Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Topic started by: robh on April 30, 2012, 10:27:36 PM
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This has appeared out of the blue on TMP:
http://aliendungeon.blogspot.com.es/2012/04/announcing-fanticide.html (http://aliendungeon.blogspot.com.es/2012/04/announcing-fanticide.html)
Looks interesting.
Did anyone at Salute see the figures? (Eureka or Warlord stands apparently)
(http://1.bp.blogspot.com/-U4Ml2u_p1LM/T5yMiU3MbPI/AAAAAAAABOU/_FUopRzPHLk/s400/Fanticide+Cover+layout+V2.jpg)
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wow just beat me to it :o spooky
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I'll be very interested to see more of this. Anything with warband creation rules can only be good. Given the writers as well it will prob be a pretty sound system. I know a lot of people who have slated one of the writers in the past but I've never had any problems with what they have tried to achieve, and in most cases did.
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wow just beat me to it :o spooky
Sorry, normally I wouldn't bother starting a thread like this, but have to admit to being quite excited about this one.
I have been hunting for ages for a set of rules to replace the almost unplayable D&D Chainmail. I stuck on SoBH for a while but it never really felt right. This looks like it may be the exact thing I am looking for :)
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Its cool ;)
I whole heartedly agree with your your excitement about Fanticide. I play quite a few different games, but fantasy at the moment is dominated by LOTR SBG and Warhammer 8th edition. WH 8th is the best edition since 3rd in my opinion, its great for fighting battles with large formations of troops.But I do find my self wanting to go back to the days were I could throw in a Gorgon some giant scorpions and a bog octopus with a mob of goblins, and do battle with dragon turtles and giant snails.
Fanticide looks to be going for that more free form eclectic gaming style. And more importantly I should be able to get my mates to play it thanks to the names involved :)
Also it has flying monkeys, anything with flying monkeys is worth a look.
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Thanks for the heads up. Some of the description made me smile, don't have to spend hundreds of dollars, use any figures you want. They were listening after all. ;)
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Funny, I thought I was reading my marketing page for Brink of Battle there for a minute. lol
Seriously though, its a natural move for the market to shift over to more skirmish and less use of 'ordained' company models.
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Funny, I thought I was reading my marketing page for Brink of Battle there for a minute. lol
Seriously though, its a natural move for the market to shift over to more skirmish and less use of 'ordained' company models.
Like armies of Arcana did YEARS ago but with less models
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Like armies of Arcana did YEARS ago but with less models
It's not a question of originality actually; anyone can name dozens of systems that are "generic". It's a question of how things are done, and they look to be doing it with some style and a vison.
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I've been playtesting it with Rick and Alessio, and while I'll leave it to Alien Dungeon to release info as best suits them, I've really been fired up to collect a warband (I've been looking for a use for the Fenris forest kin as well as some Maidenhead Ferals I've had for ages). Plus, the hole beast is a great model which I have to have. What really grabs is the whole tone of the game - its nihilisticly whimsical in a way you don't often see these days :)
Regardings
Andy
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Sounds promising.....
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Andy.....in your opinion would it be difficult/possible/easy to "create" classic D&D monsters under the force builder system?
Also discussion on DD is that there is a Mordheim like campaign system and warband advancement as well as 1 off battles.
Just gets better....
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I haven't played those sections yet so I couldn't say, as we've been concentrating on the core rules. I'm sure there'll be more info soon though.
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Andy.....in your opinion would it be difficult/possible/easy to "create" classic D&D monsters under the force builder system?
Also discussion on DD is that there is a Mordheim like campaign system and warband advancement as well as 1 off battles.
Just gets better....
A game with D&D flavour would be a plus for me as well! But a good set of fantasy rules would be great as well!
Looking forward to some reviews.
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Beasts of War have a pretty poor interview with Priestley & Cavatore about Fanticide made at Salute.
http://www.beastsofwar.com/salute/salute-2012/win-fanticide-rules/ (http://www.beastsofwar.com/salute/salute-2012/win-fanticide-rules/)
Bit of a wasted opportunity, but at least gives some pointers as to how the game will work.
Scale and approach similar to Saga, 1 main character and groups of followers. Expected 20 - 30 figures per force (less for centaurs more for smaller fey). Slaves to Darkness/Lost & Damned specifically mentioned as influences. 8)
Unit card from shuffled deck activation with special event cards in the deck, different goals (agendas?) for each band.
