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Other Stuff => Workbench => Topic started by: zizi666 on October 25, 2011, 06:30:35 PM

Title: Irakistan buildings - update 28/02
Post by: zizi666 on October 25, 2011, 06:30:35 PM
Since we (some gaming palls and myself) decided to go modern in 20mm, thanks to Ambush Alley and Ehliem, I thought I'd provide the scenery.

This is what I manage to fabricate out of foamcore, balsa and styrene balls :

(http://i1217.photobucket.com/albums/dd388/zizi666/scenery/IMG_3264.jpg)

(http://i1217.photobucket.com/albums/dd388/zizi666/scenery/IMG_3268.jpg)

Lots to do like creating walls in diiferent hights, 2 story buildings a fountain, but since the figs aren't ordered yet I still have some time  :)
Title: Re: Irakistan village
Post by: Mr.J on October 25, 2011, 06:35:56 PM
Very nice. They look store bought not scratch built to me! (I hope you take that as a compliment.) Some great looking scenery.
Title: Re: Irakistan village
Post by: zizi666 on October 26, 2011, 05:56:46 AM
Very nice. They look store bought not scratch built to me! (I hope you take that as a compliment.) Some great looking scenery.

Thanks ! these were in fact base on photos of excisting models to get the feel of the scale. Now I'm trying something from a genuine photo.
Title: Re: Irakistan village
Post by: zizi666 on February 21, 2012, 01:24:30 PM
Tried to create a more urban scenery piece :
(http://i1217.photobucket.com/albums/dd388/zizi666/scenery/IMG_3514.jpg)
(http://i1217.photobucket.com/albums/dd388/zizi666/scenery/IMG_3513.jpg)

Foamcore walls, cardboard roof and the shopfronts and folding doors are styrene sheet & strips. Aircos are balsa wood + styrene sheet. the mesh was punched out from a waterfilter (Brita - bottom side)
Tarp is greenstuff over some foam pieces.
I probably should weather the whole thing and put some dirt on it as it looks too clean  :-[

I used this as reference :

(http://i1217.photobucket.com/albums/dd388/zizi666/98744382ho7.jpg)
Title: Re: Irakistan buildings - update 21/02
Post by: DonVoss on February 21, 2012, 01:37:35 PM
Great idea and very well executed.
My favorit is the aircon... ;)

DV
Title: Re: Irakistan buildings - update 21/02
Post by: Ulu Elsomalien on February 21, 2012, 02:57:00 PM
Amazingly beautiful (especially the last scenery item). I really love the "urban" tune (rather the classical few houses in the middle of the desert).  :-*
Title: Re: Irakistan buildings - update 21/02
Post by: Marine0846 on February 21, 2012, 04:20:37 PM
Great looking buildings.
Really taken with the urban building, fine work.
Title: Re: Irakistan buildings - update 21/02
Post by: magokiron on February 21, 2012, 06:07:40 PM
Really nice, but I think you should "weather the whole thing and put some dirt on it as it looks too clean".  ;)

The "classic" buildings are very nice too, and from the pics I guess all roof are detachable to gain interior access.

You exolained that they are: "foamcore, balsa and styrene balls", but...

How did you make the texture of the walls? Looks really good.

Thanks for sharing your splendid work.
Title: Re: Irakistan buildings - update 21/02
Post by: zizi666 on February 22, 2012, 12:20:24 AM
Cheers guys.

How did you make the texture of the walls? Looks really good.

I used the real deal : polyfilla. slapped it on and used a piece of cardboard to smear it open and get that uneven look.
The polyfilla isn't the greasy type and it dries real fast.

