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Miniatures Adventure => The Second World War => Victory Decision => Topic started by: Marauder on March 07, 2012, 05:33:45 AM

Title: ViDe Sci-Fi!
Post by: Marauder on March 07, 2012, 05:33:45 AM
So, lets talk about generic sci-fi ViDe style:

http://leadadventureforum.com/index.php?topic=36234.0

What are people hoping it will cover?

My wishes are that it does justice to my collection of AT-43, DUST (technically weird war but hey its close) and Star Wars minis - and lets my buddies who have 40k models still join in on the fun (but not in a way that makes it a GW clone or infringes on GW IP).

I really feel ViDe is a good system for Sci-fi, as it seems quite capable of handling a variety of different weapon types - and WWII has barely let it scratch the surface on infantry armour (i.e. saves) - so we know it can do more of that.  I think too that jump packs and jet bikes need to be added to the mix for infantry.  Droid troops would be great too!

For vehicles I think we'd want some more movement types - like skimmers and walkers.

I also think it would be great to have individuals with exceptional powers - these could represent a number of things from different settings (like the force in starwars, subroutines for the therians in AT-43 or psychic powers from 40k).  Definitely a bit difficult to balance - but I think they could be structured in much the same way as command has been done in ViDe.

Anyway that's just my starting ideas - love to hear what others are interested!

-Tim
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 07, 2012, 07:12:29 AM
Thanks for starting the discussions, please let some ideas fly around.
 8)
ViDe SF is still in its very early stages (right now I paint the final minis for the initial Pacific War releases and make the last layout adjustments), so now is the time to get your input.  o_o

Title: Re: ViDe Sci-Fi!
Post by: dijit on March 07, 2012, 06:57:38 PM
One thing would be lots of different alien types, kit and weaponry and the ability to mix and match different units together within the same platoon.
Heroic individuals as mentioned by Marauder would be good too (peerhaps even necessary) to get a nice space opera type feel.
Duncan
Title: Re: ViDe Sci-Fi!
Post by: Marauder on March 07, 2012, 07:38:01 PM
To do space opera or space gothic you really do need some superior hand to hand weapons. 
Title: Re: ViDe Sci-Fi!
Post by: basaint on March 08, 2012, 02:47:45 AM
I love my VOR/Void minis so definitely rules to make use of them.  Vor had a unit creation section but everyone said it had flaws so that is a def plus for a game (for me).
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 08, 2012, 06:17:09 AM
Keep it coming guys...
 ;)
Title: Re: ViDe Sci-Fi!
Post by: Penchour on March 08, 2012, 07:01:46 AM
A set of rules that would be 'imagination friendly', rather than rely on a set of races/armies you can't modified would be a excellent starting point ;)
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on March 08, 2012, 09:19:45 AM
For SciFi it is only necessary to do a supplement. In this book should be:


Nothing more is really necessary.
Title: Re: ViDe Sci-Fi!
Post by: dijit on March 08, 2012, 09:20:17 AM
Probably generic alien 'types' rather than races would be better (though maybe with an example race or two for each type). That way people can take whatever minis they have then apply the best alien type or archtype to them. Hvaing a galaxy filled with loads of weird and wonderful races would be far more interesting and allow far more imagination on behalf of the players than the usual 4 or 5 races. Factions or whatever would be more based around political ideals (ala the Culture books) or the defence forces of system lords/governors/barons (ala Dune).
Title: Re: ViDe Sci-Fi!
Post by: Dewbakuk on March 08, 2012, 09:44:35 AM
I'd like the ability to have 'off table support'. One of the sci-fi forces I'm slowly building up is a special forces type group with lots of light, fast vehicles. If you think of it in a modern situation, such a force would have access to support from artillery/ships/planes etc as well as satellite imagery and support teams. It'd be nice if this could be represented by calling in barrage attacks, interfering with enemy 'reserves' and other such things.

The other force that I'm building up (very slowly after a couple of disasters with a scratch build) is a desert/wasteland colony/convoy group. One massive vehicle that transports and houses everything like a ship, think Jawa Sandcrawler or Dune Spiceharvester which carries buggys and bikes etc to deploy as outriders and against raiders. I've always figured I'd have to use the big vehicle as a piece of scenery but having a way to make it part of the game would be good.

But that's just my opinion, I might be alone  :D
Title: Re: ViDe Sci-Fi!
Post by: Penchour on March 08, 2012, 10:08:17 AM
Campaign rules would be an excellent point, in addition to quick engagement possibilities  :D

Not sure on what's best way to define weaponery : 1) have a tech level defining what an army may access, and at what cost, 2) leave it free, only considering cost, 3)define a primary source of weaponery for each army with extracost for buying weapons out of this source ?
Title: Re: ViDe Sci-Fi!
Post by: Marauder on March 08, 2012, 05:43:24 PM
Lots of great suggestions here guys.

IMHO I think that this book should be a stand alone book.  There may be lots of people interested in it that are not interested in the WWII main rulebook.  Plus, if the sci-fi version needs to modify/add to any of the core game rules it would be more clear if presented unto itself.

For alien races I could see there being a list of "alien traits".  All infantry units in your army would have to take the same alien traits (unless of course you had some mixed race army).  I don't see the need to have different unit templates for different alien types - but there could be lots of traits.

I'm not sure how I feel about tech trees.  I think they are a great thing for space ship games - where WYSIWIG only really applies to ship size and not weapons or other systems.  In a 28mm game though you can see what is on the miniatures and in general (most players) will just want rules to represent what the model is carrying.  So I think I would go with #2 above - just have points cost for weapons and don't worry about tech.

-Tim
Title: Re: ViDe Sci-Fi!
Post by: A_Train on March 08, 2012, 11:19:26 PM
I'd just like to state that I have never played any ruleset of SciFi (that includes 40K), and yet, I am interested in starting.  To me, my  desire is to buy figures I like (I am looking at WargamesFactory ShockTroopers and UrbanMammoth VASA troopers) and be able to play games with them.  I think what is necessary is a basic guide to creating armies, without being dictated what is required.


