a new concept (at least for me) to take more opportunities on the board than the players can handle in the given time. The scenario gives a mission to the players ("...free the doughter of the king from the hands of the evil wizard.") in a given time ("...she will be sacrificed in one and a half hour real time, so get there before.").
On the board are resources and hints for the players (encoutermarkers). But in addition you can steal gold (to get more resources, chat with the villagers, buy things at the market, get victorypoints by romacing the women of the town or just drink some wine in the tavern. But if you do all that you will never do it in time to rescue the princess.
So the concept is: there are more things on the board, that you can ever use/investigate, to get the feeling of a real village... :)
AWESOME!!! :-* :-* :-* :-* :-*
I've used that concept for multiplayer games before and it works like a charm!
Looking forward to see an AAR sometime! ;)