Lead Adventure Forum
Miniatures Adventure => Back of Beyond => Topic started by: coggon on May 05, 2012, 01:48:52 AM
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(with tongue planted firmly in cheek ;))
When I arrived home from another strenuous week at the office, my man Jeeves was kind enough to inform me that the morning post had brought my long anticipated package from the League of Extraordinary Kriegspielers and that it, along with a brandy, awaited me in my study. Atremble with anticipation (for the brandy, like I said, long week at work lol) I went to the study and sat down to peruse the rules.
As I had requested an autographed copy, I was quite surprised to see that Count Ignatieff had not only autographed them, he had written a short missive to me on the inside cover. I would like to personally thank him for that consideration. It is appreciated.
As a big fan of the League and their adventures, I had seen electronic copies of these rules in several iterations. I am also quite familiar with the photographic evidence of the league's campaigns. Having said all that, I felt that I was prepared to read these rules dispassionately. But I was mistaken. I must say that I was STUNNED by the quality of the rulebook. (In other words-Oooh-Shiney lol). The quality of the photographs and the way they were woven into the text was very impressive. Somehow it all seems more "real" now and I can't wait to get my (modest) collection of BOB lead back onto the table.
Unfortunately for Jeeves, I have had to let him go as the funds that pay his handsome salary will be FAR better spent on more lead :D (As expected, he took the news stoically)
Seriously-to Steve and the rest of the League-you've outdone yourselves-Congrats!
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We aim to please...and inspire! THANKS!
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Hardcover? Book? When did this happen and where was I at the time? Tell me, darn it!
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Hardcover? Book? When did this happen and where was I at the time? Tell me, darn it!
Book. Softcover. LAVISHLY illustrated with the sort of top notch photography one expects from the League. Can't say when it was mailed, but it arrived here on a Friday. Dunno where you were tho lol
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I demand a copy! Demand it, I say!
Who's selling these then? Seriously... Lately I feel as if the world is passing me by and not even a wave!
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I demand a copy! Demand it, I say!
Who's selling these then? Seriously... Lately I feel as if the world is passing me by and not even a wave!
http://www.caliverbooks.com/bookview.php?e6c1bf7aa7ed3ad31b3b13a903ccde42&id=20012
Feel free to contact Caliver with your demands lol
And yeah, the world IS passing me by. I kind of like it. ;)
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Thank you, coggon! Glad some people are still willing to help out an old senile Greek. ;)
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What does this book cover? Is it more aimed at BOB gaming verses RCW gaming? I'm interested, but if it's more geared toward BOB then I'll pass.
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Does both well. We've fought dozens of RCW games with it and it works. Depends what you are after in terms of rule mechanisms of course.
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Does both well. We've fought dozens of RCW games with it and it works. Depends what you are after in terms of rule mechanisms of course.
Thank You! That is helpful; I'll pick it up later this month. Just wanted to be sure I could it would be helpful for those of us that play RCW as well (not really into the whole Bob thing though).
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Any information on the rules? How do they work, for what kind of games are they written?
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Hi Mike
These are designed for medium sized games of 60-70 figures a side, but can play smaller and are also regularly used for large multiplayer games featuring 500+ figures a side. Figures are based singly, and organised into units of 10-20 figures. All the major protagonists of the period 1917-26 are covered. We've used for them for RCW battles right through to major encounters on the NW frontier. Weve been developing them over the past ten years and have played literally hundreds of games with them.
Here's a cover shot, and a link to the Partizan webpage:
(http://i256.photobucket.com/albums/hh164/defoix/EastAblazeA.jpg)
http://www.caliverbooks.com/Partizan%20Press/partizan_EastAblaze.shtml
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Are these written with gamemaster driven scenarios in mind or can they also be used for tournament style games (points values, balanced lists, cleary defined rules, a set of general scenrios).
Do they feature some kind of campaign system to generate games?
I thought it would be interesting to read some more detailed designers notes. What kind of game did you have in mind when writing the rules, what mechanics did you use, are they influenced by any other game system....
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Are these written with gamemaster driven scenarios in mind or can they also be used for tournament style games (points values, balanced lists, cleary defined rules, a set of general scenrios).
Do they feature some kind of campaign system to generate games?
I thought it would be interesting to read some more detailed designers notes. What kind of game did you have in mind when writing the rules, what mechanics did you use, are they influenced by any other game system....
Mostly gamemaster driven scenarios. I abhor tournament wargaming. They would work for it, but werent designed with that in mind. We wanted fast, decisive games that rewarded good planning and tactics rather than rules lawyers. Think the spirit of kriegspiel. the dice are all six sided. They have a slightly 'heroic' nature to them in that leaders (officers/mullahs/commissars, etc) can have a decisive influence if used intelligently. Like most rules these days they are influenced by many sets, but have a very distinctive and unique feel. Movement/action is by drawing cards, which makes planning and coordination a challenge, but as always good plans win out....