4 Warbands pre formatted with new range of miniatures at launch: Flying Monkeys, Centaurs, Forest Fey and 1 other not described. Definite ability to stat up any figures in players collections. Full points lists for competition/tournament type gaming.
Nice close up images of some of the new figures.....the Fey look superb and red/white spot mushrooms are coming back!!!
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Sounds intriguing 8)
cheers
James
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We've been playing a lot of Songs of Blades & Heroes recently (I love the fact that you can tuck two warbands and a bit of scenery in a small container and that's your whole game!) and another system with an open warband creation system intrigues me.
I'll have to keep an eye out for it and read the reviews when it comes out.
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Does sound very interesting!
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Good review Rob, where are the photos of the minis as the Indian Centaurs I guess are mods from the Eureka centaurs already out there, satyrs etc
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where are the photos of the minis as the Indian Centaurs I guess are mods from the Eureka centaurs already out there, satyrs etc
Some here:
http://aliendungeon.blogspot.com.es/2012/03/fanticide-sneak-peak.html (http://aliendungeon.blogspot.com.es/2012/03/fanticide-sneak-peak.html)
others in the video clip (close up shots)
(http://4.bp.blogspot.com/-GI4k-Lp3aQc/T1j_6rCjboI/AAAAAAAAAvQ/4oTRSYeszwE/s320/Centaur2.jpg)
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Hmmm, interesting, very interesting....
I like the prospect of just chucking everything in my collection in one big pile and gaming with it. ;D
The "big names" involved raise quite some expectations for this game. I hope it lives up to it!
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More information has been posted about this game:
http://aliendungeon.blogspot.com.es/2012/05/is-this-war-band-structure-for.html
Details of the way warbands are structured.
Unfortunately (for me) they have developed a unit rather than individual based game. Troops must form into units armed and equipped the same rather than forming a band from a spearman, a swordsman, a bowman and a couple of axemen.
This is looking more like small unit Warhammer and less like the "Chaos Warbands" style of game I had hoped for from their initial hype.
From the details released so far I do not think you could do D&D style skirmish games with these rules, you certainly couldn't just pick a dozen mixed figures from your collection and make a warband. Maybe as more details are released there will be options for a true skirmish approach but as it stands now this is not the game I have been looking for.
:(
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Little early to be saying that, Rob :)
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Looking forward to seeing this come out.
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Little early to be saying that, Rob :)
I said: "Maybe as more details are released there will be options for a true skirmish approach"
Andy, If you know that is the case please say so. Will Fanticide be able to handle a game of 10 or 12 individual adventurers (warriors, clerics, rogues) in a monster filled dungeon or crypt?
If you have played or read Chainmail, Confrontation or the D&D Miniatures Handbook rules you will know the level of individual characterisation that I am looking for. I do not see the unit based structures of Fanticide warbands being close to that (not as they are described currently).
Chainmail, D&DH, Confrontation are really great games ( I would happily play them all) but they rely on a dedicated group of regular players who can learn and manage the minutia of details. They are not really suited to informal or pick up games.
I was hoping Fanticide would approach that level of characterisation and individuality but be easier for new players or gamers who only get together infrequently to get into.
Pitching a new set of rules at the level below Warhammer, Kings of War, Impetus Fantasy, Warlord et al is certainly valid and I am not knocking it. It is likely to make a lot of fantasy gamers very happy. Unfortunately that is not the level of game I am looking for.
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Fairy muff. One thing I would say is that the team is very keen to expand and support the game and its open nature should very much allow for players to do that too.
All the best
Andy
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I'm strangely drawn to this idea... not at all becasue of rules (I can easily tamper them to my own end any way) but because of the Indian centaurs! I mean really! I could see those models going all kinds of places ... even VSF in the Old West! lol
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As much as the models for this look very nice I haven't the wonga at present to start collecting a new range. A few of you have written that these rules will allow you to use whatever minis you have to hand. Is that correct? I see a background - 'Nowhere' - has been developed and this suggests to me defined races et cetera. Oh, wait, hang-on, I've just read this on Alien Dungeon's blog:
Open Architecture and clear guidelines for building any kind of war band you want with figures you want to use…anything is possible in Nowhere!
Now I am interested! You see, I'm a fantasy Nazi (or purist, if you like) and simply have to have my Goblins, Dwarves and Skeletons et al...