As for campaigns, I'd really like to see something that includes a map, where each batter you fight is for control of a territory, that will be captured by the winning team.


I am really excited about this idea, what sort of timeline is it on?

EDIT TO ADD:
Also, Solo rules would be cool.  Maybe not as full as the main game, but maybe you could dumb down a bug race, or primitive aliens into a set of automated moves.  That would be cool
Title: Re: ViDe Sci-Fi!
Post by: Marauder on March 10, 2012, 06:17:11 PM
Well I had a day without internet (meetings!) so instead of reading I just came up with all sorts of ideas and questions.

First a few more wish list item:
1) Mechanics (as seen in Dust and AT-43 - I know its not very realistic, but it can be pretty fun!)
2) Tactical power armour and/or large infantry models (terminators, at-43 big power armour or karmens, tyranid wariors etc)
3) Electronic warfare specialists (as seen in the red blok - maybe they have a way of interfering with initiative checks, calls for artillery/airstrikes, or other command functions)

And some questions for Agis:
4) Will players get to design their own weapons or will you have a list (big) of weapons to pick from when making units/vehicles
5) Will you be adding d8's into the mix for some weapons (say like a plasma gun that is primarily anti protected infantry but could also damage lighter vehicles) - or is d6+x sufficient?
6) How will the sci-fi game scale with the WWII version?  Will everything in the sci-fi be stronger, tougher and more expensive or will they more or less have the same power level but just feel more futuristic?
7) How will vehicle design be handled?  I have a bucket of ideas but just wanted the gist of what you are thinking cause left wide open I could write essays on it  ;)

-Tim

Title: Re: ViDe Sci-Fi!
Post by: twrchtrwyth on March 10, 2012, 06:34:42 PM
  • Special rules for Aliens with different Anatomy (more Legs/Arms, Tentacle, and so on)
And wings. ;)
Title: Re: ViDe Sci-Fi!
Post by: Commander Vyper on March 10, 2012, 07:16:47 PM
Cybernetic enhancements, hacking of electronic systems, weapons and countermeasures.

'Assassin' class: cloaking devices, silent takedowns, traq and silenced weaponry.

Powered armour is also a must for all things from AT43/40k/VOID/HALO etc....
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 11, 2012, 10:03:26 AM
Hi again guys,
With the 1st Pacific War book released I have some time to answer some more questions and give you an idea of what I have in mind for the Generic SF book.
Thanks already for all the ideas. I was very happy to see a lot already covered by my initial thoughts.

It is all very early and sketchy right now, so please let all ideas fly around as wild as possible!

Some thoughts from the original Poll: I am thinking of unit stats for rather typical troops. Like Terminator Robots, Alien Hunters, Alien devouring beats, Powerarmoured humans etc. Then add a lot of equipment and weapon options (lasers, air burst ammo, IR equipment etc.) and some guidelines to create a force from it.
The idea is to give the players the ability to play most SF settings. The same would go for the weird war book. Stats provided for Zombies, Bomb Zs, Power armoured troops, Rocket Infantry, Walkers and strange tanks. Very customizable.

How would generic sci-fi rules fit to your miniatures collection?
I hope greatly. I am NOT aiming at a GW clone or so. More for settings like Terminator, Fallout, Dune, Wing Commander Ground combat, Aliens, Bug Hunting etc etc.

Oh, there will be no points formula. More like generic troop types that can be equipped via the unit options. Same for vehicles.
I think I will include some basic vehicles and options to fit them to your models.
Example: Stats for Light, medium and heavy vehicle.
Option to choose the movement type (Hover, tracked, wheeled etc.).
Depending on vehicle class you can then equip the vehicle with weapons, transport options etc.
One time done you have the stats for your vehicle.

The same would go for weird war. Let’s say you have a late war German army but really love to include a DUST walker. You chose Walker type, add the weapons done!

By using this approach I am very confident that it is possible to create a lot of different units that fit to the established historical units.

Heroic individuals as mentioned by Marauder would be good too (peerhaps even necessary) to get a nice space opera type feel.
Planned, I will include heroic characters like the one in the Back of Beyond Book for Evolution.

I love my VOR/Void minis so definitely rules to make use of them.  Vor had a unit creation section but everyone said it had flaws so that is a def plus for a game (for me).
LOL, the funny thing is that I initially planned to make the ViDe rules more like VOR, not action based but action point based. IMO also a very clever design approach since many mechanics can be integrated in the Aps. Example: You have a heavy weapon, give it more Aps so you can only use it 1 time per turn. No need for a special rule. In the end I liked the current mechanic with uses per turn and unit actions better however.
Anyway, since I am also an old time VOR fan (have all the books, novels plus a Pharon and Neo-Sov army) it will definitely be possible to use these with the upcoming book…

For SciFi it is only necessary to do a supplement. In this book should be:
  • Weapontables
  • expanded Armour-Rules
  • Rules for flyers/Gliders
All planned!

I'd like the ability to have 'off table support'.
Well, that is already part of ViDe and will remain!

IMHO I think that this book should be a stand alone book.  There may be lots of people interested in it that are not interested in the WWII main rulebook.  Plus, if the sci-fi version needs to modify/add to any of the core game rules it would be more clear if presented unto itself.
Exactly what is planned and exactly for the dame reasons!

For alien races I could see there being a list of "alien traits".  All infantry units in your army would have to take the same alien traits (unless of course you had some mixed race army).  I don't see the need to have different unit templates for different alien types - but there could be lots of traits.
Similar to my approach, Different Move values and Abilities plus exotic weapons with new features!