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All right, thanks! This does sound like an interesting set of rules for our multiplayer games then.
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All right, thanks! This does sound like an interesting set of rules for our multiplayer games then.
And not to be a shill or anything, but that's what I am going to use them for. I've got another set of rules that work well for one force vs. one force, but have my doubts about its ability to handle 6 or 7 players/factions. These rules look like they will work well for narrative driven games.
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Mostly gamemaster driven scenarios. I abhor tournament wargaming. They would work for it, but werent designed with that in mind. We wanted fast, decisive games that rewarded good planning and tactics rather than rules lawyers. Think the spirit of kriegspiel. the dice are all six sided. They have a slightly 'heroic' nature to them in that leaders (officers/mullahs/commissars, etc) can have a decisive influence if used intelligently. Like most rules these days they are influenced by many sets, but have a very distinctive and unique feel. Movement/action is by drawing cards, which makes planning and coordination a challenge, but as always good plans win out....
Sounds great! You've convinced me; I was going to use Lardies "Triumph of the Will", but these sound very interesting and the units are the right size for what I'm looking for. Thank You Sir!
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I was very kindly sent a hand typed early version of these rules many moons ago, and thought they were great. Now, I'd like to own the full, bound, grown up version, but have yet to decipher from the Partizan/Claveer webpage have to accomplish this. Is there some secret? I want to give you my money. Honest.
-J
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.... I've got another set of rules that work well for one force vs. one force, but have my doubts about its ability to handle 6 or 7 players/factions. ....
Wich one do you use?
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Wich one do you use?
Mud & Blood fromTFL. Not sure how to handle the Lardies' "Snifter" card for multi-sided games. Thought about using one less snifter card than the number of factions in the scenario. And besides Ignatieff's games look FUN, so why not use his rules ;)
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Hello
best to go to
www.caliverbooks.com
Then search SETTING THE EAST
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Hello
best to go to
www.caliverbooks.com
Then search SETTING THE EAST
http://www.caliverbooks.com/bookview.php?08938515b28a42e42b9226d9e9022c99&id=20012
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Mud & Blood fromTFL. Not sure how to handle the Lardies' "Snifter" card for multi-sided games. Thought about using one less snifter card than the number of factions in the scenario. And besides Ignatieff's games look FUN, so why not use his rules ;)
It's always good to have a choice of rules available for different occasions. I appreciate a Kriegsspiel style set of rules for the period that works well for multiplayer games. :)
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My copy came today...All I have to say is brilliant!
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I am tempted to buy these rules very tempted, but need to now a few things before a part with any money.
Are their any scenarios included?
What size table are they designed for?
Are figures removed as casualties with saving throws etc, or is it attritional casualties with figures remaining on the table?
What is a unit? what does it represent, company, squad?
I need to know these things before I open my wallet and let the moths out.
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Mostly gamemaster driven scenarios. I abhor tournament wargaming. They would work for it, but werent designed with that in mind. We wanted fast, decisive games that rewarded good planning and tactics rather than rules lawyers. Think the spirit of kriegspiel. the dice are all six sided. They have a slightly 'heroic' nature to them in that leaders (officers/mullahs/commissars, etc) can have a decisive influence if used intelligently. Like most rules these days they are influenced by many sets, but have a very distinctive and unique feel. Movement/action is by drawing cards, which makes planning and coordination a challenge, but as always good plans win out....
Are army lists and a points system included?
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There are points values, but no army lists. There are plenty of these around (Mark Plant, Chris Peers to name but two), and plenty of books that give orbats. We couldnt see how we could add value in these. We will be including battle lists in the campaign book, due out next year.
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the campaign book, due out next year.
Cool.
As to army lists, I would also suggest that you look to the extensive player briefings that Ignatieff has posted on this forum.
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Red
As Coggon wisely says you need to go no further than this forum to find fantastic scenarios. However you might enjoy the adventure in the trying. ;)
Any sized table you care to toy with will do though 4'x4' would be the smallest I suppose. Small arms ranges are under 20".
Figures are removed as casualties with saving throws for certain types.
Unit represent what you want them to I guess up to platoon even company levels. I like to think that its a skirmish game and that one man represents one man,
After all there is only one Beast;D
Hope that helps
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Thanks very much Beast of Bukhara for comming to the aid of commrade Sveta. I will put the rules on the shopping list.
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I consider them a splendid alternative to some of the sets of rules I've used before, and good to see the finished product, plenty of delicious pix to inspire me to tackle the unpainted lead-pile too.
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I now appear to be dipping my toes into this period up to my knees ..
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Totally intrigued. So I have just bought a copy off Ebay and am looking forward to the arrival of the package, all I have to do is dig out the figures that are lurking somewhere in the room I call a study. Just fifty odd boxes to search!
J
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John, I'm going to get mine from Dave Ryan tomorrow when i order some figures