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Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: Black Cavalier on November 21, 2012, 03:33:56 PM

Title: Black Cavalier's On-Going SA Campaign: Game 4 & 5 - Catch & Release
Post by: Black Cavalier on November 21, 2012, 03:33:56 PM
The concept of the game was well received :), but due to my bad design of the opposing forces, the actual game didn't go to well. :(
http://twotharksonecup.blogspot.com/2012/11/1st-strange-aeons-game.html

We're already planning for the next game though, with more attention to the gang design. :D
(http://i224.photobucket.com/albums/dd255/Black_Cavalier_Photos/Wargaming/misc/2012-11-14_08-51-31_437.jpg)

(http://i224.photobucket.com/albums/dd255/Black_Cavalier_Photos/Wargaming/misc/2012-11-09_19-34-35_750.jpg)
Title: Re: Report on 1st Strange Aeons game
Post by: Heldrak on November 21, 2012, 04:03:40 PM
What an excellent report!

Scenario/team design issues aside, the teams seemed very logical and organic. Nice painting and terrain too.  ;)
Title: Re: Report on 1st Strange Aeons game
Post by: Cherno on November 21, 2012, 04:21:38 PM
Gotta love those little squid baby monsters ;)

The swamp terrain is ace, too.
Title: Re: Report on 1st Strange Aeons game
Post by: Oldben1 on November 21, 2012, 04:33:40 PM
I love the Still and the Hobo jungle.
Title: Re: Report on 1st Strange Aeons game
Post by: Black Cavalier on November 21, 2012, 06:04:21 PM
Thanks for the kind words.  I forgot to mention that the squid thingys were painted for me by Skrapwelder.

Heldrake, yes, the gangs were probably too logical.  I made a change the day of the game to improve the overall campaign storyline, replacing a more shooty cultist gang with the squids.  But as I've found out many times in the past, basing your force on logical or historical-ish reasoning frequently doesn't translate into good game play.
Title: Re: Report on 1st Strange Aeons game
Post by: Oldben1 on November 21, 2012, 06:13:46 PM
But as I've found out many times in the past, basing your force on logical or historical-ish reasoning frequently doesn't translate into good game play.

I find that happens all the time.  I used to game a lot of Star Wars and I would always play the 'historically accurate' team and I would always lose to my opponent who didn't mind mixing characters from different movies or cannons.  I'm also weak when it comes to playing the same types of characters as well.
Title: Re: Report on 1st Strange Aeons game
Post by: Skrapwelder on November 21, 2012, 06:25:56 PM
I certainly enjoyed it. Despite Leadfool's "Achilles sulking in his tent" impersonation. Even when I was down to one guy, just trying to get away from the Feds was fun.

The fault lay more with us not running or side well than it did with the way the forces were put together.
Title: Re: Report on 1st Strange Aeons game
Post by: Mason on November 21, 2012, 07:47:16 PM
That is a great looking game!

Love the minis and scenery.
Those shacks and the still work really well and hit the mark perfectly!
 :-*

Nice gribblies too.

Title: Re: Report on 1st Strange Aeons game
Post by: Uncle Mike on November 22, 2012, 02:51:22 AM
Great start Agent! Looking forward to seeing more!
Title: Re: Report on 1st Strange Aeons game
Post by: cuchulain23 on November 22, 2012, 05:45:19 AM
Great looking terrain and figs. I like your GUST acronym, pretty clever.
Title: Re: Report on 1st Strange Aeons game
Post by: leadfool on November 22, 2012, 06:21:40 AM
Playing in the game was fun.  Besides you may think I lost, but my leader survived, ergo I can go home and declae victory.  So what if I go home alone to declare victory.
Title: Re: Report on 1st Strange Aeons game
Post by: Prof.Witchheimer on November 22, 2012, 07:30:57 AM
A very lovely report indeed, especially nice to see in action the old Grenadier miniatures, they really do have lots of charm.
Title: Re: Report on 1st Strange Aeons game
Post by: superflytnt on November 22, 2012, 06:00:16 PM
I really, really like your idea (borrowed or original, whichever) about the fog of war. Truly brill. I'm going to give it a go. What distance are you calling "in view"? 10"?
Title: Re: Report on 1st Strange Aeons game
Post by: Ssendam on November 23, 2012, 09:42:08 AM
Looks a great game. I like the terrain blinds.