1) Mechanics (as seen in Dust and AT-43 - I know its not very realistic, but it can be pretty fun!)
2) Tactical power armour and/or large infantry models (terminators, at-43 big power armour or karmens, tyranid wariors etc)
3) Electronic warfare specialists (as seen in the red blok - maybe they have a way of interfering with initiative checks, calls for artillery/airstrikes, or other command functions)
4) Will players get to design their own weapons or will you have a list (big) of weapons to pick from when making units/vehicles
5) Will you be adding d8's into the mix for some weapons (say like a plasma gun that is primarily anti protected infantry but could also damage lighter vehicles) - or is d6+x sufficient?
6) How will the sci-fi game scale with the WWII version?  Will everything in the sci-fi be stronger, tougher and more expensive or will they more or less have the same power level but just feel more futuristic?
7) How will vehicle design be handled?  I have a bucket of ideas but just wanted the gist of what you are thinking cause left wide open I could write essays on it  ;)
 

A1 - 3: Planned
A4: No, I will provide (very) comprehensive lists of weapon types with points for the weapons.
Right now I am thinking of the following: CC - Energy Weapons, Stun
Shoot – Plasma, Laser, Tesla, Railgun, Gauss, Mass Driver hyper-velocity Guns, Projectile, Heat Ray (Melta), Death Ray, HE / AP Grenades, Sonic
All in different ranges and powerlevels
A5: No D8. It will be D6 and D10 as before.
A6: I will try to keep it on the same level. Means – if possible you should be able to field a infantry platoon plus one or two vehicles in a 1500 points  game. This will be impossible for the high point Powerarmour armies…
A7: As noted above, vehicle types, movement types, weapons – done.

Cybernetic enhancements, hacking of electronic systems, weapons and countermeasures.
'Assassin' class: cloaking devices, silent takedowns, traq and silenced weaponry.
All planned. I am also considering rules for Command Points, Fast Roping / Rapid Drops, Stealth
And
Electronic Warfare: ECM, ECCM


Pheww, long post…
As said above, please keep it up. I am open for any suggestions.
Since the books is schedules after Pac War and Gear Krieg we still have a lot of time!
Title: Re: ViDe Sci-Fi!
Post by: Commander Vyper on March 11, 2012, 10:15:44 AM
Nice one Agis, as my interests cross multiple sci-fi/post apoc/future modern/zombie related genres put me down for play testing when the time comes.

Cheers

The Commander
Title: Re: ViDe Sci-Fi!
Post by: dijit on March 11, 2012, 11:31:11 AM
Nice one Agis, as my interests cross multiple sci-fi/post apoc/future modern/zombie related genres put me down for play testing when the time comes.

Cheers

The Commander
Ditto
Title: Re: ViDe Sci-Fi!
Post by: Marauder on March 11, 2012, 09:56:02 PM
Thanks for the replies Agis.  It all sounds great!

I'll also volunteer for playtesting or proof-reading or whatever you need help with (okay, not desk-top publishing I think you've got that covered  :D )

So it sounds like the way you are doing it you will be using your in-house system for coming up with point values for everything - which sounds good - its much easier/quicker to build up army lists if you just have to pick some units and then buy an option or two to customize them.

Sounds like the WWII, Sci-fi and weird war versions will be somewhat compatible.  That could be a lot of fun!  I can see doing up my star wars and AT-43 with the sci fi and then battling them against the weird war Dust axis minis (which I'll add a Tiger 1 to).

Tesla, plasma and laser!  Mmmm.

-Tim
Title: Re: ViDe Sci-Fi!
Post by: Marauder on March 13, 2012, 04:03:43 PM
Hi Agis,

I want to start dabbling in ViDe, but I don't have any WWII models.  I do have DUST Axis, Allies and AT-43 UNA and Red Blok.  These models are pretty close to WWII stuff (being human and all), and I can probably figure out most of the vehicles (just copy ones that are close enough - especially the Dust Axis which I can pretty much just take right out of the german techincal manual) - but I'm not sure how you deal with infantry armour?

How would you model infantry with better protection?  Do you increase their save or their to hit/critical?  Both?  Lots of possibilities!  Models I'm looking at:

-Light armour - E.g. dust tactics Battle Grenadiers, AT-43 Red Blok Krasny Soldaty
-Heavy armour - E.g. AT-43 UNA Steel Troopers
-Power armour - hmm no example springs to mind with those forces - but you know who has it!
-"stuff so big its hard to tell if its infantry or a vehicle" armour - e.g. AT-43 UNA tac arms or Red Blok Kolossos

Thanks,
-Tim
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 13, 2012, 05:57:27 PM
Fortunately I have already out some serious thought and playtest games into this ...
(needed that for the Japanese Gear Krieg Supersoldiers.)  ;)

Basic Infantry with Bolt Action Rifle, Crit: 6+/Hit: 4+/Sv: 6+, Ld 4   = 10 points
                 Same with 5+ Save (modern combat armour)     = 15 points
              With 4+ Save (power armour)                   = 20 points

Sounds high but remember that the 4+ Save soldier would have the following stats in Hard Cover:
Crit: 8+/Hit: 5+/Sv: 2+!!! Tough to kill indeed.

Bioenhanced (or Combat Drug stimulated) Supersoldier in Power Armour, Crit: 7+/Hit: 4+/Sv: 4+, Ld 4   = 30 points

So if you want to use your UNA AT-43 squad take the points and games stats of a (let’s say) German Grenadier Squad with 10 Soldiers. I would recommend a 5+ Save, so 10x 5 points should be added to the original points and you can start gaming.
Title: Re: ViDe Sci-Fi!
Post by: Marauder on March 13, 2012, 08:02:33 PM
Okay, great thanks.  I'm going to do up some small forces for UNA/Red Blok/Axis/Allies to try with the folks around here.

So based on your comments above I'll be giving the Red Blok, Axis and allies troops a save of 6+ and just keep the 5+ for the UNA steel/star Troopers - that look far better armoured.

I'll save tac arms and Kolossus for another time.

