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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Silent Invader on November 23, 2012, 03:14:00 PM

Title: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Silent Invader on November 23, 2012, 03:14:00 PM

A heads-up on my impending release by www.miniatureMOJO.co.uk (my store).

28mm cold weather modern civilians armed with simple weapons, commissioned for my project "Scavenge Skirmish Survive" but also suitable for other contemporary settings; think: The Road, The Thing, 30 Days of Night, etc.

Scavenge Skirmish Survive is a post apocalyptic game set in the second summer after a volcanic winter with characters and gangs scavenging and skirmishing: fighting the elements and each other to survive.

The rules will be a free download from the store, of which more in due course.

There will be 16 sculpts in the first release, 12 male and 4 female, with the most sophisticated weapons being shotgun, rifle and pistol.

The first four greens, armed with sawn-off, shotgun, machete and pick-axe handle:

(http://leadadventureforum.com/gallery/11/2031_23_11_12_3_40_03_0.JPG)

(http://leadadventureforum.com/gallery/11/2031_23_11_12_3_40_03_1.JPG)

Sculpting and photography by Adam Gayford

As well as rules and minis, building kits and other terrain features are also in the works of which more info asap.

Those familiar with my Aliens rules and game will have an idea of what to expect from this project.

leadadventureforum.com/index.php?topic=34770.0 (http://leadadventureforum.com/index.php?topic=34770.0)

On a related note, some LAFers might remember my Generic Casualty Figure: this is being reworked into a set of four, which will be useful for this post-apoc game as well as other periods/genres.

I'll be adding a gallery and info page to the store but am very happy to answer questions here.

 :)

Edit:  Oops - forgot to say: 28mm
Title: Re: Scavenge Skirmish Survive
Post by: Anpu on November 23, 2012, 03:23:46 PM
Sounds great!
 :-*
Title: Re: Scavenge Skirmish Survive
Post by: thebinmann on November 23, 2012, 03:28:36 PM
Nice, just linking to cthulhu borad for you now they are great for SA and other skirmish gaems!

Are the 28mm?
Title: Re: Scavenge Skirmish Survive
Post by: Mason on November 23, 2012, 03:37:49 PM
Nice, just linking to cthulhu borad for you now they are great for SA and other skirmish gaems!

Are the 28mm?

The man is right, I can see some of those grizzly fella's working pretty well there.
Title: Re: Scavenge Skirmish Survive
Post by: commissarmoody on November 23, 2012, 03:46:11 PM
I like what I see here. Hope to see more pics soon. Nice to have more post apoc that are not all 80s style cyber punks or savages.
Title: Re: Scavenge Skirmish Survive
Post by: thebinmann on November 23, 2012, 03:59:44 PM
Any idea of price per mini?
Title: Re: Scavenge Skirmish Survive
Post by: thebinmann on November 23, 2012, 04:04:00 PM
totally understandable, thanks
Title: Re: Scavenge Skirmish Survive
Post by: Malamute on November 23, 2012, 04:16:00 PM
Looking great Steve. I particularly like the chap with the Machete in the puffa jacket. :)

 The concept reminds me of the style of the film 'The Road'. A more realistic look at the aftermath as opposed to everyone looking like a punk or a biker kitted out in studded leather and body armour. :)
Title: Re: Scavenge Skirmish Survive
Post by: Wilkins on November 23, 2012, 05:29:51 PM
Love them, glad I decided to paint Zombies before I bought Survivors. I think I shall wait for these bad boys! Lovely style, your sculptor is excellent!
Title: Re: Scavenge Skirmish Survive
Post by: smokezombie on November 23, 2012, 05:47:52 PM
These look really tasty. I shall be awaiting their release eagerly  :)
Title: Re: Scavenge Skirmish Survive
Post by: Chainmailninja on November 23, 2012, 06:08:17 PM
Very nice! I was just thinking about some bundled-up survivors the other day. Even in warmer areas of the US, I'd still want to dress like that in winter, and that's without the volcanoes! XD
Title: Re: Scavenge Skirmish Survive
Post by: Wilkins on November 23, 2012, 06:32:11 PM
Do you have an expected release date for these yet? Or too soon?
Title: Re: Scavenge Skirmish Survive
Post by: Wilkins on November 23, 2012, 07:29:36 PM
Fantastic, will hopefully have some Christmas money left over when these come out then!
Title: Re: Scavenge Skirmish Survive
Post by: Bugsda on November 23, 2012, 08:40:37 PM
Great idea Steve, machete man is excellent  8)
Title: Re: Scavenge Skirmish Survive
Post by: Mason on November 23, 2012, 09:26:53 PM
Just to buck the trend, I really like the fella with the sawn-off shotgun.
I can definitely see a use for him.

Looking forward to the rest of the range.
Title: Re: Scavenge Skirmish Survive
Post by: thebinmann on November 23, 2012, 09:35:43 PM
Just to buck the trend, I really like the fella with the sawn-off shotgun.
I can definitely see a use for him.

Looking forward to the rest of the range.


Him and his gruff mate are the ones that caught my eye, artic/alaska types....
Title: Re: Scavenge Skirmish Survive
Post by: Eric the Shed on November 23, 2012, 10:51:05 PM
Very nice - I also like the machete man..
Title: Re: Scavenge Skirmish Survive
Post by: Deathwing on November 24, 2012, 02:46:14 AM
Who is doing the sculpt work?
Title: Re: Scavenge Skirmish Survive
Post by: Chainmailninja on November 24, 2012, 02:54:49 AM
Just to buck the trend, I really like the fella with the sawn-off shotgun.
I can definitely see a use for him.

Looking forward to the rest of the range.


Yup, the beard lets you know he means business. :)
Title: Re: Scavenge Skirmish Survive
Post by: supervike on November 24, 2012, 03:18:13 AM
Oh yes!  I want these minis.
Title: Re: Scavenge Skirmish Survive
Post by: Marine0846 on November 24, 2012, 04:31:57 AM
I can see some really neat skirmish games,
in the snow with the figures.
Look forward to seeing the rest of the 16.
Title: Re: Scavenge Skirmish Survive
Post by: HerbyF on November 24, 2012, 05:13:52 AM
Looking forward to seeing all 16.
Title: Re: Scavenge Skirmish Survive
Post by: aluangel on November 24, 2012, 08:53:20 AM
I also like this idea  :o
I think focusing on normal people in hard times is grat idea especially beacause there are so many military types out there already.
I'm alweys very intersted i new rules   :)
Title: Re: Scavenge Skirmish Survive
Post by: Captain Blood on November 24, 2012, 09:51:58 AM
That's it: normal folks, hard times.

Well it is Essex ;)

Good luck with this venture Steve. Another incipient lead baron! lol
Title: Re: Scavenge Skirmish Survive
Post by: matakishi on November 24, 2012, 10:04:59 AM
Good luck with this Steve, I'll have some figures off you when they're available, they look great so far.
Title: Re: Scavenge Skirmish Survive
Post by: Commander Vyper on November 24, 2012, 06:22:37 PM
Hmmm, Bugsda and Malamute share the same preference .....  lol


Make that that three of us. ;).  Perfect for late apocalypse survival.  Yum

Title: Re: Scavenge Skirmish Survive
Post by: Bugsda on November 25, 2012, 10:00:52 AM
The other two are perhaps more 'Sarf Lunden'.


The sawn off guy couldn't look more Essex if he was wearing white stillettos  ;)

The pick handle would work as a Lacrosse stick which puts him in the posher parts of Kent or Surrey  :D
Title: Re: Scavenge Skirmish Survive
Post by: manic _miner on November 25, 2012, 11:17:55 AM
 Great start to the range.More miniatures on my to buy list.

 All the best with the venture.
Title: Re: Scavenge Skirmish Survive
Post by: marcusluis on November 25, 2012, 01:54:20 PM
Going to use the rules and the figs for my British pa project..
Title: Re: Scavenge Skirmish Survive
Post by: Malamute on November 25, 2012, 05:34:27 PM
:D

There will be ladies but no white stiletto heels!

Fuck-me sling backs then?  lol
Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on November 25, 2012, 06:08:24 PM
Gosh! you sly dog!  :D

I can't really add to what everyone else has said... but well done.  :)
Title: Re: Scavenge Skirmish Survive
Post by: Bugsda on November 25, 2012, 06:33:37 PM
Fuck-me sling backs then?  lol


.....with transparent platform soles, who say's you can't buy taste?  ;D
Title: Re: Scavenge Skirmish Survive
Post by: thebinmann on November 25, 2012, 06:36:35 PM
.....with transparent platform soles, who say's you can't buy taste?  ;D

Or giant platforms with fish in....
Title: Re: Scavenge Skirmish Survive
Post by: Brummie Thug on November 25, 2012, 11:02:55 PM
Superb I'm really digging these. Mind if I pawn your pics at some place's I lurk?  ;)

Title: Re: Scavenge Skirmish Survive
Post by: Brummie Thug on November 26, 2012, 02:36:31 PM
Sweet I've put a post over at here. We all dig survivor types.

http://boardofthelivinglead.proboards.com/index.cgi
Title: Re: Scavenge Skirmish Survive
Post by: mysteriousbill on November 26, 2012, 03:50:07 PM
How about sprues of the double barreled shotguns? There is a real lack of shotguns for modifying other figures.
Title: Re: Scavenge Skirmish Survive
Post by: mysteriousbill on November 26, 2012, 06:51:22 PM
Can't wait
Title: Re: Scavenge Skirmish Survive
Post by: Mason on November 26, 2012, 07:03:27 PM
Can't wait

Me too!
Any range of alternative weapon options is always a good idea.

Title: Re: Scavenge Skirmish Survive
Post by: Gun bunny on November 26, 2012, 09:43:29 PM
Checking out your rules now, all-ready like the figs. i will be looking for more.  :)
Title: Re: Scavenge Skirmish Survive
Post by: Mason on November 26, 2012, 09:51:18 PM
I would suggest that all of the above suggestions would be useful, but some may already be produced elsewhere (jerrycans, for instance).

As for with/without hands on weapons, I think you will find opinion split.
WITH hands makes for easy conversion, whereas WITHOUT allows a weapon to be slung or even holstered....choices, choices.

Civilian types without firearms would be a serious bonus too.

I dont think that you can go wrong with dogs of either friend or foe variety.
People will always find uses for them.

Children is an excellent idea.
I am working on a Zombie Survivor project myself (planning/acquiring stage at the moment) and the children are proving the most difficult. I have a few, and am even considering converting some Hobbits, but not many around.
Of course, I have decided to make it more difficult by setting it in the 1920's, so that just compounds my difficulties.... ::)

Really looking forward to seeing the rest of your range, and will be taking some off of your hands, without a doubt.
Title: Re: Scavenge Skirmish Survive
Post by: Furt on November 26, 2012, 10:57:26 PM
The greens look great - really useful for "Metro 2033" and "Stalker" type games as well.

As mentioned there is good supply of military, ganger and biker types already.

The name of your rules really intrigues me - I assume that wiping out your opponent will not be the only aim of the game. More like steal his stuff, protect your own  and escape off the board alive. Very refreshing.

A scruffy looking half-starved dog pack would be a great idea for many genres. Not all rottweilers and dobermans either, but some bloke's poodle gone medieval.

Congrats and good luck with the project SI.
Title: Re: Scavenge Skirmish Survive
Post by: Brummie Thug on November 27, 2012, 12:06:44 PM
Some armed kids would be great. More teenage kids with bats or crossbows/bows might be an idea. I love Charlie Higson's The Enemy series its upto book 4 and I can't wait for the final book to come out.
Title: Re: Scavenge Skirmish Survive
Post by: Malamute on November 27, 2012, 12:22:34 PM
Some armed kids would be great. More teenage kids with bats or crossbows/bows might be an idea.

Crossbows and bows would be great on some survivors as well, not necessarily just kds.  ;D
Title: Re: Scavenge Skirmish Survive
Post by: mcfonz on November 27, 2012, 12:24:00 PM
Like what you have going on here.

Double barrel shotguns: with hands attached or without?

Depends. I'd almost say both. I'd suggest without to begin with and then if there is enough interest with later on. Although traditional shotguns would be good with a firing hand already in place because they don't all have the pistol grip approach which makes them harder to convert.

Dogs: chasing, snarling and biting or man's best friend?

Snarling and biting, perhaps even a pose that could double as straining against a leash?

Objective markers: first aid kit, crate of whisky, pallet of tinned goods, jerry can of petrol, etc?

As others have said, go for something a little more unique. Gerry cans and crates are available all over the place. Perhaps do dropped backpacks/holdalls and discarded luggage. I like the crate of booze idea and pallet of tinned goods along with the first aid kit.

Other things that spring to mind are casualties and maybe a few children survivors for the adults to protect?

Casualties are always good. A couple of kids or less combatant type survivors would be cool too.
Title: Re: Scavenge Skirmish Survive
Post by: commissarmoody on November 27, 2012, 01:53:15 PM
I am all for kids and other none combat civs.
Title: Re: Scavenge Skirmish Survive
Post by: SBRPearce on November 27, 2012, 02:02:46 PM
I'm really looking forward to the rest of this line - they look like they'd suit beautifully with the Fenris unarmed survivors.

For objective markers: the sports-bag full of guns

For additional armed civilians:
Mother, one hand hugging her child to her side, the other packing a pistol
A person whose "survival baggage" in the off-hand is their cat-carrier
Heavily tooled-up survivalist wearing a papoose-pack with a baby onboard
 
Title: Re: Scavenge Skirmish Survive
Post by: CptJake on November 27, 2012, 02:34:17 PM
How about a shopping cart full of stuff, and a kids wagon loaded up?
Title: Re: Scavenge Skirmish Survive
Post by: mysteriousbill on November 27, 2012, 09:47:50 PM
Looking at those greens again they look a little well fed (maybe it is just the clothes) but some skinnier survivors that look gaunt and starved would be nice.
Title: Re: Scavenge Skirmish Survive
Post by: Cultist #3 on November 28, 2012, 02:05:59 AM
Any plans for pump action shotguns? you don't see many side by sides around here unless you are at a Cowboy shooting event  ;)

Also love the idea of dogs, both feral and best friend, the kids are a great idea, good for added rules for keeping them alive.

Objective markers: bed rolls, sleeping bags, tents / food, ammo crates / water jugs
Title: Re: Scavenge Skirmish Survive
Post by: commissarmoody on November 28, 2012, 02:24:14 AM
Shotguns and 22. rifles, most popular privet owned long arms in the USA. But I guess any old bolt action rifle will do to represent any thing from a 22. on up.
Title: Re: Scavenge Skirmish Survive
Post by: v_lazy_dragon on November 28, 2012, 10:14:16 AM
Whilst I'm a big fan of pump action shotguns - its nice to see some (lovely!) figure which don't have them, and are therefore versatile enough to be used in the rest of the world where gun controls are a wee bit stricter (As far as I can recall, you can own a PA/SA shotgun in the UK, but it has to have a magazine cap of 3 - or was it 4 - rounds)
Title: Re: Scavenge Skirmish Survive
Post by: Clearco on November 28, 2012, 10:24:57 AM
That´s great! Looking forward to see more!
Title: Re: Scavenge Skirmish Survive
Post by: SBRPearce on November 28, 2012, 01:47:24 PM
Suggestion: some folks wearing civilian-style "tall-top" hiking backpacks.
Title: Re: Scavenge Skirmish Survive
Post by: Mason on November 28, 2012, 01:55:43 PM
.......survivalist wearing a papoose-pack with a baby onboard

I will be doing a slight conversion to this fella...eventually:

http://www.lead-adventure.com/product_info.php?cPath=21&products_id=112

Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on November 28, 2012, 03:00:40 PM
Why convert him? That IS Hammers dressed for a nuclear Winter... he's no milksop y'know!  lol
Title: Re: Scavenge Skirmish Survive
Post by: Malamute on November 28, 2012, 03:44:40 PM
Why convert him? That IS Hammers dressed for a nuclear Winter... he's no milksop y'know!  lol

 He wears a fez now ;)

(http://leadadventureforum.com/gallery/11/86_28_11_12_4_47_20_0.jpg)

Title: Re: Scavenge Skirmish Survive
Post by: apeekaboo on November 28, 2012, 09:36:48 PM
A person whose "survival baggage" in the off-hand is their cat-carrier

Yes! With a cat in it, like one of these...
(http://c590198.r98.cf2.rackcdn.com/MTIz.jpg)

 :D :D

Seriously though... this looks like a very nice range of ordinary survivors, not the gung-ho type.
I like that they are kitted with army bags and backpacks. This makes them look like survivors on the run.

Title: Re: Scavenge Skirmish Survive
Post by: Mason on November 29, 2012, 08:33:40 AM
 lol lol lol

Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on November 30, 2012, 09:20:58 AM
If you're considering going for a UK based scenario, you might find these figures for private gun ownership interesting;

Gun Ownership (http://www.guardian.co.uk/news/datablog/2011/mar/25/gun-ownership-firearms-certificates)

Obviously this doesn't include the weapons used by Police Forces and the Armed Forces, nor illegally possessed firearms... but certainly it means they are a rare and valuable find out there in t'wastelands. Essentially it averages out at 3 in a 100 people have a shotgun (single or twin break barrels mostly) and 1 in a 100 have some other firearm.

As all but single shot handguns and semi-automatic rifles over .22 are illegal, the bulk of remaining firearms are likely to be military and civilian type bolt-action rifles, and shotguns with a magazine capacity of over two rounds.

Illegal firearms are commonly modern handguns or sawn-offs, but there are also a surprisingly significant number of WW2-era weapons (revolvers). The most common automatic weapons (which compared to pistols and shotguns are still relatively rare) are the MAC-10, Uzi and AK47, in that order of frequency, with the MP5, Sterling and Sten SMGs getting an honourable mention... anything else is considered an 'exotic' item.

There is apparently quite a long 'shelf-life' for illegal firearms and many are re-activated de-activated weapons, or converted replicas, often as dangerous to the firer as they are to the target.

So a very British post-apocalypse (VBPA?) setting would have quite a unique look, all things considered...  :)

Title: Re: Scavenge Skirmish Survive
Post by: commissarmoody on November 30, 2012, 09:34:08 AM
that is a significant difference compared to what you have in the US. Here we have an average of 3 "registered" firearms per a person.
Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on November 30, 2012, 09:53:32 AM
You wouldn't believe the hoops you have to jump through to actually get a firearms certificate... police approved gun safe, separate ammunition storage, alarm, police inspection of the property... having a certificate per weapon, which has to specify what it will be used for. Theoretically if you acquired a weapon to shoot deer and then shoot a rabbit with it, then technically you are committing an offence.

Every time someone gets shot in the UK it makes national news. We're a little strict on these things.  ;)
Title: Re: Scavenge Skirmish Survive
Post by: commissarmoody on November 30, 2012, 10:35:40 AM
Every time someone gets shot in the UK it makes national news. We're a little strict on these things.  ;)

Oh i will be the first to admitted that we are gun crazy over here. My dad is a gunsmith, so I grew up with it. Hunting, shooting and all of that since I was a kid.
  I moved to LA, a few months ago and there is a shooting like ever other day in this town. Not much of a fan. I mean yeah its usually criminals killing each other, but I honestly felt safer daring my time in Iraq and Afghanistan. lol

And I like were you are going there Silent Invader, never discount the old school revolvers.
Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on November 30, 2012, 11:04:55 AM
@Silent Invader - with a reduced population, the numbers will increase, plus there would be 'government' weapons up for grabs. Your scavengers would be those in a community who would be more gunned up than the norm too... so a few guns wouldn't be the end of the world.

;)

@Commissar - To be fair, the whole gun thing in the U.S. started with protecting you from us, so we can't really point the finger.

:)

Oddly enough, our shootings tend to be more bizarro. We have some gang shootings, but the bulk tend to be 'husband/man shoots wife/wife's lover/business partner/bank manager/person who never speaks to them at the bus stop, sort of stuff. Our bank robbers still favour sawn-off shot guns, having discovered that people invariably won't 'have a go' against them, but will 'chance it' against a pistol. Culturally the weapon of fear here is the sawn-off shotgun.  
Title: Re: Scavenge Skirmish Survive
Post by: commissarmoody on November 30, 2012, 12:12:21 PM
I hear you there, i have a pump action 12 gauge for home defense.
kind of along the lines if some one does break in. The sound of me ratcheting a round into the chamber should be pretty distinct. So hopefully they will make a break for the door instead of sticking around.
Lots of folks don't really know much about guns aside from the fact that they put holes in things. But most people do know that a shot gun leaves a big hole and has a wide spread.
Title: Re: Scavenge Skirmish Survive
Post by: Commander Vyper on December 04, 2012, 08:45:23 PM
Nice Steve, any news on casting yet?
Title: Re: Scavenge Skirmish Survive
Post by: Malamute on December 04, 2012, 09:47:57 PM
Looking good, I like the shotgun firing chap, excellent. :)
Title: Re: Scavenge Skirmish Survive
Post by: commissarmoody on December 05, 2012, 12:39:05 AM
They look spiffy.  :D
Title: Re: Scavenge Skirmish Survive
Post by: v_lazy_dragon on December 05, 2012, 12:16:02 PM
They all look excellent - I'm getting really excited about these!
Title: Re: Scavenge Skirmish Survive
Post by: Mason on December 05, 2012, 12:20:29 PM
While they all look great, the shotgun is my favourite too.

These chaps would work really well for a modern day tramp freighter crew or even mountaineers or the like.
Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on December 05, 2012, 02:47:04 PM
I like them too... they really look the part and not a single Mohican hair style in sight!  lol
Title: Re: Scavenge Skirmish Survive
Post by: Anpu on December 05, 2012, 04:06:44 PM
I will be picking them up for my The Thing project :D
Title: Re: Scavenge Skirmish Survive
Post by: Commander Vyper on December 05, 2012, 07:57:16 PM
Thanks Mark.  :)

Still trying to find a caster - now that I have a good handful of greens to show I'll be searching one out this week.  I have a couple in mind.

Try Stewart Griffin, (yes i get the unintential family guy ref) Griffin casting.Or Pete over at TAG

Si at pig iron uses Griffin, they come highly recommended.
Title: Re: Scavenge Skirmish Survive
Post by: Centaur_Seducer on December 07, 2012, 10:08:47 PM
I really like the look of these!

Any chance of some rural fisheresque miniatures ;D
Title: Re: Scavenge Skirmish Survive
Post by: Commander Vyper on December 07, 2012, 11:09:34 PM
Just had full size images of the 8 males come through from Adam the sculptor, but at the mo I can only view them on my phone. Darn!  Still, looking good....  :D

Big pics to be posted ASAP

To recap, this means the greens will be in for all 12 men with just the 4 girlies to come.

Oh, and there's still the conversion and accessories to sort though that's kind of held up until I sort a caster and know how much mould space there'll be.

Sounds awesome mate.
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: v_lazy_dragon on December 08, 2012, 03:42:54 PM
These look great! Really looking forward to seeing the women, and even more-so to when they are released  :D
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Za Zjurman on December 08, 2012, 03:43:25 PM
Nice, very nice and very very useful :D
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: zizi666 on December 08, 2012, 03:44:40 PM
Very nice figs.
tons of character.
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Phelan on December 08, 2012, 04:06:12 PM
I like them!
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: area23 on December 08, 2012, 06:30:13 PM
These would look great against Copplestone's neo-sov partizans!
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Malamute on December 09, 2012, 07:58:10 AM




...... And given my Essex heritage, it is at this point that I expect Malamute or Bugsda to say something about white stiletto shoes.....

Fake tan, hair extensions and breast implants?

.....And that's just the men. lol

 :D

How about knives, small calibre pistols/revolvers. What about a figure wielding a claw hammer?
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: The Breaker on December 09, 2012, 08:45:24 AM
How about an over and under shotgun? The type that they use in skeet shooting. You don't see many of those in mini's.
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Arlequín on December 09, 2012, 02:56:07 PM
Any guesses as to what the ladies will be armed with?

Given the likelihood of a very misogynistic structure to many survivalist groups, their manacles or kitchen equipment?  :?

I really like what you're doing here though... inevitable question, how do they scale up with LAM PA figures?
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Commander Vyper on December 09, 2012, 08:53:36 PM
Pics STEVE PICS!!!! ; )
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: SerialMoM on December 10, 2012, 08:23:07 AM
I really like your project, and like the minis very much.

I am interested in the minis too, and really think to order a set when you have them in your shop.
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: palaeomerus on December 10, 2012, 10:06:24 AM
I'd like to see someone in a post apocalyptic setting with a Ruger Mini-14 sawed off into a suppressed whippet.

(http://i11.photobucket.com/albums/a182/palaeomerus/wippetrugmin14.jpg)
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: palaeomerus on December 10, 2012, 11:38:20 AM
A Ruger Mini-14 ranch rifle is a common semi-auto rifle(one trigger pull fires one round and loads the next and primes it to fire the next time the trigger is pulled). It shoots 5.56mm Nato/.223 Remington(same as the M-16/AR-15, and the UK's SA-80 does)the original model of which very loosely patterned on the old M1 Carbine.

It is very common in the US and is often used to kill dogs or varmints in the country which is why they call it a ranch rifle. Most of them can take an extended 10, 20, or 30 round magazine and there are 50 and 100 round magazines though they are notoriously unreliable.

5.56 suppressers are also commonly available though illegal in some states.

Thus this is not really an exotic gun.  The gun I have there is just a bad photoshop that I made out of parts that I found in google's image search.

This is someone taking a very common small game hunting rifle and modifying it to be easier to carry and conceal (shortening it a little by cutting down the barrel and sawing off the stock). A larger magazine lets him carry 30 rounds of ammo instead of 5 or 10. The suppressor hides the muzzle flash and makes the discharge a bit quieter (not PFFSHT! like on TV) and makes it much harder to locate the shooter easily when fired from from 100 yards or so. The shortened barrel must merely have threads cut into it on a lathe to accept the suppressor. The forward pistol grip is just bolted to the material of the former rifle grip. It helps stabilize the gun when firing from the hip and makes for a crude mono-pod post when shooting down from over a wall. He can always add a wire stock or a bayonet lug later if he finds one or he could make a junky one one from "stuff".  

I would assume that people in a post apocalyptic situation, or even stuck out in the boonies for a long time, would crudely modify and refit common weapons into more useful versions. Bank robbers tend to. If I had a hacksaw and looted Cabellas or maybe even Walmart shortly after the big day I could probably knock up something close to this. Well, I'd have to find an old hand powered or flywheel powered lathe and the right cutting tool for mounting the suppressor. But this is not James Bond commando stuff. There are whole small towns in the hilly 'no mans land' of Afghanistan near the Pakistan border where the men pretty much make a living doing ersatz gunsmith stuff like this for local warlords and they don't bother to ask questions.
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: CptJake on December 10, 2012, 12:00:38 PM
I disagree.   Finding the tools to put threads onto a rifle barrel and to make a supressor (because contrary to your belief, they are not common) isn't going to be easy to do, nor will most folks have the skill set needed to do so.

Jake
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Arlequín on December 10, 2012, 12:02:13 PM
'Common in the US' means very little in the UK. All semi-automatic rifles are illegal in the UK, so they just couldn't be found in anywhere approaching appreciable numbers. There's more likelihood of seeing a 'liberated' Police MP5, G36, or Army L85, or even an illegally acquired AK47 (extremely rare) than any other type of rifle and even then they'd be uncommon.

Most Brits have a vague idea of which end the bullets come out of and some comprehension of what a safety catch does, but I doubt we'd be able to strip and clean a weapon, let alone machine an effective suppressor. Someone who could do reloads would be a king amongst men too, as there is no readily available ammunition for anything other than 12 guage shotguns and we can't just pop down to a Walmart and buy that either.  

After the shotgun, we might manage something like this though...

(https://lh3.googleusercontent.com/-GYWJi9D3tX8/UMXJcVqUsiI/AAAAAAAAMUc/NLRLlq5xmc0/s350/M0000148.jpg)

Fear us!  ;)
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: commissarmoody on December 10, 2012, 12:19:41 PM
When all else fails, time to raid the garden store for axes and modified tree limb covers. :P
And even though I am a fan of the ruger mini-14, most of my buddy's us old M1 carbine's as there truck or work rifle, mostly becase folks for some reason freak out when you drive around with an AR all the time in the back of your truck.  lol
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Arlequín on December 10, 2012, 12:31:11 PM
... most of my buddy's us old M1 carbine's as there truck or work rifle...

A fine weapon, especially if you don't want to hurt anyone too much.  ;)

Actually, I wonder how many .303 SMLE No. 4 Mk Is are still knocking around here. I knew of several people who had them in the 70s, Including the rare 'Jungle Carbine' No. V Mk I.  :?

Would it be too problematic to do separate weapons? Might be a way of pleasing everyone. There might be someone out there who believes some survivors might rely on re-enactors' Brown Bess muskets etc... they would certainly be easier to clean, repair and make ammunition for.
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: commissarmoody on December 10, 2012, 12:37:18 PM
A buddy at the last gun show i worked at got an old "jungle" in payment for some work he did on a guys 1911.

And silent invader, they both look great. there fire arms are nice, and generic enough to be usable for most locations.
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Bugsda on December 10, 2012, 01:51:47 PM
Great figures Steve  8)

Crossbows will be the thing in apocalyptic UK I reckon, not too hard to get hold of and loaded with a hunting bolt it's a scary weapon.




 
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: palaeomerus on December 10, 2012, 05:20:57 PM
I disagree.   Finding the tools to put threads onto a rifle barrel and to make a supressor (because contrary to your belief, they are not common) isn't going to be easy to do, nor will most folks have the skill set needed to do so.

Jake

Jake suppressors can be bought or found very easily where I live, especially for 5.56 rifles. About as hard to find as hunting optics. Lathes are not uncommon, almost any metalshop will have one and often will have an old one for use when the aging 80's CNC one is down or for for limited run work. Learning to use one is not that difficult either and such a skillset will be in EXTREMELY high demand after an apocalypse just as it is in desolate areas. Gas welding cutting, wood fed furnaces would all need to come back. Scavengers must rapidly also learn to become tinkers who can make use of a broken tool a something else, or they will die.

As I said previously, we have people building improvised metal shops that specialize in gun repair and modification and even strange hybridizations RIGHT NOW in desolate areas using old and stolen equipment. People are scavenging and building metal shops out of abandoned junk because there is demand for it where there are no new weapons.
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: zizi666 on December 10, 2012, 06:42:13 PM
Lathes are not uncommon, almost any metalshop will have one and often will have an old one for use when the aging 80's CNC one is down or for for limited run work. Learning to use one is not that difficult either

Well, anyone can remove some material from a rod or tube on a lathe, but I don't think using it to cut thread is that easy.
I've had my hands on a lathe at work and while I can turn a simple piece, I don't have a clue how to set it up for threadcutting.
If I'd ever need thread on/in something I'll use a tap and cut it manually.
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Mason on December 10, 2012, 07:22:48 PM
It makes me laugh, the way some of you fellas talk about firearms.

It seems that you guys find it so easy to access firearms, while we in the UK are not allowed to buy three packs of painkillers at the same time!

Its true, I tell ya!
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Brummie Thug on December 10, 2012, 08:29:39 PM
It makes me laugh, the way some of you fellas talk about firearms.

It seems that you guys find it so easy to access firearms, while we in the UK are not allowed to buy three packs of painkillers at the same time!

Its true, I tell ya!


LMAO So true sir!. More great greens so far. Look forward to the ladies. I'll add these new pics to my other thread get the guys frothing.
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Hildred Castaigne on December 10, 2012, 08:54:44 PM
When all else fails, time to raid the garden store for axes and modified tree limb covers. :P
You are just spoiled for choice at a gardening centre!  :D
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: smokezombie on December 10, 2012, 09:49:12 PM
As a Brit I have no need for a firearm...


...not when I can rely on my trusty jokaero digital weapon.

(http://i183.photobucket.com/albums/x24/davidoshea/bd919ef3f5c86b9b48fbddcb1ddd0405.jpg)

Everyone in south London has one  lol
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: Arlequín on December 10, 2012, 11:11:19 PM
You are just spoiled for choice at a gardening centre!  :D

Bill hooks...  ;)
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: commissarmoody on December 10, 2012, 11:23:56 PM
Bill hooks...  ;)
My thoughts exactly.
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: emperorpenguin on December 10, 2012, 11:49:24 PM
Fork handles?
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: v_lazy_dragon on December 12, 2012, 07:36:55 PM
I'm looking forward to seeing what you are planning on doing with these comparison figures you're scooping up! Given the current TAG special offers, any chance of some sly tips as to what you think might be useful? (I'm guessing some of the African militia packs with rifles and the like, maybe some of the organised criminal gangs)

I was also thinking the Tiger Miniatures 'mounties' (the old HLBS line) in cold/wet gear might have some good scope for conversions, given their mix of weapons and cold weather clothing. It'd only take some back-packs and slight miliput work to make them fit right in!
Title: Re: Scavenge Skirmish Survive (12 greens 8/12)
Post by: v_lazy_dragon on December 12, 2012, 09:39:36 PM
Cheers for that - I've got lots of those in my African Militia forces, which I sure could stand to suffer a few 'cacualties' if the conversions are easy enough to manage!  ;D

I'll pick up the MP5s, and get one of the chechens to convert into the bargin... I'm also tempted by the British troops in helmets and scarves, but I think they'll look a bit too regular for post apocalypse use (and not nessecarily well enough wrapped up. Whislt the MoFo Falklands figures are well enough wrapped up, but their kit is pretty outdated by 'modern' levels.)

Had you thought about any of the offensive minitures rioters? Some of those are well wrapped up, and all of them are pretty poorly armed. The Red-Star chechens are suitably wrapped up, and some (mainly the command and walking figures) have seperate weapons which could make it easier to modify them for other settings...
Title: Re: Scavenge Skirmish Survive (comparison image 13/12)
Post by: Arlequín on December 13, 2012, 05:15:12 PM
That works for me, thank you!  :D
Title: Re: Scavenge Skirmish Survive (comparison image 13/12)
Post by: v_lazy_dragon on December 13, 2012, 07:25:53 PM
Cool - look like they'll fit in really well with all sorts of ranges...  :D
Title: Re: Scavenge Skirmish Survive (comparison image 13/12)
Post by: area23 on December 13, 2012, 08:46:11 PM
Ha! research is the best excuse to buy all kinds of miniatures, no?  lol

Anyway, from the picture it seems they work fine enough against my copplestone soviets. wouldn't mix them in a unit (I'm extremely picky about that) but as opponents it would probably work out well.
Title: Re: Scavenge Skirmish Survive (comparison image 13/12)
Post by: v_lazy_dragon on December 14, 2012, 06:37:50 AM
Thanks VLD! ;)

No trouble! I need to pull my finger out nad actually put my order in....
Title: Re: Scavenge Skirmish Survive
Post by: Darkoath on December 16, 2012, 10:15:41 PM
Thanks for the enthusiasm  ;)

The first 4 greens are done and on their way to me; the next 12 have been designed, specced, commissioned and started.............

...... but there's still an opportunity for you guys to maybe influence the content of the game/conversion accessories that will follow after.  For example:

Double barrel shotguns: with hands attached or without?

Dogs: chasing, snarling and biting or man's best friend?

Objective markers: first aid kit, crate of whisky, pallet of tinned goods, jerry can of petrol, etc?

Other things that spring to mind are casualties and maybe a few children survivors for the adults to protect?

 

I love the idea of nice objective markers that could also be used as scenery bits... maybe a shopping cart full of food?

Also some nice casualties and children survivors would be greatly appreciated!

Also what about some people with ancients weapons, swords, maces, polearms?  The re-enactment community is large in the UK and there are many museums to get older style weapons from...  I would think one of the easiest weapons to make would be a spear?

Can't wait to see the full range! :-*

Darkoath
Title: Re: Scavenge Skirmish Survive
Post by: v_lazy_dragon on December 17, 2012, 10:04:36 AM
Also what about some people with ancients weapons, swords, maces, polearms?  The re-enactment community is large in the UK and there are many museums to get older style weapons from...  I would think one of the easiest weapons to make would be a spear?

That could be funky, and a figure with an improvised spear would look really good. My suggestion would be to do some of the more archaic weapons as conversion possabilites rather than as pre-set options, simply as I could imagine them not nessecarily being very popular. If there are going to be special characters/hired guns/etc in the game, an ex-reenactor could be quite a funky (and different) idea for one*.  Something to consider about most reeanctors is although they have lots of weapons, only a fraction of them will be proper sharp versions. Most will be 'battle safe' blunt pieces - which are often designed so as not to take an edge to prevent accidental injuries. That said, most would still make very effective clubs, and be more than capable of breaking bone etc - especially when compared with improvised melee weapons...

*As a (dark ages) reenactor I have often toyed with wether I'd bother taking any of my (non-weaponry) reenactment kit with me in a post End survival situation. I'd definitely take the arms guards and the smaller of my 2 shields, and I've often toyed with the idea of my chainmail. It weighs alot (45-50lbs!) and would certainly slow a user down - even one that's used to wearing it for reenactment battles, as they are comparatively short affairs rather than wearing it near constantly - but on the other and, would offer a lot of added protection, especially given the comparative scarcity of fire-arms. My helmet I'd ditch, but try to pick up something lighter at a later date.  Chainmail, a bicycle helmet, short sword and shield + combats, hiking boots and a rucksack could make for a nifty figure. I might even have to try converting one!
Title: Re: Scavenge Skirmish Survive (comparison image 13/12)
Post by: v_lazy_dragon on December 17, 2012, 02:14:05 PM
Splendid!

Looking forward to seeing the ladies!
Title: Re: Scavenge Skirmish Survive (background fluff 18-12)
Post by: v_lazy_dragon on December 18, 2012, 12:17:30 PM
Following (as well as one without twitter can!) with interest!
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: Anpu on December 19, 2012, 08:59:50 PM
Sweet!
More must haves for my the Thing project.
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: Mason on December 19, 2012, 09:04:23 PM
These are very nice, indeed.
I can see a lot of people finding various uses for the lasses.

And if you insist on the 'Essex Girl' look, you can always paint a few D+G patterns on their bags, and those boots could easily pass as Ugg boots... ;)

Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: Conquistador on December 20, 2012, 03:53:33 AM
Thanks folks.  :)

In parts of Essex, it's the boys that wear Ugg Boots.........

Not going there!  As in not commenting more than not traveling there...   lol

Gracias,

Glenn
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: Malamute on December 20, 2012, 08:19:34 AM
Thanks folks.  :)

In parts of Essex, it's the boys that wear Ugg Boots.........

Thats enough info about Southend on Sea and the Silent Invader household. ;)

The ladies are looking excellent, my favourite is the one wearing the parker jacket with the hunting rifle. The hammer looks good as well. The range is coming together nicely :)
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: commissarmoody on December 20, 2012, 08:25:45 AM
They look great so far, cant wait to see how they scale up to the LAF mins.
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: Captain Blood on December 20, 2012, 08:59:43 AM
Well i can tell they're Essex girls because they're all f*cking ugly!
 ;)
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: Furt on December 20, 2012, 09:32:02 AM
Rachel Riley ..... Thinking man's totty

Helen Mirren ..... Thespian man's totty

I'm sold!!

The minis look great - like the rifle one the best.  :)
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: Arlequín on December 20, 2012, 12:09:55 PM
Yep... all good so far!  To redress the balance, Southern girls are largely absolute angels... then they spoil it by speaking.  lol
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: Commander Vyper on December 20, 2012, 01:45:26 PM
Love the poses, can't stand the faces. Hf heads are available for commercial use. I would use them tbh.still time to before casting
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: v_lazy_dragon on December 20, 2012, 05:29:28 PM
The new additions look good, but IMO the faces aren't as well done as the chaps... not going to stop me buying them though!
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: v_lazy_dragon on December 21, 2012, 02:25:18 PM
One other thing I would add is that - to me - the faces look tired and worn, which is what I wanted them to be.   With the men, a straggly beard can go a long way towards portraying this but for the smooth-cheeked female survivor a furrowed brow and tired eyes will make for an unattractive look.