How long did the game take?

I'm torn between Strange Aeons and .45 Adventure rules as the latter seems to let heros stay alive a bit longer.
Title: Re: Report on 1st Strange Aeons game
Post by: smokezombie on November 23, 2012, 10:42:30 AM
Lovely report and pics fella. The cultist looks great on the new bases.

The reporters last picture is a nice flavour full touch.

I highly recommend more games... And more reports.... With more pics please  :D
Title: Re: Report on 1st Strange Aeons game
Post by: Black Cavalier on November 30, 2012, 04:07:02 AM
Superflytnt, for the terrain blinds, I just used LOS to determine when to decloak the scenary.  I made sure to put enough visually blocking terrain (trees, rocks) on the board that I didn't have to worry about long distances of sight.
Title: Black Cavalier's Ongoing Campaign: Game 2
Post by: Black Cavalier on December 12, 2012, 07:08:46 AM
Skrapwelder & I played our 2nd SA game a few weeks ago.  Used the same scenario & just swapped out the gangs.

http://twotharksonecup.blogspot.com/2012/12/escape-from-witch-mountain.html

(http://rotanddrivel.com/Terror/game1_4.jpg)

(http://rotanddrivel.com/Terror/game2_1.jpg)
Title: Re: Black Cavalier's On-Going SA Campaign: Game 2
Post by: smokezombie on December 12, 2012, 10:28:49 AM
Nice AAR chaps. Looks like you had a lot of fun. Cheers. Did the reporter get off a  last minute photo again?

Nice to see the threshold comming out on top in the first game. No serious injurys I hope? In the same situation my character would no doubt fail his resolve test for being the last man standing and invariably end up running back towards the lurkers  lol

Those maniacs are a bit of an animal. Combined with sneak it seems a bit unfair for a new threshold team.. On the other hand.. A few bad rolls and the lurkers could have been in deep trouble with only two men left. It's a sort of "all the eggs in one basket" sort of play.
Title: Re: Black Cavalier's On-Going SA Campaign: Game 2
Post by: Mason on December 12, 2012, 01:07:48 PM
Wonderful reports, really enjoyed reading them.

11pt Maniac?
Thats just mean!
I do like to use a Maniac now and then, but try to keep them within certain limits...

I like the way that you are running side-by-side campaigns for each other.
A nice touch.

Love the Mascot!
 :-*

May have to get something similar. or just kick the player when when of his Agents dies, for an authentic scream. Cheaper that way.... ::)

Title: Re: Black Cavalier's On-Going SA Campaign: Game 2
Post by: Oldben1 on December 12, 2012, 01:45:35 PM
Great report and some cool terrain.  Where is the photographer model from?
Title: Re: Black Cavalier's On-Going SA Campaign: Game 2
Post by: Skrapwelder on December 12, 2012, 02:36:36 PM
The Sneak ability really was what threw the Maniac over the top, so to speak. He got the first charge in. To top it off we both forgot about Alert firing so none of the Agents fired a shot as the Maniac ran in.

B.C. more than made up for his losses in the re-fight against the Deep Ones, which is the game we counted for campaign porpoises. I put myself well in to the Icthy-odd mind set and did not really cover my flanks well. 

All in all it was very enjoyable and I'm looking forward to stretching out a campaign. And I've promised to keep the Maniacs to a minimum.

..now where did I put that Formless Spawn?
Title: Re: Black Cavalier's On-Going SA Campaign: Game 3 - Nightmare on 34th St
Post by: Black Cavalier on December 29, 2012, 11:36:32 PM
I ran Uncle Mike's Nightmare on 34th St scenario for Skrapwelder last night.
http://twotharksonecup.blogspot.com/2012/12/nightmare-on-34th-st.html

Not really part of the campaign I've started for his Agents, but a fun side story.