-Tim
Title: Re: ViDe Sci-Fi!
Post by: basaint on March 14, 2012, 05:43:21 AM
(http://i1210.photobucket.com/albums/cc410/basaint/VOR/closeup2.jpg)

Deathmaw wants to play
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 14, 2012, 06:20:24 AM
Deathmaw wants to play
???
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on March 14, 2012, 08:10:50 AM
Oh, oen thing I've forgotten: Maybe an Option to play with less miniatures and more charakters. I like the LAM PostApo-Stuff and in a game there are not armies fighting armies, more charakters against monsters/charakters.
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 15, 2012, 06:30:25 AM
Maybe an Option to play with less miniatures and more charakters. I like the LAM PostApo-Stuff and in a game there are not armies fighting armies, more charakters against monsters/charakters.
Well...  I am working on a squad level game with additional details. Exactly for the reasons above.  ;)
Very often I see some minis that are not fitting into any platoon level force I own and would just love to game with them without painting 30+ minis...
But before that, Pac War, GK, SF etc etc ::)
Title: Re: ViDe Sci-Fi!
Post by: Jakar Nilson on March 16, 2012, 03:41:13 PM
???

It's one of the Growler chieftans from FASA's Vor: The Maelstrom.
Title: Re: ViDe Sci-Fi!
Post by: Marauder on March 16, 2012, 04:09:57 PM
Agis,

I saw in the "Future Wars" forum that you mentioned that it would be possible to play a "mech" type battle in ViDe Sci-fi.  That's very interesting as I have a bunch of heavy gear that I've never managed to play with - on account of the rules being a bit hard to get into.

Would this type of force (assuming compatible scales) be playable against a more standard infantry based army (i.e. like the kinds of forces in the WWII main rulebook)?

Would HG style mechs (or Tau crisis suits) be small vehicles, big infantry or something not yet seen in ViDe?

-Tim
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 16, 2012, 04:16:21 PM
Well I am right negotiating with DP9 if I can make some examples in the rulebook based on HG minis, being a HG fan myself...
see:
(http://www.adpublishing.de/assets/images/Southern_Elite_Group_4o4light.jpg)
http://www.adpublishing.de/html/swords_of_pride.html (http://www.adpublishing.de/html/swords_of_pride.html)

Gears would be light, medium and heavy walkers - all vehicles with corresponding stats. They will however have 3 actions as infantry. It would be perfectly possible to play with an infantry platoon vs a Gear platoon.
We did exactly that in WW II testing.
Title: Re: ViDe Sci-Fi!
Post by: hubbabubba on March 17, 2012, 06:35:45 PM
The two things I'd most want out of a new generic Sci fi system would be:
A) A system for randomly generating  squads similar to that seen in the original rogue trader book. Players can select a race and then roll on a table to decide the composition of their force, in terms or armament, armour, heroes etc, they could then use any appropriate models from their collection.
B) A comprehensive points system that incompasses speacial abilities, equipment and vehicles/armour to allow players to set up balanced games
Title: Re: ViDe Sci-Fi!
Post by: Sevya on March 17, 2012, 10:43:30 PM
I'm going to agree with the vote of no tech trees.  If someone wants a low tech feel to their army, they can pick equipment that meets their definition of "low tech feel".  Tech level systems only really seem to fit one race/culture.

Something I would like to see is a range for squad size.  An ultra high tech army, with a lot of force multipliers, could probably get away with as few as 4 soldiers in a squad, while a mass mind army might want swarms of 15 or more in a "squad".  This sort of flexibility would be nice.

Sevya
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 18, 2012, 07:57:48 AM
The two things I'd most want out of a new generic Sci fi system would be:
A) A system for randomly generating  squads similar to that seen in the original rogue trader book. Players can select a race and then roll on a table to decide the composition of their force, in terms or armament, armour, heroes etc, they could then use any appropriate models from their collection.
B) A comprehensive points system that incompasses speacial abilities, equipment and vehicles/armour to allow players to set up balanced games
Well, A will not be included. Being also very interested in new models I come from the other side, I want to create a system that enables the player to see some cool new models (or older stuff from his lead pile) and then created the rules/ stats he needs to play.
B - That is planned.
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 18, 2012, 08:03:37 AM
I'm going to agree with the vote of no tech trees.  If someone wants a low tech feel to their army, they can pick equipment that meets their definition of "low tech feel".  Tech level systems only really seem to fit one race/culture.
Something I would like to see is a range for squad size.  An ultra high tech army, with a lot of force multipliers, could probably get away with as few as 4 soldiers in a squad, while a mass mind army might want swarms of 15 or more in a "squad".  This sort of flexibility would be nice.
Tech Trees will not be included. IMO not needed I trust the player that he picks appropriate things for his platoon. And if not, no big deal - as long as he has to pay the points costs...
Example: Player A wants a Fallout Force lead by some Power Armoured Enclave super-soldiers. HQ and 2 Squad Assets must be Super-soldiers armed with lasers, all the rest of the force is enslaved mutant rabble and street fighter pressed into service.
Two very different "Tech trees" in one force.
Squad size will start at minimum of 3 up to 20, totally up to the player!
I will soon post a sample squad to give you all an idea were I am heading...
Title: Re: ViDe Sci-Fi!
Post by: Marauder on March 18, 2012, 10:03:11 PM

Squad size will start at minimum of 3 up to 20, totally up to the player!
I will soon post a sample squad to give you all an idea were I am heading...

Sounds great.  The way suppression is handled will tend to moderate the size of the units in most cases.  Large units can take a lot of fire before being shaken - but they don't cause as much suppression as two units half their size - like wise small units can get shaken with only a casualty or two!

Looking forward to a sample unit - and hey if you feel like listing a sample vehicle template - I'll be all over that!

-Tim
Title: Re: ViDe Sci-Fi!
Post by: Sevya on March 21, 2012, 04:37:18 PM
I had a thought on this project.  Perhaps this would be a good venue to play around with the suppression rules.  Heavily armored troops with a lot of confidence could have some resistance to suppression.  Hive mind creatures might be immune altogether.  A really aggressive species might get angry about being shot at, and suppression would have the opposite effect.  This would be an interesting way to work in alien psychology.

Sevya
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 22, 2012, 06:31:35 AM
Suppression...
Right now I am planning to use the established Dedicated, Nerves of Steel Ability and add more.
Robots or Zombies (or anything similar) should be something like Emotionless or Mindless that ignore Suppression completely. Maybe give them another disadvantage instead - like an automatic response when being attacked or so.
Title: Re: ViDe Sci-Fi!
Post by: Sevya on May 04, 2012, 02:00:42 AM
My friends and I were talking last night about Victory Decision.  Something we'd like to see in a general Science Fiction version would be ability to make stats for figures that are as close to the Starship Troopers wargame as the differences in the game systems will allow.