Based on this, and looking back over the figures, I think you're right. Certainly the eyes will probably look tired due to the way they are sculpted. We've been so spoilt by 'model looks' on our survivors, I hadn't thought about it from a realism angle. I think a good paint-job (obviously something which will have to wait until after casting) will go a long to improving market reaction...
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: Bugsda on December 21, 2012, 04:49:41 PM
Well i can tell they're Essex girls because they're all f*cking ugly!
 ;)

 lol lol lol

One man's meat is another man's pikey slapper  ;)

Good sculpts Steve, I like the bird with the hunting rifle but I think I once went out with hammer skank.
 ;)
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: CptJake on December 21, 2012, 05:23:05 PM
lol lol lol

One man's meat is another man's pikey slapper  ;)
 

I'm not really sure what a pikey is, but I assume slapping one's pikey is frowned upon, at least in public.
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: Lowtardog on December 21, 2012, 05:48:29 PM
I'm not really sure what a pikey is, but I assume slapping one's pikey is frowned upon, at least in public.
Pikey = Gypsy, Traveller, Tinker and I supose could be loosely Trailer Trash :D ;D
Title: Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
Post by: Bugsda on December 21, 2012, 09:58:21 PM
I'm not really sure what a pikey is, but I assume slapping one's pikey is frowned upon, at least in public.

I suppose slapper aproximates to skank
Title: Re: Scavenge Skirmish Survive (More comparison images 21-12)
Post by: Commander Vyper on December 21, 2012, 11:09:22 PM
Sorry Steve, totally appreciate were your going with these ladies but sorry not convinced.  HF female heads would be my preference.
Title: Re: Scavenge Skirmish Survive (More comparison images 21-12)
Post by: v_lazy_dragon on December 28, 2012, 02:28:22 PM
I hope to have another 8 minis added to the range, which will bring in crossbows, spears, PA shotguns and revolvers.

A double barrel shotgun sprue is being produced by another LAFer, post apoc children are available from HF (and 1 from LAM), while TAG make minis with assault rifles that will work with the range. With all these extras already being available elsewhere, I shall focus my budget on the 8 minis mentioned above plus dogs and casualties.

However, as previously discussed I will also be making some specific game objectives (supplies, shopping trolley, bottles, etc) of which more news soon.

Sounds (very) good to me - A few more melee weapons would definitely be on my preferred list as these seem to be hard to track down :)
Title: Re: Scavenge Skirmish Survive (More comparison images 21-12)
Post by: Marauderman on December 30, 2012, 10:14:22 AM
Like the work on the greens, Steve ( Silent Invader ). I have been looking for some more realistic type survivers and the ones with the rifles really hit the nail. Just one thing, please tell us will they be made in lead free pewter or will they be a lead based mix of alloys. Thanks for getting this one off the ground, looking forward to seeing the finished casts.
Title: Re: Scavenge Skirmish Survive (More comparison images 21-12)
Post by: Marauderman on December 31, 2012, 08:54:38 AM
Thanks Steve for update, I hope Lead Free is the way you go, I know I will be getting some of these Miniatures if thats the case. I can see some new characters for my post apocalyptic and also for my Zombie games.
Title: Re: Scavenge Skirmish Survive (More comparison images 21-12)
Post by: Elk101 on January 06, 2013, 10:41:20 AM
I like the emphasis on scavenging and survival. My own take on modern zombie rules is based on players accumulating 'survivor points' for scenarios which are earned by accomplishing scenario objectives and finding useful stuff. The rules are table heavy as they are meant to allow for solo play (my group don't do non-historicals, VBCW might as well be orcs and elves to them!). I find it a nice change from games based solely on destruction (though I must confess to heavy use of proxies since I've not painted any zombies up yet!).

I'm looking forward to seeing more of this, especially on your new sewer table.
Title: Re: Scavenge Skirmish Survive (More comparison images 21-12)
Post by: chicklewis on January 07, 2013, 03:26:29 AM
I think the faces on the ladies are PERFECT ! 

Please do not for one second consider changing them.

Wonderful line of figures !
Title: Re: Scavenge Skirmish Survive (More comparison images 21-12)
Post by: v_lazy_dragon on January 08, 2013, 12:09:56 PM
Any news on how casting/etc is going? My monthly gaming fund is burning a hole in my pocket lol!
Title: Re: Scavenge Skirmish Survive
Post by: v_lazy_dragon on January 11, 2013, 06:59:41 AM
That does sound promising! :) I'm happy to proof read/etc if you want someone to take a look over them at some point?

 
Title: Re: Scavenge Skirmish Survive
Post by: akodo on January 14, 2013, 06:52:49 PM
I think this looks GREAT, so take my next comments as attempting to give constructive criticism.  (Note I think this game looks so promising that I decided to finally register and post)

Sometimes you cite the need for cross-over sales potential for being less 'true' to your scenario.  I believe this was about ripped clothing and a more weathered look.  Yet other times when people suggest better looking woman's faces you cite that in this survival situation they'd all look haggard.

You may want to consider which is your primary goal.  You may also want to consider that things like the fact that a standard condition clothing and good looking face can easily be painted to be worn and world-weary, but creating a model with torn clothing and a world-weary (ugly) face isn't something that can be reversed with paint.

Second, it looks like many of your survivors have bare faces.  Are these people choosing to not scrounge for food but instead look for fresh razors, cream, and hot water to shave daily?  I think your full bearded guys look great.  You don't have to go for wild unkept beards, full beards will give the survivors a great look yet still allow them to be used as generic survivors by others.

...although, with all these 'hipsters' and their wild unkept beards, wild unkept beards may not be deal breakers as long as they are on just a few of the men. 


A lot of your characters look 'wide' which is good.  If you were scavaging your body would be very thin but you'd probably not find a nice perfectly fitting 'arctic explorer grade' winter jacket.  You'd probably instead be wearing 3 or 4 sweatshirts as layers (and because these are very common) and a just average winter coat.  This doesn't change the look enough to make these miniatures unappealing to other games and genre.

Now, on to weapons.

As I understand it you are coming from a UK and European angle.

Whatever you do, don't give any future models Mac-10s!

Your sticking to shotguns and rifles (and 1 pistol) makes sense.  It also makes sense that you'd have double barrel shotguns.  In addition to them being probably the most common shotgun in the UK, a double barreled shotgun would be one of the easiest guns to build from scratch (second only to single barreled shotgun, and zip guns of course)
(for some great zip gun images look here http://www.thefirearmblog.com/blog/2012/06/15/artsy-zip-guns/ )

HOWEVER I am glad to hear that you are including some pump shotguns in your next set of minis.  I would also include the following:
-Revolvers: Specifically the Webly Mark IV and the Smith and Wesson Model 10.  Stay away from making short barreled versions of them.  Here is my logic behind this choice.  For starters, from about 1899 to 1970 these were EXTREMELY common guns.  Second, both guns were common in cold places...like Canada, Norway, etc. Heck the Smith and Wesson model 10 was still in use by the Norwegian police until 1990!  These guns would look very 'in place' in many of the cold settings your models may be purchased for.  Second, TONS of these guns are in the UK because of world war 1 and world war 2 production/usage.  Half a million of the Smith and Wessons were given out in the 'lend-lease' program.  Mac-10s get all the news mention in the UK (the vast majority of which aren't really Mac-10s) but it's old WW2 era revolvers that really are the common handguns.  This fits the UK scrounger look wonderfully.
(http://www.dailymail.co.uk/news/article-1262314/Facebook-girl-jailed-posing-machine-gun-mobsters-moll.html)
-Bolt action hunting rifles WITHOUT SCOPES:  Scopes can be quite fragile. Those that aren't cost more than your average rifle.  Scopes tend to have problems fogging up in very cold conditions unless they are always left out in the cold.  Rifles without scopes would be more common in scavanger type settings as well as in a non-scavanger timeframe where double barreled shotguns are so prevalent.  Of course rifles without scopes would necessitate you adding a front sight on the brass tube barrel.
Enfield Rifle: Specifically the SMLE No. 1 Mk III and No. 4 Mk I.  Both guns are very UK, very distinctive looking, and there are tons in back sheds and attics.  Also, as with the revolvers mentioned above, these were common guns in Canada and other cold places.
Military assault rifle:As others had mentioned military bases will be scavenged and so you should expect to see at least the occasional M-16 or SA-80 in the hands of survivors.  I'd suggest NOT example in your next batch of figures but instead if you ever do a third batch, do one with every model having a modern weapon (M-16, SA-80, AK-47, MP-5) and a small rules addition to deal with these.

I like the melee weapons.  You have a pick-ax handle, so how about a pick?  You have a hatchet/hand-axe.  I'd like to see more of these, plus more full sized 'lumberjack' or 'fire' type axes.  Hand axes like you already have are going to be one of the easiest weapons to make, as well as a very useful tool for a scavenger.  Others have suggested it and I will second the notion of a spear being a great choice, especially if that spear is obviously a mob or broom handle with a large kitchen knife lashed onto the end.


I do hope that whoever you have paint these knows about how when you are out in the bitter cold your own breath causes your beard (and other facial hair) to develop ice.

(http://www.nationalgeographicstock.com/comp/AS/001/1184112.jpg)
(http://i410.photobucket.com/albums/pp183/trapperron/Trap%202010/Frostbeard.jpg)
(http://previews.agefotostock.com/previewimage/bajaage/27cfc82e843e6ac3a2732c78c700199e/ALK-351MN-AA0062-031-M.jpg)

Finally, regarding your rules, looking at the mechanics of 'stand up fight or a bug hunt'...

I really like the simplicity of your rules, and I really really like how for each gun at max range there is a VERY SMALL chance to hit but up close there is a VERY GOOD chance to hit.

I'd tweak your rules a little bit for guns.  Not all guns are equally effective at taking out the person hit.  I am guessing you have people rolling 2d10 for the SMG and pulse rifle to simulate taking multiple shots.  However extra die is also a great way to represent more potent weapons.

For this new game I'd suggest:

Pistol - 1d at all ranges, 2-10, 9-10 (same as you have it)
Shotgun - 3d at first range, 2d at 2nd range, 1d at final range.  (Shotguns are devastating at close range, more dice means higher chance of getting at least one hit, and possibly many hits due to many projectiles) 4-10, 6-10, 9-10
Sawn Off Shogtun - 3d at first range 1d at 2nd range.  3-10, 8-10.  (spread at close range makes it very slightly more effective but becomes a huge hindrance at even medium range)
Hunting Rifle - 2d at all ranges.  This represents the power of the rifle more than it does multiple shots.  I'd suggest a range like the carbine or sniper rifle.  Maybe incorporate a +1 to each roll for the scope for ranges 12" and beyond.

Note I am assuming the hunting rifle is something a deer hunter or the equivalent would use, NOT a 22 for shooting rabbits and squirrels.

For casualty and moral I'd say introduce the rule:
Pistols (and SMGs if added later) +1 to your dice roll
Hunting Rifles (and sniper rifles if added later) -1 to your dice roll
Shotguns (and assault rifles if added later) would be unmodified.

You could also do this with different melee weapons.
Everyone without an obvious melee weapon will be assumed to have a kitchen knife or something similar in a pocket, but be at +1
Most bludgeoning weapons would be unmodified
a few especially effective weapons like axe and machete would be -1 to your dice roll.
Title: Re: Scavenge Skirmish Survive
Post by: akodo on January 15, 2013, 02:21:27 AM
you may want to check out the availability of dogs/wolves while you are at it.  It would be good to include rules for them but I think there are probably a lot out there already and turning the wolf into a husky dog by painting white on the bottom half would be quite easy (yes, tail curl may not be perfect)

I'd sure rather have 8 new people than 6 new people and 2 dogs if I can get 'dogs' anywhere

A quick check tells me Darksword Miniatures has 'Hunting wolf' 2 versions of Ghost, the other 4 kid's wolves
Reaper has Warg, Dire Wolf (pack of 2), and Wolf Pack ( pack of 3)

nice pack right here
http://leadadventureforum.com/index.php?topic=23893.0
Title: Re: Scavenge Skirmish Survive
Post by: akodo on January 15, 2013, 04:05:31 PM
existing wolves would probably allow those who buy the first set to play with dogs right away.

How big of a board or table to you recommend with your basic game mechanic system?
Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on January 16, 2013, 02:39:46 PM
Bill hooks! The one handed variety I mean.  :D

Machetes (as already done) and hatchets also have their fans in British-urban environments.

Akodo is pretty spot on to me regarding weapons... although there might be plenty of Enfields gathering rust in attics and sheds, but is their ammo readily available? It's been years since I've had to grace a gun shop and I don't have a clue if .303 is still on the safe shelves. Self-reloads is the way to go, but you still need the used cases to start with. .22 used to be common though.
Title: Re: Scavenge Skirmish Survive
Post by: v_lazy_dragon on January 16, 2013, 03:06:20 PM
but you still need the used cases to start with.

http://www.warhistoryonline.com/featured-article/abandoned-gun-factory-birminghamengland.html?utm_campaign=twitter&utm_medium=twitter&utm_source=twitter
Looks to be the place to go if you need .303 cases!

A 2 handed bill-hook would also be pretty funky, and very british. I used to use one to cut the parents hedges :)
Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on January 16, 2013, 06:16:55 PM
Bullets are relatively easy, at least making just lead ones (actually easier than casting your own figures)... FMJ is a different story. It's cases that are the problem, as they need to be machined. Added to this 'commercial' cases tend to stretch and cause jams in magazine-fed auto and semi-auto weapons, military spec cases are thicker. If re-enactors have them though, then they must still be quite common. 

Seems a good list of figures though, with a fair selection of weapons.  :)

http://www.warhistoryonline.com/featured-article/abandoned-gun-factory-birminghamengland.html?utm_campaign=twitter&utm_medium=twitter&utm_source=twitter
Looks to be the place to go if you need .303 cases!

Blimey... is that the old Parker's works? (i.e. Parker Hale... no relation). The whole area was redeveloped in the mid to late sixties and they moved out of the old 'gun quarter' to the 'Bisley Works' at Moseley... the picture of Prince Charles looks about the right time.  It's about 200 yards from the West Mids Police HQ.  lol

From the comments and photos, it looks like they were boring surplus SMLE's to take a .22 sleeve and fitting new fore-stocks, something the company was famous for and to which they owed their reputation (they were apparently more accurate than new target rifles).
Title: Re: Scavenge Skirmish Survive
Post by: akodo on January 17, 2013, 12:51:33 AM
I think you are dead on with the 9mm being the common pistol cartridge.  The common revolvers would be 38, and in a pinch if you had empty cases of one plus a gun to fire it and loaded cases of another, it wouldn't be too hard to disassemble and reuse the projectile, powder, and primer with the cases that fit the gun you have.

I figure anyone with an old enfield in the attic probably has a few rounds of 303 around for it.  Reloading ammo is fairly easy.  Old cartridges running at lower pressures don't really have the same stretching problem, the 303 cases could be reloaded a TON.  The other poster is right about casting lead projectiles being easier than casting figures.  Garages often use lead weights to balance the tires on a car, so it would be a very easily scavangable material.  A jacket on the projectile is nice but not absolutely needed...especially if you were loading rounds being conservative with your supply of gunpowder.  Actually, as the 303 Brit was initially a blackpowder round it would be better than any others as it's pretty darn easy to make blackpowder gunpowder but a lot harder to make cordite or other types of modern 'smokeless powder'

If your survivor did have a good access to smokeless powder, you can make jackets for bullets out of 22 shell casings!

However, 303 Enfield, 7.62 NATO (308) hunting/target rifle, works out about the same.

What do you mean by 'unsighted?'  I hope you mean 'no scope' and still sculpt the standard front blade and rear V notch sights on.  These are generally called 'iron sights'

How would you distinguish the 22LR from other rifles?  Thinner barrel?  While something like a Lee-Enfield has a real distinct look it would be hard to make it clear that 'this guy's bolt action rifle is a 22!' on a 28mm model.

I guess if your rule set was built around having x points to build a team and better weapons cost more, you could include rules for a 22 rifle and then when you play you simply have to declare if your model is using a 22 rifle or a 'regular' rifle.

humm....wheels turning slowly....humm....

1d10, Range same as SMG or Shotgun whichever is longer (or maybe SLIGHTLY longer), -2 to casualty rolls.
This could possibly be balanced out with abundant ammo represented somehow in the game.  (You are going to have some sort of mechanism to represent that guys scrounging around after an ice-age caused by a mega-volcano are probably only going to have a handful of shells, right?)

Although I'd think you'd be better off leaving the 22 out.  Just go a generic hunting/target/old army rifle.

I do applaud the bill.  That's a perfect example of giving it a british feel.  Because of cultural difference I'd have not thought of a one-handed bill in 100 years.  (But that's okay, I can at least provide insight into firearms).  Plus in addition to a survivor actually finding a bill hook, that kind of tool/weapon would be very common simply from people finding a bit of metal about the right shape and sharpening it then attaching it to a handle.  Second only to kitchen knife + string + mop handle = spear for ease of making

I REALLY like your idea of multiple armed models.  I think the idea of the option to be unarmed to carry 2x is great, and I like the idea of giving the assembler the choice to make the model unarmed, revolver, or modern military rifle as they see fit.

It may even be worth doing the MP5 model that way too.


How do you see the kids being used in the rules?  Maybe a cheap guy who while unarmed can carry the same as a regular armed adult?
Title: Re: Scavenge Skirmish Survive
Post by: v_lazy_dragon on January 17, 2013, 06:55:46 AM
That figure list sounds good to me! The multi-arm choices definitely sound viable, as I for one don't really want too many figures with modern automatic weapons (easy enough to convert from some of the exisitng chechen ranges)

With regard to SMLEs in the attic and ammo, I don't know about that, but a mate at school had his Grand Dad's old Sten, with 2 magazines and no ammo that he'd found in one of their outbuildings.
Title: Re: Scavenge Skirmish Survive
Post by: akodo on January 17, 2013, 09:54:21 PM
The Lee Enfield appears to be a No 4 Mk 1.  Looks good.

M1 Carbine needs the mag to be a little thinner and longer.

I like the idea of the M1 carbine.  

Edit to add:

Mag = magazine, the proper term for what most folks call a 'clip'


Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on January 20, 2013, 06:13:31 PM
Being the possessor of eight thumbs and two fingers, I'm reluctant to be critical of what others accomplish... but I'll just say that they need some more work. To save you some work, are there any of those that are available for 'licenced' use?

(https://lh5.googleusercontent.com/-Fu5af1q05l8/UPwwE1uZkSI/AAAAAAAAMsc/l56GLaiJUXQ/s359/images.jpg)

The M1 Carbine is better, but as Akodo says, the mag is almost half as much thinner and the barrel is a little short.

(https://lh3.googleusercontent.com/-f8GHIJ7s6zg/UPwvCevBdWI/AAAAAAAAMsQ/-VovJGw2Ih4/s675/m1.jpg)

As an aside, these are what they were probably making in that ruined factory;

(https://lh6.googleusercontent.com/-rwb8cFifi-Q/UPwxmfEUpVI/AAAAAAAAMtA/1JESmW-ZUQY/s700/22OTCexpRHS.gif)

(https://lh3.googleusercontent.com/-qYbLPu97auk/UPwy8GXqcoI/AAAAAAAAMtY/Ey5DP1s-HJc/s800/22no5-hr-01.jpg)
Title: Re: Scavenge Skirmish Survive
Post by: akodo on January 21, 2013, 01:06:28 AM
Okay, I understand now.

I still disagree that you are going to be able to make a 22 rimfire rifle distinguishable from a 30 caliber center fire rifle on a 28mm.

This is probably a good thing.  If it is indistinguishable, and rules for a 22 rimfire are included then all the players need to do is make it clear ahead of time.  And then when people use these models for other post-apocalypse (or possibly some pulp era adventures set in Canada, Norway, Sweden, Alaska, Russia, etc during the winter months) it will just be a regular center-fire rifle

I've dwelt on this from the other side of the fence too.  You can't really make a African Safari rifle look any different from a 30 caliber rifle either.  Go enough bigger to make it noticeable and you end up with something that appears to be a shotgun.  (Nothing like a 416 Rigby for dropping a giant mutant killer cyborg gorilla in it's tracks)


Akodo, my time with proper guns being in the early 1980s, I still think in terms of 'mag' (Clip sounds so gangster! :D).



Good.  Stick with mags.
Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on January 21, 2013, 09:10:33 AM
With regard to SMLEs in the attic and ammo, I don't know about that, but a mate at school had his Grand Dad's old Sten, with 2 magazines and no ammo that he'd found in one of their outbuildings.

In some old guys shed (read; Anderson Shelter) in Brum, were a couple of cases of P.14 rifles, a Lewis Gun, something like a Boys AT rifle, but apparently wasn't, a couple of cases of Mills bombs and various cans of ammo, grenade fuses, flares and assorted stuff. He'd apparently been something in the Home Guard and by 1986 had decided that the threat of invasion was probably past and that he could stand down.

lol

Arlequin, please don't fear to be critical: I value your knowledge and critiques (heck my War of the Roses project wouldn't be what has grown to be without your opinions steering me!  :D. ).  

Don't blame me for that... I just read a book once.  ;)


I've lost track of where we started with guns and stuff, but... generalising works for me. A weapon's value lies in the ability of its user, regardless of the size of the bullet. Speaking for myself, I'm just as wary of being hit by a .22 round as I am by a 7.62mm, even though I know the difference and their capabilities.

Go too deep into all this and you have to consider whether the ammo is factory-made or home-made, then what propellant has been substituted and so on. I always liked the Two Hour Wargames's differentiation between 'pistol' and 'big-ass pistol' etc. So what you're going for pretty much covers it for me.

'Showing' the difference between weapon calibres in 28mm, as has been said, is hard. The last two pics above are .303 rifles converted to .22, which illustrates this. They aren't uncommon either as they were produced in their tens of thousands between the end of WW1 up to the late 1950's, as both 'trainers' and civilian target rifles.

I like the M1 Carbine though and that, along with (correct me if I'm wrong U.S. people) the Ruger Mini-14, are still quite common weapons in private hands in the US. The Ruger (along with its AC-556 military counterpart) was not even uncommon within the UK, prior to the ban on semi-autos. Both the RUC and one or two mainland police forces used them back in the day, so I'd be surprised if there weren't a few still knocking about here even.    
Title: Re: Scavenge Skirmish Survive
Post by: commissarmoody on January 21, 2013, 09:45:09 AM
The Mini-14 is still popular, but mostly with the above 40 set. ARs seem to be all the rage, at the moment.
But if they go ahead with the ban, I foresee a resurgence of older style rifles to get around it.
I like them both personally,
Title: Re: Scavenge Skirmish Survive
Post by: Captain Blood on January 21, 2013, 09:59:42 AM
Gosh, this is getting technical...  ;)
Just give them all sticks Steve.
:)
Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on January 21, 2013, 12:40:50 PM
Gosh, this is getting technical...  ;)
Just give them all sticks Steve.
:)

Pointed or just how they come? Then there's a subtle difference between the effectiveness of Oak, versus Ash or Pine. Some guys might have Ebony... which packs some weight...

;)
Title: Re: Scavenge Skirmish Survive
Post by: commissarmoody on January 21, 2013, 01:11:03 PM
Are we talking heavy sticks or pointy sticks?
Title: Re: Scavenge Skirmish Survive
Post by: akodo on January 22, 2013, 06:38:35 AM
A weapon's value lies in the ability of its user, regardless of the size of the bullet. Speaking for myself, I'm just as wary of being hit by a .22 round as I am by a 7.62mm, even though I know the difference and their capabilities.

Go too deep into all this and you have to consider whether the ammo is factory-made or home-made, then what propellant has been substituted and so on. I always liked the Two Hour Wargames's differentiation between 'pistol' and 'big-ass pistol' etc. So what you're going for pretty much covers it for me.


I don't want to get shot by a 22, OR a 30 cal OR get a punch in the face.

But I expect a game to not treat all 3 of these threats equally.

Yes, you can get 'lost in the details' trying to describe the subtle differences between 7.62 NATO round and some guy's home-loaded 303.  But the truth is you can easily group firearms into families based on potency and performance.

For all intents and purposes, all standard handguns can be clumped together, and all centerfire rifles can be clumped together and all the small rimfires can be clumped together, and all shotguns can be clumped together.

Yes, you can probably suggest some very rare examples that would seem to fall outside these categories (500 Smith and Wesson in the handgun category, 410 in the shotgun category) but as said, they are rare.

Shotguns are distinct enough from the others that they should have their own rule in ANY system, but it isn't necessary to try and detail the differences between  12 gauge, 16 gauge, or 20 gauge.   Same with standard handguns, center-fire rifles, and 22s.




And definitely a pointy end on the sticks
Title: Re: Scavenge Skirmish Survive
Post by: Elk101 on January 22, 2013, 07:45:18 AM
 when we were kids the ultimate weapon was a pointy stick with dog shit on the end. It could be used as a ranged bio-weapon and then in melee after the 'warhead' had been delivered. You didn't want to get poked with the shitty end.

Don't even get me started on the properties of the different dog turds.  lol

Back on topic, I'm finding the firearms discussion pretty fascinating having had no real experience with guns other than firing the odd shotgun. I can imagine that in a nuclear winter environment firearms and suitable ammunition would be a valued commodity  that would be carefully husbanded. Given the discretion many groups would wish to maintain I would also imagine they would only use them when they really had to for fear of attracting undue attention. I could see them being given to trusted capable individuals in most sensible groups (and this is purely a UK perspective here) while they cover  others who may have hand weapons or be unarmed (you wouldn't want to be though). Bows and crossbows could be very useful in competent hands. Not the same ranges by a long shot but relatively silent with retrievable ammo (potentially). I believe Malamute suggested them some pages back too.
Title: Re: Scavenge Skirmish Survive
Post by: Marauderman on January 22, 2013, 10:55:07 AM
Hey Steve ( Silent Invader ), any more updates about if you have made a choice to use LeadFree Pewter or a lead alloy mix on your miniatures. Also do you have a web site that takes  paypal payments for your miniatures when they are ready for sale.
Title: Re: Scavenge Skirmish Survive
Post by: CptJake on January 22, 2013, 11:42:59 AM
I guess I fall into the 'guns is guns' category for rules.  In most rules systems I know of (and all the ones I am interested in), what is being modeled is whether or not a hit from the projectile(s) hurts the target enough that it is no longer effective.  Where that is a few .22 magnum hollowpoints making all kinds of havoc as they come apart and ricochet through your body as they hit bone, or whether it is a 7.62 x 54mm round that blows a fist sized chunk of brains and skull out of the back of your head.  

If I want to model specific ballistic effects I'll be doing something other than miniatures gaming.   I just don't need the hassle of the details.  I know others WANT those details and that is fine.

As I look at these figures I develop a picture of the game world.  In it, these figures are not hardened combat vets who cary significant wounds and still drive on to their ranger objective in time to rescue the world and win the girl before the closing credits.  Instead, they are civilians trying to stay alive in a world where life sucks, but beats the alternative.  Even a small cut cna get infected and that kills.  The folks in this world understand that.   They get hit by a blast of OO buck, a 9mm hydroshock, or a .308, or even a .22 long rifle, I suspect the fight goes out of them and in game terms they are incapacitated.  The shock of having your body very painfully violated by a chunk of metal is gonna put them down for the most part.  

As long as chances to hit are decently modeled (so a rifle has a better chance at 100m than a handgun for example) I'm happy not differentiating between a ton of bullet sizes.  
Title: Re: Scavenge Skirmish Survive
Post by: Elk101 on January 22, 2013, 11:59:24 AM
I think I'm of the same mindset as CptJake with this. I like tables as much as the next guy but I don't really want to have to look up ten to have a figure shoot something.  :)

That's not to say there can't be scope for detail in the firearms used, I can't have been the only one left underwhelmed by the Bolt Action approach to firearms! Some flavour is good. There's no harm in a penalty for homemade ammo, etc. for example.
Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on January 22, 2013, 12:20:58 PM
Back on topic, I'm finding the firearms discussion pretty fascinating having had no real experience with guns other than firing the odd shotgun. I can imagine that in a nuclear winter environment firearms and suitable ammunition would be a valued commodity  that would be carefully husbanded. Given the discretion many groups would wish to maintain I would also imagine they would only use them when they really had to for fear of attracting undue attention. I could see them being given to trusted capable individuals in most sensible groups (and this is purely a UK perspective here) while they cover  others who may have hand weapons or be unarmed (you wouldn't want to be though). Bows and crossbows could be very useful in competent hands. Not the same ranges by a long shot but relatively silent with retrievable ammo (potentially). I believe Malamute suggested them some pages back too.

This is something where the US and the rest of the World has some common ground.  ;)

I think you have the right of it, at least regarding the most potentially successful groups at least.

You will find two extreme types of people. There are those shrewd and sensible types who carefully husband every round, don't use a bullet where a trap, arrow, knife or pointy stick will do just as well, or better. At the other extreme there are those who will just get carried off in the moment and just shoot shit up for the fun of it. Guns have an odd effect on people, some get a feeling of power or empowerment by wielding one, for others it's just the novelty of shooting (which oddly doesn't really wear off, or is that just me?).

Obviously the latter types will run short of ammo very quickly. Most people will fall somewhere on the spectrum between the two extremes. There's also the need to gain some basic familiarity and skill amongst those not used to guns (or bows), which of course uses up ammo too. Most survivor groups will have to find a balance, although odds are that status within the gun-happy group will be based on weapon ownership anyway, so training the untrained won't be an issue that arises.

Cpt Jake is right though, where there is an option which allows survival and/or withdrawal, most people hit by pretty much anything (catapult shot even), will opt to fight another day, or at least go down and take little further part in things. Some people don't even need that much encouragement. Degree of desperation is the only real modifier to consider.

Heroes are actually quite exceptional, which is why they give out medals for it. For most people, just gun fire alone, let alone a near-miss, is enough to get them motivated to be somewhere else entirely.

I think I'm of the same mindset as CptJake with this. I like tables as much as the next guy but I don't really want to have to look up ten to have a figure shoot something.  :)

That's not to say there can't be scope for detail in the firearms used, I can't have been the only one left underwhelmed by the Bolt Action approach to firearms! Some flavour is good. There's no harm in a penalty for homemade ammo, etc. for example.

As Akodo mentions above, stuff usually falls into a few general categories and I doubt SI will go for overly complicated in any case. I don't know if there are any specific scavenging rules on the cards (I imagine there would be in a game called 'Scavenge, Skirmish and Survive' though), so your 'groups' may have a limited ammo reserve upon which to draw on, leaving the player to decide whether the potential for gain outweighs the need to conserve. This would of course be more relevant in a 'campaign' setting (hint!).

;)  

(https://lh6.googleusercontent.com/-wnqNIDqGqoU/UP6FVgpZe3I/AAAAAAAAMvo/KYaX0yNL-d0/s512/British%252Bpolice%252BHALT_3145a8_4141163.jpg)
Title: Re: Scavenge Skirmish Survive
Post by: Elk101 on January 22, 2013, 12:29:33 PM
I like the 'hint' Arlequin and will add a 'nudge nudge'! A campaign setting sounds brilliant. I very much like Silent Invader's approach to all of this.
Title: Re: Scavenge Skirmish Survive
Post by: Marauderman on January 22, 2013, 01:22:14 PM
Thanks Steve ( Silent Invader ), I've started putting a little extra bit of money a side in preperation of your great miniatures release. Thanks for the web link to the  web site that will be selling your Miniatures.
Title: Re: Scavenge Skirmish Survive
Post by: Arlequín on January 22, 2013, 01:55:08 PM
... the opportunity to play test and/an take aat du tex speak and rhyming slang wots in it innit.

I've started already...  ;)

I'm up for some proof-reading at your leisure, just shout out when you're ready for that and I'll drop you a PM.  :)
Title: Re: Scavenge Skirmish Survive
Post by: akodo on January 22, 2013, 09:16:34 PM

As I look at these figures I develop a picture of the game world.  In it, these figures are not hardened combat vets who cary significant wounds and still drive on to their ranger objective in time to rescue the world and win the girl before the closing credits.  Instead, they are civilians trying to stay alive in a world where life sucks, but beats the alternative.  Even a small cut cna get infected and that kills.  The folks in this world understand that.   They get hit by a blast of OO buck, a 9mm hydroshock, or a .308, or even a .22 long rifle, I suspect the fight goes out of them and in game terms they are incapacitated.  The shock of having your body very painfully violated by a chunk of metal is gonna put them down for the most part.  


One thing to think about.  In a nice civilized world it's one thing to turn tail at a threat and run...but in a post-apocalyptic setting running away from the fight can be just as deadly as the gunshot.   These scavengers are going after something important.  It may be food, it may be medicine, whatever.  But it is important.

Yes, they aren't combat vets.  But the only group that is LESS likely to run when threatened are the absolutely desperate people  (especially if there is a mob of them)

You peek over that snowy rock and see an enemy dragging a box of penicillin out of a downed helicopter.  He's got a 22.  You have a son dying and this penicillin could save him.  You also have an axe handle.

Very different set of 'equations' to compute than a robber who threatens an old women for her paycheck but rethinks his choice when she pulls a 22.

Title: Re: Scavenge Skirmish Survive
Post by: CptJake on January 22, 2013, 09:58:38 PM
I'm not sure what part of my post indicated I thought folks would choose to run.  I tried to say I don't think they have a lot of fight in them once shot, and that they will be wary of getting shot, knowing that dialing 911 won't bring a team of EMTs ready to transport you to a well staffed and stocked hospital.

And in your example, the smart dad isn't jumping over his rock and charging the gun armed guy with his axe handle.  He is going to figure out a way to engage the guy where the gun is at a disadvantage due to proximity and surprise.  Otherwise sick son is also an orphan.
Title: Re: Scavenge Skirmish Survive
Post by: v_lazy_dragon on January 23, 2013, 07:03:35 AM
~ I am still awaiting the masters for the first 16 but they should be ready within the week, which means that we won't make a January release.  Disappointing I know (for me too as I really want to roll this out).
http://leadadventureforum.com/index.php?topic=42961.15 (http://leadadventureforum.com/index.php?topic=42961.15)

Thats ok by me - I gave into temptation and bought some more figures to convert into winter gear, so next month will coincide with the coffers being topped up!  lol On a serious note, looking forward to seeing them when-ever they arrive :)
Title: Re: Scavenge Skirmish Survive
Post by: CptJake on January 23, 2013, 01:56:31 PM
Can you do the rucks with a hollow/indentation to cut weight?   That would be hidden if put on a figures back or even strapped to the side of a vehicle.  It could also be quickly filled with putty if for some reason you were going to show that side...

Title: Re: Scavenge Skirmish Survive (cartoon time 23/1)
Post by: akodo on January 23, 2013, 09:45:57 PM
I feel great kinship for your cold-weather miniatures.

Yesterday a town in my state got down to -38F
Title: Re: Scavenge Skirmish Survive (cartoon time 23/1)
Post by: Thunderchicken on January 26, 2013, 12:31:15 PM
Completely missed this thread, found it through the MiniatureMOJO website.
Good luck with this Steve, website is looking good and next time I need some bits I'll put an order in. 
Title: Re: Scavenge Skirmish Survive (cartoon time 23/1)
Post by: v_lazy_dragon on January 28, 2013, 03:50:05 PM
Any more news on a release date/price yet? Wondering how much of my already (mentally) dwindling February gaming fund I'm going to have left to play with  lol
Title: Re: Scavenge Skirmish Survive (cartoon time 23/1)
Post by: 3 fingers on January 28, 2013, 05:30:50 PM
Any more news on a release date/price yet? Wondering how much of my already (mentally) dwindling February gaming fund I'm going to have left to play with  lol
An it's not even February yet  lol
Title: Re: Scavenge Skirmish Survive
Post by: v_lazy_dragon on January 28, 2013, 08:12:28 PM
Too right it is!  lol Don't worry, the anticipation is keeping painting other suitable bits  ;D
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: Malamute on February 06, 2013, 12:21:36 PM
They all sound like excellent additions. :)

 No longbows though ???
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: v_lazy_dragon on February 06, 2013, 12:27:01 PM
They do sound like excellent additions; as do the counters etc for stage 3. The delay in release just means I can get more figures purchased and converted ready to roll when your figures come out lol
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: Malamute on February 06, 2013, 02:10:51 PM
;)

Longbows....  I'm not against and one might well appear in phase 4.  They don't lend themselves to use in sewers.  :D.  I've got a bow myself and, if I was scavenging I think I'd prefer to pick up a crossbow.  

Depends how good you are ;) lol

Fair point about the sewers though. I had forgotten about the games going underground. I still think a  miniature firing a modern balanced bow would be a nice figure to see. :)
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: Elk101 on February 06, 2013, 02:58:59 PM
I used to shoot quite a bit just with a cheap bow and I would be very tempted to use one in these circumstances. That's probably only because I'm comfortable with it though. Sewers are indeed a d!fferent prospect, especially with shortened lines of sight and draw time issues. A crossbow would be better. A bow armed option would be good though.
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: Mason on February 06, 2013, 03:30:36 PM
Oh alright, i'll fit a couple of compound bows into phase 4!  :D.

Maybe you could find a way to use these two:

1 x unarmed OR mp5 smg
1 x unarmed OR pump action shotgun

to have the option of a bow as well, with the hands in the process of nocking or similar as they would be closer together, so a fully drawn bow would obviously be out of the question.
 ;)
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: Malamute on February 06, 2013, 04:20:08 PM
Oh alright, i'll fit a couple of compound bows into phase 4!  :D.

Yay!  :D

Mind you I haven't said I am going to buy any yet ;)   lol
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: Captain Blood on February 06, 2013, 06:48:52 PM
Listen to you, you pair of lead barons with your plans and schemes...  ;)
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: Malamute on February 06, 2013, 09:51:56 PM


I make no assumptions, I have no expectations  :D

That's a relief. :)

I am sure I will be persuaded to pick up a few. ;)
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: NickNascati on February 07, 2013, 02:00:29 AM
They are great.  They could have stepped right out of "The Passage" trilogy.
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: Marauderman on February 07, 2013, 11:53:24 AM
Yes Nick, and a good read for those looking for something with a postapocalyptic twist The passage books do it well.
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: Brummie Thug on February 09, 2013, 09:00:49 PM
Mate The Passage is absolutely brilliant! I've just finished reading 'The Twelve' the second book. Can't wait for the third!
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: akodo on February 09, 2013, 09:51:45 PM
;)

Longbows....  I'm not against and one might well appear in phase 4.  They don't lend themselves to use in sewers.  :D.  I've got a bow myself and, if I was scavenging I think I'd prefer to pick up a crossbow. 

The idea of discovering a compound bow in someone's attic or under a few pallets of spilled shoes in a sporting goods store works, but I'm not so sure about a traditional long bow or even a flat bow.

Are the right kinds of trees going to be around in this winter environment?  A crossbow can be made from leaf springs from a car or other bendy stuff, just at one end you have something a guy could pull hard and cock himself, and at the other end you have stuff where a windlass is needed.

Finding that sweet spot for wood where you have something that will retain it's spring, enough spring to fire an arrow at velocities for tasks beyond killing rabbits, I think that would be very hard to find in a post apocalyptic world. 

