Lead Adventure Forum
Miniatures Adventure => VSF Adventures => Topic started by: shadowking1957 on August 09, 2012, 07:54:26 PM
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Another of my Gaslight skirmishers
full report and more pics here as usual
http://shadowking-shadowkings.blogspot.co.uk/2012/08/gaslight-dr-who-dalek-invasion-earth.html
(http://2.bp.blogspot.com/-9i7WFAVdjd0/UCP-qCjkGcI/AAAAAAAADjg/YFN9waw2FbU/s400/33.jpg)
(http://4.bp.blogspot.com/-iNqFWrRnS3E/UCP-D0ajgNI/AAAAAAAADiY/j8srQQ35kHI/s400/27.jpg)
(http://3.bp.blogspot.com/-5JzjeY1sjBg/UCP9YDdVJRI/AAAAAAAADh0/aLr96fHgjC4/s400/24.jpg)
(http://2.bp.blogspot.com/-n3o99p4P_cg/UCP80T5_x4I/AAAAAAAADgs/xNCpJ2G2MMw/s400/18.jpg)
Thanks for looking as always and the nice words on my last game
(Tarzan and the Red Devistation next i think)
(http://1.bp.blogspot.com/-IV0LqDXieFM/UCP8Mc9S_nI/AAAAAAAADfU/6B_58vbmb6M/s400/11.jpg)
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Love it! Sixties doctor who, victoriana, special effects, what's not to like?
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FANTASTIC!
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Splendid stuff.
Where did the saucer come from?
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I bought it off GZG games years ago im told it has changed hands its a nice little model
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very nice great minis
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Another of my Gaslight skirmishers
full report and more pics here as usual
Thanks for sharing. I've used GASLIGHT for my Dr. Who games as well and have enjoyed them.
See http://bucksurdu.com/blog/?p=1116
Buck Surdu
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Splendid stuff.
Where did the saucer come from?
Apart from the old GZG one, Scheltrum have a similar sized one (although the Scheltrum one is taller, and a completely different design, but apart from that almost identical).
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Very cool. I'd never thought of using GASLIGHT for Dr Who. Which version did you use, the original or pulp version, or some other one.
Mr Surdu, I'm curious about you game too. Did you make any special changes for the modern period? Which version did you use?
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Mr Surdu, I'm curious about you game too. Did you make any special changes for the modern period? Which version did you use?
I use To Be Continued... by GASLIGHT. I wrote an article about this that I'm hoping will be published in Miniature Wargames. I really didn't need to do much to the rules. The rules already support modern weapons in addition to Victorian or invented weapons. I gave the Daleks and Sontarans Save numbers, even though they were extras. I made the time lords and a few others Stars so that they wouldn't get killed off to early in the scenario.
I had to make up some rules for The Doctor inventing stuff. In fact in the game I ran at Origins, I had The Doctor, Romana I, and Elizabeth Shaw, all three of whom had opportunities to invent stuff. Then I made a small table to roll for the effects of successful inventing. While I did this in GASLIGHT terms, it was inspired by the Dr. Who Miniatures rules.
The real trick is in scenario design. In Dr. Who TV shows, the fighting is background story and the problem solving is foreground. To make a good wargaming scenario, you have to swap them. Move the fighting to the foreground, with many sides trying to defeat each other. The Doctor then moves to background for puzzle or mystery solving, inventing, or whatever you like.
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More awesome stuff shadowking! :-*
Thanks for sharing!
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Sweet story.
Thank God the British won.
Where would mankind be, if we had lost? ;)
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I used the Gaslight battle rules for activation giving the Dr 2 dice he had his usual rolls but i gave his save roll the test to make stuff also he had a double save.. made him more the type i needed for the game the Daleks
I gave 2 shots each and a decent save, the brits only had 1 officer who ran off hehehe all the main Daleks also had a dice to which they could activate any number of Daleks around them. heres my stats the characters were all rolled as Adventures
Dr Who shoot:12
Scuffle:13
Save:14 can roll 2 saves
gets 2 activation cards or dice
Daleks shoot:8 x2 shots
Scuffle:12
Save:13 no modifiers ever
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That was a lot of fun/ Thank you!
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Thanks to you both for the great ideas.
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I gave his save roll the test to make stuff also he had a double save.
I used the Science attribute in my Dr. Who games. It was something like 16, depending on whether it was The Doctor, Romana, or Liz Shaw. I didn't want something that would allow everyone to defeat the Daleks or Sontarans to be invented on the first turn, so I made a "record track." This started at minus ten and worked its way toward zero. The first turn one of the Main Characters tried to invent something, he or she had to apply this modifier to the die roll. In that way, it was impossible to pass a Science roll on the first turn, but you couldn't just wait until turn 10 to start inventing.
Each inventor could only invent one thing per game.
One example of an invent item was a device that cut a Dalek's Save number in half if the invention was within some number of inventions of the Dalek. Since my Daleks had Save numbers of 20, you either needed this invention or a heavy weapon with a good SRM.
Buck