Sevya
Title: Re: ViDe Sci-Fi!
Post by: Last Chancer on May 04, 2012, 04:34:37 AM
Just read all the post. Really looking forward to this! 

Any eta for a release date?

Title: Re: ViDe Sci-Fi!
Post by: Marauder on May 04, 2012, 03:47:43 PM
I'm not sure if there is an ETA but Agis has recently wrapped up the Pacific War supplements for WWII, and according to his release schedule he's now onto the Gear Krieg/Sci-fi/Weird War realm of things!  Which is good because I'm almost done my current Xbox game and really will have some more time for minis!

-Tim
Title: Re: ViDe Sci-Fi!
Post by: Agis on May 04, 2012, 03:52:46 PM
Marauder summed it up real good. 8)
Work on Gear Krieg has started, a free preview file will be released later this month!
BTW - Watch out for the 1st free May release tonight!!!

I hope to finish GK in July or August, after that SF! (It is all a bit vague right now since I have some HUGE changes in my "real life"(TM) work..)
Title: Re: ViDe Sci-Fi!
Post by: Marauder on May 14, 2012, 07:17:09 PM
Okay, so with the Gear Krieg preview we now have some walker rules.  I have to say I like them very much - makes them a nice blend between infantry and vehicles, but with a bit of awkwardness to account for their undeniably more vertical profile than a tank.

Agis, really nice that you did something special with them instead of like most games where walkers and tanks only differ by how they handle terrain!

Edit: fixed up a statement based on something i misread

-Tim

Title: Re: ViDe Sci-Fi!
Post by: Marauder on January 02, 2013, 06:13:34 PM
Happy New Year everyone!

So, when's the party getting started Agis?   ;D

-Tim
Title: Re: ViDe Sci-Fi!
Post by: Agis on January 02, 2013, 08:49:51 PM
Well it has already, I will soon show some nice models that will also be featured in the book and some of basic ideas. 8)
Title: Re: ViDe Sci-Fi!
Post by: Marauder on January 02, 2013, 10:05:33 PM
Well that's good news!  Fire away when you are ready.  8)
Title: Re: ViDe Sci-Fi!
Post by: Marauder on February 08, 2013, 04:06:31 AM
Agis,

Are you adding flyer rules in sci-Fi?  Just asking as these are quite nice but I need an excuse to buy them:

http://www.fantasyflightgames.com/edge_news.asp?eidn=3930

-Tim
Title: Re: ViDe Sci-Fi!
Post by: Agis on February 08, 2013, 06:38:56 AM
Hi Tim, the book will included rules for VTOLs; everything faster is represented in a more abstract way by Airstrikes.

But it is easy enough to just say that the Dust flyers are capable of slowing down to Helicopterlike movement, or?
This is pulp superscience  after all!
 ;)
Title: Re: ViDe Sci-Fi!
Post by: commissarmoody on March 05, 2013, 02:43:21 PM
Looking forward to seeing what you make
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on March 05, 2013, 08:20:44 PM
agis,
I know you hate it (I would) but it is time to release it, not talk about it...

please...
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 06, 2013, 07:16:23 AM
Unfortunately the book is not yet ready to be released.  :?

Lots of new rules implemented but right now only one army list (Low Tech Humanoid - basically todays average tech level).

I will adress the "what and when" is planned over the next weekends. ::)
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on March 06, 2013, 02:07:19 PM
I hope. Is there a chance to get a short overview what will change compared to ViDe:WW2??? And what kind of things I can use for it.
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 06, 2013, 03:04:27 PM
I hope. Is there a chance to get a short overview what will change compared to ViDe:WW2??? And what kind of things I can use for it.
That will be adressed in the "what and when" ... 8)
Title: Re: ViDe Sci-Fi!
Post by: Elk101 on March 06, 2013, 03:35:25 PM
I like the sound if this. It sounds a little bit like what I thought Beyond the Gates of Anteres might have been in terms of allowing for creativity.
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on March 23, 2013, 08:39:48 PM
Any news???
Title: Re: ViDe Sci-Fi!
Post by: Agis on March 24, 2013, 12:59:19 PM
Well, where is Planetfall standing at the moment?  ???
The core rules are done.  8)

I added a lot of new stuff to the WW II and Gear Krieg rules. Best thing most of these rules can also be used in any of the other books! Biggest rule addition are Command Points.
Command Points (CPs) are an abstract game method of representing experience, tactical awareness, pre-battle planning and Force Commanders’ capabilities on the gaming table. CPs are used by the player to re-roll dice or use special actions. Each player has a number of Command Points equal to the Leadership of the model with the highest Leadership Characteristic statistic in his force.
CPs are also used to allow special actions like Overwatch and Command. You may also spend 3 CPs to give an infantry unit a 4th action.  :o

I also fleshed out additional Abilities (like Alert, Combat Drugs, ECM, Size and Single Minded) and Features (AA, AA Only, Guided, Haywire, Minimum Range, Laser etc.).
Vehicles got the new Hover movement mode and a whole new section cover VTOLs and other Helicopter like Air Units. New Special Properties are also added (Air Transport, Night Vision, walker rules).
The book will also include several force lists, humanoids low, mid and high tech lists, Aliens and Robots.