I do wish more 'regular' or even 'zombie survivor' miniatures were around with modern crossbows and compound bows, or even 'mad max' style crossbows made of table legs and car springs, but I just don't see the longbow as making a come-back...at least not until nature starts to make a come-back too.  If you have a post apocalypse world where trees are growing up through the sidewalks and abandoned cars are covered in foliage, yea longbows might start to fit in then...but most post apocalypse settings aren't like that.

just my $0.02 of course, your mileage may vary
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: Elk101 on February 10, 2013, 09:25:29 AM
The archery club I used to go to had several dozen cheap recurve bows for loan and sale but most members had their own compound bows. I must admit I liked the recurve bows even though they were less stable under draw and generally less accurate. Certainly in the US I'd bet compound bows would be vastly more numerous but in the UK I'd guess  that there would still be a fair few recurve bows about. We had 3 in the house and 1 compound.
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: CptJake on February 10, 2013, 01:11:11 PM
Certainly in the US I'd bet compound bows would be vastly more numerous but in the UK I'd guess  that there would still be a fair few recurve bows about. We had 3 in the house and 1 compound.

I would bet in the US that shotguns and rifles far out number any type of bow.   
Title: Re: Scavenge Skirmish Survive (news 6/2)
Post by: Elk101 on February 10, 2013, 02:35:31 PM
I would bet in the US that shotguns and rifles far out number any type of bow.   

Too right! I'd guess by quite some way too.
Title: Re: Scavenge Skirmish Survive (news update 11/2)
Post by: v_lazy_dragon on February 12, 2013, 06:57:18 PM
Glad they're almost available! And at a good price too!
Title: Re: Scavenge Skirmish Survive (news update 11/2)
Post by: Elk101 on February 12, 2013, 07:44:59 PM
Glad they're almost available! And at a good price too!

Agreed, that's pretty reasonable for character figures.
Title: Re: Scavenge Skirmish Survive (news update 11/2)
Post by: Marauderman on February 13, 2013, 08:04:04 AM
Silent Invader,with the miniatures soon to go live on your web store, can you tell me if they were made with a lead free or lead mix. I am keen to purchase some of these great looking Post apocalypic style miniatures. Great work getting them going, I hope it works well for you and the miniature community surports your endeavour.
Title: Re: Scavenge Skirmish Survive (news update 11/2)
Post by: Malamute on February 13, 2013, 08:32:36 AM
  Those that know me won't be be surprised that a spreadsheet was also involved.   :)

Several I should imagine lol
Title: Re: Scavenge Skirmish Survive (news update 11/2)
Post by: Marauderman on February 13, 2013, 01:25:08 PM
Thanks for the update Silent Invader.
Title: Re: Scavenge Skirmish Survive (news update 11/2)
Post by: akodo on February 13, 2013, 09:37:35 PM
Humm, 4 guys for GBP 7.99, 16 guys in the set...32 gpb... looks like I'll be buying 8 gpb worth of 'other' stuff to get my free shipping!

Good thing I was already thinking about getting a hobby drill and some magnets for a different project!
Title: Re: Scavenge Skirmish Survive (news update 11/2)
Post by: Elk101 on February 13, 2013, 09:46:34 PM
I'm in for a few sets at the very least too. I'm also sorely tempted to make a small SSS table but I must resist; there is no room and no time. It could double as a winter WWII table though........
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: Elk101 on February 25, 2013, 07:04:16 AM
Ordered the lot. Looking forward to getting them! Cheers, Steve.
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: v_lazy_dragon on February 25, 2013, 08:10:04 AM
Order for all of 'em about to go in :)
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: Malamute on February 25, 2013, 08:18:56 AM
Great stuff Steve. They look terrrific. :)
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: akodo on February 25, 2013, 10:07:00 PM
HELP!

I want to give you money for product but I am having difficulties.

I am ordering A, B, C, and D of the 4 packs.  1 order of a pair of drill bits, 1 order of a drill and two orders of the neody. magnets.

I am in the USA so this gives me 40.22 so free shipping!

Problem #1 (minor)- Where it says 'county' I need to put state.  I should put MN but it won't allow a 2 character state.  I have gotten around some UK systems in the past with this restriction by putting MN. with the . being the 3rd character.  This works with your site but this is not ideal, it can cause the package to take extra time in delivery because it cannot auto-scan and auto-sort.


Problem #2 (major) - will not accept my phone number, either straight or with my country code added

if I was in the UK and wanted to call my house I'd do 00-1-651-603-xxxx

Your system is not accepting this.  I tried with the hyphens and without the hyphens.  I tried it with talking nicely to the screen and by swearing at it.

Your help in stuffing money in your pockets would be apprecaited
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: Elk101 on February 26, 2013, 04:52:36 PM
Thanks Steve. I'm very much looking forward to getting these. They may even jump the painting queue!
Cheers, Steve.
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: Elk101 on February 26, 2013, 05:24:23 PM
If they do they could be the first to have a splash of colour!

You've seen my painting style then?! A splash here a daub there!  lol
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: akodo on February 26, 2013, 09:31:35 PM
Was able to complete my order, thanks for quickly fixing the issues.
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: marcusluis on February 27, 2013, 03:24:56 AM
Any update on the rules ?
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: v_lazy_dragon on February 27, 2013, 08:46:15 AM
As a play tester I can say that they are good. Very good :)

In terms of release date - I think the answer is 'Soon', Steve did say next week at one point,  but I'm not sure if that's still the case.
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: Elk101 on February 27, 2013, 03:45:42 PM
I'll second Xander's comments on the rules. They are a lot of fun and have a good deal of depth to them that you might not necessarily notice at the start but will discover  as you progress. I'm looking forward to getting my figures and not having to use WW2 proxies!
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: Elk101 on February 28, 2013, 08:24:03 PM
My figures arrived this morning! They are good, very good and they look like they will paint up well. Congratulations on a job well done Steve.
Cheers, Steve.
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: emperorpenguin on February 28, 2013, 09:32:03 PM
Just ordered all four sets. Great work Silent invader
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: Marine0846 on March 01, 2013, 03:43:59 AM
Really like the look of the figures.
Just order all four sets.
Love to support fellow LAF's.
Title: Re: Scavenge Skirmish Survive (Minis now in store 25/2)
Post by: Cholly on March 01, 2013, 09:11:32 AM
Totally missed thios thread and had a really good look through it late last night and checked out the other rule sets at miniMOJO and all I can say is roll on pay day!!
 ;)
Title: Re: Scavenge Skirmish Survive (rules added 4th March)
Post by: v_lazy_dragon on March 04, 2013, 03:26:31 PM
Downloaded!  :D
Title: Re: Scavenge Skirmish Survive (rules added 4th March)
Post by: Elk101 on March 04, 2013, 04:18:07 PM
Brilliant! Well done Steve.
Title: Re: Scavenge Skirmish Survive (rules added 4th March)
Post by: Cholly on March 04, 2013, 06:05:42 PM
Download-ed and printed at work as I prefer reading from paper (old Luddite that I am). Had a quick flick and they look good, got home, made tea, rolled a cigarette and sat down to give them a proper read and DOH  >:( !! I've only gone and left them at work. Looking forward to giving them a thorough going over tomorrow, thanks Silent Invader.
Cholly
Title: Re: Scavenge Skirmish Survive (rules added 4th March)
Post by: v_lazy_dragon on March 05, 2013, 06:47:19 AM
I'll have to track down that scenario in a sec :) - One question - any chance we could eventually see a guy in a ski suit + balaclava, with a bow and a sheathed machete?  ;D The bolke in furs shouldn't be too hard to convert from the Acheson designs neanderthals I wouldn't have thought...
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: Elk101 on March 05, 2013, 02:19:05 PM
The counters and phase 2 greens are looking good. What about one with an ice axe? They come in long handled walking varieties or shorter handled climbing versions. It would be a useful tool and a brutal hand weapon.
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: v_lazy_dragon on March 05, 2013, 03:40:42 PM
Great looking counters Steve!  I had wondered what you were going to do for the barricades :) The greens look like they'll make good additions to the range too - especially liking the bill hook guy.
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: Malamute on March 05, 2013, 04:15:23 PM
Yep, the first two figure greens are especially nice. Your counters are progressing nicely, I like the sledge and the sleeping bags. :)
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: akodo on March 05, 2013, 11:40:18 PM
What is your logic behind the sniper rifle and large caliber rifle being only 1d10 at close range?

Are you attempting to depict their less suitability to close quarters combat?

I'd state that while a short rifle is better than a long rifle, any (non-rimfire) rifle is superior to any pistol.  But you don't have to take my word for it.  Check out the opinion of Jeff Cooper, an expert on all things pistol.    He'll tell you that in all things the rifle is superior...including close range house clearing  (up unit the enemy is so close that you can literally bite them).  If given the choice between a state of the art handgun and an old WW I rifle...he'd take the rifle.  And remember, this is a handgun expert. 

http://en.wikipedia.org/wiki/Jeff_Cooper

A handgun's utility is in the fact you can strap it to your belt and always have it handy.  As another handgun expert later said 'The purpose of the handgun is to fight your way back to your rifle'

I am sometimes perplexed by people who refer to defensive rifles, or defensive rifle shooting. The defensive arm is the pistol, since you have it at hand to meet situations that you do not anticipate. If you have the luxury of anticipating a lethal encounter, you pick up a long arm, either a rifle or a shotgun, but in that case you go on to the attack. Thus rifle shooting is offensive, and pistol shooting is defensive. Of course, life does not always duplicate theory, and there are exceptions to everything, but nevertheless the rifle is not a defensive weapon in concept.                                         
- Jeff Cooper

I think 2d10 shows it's power and effectiveness.  Honestly, I'd go 4-10 rather than 5-10, but that's a very small difference.   2d10 doesn't necessarily represent 2 shots either imho, getting a hit with both simply shows a very serious wound while succeeding on only one die means a less serious wound.

(and I'd switch the bow to 1d10 across the board)
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: Clearco on March 06, 2013, 10:16:30 PM
This project is really great!! (Insert applause-emoticon here  :))
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: Finisterrae on March 06, 2013, 11:40:36 PM
Hello folks,

I registered to answer to Akodos question. This took a few hours and now Silent Invader has replied in my sense. First of all, I really like how you bring your arguments! I´m no expert but have a bit military experience. Both positions are reasonable to me.
A scoped rifle is unhandy at close quarters! Keep in mind that the target may appear suddenly and is moving. This makes it difficult for unskilled shooters do adopt! Most scoped rifles are eather sniper rifles or hunting weapons. Both have long barrels, are heavy and have to be repeated after each shot. They seem improper at close quarter to me. Keep in mind, for example, most soldiers prefered pistols, hand granates and improvised beating weapons etc. in trenchfighting during WWI, not their carbines or rifles!

Of course some basic experience is required to handle a pistol, too. But it´s more handy, and, most of all, semiauto! This is the main argument for me.

It´s way more easy to train with a bow than with a gun. No waste of ammo, nearly no noise etc.! So it´s reasonable to assume a person with a bow is more used to it than a person with a pistol when ammo is limited and the surrounding is likly hostile. This makes it reasonable that someone with a bow would be more trained with this weapon and more cold-blooded when it comes to using it at point blank.

Even if a bow, too, has disadvantages at close range when handiness and the possibility to place a second or third shoot are vital!

PS:
Sorry for my unproper English - I´m not a native speaker and it´s late at night here.
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: emperorpenguin on March 06, 2013, 11:47:40 PM
I'm definitely no expert on guns but finisterrae, i can tell you that is FAR harder to train to use a bow than it is a gun. That was the whole rationale behind the initial switch to gunpowder weapons over bows
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: akodo on March 07, 2013, 02:54:47 AM
Thanks Akodo that's very interesting and useful.

I guess my thinking on this has been somewhat distorted away from present reality in that I am trying to create the experience of someone who is without military or law enforcement experience, who is cold, tired, probably hungry, relatively physically weak, more than a bit scared, worried about ammo and yet with adrenaline barely under control if not way off the meter. The mindset of some of these people will be that the pistol is offensive rather than defensive, even though the theory and the professional (and experienced amateur) practice is otherwise. 

With this in mind, I gave the sniper rifle a harder roll than the iron sights equivalent to suggest that it would be harder to get off an on target snap shot.  That both larger calibre rifles have a harder roll than the pistol is intended to reflect a greater difficulty (weight, stance, etc) in bringing the heavier and longer weapons to the aim, plus some notional advantage for the pistol shooter to get off a multitude of shots (of which only one might hit) while the rifle shooter is busy cycling the bolt. Also, the further away the target the more (in this world anyway) composed the shooter, thus the larger calibre getting an extra dice at 6"+.

Regarding the bow, my thinking is that it's only likely to be used by someone who can actually use it.  In the UK I'd hazard a guess that we have many more people experienced with the bow than with the pistol but as a proportion of the population, few experienced with either. For the relatively inexperienced in both, I imagine there'd be a preference for the pistol, simply from the association through TV  and the such like that it is an offensive weapon.  Sure, some people would train to use the bow but to get results they'd have to be relative cool-headed and strong, thus the advantage in them being able to loose off with 2xD10.

This then raises: well, shouldn't the bow be more expensive than the pistol?  Maybe, but it's cheaper to reflect its (in the UK) greater availability and that the bow as a long weapon is advantageous in sewers, etc.

Anyways, as usual you have raised good points for me to think about and I shall certainly reflect further.   :)

A few more thoughts for your consideration. 

The adrenaline in the situation will offset any fatigue.  Even if it didn't, you'd be better off penalizing the worn out person for having to lug around the much heavier rifle by reducing their AP vs making the rifle a less effective gun for a shootout.

I didn't really mean that pistols should be a defensive tool in your game.  Obviously if a pistol is what you have, it's what you have.  I just wanted to stress that it's not a case of 'pistol is good for up close and rifle is good for long shots'.  It's a hierarchy thing. 

Rifles are best.   (Rifles include the subcategory of assault rifles)
Any gun is better than no gun.
Any weapon is better than no weapon.
If you don't have a weapon, bite em, punch em, or throw dirt in their eyes.

To a degree your other categories match up well.  A two handed axe is across the board better than a two handed club.  You don't try and 'nerf' the axe in certain categories just to make it more on par with the bat.

I read 'sniper rifle' as 'scoped rifle'.  Now, one issue with a scope is that it magnifies what you see..but it also gives you a restricted field of view.  So if a target appears very close to the guy with the scoped gun, it can actually be quite hard to quickly look through the scope and find the target.  That's a good reason to have the scoped rifle less likely to hit at close range.

As far as bows vs handguns

I've hunted deer with a compound bow.  I've hunted deer with a 357 magnum.  A bow vs a handgun that is somewhat optimized for hunting (has a long barrel and top notch sights) have fairly similar effective ranges (unless of course you practice a TON with one and hardly at all with the other), so it fits that the pistol (probably a combat optimized not hunting optimized) in your game is better at close range than the bow is at long range.

However, I and most other bow hunters expect the deer to run a lot farther before it stops after hit by an arrow than after being hit by a hunting handgun.  Yea, the 9mm round has less punch than a good 357 magnum using a heavy soft nose round, but I'd still expect a deer hit square with a 9mm to go less far before succumbing to it's wounds than a deer hit in the same spot with an arrow.

Finally, a few clarification suggestions.

"While this burden will limit the characters ability to carry any large Special Items for gang use, without its content a character is
unlikely to survive being caught in a blizzard."

When I read this I thought you were talking about the 'large special item' being necessary to survive the blizzard.

I would suggest

Characters might have a rucksack or other bag (see Character Creation) that will mostly contain the essential personal equipment and supplies necessary for short term survival.  Without its content a character is unlikely to survive being caught in a blizzard. During a short blizzard two characters can share the content of one bag (see Special Event cards for details) but in doing so both will take a risk.  A character with a rucksack or other bag has a limited ability to carry any large Special Items.


"As survivors must look to the future they cannot risk running out of essential supplies
and so they should scavenge when the opportunity occurs"

Future should be the end of the first sentence.   They should be the start of the next sentence.  The next sentence I don't think you need the comma after play (I am not a grammar expert so please double check.)

Where you describe the roll you take for potential wounds the 'if obstructed is dead' was not clear until I re-read it a few times.  I take it you mean that if there is no escape path then the character is removed as a casualty.  I know you are working with limited space but you might try to rephrase that or maybe not even include that unlikely event on the results table and instead include that rule in the paragraphs following the chart.

 
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: akodo on March 07, 2013, 03:07:33 AM
Hello folks,

A scoped rifle is unhandy at close quarters! Keep in mind that the target may appear suddenly and is moving. This makes it difficult for unskilled shooters do adopt!
I agree here but this is due to the scope, not the length of gun or heaviness of gun.


Quote
Most scoped rifles are eather sniper rifles or hunting weapons. Both have long barrels, are heavy and have to be repeated after each shot.

I am not sure what you are saying.  Are you referring to the fact that the sniper rifle may be a bolt action gun and therefore will be slower with a follow-up shot?


Quote
They seem improper at close quarter to me. Keep in mind, for example, most soldiers prefered pistols, hand granates and improvised beating weapons etc. in trenchfighting during WWI, not their carbines or rifles!

in extremely close quarters, yes.  However I'd say that was covered by the 'fighting' rules rather than the shooting rules.  In the trenches, soldiers soon found out a handgun, swung shovel, or knife were all equally deadly...and knives didn't run out of bullets.  However, rather than trying to limit the effectiveness of a rifle firing at someone who is 1-6 inches away, maybe what this really calls for is for the handgun to be included on the 'fighting' table as well as the shooting table.  If we are rolling around in the dirt trying to kill each other, I am not going to drop my handgun and try and pull my knife, I am going to try and jam my gun into your ribs and shot it.

Quote
It´s way more easy to train with a bow than with a gun. No waste of ammo, nearly no noise etc.! So it´s reasonable to assume a person with a bow is more used to it than a person with a pistol when ammo is limited and the surrounding is likly hostile. This makes it reasonable that someone with a bow would be more trained with this weapon and more cold-blooded when it comes to using it at point blank
.

I partially agree with this.  However in practicing with a bow you can loose arrows and break arrows.  I'd not describe it as 'easier' to train...just uses up less materials.  However the TIME it takes is different.  You can turn out a pretty good handgunner in a couple days.  A good bowman would take months.  (This is part of the reason the crossbow was such a revolutionary weapon...as were early hand-cannons, muskets, and the like).  In the dire situation these survivors find themselves in, how much time and energy can be devoted to practicing their archery?
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: akodo on March 07, 2013, 10:00:53 PM
And also just to be clear.  I may nit-pick a few things but the bones of the system is very solid and the flavor is good.  Looks like a great system (and one I will be adding a few house rules to...)
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: emperorpenguin on March 08, 2013, 09:36:24 AM
Got my figures yesterday Silent Invader. They're great as Tony would say! One miscast shotgun which a bit of green stuff will fix but wonderful figures and full of character
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: Finisterrae on March 08, 2013, 01:42:00 PM
Quote
I agree here but this is due to the scope, not the length of gun or heaviness of gun. (...) Are you referring to the fact that the sniper rifle may be a bolt action gun and therefore will be slower with a follow-up shot?
Yes!

Quote
If we are rolling around in the dirt trying to kill each other, I am not going to drop my handgun and try and pull my knife, I am going to try and jam my gun into your ribs and shot it.
I suppose we should stop short of doing this  ;)
It´s a good idea to add the handgun to the fighting table - as long as it´s at hand!

Quote
In the dire situation these survivors find themselves in, how much time and energy can be devoted to practicing their archery?
Since most people are suspected to have no idea of both bowing or shooting, I wanted to underline that it´s far less resource-consuming and safe to train with a bow. Of course this depends to your location and the availability of firearms before the catastrophe!



Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: akodo on March 09, 2013, 08:43:11 PM



Akodo wrote: I agree here but this is due to the scope, not the length of gun or heaviness of gun. (...) Are you referring to the fact that the sniper rifle may be a bolt action gun and therefore will be slower with a follow-up shot?

Yes!

Then I suggest to you the speed of getting a shot off with a bolt action would be the same regardless of how far or close the target was....and would only count for the second and subsequent shot.  Now, as each shooting action may possibly be more than one shot, you'd be better off attempting to model this by having these guns require an extra AP.

Of course, if each shooting action may possibly be more than one shot, what other guns would be so impacted?  You can get off 5 shots with a bolt action rifle much faster than 5 shots with a double barrel shotgun!

Of course, in truth working the action manually or having an automatic of some sort is not terribly relevant.  Getting your sights back on target is a bigger factor.  Just because you can send bullets towards the general vicinity of the target faster with an automatic than various pumps and bolt actions doesn't really help much.  Only hits count.
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: Elk101 on March 09, 2013, 09:00:33 PM
I know realism is an important factor for many gamers (probably most of us to some degree), but SSS isn't a firearms simulation, it's a narrative driven tabletop story/game and firearms are just one aspect of that. The big thing for me is 'is it fun to play' and in that respect it is a massive 'yes'!

I tell you what though Akodo, your knowledge of firearms (my knowledge being somewhat limited) is bloody impressive!  I've learnt a lot just from reading your posts, so thanks.  :)
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: akodo on March 10, 2013, 06:38:53 PM
I know realism is an important factor for many gamers (probably most of us to some degree), but SSS isn't a firearms simulation, it's a narrative driven tabletop story/game and firearms are just one aspect of that. The big thing for me is 'is it fun to play' and in that respect it is a massive 'yes'!

I tell you what though Akodo, your knowledge of firearms (my knowledge being somewhat limited) is bloody impressive!  I've learnt a lot just from reading your posts, so thanks.  :)

I'll take these backwards.  I am knowledgeable and have a bit of experience but if anything it is because I know people who know a ton more than me and have a ton more experience than me and I listen to them.  If you learn from me it's more of a hats-off to them than me.

Second, I think it it is a case of 'more realism never hurts' and a case of 'realism is always most important on the ground level'.  It's much less likely to snap a reader/watcher/participant out of a narrative to have a dragon threatening the heroes only for a wizard to swoop in and magic them to safety,  but have the heroes pursued by a bear who right when he has the heroes cornered, the bear dies of a heart attack...while it is much more 'realistic' than a wizard, it feels so false because it is something we have such a direct knowledge of. 

In this case the volcanic eruption and it's consequences is by far the least realistic but at the same time it is a very high up, very consistent, and very specialized knowledge so it is less important to have it as free of flaws as other parts...but the details of movement, carrying, shooting, fighting, that's the bit that needs the most realism for the narrative being told through the game to work the best....IMHO of course.  I am sure there is some volcanoligist somewhere reading the PDF pulling his hair out shouting 'they'd all be dead!'
Title: Re: Scavenge Skirmish Survive (new wip inclu greens 5th March)
Post by: Elk101 on March 10, 2013, 08:14:25 PM
I am sure there is some volcanoligist somewhere reading the PDF pulling his hair out shouting 'they'd all be dead!'

 lol that made me chuckle!
Title: Re: Scavenge Skirmish Survive (greens of game markers 12/3)
Post by: Marine0846 on March 13, 2013, 01:40:19 AM
My figures came in the mail yesterday.
They are very nice, now to get them painted.
Thanks alot.
Title: Re: Scavenge Skirmish Survive (greens of game markers 12/3)
Post by: v_lazy_dragon on March 13, 2013, 06:50:29 AM
Cracking work on tthe counters steve!  :o
Title: Re: Scavenge Skirmish Survive (greens of 4 more characters 13/3)
Post by: akodo on March 13, 2013, 08:08:18 PM
I like the rifles.
Title: Re: Scavenge Skirmish Survive (greens of 4 more characters 13/3)
Post by: Elk101 on March 13, 2013, 08:10:31 PM
Looking good Steve. You're going to have a decent sized range by the end of this run. How are the building facades coming along? Cheers, Steve.
Title: Re: Scavenge Skirmish Survive (greens of 4 more characters 13/3)
Post by: Mason on March 13, 2013, 09:23:47 PM
These are great!
To me, these fellas are the best so far.
I love that fella in the parka with the scarfed face.
 :-*

Title: Re: Scavenge Skirmish Survive (greens of 4 more characters 13/3)
Post by: v_lazy_dragon on March 14, 2013, 07:05:53 AM
More greaat additions to the range!  :-*
Title: Re: Scavenge Skirmish Survive (greens of 4 more characters 13/3)
Post by: Malamute on March 14, 2013, 06:03:07 PM
These are great!
To me, these fellas are the best so far.
I love that fella in the parka with the scarfed face.
 :-*



Yep, both the rifle armed one and the chap with the pistol and scarf, lovely figures :)
Title: Re: Scavenge Skirmish Survive (greens of 4 more characters 13/3 + SHOPPING TROLLEY)
Post by: v_lazy_dragon on March 15, 2013, 06:45:26 AM
Love the trolley & the casualties are looking promiising. I might be interested in the lorry/conversion; depnding on price...
Title: Re: Scavenge Skirmish Survive (greens of 4 more characters 13/3 + SHOPPING TROLLEY)
Post by: Malamute on March 15, 2013, 02:39:20 PM
Nice work on those casualties. Your sculpting just gets better and better :)
Title: Re: Scavenge Skirmish Survive (greens of 4 more characters 13/3 + SHOPPING TROLLEY)
Post by: Dr. The Viking on March 15, 2013, 02:46:16 PM
I really think this is looking brilliant.

I especially like the 'under gunned' appearance of the figures you make. I've always found it weird that post apocalypse figures were equipped with state of the arts automatic rifles and lots of them... Yours appear less armed. More realistic. Good!
Title: Re: Scavenge Skirmish Survive (greens of 4 more characters 13/3 + SHOPPING TROLLEY)
Post by: Brummie Thug on March 16, 2013, 09:52:34 AM
The new set of greens look great mate, they seem to be getting better and better with each addition.
Title: Re: Scavenge Skirmish Survive (greens of 4 more characters 13/3 + SHOPPING TROLLEY)
Post by: Wilkins on March 16, 2013, 01:58:35 PM
Your constant releases are actually getting me painting again. Desperate to finish some projects so I can justify buying your stuff (although all bets are off when I get my birthday money!) You going to be selling them at Salute?
Title: Re: Scavenge Skirmish Survive (greens of 4 more characters 13/3 + SHOPPING TROLLEY)
Post by: Darkoath on March 20, 2013, 05:47:10 AM
I would love to get one of those converted trucks!  And I love the shopping cart and casualties! :-*  Can't have too many casualties!

Darkoath
Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: v_lazy_dragon on March 22, 2013, 08:21:27 PM
Sounds like there are great things to come then :)

Thanks for the news on the card cases - have you changed the size of the blank character cards too?
Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: v_lazy_dragon on March 24, 2013, 08:54:34 PM
I'm going to have to re-print them anyway, as I didn't print them out in colour for the last play-test game  lol

Tribe has finally be released - you can watch it on the producers website, here:
http://www.adambesheer.com/h2M4.html
Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: answer_is_42 on March 26, 2013, 01:15:23 PM
Just had a flick through all this, jolly good stuff! The figures certainly have a use beyond the usual post-apocalypse scenario, too.

Ah, UK gun laws. Watch Shaun of the Dead – it tells you virtually everything you need to know about the British attitude to firearms…

Something that seems to have been overlooked is the possibility of museum pieces. There is a working Tiger at Bovington, remember! ;D
Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: Legionnaire on March 27, 2013, 10:15:02 AM
I've still got to try this out. Xander have been very PR minded about it over on Post-Apocalyptic Wargames  :).

It looks excellent and that lorry is sorely tempting.
Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: Dr. The Viking on March 27, 2013, 04:02:14 PM
I'm going to buy all of this at some point. Promise!
Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: Dr. The Viking on March 27, 2013, 07:02:23 PM
:D  Thank you, you mad Viking!   :D

I'm dead serious. Ever since I read the Road some years ago I've been wanting to do exactly this.  :)
Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: pocoloco on March 28, 2013, 08:18:57 AM
Very nice work all around, will definitely be interested in the German shepherd dogs... now only if somebody made Belgian shepherd dogs in 28mm as well.

Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: Malamute on March 28, 2013, 08:22:56 AM
Nice T shirt. What does it say on the front, so we know how to recognise you at Salute ???
Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: elysium64 on March 31, 2013, 01:29:39 PM
Godammit Steve! I have been trying to stay focused on my current project, but having re-read this thread I have just placed an order for the figures and downloaded the rules and scenario, look forward to painting these.
Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: elysium64 on March 31, 2013, 02:18:51 PM
Just ordered my advance tickets on Friday, will try to bring along a few painted samples of your figures.

Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: Malamute on March 31, 2013, 03:23:16 PM

 (if Jimbibbly will give me time off for good behaviour!)

I doubt that very much. ;) lol
Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: elysium64 on April 04, 2013, 11:40:11 PM
My figures along with the required basing snow arrived today, super quick service.
Cleaning up and basing them on pennies, and I have to say though they are not some of the best sculpts I own, they have a real charm about them and are a lot better than they appear in some of the photo's, really looking forward to painting them, though how I am going to fit them in with all my other projects I don't know. Will try and paint a couple tomorrow to see how they go.
Title: Re: Scavenge Skirmish Survive (news update 22/3)
Post by: Wilkins on April 05, 2013, 08:07:14 PM
Painting seems better than photos ;) Really nice to see them painted up though, very inspirational!
Title: Re: Scavenge Skirmish Survive (new green 6th April)
Post by: Mason on April 06, 2013, 12:09:14 PM
That little fella looks great!
 :-*


A proper Sarf London Hobbit!
 ;)
Title: Re: Scavenge Skirmish Survive (new green 6th April)
Post by: Malamute on April 06, 2013, 01:06:58 PM
Lovely stuff Steve, the new greens look great and your painting has brough the figures to life :)
Title: Re: Scavenge Skirmish Survive (new green 6th April)
Post by: Cholly on April 06, 2013, 01:09:32 PM
The new greens are aces (specially the kid) and I was gonna post as to show asking if anyone had any painted SSS fig but you beat me to it and they do look nice, and I for one am looking forward to the finished versions.
Cholly
Title: Re: Scavenge Skirmish Survive (new green 6th April)
Post by: Dr. The Viking on April 06, 2013, 02:14:13 PM
Will there be a deal on buying all 32 sculpts?

I'm asking because I want to buy the game for my cardboard box challenge, and don't want to do it piecemeal if there's going to be an offer... and the postage,... and the works... and so on.  :)
Title: Re: Scavenge Skirmish Survive (new green 6th April)
Post by: v_lazy_dragon on April 06, 2013, 06:46:24 PM
Lovely work on the painting so far; and those new greens look funky!
Title: Re: Scavenge Skirmish Survive (new green 6th April)
Post by: Elk101 on April 06, 2013, 07:59:06 PM
I like the look of the new greens Steve. Very chuffed to hear there's one with an ice axe! I belueve I shall be purchasing the next lot too  :)
Title: Re: Scavenge Skirmish Survive (MORE new green 7th April)
Post by: Mason on April 07, 2013, 10:48:29 AM
Some really nice sculpting going on there.
I particularly like the last one.
 :-*

(At this rate Adam will become known as the king of the puffa jacket).


I can see the point that you made as well, about how the unarmed/armed variant could look very differant with a variant of the paintjob.
Title: Re: Scavenge Skirmish Survive (MORE new green 7th April)
Post by: v_lazy_dragon on April 07, 2013, 01:46:53 PM
They look fabby!

I think the new HF heads will be more popular than the others... but they do look a little pretty for scavengers after the end of the world :-/ lol
Title: Re: Scavenge Skirmish Survive (MORE new green 7th April)
Post by: Malamute on April 07, 2013, 07:27:11 PM
Some really nice sculpting going on there.
I particularly like the last one.
 :-*


Agreed.  :)

All nice additions.
Title: Re: Scavenge Skirmish Survive (MORE new green 7th April)
Post by: Brummie Thug on April 08, 2013, 08:51:58 AM
Superb additions the ladies look much better with the HF heads added!
Title: Re: Scavenge Skirmish Survive (MORE new green 7th April)
Post by: Elk101 on April 08, 2013, 02:37:23 PM
The new faces are 'nicer' but I like the fact that you have a mix of both. Phase 3 it is for the ice axe. You could do one up as a climber complete with rucksack, rope, ice axe and slings and krabs.
Title: Re: Scavenge Skirmish Survive (painted minis, added 8th April)
Post by: Brummie Thug on April 09, 2013, 10:05:33 AM
They look great with a lick of paint dude!
Title: Re: Scavenge Skirmish Survive (painted minis, added 8th April)
Post by: Malamute on April 10, 2013, 11:13:14 AM
Nice and grubby. I like the grunge effects. :)
Title: Re: Scavenge Skirmish Survive (painted minis, added 8th April)
Post by: Too Bo Coo on April 11, 2013, 12:11:17 AM
Why are all of their eyes closed?
Title: Re: Scavenge Skirmish Survive (painted minis, added 8th April)
Post by: pocoloco on April 11, 2013, 07:20:57 AM
Good looking minis, the whole range is very tempting but I can't just go and start yet another project, can I?  ::)

Any plans for minis with sunglassess and/or goggles to "combat" the effects of snow-blindness or blizzzards?
Title: Re: Scavenge Skirmish Survive (painted minis, added 8th April)
Post by: Elk101 on April 11, 2013, 07:24:06 AM
Snow goggles would be good. They're a must for snow gulley climbing, especially when the wind is up.
Title: Re: Scavenge Skirmish Survive (painted minis, added 8th April)
Post by: Malamute on April 13, 2013, 01:09:33 PM
I always imagined that you preferred it dirty.....

 :)

 lol

You know me so well :D
Title: Re: Scavenge Skirmish Survive (painted minis, added 8th April)
Post by: Mason on April 13, 2013, 01:17:27 PM
Been having another thought about uses for these figures:
I bought some Crooked Dice Coppers recently and cant help looking at these fellas and working out just which ones could be used as villains.
Quite a few, methinks.
 ;)

Title: Re: Scavenge Skirmish Survive (news 17th April)
Post by: v_lazy_dragon on April 18, 2013, 06:41:37 AM
Sorry to hear about the back mate! Hurry up and get better so you can back to it properly  ;)

Making sure I've got a portion of the gaming budget put to one side for the next release....
Title: Re: Scavenge Skirmish Survive (news 17th April)
Post by: Elk101 on April 18, 2013, 06:57:27 AM
Bad backs are no fun; hope it improves soon! The thought of being an underling at Oshiro probably isn't helping (i.e. "haven't you emptied the van yet?"; "haven't you put that table together yet?", etc. (just going by what Malamute says)).
Title: Re: Scavenge Skirmish Survive (news 17th April)
Post by: v_lazy_dragon on April 18, 2013, 10:18:22 AM
Hopefully Steve won't mind if I share some pictures of the SSS figures that I've painted up so far...  :D

(http://i1156.photobucket.com/albums/p579/aw6313/P1150708_zpseeae16d0.jpg) (http://s1156.photobucket.com/user/aw6313/media/P1150708_zpseeae16d0.jpg.html)
(http://i1156.photobucket.com/albums/p579/aw6313/P1150709_zps7154d923.jpg) (http://s1156.photobucket.com/user/aw6313/media/P1150709_zps7154d923.jpg.html)
(http://i1156.photobucket.com/albums/p579/aw6313/P1150710_zpseae1b8a4.jpg) (http://s1156.photobucket.com/user/aw6313/media/P1150710_zpseae1b8a4.jpg.html)
(http://i1156.photobucket.com/albums/p579/aw6313/P1150711_zpsfc12d020.jpg) (http://s1156.photobucket.com/user/aw6313/media/P1150711_zpsfc12d020.jpg.html)
Title: Re: Scavenge Skirmish Survive (news 17th April)
Post by: Dr. The Viking on April 19, 2013, 08:17:19 AM
Cool!

I wonder if anyone will ever paint these with eyes on. I can still make it to be the first I guess.  lol
Title: Re: Scavenge Skirmish Survive (news 17th April)
Post by: Captain Blood on April 19, 2013, 09:36:01 AM
Don't paint eyes! :D
Title: Re: Scavenge Skirmish Survive (news 17th April)
Post by: Dr. The Viking on April 19, 2013, 11:21:02 AM
The blind leading the blind in other words  ;D ;D
Title: Re: Scavenge Skirmish Survive (news 17th April)
Post by: v_lazy_dragon on April 19, 2013, 02:20:25 PM
Lol!

I never do eyes - tried too many times before, and have only spoiled otherwise perfectly adequate paint jobs.

Steve, you're welcome to use them on the site - the last couple are on my desk now, and I'll pop them up on here when they are done too.
Title: Re: Scavenge Skirmish Survive (news 17th April)
Post by: Elk101 on April 19, 2013, 03:10:06 PM
I paint eyes more often than not. Sometimes figures just look odd with them.
Title: Re: Scavenge Skirmish Survive (news 17th April)
Post by: Dr. The Viking on April 19, 2013, 06:15:14 PM
I have just tried to order the figures to paint some eyes on them... but I was not succesful due to unforeseen postal code difficulties. I've PM'd you Silent Invader.
Title: Re: Scavenge Skirmish Survive (news 17th April)
Post by: Dr. The Viking on April 19, 2013, 08:51:33 PM
Yes yes! Now quit fondling your keyboard and send me my stuff for my BOX challenge!  lol lol
Title: Re: Scavenge Skirmish Survive (news 17th April)
Post by: Mason on April 19, 2013, 09:18:44 PM
Yes yes! Now quit fondling your keyboard and send me my stuff for my BOX challenge!  lol lol

 lol lol
I already have most of the stuff sorted for mine!
 ;D ;D ;D

 :D

Title: Re: Scavenge Skirmish Survive (siku cars 22/4))
Post by: bandit86 on April 23, 2013, 11:04:17 AM
Love the guy with the scarf around his face.
Title: Re: Scavenge Skirmish Survive (siku cars 22/4))
Post by: Dr. The Viking on April 23, 2013, 07:33:07 PM
I love Siku. It's a German make if I'm not mistaken, which explains why it's so common here in Denmark.

Excellent for 28mm I'd say, although not nearly cheap enough (stingy bee here).
Title: Re: Scavenge Skirmish Survive (siku cars 22/4))
Post by: v_lazy_dragon on April 24, 2013, 07:03:20 AM
Crikey, that was a much more indepth analysis of the SIKU cars than I even contemplated! Thanks for the excellent review and break-down. I'll have to try to eBay seller you mention... although currently I am trying to 'snipe' second-hand lots...
Title: Re: Scavenge Skirmish Survive (siku cars photos 29/4)
Post by: Furt on April 29, 2013, 01:20:06 AM
This is a really cool project - love seeing the progress.

I have picked up that Siku Toyota 4x4 and a utility (Siku Ranger) in Australia.

They are great for 28mm, but the Toyota was $4.99 - yikes!!

Agree the mini is a little off. Do you have to base them?
Title: Re: Scavenge Skirmish Survive (painted minis, now and progress with buildings 2/5)
Post by: Mason on May 02, 2013, 09:42:36 PM
Great progress with the buildings and the paintjobs on those figures is great.
 :-*

Liking the truck, too.
 8)

Title: Re: Scavenge Skirmish Survive (painted minis, now and progress with buildings 2/5)
Post by: Captain Blood on May 02, 2013, 11:04:56 PM
Very nice painting on those figures Mr M.
What do you need Bugsda for?!!  ;)
 lol
Title: Re: Scavenge Skirmish Survive (painted minis, now and progress with buildings 2/5)
Post by: Dr. The Viking on May 03, 2013, 08:50:44 AM
All of it - awesome!!!
Title: Re: Scavenge Skirmish Survive (painted minis, now and progress with buildings 2/5)
Post by: v_lazy_dragon on May 03, 2013, 04:17:02 PM
Lovely work Steve - looking forward to seeing those houses finished!
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5)
Post by: Damas on May 06, 2013, 04:58:42 PM
All are accessible from the rear.

Um, what kind of ruleset are you planning to use Steve!?!  :o
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5)
Post by: Dr. The Viking on May 06, 2013, 07:55:45 PM
Man these look amazing! !!