As for the detachable roofs, I wanted to make sure it was possible to hide tfigures (or maybe a weapons cache) in them. No interiors though.
Title: Re: Irakistan buildings - update 21/02
Post by: Burgundavia on February 23, 2012, 06:31:56 AM
It is far too clean, but it is gorgeous. I love the signs, they really make it fit in a place in time. The doors and their colour is pretty awesome too. I would add some dust through pastels, but aside from that, nothing else needs to be done.
Title: Re: Irakistan buildings - update 21/02
Post by: zizi666 on February 28, 2012, 04:31:49 PM
added a little bit of drybrushing, some watered down badab black to the walls and a pinch of MiG pigment (dust) to the doors, windows and the tarp covered pile on the roof :

(http://i1217.photobucket.com/albums/dd388/zizi666/scenery/IMG_3523.jpg)

(http://i1217.photobucket.com/albums/dd388/zizi666/scenery/IMG_3524.jpg)

(http://i1217.photobucket.com/albums/dd388/zizi666/scenery/IMG_3525.jpg)
Title: Re: Irakistan buildings - update 28/02
Post by: Daeothar on February 29, 2012, 11:09:43 AM
It's pretty awesome work so far and absolutely true to the inspirational picture.  8)

But I feel it needs two more things:
- More weathering, fading and graffiti.
- Satelite dishes on the roofs.  :D
Title: Re: Irakistan buildings - update 28/02
Post by: zizi666 on February 29, 2012, 11:58:27 AM
It's pretty awesome work so far and absolutely true to the inspirational picture.  8)

But I feel it needs two more things:
- More weathering, fading and graffiti.
- Satelite dishes on the roofs.  :D

true on all accounts but for the moment it'll have to do as it is (not in the least since it's already moved to a fellow gamer) as I've already moved on to another building.
I did however also contemplate the satelite dishes and intend to hunt the DIY for hose furniture caps that can be used as such.   :)
Title: Re: Irakistan buildings - update 28/02
Post by: oxiana on February 29, 2012, 12:33:21 PM
These are brilliant.  ;D

I don't go much for the 'generic' Middle East-tyope buildings because they look so out of context in modern games (you really just don't see random domes on top of buildings like that, even for mosques), but these modern ones you've just present are superb. The metal shutters absolutely nail it.

Fantastic.  :)
Title: Re: Irakistan buildings - update 28/02
Post by: James Holloway on February 29, 2012, 02:15:24 PM
That's a nice eye for the urban terrain, there. The pattern on the shutters gives it a feeling of ... specificity? Like it's a model of a real place rather than a generic stand-in for a type of building. The signs are lovely, as well.
Title: Re: Irakistan buildings - update 28/02
Post by: 6milPhil on February 29, 2012, 03:10:24 PM
These are looking great, I've just made some more compounds but I didn't get the roofs right. I did make a lift-off-the-top-of-the-building type, but the way you've done it, and I did on my first compounds, is much better.
The shops are great too, where did you get the air recon units from?
Title: Re: Irakistan buildings - update 28/02
Post by: zizi666 on February 29, 2012, 03:39:18 PM
Cheers, guys

where did you get the air recon units from?

scratchbuild. they're just blocks of balsa wood for the structure.
I punched a disc out of a Britta filter (barely noticable, but the two outer circles on the bottom are mesh)
(http://img1.buyincoins.com/gallery/brita-maxtra-filter-01.jpg)
I then cut a piece of styrene to fit one side of the balsa block and punched a hole of the same size as the mesh.
sheet onto balsa, mesh into sheet and bob's your uncle.
Title: Re: Irakistan buildings - update 28/02
Post by: 6milPhil on February 29, 2012, 05:02:19 PM
Oh blimey!  ;D

Do you think they could be casted from?

I'm about to bung a thread up featuring my compounds, see what thee think.
Title: Re: Irakistan buildings - update 28/02
Post by: zizi666 on February 29, 2012, 05:58:47 PM
Do you think they could be casted from?
Dunno, I already had a hard time getting gesso and paint in those tiny holes, but I guess it would be feasible.

I'm about to bung a thread up featuring my compounds, see what thee think.

Me like  :)



Title: Re: Irakistan buildings - update 28/02
Post by: 6milPhil on February 29, 2012, 07:14:55 PM
Ta, worth considering the aircons I think I could cast us both a few up and then you'd not have to make anymore.