Lead Adventure Forum

Miniatures Adventure => Old West => Topic started by: stompinggroo on September 11, 2012, 02:35:24 PM

Title: alternative rules for a newbie ?
Post by: stompinggroo on September 11, 2012, 02:35:24 PM
Hi,

I am new to this forum but not that new to miniature wargaming .
However, the only old west games I played 'til now were with the lotow rules . I do like the system very much but I am always eager to try out some new systems, so my question is if anyone can give me a hint for a rulesystem that I simply MUST try out ?

Thanks !
Title: Re: alternative rules for a newbie ?
Post by: styx on September 11, 2012, 03:04:03 PM
I will be playing my first game of Black Gultch on Thursday and doing a review. Overall the rules are well done, hard to say but Legends had a good game design that I have been able to match up yet.
Title: Re: alternative rules for a newbie ?
Post by: obsidian3d on September 11, 2012, 05:39:14 PM
I've always wanted to try the Savage Worlds Showdown miniature rules. The rules are free, but I think you need at least a copy of the Explorer's Edition RPG to make units and stuff...but don't quote me on that.
Title: Re: alternative rules for a newbie ?
Post by: thebinmann on September 12, 2012, 07:35:15 AM
I've always wanted to try the Savage Worlds Showdown miniature rules. The rules are free, but I think you need at least a copy of the Explorer's Edition RPG to make units and stuff...but don't quote me on that.

I seem to recall it's all in the free document and it is well worth a go!
Title: Re: alternative rules for a newbie ?
Post by: stompinggroo on September 12, 2012, 12:50:33 PM
Thanks, I suppose "black gultch" should be "blackwater gulch", because that's what I found googling for it .
Anyway, I now have both Blackwater gulch and Savage Worlds Showdown to be tested . That should keep our little gaming group busy for a little while .
Title: Re: alternative rules for a newbie ?
Post by: styx on September 12, 2012, 01:16:49 PM
Thanks, I suppose "black gultch" should be "blackwater gulch", because that's what I found googling for it .
Anyway, I now have both Blackwater gulch and Savage Worlds Showdown to be tested . That should keep our little gaming group busy for a little while .


Been meaning to try Savage worlds....
Title: Re: alternative rules for a newbie ?
Post by: Dr. The Viking on September 15, 2012, 09:07:27 AM
I'll put a vote in for "Gutshot".

I like them rules and they ain't difficult at all and pretty easy to get to - available on PDF I think.
Title: Re: alternative rules for a newbie ?
Post by: styx on September 16, 2012, 01:12:17 AM
I'll put a vote in for "Gutshot".

I like them rules and they ain't difficult at all and pretty easy to get to - available on PDF I think.

Just played a game of Blackwater Gulch on Thursday with another person on LAF here, should be posting an update on my blog soon enough. That said, the game played well, it has a great deal of being able to tailor a gang to how you want to play.

DocDuckButter told me about Gutshot and I am interested in giving it a try....the only thing I hear that is a major negative is it isn't about a gang/posse but more like a single model story driven game.
Title: Re: alternative rules for a newbie ?
Post by: Glitzer on September 16, 2012, 01:21:45 AM
Are the "Rules with no Name" still available for free download? I think foundry wants to sell the print theses days. Never palyed them but I have a printed translation and the PDF lying around somewhere here. I'd say the rules look quite good from reading, but i would have to test them first to fully recommend them.
Title: Re: alternative rules for a newbie ?
Post by: Varangian on September 16, 2012, 02:37:06 AM
You might also want to check out Six Gun Sound by Two Hour Wargames. You can do solo play, which in practice means all the players can either be on the same side, or not in direct conflict. It also has a campaign system that I've heard some good stuff about.
Title: Re: alternative rules for a newbie ?
Post by: styx on September 16, 2012, 04:19:54 AM
Are the "Rules with no Name" still available for free download? I think foundry wants to sell the print theses days. Never palyed them but I have a printed translation and the PDF lying around somewhere here. I'd say the rules look quite good from reading, but i would have to test them first to fully recommend them.

I have a copy of the book, the rules are good but very detailed, limited facings and such, something only a very technical hard core gamer would like.
Title: Re: alternative rules for a newbie ?
Post by: styx on September 17, 2012, 05:30:47 PM
If anyone wants a copy of Rules with No Name i saw this...

http://leadadventureforum.com/index.php?topic=44399.0
Title: Re: alternative rules for a newbie ?
Post by: Dr. The Viking on September 17, 2012, 05:41:32 PM
DocDuckButter told me about Gutshot and I am interested in giving it a try....the only thing I hear that is a major negative is it isn't about a gang/posse but more like a single model story driven game.