I'm about to stock up on pardulon stuff to get my things going too. Yje dollhouse approach always intrigued me.
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5)
Post by: Mason on May 06, 2013, 08:47:01 PM
That street is really coming together.
It is looking like it is going to look amazing when finished.
 8)

Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: Furt on May 07, 2013, 01:39:14 AM
Amazing effort - would love to play your game on that board.  :o

Scavenging for supplies while avoiding like minded folk sounds like a very interesting concept.

Can't wait to see some AARs.
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: pocoloco on May 07, 2013, 06:37:58 AM
Wow! I have missed couple of great updates!  :-[

The painted minis look great and terrain is going to be awesome!

Can't wait for the AARs.
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: Brummie Thug on May 07, 2013, 07:21:32 AM
Great work those buildings just look awesome!
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: v_lazy_dragon on May 07, 2013, 09:18:56 AM
*fails to type due to drooling*  :-* :-* :-* :-*
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: Mason on May 07, 2013, 11:22:48 AM
These buildings look so good.
I can just see them half covered in snow....  8)


Great vision, matching aesthetics with playability.
 :-*


Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: Captain Blood on May 07, 2013, 11:35:06 AM
Impressive Steve!
That's going to look very good once it's all done.

Now get on and make a vac-formed Stokesay :D
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: v_lazy_dragon on May 07, 2013, 07:31:46 PM
The last of my take on the SSS figures...

(http://i1156.photobucket.com/albums/p579/aw6313/P1150731_zpsb8fcdc74.jpg) (http://s1156.photobucket.com/user/aw6313/media/P1150731_zpsb8fcdc74.jpg.html)
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: v_lazy_dragon on May 08, 2013, 09:45:26 AM
Thanks Steve :)
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: Brummie Thug on May 11, 2013, 04:59:41 PM
Nice Work Xander :D Looking good :D
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: v_lazy_dragon on May 11, 2013, 05:50:07 PM
Thanks Simon :)
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: Too Bo Coo on May 11, 2013, 09:01:00 PM

Ok, HOLY CRAP, I love these buildings!  While not exactly, they do look a little 'Muscovitish'....



Thanks chaps  :)

A few more images, though not as sharp as I'd like them to be.  The tile are 30cm sq and can be laid out in a number of configurations.  My aim is for 8, which will give a 2'-4' by 2' playing area with the main road down the centre.  I have started on tile 4, which will be a pair of small shops. Other tiles are likely to be a mini-mart, some flats, a park (the scene in 30 days of night by the swings comes to mind) and a detached house with garage.

(http://leadadventureforum.com/gallery/12/2031_06_05_13_11_06_02_0.jpg)

Lucky horse shoe above the shed door!

(http://leadadventureforum.com/gallery/12/2031_06_05_13_11_06_03_1.jpg)

When the snow effect is added to the vegetation it will take on the shape of a hedge:

(http://leadadventureforum.com/gallery/12/2031_06_05_13_11_06_03_2.jpg)

(http://leadadventureforum.com/gallery/12/2031_06_05_13_11_06_03_3.jpg)

It can be quite difficult to make out but the pavement slabs are also vacuum formed styrene:

(http://leadadventureforum.com/gallery/12/2031_06_05_13_11_06_03_4.jpg)

The accessible rears.  The nature of the game is that it involves searching for stuff and sheltering from the weather/enemy, thus access to the inside of buildings is an important consideration for me.

(http://leadadventureforum.com/gallery/12/2031_06_05_13_11_06_48_0.jpg)

The rear of the demolished building.  Note the manhole cover in the road, which will provide access via the sewer to a hole in the floor of the house.

(http://leadadventureforum.com/gallery/12/2031_06_05_13_11_06_48_1.jpg)
Title: Re: Scavenge Skirmish Survive (more buildings progress 6/5 EXTRA IMAGES)
Post by: Centaur_Seducer on May 11, 2013, 10:29:16 PM
Now Steve, that is fantastic! :-*
Title: Re: Scavenge Skirmish Survive (new casts - first look - 26/5)
Post by: Dr. The Viking on May 26, 2013, 04:40:35 PM
Ahhh brilliant!

Looking good.
Title: Re: Scavenge Skirmish Survive (new casts - first look - 26/5)
Post by: Brummie Thug on May 26, 2013, 06:56:25 PM
Super! When I'm back off my hols in July expect an order mate  ;)
Title: Re: Scavenge Skirmish Survive (new casts - first look - 26/5)
Post by: Brummie Thug on May 27, 2013, 06:20:31 PM
Cool nicce wip :D
Title: Re: Scavenge Skirmish Survive (new casts - first look - 26/5)
Post by: v_lazy_dragon on June 04, 2013, 06:33:29 PM
I thought the MP5 lady had cast up fine, but I guess it might just be a good one out of the batch?

The new releases sound great, any chance of a tentative date for release?
Title: Re: Scavenge Skirmish Survive (new casts - first look - 26/5)
Post by: Elk101 on June 04, 2013, 06:33:40 PM
Are you doing nuclear winter post-apoc at 1:1 Steve?  lol

Great to see more basic/desperate outfitted survivors rather than minigun toting weightlifters!
Title: Re: Scavenge Skirmish Survive (new casts - first look - 26/5)
Post by: Dr. The Viking on June 04, 2013, 06:44:00 PM
I think it looks really good all of it!

54 codes to rule them all!
Title: Re: Scavenge Skirmish Survive (new casts - first look - 26/5)
Post by: superflytnt on June 04, 2013, 08:51:50 PM
Do you have any US distribution or is it all direct business through your website? I'd really like that -D pack of four...especially with such a wonderful low price. Just hoping to pick them up stateside and save on some shipping.
Title: Re: Scavenge Skirmish Survive (new casts - first look - 26/5)
Post by: Elk101 on June 04, 2013, 09:03:39 PM
Thanks guys  :)

If you look at the lady's left hand, you'll see that the gap between the fingers has filled as I stupidly made the casting ingate too wide, effectively merging a couple of fingers.


I've seen an awful lot worse than that. I would just have cut that out and not really thought about it! You can't fault that kind of dedication though.

This is rapidly turning into a great, not so little range! You'll have to get someone to pick it up for the shows 'up North'.
Title: Re: Scavenge Skirmish Survive (new casts - first look - 26/5)
Post by: v_lazy_dragon on June 04, 2013, 09:16:57 PM
Ah - no, we're talking about a sculpt which isn't shown, but which I have been lucky enough to preview elsewhere  ::) 
As for the hand, I just went to look at it again, and I still think it looks fine!
Title: Re: Scavenge Skirmish Survive (impending releases update 5/6)
Post by: Christian on June 05, 2013, 12:17:55 PM
Wow, this has really come along since I last stuck my head in here! Good job, it's definitely a breath of fresh, Alpine air for the PA genre.
Title: Re: Scavenge Skirmish Survive (impending releases update 5/6)
Post by: v_lazy_dragon on June 05, 2013, 01:29:23 PM
Already saving the pennies!  Some great stuff in that lot mate!  :D
Title: Re: Scavenge Skirmish Survive (impending releases update 5/6)
Post by: Dr. The Viking on June 05, 2013, 01:43:55 PM
Already saving the pennies!  Some great stuff in that lot mate!  :D

Quoted for identical thinking.

I thunk completely that.
Title: Re: Scavenge Skirmish Survive (impending releases update 5/6)
Post by: Elk101 on June 05, 2013, 04:22:10 PM
Definitely. I'd add that I'm suitably impressed with how this is being managed. It definitely deserves good exposure in the gaming community.
Title: Re: Scavenge Skirmish Survive (the road from Tesco ;-) 8/6)
Post by: Malamute on June 08, 2013, 03:14:52 PM
Looking good Steve, I like the crossbow dude :)
Title: Re: Scavenge Skirmish Survive (the road from Tesco ;-) 8/6)
Post by: Dr. The Viking on June 08, 2013, 03:52:25 PM
Looking good Steve, I like the crossbow dude :)

Defo my fave too
Title: Re: Scavenge Skirmish Survive (the road from Tesco ;-) 8/6)
Post by: Bugsda on June 09, 2013, 12:37:38 AM
Excellent stuff, I like the crossbow too  :D
Title: Re: Scavenge Skirmish Survive (the road from Tesco ;-) 8/6)
Post by: v_lazy_dragon on June 09, 2013, 10:38:16 AM
More cracking figures!  The crossbow is a great addition to the range.
Title: Re: Scavenge Skirmish Survive (the road from Tesco ;-) 8/6)
Post by: Malamute on June 11, 2013, 11:46:43 AM
.

(http://leadadventureforum.com/gallery/13/2031_08_06_13_10_32_07.jpg)



For those that want to be more adventurous with conversions, separately available will be a sprue with four double barrel shotguns and a sprue with double barrel shotgun, machete, hand axe and baseball bat.

Both figures would look great with a conversion to holding a machete especially with the ability to pose the head on the lady, you could create quite a dynamic pose.
Title: Re: Scavenge Skirmish Survive (13/6, minis, accessories + weapons now in store)
Post by: v_lazy_dragon on June 14, 2013, 07:30:55 AM
Looking good Steve!  As soon as the gaming fund refills, you can expect another order :-)
Title: Re: Scavenge Skirmish Survive (13/6, minis, accessories + weapons now in store)
Post by: Dr. The Viking on June 14, 2013, 09:05:23 AM
Wooohoooa! That is cool. I'll order it as soon as I've painted the ones I have.
Title: Re: Scavenge Skirmish Survive (13/6, minis, accessories + weapons now in store)
Post by: Anpu on June 14, 2013, 03:42:36 PM
Even though being logged in the store won't let me select any other postage than Uk postage for some reason.
Title: Re: Scavenge Skirmish Survive (13/6, minis, accessories + weapons now in store)
Post by: Elk101 on June 14, 2013, 06:26:28 PM
It'll be Gremlins Steve. The little bastards have moved into IT now!

The new releases look great.
Title: Re: Scavenge Skirmish Survive (13/6, minis, accessories + weapons now in store)
Post by: Anpu on June 14, 2013, 07:20:57 PM
Thanks guys!  :)

Thanks for trying Anpu and for logging your problem.  
I had a look at your account and it was indeed giving UK postage for your international location but all other accounts I looked at were fine. All of the database tables both for the country and for you were correct.   Hmm.  I took the liberty of changing your destination country to the UK, saving the change, then changing back to where you're at and saving again (effectively resetting your location), and it's now giving the correct postage options for your location.
I'm afraid I can't explain why this happened and haven't heard of it before. I will look into it some more but in the meantime all should now be fine for you (though you  might need a refresh of your browser cache).
Thanks again
Steve  
Thanks Steve!
Tried all of the above and it still gives me the same problem..
 ???
So my order will have to wait a bit more I guess...
Title: Re: Scavenge Skirmish Survive (13/6, minis, accessories + weapons now in store)
Post by: Anpu on June 14, 2013, 08:30:50 PM
No worries, not your fault.
I'll try again tomorrow.
 :)
Title: Re: Scavenge Skirmish Survive (13/6, minis, accessories + weapons now in store)
Post by: Brummie Thug on June 16, 2013, 05:55:03 PM
Superb bunch of releases mate. These have a lot of potential for all sorts of periods
Title: Re: Scavenge Skirmish Survive (16/6, buildings teaser shots)
Post by: Elk101 on June 17, 2013, 07:35:02 AM
These look great Steve. Just to show how good an end result you have achieved, this is how they start life (see photos):

I would add that the templates are very easy to use and the instructions are well written and thorough. I used pritstick to glue the paper templates on to the foamboard before cutting and then removed them before final pva assembly. The use of pins as suggested in the instructions helps massively. I am currently cutting and fitting the plasticard and balsa floors. This is looking to be a great half-way house between scratchbuilding and self assembly buildings (such as mdf ranges) with plenty of scope for your own personalisation.
Title: Re: Scavenge Skirmish Survive (16/6, buildings teaser shots)
Post by: Anpu on June 17, 2013, 08:36:25 AM
I'll be getting me some of those when availble  :D
Title: Re: Scavenge Skirmish Survive (16/6, buildings teaser shots)
Post by: Dr. The Viking on June 17, 2013, 08:43:55 AM
I wish my name was Steve, but alas.  ::)

Anyways that is looking great!!

I will start assembling something similar this Monday!
Title: Re: Scavenge Skirmish Survive (16/6, buildings teaser shots)
Post by: Captain Blood on June 17, 2013, 09:06:13 AM
Steve, that building looks bloody brilliant. Well done.
Title: Re: Scavenge Skirmish Survive (16/6, buildings teaser shots)
Post by: Malamute on June 17, 2013, 09:06:45 AM
Looking good Steve. I think you have really captured the bleak, cold and scary feel of the nuclear winter  :o
Title: Re: Scavenge Skirmish Survive (buildings finished - many pics - 18/6)
Post by: Captain Blood on June 18, 2013, 10:41:42 PM
Seriously impressive.
It's now starting to look more like Croydon than Essex  ;)
Title: Re: Scavenge Skirmish Survive (buildings finished - many pics - 18/6)
Post by: Malamute on June 18, 2013, 11:02:30 PM
Great photos. It's really starting to take shape.  :-*
Title: Re: Scavenge Skirmish Survive (buildings finished - many pics - 18/6)
Post by: S_P on June 18, 2013, 11:58:40 PM
Really impressed with how that street is coming together. :) :) :)
Title: Re: Scavenge Skirmish Survive (buildings finished - many pics - 18/6)
Post by: Ray Rivers on June 19, 2013, 12:33:33 AM
Seriously impressive.

Thought the very same thing the first moment I saw the pics!

Really outstanding work.  :-*
Title: Re: Scavenge Skirmish Survive (buildings finished - many pics - 18/6)
Post by: Elk101 on June 19, 2013, 09:28:08 AM
Stunning work Steve!
Title: Re: Scavenge Skirmish Survive (buildings finished - many pics - 18/6)
Post by: v_lazy_dragon on June 19, 2013, 09:45:35 AM
Blimey! That's a bit good Steve!  :-*
Title: Re: Scavenge Skirmish Survive (buildings finished - many pics - 18/6)
Post by: OSHIROmodels on June 23, 2013, 12:09:15 AM
Suitably creative and a cracking result mate (for some reason I kept missing this  ::) )  8) :-* 8)

cheers

James
Title: Re: Scavenge Skirmish Survive (apartments block wip 24/6)
Post by: Mason on June 24, 2013, 05:20:02 PM
That looks fantastic, sir!
 8)

I may well steal that design for Mordheim.
 :D

Title: Re: Scavenge Skirmish Survive (apartments block wip 24/6)
Post by: Captain Blood on June 24, 2013, 05:55:35 PM
Zooks! Where the hell are you going to store these massive constructions?  :o
Title: Re: Scavenge Skirmish Survive (apartments block wip 24/6)
Post by: v_lazy_dragon on June 24, 2013, 06:05:42 PM
 :-* :-* Once again you have left me drooling Steve!
Title: Re: Scavenge Skirmish Survive (apartments block wip 24/6)
Post by: Anpu on June 24, 2013, 06:40:53 PM
 :-* :-* :-*

I can't wait for you to release the buildings, especially after playing The Last of Us.
Title: Re: Scavenge Skirmish Survive (apartments block wip 24/6)
Post by: Cypher226 on June 24, 2013, 07:19:16 PM
:-* :-* :-*

I can't wait for you to release the buildings, especially after playing The Last of Us.

This. I've been planning a more overgrown board for a while since seeing those beautiful Dropzone Commander photos of the overgrown cities, these will make it vastly easier in 28mm.
Title: Re: Scavenge Skirmish Survive (apartments block AND MINIMART wip 24/6)
Post by: superflytnt on June 26, 2013, 02:29:46 PM
There's a lot of CHEAP, great stuff at Mega Miniatures USA as far as "furnishings" go.
Title: Re: Scavenge Skirmish Survive (revised rules released beta 3.02, 28/6)
Post by: v_lazy_dragon on June 28, 2013, 12:13:07 PM
Nice work Steve!  :D
Title: Re: Scavenge Skirmish Survive (revised rules released beta 3.02, 28/6)
Post by: Dr. The Viking on June 28, 2013, 12:23:01 PM
Ahh!

Just in time for me to read then.
Title: Re: Scavenge Skirmish Survive (revised rules released beta 3.02, 28/6)
Post by: Cypher226 on June 28, 2013, 09:18:28 PM
Downloading now!  :D
Title: Re: Scavenge Skirmish Survive (revised rules released beta 3.02, 28/6)
Post by: Mason on June 28, 2013, 09:26:44 PM
Had a quick butchers earlier, and what I saw looks good to me.

At work tomorrow on a long boring 'nothing 'appenin' shift, so will give them a thorough going over then.

Looking forward to it.
 :D

Title: Re: Scavenge Skirmish Survive (more board progress, 29/6)
Post by: myincubliss on June 29, 2013, 11:27:35 AM
 :o Goddammit, that's a ridiculously cool looking set-up!
[mutters to self: will not start a new project will not start a new project will not start a new project will not start a new project will not start a new project will not start a new project...]
Title: Re: Scavenge Skirmish Survive (truck wip, 3/7)
Post by: Dr. The Viking on July 03, 2013, 05:18:44 PM
Are the cars how you're going to deal with a big old fire lane like that in your setup?
Title: Re: Scavenge Skirmish Survive (truck wip, 3/7)
Post by: Cypher226 on July 03, 2013, 09:01:01 PM
Love the tree surgeons' truck  :D really characterful, there used to be a tree surgeon lived/worked out of my road, so it seems really characterful.
Title: Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
Post by: Damas on July 04, 2013, 02:14:59 PM
Nothing like a puppy with sharp teeth to give that post-apoc feel to a model!  :D
Title: Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
Post by: ink the troll on July 04, 2013, 02:36:03 PM
Hm, maybe you could paint some burn marks onto the truck and paint part of the wood & floor as if it was half burned/ scorched? Maybe even add some green 'glass' bits (or a broken bottle) to indicate the truck having partly gone up in flames thanks to a more or less well aimed Molotov cocktail.
Then add some rusty parts (where paint might have flaked off due to the heat of the fire).
Title: Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
Post by: v_lazy_dragon on July 04, 2013, 02:47:33 PM
Lovely work - a pity about the Puppy attack...  :'(

Could there be a way of making it look like the puppy damage was actually caused in the apocalypse? Maybe model a fallen tree (the irony!) or lamp post across the worst damage, and then build the sides up to look a bit more crumpled and a little less cracked?
Title: Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
Post by: Dr. The Viking on July 04, 2013, 05:10:06 PM
Dang!

Thatta learny!
Title: Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
Post by: Mason on July 04, 2013, 07:22:59 PM
Nothing that a couple of thin sheets of plasticard (in the original shape) and an enlarged timber pile (to cover the damage) wont fix.
 ;)

Title: Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
Post by: HerbyF on July 04, 2013, 07:30:17 PM
I think it looks great with the new damage. Very Post-apoco. Give the puppy a bone. Or maybe another toy truck to chew on.  ;)
Title: Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
Post by: Mason on July 04, 2013, 11:44:25 PM
Yep, that'll do it.
 :D

Great recovery.
 8)

Title: Re: Scavenge Skirmish Survive (truck wip, 3/7 = dog chew, 4/7)
Post by: Brummie Thug on July 07, 2013, 06:08:46 PM
Oh dear about the dog chew, glad you re-covered it so well though :D

The table is certainly coming along very nicely :D
Title: Re: Scavenge Skirmish Survive
Post by: Dr Mathias on July 16, 2013, 02:50:20 PM
What a great project.

Ah, the trials of pet ownership. One of my cats licked off about five hours of work from the surface of an egg tempera painting I had left on the table.

Now, it's my three year old human child that breaks my toy cars ;)

Title: Re: Scavenge Skirmish Survive (update 26/7 - painting, canines, guns, zombies)
Post by: Dr. The Viking on July 26, 2013, 05:44:19 PM
I'll admit straight away that I've bought one of each of MegaMinis dogs but those wolves look spleeendid!

I hope they match my megaminis... but I'll be getting them nomatter what.  lol

Title: Re: Scavenge Skirmish Survive (update 26/7 - painting, canines, guns, zombies)
Post by: Mason on July 26, 2013, 06:28:09 PM
Ebob's doggies are rather good, you are right there.
So those along with those lovely wullifs should be a hit for so many genres.

Those weapon sprues are great too.
Gotta get me some of those.
 8) 8)


Title: Re: Scavenge Skirmish Survive (update 26/7 - painting, canines, guns, zombies)
Post by: Elk101 on July 26, 2013, 06:36:01 PM
All good stuff Steve. Those wolves look great and I can see them being used across a wide eange of genres. With the registered trademark thing I hope you don't go all GW and start trademarking 'dufflecoat', ' snowman' and so on!  lo

By the way, I'm now painting the house. Sorry it's taking so long!
Title: Re: Scavenge Skirmish Survive (update 26/7 - painting, canines, guns, zombies)
Post by: Brummie Thug on July 26, 2013, 06:47:19 PM
All good stuff Steve. Those wolves look great and I can see them being used across a wide range of genres.

Reinforcements for my EotD Lycaons for a start! Very nice Look forward to seeing the collie and German Shepherd sculpts.
Title: Re: Scavenge Skirmish Survive (update 26/7 - painting, canines, guns, zombies)
Post by: Centaur_Seducer on July 27, 2013, 06:05:55 PM
Those wolves are just wow, Steve! :-*
Title: Re: Scavenge Skirmish Survive (update 26/7 - painting, canines, guns, zombies)
Post by: Constable Bertrand on July 28, 2013, 06:22:33 AM
Nice puppy dogs you have there Steve. Can i have a pat?  lol

Your rules are pretty simple, and very fast. We had two games last night of SSS 3.2. After the test games, and a re-read this morning of the rules I have a few clarification questions Steve.

1) P8, 1st Para. You have 1 set of hiding markers to use only once, on any character, on any turn. Is this correct? Then if a character has finding/sneaking they can use it over and over again.

2)P10 2nd Para. Flight. What is the dice roll needed to test in subsequent turns when a character is fleeing?

3)P9. No chainsaws? I think they would make a lovely addition at the 2 handed (L) area. Especially in a northern rural area fighting the undead. Fuel canisters could supply lanterns, fires and chainsaws. Chainsaws are then affected equally with the out of ammo event. (...where did i put that knife?)

I am using other models in a Fallout rule variation, but was wondering your intention on the following.

4)P9, 1st Para. Models are WYSIWYG, but what of duel wielding two swords in combat? The rules say that fighting only occurs with one fighting weapon.

5)Laser/Plasma weapons, we thought to use the same damage as pistols/SMG/Assault but with a fear test within 4" when anyone gets incinerated...

I have made fallout themed cards based on yours. If you want to look at the PDF's you can.

They are nice fun rules. We found it hard to carry/obtain the loot, as in the 'open' people die pretty quickly. I need more ruins/obstructions.

Cheers
Matt.

Title: Re: Scavenge Skirmish Survive (update 28/7 - rules feedback)
Post by: Constable Bertrand on July 28, 2013, 10:30:27 PM
:'( oh dear. I hate when that happens.

The good news is this time it will be quicker to write and will make more logical sense. :)
Title: Re: Scavenge Skirmish Survive (update 28/7 - rules feedback)
Post by: Mason on July 28, 2013, 10:42:24 PM
Dammit.  Just finished typing a lengthy reply and the puppy jumped up = closed browser = lost reply.     :'(

Ho hum.  Time to start again........

That puppy of yours is really pushing it these days, following the 'truck incident'.

Is he called 'Lucky' by any chance?
 :D

Title: Re: Scavenge Skirmish Survive (update 28/7 - rules feedback)
Post by: Elk101 on July 29, 2013, 11:09:07 AM
Hi Matt. Love what your doing with the Fallout SSS. The appeal of the SSS game to me is the different type of game it offers. It's not 'Gears of Snow' with hulking military types walking into hails of bullets, its regular people trying to survive. What you are doing shows how flexible it is though. Translating it to radiation storms, etc. is inspired!

Steve's proposed zombie version should offer a slightly different experience again.

Cheers, Steve (a different one from SSS Steve!)
Title: Re: Scavenge Skirmish Survive (update 28/7 - rules feedback)
Post by: Constable Bertrand on July 29, 2013, 12:23:33 PM
Awesome Steves. :) I found the SSS rules very simple and customizable to fit various scenarios of regular people trying to make it. I just had a huge hole in my heart when my vault dweller died..... Your random character generator is certainly helpful to get a supply of disposable red shirts. Lol

SSS Steve, that's a very comprehensive, and logical reply. Though with a main character duel wielding chainsaw and a pump action shotgun, (I called him Arnold, who else could do that???) it saddens me to hear you plan on making the chainsaw less effective against people than zombies. I played it as a 2 handed sword and it was bananas! Or I just had good rolls.

The flamer could have a chance to explode on a kill shot, thus showering everyone with fire within say 2". Makes them a character best played outside the group :/

As for the post apoc setting, I figured a blizzard is similar to a irradiated wind storm. Best not to stand out in that ;) but I did drop one of the small events in favour of a different event. I don't think it's that bad/windy in post apocalyptia as a volcanic winter. My events were rad scorpions and the fuzz turning up to patrol.

Not sure if this is helpful but we played a number of the rules incorrectly. Perhaps it was our misguided reading before understanding the flow... But we:
1) played up to 2 events per turn. (Was pretty funny when we got 2 out of ammo events.
2) activated every character, we missed the 2 activations rule.
3) our other failing was carrying items. As good dungeon crawlers we checked every inch, and picked up everything. So we ended carrying more than 1 large item, and didn't drop them upon shooting/fighting. Next time I would be inclined to use the group "camp" to store the found items. As even by the end of the game we didn't have enough items to support a 6 person gang. (Too much booze and not enough food! Hope they don't get the munchies ;) )
Title: Re: Scavenge Skirmish Survive (rules update 6th August)
Post by: Constable Bertrand on August 07, 2013, 01:07:32 AM
Oh goodie! Thanks Steve.

Will print it off and use for the next game. There should be less feedback this time :) In that case I had better build some more terrain to break up line of sight.

Cheers
Matt.
Title: Re: Scavenge Skirmish Survive (rules update 6th August)
Post by: v_lazy_dragon on August 07, 2013, 10:13:15 AM
Grumble grumble new addition - I hadn't even managed a game with the last edition yet.... grumble grumble   ;)

It's always great to know that the rules are evolving to take into consideration our comments - keep up the good work mate!
Title: Re: Scavenge Skirmish Survive (the varnish is drying, the varnish is drying....)
Post by: Dr. The Viking on August 10, 2013, 10:30:50 AM
Brilliant brilliant!!!

I'm beginning to feel the return of enthusiasm here as well.

Title: Re: Scavenge Skirmish Survive (the varnish is drying, the varnish is drying....)
Post by: Constable Bertrand on August 11, 2013, 05:09:44 AM
Steve, They are brilliant! The Barricades came up really well, as did the camp fires!

What a stunning build and a labour of love.

Did you say vehicles? After seeing Blackwolfs positively amazing FW190 patrol car, Ive been postulating and planning my own post-apocalyptic 1/48 automotives. Based upon post WW2 vehicles without complicated electrical equipment, scrap and scavenged body parts. As a scavenger the best scale car kits are ww2 vehicles. I'm planning a US army truck with some kind of plane/bus back to carry my happy scavengers, a halftrack/car, and a light armoured 4x4. As such I'm pondering a few scenarios to find said team, said vehicle and needed parts to fix her. Like Mason's recent Bat Rep for the occupation of his witch hunters house.

I thought I'd share my ideas with you. Even a burnt out 911 must yield some interesting parts for a discerning scavenger with a quest to get to the equator.


Cheers
Matt
Title: Re: Scavenge Skirmish Survive (the varnish is drying, the varnish is drying....)
Post by: Mason on August 11, 2013, 08:54:47 AM
The varnish is drying, the varnish is drying....

Close up photos later, when the varnish is dry.

It is later....where are they?
 :D



 ;)
Title: Re: Scavenge Skirmish Survive (teaser pic 11/8)
Post by: Dr. The Viking on August 11, 2013, 05:00:16 PM
I'm jealous!

OK, based on your knowledge what would be the best size of gameboard for presenting SSS to people?

I'm ditching the idea of a mat and maybe going for a construct.  :D



Title: Re: Scavenge Skirmish Survive (teaser pic 11/8)
Post by: Mason on August 11, 2013, 05:04:09 PM
That was well worth the wait.
 :D

Great scene.
 :-*

Eagerly awaiting the rest.....

Title: Re: Scavenge Skirmish Survive (first 8 painted minis for today, 11/8)
Post by: Elk101 on August 11, 2013, 09:12:14 PM
They are looking top notch Steve; really superb!
Title: Re: Scavenge Skirmish Survive (first 8 painted minis for today, 11/8)
Post by: Mason on August 11, 2013, 09:13:28 PM
Gotta love that shopping trolley!
 :-*

Title: Re: Scavenge Skirmish Survive (first 8 painted minis for today, 11/8)
Post by: Elk101 on August 11, 2013, 09:16:27 PM
Gotta love that shopping trolley!
 :-*



I think I saw that exact scene at the local Tesco.
Title: Re: Scavenge Skirmish Survive (first 8 painted minis for today, 11/8)
Post by: Legionnaire on August 11, 2013, 11:26:15 PM
I had a look through your rules today and a browse on the minis, very nice stuff altogether I must say  :). One little thing though that bugged me a bit, there are modifiers to all kinds of weapons, even unarmed, but what about the humble knife? In an age where everyone are supposed to carry one (because it's such an important tool) you'd suppose that someone would rather use the blade than their fists. I don't wish to spark off a long debate, but a knife is accessible, takes no skill to use and is a very dangerous weapon up close in anyone's hands. Maybe a +1 modifier in any case?
Title: Re: Scavenge Skirmish Survive (18 painted minis added, 11/8)
Post by: Constable Bertrand on August 12, 2013, 10:07:43 AM
 :o Steve! Brilliant work! The figures look just right. No one sporting army disposal yet? I would raid those veritable alladdin caves as soon as possible.

I typed up a reply this morning but it hasn't shown up :( I like how the camp fire and rubble turned out. It looks good.
Title: Re: Scavenge Skirmish Survive (18 painted minis added, 11/8)
Post by: Dr. The Viking on August 12, 2013, 11:30:49 AM
Brillianty!
Title: Re: Scavenge Skirmish Survive (18 painted minis added, 11/8)
Post by: v_lazy_dragon on August 12, 2013, 01:57:31 PM
Cracking work on these guys Steve - they are splendid (as are the assorted trolleys, etc!) The whole lot will look great on the table, I'm sure :)
Title: Re: Scavenge Skirmish Survive (18 painted minis added, 11/8)
Post by: Mason on August 12, 2013, 03:30:59 PM
Wonderful!
 8)

Title: Re: Scavenge Skirmish Survive (18 painted minis added, 11/8)
Post by: Captain Blood on August 13, 2013, 10:13:10 AM
Excellent Steve. Love the purple puffa  :)
Title: Re: Scavenge Skirmish Survive (18 painted minis added, 11/8)
Post by: Captain Blood on August 13, 2013, 12:10:16 PM
You are getting truly adventurous in your old age Mr M!  ;)
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Cosmotiger on August 13, 2013, 04:28:36 PM
So, if I read your previous posts correctly, the mat is a fleece blanket painted with house paint and then gloss varnished for more of an icy effect?  I can't see the gloss in the pics,  but the texture looks very good.  It looks to me as if the same process could be used with a sand color to get a desert/wasteland mat  (something I've been thinking about trying to create).
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Dr Mathias on August 13, 2013, 05:18:29 PM
Neat group shot.

If I lived in a post-apoc settlement, seeing that crowd heading my way would make me nervous. No need for mohawks and BDSM gear  ;)

*no disrespect to Mad Max, that's good stuff too :)
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Mason on August 13, 2013, 06:08:42 PM
Great shot, Steve!
That is a very atmospheric image.
Like a tribe on the move.
 :-* :-*

If I lived in a post-apoc settlement, seeing that crowd heading my way would make me nervous. No need for mohawks and BDSM gear  ;)

 lol
Gotta say that I agree with the Doc on this.
Them there varmints dont look too friendly... :o


That mat certainly looks good.
Very vibrant, but best of all it actually looks 'soft' as snow does when it is fresh.
If that makes sense to you...?


Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: zizi666 on August 13, 2013, 11:08:41 PM
Taking advantage of a break in the weather, they move across the fields towards the next town...

armed with a bit more than good intentions, by the look of it
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: OSHIROmodels on August 14, 2013, 07:25:29 AM
Wonderful progress on the whole thing Steve  8) :-*

cheers

James
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Eric the Shed on August 14, 2013, 09:05:02 PM
First visit to this thread...fantastic! Will it be making an appearance at BLAM?
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Damas on August 14, 2013, 09:34:55 PM
Dibs a spot then Steve!
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Damas on August 14, 2013, 11:19:51 PM
You be welcome Kev!
Coolio!

Make sure you bring some casts to sell, especially the dogs!
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Mason on August 14, 2013, 11:43:22 PM
Under the table brown paper bag/used note exchanges in the pub at the end of the day.... ::)

Sorry...couldn't help it.
 :D

Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Melnibonean on August 15, 2013, 06:22:19 AM
Ahhhh.... Thank You!

I've been looking for figures like this for a while. Many of these will fit perfectly in my plan to make a scenario based on The Thing. I thought I was going to have to sculpt the figures myself.

Cheers
IanKH

Edit: Done!
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Anpu on August 15, 2013, 08:31:00 AM
Ahhhh.... Thank You!

I've been looking for figures like this for a while. Many of these will fit perfectly in my plan to make a scenario based on The Thing. I thought I was going to have to sculpt the figures myself.

Cheers
IanKH

Edit: Done!
Exactly what I am using the ones I bought for as well. I am increasingly intrigued by Scavenge etc. as well.
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Dr. The Viking on August 16, 2013, 04:27:37 PM
OK! Steve! You're in for it.

I went AAAALL the way to IKEA (or I-mekka as it's called here) and guess what,... they didn't have off white fleece anymore.

Just took it out of their range. In fact one was still hanging tauntingly from the ceiling alongside it's red and purple friends. However the crates on the floor had none left...

So I did the next best thing. I bought something called a 'towel' in white. I have little idea about the original purpose of this artefact but with the texture and all I think it will be right perfect for gaming.  :D
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Dr. The Viking on August 16, 2013, 04:56:38 PM
Aw shucks!

A bit of salt in the wound.... It's still listed on the uk website...

http://m.ikea.com/gb/en/catalog/products/art/20089925/ (http://m.ikea.com/gb/en/catalog/products/art/20089925/)

I imagined that in Scandinavia there'd be branches of ikea everywhere!

No, I have to swim through a lava lake and jump on my tongue on 28km of sand paper to get to mine,  o_o


OK, you're right. They're everywhere.  lol
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Doug ex-em4 on August 20, 2013, 04:22:27 PM
I've just finished reading this topic over several days and it's with real regret that I came to the end of it. It's been like reading a very enjoyable book - you don't want it to end.

Silent Invader (Steve) I am so impressed with your work on this project. The idea is such an original one and to have dreamed it up, planned it and then carried it through so well is admirable. As well as the depth and variety of the game, your skill in producing the various aspects: rules, miniatures, buildings, background etc leaves me searching for suitable words of praise. Excellent is an understatement.

The contributions on all sorts of subjects to this topic from other people is also superb. So thanks to everyone for providing a few hours of reading pleasure with this.

I think I'm going to have to go to a show as a punter for the first time in many decades to see your game at Reveille. Good luck with that and with SSS in the future.

Doug
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Too Bo Coo on August 20, 2013, 09:18:44 PM
Tons of luck on your first showing!  Take plenty of pics please :)
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Elk101 on August 21, 2013, 07:19:29 AM
I think Doug's post is a very good summary of this project. You should be rightfully proud of what you've achieved Steve.
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Doug ex-em4 on August 21, 2013, 02:59:07 PM
Quote
If you can make it to the Bristol show it'd be great to meet you and, if you'd like, to play the game.

Steve - I'd love to try it and if I possibly can make Reveille, I'm your man.

In the meant time, guess what? I've printed out the cards and am looking to have a trial game with proxy miniatures from my collection. A question - didn't I see somewhere in the topic posts a reference to a scenario to download? I can't see anything on either of the relevant websites. Also, is there an example of game play anywhere?

Thanks

Doug
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: styx on August 21, 2013, 05:11:01 PM
Nice work on the project!

On the mat, when you made that does it roll up?
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: elysium64 on August 21, 2013, 06:53:34 PM
This is looking great, I cannot wait to try it at BLAM, please book me a place Steve.
Cheers
Title: Re: Scavenge Skirmish Survive (group shot & new gaming mat, 13/8)
Post by: Elk101 on August 21, 2013, 07:48:54 PM
This is looking great, I cannot wait to try it at BLAM, please book me a place Steve.
Cheers

Me too please! Me too!  :D
Title: Re: Scavenge Skirmish Survive (canines, an update: 22/8)
Post by: Elk101 on August 22, 2013, 07:15:59 PM
What's that girl? Timmy's fallen down an old abandoned well and has broken his leg? He won't be needing his sleeping bag tonight then!

Lassie, Scavenge Skirmish Survive style!

Decent dogs will sell I reckon, and those are looking very decent!
Title: Re: Scavenge Skirmish Survive (canines, an update: 22/8)
Post by: Elk101 on August 22, 2013, 09:57:59 PM
lol

Most of the products have some sort of secondary market, beyond the SSS game.  ;)

Yeah, I don't have to tell you, I know you've had this sussed from the start!
Title: Re: Scavenge Skirmish Survive (simpler, cheaper, more compact terrain 30/8)
Post by: Doug ex-em4 on August 30, 2013, 11:37:08 AM
Steve - more excellent stuff.

I'm hoping to go to BLAM. If they let me through security, any chance of taking part in a SSS game?

Doug

Title: Re: Scavenge Skirmish Survive (simpler, cheaper, more compact terrain 30/8)
Post by: Elk101 on August 30, 2013, 01:41:37 PM
Looking good! Definitely want to join in a game on the Saturday.
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: gimzod on August 31, 2013, 10:10:27 PM
They'll be useful I need some tents for my zombie games.
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Elk101 on September 01, 2013, 05:59:30 AM
Tents will definitely be useful. I wouldn't want to sleep in a bivvy if there was any chance of bring attacked by a zombie! It would be like being a human Pepparami.
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Dr. The Viking on September 01, 2013, 08:58:27 AM
Ah! Good choice with vac form for tents.

I hope to get my project on the tracks again soon. I'm aiming for a November finish.
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Mason on September 01, 2013, 09:41:30 AM
Tentage!
 lol

I like that.
 8)
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Constable Bertrand on September 01, 2013, 02:13:12 PM
Nice tents Steve. What a project you have going here. I am still looking forward to seeing your vehicles... And those puppies, finished.

Cheers
Matt
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Elk101 on September 01, 2013, 04:19:13 PM
Personally I wouldn't bother with the polar bear but I'm sure there are others who would love it. I suppose it would be possible that a few from zoos may survive and breed. The dogs are a great idea for wandering animals though.
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Dr. The Viking on September 01, 2013, 06:56:35 PM
Personally I wouldn't bother with the polar bear but I'm sure there are others who would love it. I suppose it would be possible that a few from zoos may survive and breed. The dogs are a great idea for wandering animals though.

Seconded. Polarbears - why!?

I could completely understand mountain lions (in NA), Lynx (NA/Eu), black/brown bears (NA/Scandinavia/Russia and so on), but not a polar beer... even if the ice froze there would hardly be prey for it all the way to Europe!

But, really, I mean what's next - penguins?

(http://i39.photobucket.com/albums/e191/alc1343/penguins_polar_bear1.jpg)
 (Yeah I know Far Side messed that up - North Pole/South Pole)
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Elk101 on September 01, 2013, 08:07:48 PM
There may be rabid dogs on the loose; or angry squirrels!

Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Elk101 on September 01, 2013, 08:26:11 PM
I shall blame going on holiday .... Or, rather, the 19 hour return trip due to a vehicle breakdown and recovery.  :D

Noooooo! That is awful. I sympathise with you, I really do.

Rabid dogs might actually  be a geniune concern? I can't think of another UK animal that might cause a threat?
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Damas on September 01, 2013, 08:36:07 PM
Hmm,

Feral dogs
Feral cats
Timber wolves
Wild boar
Rodents
Various 'Beasts of Bodmin/Dartmoor/Norfolk' etc.  Escaped exotic animals from private collections
Even a rutting stag is sodding dangerous

or

Rabid squirrels
Rabid badgers
Deranged chicken
Bunny with a flick knife
Duck with a gun
Zombie pidgeons
Sharktopus

Ok, I'm done.  :D
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Elk101 on September 01, 2013, 09:08:12 PM
Don't underestimate the bunnies!
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Constable Bertrand on September 01, 2013, 10:09:00 PM
 lol there are some great ideas there Damas.

What about the honey badger? They are always a concern.

;)

Cheers
Matt
Title: Re: Scavenge Skirmish Survive (wip tentage 31/8)
Post by: Gibby on September 04, 2013, 01:39:35 PM
Don't underestimate the bunnies!

There is a rabbit that hangs around my neighbourhood, loose and free like a cat. He is huge for a rabbit and puts all the cats in their place, and even threatens me a little bit!
Title: Re: Scavenge Skirmish Survive (finished markers, 2/9)
Post by: Elk101 on September 04, 2013, 01:58:36 PM
Those markers are looking good Steve. You really are offering the complete package! You're also getting rather good at these little bits of scenery. I reckon they have quite a bit of use outside of SSS. I'm really looking forward to seeing the complete set up!

Gibby, I often hear tales of such beasts roaming the countryside (and housing estates). There aren't enough giant rabbits in 28mm I reckon!
Title: Re: Scavenge Skirmish Survive (vehicles & simple terrain, 4/9)
Post by: v_lazy_dragon on September 05, 2013, 06:23:28 PM
Even for a 'simple' playing area - that snowy road way looks pretty awesome!
Title: Re: Scavenge Skirmish Survive (vehicles & simple terrain, 4/9)
Post by: Elk101 on September 05, 2013, 06:35:05 PM
For something that's essentially all white there is a lot of character in that! Once more, nice work!
Title: Re: Scavenge Skirmish Survive (vehicles & simple terrain, 4/9)
Post by: Brummie Thug on September 05, 2013, 11:17:35 PM
Great job the vehicles are awesome as is that table
Title: Re: Scavenge Skirmish Survive (vehicles & simple terrain, 4/9)
Post by: Constable Bertrand on September 06, 2013, 04:57:14 AM
 :o Looking great Steve! I'd become o_o trying to paint all that white.

You must have taken a courage pill, before covering your carefully painted and crafted creations in white frosting.

You could also use the board to play a game in candy land among gingerbread houses ;D Run away from the gingerbread man!!! lol
Title: Re: Scavenge Skirmish Survive (vehicles & simple terrain, 4/9)
Post by: Mason on September 06, 2013, 09:31:09 AM
You have certainly pulled a rabbit out with that result.
That set-up looks fantastic, mate.
Top drawer!
 :-*

All that white.......you crazy bugger!
 ;)

Title: Re: Scavenge Skirmish Survive (vehicles & simple terrain, 4/9)
Post by: OSHIROmodels on September 06, 2013, 09:40:31 AM
That looks great Steve, very effective  8) :-*

cheers

James
Title: Re: Scavenge Skirmish Survive (vehicles & simple terrain, 4/9)
Post by: Malamute on September 06, 2013, 11:53:29 AM
It all looks pretty bleak, I'm beginning to shiver just looking at it :)

Great stuff Steve, very much looking forward to seeing/playing at BLAM (especially taking my revenge on a certain Captain ;))
Title: Re: Scavenge Skirmish Survive (vehicles & simple terrain, 4/9)
Post by: Furt on September 06, 2013, 12:00:50 PM
Simple enough in theory to "just" make everything white - but wow you have really captured a snowbound hell SO well.

Again, 10 points for originality for this game. Just love the concept of no treasure or prize at the end of this one - just some cans of beans and another day in hell. Brilliant SI.
Title: Re: Scavenge Skirmish Survive (vehicles & simple terrain, 4/9)
Post by: Captain Blood on September 06, 2013, 12:54:09 PM
Brrrrrrrrrrrrrrrr....

Great stuff Steve, very much looking forward to seeing/playing at BLAM (especially taking my revenge on a certain Captain ;))

Brrrrrrrrrrrrrrr....
Title: Re: Scavenge Skirmish Survive (zombies - first look, 10/9)
Post by: Mr. Peabody on September 10, 2013, 04:49:32 PM
So very, very shiny.

You know I want them. :-* This whole project sparkles damit.
Title: Re: Scavenge Skirmish Survive (zombies - first look, 10/9)
Post by: moonshado on September 10, 2013, 05:16:17 PM
If every arm can go with every body and every left arm can go with every right arm etc, you actually have a possible 108 permutations(4x3x3x3x3). They look very good.
Title: Re: Scavenge Skirmish Survive (zombies - first look, 10/9)
Post by: pocoloco on September 10, 2013, 05:53:46 PM
(Zombie) Ragers look very nice!  :-* They would work perfectly as "just" civvies on the run as well.

I know you got a great name for it already but you could have called the supplement S0Z (Sub-zero Zombies) :D
Title: Re: Scavenge Skirmish Survive (zombies - first look, 10/9)
Post by: Elk101 on September 10, 2013, 09:21:46 PM
I like the ragers, very nice. I'd agree with Pocoloco on their versatility too.
Title: Re: Scavenge Skirmish Survive (zombies - first look, 10/9)
Post by: Dr. The Viking on September 10, 2013, 09:29:47 PM
Lovely SOZ's!
Title: Re: Scavenge Skirmish Survive (zombies - first look, 10/9)
Post by: Melnibonean on September 11, 2013, 01:11:18 AM
Very nice. These will definitely be on my shopping list.
Title: Re: Scavenge Skirmish Survive (more canines, 11/9)
Post by: Too Bo Coo on September 11, 2013, 05:32:23 PM
Really looking forward to all my stuff to arrive!  My gladiators are almost done, and I need another side project :)  I think I'll do a 4 man pack at a time.

Really great project you got mate!
Title: Re: Scavenge Skirmish Survive (more canines, 11/9)
Post by: Belgian on September 11, 2013, 05:54:06 PM
I really like the wolves, what will the price of a pack of three canines be?
Title: Re: Scavenge Skirmish Survive (more canines, 11/9)
Post by: Belgian on September 11, 2013, 07:25:49 PM
Thanks guys  :)

Hi Belgian.  I do have a price in mind but I won't release it until I have the packs into production - until the moulds are made and filled there's always the possibility for something to go wrong  ;)

Hi, thanks for the swift answer. Fingers crossed for a good price as I would need a couple ;)
Title: Re: Scavenge Skirmish Survive (more canines, 11/9)
Post by: Jonas on September 11, 2013, 07:57:02 PM
I love the dogs! Rest is great too of course :)
Title: Re: Scavenge Skirmish Survive (more canines, 11/9)
Post by: Mason on September 11, 2013, 09:18:44 PM
Some great additions to the range, Steve.
Those dogs are simply superb and so full of possible uses.
 :-*

I was going to wait until next year before starting a project using your figures, but those dawgs may make me cave in.
So versatile.
Great conversion potential with the Ragers too.
 8)

Title: Re: Scavenge Skirmish Survive (more canines, 11/9)
Post by: Constable Bertrand on September 12, 2013, 01:33:50 PM
 :-*  :-* nice doggy!
Title: Re: Scavenge Skirmish Survive (more canines, 11/9)
Post by: pocoloco on September 12, 2013, 05:34:07 PM
Canines are superb, they look definitely worth getting... which I will have to do at some point.
Title: Re: Scavenge Skirmish Survive (first images of tents 12/9)
Post by: Too Bo Coo on September 12, 2013, 08:42:46 PM
Awesome, you're getting more of my money....lol.

Do you have an idea when you'll release the vac form buildings?  The only thing on your site I see for buildings right now are the lamp posts.

Cheers!
Title: Re: Scavenge Skirmish Survive (first images of tents 12/9)
Post by: gimzod on September 12, 2013, 11:06:25 PM
They look great. I've been needing some more tents for my zombie games.
Title: Re: Scavenge Skirmish Survive (first images of tents 12/9)
Post by: Doug ex-em4 on September 13, 2013, 11:12:20 AM
Love the tents. Even though I never buy anything now 'cos I've got so much stuff piled up and I should be really getting rid of things, I may have to have some of these...



Just got to work out how to vulcanise 4 legged stuff!  :)


Yes - they are a bugger aren't they? Shouldn't be too bad if you're using the silicone moulds but with natural rubber, it's a work of art.

Doug
Title: Re: Scavenge Skirmish Survive (first images of tents 12/9)
Post by: Too Bo Coo on September 13, 2013, 11:18:13 AM
Thanks TBC - hopefully your package might be with you by the weekend?!  :)

Regarding the vac formed buildings, they're still on the agenda, I just need to finish the demo examples (soon) and finalise pricing.  Incidentally, did you see elk101s review of a test building?

http://leadadventureforum.com/index.php?topic=55703.0 (http://leadadventureforum.com/index.php?topic=55703.0)

I sure have!  That's what got me to email you! :)
Title: Re: Scavenge Skirmish Survive (tent WIP 13/9)
Post by: Brummie Thug on September 13, 2013, 04:02:16 PM
Pooch's look great. The tents llook good as well especially with the guides added.
Title: Re: Scavenge Skirmish Survive (tent WIP 13/9)
Post by: v_lazy_dragon on September 13, 2013, 04:18:19 PM
Those tents look cracking Steve - as do the hounds!
Title: Re: Scavenge Skirmish Survive (tent WIP 13/9)
Post by: Too Bo Coo on September 13, 2013, 04:29:06 PM
I LOVE my post lady!  Everytime I see her, it's my birthday!  What did I get today?  Awesome winter post-apoc stuff I ordered last week! :P

Looks great mate!  Very happy with my order! 
Title: Re: Scavenge Skirmish Survive (tent WIP 13/9)
Post by: Too Bo Coo on September 14, 2013, 09:23:35 PM
Hey Steve, I was going through my order and I saw that you included plastic bases.  I couldnt help but notice that you use something else for your minis on the site.  Would you mind telling me what you use, and how you do it?  Also, I saw you mention briefly your snow mix, but could you elaborate a bit more?

Cheers!
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower thoery 19/9)
Post by: Silent Invader on September 19, 2013, 03:40:16 PM
A quick update.....

The canines have arrived and are lovely to look at, though I'm still considering the casting options.

The multipart ragers are on their way to me, though will need sprue-ing before casting.

The additional weapons packs are also getting close, and I am looking at the following sprue sets:

- long rifle, short rifle, double barrel shotgun, pump action shotgun
- crossbow, compound bow, spear, double-handed sword
- chainsaw, claw hammer, wrecking bar, hand axe

The weapons will be £1.39 per set of 4, just like those already in store....
http://www.miniaturemojo.co.uk/sections/34/weapons/ (http://www.miniaturemojo.co.uk/sections/34/weapons/)

I'm also working on a few bits of domestic furniture, comprising an armchair, a hardback dining chair and a small table, though suggestions for other items are always appreciated. A wip image:

(http://www.miniaturemojo.co.uk/workbench/chairs.jpg)

The Z-Z-Zombies supplement will probably include four extra characters and I am currently speccing up chainsaw man and flamerthrower man.  The latter has taken some thinking as in the Scavenge Skirmish Survive setting, there's not a lot of fuel about.  However, I kind of struck lucky as I found a source for a home made flamethrower that will actually work.  Basically made from pressure washer hose and gun with ignition burner, a diving tank for the fuel, and a small carbon dioxide canister for power.  In the cold of the SSS winter, I suspect that CO2 would lose pressure and so for the benefit of the story am imagining that the canister could be substituted with a propane gas camping cartridge.  The thoughts of others as to the suitability of propane would be appreciated  ;) :)
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Mr. Peabody on September 19, 2013, 03:55:45 PM
A cannister of CO2 is not going to loose significant pressure due to sever winter conditions, there is a LOT of pressure in one of those.

CO2 is a great way to put out a fire however. But if all the thing is doing is pushing fuel, and not mixing with the fuel, then no big deal. Could be a safety feature!

I like the use of the pressurised camping gas cannisters though! That's smart and there are lots of those out in the world... WAY more than any convenient format for CO2. Also much less of a safety feature, so that could be a bonus.  ;D
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Silent Invader on September 19, 2013, 04:00:40 PM
Thanks Mr P  :D

Yeah, in the design it pushes the fuel.... the hose outlet is at the bottom of the tank and the gas inlet at the top..... open up the gas, release the trigger on the gun and fuel is pushed down the tank, along the pipe and out the gun.

I'd post the link to the Youtube video of it in action but I don't want to encourage anyone to build one........   :o ;)
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Too Bo Coo on September 19, 2013, 04:01:37 PM
Can't wait!

Any word on when the buildings and this new stuff will be available in the shop? 
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Silent Invader on September 19, 2013, 04:13:23 PM
Can't wait!

Any word on when the buildings and this new stuff will be available in the shop? 

Hi TBC

The buildings won't be just yet, as I have to first finish putting together the demo sets for a demo game  (BLAM) in early November.  Pricing is also unresolved.... but essentially each piece of vac-formed plastic costs the same to manufacture, so when the tents are in the shop I'll have likely made the decision.  So, the vac-formed buildings *should* be sometime in November.

The spec for the new 'zombie fighters' will have to go off to the sculptor so there'll be a longer delay for them.

Everything else that has been discussed will be the result of a big mould-making and then casting session probably next week.  The canines are the bugbear as I'm still thinking about how to do a couple of them, while I also have to finish the weapon sets, which should be done this weekend.

Cheers

Steve  :D

PS: Amongst all this I also have to replace the website software with the current version (sadly, a replace rather than an update :'( ) as I think some PayPal changes due in early October are likely to impact on payment processing.  I'm hoping I'll get the bulk of that done this weekend, leaving me free thereafter to concentrate on demo games and new toys  :D
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower thoery 19/9)
Post by: Malamute on September 19, 2013, 04:27:22 PM


I'm also working on a few bits of domestic furniture, comprising an armchair, a hardback dining chair and a small table, though suggestions for other items are always appreciated.

A mattress and a fridge (You need somewhere to keep the beer after the apocalypse) and what about an old style cooker with the grill above? (all as abandoned items, not functional, except the mattress :D)
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Wilkins on September 19, 2013, 05:01:32 PM
Small camping stove might be good. I imagine they'd be pretty popular for cooking and a lot of people have them
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Too Bo Coo on September 20, 2013, 11:50:15 PM
My first go at my set
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Too Bo Coo on September 20, 2013, 11:52:07 PM
Notice anything?
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Constable Bertrand on September 21, 2013, 12:33:44 AM
I notice he is packing some serious heat!  Lol. I would think it wise to keep warm in winter afterall. ;)

Cheers
Matt
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Silent Invader on September 21, 2013, 03:32:36 PM
Nice addition of an AR-15 (or similar), TBC  8).  If you'd like your finished figures to go in the website customer gallery, just PM me and let me know.  :D

Furnishing additions noted, thanks.... I have pushed the mattress to the head of the queue as it could have some interesting uses..... cushioning a jump from an upper floor, that sort of thing!
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Malamute on September 21, 2013, 06:23:58 PM
Nice addition of an AR-15 (or similar), TBC  8).  If you'd like your finished figures to go in the website customer gallery, just PM me and let me know.  :D

Furnishing additions noted, thanks.... I have pushed the mattress to the head of the queue as it could have some interesting uses..... cushioning a jump from an upper floor, that sort of thing!

And you can hide behind it, good for stopping bullets.
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: sleep when Im lead on September 21, 2013, 06:27:11 PM
Just thought I'd say I really like the stuff you have done. Your products ae going to be my next project.

As a lot of the game seems to take place outside maybe some street furniture would be useful. For indoors a military style cot/bed and a sofa to match the easy chair. I know that 55 gallon drums and jerry cans are out there already but may be worth doing but a large calor gas tank or a small hand held petrol tank. Perhaps even a mobile generator.

I was thinking a wheelbarrow would be useful as would a hand cart and hand tools such as sledgehammer, shovel. An ice pick seemed to me to be an obvious choice although may be over the top. Perhaps you could do a sprue of home made weapons. I remember there being some in the older fallout game called zip gun and pipe rifle. Something not quite black powder but not far off. Maybe something that looks like an iron pipe or a home made sword as melee weapons.

Having watched “The Colony” I was thinking that perhaps some like the enemy in that. Like the regular figures but a bit more feral. Clearly crazy and armed with melee weapons. This could maybe be achieved with the zombie figures but with hand weapons rather than being unarmed. I know someone does figures that look like raiders in firefly but without the cold weather gear.

If the humans have guard dogs maybe some domestic pit-bull or rottweiler types could be of use. You have rules for packs of domestic dogs which are a little harder to come by that wolves. If it is cold enough for the seas to freeze the polar bears will be coming south looking for food.
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Elk101 on September 21, 2013, 08:42:25 PM
Sshhhh don't mention the polar bears!  lol

(see the discussion a few pages ago  :))
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Silent Invader on September 22, 2013, 08:14:24 AM
Thanks for the comments guys (even Steve's  ;)  :D )

I'm making the mattress separate to the bed frame so it'll be very useable  :)

Lots of interesting ideas in there ISWIL, thanks very much, and I will look at working them into future plans.  Btw, there is a character with an ice axe to come (originally proposed by elk101  ;) )

I've already mentioned it elsewhere but at some point later today the webstore will be going offline for a major database and software upgrade.  When complete it shouldn't look any different to customers though I will have chewed my finger nails to the bone and pulled out all my hair ...... :o ......  :D
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Elk101 on September 22, 2013, 09:25:05 AM
Ooh the ice axe! I need to get mine finished. The Post Apof painting club can't come quickly enough.
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Too Bo Coo on September 23, 2013, 01:05:11 AM
Here is my first pack of survivors, front and back.  It's rather hard to see, but I did model a strap for the rifle.  Bummer, since I think it came out great...
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Too Bo Coo on September 23, 2013, 01:05:38 AM
From the back...
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Mason on September 23, 2013, 01:18:18 PM
Great stuff, tbc!
Nice work on those SSS minis.
 :-*

I particularly like the 'lady' in lilac.
Very 'Essex'.
Velour tracksuit in a nuclear winter.......hmmm.
 ;)

Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Too Bo Coo on September 28, 2013, 12:27:22 PM
Thanks Guys!  It's a fun side project to play with :)  I also found decent Joel/Ellie proxies for the game as well.  They're almost finished!



Quick question for Steve, what was your technique for the dirt and mud you added?   Always looking for interesting mud/dirt techniques and I really like how yours look!

Cheers!
Title: Re: Scavenge Skirmish Survive (update, furniture, flamethrower theory, 19/9)
Post by: Silent Invader on September 28, 2013, 03:14:04 PM
Hi TBC

The mud on the knees and elbows?  That's just a dash and/or a dry brush of Vallejo browns.  I suppose the only 'technique' is to not over do it....   ???  :)
Title: Re: Scavenge Skirmish Survive(casts of rager zombies 17/10)
Post by: Silent Invader on October 17, 2013, 06:12:27 PM
A preview of assembled casts of our 3-mini-pack of multipart 'rager' zombies - should be in store later today

(http://leadadventureforum.com/gallery/14/2031_17_10_13_6_52_07.jpg)
Title: Re: Scavenge Skirmish Survive(casts of rager zombies 17/10)
Post by: Silent Invader on October 17, 2013, 06:22:02 PM
His chances don't look so good!

(http://leadadventureforum.com/gallery/14/2031_17_10_13_7_20_19.jpg)
Title: Re: Scavenge Skirmish Survive(casts of rager zombies 17/10)
Post by: Elk101 on October 17, 2013, 06:28:17 PM
They look the business Steve! The more I see the more I want to do a Thing project using SSS.
Title: Re: Scavenge Skirmish Survive(casts of rager zombies 17/10)
Post by: Silent Invader on October 17, 2013, 06:38:38 PM
Cheers Steve  :D

As has been said previously, some poses will also work as non-infected but desperate survivors.  I have some kit bashes planned  using the weapon sprues .... Might have them assembled In a day of so tho they are unlikely to be painted before BLAM
Title: Re: Scavenge Skirmish Survive(casts of rager zombies 17/10)
Post by: Too Bo Coo on October 17, 2013, 06:44:47 PM
Cant wait to see them and the rest of the kit in your shop!  I picked up a bunch of 1:43 vehicles, a few look perfect for a snowbound conversion and I got for 2 euro 50 a white fleece blanket that I think after a couple of hits of clear varnish to tamp it down, will be perfect!
Title: Re: Scavenge Skirmish Survive(casts of rager zombies 17/10)
Post by: v_lazy_dragon on October 17, 2013, 08:35:22 PM
Those ragers look good Steve, and I especially like the idea of being able to convert them up into survivors too!
Title: Re: Scavenge Skirmish Survive(zombies, canines, weapons, furniture, tents 18/10)
Post by: Silent Invader on October 18, 2013, 11:57:01 AM
Thaks guys  :)

In the early hours of this morning I finished adding the new lines to the store.... yay!

zombies, canines, weapons, furniture, tents

(http://www.miniaturemojo.co.uk/freedownloads/new_zombies.jpg)

(http://www.miniaturemojo.co.uk/freedownloads/new_canines.jpg)

(http://www.miniaturemojo.co.uk/freedownloads/new_weapons.jpg)

(http://www.miniaturemojo.co.uk/freedownloads/new_furniture.jpg)

(http://www.miniaturemojo.co.uk/freedownloads/new_tents.jpg)

There's more to come including the Z-Z-Zombies rules supplement, an update to the main SSS rules, zombie shamblers, more survivors, zombie hunters, kit bash survivors and zombies......

..... but with stock now up to date, for the next couple of weeks I'll be focussing on finishing the terrain for BLAM (and sending out orders  ;)).

Cheers  :D

Steve
Title: Re: Scavenge Skirmish Survive(zombies, canines, weapons, furniture, tents 18/10)
Post by: Gibby on October 19, 2013, 01:12:03 PM
This stuff is fantastic! It's really refreshing to see some PA stuff that's not all muscle bound gimp-suit wearing meatheads with mohicans and shanty towns (not that I dislike that stuff). But added to that, this range is so versatile and will work for loads of different things!
Title: Re: Scavenge Skirmish Survive(zombies, canines, weapons, furniture, tents 18/10)
Post by: Mason on October 19, 2013, 02:09:57 PM
Great additions to the range, sir.
Some very useful stuff here, especially those weapons.
 :D

Title: Re: Scavenge Skirmish Survive(zombies, canines, weapons, furniture, tents 18/10)
Post by: OSHIROmodels on October 19, 2013, 02:20:10 PM
The range is coming along nicely mate  8)

cheers

James
Title: Re: Scavenge Skirmish Survive(zombies, canines, weapons, furniture, tents 18/10)
Post by: crancko on October 19, 2013, 06:27:08 PM
Are you planning to create scenarios for the rules?
Title: Re: Scavenge Skirmish Survive(zombies, canines, weapons, furniture, tents 18/10)
Post by: Brummie Thug on October 20, 2013, 04:02:43 PM
excellent! The zeds are aces and ripe for conversions as well. Nice choice of weapons on the sprues as well.
Title: Re: Scavenge Skirmish Survive(zombies, canines, weapons, furniture, tents 18/10)
Post by: sleep when Im lead on October 20, 2013, 04:03:48 PM
So what's coming next?
Title: Re: Scavenge Skirmish Survive(zombies, canines, weapons, furniture, tents 18/10)
Post by: Silent Invader on October 20, 2013, 05:14:06 PM
Thanks all and apologies for the delay in replying

Scenarios.... I am close to finishing the demo terrain on which will be run a series of games to provide ideas.  I am also testing a scenario generator which with a few dice rolls will set the overall tone and some principal objectives for a game. 

The demo games will go into the www.ScavengeSkirmishSurvive.co.uk website but I'd also like to put them into a glossy rulebook, if there's a demand for it.

In terms of what's coming next, to some extent the order of additions to the range is driven by what is likely to sell the most, as receipts get reinvested into new figures, etc.

Basically tho, I have the following to do list ....

Demo terrain
Demo games
Next version of SSS rules
Zombie supplement rules
Multipart shambler zombies (male)
Multipart zombies (female)
More SSS survivor characters
More special zombie hunters (chainsaw, flamer, etc)
Vacuum-form buildings
More furniture etc
Light and sound effects

That lot was in no particular order  :D
Title: Re: Scavenge Skirmish Survive(zombies, canines, weapons, furniture, tents 18/10)
Post by: crancko on October 20, 2013, 06:43:28 PM
As soon as I see those updated and Z rules and the new buildings I will place an order... ;)
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Silent Invader on October 21, 2013, 12:23:29 AM
 :D

Thanks very much

Progress with the demo board for BLAM. The latest inclusion is a section of railway line with ticket office and platforms that will cut widthways across the board, thereby providing a trench.

I would really like to add a footbridge (elevated sniper point) but my head tells me it should be steel girder style so unless I can find a kit I shall probably have to make one from plasticard, which won't be before BLAM.

I've built the basics of the platforms, entry ramps and ticket office.  The platforms will be edged roadside with mesh fencing, which will create choke points.

(http://leadadventureforum.com/gallery/14/2031_21_10_13_12_58_19_0.jpg)

(http://leadadventureforum.com/gallery/14/2031_21_10_13_12_58_19_1.jpg)

(http://leadadventureforum.com/gallery/14/2031_21_10_13_12_58_19_2.jpg)

(http://leadadventureforum.com/gallery/14/2031_21_10_13_12_58_19_3.jpg)

More progress tomorrow (after orders have gone out  ;)  :) )
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: pocoloco on October 21, 2013, 07:09:12 AM
Nice idea with the railway, creates new tough challenges for survivor skirmish.
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Elk101 on October 21, 2013, 07:26:43 AM
You have been busy! On the subject of the railway footbridge, there is one near me that is largely timber which looks pretty good. I'd take a photo but it will be pitch black each time I pass it today.
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Silent Invader on October 21, 2013, 08:05:05 AM
Thanks guys

That sounds kewl  Steve. I was thinking something like this from Hornby

http://www.topslotsntrains.com/topslotsntrains/final.asp?ref=HORNBY-R076-FOOTBRIDGE-&id=6110&manufacturer='Hornby' (http://www.topslotsntrains.com/topslotsntrains/final.asp?ref=HORNBY-R076-FOOTBRIDGE-&id=6110&manufacturer='Hornby')

What I really need to do is get my eyes and hands on one to see how it might scale up  (said sadly lamenting the loss of Modelzone  :()
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Silent Invader on October 22, 2013, 11:16:45 PM
I have a solution to the railway bridge conundrum ,,,,, a hornby 1:76 pedestrian footbridge that works ok as a one-person wide stairs and bridge at 28mm

(http://leadadventureforum.com/gallery/14/2031_22_10_13_11_56_59_3.jpg)

It needs some conversion work and is expensive for what it is but it solves a problem

(http://leadadventureforum.com/gallery/14/2031_22_10_13_11_56_59_4.jpg)

The steps actually look about right for 28s.

(http://leadadventureforum.com/gallery/14/2031_22_10_13_11_56_59_0.jpg)


I've also made some progress with the pair of shops, which are now clad

(http://leadadventureforum.com/gallery/14/2031_22_10_13_11_56_35_2.jpg)

There's an extra sheet of vac-form styrene for the shops, which includes the additional section of ground floor window and the interior retail shelving.

(http://leadadventureforum.com/gallery/14/2031_22_10_13_11_56_34_0.jpg)

(http://leadadventureforum.com/gallery/14/2031_22_10_13_11_56_35_1.jpg)
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Elk101 on October 23, 2013, 07:22:55 AM
The bridge looks pretty good actually. The steps look right. I'm looking forward to this!
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Constable Bertrand on October 23, 2013, 07:43:02 AM
Works for me Steve! Will you be puttting in rail cars too? Electric, diesel or steam? They would look nice with a few cars leading off the edge of the board and graffiti scrawled on them.

Those dogs look the part!

Cheers
Matt
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Malamute on October 23, 2013, 08:25:49 AM
Looking really good. Can't wait to see this next week ;D
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: OSHIROmodels on October 23, 2013, 08:46:00 AM
Setting the bar high matey  8)

cheers

James
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Silent Invader on October 23, 2013, 02:46:06 PM
 :D

This morning's tasks centred on converting the bridge.  Basically I took out the shorter, 2nd tier of steps to drop the height, made a new bridge section from styrene (twice as wide for more minis) and used pieces from the original bridge platform and the pillar bases to deepen what was the landing near the top of the stairs.

Here's an underneath view of the remade and new parts (which need cladding) and then a shot of the bridge resting in situ.

(http://leadadventureforum.com/gallery/14/2031_23_10_13_3_38_08_0.jpg)

(http://leadadventureforum.com/gallery/14/2031_23_10_13_3_38_08_1.jpg)


The position of the stairs will allow a somewhat exposed sight line along the centre of the road.
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Malamute on October 23, 2013, 03:35:02 PM
Looking really good. Can't wait to see this next week ;D

As above. :D
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Elk101 on October 23, 2013, 03:36:51 PM
Nice job! Your work rate on this has been very impressive. Don't forget the graffiti on the bridge parapet!
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Mason on October 23, 2013, 03:45:27 PM
This is going to be the nuts.
 8)

And very inspirational, to boot.
 :D

I just had an idea: How about an abandoned ice cream van parked on the road somewhere?
The irony.....

Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: pocoloco on October 23, 2013, 06:39:09 PM
This is going to be the nuts.
 8)

And very inspirational, to boot.
 :D

I just had an idea: How about an abandoned ice cream van parked on the road somewhere?
The irony.....

Nice idea there Paul! Here's a clip along that line, a Finnish comedy group short piece from their 1980s TV show.

Vuoden yrittäjä = Entrepeneur of the Year

He's shouting: Jäätelöö = Ice-cream

 lol

http://www.youtube.com/watch?v=Ptposbb4Ups
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Silent Invader on October 23, 2013, 06:51:22 PM
 lol

Brilliant thought Paul, especially as I'd already thought of it!!! lol lol

Have looked for a suitable donor van but not found one yet
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Silent Invader on October 24, 2013, 02:29:52 PM
Thirty days of night, anyone?  :D

(http://leadadventureforum.com/gallery/14/2031_24_10_13_3_21_02_0.jpg)

Still a wip with swing seat and see-saw to be added.

I've also added some corrugated panels where the footbridge crosses the railway.  It's a feature of the Victorian railway stations in these parts.

(http://leadadventureforum.com/gallery/14/2031_24_10_13_3_21_02_1.jpg)
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Elk101 on October 24, 2013, 02:33:23 PM
The railway footbridge looks great.
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: v_lazy_dragon on October 24, 2013, 02:59:00 PM
Really like the play ground and the railway bits - it's going to look stonking when all finished mate!
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: moonshado on October 24, 2013, 03:33:08 PM
Like the bridge, the ones we use to have around our way used to be boxed in completely, corrugated roof as well. Always useful, amazing how the Victorians foresaw shopping trolleys and youths who would want to drop those trolleys onto the lines.
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Malamute on October 25, 2013, 04:14:32 PM
Very good, the playground is nice (scary) touch as well.
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Brummie Thug on October 27, 2013, 08:16:22 AM
Looking Awesome mate!
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: Silent Invader on October 27, 2013, 06:44:53 PM
Cheers Guys.....

A bit of a wordy update with hopefully some pictures later.

In the painting queue for BLAM next weekend, I now have.....

Seven terrain tiles:

Railway station, footbridge, apartment block, shops, supermarket, playground, garage block

Twelve minis:

6 dogs and 6 wolves

I had hoped to add a few extras to the tiles like furniture and street lamps, and finish some more casualty figures, but time will run out.

Still, this will I think still be the first BIG GAME of SSS and hopefully it won't look too shoddy  ;)
Title: Re: Scavenge Skirmish Survive(demo board wip: railway 20/10)
Post by: pocoloco on October 27, 2013, 06:49:16 PM
That's a long list of to-do's but I guess with your pace it's no big deal at all :)

Both railway station and playground will be really nice eye-cathers but also interesting terrain pieces., great work!
Title: Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
Post by: Silent Invader on October 28, 2013, 01:39:34 AM
Cheers  :)

Here's a shot of the 7 tiles with snow texture in place.

(http://leadadventureforum.com/gallery/15/2031_28_10_13_2_30_53.jpg)

Each tile is 30 cm sq and there will be 10 for BLAM, laid out 2 by 5.

The first coat of paint will be an off white basr coat..... First thing tomorrow (today)  ;)
Title: Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
Post by: Too Bo Coo on October 28, 2013, 02:00:43 AM
Cheers  :)

Here's a shot of the 7 tiles with snow texture in place.

(http://leadadventureforum.com/gallery/15/2031_28_10_13_2_30_53.jpg)

Each tile is 30 cm sq and there will be 10 for BLAM, laid out 2 by 5.

The first coat of paint will be an off white basr coat..... First thing tomorrow (today)  ;)

I wish you were coming to Crisis next weekend!
Title: Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
Post by: Malamute on October 28, 2013, 09:01:05 AM
Looking great Steve. Its really coming together. I htink this will be a really popular game this weekend :)
Title: Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
Post by: Elk101 on October 28, 2013, 10:33:53 AM
Looking great Steve. Its really coming together. I htink this will be a really popular game this weekend :)

Too right! I can't wait  :D
Title: Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
Post by: Constable Bertrand on October 28, 2013, 11:36:19 AM
Wow Steve. That's a very diverse district, with some interesting scenery options. It looks good. Keep going mate, you can finish it easily within deadline.
Title: Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
Post by: Dr. The Viking on October 28, 2013, 05:17:20 PM
I have to get everything for your snow recipe when I'm there. :D

The change of weather is really getting me in the mood for this again.

Title: Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
Post by: Silent Invader on October 31, 2013, 09:41:16 AM
 :)

A taster of how the board is progressing...

.... This is almost there.... Just needs snow

The inside of the minimart:

(http://leadadventureforum.com/gallery/15/2031_31_10_13_10_38_12.jpg)
Title: Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
Post by: crancko on November 01, 2013, 04:16:44 PM
Some Rule questions:

1- Could you clarify the mechanism of Initiative? Seems there are 9 cards. Those cards relate to player activation or figure activation. If I get the number 3 do I activate all my gang no matter where they are or do I only activate one group (6")?

2- Can you clarify the sentence for target when shooting. What does it means the 2inch diameter concept?

3- When fighting a group of dogs or Wolves do you roll for each animal? How is the fight against a pack of animals?

4- Dogs and Wolves also fight with D10 each of them?

5- Is there any chance for Op Fire? How do you set on OpFire?

Thank you and willing to see pics from BLAM and progress of this set!...
Title: Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
Post by: crancko on November 01, 2013, 04:23:23 PM
One more:

Will you create a bundle for complete set of minis and counters for 2 sided gangs ?
Title: Re: Scavenge Skirmish Survive
Post by: Silent Invader on November 01, 2013, 04:39:45 PM
Hi Crancko and thanks for the interest

If you don't mind my answers will have to wait until after BLAM this weekend as I am up to my elbows in white paint, varnish, and sundry other sticky things  ;)  :)
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: Silent Invader on November 01, 2013, 06:53:57 PM
For the game tomorrow.... A playable demo board

In no particular order .... And I'll leave you to wonder what is what!  ;)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_31_15_1.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_31_15_3.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_31_15_4.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_32_05_0.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_32_05_1.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_32_05_2.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_32_05_3.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_32_05_4.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_33_37_0.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_33_37_1.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_33_37_2.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_33_37_3.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_33_37_4.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_34_42_0.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_34_42_1.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_34_42_2.jpg)

(http://leadadventureforum.com/gallery/15/2031_01_11_13_7_31_15_0.jpg)
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: v_lazy_dragon on November 01, 2013, 07:18:18 PM
That looks awesome Steve - truly insperational!
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: Silent Invader on November 01, 2013, 07:51:10 PM
Thanks Zander

I still have street lamps and shop signs to add at some point plus I want two more tiles - a demolished pair of houses and a single big house.

Then there are tentative plans to widen the board with some wrecked but otherwise inaccessible buildings in the middle.
Title: Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
Post by: Constable Bertrand on November 01, 2013, 07:58:24 PM
Crikey Steve! You have amassed quite a bit of terrain there. The nice quality to your setting is that you don't need outside detail. Just inside detail and buckets of snow. ;) looking good, and there is a lot of cover and interesting search points.

Some Rule questions:

1- Could you clarify the mechanism of Initiative? Seems there are 9 cards. Those cards relate to player activation or figure activation. If I get the number 3 do I activate all my gang no matter where they are or do I only activate one group (6")?

The cards dictate turn sequence, and thus activates your turn. On your turn you can activate up to 2 groups of your figures. A group is all figures within a 6' diameter. Perhaps you have 1 squad, 2 squads, 1 man out on his own, or you may be in a situation where some figures cannot be activated that turn due to already using your "2 activations per turn' quota.


Quote
3- When fighting a group of dogs or Wolves do you roll for each animal? How is the fight against a pack of animals?

4- Dogs and Wolves also fight with D10 each of them?

Each animal has one D10, just like each figure has 1D10. The rules for multiple base contact would thus come into play. If a figure is in base contact with multiple enemies, their dice roll is divided between the opponents.

Thus a fig in base contact with 2 dogs, dogs get 3 and 4, the character gets 6. (6 / 2 =3) the fig is then injured by one dog (4), as they scored higher.

Perhaps Steve's answers will be more succinct.
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: Silent Invader on November 01, 2013, 08:04:15 PM
Those are great answers  :D

I'm not ignoring the other questions, just battling time  :o
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: Too Bo Coo on November 01, 2013, 08:09:30 PM
Those are great answers  :D

I'm not ignoring the other questions, just battling time  :o

RELEASE THE BUILDING KITS!!! :)

They look great Mate!
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: Eric the Shed on November 02, 2013, 07:37:43 AM
loving this - look forward to seeing this in the flesh
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: crancko on November 02, 2013, 05:04:30 PM
IMpressive work!

Please post pictures of your demo gamesa at the convention
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: Bullshott on November 04, 2013, 08:39:54 PM
It was indeed a great looking game. It was a real pleasure to play too :)
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: Bullshott on November 04, 2013, 10:30:43 PM
This game has got me thinking, so here are some further thoughts regarding guns in the UK.

After shotguns, ignoring modern military weapons (which would probably rapidly become unserviceable in untrained hands after being fires a few times in a winter environment), one of the most common weapons on circulation is the black powder musket. Held under shotgun licences by members of the re-enactment community, these would be a viable alternative if no modern firearms were available. There are a lot of these in circulation.

The most common types would be Brown Bess (in various models, most commonly the India Pattern) and French Charleville flintlock muskets, as used in re-enactments from the mid-18th century through to the Napoleonic Wars. However, there are also a good number of 3-band Enfield percussion rifles in circulation (made/converted as a smooth bore, so as to be treated as a shotgun for licencing purposes), as used by American Civil War re-enactors. Note that Matchlock weapons (used for ECW re-enactments) would probably be of little use, as any moisture in this winter survival environment would make the match cord unusable.