To be brutally honest I am behind my own schedule with Planetfall;  :? :-[
I got again a huge additional real life ™ workload (A very important IT project was in danger of failing and my company assembled a taskforce to “save the day”. Unfortunately they included me in the TF.).  ;) ;)

Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on March 24, 2013, 08:49:56 PM

To be brutally honest I am behind my own schedule with Planetfall;  :? :-[
I got again a huge additional real life ™ workload (A very important IT project was in danger of failing and my company assembled a taskforce to “save the day”. Unfortunately they included me in the TF.).  ;) ;)


We are all spare time-Generals, so it is ok. I would be angry, if it is a big company. And the WWII-Stuff was absolut fast released. Hope you get more time after this TF-Thing.
Title: Re: ViDe Sci-Fi!
Post by: kenohhkc on April 01, 2013, 02:32:23 PM
Take the time to make it as great as the rest of the projects.
Title: Re: ViDe Sci-Fi!
Post by: Agis on April 01, 2013, 02:42:33 PM
Thanks kenohhkc!  8)
Title: Re: ViDe Sci-Fi!
Post by: Agis on May 05, 2013, 09:48:02 AM
Hi again,

I finally created the Planetfall Section on my Website. Feel free to check out the first 6 preview pages and the new logo:
(http://www.adpublishing.de/assets/images/VD_Planetfall_Logo_72.jpg)

http://www.adpublishing.de/html/planetfall_vide.html (http://www.adpublishing.de/html/planetfall_vide.html)

 8)
Title: Re: ViDe Sci-Fi!
Post by: Sevya on May 11, 2013, 11:08:23 PM
I'm really looking forward to this!  I'm glad to see you're making progress.

Sevya
Title: Re: ViDe Sci-Fi!
Post by: Marauder on May 13, 2013, 07:15:17 PM
Great promo page Agis.  I love how you use all your own painted minis as artwork.

-Tim

Title: Re: ViDe Sci-Fi!
Post by: kenohhkc on May 15, 2013, 02:29:38 PM
Looks Great! Waiting....Anxiously.
Title: Re: ViDe Sci-Fi!
Post by: Dentatus on June 01, 2013, 11:13:58 PM
Count me in as another interested party. Take your time finishing and good luck. Looking forward to it.
Title: Re: ViDe Sci-Fi!
Post by: Agis on June 02, 2013, 09:06:22 AM
Thanks Folks, Situation at work is still the same, one escalation after the other, it really sucks the energy out...

But as you see I am atleast working on the minis. I am also toying with the idea of a preview booklet.
Title: Re: ViDe Sci-Fi!
Post by: basaint on July 14, 2013, 03:18:55 AM
Holy crap i totally forgot about this thread.  I found it again by looking at your Heresy paints, Ag.  I gotta remember to pay more attention to this one :)
Title: Re: ViDe Sci-Fi!
Post by: Marauder on July 24, 2013, 05:01:44 PM
I just acquired a huge Red Blok army for free (buddy moving away and didn't want to pack it).  :D

But I gather from the silence here that Agis is still overloaded with Real-lifeTM?   :'(

-Tim
Title: Re: ViDe Sci-Fi!
Post by: Agis on July 24, 2013, 06:10:58 PM
But I gather from the silence here that Agis is still overloaded with Real-lifeTM?   :'(

Unfortunaltey yes...
Received a promotion recently with even greater responsibilities.

So far the rules itself, the low tech and high tech list is more or less ready.
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on September 16, 2013, 10:40:48 AM
Maybe you can find the time for an update??? Releasedate?
Title: Re: ViDe Sci-Fi!
Post by: Agis on September 16, 2013, 01:28:28 PM
Maybe you can find the time for an update??? Releasedate?
Nice coincidence, I will start again next week.  8)
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on September 16, 2013, 08:32:19 PM
Nice coincidence, I will start again next week.  8)
Start with informations??? Please, not so mysterious. My complete SciFi-Stuff (Spacelords, a lot of them) is waiting
Title: Re: ViDe Sci-Fi!
Post by: Agis on September 17, 2013, 12:56:43 PM
True, I was unclear.  ;)
I am starting to finish the book.

The rulesection examples need rewording, at the moment all examples are still WW II ish.
Then the mid tech list is still not started. The low tech list is done and the high tech list is 80% done.
Aftzer all that the usual proofreading, layout etc.
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on September 17, 2013, 02:03:19 PM
Thank you, sounds like a lot work.
Title: Re: ViDe Sci-Fi!
Post by: Marauder on October 11, 2013, 02:00:07 PM
Just noticed, but this is kind of an unfortunate coincidence:

http://www.spartangames.co.uk/products/planetfall

-Tim
Title: Re: ViDe Sci-Fi!
Post by: Agis on October 11, 2013, 03:16:40 PM
Just noticed, but this is kind of an unfortunate coincidence:

http://www.spartangames.co.uk/products/planetfall

-Tim
I saw it also today, suits me right!!!
A delay as mine has to be punished...  ;)
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on October 11, 2013, 04:43:42 PM
Agis, you have enough alternative names. Change and hurry up. My stuff is still waiting and Growing...
Title: Re: ViDe Sci-Fi!
Post by: Marauder on November 05, 2013, 05:09:58 PM
I think Agis is busy working on the art for this product, i.e. pictures of his fabulously painted sci-fi miniatures!

Agis, will you consider running another vote once you are closer to being done?  With Planetfall taken it would be interesting to see where the votes would go!  (Go Future Combat!)  ;)

-Tim
Title: Re: ViDe Sci-Fi!
Post by: Agis on November 05, 2013, 05:37:53 PM
Indeed I am at the last stages.
The book is basically done, only the Bioengineered Xenomorph army list has to be added, then proofreading.

Some more pics and after that layout.

As far as the name is concerned "Victory Decision: Future Combat" is the new name!
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on November 05, 2013, 07:53:13 PM
Great news! Can we expect it in 2013 before X-Mas???
Title: Re: ViDe Sci-Fi!
Post by: Predatorpt on November 05, 2013, 08:03:03 PM
Great news! Can we expect it in 2013 before X-Mas???

Yes, I was wondering the same. It would make a great Christmas present!
Title: Re: ViDe Sci-Fi!
Post by: Marauder on November 05, 2013, 11:20:45 PM

As far as the name is concerned "Victory Decision: Future Combat" is the new name!

Awesome!
Title: Re: ViDe Sci-Fi!
Post by: Agis on November 06, 2013, 11:50:09 AM
Great news! Can we expect it in 2013 before X-Mas???