(http://i224.photobucket.com/albums/dd255/Black_Cavalier_Photos/Wargaming/misc/2012-12-28_18-34-36_678.jpg)

(http://i224.photobucket.com/albums/dd255/Black_Cavalier_Photos/Wargaming/misc/2012-12-28_18-32-58_342.jpg)
Title: Re: Black Cavalier's On-Going SA Campaign: Game 3 - Nightmare on 34th St
Post by: Skrapwelder on December 29, 2012, 11:37:28 PM
Rudolph with your nose so dire,
Skin those humans for my attire!

lol
Title: Re: Black Cavalier's On-Going SA Campaign: Game 3 - Nightmare on 34th St
Post by: Oldben1 on December 30, 2012, 03:06:16 AM
That Wendigo miniature is the coolest mini ever.  I like the look of the game, especially the GW trees.  Looks like a fun scenario.
Title: Re: Black Cavalier's On-Going SA Campaign: Game 3 - Nightmare on 34th St
Post by: cuchulain23 on December 30, 2012, 03:11:18 AM
Looks like a fun scenario. The trees look awesome.
Title: Re: Black Cavalier's On-Going SA Campaign: Game 3 - Nightmare on 34th St
Post by: smokezombie on December 30, 2012, 10:03:37 AM
Nice bit of conversion on the clix clown to Santa claws mini.
Title: Re: Black Cavalier's On-Going SA Campaign: Game 3 - Nightmare on 34th St
Post by: Mason on December 30, 2012, 10:15:42 AM
Some really atmospheric and seasonal stuff going on there.
 :-*

Love the conversions and I just have to get me some of those trees.
They have been on 'the list' for ages and I have not gotten around to picking them up.
Very Scooby Doo.

What did you do with the board, I like the effect, it looks great.
 8)

Title: Re: Black Cavalier's On-Going SA Campaign: Game 3 - Nightmare on 34th St
Post by: Skrapwelder on December 30, 2012, 02:45:59 PM
The snow board is something Black Cavalier bought in pdf format that I printed onto sail cloth on a large format printer.
Title: Re: Black Cavalier's On-Going SA Campaign: Game 3 - Nightmare on 34th St
Post by: Black Cavalier on December 30, 2012, 05:35:20 PM
Thank you all for your kind words.  While relatively simple, the Sanity Claws is one of the 1st major putty conversions I've done, & I'm very happy with how it turned out.  It's great when you can actually get what you have in your head fully formed onto the table.

I've been looking for those GW trees too for a while, ever since Skrapwelder brought his trees in for a game.  They're just too expensive.  Unfortunately, all of those trees are actually owned by someone else in my local club & I'm just building them for him.  I was able to pick 2 of my own trees up at a discount.  But I'm definately dragging my feet completing the other trees just so I can hang on to them longer.

I bought the ice mat here:
http://www.wargamevault.com/product/99241/Battle-Board%3A-Ice-Planet
You can get it either as a full sized 4'x6' graphic, or broken up into in individual sheet sizes so you can print the whole thing out on your home printer & piece it together.  I had Skrapwelder only print a 3x3' section of the graphic.
Title: Re: Black Cavalier's On-Going SA Campaign: Game 3 - Nightmare on 34th St
Post by: Mason on December 30, 2012, 05:54:59 PM
Thanks for the info, Black Cavalier.

You are right about those trees, that is what has stopped me buying them already.
Keep waiting for a bargain on ebay, but no luck.
Guess I will cave in eventually...

Title: Re: Black Cavalier's On-Going SA Campaign: Game 3 - Nightmare on 34th St
Post by: styx on December 30, 2012, 08:52:57 PM
Great work on the santa and the other figs. The report was a good read!
Title: Re: Black Cavalier's On-Going SA Campaign: Game 4 & 5 - Catch & Release
Post by: Black Cavalier on January 22, 2013, 05:53:45 AM
Next set of Skrapwelder's games in the hunt for the Moonwineshine.

Catch
(http://i224.photobucket.com/albums/dd255/Black_Cavalier_Photos/Wargaming/misc/nils1.jpg)

& Release
(http://i224.photobucket.com/albums/dd255/Black_Cavalier_Photos/Wargaming/misc/2013-01-18_18-57-20_219.jpg)