Ammunition supply - In the UK black powder is covered by an explosive licence and only a sub-set of musket owners are actually licensed to store black powder. However, most know someone in the re-enactment community who has a sizeable store of powder. For flints or percussion caps most re-enactors tend to horde a small store of their own. That just leaves something to fire. If you don't have any lead bullets, or the means to cast your own, the need to survive will soon provide you with an improvised means of casting something usable or with something else to put down the barrel (you don't have to use a single solid slug - small handful of loose shoot turns a large bore musket like a Brown Bess into a shotgun).

Effectiveness - Using home cast ammunition, accuracy will probably not be great, but we are talking short range survival weapons here, not long range marksmanship. Lets say an accurate range of no more than 30m (about the distance at which Nelson was shot). However, in practice this would be less with home cast slugs of a 'rolling fit'. A Brown Bess fires a solid lead slug of about 12 bore. If it hits you it is going to ruin your day. Reloading in a combat situation (moving and making use of cover to avoid being shot at) will probably take over 30 seconds, longer after a few shots (due to barrel fouling).

Maintenance - If you own a musket you will have a full cleaning kit and know how to maintain your gun. Once you have used up your supply of black powder solvent you might resort to Coca Cola or the traditional method of pissing down the barrel to flush out and break down the powder residue. As long as you have your cleaning kit and some oil the gun should keep in good working condition until you run out of flint, powder and slugs.

Other thoughts - Saw the barrel down and you have a short shotgun. Leave the barrel at full length and you can fit your bayonet to the musket (you can still load the musket with the barrel fitted), providing a good close combat weapon.

I live in a large village on the edge of the Dorset countryside. I own a Brown Bess and another flintlock musket of similar bore, have bullet making kit and know where I can locally source all the gunpowder I need. Although my first weapon choice would be to scavenge a shotgun (lots in our area), I would resort to my trusty reliable Bess in the absence of a modern gun and ammunition.

So what stats for muskets?
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: Too Bo Coo on November 04, 2013, 11:08:44 PM
This game has got me thinking, so here are some further thoughts regarding guns in the UK.

After shotguns, ignoring modern military weapons (which would probably rapidly become unserviceable in untrained hands after being fires a few times in a winter environment), one of the most common weapons on circulation is the black powder musket. Held under shotgun licences by members of the re-enactment community, these would be a viable alternative if no modern firearms were available. There are a lot of these in circulation.

The most common types would be Brown Bess (in various models, most commonly the India Pattern) and French Charleville flintlock muskets, as used in re-enactments from the mid-18th century through to the Napoleonic Wars. However, there are also a good number of 3-band Enfield percussion rifles in circulation (made/converted as a smooth bore, so as to be treated as a shotgun for licencing purposes), as used by American Civil War re-enactors. Note that Matchlock weapons (used for ECW re-enactments) would probably be of little use, as any moisture in this winter survival environment would make the match cord unusable.

Ammunition supply - In the UK black powder is covered by an explosive licence and only a sub-set of musket owners are actually licensed to store black powder. However, most know someone in the re-enactment community who has a sizeable store of powder. For flints or percussion caps most re-enactors tend to horde a small store of their own. That just leaves something to fire. If you don't have any lead bullets, or the means to cast your own, the need to survive will soon provide you with an improvised means of casting something usable or with something else to put down the barrel (you don't have to use a single solid slug - small handful of loose shoot turns a large bore musket like a Brown Bess into a shotgun).

Effectiveness - Using home cast ammunition, accuracy will probably not be great, but we are talking short range survival weapons here, not long range marksmanship. Lets say an accurate range of no more than 30m (about the distance at which Nelson was shot). However, in practice this would be less with home cast slugs of a 'rolling fit'. A Brown Bess fires a solid lead slug of about 12 bore. If it hits you it is going to ruin your day. Reloading in a combat situation (moving and making use of cover to avoid being shot at) will probably take over 30 seconds, longer after a few shots (due to barrel fouling).

Maintenance - If you own a musket you will have a full cleaning kit and know how to maintain your gun. Once you have used up your supply of black powder solvent you might resort to Coca Cola or the traditional method of pissing down the barrel to flush out and break down the powder residue. As long as you have your cleaning kit and some oil the gun should keep in good working condition until you run out of flint, powder and slugs.

Other thoughts - Saw the barrel down and you have a short shotgun. Leave the barrel at full length and you can fit your bayonet to the musket (you can still load the musket with the barrel fitted), providing a good close combat weapon.

I live in a large village on the edge of the Dorset countryside. I own a Brown Bess and another flintlock musket of similar bore, have bullet making kit and know where I can locally source all the gunpowder I need. Although my first weapon choice would be to scavenge a shotgun (lots in our area), I would resort to my trusty reliable Bess in the absence of a modern gun and ammunition.

So what stats for muskets?

And for those games set in the US...  have at it Hoss! 

Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: Silent Invader on November 04, 2013, 11:20:58 PM
Thanks Dave .... Lots of thought there, that I shall reflect on as there will be a new version of the rules to reflect tweaks from the games that were played.  Thanks again for your interest in the project. Incidentally..... I had previously made a master for a Brown Bess!

Btw There are some great photos of and comment on the SSS games at BLAM and .... As I neglected to take photos... I am seeing if I can get them repeated here.   :D
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: Silent Invader on November 04, 2013, 11:25:51 PM
RELEASE THE BUILDING KITS!!! :)

They look great Mate!

Well, now they've been eyeballed in the flesh and received approval, release certainly gets closer.  ;)
Title: Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
Post by: Silent Invader on November 04, 2013, 11:42:58 PM
Some Rule questions:


2- Can you clarify the sentence for target when shooting. What does it means the 2inch diameter concept?

Say you have a double barrel shotgun, you can roll 2xD10.  Let's say you hit with your first D10, then your second can be used against another target that stands within 2" diameter of the first.

5- Is there any chance for Op Fire? How do you set on OpFire?

Hmmm.  I've thought of it previously but haven't found a mechanism that doesn't impede the flow of the game as driven by the activation system.  Do you have a mechanic in mind ?

Thank you and willing to see pics from BLAM and progress of this set!...
Title: Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
Post by: Silent Invader on November 04, 2013, 11:44:16 PM
Forgot to mention, the first game at BLAM had six players, the second seven, on a table 60cm by 150 cm
Title: Re: Scavenge Skirmish Survive(images from game at BLAM)
Post by: Silent Invader on November 05, 2013, 08:22:38 AM
Dr De'ath has kindly allowed me to post his photos from the second game at BLAM.  This was the better game inasmuch as I had started to wake up (!), there were a couple of rules tweaks and each player had personal objectives (which as expected encouraged players to interact rather than just hunt for supplies).

So, courtesy of Dr De'ath:

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-36.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-37.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-38.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-39.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-40.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-41.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-42.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-43.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-44.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-45.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-46.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-47.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-48.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-49.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-50.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-51.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-52.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-53.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-54.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-55.jpg)

(http://www.consolemonkey.plus.com/BLAM2013/BLAM2013-56.jpg)
Title: Re: Scavenge Skirmish Survive(images from game at BLAM)
Post by: Furt on November 05, 2013, 08:30:31 AM
The pics look bloody great - very COLD!!

Would love to read what happened though.  :)
Title: Re: Scavenge Skirmish Survive(images from game at BLAM)
Post by: v_lazy_dragon on November 05, 2013, 09:14:28 AM
Cor! - that looks truly great Steve! The snow effects, the frozen bodies, snowed in vehicles - I'm feeling cold just looking at it!
Title: Re: Scavenge Skirmish Survive(images from game at BLAM)
Post by: Silent Invader on November 05, 2013, 10:09:27 AM
A few more photos, this time from the table set up and the first game. 

These are all courtesy of Eric The Shed and his Shed Wars blog: thanks!  :D

http://www.shedwars.blogspot.co.uk/2013/11/blam-2013-weekend-of-gaming.html?m=1 (http://www.shedwars.blogspot.co.uk/2013/11/blam-2013-weekend-of-gaming.html?m=1)

I have cropped, etc a couple of the shots  ;) :)

(http://leadadventureforum.com/gallery/15/2031_05_11_13_11_03_36_0.jpg)

(http://leadadventureforum.com/gallery/15/2031_05_11_13_11_03_36_1.jpg)

(http://leadadventureforum.com/gallery/15/2031_05_11_13_11_03_36_2.jpg)

(http://leadadventureforum.com/gallery/15/2031_05_11_13_11_03_36_3.jpg)
Title: Re: Scavenge Skirmish Survive(images from game at BLAM)
Post by: Silent Invader on November 05, 2013, 11:00:07 AM
Furt : when I am at PC rather than on phone, I'll tap out what I remember! ;)
Title: Re: Scavenge Skirmish Survive(images from game at BLAM)
Post by: Bullshott on November 05, 2013, 07:37:24 PM
The game at BLAM was so enjoyable that I'm now investigating the possibility of using SSS as the basis for a Victorian science fiction game, based around survivors of the Martian invasion in War of the Worlds.
Title: Re: Scavenge Skirmish Survive(images from game at BLAM)
Post by: NurgleHH on November 05, 2013, 08:54:32 PM
The game at BLAM was so enjoyable that I'm now investigating the possibility of using SSS as the basis for a Victorian science fiction game, based around survivors of the Martian invasion in War of the Worlds.
Nice Idea. But I think the rules work more for modern times. Maybe you can use IHMN with these setting.
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Silent Invader on November 07, 2013, 05:53:35 PM
I've nearly done the write-up of what happened in the games..... coming soon.

In the meantime, did I mention that there will be a Z-Z-Zombie supplement  (or even V-V-Vampire if you prefer! Dirk?  :D ).

On their way, a team of eight ICE (Infection Control & Elimination) troopers in boots, gaiters, winter clothing (to be painted urban camo), with personal gear, helmets, face masks, gloves and close combat weapons including MP5s and short swords. Sculpted by Whiff Whaff.

(http://www.miniaturemojo.co.uk/workbench/ICE_01.jpg)

(http://www.miniaturemojo.co.uk/workbench/ICE_02.jpg)

In due course I'd like to add another 4 with support weapons, sniper, etc and maybe some casualties and infected versions.   For their role in the game they might ally with survivors..... or they might not  ;)
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Elk101 on November 07, 2013, 06:41:42 PM
They are rather nice Steve! I can see lots of uses for those as well as SSS; 7TV, Pulp Alley, etc.
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: moonshado on November 07, 2013, 07:05:15 PM
Again another great looking game at BLAM. I'm suprised any of you who were there actually managed to play a game. I'm reasonably certain I would have spent all my time standing in the middle of the hall taking a tentative step to first one game and then another, but never reaching any of them before I was again distracted by another table of goodies.
The snow  looks great, covering everything in a very natural manner. It is sad that it hides so many fine details of your scenery.
Like the look of the ICE squaddies you and Whiff Whaff are working on. Loking forward to seeing how you paint up te first squad.
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Dr. The Viking on November 07, 2013, 07:14:06 PM
Aaaaaargh!

That's a must buy for me!!!!!
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Mason on November 07, 2013, 07:19:02 PM
Great stuff, Steve.
 :-*

Perfect for sooooo many uses.
You clever git, you!
 :D ;)

They are rather nice Steve! I can see lots of uses for those as well as SSS; 7TV, Pulp Alley, etc.

My Northern voice speaks again!
 ;)

I was just thinking exactly the same thing.
They should work great for this idea that I have for next year.
I have a feeling that the promised order from MM is going to end up being....pretty much everything!
 8)

Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Silent Invader on November 07, 2013, 07:25:00 PM
Cheers folks

I'd like to add a sniper, a flamer, maybe two lmgs.... Long distance control, clean up and mass suppression.  What ya think?

Btw, the design plaudits for these go to Whiff Whaff  :)
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Silent Invader on November 07, 2013, 07:26:29 PM
Incidentally, ICE..... ice..... Well it amused me!  lol
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Raxxus on November 07, 2013, 07:48:39 PM
What about a pair with AK74's/ AK12's
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: crancko on November 07, 2013, 07:49:23 PM
have you thought in a Kickstarter campaign with all these great components? 😁😁
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Raxxus on November 07, 2013, 07:53:52 PM
No dont do a kickstarter, there owerdone and youl lose more then you win.
People only think they get on kickstarter to get cheapfigs that actually cost the companies money with cheap pledge extras and stuff.
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Constable Bertrand on November 07, 2013, 08:04:29 PM
Steve, you are a smart cookie. Those ICE troops ad a very interesting edge to the game. You could say, a frozen Enclave. The variations of gamining possible within SSS are pretty impressive. Survivors jumping the Ice camp at night for supplies, get out of town before Ice shows up to disinfect the village, ice rescuing survivors pinned down...

How will the rules change for them Steve? As your rules for SSS are all about the non professionals, general people trying to survive. Will these guys have a cheaper point limit? So can can have more gear? Or just give them a full loadout?

Cheers
Matt
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Mason on November 07, 2013, 08:07:25 PM
I wouldn't worry about the threat of a KS.
I have a feeling that Mr Invader has a firm grip on exactly where he is going with this as he has planned the range just right so far.
I have complete faith that next year he will be taking a large wad of cash off of my hands hands with this carefully thought-out approach.


Incidentally, ICE..... ice..... Well it amused me!  lol

ICE...yep, got that.
Now they just need their personnel carrier, fully armed with deafening music and Mr Whippy cannons..... ::)

Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Elk101 on November 07, 2013, 08:23:27 PM

My Northern voice speaks again!
 ;)


 lol

We may yet turn out to be the same person as no one has seen us in the same room yet!  :D

Yup, loving these Steve.
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Raxxus on November 07, 2013, 08:25:40 PM
Someone should do a wrecked tanker/cargoboat stuck in ice as a board.
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Captain Blood on November 07, 2013, 09:19:42 PM
Simple but effective :)
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: NurgleHH on November 07, 2013, 09:24:45 PM
I prefer Vampires, for zombies I have 7Zombies ;). Your new stuff is nice, but the option with changeable heads would be brilliant. Not only masked soldiers, even with helmets and more. I think of Icestation Zebra, or so....
But in the end it is your stuff and a lot of people like it. What is about the buildings fronts? Do you release them???

(I promise to watch 30Days of Nights again to Backup my knowledge...) o_o
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Silent Invader on November 07, 2013, 09:34:33 PM
Simple but effective :)

The motto of Essex man
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Too Bo Coo on November 07, 2013, 10:05:39 PM
Bloody hell Steve, you want MORE of my money?!?!  Exciting new stuff! 

One of the appeals of SSS for me is the sort of 'low fantasy' approach with limited mil-spec gear and the need to really hash things out amateur-style.  It gives a totally different flavor than any of my other post-apoc games which seem to need to feature super-people.  The snow motif only adds to the novelty! 

@Nurg I think the reason that zeds are more popular than vampires is that there is still some stretch believability that there could be a sickness making people crazy enough to seem like 'zombies' that we can accept them in gaming as non-supenatural.  Once you go the vampire route, even via a 'sickness' it just cant break from some supernatural patina, so to speak.  On the other hand, there is absolutely nothing preventing you from adding vampires to your own game and writing up some rules to govern them.  I may not use them, but I for one would be keen to see what you come up with for your own games.

Cant wait to see these new guys up in your shop!
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Silent Invader on November 07, 2013, 10:41:05 PM
Thanks for all the replies chaps, much appreciated.  :D

I think that I mentioned at BLAM that a priority is to get the core rules right, then with an alpha (rather than a beta) finalised, the supplementary elements will start to come into play.  The supplements will be options that complement the core game including infected (zombies), ICE (faceless quasi-government forces), and I've also previously mentioned human-alien hybrids (gross mutant beings) and possibly vampire/werewolf types (the magical aspects are a problem to me but I think I have a sci-fi solution). There are other ideas but none that I want to share just yet.

The core game will always be about Joe Bloggs (or John Doe) having a hard time to survive but there'll therefore be plenty of options to add flavour, all, some or none of which might be brought into a game.  Those that remember my Aliens game from a few years back might recall that it developed to include zombies, predators and terminators.  

I understand the desire for ICE troopers without helmets but an influence for me is the original Crazies movie, which I saw when way too young to see it.  I like the effect of a faceless operative who does inhuman things ostensibly to protect humanity.  Zombified ICE troopers without helmets, goggles and masks: you bet!

Regarding the design of the ICE troopers, that's the work of the sculptor, Adam Gayford. I saw the sculpts and they fitted my game spec, perfectly.

Which kind of brings me to my next point, which is the question about kickstarter.

If I kickstarted even some of what I have planned, the sculptors would be deluged with work, I'd have to take moulding/casting outside (and I brought it inside partly so I could fiddle and tweak and develop to continually improve the end product), followed in time by a mass mail out of product with (maybe) me making something of a profit.  But would I have built a lasting game with a tangible presence?  Perhaps but perhaps not. At the moment my primary concern is to develop and grow the game and its accompanying ranges rather than to risk it all on a chase for short term cash (though don't let that put you off buying folks..... I need sales to add to the ranges!   ;)  :D)  

However, kickstarter does have its place in this project (and if managed well it can work very well).  When the core rules are finalised I'd like to publish a glossy rule book.  The full rules will be still be available as a free PDF but some people like a hardcover wrapped around printed words with pretty pictures, I know I do.  ;)

More thoughts in due course and thanks for your support.

Steve








Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Too Bo Coo on November 07, 2013, 10:57:12 PM
I for one think I have if not the entire range, accessories and all, very near close.  With a very generous free shipping over 30gbp to Europe and even more reasonable proves overall, not to mention great sculpts in an unexplored topic, I'm very happy with my purchases.  I also have a small surprise to finish up once I get my PA mustang done and some more paint on Vikings... 

And Steve is a heck of a gentleman to deal with.  Very approachable on ideas for making a PA snow table and tips on how to do snow.
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Too Bo Coo on November 07, 2013, 11:13:28 PM
Oh yes!  I'm basing my Zeds on these guys...I suspect Steve may have drawn some inspiration as well...
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Silent Invader on November 07, 2013, 11:27:57 PM
SSS precedes The Colony but a lucky coincidence if it motivates and helps others to imagine such a gaming environment.  :D.   

I haven't actually seen the movie yet but the DVD is on my Xmas list.  ;)
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Too Bo Coo on November 07, 2013, 11:31:42 PM
SSS precedes The Colony but a lucky coincidence if it motivates and helps others to imagine such a gaming environment.  :D.   

I haven't actually seen the movie yet but the DVD is on my Xmas list.  ;)

Even better!
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: Silent Invader on November 08, 2013, 12:29:52 AM
The following is a straight lift from the 'games' page of the SSS project website ...

http://sss.miniaturemojo.co.uk/index_games.htm (http://sss.miniaturemojo.co.uk/index_games.htm)

The project website is for game specific hints, tips, advice, info etc  (sales are from the miniatureMOJO webstore).

Quote
The following report and images are from BLAM - a UK meeting of the Lead Adventure Forum, held in November 2013, where we played two 'demo/test' games of Scavenge Skirmish Survive, using BETA 3.03 (note the beta!) of the rules.

We used the same board of 60cm by 150cm for both games, with terrain elements including a number of abandoned vehicles and a railway station whose platform crossed the width of the board with a ticket office and elevated footbridge. The north end of town included two single houses (one wrecked by a gas explosion), a garage block and a pair of shops. The south end comprised a pair of houses, a block of flats, a supermarket and a childrens' playground.

The first game had six players and the second had seven, with Dirk (NurgleHH) and Torbjorn (Dr.The Viking) participating in both games. These games used the survivor characters from the rules, with each player receiving a random distribution of four characters. Each player started with their gang of survivors on a road somewhere at the board edge.

All players were new to the game and therefore to the rules and so I took the role of GM, and in the first game I somewhat crashed and burned as I overlooked a couple of rules (in particular, the limitation on drawing Special Event cards to one per turn as I went Special Event crazy) and neglected to issue specific objectives.

At this point, it's worth emphasising that the Scavenge Skirmish Survive rules are used to direct a narrative, and so in some respects they differ from more conventional rules in that turns do not reflect equivalent periods of time but instead are developmental stages of the resulting story. It's also worth noting that this is the FIRST TIME that the game has been played by so many players at one time, without any of the players having previously played, and I was by now battling something of a sleep deficit......

In the first game, the issue of so many Special Event cards slowed the early turns quite considerably while the lack of primary objectives meant that players seemed more inclined to scavenge with hope and caution, the game becoming something of a treasure hunt as players avoided confrontation. However, there were some moments of aggression, the most notable being when Doug (Doug em4) unleashed both barrels of a shotgun into Torbjorn's (Dr.The Viking) spear-wielding survivor who had misguidedly presented himself in the doorway of the shop that Doug's gang were busy looting.

Paul (Matakishi) was the first player to withdraw from the table, as having collected a good haul of supplies I believe he felt the urge to protect his gang by removing them (and their stash) from further danger.

In the second game, as per the rules only up to one Special Event card was drawn per turn, which eliminated a whole lot of uneventful dice rolling. The players also had a personal objective, which was rolled-for from an objectives generator that I have been testing for version 3.04. These objectives usually indicated a direction of travel and something that needed to be obtained, both in addition to survival of the gang and the more general accumulation of supplies. Richard (Captain Blood) had perhaps the hardest task, as he was required to acquire a lady friend and the only one available was at the other end of the table but early in the game she was mercilessly shot down by Mark (Dr De'ath).

In this second game, the chance of finding something was also improved; with the required dice roll for a successful search of, e.g., a cupboard being changed from 5-10 to 3-10. The result was that the pot of available supplies was quickly exhausted, which probably freed the players from any lingering urge to treasure hunt and by now they were pursuing their objectives. It was noticeable that most players quickly formed alliances, with these alliances usually reflecting complementary objectives. Dave (Bullshott) and Steve (Elk101) joined forces as one particularly needed food and the other shelter and so between them they despatched a small pack of wild dogs, cleared the shops of supplies, and established a camp. Mark (Dr De'ath) and Rich (Chillwind) worked together in a similar way and were the first to bank their stash by leaving the table in accordance with their objectives, though as previously mentioned Mark had taken the opportunity to eliminate the female member of Steve's gang (and, interestingly, rather than retaliating Steve took the loss and focussed on his tasks).

On the other side of the railway line, Dirk (NurgleHH) and Torbjorn (Dr.The Viking) worked together to clear out the supermarket but soon ran into friction from Richard (Captain Blood), who lost two men in fire fights and another to a savage attack from Torbjorn's dog. Richard's remaining survivor withdrew into the apartment block and without any weapons of note or any supplies at all, lost the will to live and settled down to await the cold sleep.

Choosing a winner of the second game was a close call, but I gave it to Dave and Steve with Richard the clear loser.

These test games usefully exposed some holes in the rules (and in me as GM!) which I take on board and will hopefully resolve in the next release, which will also include specific gang objectives probably in the form of a randomly dealt card. My thanks to the players for their patience, for their participation, and for their feedback.

There are undoubtedly errors in and omissions from this report as at times the games were very busy, the nature of the rules being that many players can take their activations at the same time, thereby speeding the game along (which can catch out inattentive players) but requiring me to answer questions and clarify rules to several players at once, meaning that I didn't get to take notes or photos. Which brings me to photos: for kindly permiting the use of their images, which of course remain their copyright, my thanks go to The Shed Wars Blog (shedwars.blogspot.co.uk (http://shedwars.blogspot.co.uk)), The View From The Hill Blog (velodoug.wordpress.com/) (http://velodoug.wordpress.com/)) and to Dr De'ath at the Lead Adventure Forum (leadadventureforum.com (http://leadadventureforum.com)).

Plus the additional photos courtesy of Doug

(http://sss.miniaturemojo.co.uk/TheViewFromTheHillBlog_01.jpg)

(http://sss.miniaturemojo.co.uk/TheViewFromTheHillBlog_02.jpg)

(http://sss.miniaturemojo.co.uk/TheViewFromTheHillBlog_03.jpg)

(http://sss.miniaturemojo.co.uk/TheViewFromTheHillBlog_04.jpg)
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers, 7/11)
Post by: Silent Invader on November 08, 2013, 12:36:09 AM
Someone should do a wrecked tanker/cargoboat stuck in ice as a board.

I like that idea .... on a much smaller scale it's made me think that I need my board to have a canal with a big barge and maybe some smaller boats!
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: NurgleHH on November 08, 2013, 08:55:45 AM
On wendsday i watch "the road". I think it also fits well with the game. No food, but one more thing: cannibalism.  :o Hunter, who wants to kill the players. I can bring a lot of action and more players have to work together to stop the dangerous villains. Maybe the umpire should control the cannibals with guns.
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: Mason on November 08, 2013, 09:10:02 AM
Cannibals!
That is bloody brilliant, Dirk.

That has to be an option in the rules, Steve.
An alternative version of 'supplies'....
With consequences of 'revulsion' or 'hatred' from other survivor gangs?

Worth a think or two, I reckon mate.
 :D

Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: Elk101 on November 08, 2013, 09:15:32 AM
Funnily enough I'm putting a couple of random notes together and cannibals do feature!

After BLAM I'm so tempted to make a proper winter board. You don't need a big table and the vac formed buildings are spot on.
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: NurgleHH on November 08, 2013, 09:50:43 AM
Going back to "The road" one scenario can be a raid at the cannibals house. They have all the goods (maybe not the meat the survivors want to have for dinner  :o) and you can find a lot of useable stuff at their temple of horror. But, when they come home, you can be dinner...

@elk101: I startet mine with searching together all my PA-Stuff. I have an old board from a kitchenlocker. I want to make all buildings moveable, so I can use it for several settings.
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: Silent Invader on November 08, 2013, 09:56:27 AM
 :D

The Road is a great, bleak movie.  Others worth watching are The Day and Stakeland.

Cannibalism will be coming as part of the zombie supplement as it's how the infection is spread.  That said, the way the rules work you'll be able to include cannibalism without including zombies, if that's your preference.  :D

I've left it out of the core rules to keep them a bit more family friendly - eating small children can be a bit too bleak for some, which is fair enough  :)
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: Doug ex-em4 on November 08, 2013, 01:58:55 PM
Certainly the possibility of cannibalism was mentioned pretty much from the start of the first game at BLAM.

Doug
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: crancko on November 10, 2013, 08:13:04 AM
So after BLAM what are the release plans for Buildings, new rules, new minis?

Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: crancko on November 10, 2013, 10:17:35 AM
While considering to place an order I was wondering what would be a good starter set for playing a 4-member 4 gang game in terms of minis and objects sets?

It would be nice if you could create bundles for 2,4,6 gangs sets for exmaple.

Any idea of release date for those buildings?
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: Furt on November 10, 2013, 10:27:19 AM
After reading your report Steve the game sounds even more fascinating.  :)

How was Richard meant to "coerce" a lady over to his team? I feel there are some really heavy moral subjects/choices happening in this game. I like that.

Also could there be more room for co-operative missions/scenarios, rather than always just against each other?
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: Too Bo Coo on November 10, 2013, 10:40:57 AM
While considering to place an order I was wondering what would be a good starter set for playing a 4-member 4 gang game in terms of minis and objects sets?

It would be nice if you could create bundles for 2,4,6 gangs sets for exmaple.

Any idea of release date for those buildings?

There are some nice sets of 4 minis together.  I was where you are about 3 months ago.  After hemming and hawing, I ended up getting the entire line in 2 orders.  Since Steve started this I have to say, it's been one of the very few projects that I've come back to over and over again.  The idea of a snow PA is so intriguing I found it hard to pass up.  And there are a surprising amount of third party stuff to use, plus the ease at creating a snow table. Since it's the season, I bought a fleece thrown blanket for 2 euro, wha-la I have a new sow board after a could of blasts with the clearcoat.

For me I'm waiting for the buildings to be released!  I have the Hamlet set from Warlord games as well as some second hand railroad buildings I bought in scale to use for my slightly more rural town.

In the 1950's Americans were crazy about digging nuclear fallout bunkers, and this came back into fashion during the Bush years, so I thought maybe to create a campaign that centers on this idea somehow.  Either a Base of operations, fight for control, discovery by chance, something is there I just havent grasped it yet.

There is just SO much possibility for gaming here!
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: crancko on November 10, 2013, 11:03:42 AM
Thanks I have the same thoughts than you...

 I am toying with a card driven mission system to generate encounters for this PA Snow era. Which combines with my designed FECO system to play solo it can work very well. I shared already the FECO system material with Silenet Invader to test it in his games.

If you are interested you have just o go here and download it.

http://theminiaturespage.com/boards/msg.mv?id=320507

The mission system is just an sketch but if you want I can also share the ideas with you. ;)
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: crancko on November 10, 2013, 11:07:36 AM
And if you are interested with snowed games have a look at this  game I created in 15mm from combining minis from different ranges and some cool ideas... Now that we are in christmas period!  lol

http://leadadventureforum.com/index.php?topic=35649.0
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: Silent Invader on November 10, 2013, 04:24:15 PM
Thanks for the comments guys  :)

In no particular order......

In multi-player games I am reluctant to include rules to force people to work together, partly because I want to keep them as light (ie, to lessen the dictatorial) as possible.  In games I've been involved in, it's usually worked with the choice just being there,  though to some extent it does depend on the nature of the player and perhaps their prior experience of the game.

I don't plan to stray from the existing singles and multi-pack system, which is price optimal.  Put another way, if I introduced more variations of packs, I'd have to put the price up to reflect additional casting, bagging and storage costs.  Also, I don't particularly want to drive the buyer/player character choice, which I fear would happen if I put together 'optimised' teams.

Regarding Richard's need for a lady friend..... the rules do allow for the taking of prisoners  ;)

That in the games player's started discussing cannibalism almost immediately says something about the nature of BLAMers!  :D

To some extent the new ICE troopers will play to the enclave and bunker scenarios already mentioned.  I have a hankering to make something 'beneath the city'  (a bit like Resident Evil's Hive Complex but obviously smaller (and in this respect The Colony also looks interesting)  ;)

Regarding the buildings, due to other pressing matters it will be more like 2 weeks than 2 days.  I am awaiting confirmation on an order of plasticard before finalising pricing.

Next releases?  Buildings, troopers, maybe some new survivors, revision of the core rules (with objectives, etc).  After that? More zombies, zombie rules, maybe a vehicle, more survivors.  All of which have been mentioned previously.  Stuff I haven't mentioned I'm not yet ready to mention!!!   ;) :D

Thanks again for the support and interest

Steve  :)





Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: Mason on November 10, 2013, 04:45:58 PM
How was Richard meant to "coerce" a lady over to his team?

I am sure that he was only intending to use his natural charm and wit.
 :D

Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: Captain Blood on November 10, 2013, 04:56:19 PM

How was Richard meant to "coerce" a lady over to his team? I feel there are some really heavy moral subjects/choices happening in this game. I like that.


The only ladies were on the other side of the tracks... Coercion was not even possible  :(

 ;)
Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: Silent Invader on November 10, 2013, 07:06:12 PM
Mr Whippy is on his way

(http://leadadventureforum.com/gallery/15/2031_10_11_13_7_56_57_0.jpg)

Relatively expensive and it dates from 1963-65 but this will become my abandoned ice cream truck.

Also on the way is a Siku G-wagon around which I intend to build an Enok for the ICE troopers.

(http://leadadventureforum.com/gallery/15/2031_10_11_13_7_56_57_1.jpg)


Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: Mason on November 10, 2013, 07:13:59 PM
Way-Hay!!!
 :D :D :D

You know it makes sense!
 ;)


Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: Raxxus on November 10, 2013, 07:22:29 PM
two I.C.E cream trucks eyyh? :P
Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: Silent Invader on November 10, 2013, 07:25:17 PM
two I.C.E cream trucks eyyh? :P

 lol  lol  lol

Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: Silent Invader on November 10, 2013, 07:30:13 PM
Buy ice cream from one and get creamed by ICE from the other


(This could go on and on!)
Title: Re: Scavenge Skirmish Survive(greens for ICE troopers & BLAM report, 7/11)
Post by: Furt on November 10, 2013, 08:02:34 PM
I am sure that he was only intending to use his natural charm and wit.
 :D


That and a baseball bat. lol  lol  lol
Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: Constable Bertrand on November 10, 2013, 08:20:15 PM
 lol

Are you sure Steve that the truck will work for the ICE team,from the picture it looks like it cannot even drive in a straight line on a dirt road, yet alone snow ;) you may need a German half track instead. ;)  lol

The Mr whippy van will be sweet. ;)
Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: zizi666 on November 10, 2013, 09:20:38 PM
The Mr whippy van will be sweet. ;)

Hear, hear !
That van looks fantastic already.
Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: Doug ex-em4 on November 11, 2013, 11:22:08 AM
Just stumbled across this on Amazon - at a very cursory glance it would seem to have some resonance with SSS. Anyone read it?

http://www.amazon.co.uk/The-Final-Winter-Apocalyptic-Horror-ebook/dp/B0052F4GLW/ref=pd_cp_kinc_1


Doug
Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: NurgleHH on November 11, 2013, 09:14:43 PM
Just stumbled across this on Amazon - at a very cursory glance it would seem to have some resonance with SSS. Anyone read it?

http://www.amazon.co.uk/The-Final-Winter-Apocalyptic-Horror-ebook/dp/B0052F4GLW/ref=pd_cp_kinc_1


Doug
Very interesting book. Thanks Dough. I hope I can find a way to buy it with Amazon.de.
Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: Silent Invader on November 12, 2013, 01:32:44 AM
That's an interesting find Doug.... I see a spot on my Xmas list :-)
Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: Alfrik on November 12, 2013, 03:18:10 AM
Liking the RV :)
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Silent Invader on November 13, 2013, 12:01:20 PM
Small update - some of which has already been on the Facebook page

The ice cream van :

To show sizing and scaling, a pre-apoc shot of happy families ordering ices  ;)

(http://leadadventureforum.com/gallery/15/2031_13_11_13_12_52_07_0.jpg)

When I have a mo it will be dismantled and go into a Dettol bath.


Next up the greens of the ICE troopers. With purely as a backdrop, some vehicles I converted a long time back for my Aliens project (not quite finished!)

(http://leadadventureforum.com/gallery/15/2031_13_11_13_12_52_07_1.jpg)

And for sizing and scaling, alongside some of the SSS survivors

(http://leadadventureforum.com/gallery/15/2031_13_11_13_12_52_07_2.jpg)

Nb: As a generalisation, the helmets make them slightly taller

Edit: plan is to cast them next week.... They'll be on tabs with slottas
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Dr. The Viking on November 13, 2013, 12:31:24 PM
Plx send!
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Mason on November 13, 2013, 12:37:28 PM
Love the scene with the family buying ices.
 lol


Those ICE troopers look the business, mate.
If you cant get the APC that you are after those Aliens vehicles should fit the bill nicely.
 8)
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Lowtardog on November 13, 2013, 01:04:23 PM
Love the troopers. Not looked at this thread before, rather interesting.

On Cannibals and the like, the Book of Eli would give some good ideas for effects, although in a more arid setting could link into your rules/scenarios etc.  Think effects such as CJD on humans :D
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Silent Invader on November 13, 2013, 02:15:28 PM
Something akin to CJD is already in the 'zombie' back story  ;) :D
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Too Bo Coo on November 13, 2013, 02:40:58 PM
Look what the postman delivered over the weekend! :D
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Silent Invader on November 13, 2013, 02:45:43 PM
 8)

Very Hills Have Eyes!

Looks like the top lifts off as well -nice
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Too Bo Coo on November 13, 2013, 02:50:40 PM
It doesnt now, but I I plan to break it down to clean and detail it anyway, so i think I'll work a magnet system to make it ultimately removable.

It wasnt cheap, about $18.00 with shipping, but it's not something I see often....

The jeep is a great size for the scale as they tend to be cramped in real like, so I think it will work well with this.  As with a couple of items now, things I bought for 20mm/1/72/ho fits better here...  The benefit of working multi-scales.

Did you see my 'joel and ellie'?
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Raxxus on November 13, 2013, 06:47:18 PM
For the ICE apc,maybe one of those from LaserCutCards? the caspir/buffel
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Silent Invader on November 14, 2013, 07:34:36 AM
Have so, TBC - project coming along very nicely  :D


For the ICE apc,maybe one of those from LaserCutCards? the caspir/buffel

Thanks Raxxus.  I've been following the other thread and it's a great suggestion and though I haven't seen them in the flesh I think the minis and the vehicles would work well together. That said, if I can find a vehicle that is already in Northern European use that's my preference, partly because it'd fit the back story better.   ;)  :)
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: v_lazy_dragon on November 14, 2013, 08:26:11 AM
How about a Humber Pig or a Saxon APC? Sloppy Jaloppy do both - I know they are a bit 'cold war', but apparently they used Saxons for a while in one of the recent Middle Eastern Conflicts and I seem to recall the nuclear constabulary still has a few Pigs... Just thinking they both have that 'Internal Security' look, and would be currently available in the UK...
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Dr. The Viking on November 15, 2013, 07:54:41 AM
That's a nice caravan!

I thought about getting something similar... as camping in caravan is very popular in Denmark, I'm afraid.  :)
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: NurgleHH on November 15, 2013, 10:40:22 AM
That's a nice caravan!

I thought about getting something similar... as camping in caravan is very popular in Denmark, I'm afraid.  :)
after the jutes and saxon went to britain we start to build strong houses, I think. Maybe we can give you some support in the future.  ;) lol
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Silent Invader on November 15, 2013, 11:14:20 AM
I camp (not glamp) quite a bit and without getting (too much) into national stereotyping, the Danes always seem the most organised and therefore the most comfortable under canvas.
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Dr. The Viking on November 15, 2013, 11:25:46 AM
I camp (not glamp) quite a bit and without getting (too much) into national stereotyping, the Danes always seem the most organised and therefore the most comfortable under canvas.

I prefer camping in bivouac shelter.

Never understood caravans. People go to the same place year after year - buy a cottage!  lol
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: janner on November 15, 2013, 11:33:03 AM
For some reason, probably not unrelated to my avatar, I have no desire to go camping or caravanning for that matter. Luxury all the way please  lol
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Too Bo Coo on November 15, 2013, 11:51:48 AM
Have so, TBC - project coming along very nicely  :D


Thanks Raxxus.  I've been following the other thread and it's a great suggestion and though I haven't seen them in the flesh I think the minis and the vehicles would work well together. That said, if I can find a vehicle that is already in Northern European use that's my preference, partly because it'd fit the back story better.   ;)  :)

Cheers!  Quite happy with the purchase.  And yes, Hills have Eyes was on my mind as I purchased it!

Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Malamute on November 15, 2013, 11:55:19 AM
I camp (not glamp) quite a bit.....

Camper than a row of tents ;)
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Too Bo Coo on November 15, 2013, 12:10:27 PM
Long time tenter, but since I live in Holland now.... a camper/caravan all the way!
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: NurgleHH on November 15, 2013, 12:16:13 PM
camping is killing hostel.  ;)
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Silent Invader on November 17, 2013, 08:10:57 PM
Watched Mutants this afternoon .... A French-made, infected movie, partly set in a snow-bound landscape.  I liked it, a lot.
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: NurgleHH on November 17, 2013, 08:43:46 PM
Yes, it is nice. French ones are very violent and straight. Love them. And yes, snow is a part of it. Maybe you should watch dead snow (from norway, I think). Also a great one...
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Silent Invader on November 17, 2013, 09:17:58 PM
I have Dead Snow  :D

Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Silent Invader on November 18, 2013, 09:07:45 AM
Dead Snow is brilliant!  :o

On the other hand, Wrong Turn 4: Bloody Beginnings (2011), not so much  lol

I eagerly await Dead Snow 2  :D

Skis and snowshoes aren't the top priority at the moment given that the game settings tend to be more urban for the better scavenging opportunities.  There's also the issue of availability as the game is set in a location that wouldn't normally be snowbound so the homes and stores wouldn't normally have them.  They'll come in time, including as a conversion pack for the existing minis.