That is the goal. I am working hard to make it happen.
Right now I am confident!  8)
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on November 06, 2013, 11:56:17 AM
Very great news!
Title: Re: ViDe Sci-Fi!
Post by: pixelgeek on November 08, 2013, 12:01:52 AM
Tim sent me the link to this topic and I am quite excited as I have been looking for a good generic sci-fi ruleset for some time.

Now to make up some Martian stats  ;)
Title: Re: ViDe Sci-Fi!
Post by: Agis on November 08, 2013, 12:59:23 PM
Hmmm Martians?

Not difficult to tackle.  ;)
The Future Combat book features 3 army lists at different tech levels.
The Martians would be well covered by the High Tech list.

Basic Combat Element is the Multirole Combat Suit (MCS). The MSC entry provides agood starting Point for a Martian unit.

The unit Looks like this:
Multirole Combat Suit Infantry Squad - 335 points
Multirole Combat Suit (MCS) Infantry provide the backbone of the High Tech Infantry. Their power armoured suits allow faster movement in difficult terrain while providing highly advanced protection and battlefield awareness.
1st MCS Fire Team: MCS Squad Leader (unit leader) with Laser Carbine, 4 MCS Soldiers with Laser Rifles.
2nd MCS Fire Team: MCS Team Leader with Laser Carbine, 4 MCS Soldiers with Laser Rifles.
Type                Critical   Hit   Save   Ld   Ability
MCS Squad Leader,
MCS Team Leader   6+   4+   4+   5   Fire Team, Grenades, Light Footed,
Night Vision, Tank Hunter
MCS Soldier   6+   4+   4+   4   Fire Team, Grenades, Light Footed,
Night Vision, Tank Hunter

Weapon                U/T   Range   Damage   Features   Points
Laser Carbine   3   12”   3xD6   Laser   6
Laser Rifle   3   24”   D6+1   Laser   6

Laser
Laser or similar Beam weapons can inflict additional damage once they hit the target.
After all shooting attacks are resolved count the number of unsaved hits of the target unit. Roll for armour Save for that number again ignoring any cover modifiers or Infantry Cover saves. Which models to remove is again the choice of the model owning player.

So without any Options you have a power armoured unit (2+ save in Hard cover!) with a very decent ranged weapon.
But that is only where the fun starts.
The Options enable you then to fully stat your Units in almost any way desired...
Youn can add Artillery Specialist or Medics.  You can equip the unit with Special weapons as an Anti Aircraft Guided Missile Launcher, Anti Tank Guided Missile Launcher, Flamethrower, Guided Grenade Launcher, Laser Assault Weapon, Kinetic Pulse Gun or Light Plasma Launcher ... and BTW all weapons have Points costs, so no guessing around.
Or you can give the unit a different combat role:
Close Combat Specialist, Cavalry, Motor or Hoverbikes, Combat Drugs , Jet Packs, Stealth Package etc etc
Title: Re: ViDe Sci-Fi!
Post by: Agis on November 08, 2013, 01:02:23 PM
Using the above rules I only have to rename the MSC unit and have a nice Martian Invader unit:

Martian Invader  Infantry Squad - 335 points  
1st Martian Invader Fire Team: Martian Squad Leader (unit leader) with Laser Carbine, 4 Martian Soldiers with Laser Rifles.
2nd Martian Invader Fire Team: Martian Team Leader with Laser Carbine, 4 Martian Soldiers with Laser Rifles.
Type                        Critical   Hit   Save   Ld   Ability
Martian Squad Leader,
Martian Team Leader   6+   4+   4+   5   Fire Team, Grenades, Light Footed, Night Vision, Tank Hunter
Martian Soldier           6+   4+   4+   4   Fire Team, Grenades, Light Footed, Night Vision, Tank Hunter

Weapon                U/T   Range   Damage   Features   Points
Deathray Carbine   3       12”       3xD6       Laser   6
Deathray Rifle       3       24”       D6+1       Laser   6
Title: Re: ViDe Sci-Fi!
Post by: Jakar Nilson on November 09, 2013, 05:01:15 AM
Are those Martian invaders that go "Ack! Ack-Ack! Ack!" and hate country music, or Martian Invaders that go "Ulllaaah!", "Aloo! Aloo!" or some other kind of unpronounceable hooting and hate the common cold?
Title: Re: ViDe Sci-Fi!
Post by: Agis on November 09, 2013, 06:59:10 AM
Not sure if I get the question right...  :?

It is intended for Martian Invaders in the 50s/ 60s or like the Mars Attack movie.
Title: Re: ViDe Sci-Fi!
Post by: Marauder on November 10, 2013, 12:56:03 AM
Not sure if I get the question right...  :?

It for Martian invaders in the 50s or like the Mars Attack movie.

Ack-Ack! Ack! then.  ;)
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on December 07, 2013, 09:19:09 AM
Christmas is near, so my question: will there be a copy of vide scifi under the tree? Any News?
Title: Re: ViDe Sci-Fi!
Post by: Agis on December 07, 2013, 09:54:21 AM
Christmas is near, so my question: will there be a copy of vide scifi under the tree? Any News?
WHAT a coincidence  :o 8), I am just finalising the printer friendly version at this moment.
Upload today and then the BIG announcement.

Jingle all the bells Victory Decision: Future combat is coming to town today!  :)
Title: Re: ViDe Sci-Fi!
Post by: Agis on December 07, 2013, 12:14:08 PM
I posted the same in the Future Wars section!
See -> http://leadadventureforum.com/index.php?topic=61023.0 (http://leadadventureforum.com/index.php?topic=61023.0)
Let us talk there about the book from now on, I do not want the WW II Forum cluttered with our SF talk...
 ;)

Victory Decision: Future Combat released

(http://www.adpublishing.de/assets/images/VD_Planetfall_Logo_72.jpg)
Future Combat is the latest game in the Victory Decision line for 2013. A lot of talk about the game and some polls already happened on the ViDe forum on LAF. Initially it started under project name “Planetfall”, but after Spartan Games announced a game under that name, I decide to rename it in Future Combat.