...its nihilisticly whimsical in a way you don't often see these days :)
An appetite whetter if ever I heard one!
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Perhaps you can use your own miniautures but in that case you will have to make all the cards for them.
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Perhaps you can use your own miniautures but in that case you will have to make all the cards for them.
In my day you actually had to paint your own miniatures too! :D
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Open Architecture and clear guidelines for building any kind of war band you want with figures you want to use…anything is possible in Nowhere!
I have to say that is also pretty critical for me too. I've long been after some rules that'll allow warbands of 20-30 minis, some I realy hope they get all the balancing correct on this one.
Duncan
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I have to say that I'm really looking forward to checking this out, it might even get me gaming again! :o
Oh and hi Andy, nice to see you here too. ;)
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I have to say that I'm really looking forward to checking this out, it might even get me gaming again! :o
Oh and hi Andy, nice to see you here too. ;)
Hey mate :) Happily give you a demo!
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I've no idea when I'm next up but I'll let you know. 8)
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In my day you actually had to paint your own miniatures too! :D
It is not exactly the same painting figures than design and print cards to play with them. Tha's another step not much related to the hobby IMHO, and rather inconvenient for me at least :-I
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It is not exactly the same painting figures than design and print cards to play with them. Tha's another step not much related to the hobby IMHO, and rather inconvenient for me at least :-I
I'm only joking - you won't need to design your own cards. Each of the cards is labelled 'Side A, Master 1', 'Side B, Shootists 3' etc, so you just need to assign a card to a unit or character.
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I'm only joking - you won't need to design your own cards. Each of the cards is labelled 'Side A, Master 1', 'Side B, Shootists 3' etc, so you just need to assign a card to a unit or character.
That's good news for me, and my interest in the rules has just returned :)
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Ha ha! I actuall enjoy the "making cards" type aspects of the hobby. When I was a kid I was fascinated by top trumps, fighting fantasy adventurer sheets etc moving on to roster sheets and all sorts. I'm sure I'm not the only one that probably spent more time making up imaginary warbands than playing with them! lol
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In my day you actually had to paint your own miniatures too! :D
In my day you had to actually make a lot of your own figures. :~}
Painting was optional but usually gloss enamels.
Lots of "ancient" figures using Airfix Robin Hood sets with drawing pins impaled into them as round shields etc.
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Gone a bit quiet about the release of this one, but some new images of different models:
(http://3.bp.blogspot.com/-myoSMllMOQM/T8-9212KSwI/AAAAAAAABuQ/ELqKl1ZSeSQ/s320/Creep+Test+8+A-.jpg)
A little bit of fiction/fluff also:
http://aliendungeon.blogspot.com.es/2012/06/fanticide-creep-test-9-and-11-and-four.html (http://aliendungeon.blogspot.com.es/2012/06/fanticide-creep-test-9-and-11-and-four.html)
Still no more details about how the game works unfortunately. Discussion still points to this being a Fantasy game of similar scope to Saga.
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One shot of those guys and their loveably whimsical dietary habits has me hooked. It's been a long time since I've seen a monster that successfully captures the feeling of a childhood boogyman.
I look forward to this! ;D
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THey look a bit monster Inc lol :)
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THey look a bit monster Inc lol :)
They remind me of something that belongs in the 'Trapdoor' series (best gothic horror series ever inflicted on small children!)
http://www.youtube.com/watch?v=iDs8VMz-cuc (http://www.youtube.com/watch?v=iDs8VMz-cuc)
lol lol
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Sounds (and looks) verrry promising!
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I had totally forgotten Trap Door - thanks for the memories!
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Fanticide now has a website with some new details of how the game plays. Still lacks information about how to build warbands or any sample warbands. Some nice pictures of miniatures in the gallery.
http://www.aliendungeon.com/Joomla/index.php/fanticide (http://www.aliendungeon.com/Joomla/index.php/fanticide)
Considering this is due for release "summer 2012" I am surprised there is still so little information about the core of the game...the warbands.
There is also a "review" in the current issue of Ancible. No new information (and dwarfed by the EotD coverage).
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The Architects of War fortress of doom is right in the middle of the area that got hit by the storms last week and they're without power, so I imagine it'll be a little while longer before they get themselves sorted 8)
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So AoW and Alien Dungeon are the same thing, rather than just working together?