Falling arse over elbow some of the time - such as when dragging through deep snow - is accounted for by a movement modifier.  Otherwise everyone is equally impaired.
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Dr. The Viking on November 18, 2013, 09:40:21 AM
I can't even begin to understand how you find the time to watch all these films. My list of films I haven't seen just grows!  :?
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Silent Invader on November 18, 2013, 09:56:13 AM
Yesterday was man flu.....  I spent the afternoon on the sofa comforted by zombies  ;D

Perked up a bit in the evening though and started on the master for the Enok!  ;)
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: NurgleHH on November 18, 2013, 09:58:28 AM
I can't even begin to understand how you find the time to watch all these films. My list of films I haven't seen just grows!  :?
When you getting older you don't need as much sleep as a young jedi, my yound padawan. lol

In german we call it "senile Bettflucht". Roughly translated as "senile escape from bed"...
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Silent Invader on November 18, 2013, 10:19:58 AM
That'll be me then! :D
Title: Re: Scavenge Skirmish Survive(Mr Whippy & other vehicular action to come 10/11)
Post by: Momotaro on November 18, 2013, 08:00:44 PM
Just stumbled across this on Amazon - at a very cursory glance it would seem to have some resonance with SSS. Anyone read it?

http://www.amazon.co.uk/The-Final-Winter-Apocalyptic-Horror-ebook/dp/B0052F4GLW/ref=pd_cp_kinc_1


Doug

Yup.  Definitely a supernatural horror novella, rather than a tale of post-apoc survival.
Title: Re: Scavenge Skirmish Survive(Ice cream van & ICE troopers 13/11)
Post by: Centaur_Seducer on November 18, 2013, 09:51:29 PM
When you getting older you don't need as much sleep as a young jedi, my yound padawan. lol

In german we call it "senile Bettflucht". Roughly translated as "senile escape from bed"...
I first "senile butt fu**er"... lol
Title: Re: Scavenge Skirmish Survive(update 19/11)
Post by: Silent Invader on November 19, 2013, 07:29:24 PM
Update time ....

It needs a lot more work to tidy it up (it's awaiting putty!) but the beginnings of a vehicle for the ICE troopers: it's based on a German LAVP Enok*, which is an up-armoured derivative of the Mercedes G class. Aside from the main body, detail parts being worked on include white metal wheels, head lamps, bumpers, front and bonnet grilles and the top mounted LMG. It's scaled at 1/56. For Scavenge Skirmish Survive, a snow plough blade also seems a likely option.

*NB: For ease of moulding, the front mudguards have been incorporated into the body. The front end looks a bit square at the mo but will be rounded off with putty.

(http://leadadventureforum.com/gallery/15/2031_19_11_13_8_05_30_1.jpg)u

Something that looks a bit boring but might be of interest..... 180 plasticard (styrene) blanks for the vacuum former, soon to become the first release of kits for the buildings.

(http://leadadventureforum.com/gallery/15/2031_19_11_13_8_05_30_0.jpg)

The above have all been on Facebook already.  Something new though is that the multipart  shambler zombies have been commisioned... Just finalising the spec, which should be with Adam tomorrow.

I'm also working on a couple of conversions that will likely be cast up (chainsaw and flamer men) - More on these soon.

 :)

Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Silent Invader on November 22, 2013, 01:30:23 AM
Well, the boring plasticard blanks are now not quite so boring vac forms

(http://leadadventureforum.com/gallery/15/2031_22_11_13_2_22_27.jpg)

They'll be in store very soon, just need to sort them and list them.

The following is from our Facebook page

Quote
The basic building pack for a 3-sided house that is fully accessible from the rear, comprising 8 pieces of plasticard (3 exterior walls, 3 roof sections, 2 internals including cupboards and stairs ) will be £9.99. Single sheet conversion pieces (such as the store shelving etc) and extras (such as pavements) will be £1.39 each. They'll also be an option to order specific sheets as extras, which will delay the order as they'll be formed on demand but they'll also be £1.39 each. Comprehensive instructions for the house will be available as a free PDF. Don't forget though that some modelling ability will be required plus an inner core (5mm foamboard is suggested) for the plasticard facades to be attached to. Oh, and coffee stirrers (craft sticks) will also be needed, if a plank floor is desired
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Too Bo Coo on November 22, 2013, 01:33:29 AM
WOO HOO!!
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Dr DeAth on November 22, 2013, 01:39:25 AM
Excellent news, hurry up and get them in the shop!  :D

Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Elk101 on November 22, 2013, 07:02:59 AM
"Some modelling ability may be required"? Put it this way, if I can build one......!
I built mine entirely with foam board off-cuts that I had in a scraps box and some sheets of scored balsa for the floors. Other than the plasticard I had everything else in the house already.Good to see these going into the store.
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Silent Invader on November 22, 2013, 08:25:15 AM
Thanks chaps and a special thanks to Steve (elk101) as quite some months ago he kindly tested an assembly of a building.

Here's a link to his review.

http://leadadventureforum.com/index.php?topic=55703.0 (http://leadadventureforum.com/index.php?topic=55703.0)

Why four months to get from then to now? I wanted to prove that the same basic kit (with maybe the odd extra sheet) could be used as the basis for many different types of buildings ..... Which as incorporated into the demo table at BLAM has now been achieved, with variations from the small (garage block, railway office) to the large (supermarket, three story block of flats).  :)
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: OSHIROmodels on November 22, 2013, 10:13:27 AM
Good stuff Steve, I hope it goes well  8)

cheers

James
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Too Bo Coo on November 22, 2013, 10:33:39 AM
Maybe you can set it up with a suggestion of what extra sheets one may need to make certain projects.  So say, show building A and show that it was built using these sheets, Base set + these extras.  Does this make sense?
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Silent Invader on November 22, 2013, 10:40:42 AM
James: Cheers mate  :D

Erik: I plan another instruction PDF for the more advanced buildings.  It's not ready yet but I won't hold up the houses for it.  When you see the PDF for the houses it will make more sense  :) ;)

I'm also working up a few survivor figures using the 'rager' multipart and spare weapon sets. This one will be 'running man with axe and compound bow'. I'm also working on 'man with chainsaw', 'man with flamer' and 'athletic man with big sword'. Btw I will be adding casts of these to the store so they'll be available to buy with no conversion work required.

(http://leadadventureforum.com/gallery/15/2031_22_11_13_11_32_35_0.jpg)


There are other conversions planned. Plus I still have unique characters to commission as well (pregnant lady, etc) but the sculptors next task is to work on the multipart shamblers (males) that will bring into play the added benefit of another batch of conversion bits. There'll also be more troopers, survivors without rucksacks, some ak47s etc, and some non-multipart ragers and shamblers.
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: NurgleHH on November 22, 2013, 10:58:57 AM
SSS-Steve&Elk-Steve: Great review and great buildingparts. Any price-idea?
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Mason on November 22, 2013, 11:27:36 AM
 :o

Bloody hell, mate!

That is quite some progress you have made.

Those buildings are a great. cheap alternative, useful for so many things.
The word must be spread!

As for those multi-part fellas....sooooooo useful.
Ya clever bugger!
 :D


Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Constable Bertrand on November 22, 2013, 11:29:34 AM
 :o compound bow..

I was tempted to buy a few dogs but seeing that may just have pushed me over the line for a bigger order Steve! Great idea.
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Silent Invader on November 22, 2013, 11:34:48 AM
Thanks Dirk  :)

Quote
The basic building pack for a 3-sided house that is fully accessible from the rear, comprising 8 pieces of plasticard (3 exterior walls, 3 roof sections, 2 internals including cupboards and stairs ) will be £9.99. Single sheet conversion pieces (such as the store shelving etc) and extras (such as pavements) will be £1.39 each. They'll also be an option to order specific sheets as extras, which will delay the order as they'll be formed on demand but they'll also be £1.39 each. Comprehensive instructions for the house will be available as a free PDF. Don't forget though that some modelling ability will be required plus an inner core (5mm foamboard is suggested) for the plasticard facades to be attached to. Oh, and coffee stirrers (craft sticks) will also be needed, if a plank floor is desired

So, basically, if you want pavements they'll be a stock item at £1.39 but if you only want the 3 exterior wall panels they can be special ordered at the same price each.  Alternatively, the 8 panel kit for a single house will also be a stock item at £9.99 (which works out at £1.25 a panel).

Paul/Matt: Ta very much ..... I have a black powder musket as well, which will go into the weapons section ASAP.  ;)
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Too Bo Coo on November 22, 2013, 12:02:19 PM
:o compound bow..

I was tempted to buy a few dogs but seeing that may just have pushed me over the line for a bigger order Steve! Great idea.

You wont be sorry! :)
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Too Bo Coo on November 22, 2013, 11:18:37 PM
Do you plan to be at Salute this year?  Hopefully with SSS?
Title: Re: Scavenge Skirmish Survive(buildings update 22/11)
Post by: Silent Invader on November 24, 2013, 12:25:00 PM
The vac-form building panels are now in store  :)

http://www.miniaturemojo.co.uk/sections/39/vac-formed_building_sheets/0/10/ (http://www.miniaturemojo.co.uk/sections/39/vac-formed_building_sheets/0/10/)

Instructions/templates for the single fronted building are available as a PDF (there's a link on each of the product pages).  Similar PDFs for making a short terrace and using the shop conversion parts will follow idc.

(http://leadadventureforum.com/gallery/13/2031_18_06_13_11_20_41_0.jpg)

Do you plan to be at Salute this year?  Hopefully with SSS?

Good question.  No plans made as yet (which is a bit late if I wanted a table).   Still thinking about conventions for 2014...... :?
Title: Re: Scavenge Skirmish Survive(vac form buildings in store 24/11)
Post by: Elk101 on November 24, 2013, 12:54:51 PM
Don't forget Smoggycon 2014, I can provide the accommodation!  :D
Title: Re: Scavenge Skirmish Survive(new chainsaw guy and update 30/11)
Post by: Silent Invader on November 30, 2013, 08:14:05 PM
Noted, Steve, noted  :D

A difficult mini to photo in the raw (shiney metal and the forward reach of the saw make focussing difficult) but a couple of shots of the first finished conversion..... Man side swiping with chainsaw.

(http://leadadventureforum.com/gallery/15/2031_30_11_13_8_32_24.jpg)

Also coming are the running man with axe and bow, a youth leaping as he swings his double handed sword, and a youth with a flamethrower.  These are all my conversions from the multipart zombies (infected ragers) and will be cast up to go into the store as singles and a pack of four.  More pics on the other 3 very soon.

Also in hand and very close is a zombie shambler (another conversion).  Btw the sculptor (wiff waff) also has the spec etc for the set of multipart zombie shufflers so they'll be coming reasonably soon.

Regarding the Enok vehicle, hopefully I'll have an update on this tomorrow as the body has been vac-formed and I'm close to finishing the masters of the various metal accessories (wheels, bumpers, grilles, headlamps and top-mounted LMG). If it all comes together ok, I'm hoping that it'll go into the store for less than £5.

Also tomorrow I hope to have an update on the ICE troopers.  These were moulded yesterday and first casts spun this evening ..... I just need daylight to check that they've come out ok before spinning stock for the store.

More on rules updates soon!
Title: Re: Scavenge Skirmish Survive(new chainsaw guy and update 30/11)
Post by: Wilkins on November 30, 2013, 09:26:14 PM
That chainsaw conversion is really nice! This project really has legs, seems to be getting bigger and better very quickly! As always, eagerly awaiting more
Title: Re: Scavenge Skirmish Survive(new chainsaw guy and update 30/11)
Post by: Silent Invader on November 30, 2013, 09:32:23 PM
Thanks  :)

The pose looks better from other angles but it just won't photo... Have to get it cast and painted up ASAP  :D
Title: Re: Scavenge Skirmish Survive(new chainsaw guy and update 30/11)
Post by: Commander Vyper on December 01, 2013, 12:58:50 AM
Think I'll be ordering some survivors, ice troopers and zeds Steve. Lovely. :-*
Title: Re: Scavenge Skirmish Survive(new chainsaw guy and update 30/11)
Post by: Silent Invader on December 01, 2013, 06:12:03 AM
Thanks Mark   :D

Title: Re: Scavenge Skirmish Survive(new chainsaw guy and update 30/11)
Post by: Too Bo Coo on December 01, 2013, 06:19:36 AM
I must say, thematically and in delivery, it's one of my favorite games out there and one of the three projects I intend on finishing before adding anything new.  Steve's work is such an inspiration, the minis are great and at a VERY reasonable price, it's hard not to want to start this game.  

I'll be relocating to Moscow by the end of next year, and I think this will be a BIG hit in Russia.  

Say, did you guys see my 'not- Joel and Ellie' for SSS using the LA minis?
Title: Re: Scavenge Skirmish Survive(new chainsaw guy and update 30/11)
Post by: Too Bo Coo on December 02, 2013, 02:15:15 PM
Ok,  I'm just going to ask because it seems to obvious that there must be a reason you avoided them, but do you have plans for some sort of ski-shoe/cross country skiers?                                                     
There was a KS for the Finnish/Soviet Winter War, part of the KS has ski troops as a choice.  I picked them up because I thought they'd be a gag for the game.  Maybe I can house-rule them in somehow...
Hands down this is one of my absolute favorite projects in gaming!
Title: Re: Scavenge Skirmish Survive(new chainsaw guy and update 30/11)
Post by: Silent Invader on December 02, 2013, 03:31:32 PM
Hi Erik

Moscow next eh?  You sure get around! And thanks for the support  :D

Regarding skis and snowshoes, yes and yes!  :D

I avoided them for the core rules - perhaps wrongly - as they seemed impractical and therefore to some extent unnecessary for what was primarily an urban game. 

The game is still primarily urban but the introduction of more organised forces offers the potential for the terrain to open up.  Especially if there are enclaves etc to be attacked.  The ICE troopers are coming (a couple of casting issues to resolve) and I envisage them as being vehicle mounted, which will bring in vehicle movement rules.  I also have another class of trooper sketched out (not revealing too much at the mo) who can be played either as an ally or an enemy of the ICE etc.  These guys will be ski, snow shoe, etc, equipped: the shortage of fuel will remain a major theme.

I also plan some ski and snow shoe equipped civilian (and perhaps ICE) for later.

So these rules additions are coming, though I am aware that I am a bit behind on the next update (which will include scenarios).

Ps: you should add a link to your Joel and Ellie post  ;)

Title: Re: Scavenge Skirmish Survive(new chainsaw guy and update 30/11)
Post by: Too Bo Coo on December 02, 2013, 08:04:37 PM
Yep, Moscow next!  So goes the life of an academic :P

A link, and i wanted you guys to work a little for it! :)

http://leadadventureforum.com/index.php?topic=58509.0

Cheers Mate!
Title: Re: Scavenge Skirmish Survive(more wip conversions- survivors & zombie 6/12)
Post by: Silent Invader on December 06, 2013, 11:04:12 AM
Bit of an update ....

The ICE troopers went into the mould as 8 minis and came out as 80 parts.  Unfortunately the resulting mould isn't 100% as the bottoms of the mp5 banana mags aren't casting.  So more moulding shenanigans lie ahead though I await a delivery of more rubber which is due today or Monday.  

The following all went up on Facebook earlier today.

I stress that they are wip and so are just to give an idea of some of what's being worked on for the store.

Also photos might not look so good on a big screen - am using a new iphone app so not sure how they'll appear on a desktop.

A wip shambler ... Holding in guts

(http://leadadventureforum.com/gallery/15/2031_06_12_13_11_25_16_0.jpg)

The previously seen running man with axe and bow ... The lower left arm will be cast separately and the bow especially needs much tidying

(http://leadadventureforum.com/gallery/15/2031_06_12_13_11_25_16_1.jpg)

Youth athletically swinging sword to his right

(http://leadadventureforum.com/gallery/15/2031_06_12_13_11_25_16_2.jpg)

Youth with homemade flamethrower .... Nozzle and igniter need much tidying.  Btw, the lance body is from a STEN and the top of the fuel cylinder is an airborne helmet, bits I made for my WW2 project!  A piece of copper wire will provided the hose from tank to lance.

(http://leadadventureforum.com/gallery/15/2031_06_12_13_11_26_01.jpg)

For completeness, side-swiping chainsaw man

(http://leadadventureforum.com/gallery/15/2031_06_12_13_11_25_16_4.jpg)

I'm hoping to get a couple of games in over Christmas, including a test of the zombie rules , which is a hint that they are also progressing :D

Title: Re: Scavenge Skirmish Survive(more wip conversions- survivors & zombie 6/12)
Post by: Centaur_Seducer on December 06, 2013, 11:16:30 AM
Already seen and liked on facebook you social media savant ;)
Still like it a lot! :)
Title: Re: Scavenge Skirmish Survive(more wip conversions- survivors & zombie 6/12)
Post by: Silent Invader on December 06, 2013, 11:22:53 AM
Already seen and liked on facebook you social media savant ;)
Still like it a lot! :)

Thanks  ;)

Social media is sooooo time-consuming  :D

Actually, Facebook and LAF get the most updates because - as well as their participative audiences - they are both so easy to post to with images ... Other sites require photo hosting software so they normally have to wait until after images are on my own websites, for me to link from.

Title: Re: Scavenge Skirmish Survive(more wip conversions- survivors & zombie 6/12)
Post by: Mason on December 06, 2013, 12:28:34 PM
Great stuff, Steve.
I see the new additions are coming along nicely.
 8)

Title: Re: Scavenge Skirmish Survive(more wip conversions- survivors & zombie 6/12)
Post by: Elk101 on December 06, 2013, 04:33:24 PM
Loving the bow carrying figure! Nice work Steve  :)
Title: Re: Scavenge Skirmish Survive(more wip conversions- survivors & zombie 6/12)
Post by: Silent Invader on December 06, 2013, 04:44:37 PM
I had Daniel Day Lewis (Last of the Mohicans) and Mel Gibson (The Patriot) in mind, but with bow rather than musket  ;)
Title: Re: Scavenge Skirmish Survive(more wip conversions- survivors & zombie 6/12)
Post by: Silent Invader on December 09, 2013, 11:36:44 AM
A possible new direction on vehicles for the troopers.

(http://leadadventureforum.com/gallery/15/2031_09_12_13_12_27_10.jpg)

Image from Wikapeadia

It was only after reading a thread in the Pulp board that I discovered that the Matchbox version of the Snow Trac comes out at about 1:60, depending which dimension you measure.

Interesting methinks, as with some fixes they might serve as small, 4 man off roaders.

So, I've bought a few on eBay (about £4 inclu shipping) to see what I can do with them.  I've bought play worn examples with missing tracks as I will repaint and I am also thinking of replacing the wheels and tracks with something less toy like.

More idc
Title: Re: Scavenge Skirmish Survive(more wip conversions- survivors & zombie 6/12)
Post by: OSHIROmodels on December 09, 2013, 12:17:25 PM
You really are going for it mate  8)

Best of luck :)

cheers

James
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Silent Invader on December 21, 2013, 10:12:12 PM
Bit of an update for those interested in such things  ;)

..... with mould making now resolved the ICE troopers (and some other restocks) have been cast. Yay! They do need de-spruing, bagging and adding to the website but release is very close.

(http://leadadventureforum.com/gallery/16/2031_21_12_13_10_59_40.jpg)

There's about 6kg of metal in this lot.  :D

I am negotiating wifely permission to spend more time on this tomorrow .....
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Dr. The Viking on December 22, 2013, 07:44:16 AM
!!!!!!!!

 :-*
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Elk101 on December 22, 2013, 08:08:04 AM
Bit of an update for those interested in such things  ;)

..... with mould making now resolved the ICE troopers (and some other restocks) have been cast. Yay! They do need de-spruing, bagging and adding to the website but release is very close.

There's about 6kg of metal in this lot.  :D

I am negotiating wifely permission to spend more time on this tomorrow .....

Aren't you tempted just to keep them all for yourself?!
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Silent Invader on December 22, 2013, 09:15:43 AM
 :D

That'd be a lot of painting....  :o
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Constable Bertrand on December 22, 2013, 11:05:09 AM
Nice lead pile there Steve.

Regarding your dog's, any chance for a cattle dog/blue heeler? Ie mad max? :D :D
Cheers
Matt
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Mason on December 22, 2013, 11:08:27 AM
 :o

Bloody hell, mate!

That is one serious pile of lead, sir.
It would make a for a serious pile of zeds.
 8)

Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Silent Invader on December 22, 2013, 11:50:02 AM
@Matt
That's a possible.  Do you have an image of the pose etc you have in mind? I'd like to add a couple more to the pack.... Rottweiler and terrier spring to mind but a cattle dog strikes me as a robust pa survivor as well!

@Paul
Haha.  What's the typical ratio of Zeds to survivors in a typical game .... 10:1?  That'll be about 3000 Zeds for the horde then!  I think I'd need a bigger tabletop  lol

Btw I've also been growing the fleet of diecast vehicles ready for a table expansion next year and also working on a conversion kit for the Matchbox Snow Trac (casts for replacement track units, an add on for the rear end and an add on for the roof, which will make it 1/56.... The diecast is a hotchpotch of scales but the width is already 1/56th!).  I'm aiming for all the vehicles to be 1/56th but have gone as wide as 1/54 to 1/58 where it still works. I have been pleasnantly surprised by the range of vehicles that are available.
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Raxxus on December 22, 2013, 02:26:27 PM
Well, for the zeds you could have special rules with less of em like a die roll for headshots etc..
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Jonas on December 22, 2013, 02:52:45 PM
Awesome progress of this brilliant project. I admire how you can stay on track!!!  o_o
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Silent Invader on December 22, 2013, 03:16:14 PM
Thanks guys

@Jonas
It helps to stay on track when their are customers!  :D
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Commander Vyper on December 22, 2013, 11:12:38 PM
Lol nicely done Steve. Will get some ICE troopers in the New Year.

Nice.
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: NurgleHH on December 23, 2013, 09:42:17 PM
Looking forward to the release, steve. Merry christmas and more stuff from you in the new year...
Title: Re: Scavenge Skirmish Survive (update 21/12)
Post by: Silent Invader on December 24, 2013, 12:50:55 AM
Thanks chaps  :D

All being well I shall be spending Xmas eve finishing the bagging up and adding stock to the store  ;)

Seasonal best wishes to all (hmm, we need a Santa hat icon!)
Title: Re: Scavenge Skirmish Survive (vehicle pool wip 27/12)
Post by: Silent Invader on December 27, 2013, 12:35:04 PM
Didn't quite finish the stock prep on Xmas eve so will be continuing that today.

In the meantime, lots of diecast vehicles on eBay for the Xmas rush presented an ideal opportunity to expand the vehicle pool.

All* of the new additions are in the range 1/54 to 1/58 with an aim of 1/56.  Absolute scaling is less of an issue when they are covered in snow!  Much work still to do but when the demo board expands next you there should be enough for an abandoned traffic jam.

In due course, all vehicles will be added to this page here:

http://sss.miniaturemojo.co.uk/index_vehicles.htm (http://sss.miniaturemojo.co.uk/index_vehicles.htm)

The unimogs and the snow tracs will be allocated to the quasi-military enclave.

*The snow tracs are a mix of scales with the width being correct at 1/56.  I am dealing with the shortfalls in height and length by making a conversion kit (needs tidying) that I hope to cast in metal - a roof section, a rear section and track units to be epoxied in place.  Some have already been dismantled and had their Dettol bath.

(http://leadadventureforum.com/gallery/16/2031_27_12_13_1_19_45_0.jpg)

(http://leadadventureforum.com/gallery/16/2031_27_12_13_1_19_45_1.jpg)
Title: Re: Scavenge Skirmish Survive (vehicle pool wip 27/12)
Post by: Mason on December 27, 2013, 02:28:17 PM
 :o :o :o

Bloody hell, mate!

You are certainly NOT taking any prisoners at the moment, are you?
 :o :o

Title: Re: Scavenge Skirmish Survive (vehicle pool wip 27/12)
Post by: little brothers stuff on December 27, 2013, 04:37:34 PM
great figures,
really exciting stuff you are working on mate, thumbs up
best regards LB
Title: Re: Scavenge Skirmish Survive (vehicle pool wip 27/12)
Post by: Hacksaw on December 28, 2013, 02:49:46 AM
Looks great. Those snow tracs are going to be ace.
Title: Re: Scavenge Skirmish Survive (vehicle pool wip 27/12)
Post by: Captain Blood on December 28, 2013, 09:53:47 AM
Are you taking this to Salute Steve?

It would put many of the demo games there to shame.

Title: Re: Scavenge Skirmish Survive (vehicle pool wip 27/12)
Post by: Dr. The Viking on December 28, 2013, 10:21:48 AM
I guess you've vaccuumed the internet of those tracked vehicles now.  lol

Looks really good!
Title: Re: Scavenge Skirmish Survive (vehicle pool wip 27/12)
Post by: Silent Invader on December 28, 2013, 04:30:39 PM
Thanks all :D

You are certainly NOT taking any prisoners at the moment, are you?

Hah Paul, and nor am I avoiding necessary sacrifice (that's a hint towards that other project that's coming up for sale - haven't forgotten just lots of pictures to take ;))

Are you taking this to Salute Steve?

I've not committed to it Richard and so I suspect I am out of time.  That said I don't want to take it until it's ready for which a key thing is of course the rules. BLAM - the first really big game with lots of newbie players - threw out some interesting learnings and I had a lot of useful feedback both there and afterwards.  The next draft of the beta is being worked on but I am behind schedule with it (Steve - Elk101 - I haven't forgotten!  :o).  For a participation game at a major convention like Salute, methinks the rules really need to be in final form and the few months ahead will take writing, testing, rewriting, etc.  to the wire and I really only have the one chance to screw this up.  While some smaller shows (and maybe clubs) are still on the ToDoList, play testing at conventions could easily turn into a debacle!  ;)  Thankfully, BLAMers are really understanding.  :)

I guess you've vaccuumed the internet of those tracked vehicles now.  lol

 lol  Yeah I bought a few!  There are still plenty available though (Ebay UK).  I got mine for £3.50 to £5.00 each INCLUDING postage as I went for the playworn versions without tracks (I did buy the one with tracks but just to see how it sat, etc). 
Title: Re: Scavenge Skirmish Survive (vehicle pool wip 27/12)
Post by: Wyrmalla on December 28, 2013, 04:39:42 PM
Have you considered knocking out some of the windows on those snow covered vehicles? By that I mean that other than looking nice, realistically wear and rust, as well as people smashing through them to loot the vehicles would have broken them. Some conclave roofs (or collapsed due to the supports rusting through) and front bonnets would be a nice effect too, though not so readily apparently with all the snow.
Title: Re: Scavenge Skirmish Survive (vehicle pool wip 27/12)
Post by: Elk101 on December 28, 2013, 04:49:15 PM
You've not exactly had a lot of free time from what I can see! Your approach to the rules has always been player orientated, so I have no doubt your revisions will be spot on. Let me know if you want a friendly eye casting over them!
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Silent Invader on December 28, 2013, 08:35:14 PM
@Wyrmalla
The next batch of vehicles will include more break-in and break-down damage....For example, I have a plan for a porsche driver to have gone through the windscreen (with kudos to Dr. The Viking who did something similar).

@Elk101
Cheers Steve, much appreciated.

And so to other news.....

The ICE troopers have been added to the store (www.miniaturemojo.co.uk). 

The Infection Control & Elimination troopers will man an enclave/outpost and are tasked with limiting the spread of the infection (virus).   To this end, these faceless operatives are tasked with eliminating the zombies and controlling the movement south (or north if you're down under!) of the survivors.  They are the men of the wall (Game of Thrones), they are the seventh cavalry (1960s era westerns).

As urban warfare and close combat specialists they are armed with SMGs and short swords.  They are also adept at and equipped for cold weather survival.

(http://www.miniaturemojo.co.uk/productimages/display/SS-image-2013-12-27-52bdfa2c8cf21.jpg)

(http://www.miniaturemojo.co.uk/productimages/display/SS-image-2013-12-27-52bdfdaab2cdd.jpg)

Presently there are eight 28mm minis, priced at £7.99 for a pack of 4 or £2.29 each.

I'll get some painted examples up as soon as poss.  The rules for the ICE troopers, including for their vehicles, will be in the zombie supplement  (which I plan to release in January)

 :)
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Elk101 on December 28, 2013, 09:15:04 PM
These look good Steve. Very versatile figures.
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Mason on December 28, 2013, 09:35:04 PM
These look good Steve. Very versatile figures.

Indeed!
 8)


Now, Steve, please stop it now.
 :D

Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Captain Blood on December 28, 2013, 11:45:15 PM
Rather good.
Interested to see what Bugsda does with these...  :)
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Constable Bertrand on December 29, 2013, 12:33:28 AM
 :-*  :-*  :-*

What a lead pile Steve!! Those troopers are cool ;) and I like your range of vehicles. The snow effect is great at covering detail, you could probably get away with making one vehicle then doing a vacuume formed plastic cast to sell? Or at least to speed up the gridlock traffic you have planned. Side detail looks pretty minimal for most of them, especially the trucks.

Regarding poses for blue heelers, I probably just say a walking pose like the dog walking next to Mad Max.

Cheers
Matt.
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Espritfigs on December 29, 2013, 10:10:38 AM
good!
I like this squad  :-*
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Silent Invader on December 29, 2013, 06:17:01 PM
Thanks all.  :D

The next release will be the four survivor conversions I previewed a while back.  They'd be ready now except I put too much pressure on the mould and distorted the greens and masters so I first have some repair work to do.  >:(  :D

After that will be the multipart pack of zombie shufflers, which Whiff Whaff is working on for consistency and swapping parts out with the mulipart ragers.  ;)
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Espritfigs on December 29, 2013, 07:30:11 PM
First purchase made on http://www.miniaturemojo.co.uk/  ;)
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Silent Invader on December 30, 2013, 10:21:07 PM
First purchase made on http://www.miniaturemojo.co.uk/  ;)

Thanks for the support.  It's in the post  ;)  :D
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Too Bo Coo on December 31, 2013, 05:45:06 AM
First purchase made on http://www.miniaturemojo.co.uk/  ;)

Wont be your last! I'll be ready for Round 3 of orders after I get back from the States....
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: crancko on January 02, 2014, 08:36:33 PM
The Division is the upcoming new game from Tom Clancy that reminds me this jewel!

By the way canyou please update us about the new rules and Zombies supplement?

Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Commander Vyper on January 02, 2014, 08:43:45 PM
ICE ordered!  :D
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Silent Invader on January 02, 2014, 11:15:11 PM
@crancko
I hadn't heard of The Division (I'm not really a computer games player) but having looked it up I can see commonality. Cool! Regarding the zombie supplement, it's currently a mass of original rules and revision notes that need rewriting and retesting.  When I can find a few days to dedicate myself to the task I'll get them into publishable form.  By then I will also have released the next iteration of the core rules with scenarios etc. Maybe in the next fortnight or so?  On the plus side, the sculpts of the multipart shamblers should be in my hands by then as well.  Apologies that it's taking longer than I hoped.... So much juggling!

Here's a teaser: ragers on the hunt!

(http://leadadventureforum.com/gallery/16/2031_03_01_14_12_11_47_0.jpg)

@CV
Thanks Mark, will be processing tomorrow  ;)  :D
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Commander Vyper on January 02, 2014, 11:16:08 PM
cool. Be good to see these Saturday?  ;)
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Too Bo Coo on January 03, 2014, 04:58:26 AM
cool. Be good to see these Saturday?  ;)

Jealous!!
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Commander Vyper on January 04, 2014, 01:42:35 PM
Arrived!  :D Lovely sculpts Steve those ICE guys are very tasty.
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Espritfigs on January 04, 2014, 02:03:06 PM
Arrived!  :D Lovely sculpts Steve those ICE guys are very tasty.

Jealous!! I wait, it'so hard  :'(
Title: Re: Scavenge Skirmish Survive (ICE troopers released 28/12)
Post by: Silent Invader on January 04, 2014, 02:12:38 PM
@CV
Thanks Mark.   :D  Glad they reached you today.  ;)

@EF
Maybe they'll arrive early next week?  The New Year holiday will have slowed the UK side of processing.  :)

Thanks for the support guys!

Steve
Title: Re: Scavenge Skirmish Survive (diecast car database 4/1/14)
Post by: Silent Invader on January 04, 2014, 05:17:35 PM
An update which I'm going to link to as it's a ton of pictures of cars with a mini....

.... Basically, I've enhanced the SSS vehicles page to include the various 1/54-1/58 (target 1/56) diecast vehicles that I've tracked down (so far  ;))

http://sss.miniaturemojo.co.uk/index_vehicles.htm (http://sss.miniaturemojo.co.uk/index_vehicles.htm)

Some taster shots.....

From the Puegeot 107 (1/55)

(http://sss.miniaturemojo.co.uk/SSS_cars_11.JPG)

To the Mercedes Unimog U1500 (1/55)

(http://sss.miniaturemojo.co.uk/SSS_cars_20.JPG)

There are others out there.... the quest continues with two more vehicles to be added soon  ;)
Title: Re: Scavenge Skirmish Survive (diecast car database 4/1/14)
Post by: Mason on January 04, 2014, 06:25:08 PM
That is a very useful reference, Steve.
Thank you!
 :)

Title: Re: Scavenge Skirmish Survive (diecast car database 4/1/14)
Post by: Nimrod on January 04, 2014, 06:53:47 PM
Very useful reference. Thank you very much for making the pictures.:

Also recently i bought some cars on ebay:
http://www.ebay.com/itm/1-50-O-Gauge-Building-Street-Layout-Painted-Flaring-Model-Car-/171006885264?pt=Diecast_Vehicles&hash=item27d0cdfd90
http://www.ebay.com/itm/1-50-O-Scale-Lighted-Car-Lighting-Model-Car-for-Building-Layout-Highway-/400623169414?pt=Diecast_Vehicles&hash=item5d47006f86

These are also nicely scale for 28mm minis.  if someone interested in comparison shots of these models i can make a pictures of  them.
Title: Re: Scavenge Skirmish Survive (diecast car database and zombie update 4/1/14)
Post by: Silent Invader on January 04, 2014, 07:03:53 PM
Thanks guys  :)

And I've also added a page on zombies......

http://sss.miniaturemojo.co.uk/index_zombies.htm (http://sss.miniaturemojo.co.uk/index_zombies.htm)

Some back story and a painting guide.  ;)

Quote
Technically, these adversaries are not 'dead' zombies but 'living' infected who are suffering the consquences of a virus spread by cannibalistic behaviour. In the early stages the virus causes adrenaline fuelled rages but as the body's resources are consumed and the metabolic rate falls, the infected become slower with more shambolic, contorted movement. As the virus takes hold soon after the consumption of infected human tissue, the zombies are drawn to humans as their continuing food source. Unfortunately, this violent lust for fresh human meat cannot be countered by rationale thought, as the emotive and logical parts of the brain are destroyed and the sufferer becomes driven by an instinctive urge to feed. Fortunately, some humans have a natural immunity and there is talk of a vaccine.

Between feeds, the zombies lie low, skulking in abandoned buildings, making them dangerous places to search.

A pack of 3 multipart ragers is already available from our store at www.miniatureMOJO.co.uk with an interchangeable pack of 3 multipart shamblers to be added soon. We will be complementing the multipart sets with 'character' rager and shambler miniatures.
Title: Re: Scavenge Skirmish Survive (diecast car database and zombie update 4/1/14)
Post by: Mason on January 05, 2014, 02:29:02 PM
I just thought that I would let you know that I have just bought myself a Unimog after reading your review.

That should work well for my Imperial Guard forces of Khanistan later in the year.

Your SSS line will be providing the resistance fighters that will be attempting to put a stop to the evil machinations of the Khan, along with a couple of offerings of my own.
 ;)

Title: Re: Scavenge Skirmish Survive (diecast car database and zombie update 4/1/14)
Post by: Silent Invader on January 05, 2014, 07:10:54 PM
Great stuff Paul, on both counts  ;)  :)
Title: Re: Scavenge Skirmish Survive (diecast helicopter wip 7/1/14)
Post by: Silent Invader on January 07, 2014, 01:59:16 PM
For zombie and/or suppression of the populace type games, my ICE Station will be manned by my ICE Troopers.  Obviously, one's mind turns to resupply for which I've found this.....,

By Siku, a 1/55 diecast of the EC145t2 Eurocopter.

It's a medium lift utility and transport helly, with rear load doors (the models rear doors do open).

Shown for scale alongside an ICE Trooper:

(http://leadadventureforum.com/gallery/16/2031_07_01_14_2_44_20_0.jpg)

(http://leadadventureforum.com/gallery/16/2031_07_01_14_2_44_20_1.jpg)

The model will have a bit of work, including a repaint in snow camo.  I'll replace or rebuild the rotors and rotor coupling as they are too toy like. A few joins also need filling but it's a great start for my needs. 

Maybe I should add a gun mount but the side doors don't open and it 'd be a lot of work to cut and remake (mind you, it'd look quite cool!).
Title: Re: Scavenge Skirmish Survive (diecast helicopter wip 7/1/14)
Post by: Commander Vyper on January 07, 2014, 02:05:56 PM
Have several of those Eurocopters Steve, they work well.
Title: Re: Scavenge Skirmish Survive (diecast helicopter wip 7/1/14)
Post by: Silent Invader on January 07, 2014, 09:23:05 PM
Several!  Why am I not surprised?!  :D
Title: Re: Scavenge Skirmish Survive (diecast helicopter wip 7/1/14)
Post by: Commander Vyper on January 09, 2014, 03:32:57 PM
Gotta evac and exfil as many as possible. ;)
Title: Re: Scavenge Skirmish Survive (diecast helicopter wip 7/1/14)
Post by: Espritfigs on January 09, 2014, 04:18:05 PM
a 1/55 diecast of the EC145t2 Eurocopter.


Good choice  lol http://leadadventureforum.com/index.php?topic=61757.msg744951#msg744951 (http://leadadventureforum.com/index.php?topic=61757.msg744951#msg744951)
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Silent Invader on January 13, 2014, 08:33:06 PM
While working on the conversion pack for the Snow Trac, I sculpted a female 'shambling' infected.  She's quite slight, about 23mm to the eyes. (NB: Picture was taken with my phone so the perspective on the foreground arm is a tad distorted.)

(http://leadadventureforum.com/gallery/16/2031_13_01_14_9_20_37.jpg)

The next round of mould-making is coming round pretty soon and I guess I'll probably include her. 
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: whiffwaff on January 13, 2014, 09:01:33 PM
Looking good Steve.

She'll paint up ace  :)
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Mason on January 13, 2014, 11:25:33 PM
Looking good, Steve.
Nice proportions and I love the angle of her feet.
 8)



Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Silent Invader on January 14, 2014, 01:34:21 AM
Thanks Adam & Paul

She took me about 3 weeks...... :o  lol




Zombie infection or too many Sambucas, you decide!!
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Espritfigs on January 14, 2014, 11:25:25 AM
i like that
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Silent Invader on January 14, 2014, 06:13:39 PM
 :D

I've added a list of winter apoc, horror and disaster movies to the project website.

http://sss.miniaturemojo.co.uk/index_mood.htm (http://sss.miniaturemojo.co.uk/index_mood.htm)
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Espritfigs on January 14, 2014, 07:16:43 PM
thank
you can add the new tv serie Helix http://www.imdb.com/title/tt2758950/ (http://www.imdb.com/title/tt2758950/) (infected!!!!)
and the last winter (movie 2006)
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Elk101 on January 14, 2014, 07:42:31 PM
Nice work Steve. Looking forward to seeing it with a bit of paint on.
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Silent Invader on January 15, 2014, 11:43:46 PM
thank
you can add the new tv serie Helix http://www.imdb.com/title/tt2758950/ (http://www.imdb.com/title/tt2758950/) (infected!!!!)
and the last winter (movie 2006)

Ta very much

Helix screens in the UK ON Monday and I shall check out The Last Winter 
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Silent Invader on January 16, 2014, 12:20:54 PM
Ta very much

Helix screens in the UK ON Monday and I shall check out The Last Winter 

Both now added; thanks Samy
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: NurgleHH on January 16, 2014, 07:25:50 PM
Steve, will you do some mutant-stuff (like the thing) and vampires in 2014???
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Espritfigs on January 16, 2014, 07:55:05 PM
Steve, will you do some mutant-stuff (like the thing) and vampires in 2014???
yes mutant! and bear and... and... because i like your miniature ;)
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Silent Invader on January 16, 2014, 08:44:30 PM
Hi Dirk and Samy  :)

Mutants absolutely.... I am working on something that is a rare derivative of the infection of which more soon.  The supplement will therefore be constructed to include (current plan):

infected ragers
infected shamblers
part-developed mutants
fully-developed mutant
ICE troopers
advanced weapons
powered transport

The intention is that players can choose to incorporate all, some or any of the additions.

