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Other Stuff => Workbench => It's Alive! => Topic started by: Neldoreth on November 17, 2012, 12:33:18 AM

Title: Banespoil - a haunted medieval town project terrain... (update August 1, 2015)
Post by: Neldoreth on November 17, 2012, 12:33:18 AM
The first building is half done. There are some work-in-progress pictures below, and here's an article on my site where I discuss building techniques, methods, etc... More to come as it progresses.

Building a Medieval Town (http://www.hourofwolves.org/?view=articles&which=medievalTownBuilding)

(http://www.hourofwolves.org/images/terrain/generic/1_town_sketch.jpg)

(http://www.hourofwolves.org/images/terrain/generic/2_first_layout.jpg)

(http://www.hourofwolves.org/images/terrain/generic/4_town_firstFloor.jpg)

(http://www.hourofwolves.org/images/terrain/generic/6_town_firstFloor3.jpg)

(http://www.hourofwolves.org/images/terrain/generic/7_town_secondFloor1.jpg)

(http://www.hourofwolves.org/images/terrain/generic/13_town_roof3.jpg)

(http://www.hourofwolves.org/images/terrain/generic/14_town_roof4.jpg)

Thanks,
n.
Title: Re: Banespoil - a medieval town project terrain...
Post by: Neldoreth on November 17, 2012, 12:34:47 AM
But, the question is, what makes a haunted house? Is it all ambiance? Broken windows, cracked plaster, jack-o-lanterns, body parts? What else is there?

Thanks
n.
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Christian on November 17, 2012, 12:39:09 AM
I think you've hit the nail on the head :)

Have you ever seen The Woman in Black? Excellent haunted house there...

I would go for all the elements you've mentioned, and also a lot of mess... like someone left in a hurry.

Great work so far :)
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Thantsants on November 17, 2012, 09:45:13 AM
Ooh yeah - a small rocking chair that moves by itself (powered by a small electric motor of course)  ;)
 
There was a tutorial on cobwebs knocking round here somewhere.

Bloody footprints might be a nice macabre touch...
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: DeafNala on November 17, 2012, 12:53:01 PM
That is a FINE start to what should be a very fine piece. Keep up the GOOD WORK!

On the SPOOKY question: the thing that creates a feeling of unease, spookiness, if you will, is a perceptions that things are not as they should be. The inanimate objects moving, bloody whatever, etc. are examples. An asymmetrical appearance works wonders also: placing doors & window in odd positions, making the fireplace twisted; having the floors at differing heights; stuff like that.  
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Neldoreth on November 27, 2012, 06:10:20 PM
The first building is complete!

Please check out the building article here: Medieval House Part 2 (http://www.hourofwolves.org/?view=articles&which=medievalTownBuilding#part2)

Please check out the gallery with many, many more images here: Medieval Buildings Gallery (http://www.hourofwolves.org/?view=terrain&which=genericBuildings&thumbs=1)

Here are some pics:

(http://www.hourofwolves.org/images/terrain/generic/15_town_5.jpg)

(http://www.hourofwolves.org/images/terrain/generic/G09_finishedSide.jpg)

(http://www.hourofwolves.org/images/terrain/generic/G12_brokenWindow.jpg)

(http://www.hourofwolves.org/images/terrain/generic/G14_front.jpg)

(http://www.hourofwolves.org/images/terrain/generic/G16_roof.jpg)

(http://www.hourofwolves.org/images/terrain/generic/G17_roofOpen.jpg)

(http://www.hourofwolves.org/images/terrain/generic/G19_roofOpen.jpg)

(http://www.hourofwolves.org/images/terrain/generic/G20_roofOpen.jpg)

(http://www.hourofwolves.org/images/terrain/generic/G23_throughWindow.jpg)

(http://www.hourofwolves.org/images/terrain/generic/G24_comparePony.jpg)

Thanks,
n.
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: airbornegrove26 on November 27, 2012, 07:07:35 PM
Very nice, I will be following this with interest.
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Thantsants on November 27, 2012, 07:23:04 PM
Cor they're a bit nice  8)
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: DeafNala on November 27, 2012, 07:46:28 PM
The buildings both large & small are EXCELLENT...BEAUTIFULLY crafted & painted! You have a keen eye for details; for the viewer that means that each visit will provide a new discovery. VERY WELL DONE!

If the background for the last photo is in your neighborhood, you live in a LOVELY place.
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Mick_in_Switzerland on November 27, 2012, 08:00:10 PM
Well -done :)

I shall follow your progress with interest.
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Mason on November 27, 2012, 08:13:04 PM
Very nice!

Love all the little details.
 :-*

Following with interest?
Oh, yes!

Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: white knight on November 27, 2012, 08:41:45 PM
That's a bit nice (and the prancing pony is lovely too). Mind if I steal all your ideas?  :-*
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Doomhippie on November 27, 2012, 09:34:00 PM
Really nice work there, sir.  :-*

The cobweb article was posted on my Ithilien thread by Admiral Benbow. Let's see if I can find the link quickly....

http://massivevoodoo.blogspot.de/2011/12/tutorial-realistic-spiderwebs.html

You might add a little more rubble here and there, maybe have some mor broken down parts on or in your houses. Maybe leafless trees/bushes? Dead plants? Rats and crows? Maybe less warm colors.

Mind you, these are just ideas, I think you have done a great job so far. I wish I could build (and paint for that matter) houses like that.
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Ragnar on November 28, 2012, 01:23:27 AM
That's some great stuff there.
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Modhail on November 28, 2012, 06:54:12 AM
Very nice!

I like the windows, is the lattice painted on, or scratched in?
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: janner on November 28, 2012, 07:44:20 AM
inspiring work and fabulous details  :)
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: **GS** on November 28, 2012, 08:27:39 AM
Ahhh, I just love this!   :o

Greetings
GS
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Neldoreth on January 30, 2015, 05:33:53 PM
Very nice!

I like the windows, is the lattice painted on, or scratched in?

Thanks for the positive feedback!

It is indeed lattice applied. The clear stuff is plastic packaging. I used to save plastic packaging, but it's so abundant that I don't really have to.

The lattice is the plastic screen door/window material.

(http://www.hourofwolves.org/images/articles/pony/windows.jpg)

Thanks
n
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Neldoreth on January 30, 2015, 05:35:52 PM
That's a bit nice (and the prancing pony is lovely too). Mind if I steal all your ideas?  :-*

Haha, I love this question! Unfortunately, all of my ideas are already stolen - I like to think 'borrowed' is actually a bit more accurate ;)

I am looking forward to see what you come up with!

Thanks
n
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Neldoreth on January 30, 2015, 05:36:51 PM
That is a FINE start to what should be a very fine piece. Keep up the GOOD WORK!

On the SPOOKY question: the thing that creates a feeling of unease, spookiness, if you will, is a perceptions that things are not as they should be. The inanimate objects moving, bloody whatever, etc. are examples. An symmetrical appearance works wonders also: placing doors & window in odd positions, making the fireplace twisted; having the floors at differing heights; stuff like that. 

I really like these ideas... Thanks for sharing.

n
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Neldoreth on January 30, 2015, 05:39:20 PM
Really nice work there, sir.  :-*

The cobweb article was posted on my Ithilien thread by Admiral Benbow. Let's see if I can find the link quickly....

http://massivevoodoo.blogspot.de/2011/12/tutorial-realistic-spiderwebs.html

You might add a little more rubble here and there, maybe have some mor broken down parts on or in your houses. Maybe leafless trees/bushes? Dead plants? Rats and crows? Maybe less warm colors.

Mind you, these are just ideas, I think you have done a great job so far. I wish I could build (and paint for that matter) houses like that.

Excellent suggestions!

the spider web tutorial is great... I'm not sure if it's beyond where I'm willing to go though at this point. I don't even have an airbrush at this point! I'll have to think about it though, the webs are quite nice.

Thanks
n.
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Mason on January 30, 2015, 05:40:26 PM
Really glad that you are choosing to resurrect this thread.
I shall be watching with interest.
 8) 8)

Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: von Lucky on January 30, 2015, 09:05:00 PM
Same - I find your terrain every time I'm searching Google image search for ideas.
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Duke Donald on February 04, 2015, 05:04:10 PM
These two buildings are wonderful, a whole town like this would just be awsome!
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Neldoreth on July 06, 2015, 09:14:09 PM
Okay, I realize that it's been more than a few months since this project was resurrected in the first place, but I'm resurrecting it again!

To be fair, it wasn't resurrected back in January at all, but now I'm back at it!

So far, not too much to report, but I'll post more later when I make more progress.

(http://hourofwolves.org/images/terrain/medievalForcedPerspective/forcedPerspectiveWip.jpg)

Thanks,
n
Title: Re: Banespoil - a haunted medieval town project terrain...
Post by: Neldoreth on August 01, 2015, 09:51:35 PM
Okay,

So after a long break on this project, I decided to take a different tack: forced perspective!

Check out the thread - I created a new thread because it wasn't exactly the same project - here in the Medieval section:

http://leadadventureforum.com/index.php?topic=81136.0

I wrote an article on the whole process, check it out here:

A Medieval Town in Forced Perspective (http://www.hourofwolves.org/?view=articles&which=forcedPerspective)

Thanks
n


Title: Re: Banespoil - a haunted medieval town project terrain... (update August 1, 2015)
Post by: jmilesr01 on August 02, 2015, 03:56:13 PM
Very impressive work