Ah silly me. Didn't notice you were looking for a posse game. I'm more for the 1 player 1 character game.. gives some thrilling shoot outs often.  lol
Title: Re: alternative rules for a newbie ?
Post by: Froggy the Great on September 17, 2012, 05:43:12 PM
How about these? (http://www.fighting15s.co.uk/rules/Fistful_of_Honey_3.pdf)
Title: Re: alternative rules for a newbie ?
Post by: stompinggroo on September 22, 2012, 10:57:59 AM
Thank you all for the tips .
Now I only need some time to read and try out those rules .
Title: Re: alternative rules for a newbie ?
Post by: Tomitchoe on September 22, 2012, 07:45:59 PM

I'm a kind of "newbie" myself again. I started playing gunfights when I started Wargames but kind of lost track... I just recently picked it back up. Anyway I can strongly recommend the rules with no name. I have loved them then and will use them now again. They are a lot of fun !
Title: Re: alternative rules for a newbie ?
Post by: Golgotha on September 22, 2012, 08:58:15 PM
Try Deadlands RailWars partner... very characterful.
Title: Re: alternative rules for a newbie ?
Post by: obsidian3d on September 25, 2012, 09:50:39 PM
I picked up some pre-painted Old West figures from em4 over the weekend and they had free rules for a posse style shootout called "Old West Shootout". It doesn't have melee combat rules in it but there are some simple house rules available online for brawling. I'm probably going to lean towards Blackwater Gulch myself, but the Old West Shootout rules would probably do nicely for one-off games, and it also came with some scenario ideas, counters and town map tiles you can print out to play on.
Title: Re: alternative rules for a newbie ?
Post by: CyberAlien312 on September 30, 2012, 10:46:23 AM
I made my own rules set, because I don't like getting into new rules. Don't know if it's any good, though.
It's mainly focussed on gunfight skirmishes. Here it is:

Wild West Rules

Move:
Every character can move up to 14cm per turn. During their move, characters can turn or halt, as long as the length of their move is 14cm or less. Characters are under cover when less than 2/3 of their body is visible. Characters can climb a height of up to twice of their body length if they sacrifice half of their move. Characters can duck, if the figure is put down on its side. If characters duck, they can’t shoot over the object that they’re ducking behind, and when using a revolver they can only shoot once.

Shoot:
Every character has 20 health points.
To shoot, characters must roll dice twice. The first roll determines whether characters hit their target. The second roll determines how much damage the character has dealt.

Pistol: Can shoot twice per turn, so use 2 dice.
-   If the target is closer than 11cm, the shooter must roll 3+, or 5+ when behind cover.
-   If the target is between 11cm and 22cm, the shooter must roll 4+, or 6 when behind cover.
-   If the target is further away than 22cm, the shooter must roll 5+, and can only shoot once because of the time it takes to aim. If the target is behind cover it cannot be hit.
-   To see how much damage is dealt, roll one die per hit and subtract 1. 1 still counts as one. This is the damage that has been dealt.
Rifle: Can shoot once per turn, so use 1 die.
-   If the target is closer than 15cm, the shooter must roll 3+, or 4+ when behind cover.
-   If the target is between 15cm and 25cm, the shooter must roll 3+, or 5+ when behind cover.
-   If the target is further away than 25cm, the shooter must roll 5+. If the target is behind cover it cannot be hit.
-   To see how much damage is dealt, roll one die per hit and subtract 1. 1 still counts as one. This is the damage that has been dealt.
Melee: Use two dice/ one die.
-   The target must be within 3cm of the attacker. First, the attacker rolls two dice and the target rolls one die. The character with the highest number wins the attack, and can deal damage. If both characters roll the same number, there must be rolled again. The winner can deal damage.
-   To see how much damage is dealt, the winner rolls one die and subtracts 2. When rolling 1, no damage is dealt. When rolling 2, it counts as one.
Title: Re: alternative rules for a newbie ?
Post by: greatescapegames on October 12, 2012, 09:51:58 PM
Dead Man's Hand comes out next year...
Title: Re: alternative rules for a newbie ?
Post by: Ray Earle on October 12, 2012, 10:20:10 PM
Dead Man's Hand comes out next year...