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So AoW and Alien Dungeon are the same thing, rather than just working together?
Same people certainly, I could ask Ernie about the technicalities but he'd probably lock me in the basement for being awkward :D
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lol
The forum is now up and running on the website:
http://www.aliendungeon.com/Joomla/index.php/fanticide (http://www.aliendungeon.com/Joomla/index.php/fanticide)
I got very swift and informative answers to a couple of questions about warband structures and development that I asked.
Launch is now hoped for "late" summer.
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Keeping this thread alive as there's more on it than the other...
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Some pictures of new miniatures for the game. The "brownies" are 10mm figures in 28mm scale....so pretty small. These are official figures to be released.
(http://2.bp.blogspot.com/-AerwZksWnnE/T7KE2Xh9cWI/AAAAAAAABow/dNJvtJ7Yxtw/s320/P1010307.JPG)
(http://3.bp.blogspot.com/-sad6V3XO7as/T7KE4NGnxeI/AAAAAAAABo4/wgVOMHjf204/s320/P1010308.JPG)
(http://4.bp.blogspot.com/-cZ9PZiEw0Ys/T7KE6sLzPiI/AAAAAAAABpA/T0NRx15yiJo/s320/P1010320.JPG)
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More updates on the Fanticide blog page:
http://aliendungeon.blogspot.com.es/ (http://aliendungeon.blogspot.com.es/)
Including some details and lots of pictures of the demonstrations at Historicon.
This review/interview is very good and gives a lot more information on how the game works: http://bringyouragamemagazine.blogspot.com.es/2012/08/a-look-at-alien-dungeons-upcoming.html (http://bringyouragamemagazine.blogspot.com.es/2012/08/a-look-at-alien-dungeons-upcoming.html)
Release now due for Mid September......goes back a bit with each update.
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More updates on the Fanticide blog page:
http://aliendungeon.blogspot.com.es/ (http://aliendungeon.blogspot.com.es/)
Including some details and lots of pictures of the demonstrations at Historicon.
This review/interview is very good and gives a lot more information on how the game works: http://bringyouragamemagazine.blogspot.com.es/2012/08/a-look-at-alien-dungeons-upcoming.html (http://bringyouragamemagazine.blogspot.com.es/2012/08/a-look-at-alien-dungeons-upcoming.html)
Release now due for Mid September......goes back a bit with each update.
Forgotten for me Rob, they took too long so have decided to pick up and use Dux Britannium thingie and play around with that ;D
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Forgotten for me Rob, they took too long so have decided to pick up and use Dux Britannium thingie and play around with that ;D
Oh look, a squirrel ;)
Seriously, I was talking to Ernie yesterday, and the amount of work Architects of War and River Horse are putting in to the layout, photography etc to get this right I'm not surprised its taking a little while. Apparently the book goes to the printers this weekend, and they ran dozens of games at Historican and may have wanted to make some last minute tweaks based on those.
Regardings
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Oh look, a squirrel ;)
Very true lol
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Forgotten for me Rob, they took too long so have decided to pick up and use Dux Britannium thingie and play around with that ;D
They have been somewhat slow to get to market from the initial promo. The slow drip feed of information has not really helped either :? Looking a bit pricey as well $55 for the rules or $75 for a box of rules, tokens and activation cards......
I still have some doubts about the true flexibility of these rules, but really do keep hoping that they will combine a great "free form" force construction with good skirmish game mechanics. Kind of like Ares but with decent gameplay. Nothing at the moment has come anywhere close to that goal for me.
I will need to see a lot of positive game play reports before spending that sort of money on a "maybe" set of rules.
@AndyH......Andy, from your experience testing these how feasible would it be to ignore the unit structures and missile/melee/monster limits and start from scratch with just the points lists?
Rob
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I still have some doubts about the true flexibility of these rules, but really do keep hoping that they will combine a great "free form" force construction with good skirmish game mechanics. Kind of like Ares but with decent gameplay. Nothing at the moment has come anywhere close to that goal for me.
I will need to see a lot of positive game play reports before spending that sort of money on a "maybe" set of rules.
I can only agree wholehearted to this. I got hold of the Realms of Chaos books with half a thought to use them, but let's see.
Duncan
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@AndyH......Andy, from your experience testing these how feasible would it be to ignore the unit structures and missile/melee/monster limits and start from scratch with just the points lists?