(http://www.adpublishing.de/FC_Cover_300___backside.jpg)
I added a lot of new stuff to the WW II and Gear Krieg rules. Best thing most of these rules can also be used in any of the other books! For a more in depth look into what is new, feel free to read the Design Notes (excerpt from the book-> http://www.adpublishing.de/html/fuco_design_notes.html (http://www.adpublishing.de/html/fuco_design_notes.html)).

Victory Decision: Future Combat is a comprehensive game system to using SF Infantry units and Armoured Fighting Vehicles in Victory Decision. These rules cover almost all aspects of Science Fiction wargaming, from Troop Quality and Leadership to Air Strikes, Bunker Assaults, Combat in Buildings, Vehicle and VTOL combat.
(http://www.adpublishing.de/Planetfall_P12-13.jpg)
Victory Decision: Future Combat features a unique Leadership-modified alternate unit activation system with an integrated Electronic Warfare aspect. The result is a fun and fast paced war game that involves both players constantly. The rules cover individually based infantry miniatures and also group- or multibased miniatures, aka Infantry Stands. While designed with 20-28 mm miniatures in mind the Victory Decision game system is flexible enough to handle any miniatures from 6 mm to 32 mm. So whatever your existing miniature collection consists of, you can start playing right away.
(http://www.adpublishing.de/Planetfall_P40-41.jpg)
This rulebook not only provides 8 generic Scenarios but also point based Force lists that can be used to represent many classic SF settings. All necessary Game Markers are also included within this book.
(http://www.adpublishing.de/assets/images/Planetfall_P56-57.jpg)
(http://www.adpublishing.de/Planetfall_P82-83.jpg)
As with our previous books you get a full colour version with many high quality pictures of fully painted models and a mostly B&W printer friendly version.

You can get the 128 pages high quality, full colour ebook via the Wargame Vault:
http://www.wargamevault.com/product/123481/ (http://www.wargamevault.com/product/123481/)
for $ 12,74.

More infos and pics: http://www.adpublishing.de/html/future_combat_vide.html (http://www.adpublishing.de/html/future_combat_vide.html)
Title: Re: ViDe Sci-Fi!
Post by: Marauder on December 07, 2013, 11:38:59 PM
Congrats on getting this out WAY before Christmas Agis!

-Tim
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on December 08, 2013, 10:27:53 AM
Great, booght it last evening. First view was promising, even when some parts seems to miss (Alien-design and some weapons).
Title: Re: ViDe Sci-Fi!
Post by: Agis on December 08, 2013, 11:20:37 AM
Great, booght it last evening. First view was promising, even when some parts seems to miss (Alien-design and some weapons).

Thanks! :)
What weapons are missing in your opinion?

And please let us not clutter the WW II section, please hop over to the Future war topic already established.  ;) 8)
See -> http://leadadventureforum.com/index.php?topic=61023.0 (http://leadadventureforum.com/index.php?topic=61023.0)
Title: Re: ViDe Sci-Fi!
Post by: Dr. The Viking on February 04, 2014, 10:03:40 PM
Hello friends!

Do you think ViDe could be adapted for use with our project here: http://leadadventureforum.com/index.php?topic=63082.msg758796#new ????

It's roughly 30 figures a side and some cyber dinosaurs (which will probably behave like mechs I guess)

Hope you'll take a brief moment to consider.
Title: Re: ViDe Sci-Fi!
Post by: Agis on February 05, 2014, 07:35:23 AM
Should be possible!  8)
The basic SF troops are all in the core Future Combat book.

Dedicated CC troops are possible, but you have to deduct some points for the ranged weapons and add some useful CC abilities.
The Dinos can be done with the walker / mech profiles as you said.

If you have any special trooper or monster idea that needs a game value and / or characteristics just post it here and we can establish the rules.  ;)

The upcoming “Rival Species” book will include anything you need anyway…

BTW - please let us not clutter the WW II section, please hop over to the Future war topic already established.  ;) 8)
See -> http://leadadventureforum.com/index.php?topic=61023.0 (http://leadadventureforum.com/index.php?topic=61023.0)

Title: Re: ViDe Sci-Fi!
Post by: Dr. The Viking on February 05, 2014, 11:35:04 AM
Thanks for the answer Agis. I already bought the set now.  lol

Reason I wrote here was just that I followed the link in the future war rules sets thread.
Title: Re: ViDe Sci-Fi!
Post by: Agis on February 05, 2014, 01:55:54 PM
Thanks for the answer Agis. I already bought the set now.  lol

Thanks! :D
Title: Re: ViDe Sci-Fi!
Post by: Lowtardog on April 08, 2014, 10:57:00 AM
Asked on wrong thread earlier, has anyone created lists for the Quar universe using these rules?

Low tech weaponry and vehicles
Title: Re: ViDe Sci-Fi!
Post by: Agis on April 08, 2014, 11:48:11 AM
IMO you can use the low tech list right out of the book...
(So no need to converting anything...)  ;)
Title: Re: ViDe Sci-Fi!
Post by: Lowtardog on April 08, 2014, 12:05:34 PM
IMO you can use the low tech list right out of the book...
(So no need to converting anything...)  ;)

Sounds good :D
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on April 18, 2014, 10:13:53 AM
Agis, do you have some plans for the future? More books for ViDe:Future?
Title: Re: ViDe Sci-Fi!
Post by: Agis on April 18, 2014, 11:17:05 AM
Agis, do you have some plans for the future? More books for ViDe:Future?
Yes, I am already working on the Robot book.
Rival Species is doing fine!

Do we need more? IMO the genre is then more or less covered, maybe a dedicated book on Heroic Leader r Psi powers...
Title: Re: ViDe Sci-Fi!
Post by: NurgleHH on April 18, 2014, 10:20:06 PM
Robots is fine, maybe zero-G-Fighting (for Orbital stations and Space pirates). Psi is also needed. I think good campaign-rules is necessary, but not for all gamers. I will think about more.
Title: Re: ViDe Sci-Fi!
Post by: Agis on April 19, 2014, 01:23:58 PM
Do not fear after the Robot book is done I will toss some ideas around and organize another poll!  ;)