And from what I saw at Partizan looks very promising.  ;)
Title: Re: alternative rules for a newbie ?
Post by: enionline on October 13, 2012, 11:59:17 PM
Can i suggest my ruleset For a few dice more , completely free, over 3 years of test, over ten kind of band . http://enionline.blogspot.it/p/for-few-dice-more.html?m=1
Title: Re: alternative rules for a newbie ?
Post by: Golgotha on April 04, 2016, 06:00:35 PM
Thank you for the rules Enionline rules look good.
Title: Re: alternative rules for a newbie ?
Post by: Elbows on April 04, 2016, 09:45:51 PM
Holy freakin' necropost...a lot has changed in four years!  lol
Title: Re: alternative rules for a newbie ?
Post by: hummus on April 06, 2016, 12:19:27 AM
May I suggest the excellent multiplayer and ease of play game
Fistful of lead reloaded
http://www.wargamedownloads.com/item.php?item=1436&pics=2

The card based system is the best activation system ive seen
Title: Re: alternative rules for a newbie ?
Post by: BaronVonJ on April 06, 2016, 07:59:44 PM
Second Fistful of Lead. Specifically made with the newbie in mind.
Title: Re: alternative rules for a newbie ?
Post by: SteveBurt on April 07, 2016, 02:22:28 PM
Dead Man's Hand is an excellent set of rules.
Great cinematic feel, and the card play is very thematic.
Title: Re: alternative rules for a newbie ?
Post by: Harry Faversham on April 07, 2016, 02:45:59 PM
:-* Fistful of Lead is the proper way to play at Cowboys!  :-*
Title: Re: alternative rules for a newbie ?
Post by: Boggler on April 07, 2016, 06:42:19 PM
Definite thumbs up for Fistful of Lead: Reloaded. ;D
Title: Re: alternative rules for a newbie ?
Post by: Legionaire22 on April 08, 2016, 12:29:01 AM
Shoot N Skedaddle is also an awesome Old West rules set.
Title: Re: alternative rules for a newbie ?
Post by: hummus on April 08, 2016, 09:47:03 PM
Second Fistful of Lead. Specifically made with the newbie in mind.

Whens the post apocolyptic version due?
Title: Re: alternative rules for a newbie ?
Post by: Golgotha on April 09, 2016, 05:40:57 PM
See a good overview of rules here: http://www.erichotz.com/game_rules1.html#fistful
Includes quick summarised reviews of over 50 rules sets and that it not mentioning the additional free rules.

Title: Re: alternative rules for a newbie ?
Post by: BaronVonJ on April 11, 2016, 05:36:37 PM
Wastleand Warriors due out this summer. We're just held up on wheteher to do minis for it. Calling all sculptors!
Title: Re: alternative rules for a newbie ?
Post by: jasper on April 11, 2016, 06:08:27 PM
Wastleand Warriors due out this summer. We're just held up on wheteher to do minis for it. Calling all sculptors!

That sounds post apocalyptic. Can you tell us more?
Title: Re: alternative rules for a newbie ?
Post by: BaronVonJ on April 11, 2016, 07:13:50 PM
Sure. Not to hijack this thread, but Fistful of Lead: Wasteland Warriors will use the same turn mechanics and simple core rules you know and love, but or course bring in all the tropes of the post Apocalyptic world: futuristic weapons, crazy monsters, etc.
What will separate it from all the fine PA rules out there will be our take on it. It will be less Metro 2033, the Road, and Mad Max and more Gamma World, Thundarr the Barbarian and Kamandi.
You can check out an AAR I did using the rules with my Retro SciFi miniature:; http://baronvonj.blogspot.com/2016/02/episode-xxiii-dash-dixon-vs-gorthian.html
Those that invested in the FfoL Kicksatrter and bought the gunfighters will see this ad in the back of the scenario book:
-J
Title: Re: alternative rules for a newbie ?
Post by: Comsquare on April 11, 2016, 07:32:49 PM
@ BaronVonJ

Will rules for cars be covered as well?
Title: Re: alternative rules for a newbie ?
Post by: BaronVonJ on April 11, 2016, 07:52:33 PM
Trying to fit within the ruleset right now, but probably as a supplement if space doesn't allow. We want to keep this more about the gangs and less about the vehicles. We'll have basic rules for them and then a larger "Road Warrior" style later.
Title: Re: alternative rules for a newbie ?
Post by: Comsquare on April 11, 2016, 08:02:51 PM
Trying to fit within the ruleset right now, but probably as a supplement if space doesn't allow. We want to keep this more about the gangs and less about the vehicles. We'll have basic rules for them and then a larger "Road Warrior" style later.

Sounds like the rules I'm looking for.
Gang-focused with cars for support...nice :)