Rob
It hasn't really been my focus to be honest, but I'll ask Ernie if I can write a preview of it as its obviously of great interest here :)
All the best
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Right, I have the warband creation rules and permission to write an article showing how they work. I'll see if I can make time to do so next week - do you have any special requests on races? The setting encourages races from all over to come through the big portal in the centre of Nowhere, so you can in theory have anything sucked through, from Romans to Colonial Marines (though I'd keep in fantasy/historical for now!)
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Sounds great!
Well, everybody knows stereotypical Orcs and Goblins, or Barbarians. Or you choose from your own minis and then show us them ;)
Duncan
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My understanding from the adverts and the forum questions is that:
All troops must be in units with set max/min numbers of troops.
All troops in a unit must be armed/equipped the same.
Units are either missile or melee, no mixed, with set max/min numbers of units.
A sword unit is the same as a spear unit for melee.
A longbow unit is the same as a handgun unit for missile.
Armies can have 1 monster.
Monsters cannot be units.
An army cannot be all monsters.
My starting point for how flexible is the warband creation process would be to ignore all those and see if the game will work just taking a warband (as us old enough to have played the GW warbands games know them) of a dozen individually armed/equipped figures, mix of humanoids, monsters, creatures.
My own wish is a set of rules that can:
Create alignment (rather than racial) based warbands for D&D Chainmail games.
Create a simplified form of Rackham Confrontation Dogs of War warband skirmishes.
Cope with a multi player dungeon bash.
Work for Mordheim games.
I was thinking along the lines of 1 figure "units" as being the way forward and ignoring all army structure rules? Reading the Fanticide Table Fable reports on the blog the rules used do not bear any relation to the rules being sold?
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Rob, when you refer to GW warband games, do you mean the truly vintage stuff like Realms of Chaos, where you generally have one or two heroes, three or four very small squads and a few big nasties (most of them generated by rolling on numerous d1000 tables!) or do you mean the more recent stuff like Mordhiem, where it is literally a dozen individual guys with more or less the same profiles but some variation in skills and kit?
I ask because if its the later you might need to bend the army selection procedd, or make up some of your own system to cover that sort of game. The core mechanics certainly support it (as seen in the Table Fables) but you'd have to use the power of Mental Thinking (tm) to put that together. I think Ernie said he's very much up for accepting player submitted content, so much like Mordhiem was a 'mod' for Warhammer there's almost certainly mileage in doing the same thing here and publishing it as a downloadable web article some time in the future.
Does that make sense?
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I'm guessing Rob is referring to Realms of Chaos, and it's especially that that I'd hope for too.
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I'm guessing Rob is referring to Realms of Chaos, and it's especially that that I'd hope for too.
That should be pretty easy then - I'll have a look at making an warband of mutant cultist types and see how it goes.
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That should be pretty easy then - I'll have a look at making an warband of mutant cultist types and see how it goes.
Sounds great!
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Andy, It should be able to do both. Assuming mutations can be treated as either a weapon or a physical advantage/disadvantage. A flexible points system should be able to produce base human with skill and training just as easily as a mutated chaos spawn with 3 heads, no legs and spikes for arms. (and I loved the d1000 tables!)
My concern with the game is: If a warband is created that does not comply with the rules for army composition as I listed (I am assuming those are all correct....if not please advise otherwise), will the rules still work?
Or are the mechanics of combat/morale/activation etc dependent on having neat units of set numbers of troops all armed the same.
I could build a viable (actually very good) warband for D&D Chainmail consisting of a wizard and 6 things Fanticide classes as monsters. Can I do that in Fanticide?
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Fanticide has now been put onto "Kickstarter", apparently for the production of the card sets necessary to play the game and some spell templates.
http://www.kickstarter.com/projects/1117201778/fanticide-a-tabletop-fantasy-skirmish-game (http://www.kickstarter.com/projects/1117201778/fanticide-a-tabletop-fantasy-skirmish-game)
According to the project details the game launch is now October (goes back further every time).
There are one off pledges of $3000 and up yet still require non US backers to stump up $24 for postage. >:(
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Looking at the logo/poster on that kickstarter gives me the idea that this is for wargaming what The Expendables was for 80's action films. lol
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Looking at the logo/poster on that kickstarter gives me the idea that this is for wargaming what The Expendables was for 80's action films. lol
That's a bit mean, I quite liked some of the 80s action movies but the expendables was total crap. :P