Thus for The Thing type games, it'd be possible to use the core rules with the supplemental tables for mutants, advanced weapons and transport.

I'm still mulling vampires. They will have much in common with the infected - feeding on the living - albeit without the same degradation in thinking/strength..... so it's possible they'll also be in.  Put it this way, I want them to be in.

I previously contemplated and turned against bears, so none planned at the mo, though maybe a polar bear has much in common with the super mutants - feeding on the living - albeit without the spread of virus.... etc.

So, there's much in my head and much on paper....
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Elk101 on January 16, 2014, 09:02:11 PM
Ok who mentioned the bears? We'd just got over the last bear situation, it had all died down and we'd moved on and someone goes and brings it up again!  lol

Steve, I'm loving the ideas of The Thing setting and I'm available for assisting (I can hear the groans from here! :D). You are fast developing a seriously cool range of figures!
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: NurgleHH on January 16, 2014, 09:15:51 PM
Years ago Copplestone made a polar bear. I tried to ask him, but he didn't answer me. He is still the king of "unfulfilled wishes in tin". All his ranges are started and suddenly ended without reason. Maybe he will release the polar bear again when we all send him mails....
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Silent Invader on January 16, 2014, 09:45:55 PM
Ha ha..... The saga of the bear!

Hi Dirk and Samy  :)

Mutants absolutely.... I am working on something that is a rare derivative of the infection of which more soon.  The supplement will therefore be constructed to include (current plan):

infected ragers
infected shamblers
part-developed mutants
fully-developed mutant
ICE troopers
advanced weapons
powered transport

The intention is that players can choose to incorporate all, some or any of the additions.

Thus for The Thing type games, it'd be possible to use the core rules with the supplemental tables for mutants, advanced weapons and transport.

I'm still mulling vampires. They will have much in common with the infected - feeding on the living - albeit without the same degradation in thinking/strength..... so it's possible they'll also be in.  Put it this way, I want them to be in.

I previously contemplated and turned against bears, so none planned at the mo, though maybe a polar bear has much in common with the super mutants - feeding on the living - albeit without the spread of virus.... etc.

So, there's much in my head and much on paper....


After writing that, I went for a run and solved my vampire problem.... So vamps will be in the supplement.

Basically, if you look at the various movies on the SSS "in The Mood" page, the means to play them should be provided (just can't think of a bear hunting  or hunted by bear movie!  lol)
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Elk101 on January 16, 2014, 09:50:54 PM
You haven't seen 'Vampire Mutant Bears of the Arctic' yet then?
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Silent Invader on January 16, 2014, 10:15:45 PM
You haven't seen 'Vampire Mutant Bears of the Arctic' yet then?

I'm writing the script !
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Elk101 on January 16, 2014, 10:37:28 PM
I'm writing the script !

I bet you are as well!  lol
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Too Bo Coo on January 20, 2014, 01:56:50 PM
'Polar' Cold is Coming Back

http://abcnews.go.com/US/polar-cold-coming-back/story?id=21594620

Just sayin.... >:-)
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Belgian on January 20, 2014, 02:01:50 PM
Ha ha..... The saga of the bear!

After writing that, I went for a run and solved my vampire problem.... So vamps will be in the supplement.

Basically, if you look at the various movies on the SSS "in The Mood" page, the means to play them should be provided (just can't think of a bear hunting  or hunted by bear movie!  lol)

There's actually a movie about two men who crash with a plane and are chased by a blood thirsty bear (not post-apoc) but still in a cold place so your miniatures could be used. I think the movie was called The Edge or something  ;)
Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Silent Invader on January 20, 2014, 06:07:38 PM
'Polar' Cold is Coming Back

http://abcnews.go.com/US/polar-cold-coming-back/story?id=21594620

Just sayin.... >:-)


I also saw this the other day:

http://m.bbc.co.uk/news/science-environment-25743806 (http://m.bbc.co.uk/news/science-environment-25743806)

And yet it in the uk at the moment it is relatively warm o_o

Title: Re: Scavenge Skirmish Survive (female shambler 13/1/14)
Post by: Silent Invader on January 20, 2014, 06:16:16 PM
There's actually a movie about two men who crash with a plane and are chased by a blood thirsty bear (not post-apoc) but still in a cold place so your miniatures could be used. I think the movie was called The Edge or something  ;)

Great call!

http://m.imdb.com/title/tt0119051/ (http://m.imdb.com/title/tt0119051/)

..... Double bonus: it also has Elle Macpherson!
Title: Re: Scavenge Skirmish Survive (multipart shambler infected 25/1/14)
Post by: Silent Invader on January 25, 2014, 03:38:21 PM
Updates might seem a tad slow but I am frantically beavering away behind the scenes!

Vehicles plus ICE Troopers on the painting desk

Snow Trac metal masters are being tweaked

More minis are in the mould making and casting queues

More minis have been commissioned

Rules update and supplement moving forward

But for now, a sneak peak of an assembly from our forthcoming three figure pack of multipart Shamblers.

Like the Ragers, the pack will comprise:

- 4 heads
- three left arms
- three right arms
- three torsos
- three pairs of legs

(http://leadadventureforum.com/gallery/16/2031_25_01_14_4_24_34.jpg)

For info, the Ragers can be seen here:

http://www.miniaturemojo.co.uk/products/36/161/zombie_multipart_ragers_pack_zzz-a/ (http://www.miniaturemojo.co.uk/products/36/161/zombie_multipart_ragers_pack_zzz-a/)

Title: Re: Scavenge Skirmish Survive (multipart shambler infected 25/1/14)
Post by: Too Bo Coo on January 25, 2014, 04:00:17 PM
Great call!

http://m.imdb.com/title/tt0119051/ (http://m.imdb.com/title/tt0119051/)

..... Double bonus: it also has Elle Macpherson!

Why do people die when lost in the forest?  They die of shame. 
Title: Re: Scavenge Skirmish Survive (multipart shambler infected 25/1/14)
Post by: Espritfigs on January 26, 2014, 04:57:32 PM

Like the Ragers, the pack will comprise:

- 4 heads
- three left arms
- three right arms
- three torsos
- three pairs of legs


I have them  :) . The additional heads will serve for casualty figures very bloody  >:D
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Silent Invader on January 29, 2014, 01:14:02 PM
A wordy update*

*subtitled: The merry go round of a wargaming enterprise that while seemingly resulting in many frustrations brings with it the likelihood of a noggin a la Monsieur Malamute with a consequent reduction in hairstyling expenses that perpetuates the merry go round by releasing additional funds to invest in minis

Sooooo, I've had a number of questions as to where I'm at so this is a summary of what's on the go:

Painting Table
- ICE Troopers
- vehicles
- tents

Moulding Queue
- parts for snow trac kit
- 3-pack of multipart shamblers (zombies/infected)
- survivor with compound bow/axe
- survivor with flamethrower
- survivor with big sword
- survivor with chainsaw
- female shambler
- male shambler
- casualty in armchair
- 2 wolf conversions
- a few minis already in store with degraded moulds

Casting Queue
- everything in the moulding queue
- numerous restocks

Writing Table
- tweaks to the core rules
- pulling together of the supplement to include infected (zombies, vampires, monsters) advanced weapons and vehicles

Sculpts Commissioned
- 2 ICE Troopers (sniper & flamethrower)
- 2 Winter Militia**

** a new addition to the overall range: AKs, chest rigs, balaclavas, etc

Sculpts specced out but yet to be commissioned (subject to sales)
- more survivors
- more ICE troopers
- more Winter Militia
- The Abomination***

***cross check against monster in the rules supplement!

Terrain Building
- more vehicles are in hand (inclu helicopter)
- the board to widen with a further run of tiles for central buildings
- my Aliens colony building is being recycled to become part of a multi level base for the ICE Troopers, that will attach to the end of the urban table

So quite a bit to be getting on with.

Time wise, painting should complete this week, followed by moulding and casting then the rules writing stuff.
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Malamute on January 29, 2014, 01:30:20 PM
A wordy update*

*subtitled: The merry go round of a wargaming enterprise that while seemingly resulting in many frustrations brings with it the likelihood of a noggin a la Monsieur Malamute with a consequent reduction in hairstyling expenses that perpetuates the merry go round by releasing additional funds to invest in minis







I wasn't going to say anything, but now you mention it I noticed the last time we met up that the Silent Invader barnet was beginning to thin... ;) lol
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Too Bo Coo on January 29, 2014, 01:31:34 PM
Cheers for the update Steve!  Looking forward to ....everything!
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Silent Invader on January 29, 2014, 01:33:13 PM
I wasn't going to say anything, but now you mention it I noticed the last time we met up that the Silent Invader barnet was beginning to thin... ;) lol

I am deteriorating rapidly!  :o
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Too Bo Coo on January 29, 2014, 01:38:16 PM
I am deteriorating rapidly!  :o

I had to look 'barnet' up...  :D
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Elk101 on January 29, 2014, 04:36:50 PM
I had to look 'barnet' up...  :D

It's a borough in London!  :D

Nice update Steve. I'm looking forward to hearing more on the Abomination. It's not a back door way of sneaking a polar bear in, is it?
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Silent Invader on January 29, 2014, 05:17:08 PM
Nice update Steve. I'm looking forward to hearing more on the Abomination. It's not a back door way of sneaking a polar bear in, is it?

The thing is it isn't  ;)
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Brummie Thug on January 29, 2014, 05:22:06 PM
Sounds great, whats the big sword styled on?
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Espritfigs on January 29, 2014, 05:29:59 PM
yes, i like!
Steeve, never you sleep?  ;)
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Mason on January 29, 2014, 05:33:50 PM
I can sympathise, mate, there is always something else to do...some people just have to keep busy, dont they?
 ;)

Now you are making me wary of selling stuff as I really don't fancy having a right old shiny bonce like Mama, I don't think it would suit me at all.
 ::)

Looking forward to seeing what you come up with next.
 :D
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: v_lazy_dragon on January 29, 2014, 05:39:56 PM
Looking forward to the new bits mate - after my PA burn out last year, my interest is growing again :)
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Elk101 on January 29, 2014, 06:34:58 PM
The thing is it isn't  ;)


Very clever!  ;)
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Commander Vyper on January 29, 2014, 06:46:08 PM
Steve, you forgot snowmobile drivers and riders and ski-doo riders ;).
Title: Re: Scavenge Skirmish Survive (progress report 29/1/14)
Post by: Silent Invader on January 29, 2014, 07:18:26 PM
Thanks for the enthusiasm !

That list is what is in front of me and happening as of now... Much more is possible in the future but cash is king and sales get reinvested  ;)  :D

Steve, you forgot snowmobile drivers and riders and ski-doo riders ;).

I didn't .... Honest.  Snowmobiles will be in the vehicle rules and riders are on the ICE Trooper to do list (as are top gunners and heli crew) with skis and snowshoes on the Winter Militia tdl.

Title: Re: Scavenge Skirmish Survive (multipart shamblers UD 29/1/14)
Post by: Silent Invader on January 29, 2014, 08:42:26 PM
2nd attempt to post this after forum software went all loopy on me  :o

I now have the bits for the 3 figure set of multipart shamblers (infected/zombies) and so here's a shot of another assembly:

(http://leadadventureforum.com/gallery/16/2031_29_01_14_9_10_49_0.jpg)

The parts are all interchangeable with the multipart set of ragers and so here are the components of the two kits side by side. 

(http://leadadventureforum.com/gallery/16/2031_29_01_14_9_10_49_1.jpg)

NB: The rager torsos are longer in the body for a more threatening, lunging profile.

Once the shambler parts have been put onto sprues they'll go into production and then into the store.
Title: Re: Scavenge Skirmish Survive (multipart shamblers UD 29/1/14)
Post by: Cypher226 on January 30, 2014, 05:51:42 PM
Really looking forward to the winter militia - I'm hoping to make SSS one of my projects this year.

Anyone got a good, cheap source (online, preferably) for a large white fleece throw (6'x4' ideally)?
Title: Re: Scavenge Skirmish Survive (multipart shamblers UD 29/1/14)
Post by: Too Bo Coo on January 30, 2014, 06:12:15 PM
Really looking forward to the winter militia - I'm hoping to make SSS one of my projects this year.

Anyone got a good, cheap source (online, preferably) for a large white fleece throw (6'x4' ideally)?

You're still two seasons out...  I got mine in October when the fleece throw blankets were back on sale in Blokker.  It may be a tougher thing to find now.  Ebay or google?
Title: Re: Scavenge Skirmish Survive (multipart shamblers UD 29/1/14)
Post by: Too Bo Coo on January 30, 2014, 06:13:32 PM
2nd attempt to post this after forum software went all loopy on me  :o

I now have the bits for the 3 figure set of multipart shamblers (infected/zombies) and so here's a shot of another assembly:

(http://leadadventureforum.com/gallery/16/2031_29_01_14_9_10_49_0.jpg)

The parts are all interchangeable with the multipart set of ragers and so here are the components of the two kits side by side. 

(http://leadadventureforum.com/gallery/16/2031_29_01_14_9_10_49_1.jpg)

NB: The rager torsos are longer in the body for a more threatening, lunging profile.

Once the shambler parts have been put onto sprues they'll go into production and then into the store.

I forgot to ask, are the parts between shamblers and ragers interchangeable, like heads and arms?
Title: Re: Scavenge Skirmish Survive (multipart shamblers UD 29/1/14)
Post by: Silent Invader on January 30, 2014, 07:56:06 PM
I forgot to ask, are the parts between shamblers and ragers interchangeable, like heads and arms?

In theory yes, but I can't 100% prove the practice until I can actually glue them together, for which I need copies, so by the time they go on sale we'll know for sure.
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Silent Invader on January 31, 2014, 10:18:54 PM
I mentioned I was painting the ICE Troopers and here's the first image.

A reminder that their role is  Infection Control & Elimination, which can include isolating survivors in infected areas.

I went for an urban winter camo effect and the goggles are greyed out because there is no sun or blue sky.

(http://leadadventureforum.com/gallery/16/2031_31_01_14_11_11_16.JPG)
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: zizi666 on February 01, 2014, 01:02:49 AM
A reminder that their role is  Infection Control & Elimination, which can include isolating survivors in infected areas.

Heh, we've done that in the past : Zombie games where you had to reach the heli (with a pilot ofcourse) before a set amount of turns. Then the Clean-up crew entered the board and killed everything that moves (or breaths)

I went for an urban winter camo effect and the goggles are greyed out because there is no sun or blue sky.
(http://leadadventureforum.com/gallery/16/2031_31_01_14_11_11_16.JPG)

Grim, minimalistic and very effective.  8)
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Espritfigs on February 01, 2014, 08:19:27 AM
nice!
i like the urban winter camo  :)
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Constable Bertrand on February 01, 2014, 08:42:34 AM
They look scary Steve, in a quiet and disturbing fashion. Are they friendly, are they going to kill us all????! I like the quizzical looks they have with their heads tilted. Nice sculpts.

Cheers
Matt
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: OSHIROmodels on February 01, 2014, 09:11:57 AM
Great continued progress Steve  8)

The thought processes alone are superb and the realisation of those processes makes it all worthwhile  :)

cheers

James
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Brummie Thug on February 01, 2014, 09:21:31 AM
Very nice dude! The Ice troopers have turned out really nice. I'd of gone mad painting all that white!
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Silent Invader on February 01, 2014, 09:26:58 AM
Yay! :D

I have the other 4 with SMGs to paint (normally I'd have painted all eight in one go but I was a bit nervous about the camo).  There are two more presently being sculpted (sniper and flamer) plus I also want to add some LMGs but as I'm faffing about with the rules I keep changing the unit composition. Their ride of choice will be the go (almost) anywhere fleet of Snow Trac plus the heli to lift them in/out.  I have other plans as well but they've not been commissioned (eg, maybe a couple of snow mobiles/riders as fast but noisy despatch riders).

The rules will allow them to be played as good guys and as bad guys - as ever it's all a matter of perspective and place in the pecking order. As their role is to keep the infection at bay they act as a frontier force, keeping the infected and other survivors out of safe zones.  I previously suggested that they are the game's Men of the Wall. In GoT terms - an analogy that makes it easier to explain - as the Nights Watch they operate from a fortified outpost against the infected (the White Walkers) and the potentially infected survivors (the Wildlings).  Another analogy might be from 1960s/70s westerns with Seventh Cavalry, a fort, and Native Americans.

There are all sorts of game options from area cleansing to rescue missions to raids by survivors.

I'm also having some light infantry types made - the Winter Militia* - who can act either with or against the ICE Troopers: balaclavas, chest rugs, AKs, etc. Their ride will be the Unimog.

EDIT: They were surprisingly easy and fast to paint.  I have some mould making to do but hopefully this weekend I'll add the paint scheme to the project website

EDIT2: A little change of tack with regard to their base / I was going to do a fortified industrial unit but inspired by the movie MUTANTS I now fancy a small castle ... Plans have been drawn so more on this soon.  ;)
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Too Bo Coo on February 01, 2014, 09:45:28 AM
Yay! :D

I have the other 4 with SMGs to paint (normally I'd have painted all eight in one go but I was a bit nervous about the camo).  There are two more presently being sculpted (sniper and flamer) plus I also want to add some LMGs but as I'm faffing about with the rules I keep changing the unit composition. Their ride of choice will be the go (almost) anywhere fleet of Snow Trac plus the heli to lift them in/out.  I have other plans as well but they've not been commissioned (eg, maybe a couple of snow mobiles/riders as fast but noisy despatch riders).

The rules will allow them to be played as good guys and as bad guys - as ever it's all a matter of perspective and place in the pecking order. As their role is to keep the infection at bay they act as a frontier force, keeping the infected and other survivors out of safe zones.  I previously suggested that they are the game's Men of the Wall. In GoT terms - an analogy that makes it easier to explain - as the Nights Watch they operate from a fortified outpost against the infected (the White Walkers) and the potentially infected survivors (the Wildlings).  Another analogy might be from 1960s/70s westerns with Seventh Cavalry, a fort, and Native Americans.

There are all sorts of game options from area cleansing to rescue missions to raids by survivors.

I'm also having some light infantry types made - the Winter Militia* - who can act either with or against the ICE Troopers: balaclavas, chest rugs, AKs, etc. Their ride will be the Unimog.

EDIT: They were surprisingly easy and fast to paint.  I have some mould making to do but hopefully this weekend I'll add the paint scheme to the project website

EDIT2: A little change of tack with regard to their base / I was going to do a fortified industrial unit but inspired by the movie MUTANTS I now fancy a small castle ... Plans have been drawn so more on this soon.  ;)


Great stuff as always Steve.  I've been thinking a bit on the background and narrative for my version and I think my ICE troops will be HQ'd in a bunker facility.  The good thing about the US for this is the amount of cold war and post-9/11 bunkers people and facilities built. 

My first snowtrac is en route to me now :D  Looking forward to seeing your kit for it completed!!

Just such a fantastic project you set up, I never lose interest!
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Snowdogs on February 01, 2014, 12:44:01 PM
They are looking very nice Steve, I can't wait to have a go at painting some  :)
Are the mp5s separate castings? I would like to see some with G36s  or SA80s maybe.
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Silent Invader on February 01, 2014, 12:53:48 PM
Thanks guys. The MP5s are integral castings though with skill and effort could probably be chopped out and replaced but for most people it'd be way too much work. Depending on how they sell I might do some with greater firepower but no promises at the mo.   ;)
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Dr. The Viking on February 01, 2014, 12:54:37 PM
Uuuh nice!!!
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Ray Earle on February 01, 2014, 06:29:06 PM
I'm also having some light infantry types made - the Winter Militia* - who can act either with or against the ICE Troopers: balaclavas, chest rugs, AKs, etc. Their ride will be the Unimog.


Chest rugs? Only 'real' men need apply for the militia!!  ;D  lol

Lovely work on the ICE troopers.  :)
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Commander Vyper on February 01, 2014, 06:58:09 PM
Very nice. This might be of use for people with their ICE troopers.

Goodluck.

The Comnander.
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Too Bo Coo on February 01, 2014, 08:06:03 PM
Very nice. This might be of use for people with their ICE troopers.

Goodluck.

The Comnander.

Great, more of my tax money pissed down the drain :P
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Silent Invader on February 01, 2014, 08:47:31 PM
That's interesting stuff  8)

..... Chest rugs! Damn my fat finger typing!  lol
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Too Bo Coo on February 01, 2014, 08:52:08 PM
That's interesting stuff  8)

..... Chest rugs! Damn my fat finger typing!  lol

I did wonder what a 'chest rug' was.... I thought it was maybe an English slang thing...
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Mason on February 01, 2014, 08:53:24 PM
That's interesting stuff  8)

..... Chest rugs! Damn my fat finger typing!  lol

 lol lol

It could have been worse.... ;)


Nice work on the ICE troopers.
Very 'faceless symbol of authority'.
 8)

Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Silent Invader on February 02, 2014, 09:34:41 PM
@Erik
A chest rug is a very hairy chest: thinks 1970s and gold medallions (actually, best not!)

@Paul
Faceless authoritarians: yep, that'll do.

 :D
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Too Bo Coo on February 02, 2014, 09:37:51 PM
I did wonder what a 'chest rug' was.... I thought it was maybe an English slang thing...

@Erik
A chest rug is a very hairy chest: thinks 1970s and gold medallions (actually, best not!)
 :D

So I was correct then lol
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Too Bo Coo on February 08, 2014, 11:39:39 AM
Quick question, with more and more vehicles entering the picture, had you thought about adding fuel as a commodity/resource with a corresponding marker?  I'm sure it's not hard for most of us to do and really just need the rules, but I was thinking more on an 'official SSS' side.

My Snow Trac arrived the other day and it's very nice.... Will your tracks fit over the wheels on the model, or will we need to cut those off?  I tried to find where you were talking about this project but I may have missed this point.   I also got 3 1:50 Husky's, one I plan for SSS. :D
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Snowdogs on February 08, 2014, 12:27:51 PM
I'm looking out for one of these  :D

(http://i220.photobucket.com/albums/dd272/snowdogs777/24ee3857-894a-4124-ba8d-a81eb366ebe1.jpg) (http://s220.photobucket.com/user/snowdogs777/media/24ee3857-894a-4124-ba8d-a81eb366ebe1.jpg.html)
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Silent Invader on February 08, 2014, 07:29:59 PM
Yep, fuel will be covered in the rules.

The SnowTrac is discussed here:

http://leadadventureforum.com/index.php?topic=62297.0 (http://leadadventureforum.com/index.php?topic=62297.0)

The wheels come off and the new track units glue into place.

I have a bit of a hold up as the track edges need to be redesigned as the mould is having issues.  I hope to get some work done on that tomorrow. On the plus side the shamblers are now casting ok as are the additional survivors (running man with bow, etc).

And yes, I also love that veedub  ;)  :D
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Commander Vyper on February 08, 2014, 11:11:26 PM
I'm looking out for one of these  :D

(http://i220.photobucket.com/albums/dd272/snowdogs777/24ee3857-894a-4124-ba8d-a81eb366ebe1.jpg) (http://s220.photobucket.com/user/snowdogs777/media/24ee3857-894a-4124-ba8d-a81eb366ebe1.jpg.html)

Bit of a VW nut as some people know. I'll have this I think. ;) I like music while I wetwork...
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: crancko on March 01, 2014, 07:08:31 AM
I've just seen a KS about a similar concept with 28mm post apoc game like SSS but to be honest I rather prefer to wait until this one goes on KS. Minis are great, and houses are awesome.

Any plans for a KS campaign?  :D
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: v_lazy_dragon on March 01, 2014, 07:19:19 AM
Does SSS actually need a KS   campaign?  There are a wide variety of figures available ( including multiple factions/forces),  the rules have been released, the scenery has been released... To me that seems like everything most KSs offer,  if not more? Put it another way, a £100 will go a fair way im the miniature mojo store, and it will arrive within a week or so (with the rules pdf available immediately...)
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Silent Invader on March 01, 2014, 08:38:32 AM
Thanks folks .... An interesting question and answer.  I of course encourage all with available funds to head direct to the store !  :D

Seriously though, I have contemplated crowdfunding at various points but have yet to launch an aspect of the project that I think would overall benefit from it, though one thing I've mentioned previously is a possible printed version of the rules, as it's difficult to forecast demand and colour printing requires quite an upfront spend. 

A crowdfunder would introduce a 'contracted ' timetable, which in some respects might conflict with the creative process.  For example, I still have the next release of rules on my desk (core and zombies) because other aspects that I deem more important have hit production problems and turned out to be more time consuming.  A case in point is the Snow Trac conversion kit that will have its fourth attempt at a mould probably later today.  Each remould has required a time-consuming rebuild of the master, which has impacted on the schedule of works.

Also, there's the human element.  Last month I got wiped out by a virus.  If crowd funded against a schedule, that schedule would have been compromised (though with funds in hand I might have been able to contract out what I normally do in house albeit by sacrificing the margin that is presently reinvested in new product).

So, with current pending and planned releases, while a big chunk of upfront money would be nice (obviously!  :D lol), realistically it wouldn't quicken delivery.

The next couple of weeks should see a whole bunch of mini releases: more survivors, the multi-part zombie shamblers (test casts on my desk right now, to be assembled and photographed today), the beginnings of a new Winter Militia force (the sculptor sent me first images of the greens last night but I have yet to sit down at a monitor), more ICE troopers, the Snow Trac kit (fingers crossed!), and other bits and bobs.  Oh, and as those following the workbench thread will know, I am also building a castle for one end of the demo board ..... the component materials and parts are or will be available from the store  ;)

With backlog cleared and creative juices once again flowing at full speed, I will then refocus onto the rules release and other as yet unmentioned developments.

As always, thanks for the interest and support.

Steve








Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Too Bo Coo on March 01, 2014, 09:31:42 AM
I have to be honest, while I have no idea about how Steve's business is structured internally, he's organized his game so well, and has such regular releases, I'm not sure if he's in need of the hassle of a KS. 

Still such a fantastic project even after the 'novelty' was supposed to wane..
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Brummie Thug on March 01, 2014, 09:47:00 AM
I think KS are really only for start up which Steve has already done a great job.

Yes the big companies do it but it all tends to be about mass plastics at dirt cheap prices.
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: crancko on March 02, 2014, 04:10:30 PM
To me it will represent to him a growth in business and marketing campaign.
Title: Re: Scavenge Skirmish Survive (ICE troopers painted 31/1/14)
Post by: Silent Invader on March 02, 2014, 04:52:39 PM
To me it will represent to him a growth in business and marketing campaign.

The marketing point is a very good one as crowdfunder's do seem to achieve a lot of reach. In this 'industry' marketing is very time consuming for what are mostly one man bands - there are a plethora of forums (as well as Facebook and twitter) to drop news on and KS do kind of achieve a 'sub contract' of some of this to their backers, as backers want the KS to achieve its target so they can get their goodies.  In my case, the goodies are already in store so there's not the same pressing need for buyers to communicate about their anticipated purchases.

Anyways, I'm not saying never to a kickstarter but I don't have one planned at the moment.  A kickstarter might even be for an entirely separate project, as for the business it makes sense to have a portfolio rather than to be dependant on one.  That's another topic for another thread at another time though!  :D
Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: Silent Invader on March 03, 2014, 02:57:52 PM
First of quite a few updates that I expect to be making today and over the next few days.

I mentioned before the Winter Militia.  Rugged outdoor folks who comprise a para-military force that can be played either as independents, as a protection force for the survivors, or as scouts for the ICE Troopers.

Only two greens to begin with, mostly to gauge interest.

Whiff Whaff has sculpted these of course, though I'll also be adding a pair of snow shoes that will ship with the minis, either to be fitted to the boots or attached to the rucksack.  (I'm not yet sure how I'll modify the basing tab to allow an easy fitment of the optional snow shoes to the soles of the boots).

Snow suits, rucksacks, chest rigs, AKs and balaclavas (sometimes rolled up).

(http://leadadventureforum.com/gallery/16/2031_03_03_14_3_46_00.JPG)

Maybe the rest of this 'unit' could be kick-started? Thoughts always appreciated. :D 
Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: Too Bo Coo on March 03, 2014, 03:16:22 PM
Feedback in two words.  'YES!" and 'MORE!" :D
Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: Brummie Thug on March 03, 2014, 03:41:05 PM
Those look excellent :) Are they all going to have AK's?
Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: Too Bo Coo on March 03, 2014, 03:49:26 PM
Those look excellent :) Are they all going to have AK's?

Some ar-15's would be nice as well... :D  How did you manage with those tracks?  I checked ebay, they sell aftermarket rubber tracks, but they're like $6.00 a set....yikes.
Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: Silent Invader on March 03, 2014, 04:01:15 PM
Ta very much  :)

Well I'm a tad undecided on weapons.  I was thinking all AKs but a militia perhaps ought really have a limited mix of weapons so there's the prospect of M16/AR15s as well.  As the 'survivor' militia, these guys would have the best of the weapons that are available.

The Snow Tracs have been rebuilt (fourth time I think... hopefully the last) and are next in the moulding queue.  I'd hoped to do them at the weekend but ran out of time  :(  I've had a real problem with casting the tracks (I was too optimistic with the initial thinness) so the moulds were too unreliable for production purposes.  Hopefully I have found a solution but I won't know for certain for a few more days as I have two more moulds to make before the next casting session.

Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: Snowdogs on March 03, 2014, 08:32:07 PM
I like them Steve, they have uses way beyond just SSS and I'd love to see more.

As far as weapons go, It's a bit of a dilemma. Ak's and M4's would be great for all kinds of things, but I can't see them being very common in a post apoc UK. In the states, they would be all over the place, mainland Europe as well come to think of it, but here the most common military weapon is going to be SA80 or maybe some FAL's from the stores. You could probably explain having M4's with a bit of fluff about buying guns from the USA before the fall to arm the police and militia unit raised for crowd control or something, but we would be unlikely to buy AK's and the Ammunition that would have to go with them. I don't envy you having to make a decision, maybe open hands and separate weapon sprues?
Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: Too Bo Coo on March 03, 2014, 09:26:56 PM
I have to be honest, if someone handed me an ak, I would not be unhappy.  Lord knows it'll survive an extended operation with little to no upkeep, compared to other platforms. So if you have to go with one weapon choice, solid one.  To my mind, ammo is far more the concern than the actual weapon.  Whatever ammo is the most common in my particular area would drive my choice, baring the ability to make new cartridges on a regular basis.... is it possible to make them multiweapon capable?  Maybe come with a sprue of alternate weapons depending upon the personal game location and tastes?
Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: Too Bo Coo on March 03, 2014, 09:29:10 PM
Just taking a quick look maybe you can cast them with only the handle and then a few different assault rifles and perhaps an automatic shotgun.... :D
Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: commissarmoody on March 03, 2014, 09:39:59 PM
Agrees and I like those ideas ^^^
Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: Espritfigs on March 04, 2014, 09:30:44 AM
Yeahhh!
very good :)
Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: v_lazy_dragon on March 04, 2014, 09:52:59 AM
Another option would be G36's - used by the UK police force, various US SWAT teams, and lots of forces on the continent?
Title: Re: Scavenge Skirmish Survive (UD 3/3 - new Winter Militia greens)
Post by: Silent Invader on March 04, 2014, 10:25:28 AM
Thanks for all the most useful thoughts.

There are another two with AKs being sculpted (kneeling/standing aiming/firing poses), which will make up the first of the usual packs of four (as well as the singles). I realise that AKs are not common in the UK but there are guns in private collections, held by criminal gangs and also war trophies so I don't think that a few, in the possession of the toughest survivors is stretching it too much.  In the US and Europe they would be more readily available.

I like the idea of optional weapon ends but I'm also biased as at heart I am a converter who can't resist fiddly bits to change things around!  Others aren't necessarily so keen though so I think for the first releases I'd like to stick with one piece minis.  I think I know what I want to do, which I'll share when I've sketched it out a bit more. Hint: G36  ;) (thanks Zander  :D)

Also, this morning I have images of two more ICE Troopers that hopefully I'll post up later today: what every zombie clean up squad should have, a flamethrower and a sniper.  :)
Title: Re: Scavenge Skirmish Survive (UD 4/3 - new survivors and shamblers in store)
Post by: Silent Invader on March 04, 2014, 11:14:35 PM
Another update.... lots of new releases coming into store now and in the next 10 days or so  :D

First up are four new survivors: £2.29 each or the four pack for £7.99

Please note that for each of these the forearms have been cast separately.  My personal favourite is running man with axe and bow, who also happens to be the hardest to cast (darn!).

(http://www.miniaturemojo.co.uk/freedownloads/SSS_minis_35-38.JPG)

Clockwise from top left,
- running with handaxe and compound bow
- thrusting with the chainsaw
- sweeping sideways cut with the two-handed sword
- flamethrower

As these have long pointy things they've all been a bit much for my camera to handle so apologies for the pics.  However, more close up images and from different angles in the store.

http://www.miniaturemojo.co.uk/sections/28/sss_survivors/40/10/ (http://www.miniaturemojo.co.uk/sections/28/sss_survivors/40/10/)

I've also added a 3 mini pack of multipart shambler zombies (infected): £4.29

(http://www.miniaturemojo.co.uk/freedownloads/ZZZ_shamblers_multipart-pack.JPG)

Also I mentioned earlier that I had the greens for the sniper and flamethrower additions for the ICE Troopers (these are still wip as they need their short swords):

(http://www.miniaturemojo.co.uk/freedownloads/ICE_09-10_greens.JPG)

As mould making and then casting progresses over the next week or so, I'll be adding a couple more shambler zombies, more choices for the wolves, hopefully the conversion kit for the Snow Trac (fingers crossed!), some more weapon sprues and vac forms, and a few other bits.  With that lot out of the way I'll then be able to concentrate on the core and zombie rules releases.
Title: Re: Scavenge Skirmish Survive (UD 4/3 - new survivors and shamblers in store)
Post by: Elk101 on March 05, 2014, 07:19:34 AM
You're making amazing progress with these. Your range is going to be more complete than some that have been around ten times as long! The great thing about the SSS range is its versatility; every figure could be used for numerous other games. This is an excellent venture.
Title: Re: Scavenge Skirmish Survive (UD 4/3 - new survivors and shamblers in store)
Post by: Silent Invader on March 05, 2014, 10:56:18 AM
Thanks Steve.  The range is certainly growing ... So far there are 38 survivors (2 are options), 8 ICE Troopers, 6 multipart zombies (infected), 9 canines and 5 casualties (plus all the other accessories, conversion bits, building kits, etc). This month I should also be releasing 2 more ICE, 4 Winter Militia, 2 more zombies, 1 more casualty and 2 more wolf variants. Then there's the 'to do' list of stuff next to be commissioned, which includes the ice axe survivor we've talked about!  ;)

Regarding the latest 4 survivors, I just wish I was able to get better pictures but the weapons, posing and white metal are a real challenge.  I guess I shall have to get them painted pronto  :)
Title: Re: Scavenge Skirmish Survive (UD 4/3 - new survivors and shamblers in store)
Post by: Constable Bertrand on March 05, 2014, 10:58:10 AM
Those survivor shamblers are so useful and desirable Steve. They have just made the Christmas list!!!
Title: Re: Scavenge Skirmish Survive (UD 4/3 - new survivors and shamblers in store)
Post by: Silent Invader on March 05, 2014, 11:02:02 AM
Those survivor shamblers are so useful and desirable Steve. They have just made the Christmas list!!!

Thanks Matt.  They also mix and match with the similarly constructed set of ragers  ;D
Title: Re: Scavenge Skirmish Survive (UD 4/3 - new survivors and shamblers in store)
Post by: Constable Bertrand on March 05, 2014, 11:16:10 AM
I didn't know zombies had the BRAINZZ to use a compound bow... ;)
Title: Re: Scavenge Skirmish Survive (UD 4/3 - new survivors and shamblers in store)
Post by: Silent Invader on March 05, 2014, 11:32:02 AM
I didn't know zombies had the BRAINZZ to use a compound bow... ;)

D'oh!   I misread your post and thought you meant the zombies.  It would seem that my BRAINZZZ have been depleted.  Yes, the survivors should have many uses, lol  :D
Title: Re: Scavenge Skirmish Survive (UD 4/3 - new survivors and shamblers in store)
Post by: pinstrpepete on March 05, 2014, 03:08:37 PM
I am very new to the whole post apocalyptic gaming thing and always figured I'd just buy a few zombies and the odd survivor and be done with it... looking through your store just put paid to that though, I've been trying to resist for weeks but the release of the new survivors (the bow wielding chap in particular is fantastic) is tbe final nail in my wallets coffin.

I also love the vac formed facades and tents. Really innovative idea I thought.

If anyone is about in Hampshire UK area and fancies a game give me a shout!

Cheers
pete



Title: Re: Scavenge Skirmish Survive (UD 4/3 - new survivors and shamblers in store)
Post by: Too Bo Coo on March 05, 2014, 03:39:39 PM
I am very new to the whole post apocalyptic gaming thing and always figured I'd just buy a few zombies and the odd survivor and be done with it... looking through your store just put paid to that though, I've been trying to resist for weeks but the release of the new survivors (the bow wielding chap in particular is fantastic) is tbe final nail in my wallets coffin.

I also love the vac formed facades and tents. Really innovative idea I thought.

If anyone is about in Hampshire UK area and fancies a game give me a shout!

Cheers
pete





Welcome to the Snow Side :D  Steve's line is in my top 5 favorites! 
Title: Re: Scavenge Skirmish Survive (UD 4/3 - new survivors and shamblers in store)
Post by: Brummie Thug on March 05, 2014, 08:07:45 PM
Nice Additions liking the troopers with sniper rifle and flamethrower.  ;)
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Silent Invader on March 05, 2014, 10:00:10 PM
Thanks guys, the feedback is most appreciated  :D

Another update.....

...... The last two of the first four Winter Militia. These and the previous two will make up the first pack of four (though they'll also be available as singles).  Just to remind, they'll be shipped with a snow shoe option, which I'll add when I get the greens from Whiff Whaff.

(http://www.miniaturemojo.co.uk/freedownloads/WM_03-04_greens.JPG)

I expect that later commissions/releases will lean more towards the balaclava than the exposed face.
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: v_lazy_dragon on March 06, 2014, 11:00:38 AM
Looking at them, it looks like they could also be used as Chechen irregulars :-)
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Mason on March 06, 2014, 11:29:21 AM
These new additions look great, Steve.
 8)

I expect that later commissions/releases will lean more towards the balaclava than the exposed face.

I wonder why?
 lol

Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Silent Invader on March 06, 2014, 11:38:20 AM
Xander: can't deny that I also had that in mind when I wrote the spec!  :D

Paul: there just might be a pj in the 'Peruvian style' in my collection!  ;)
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Malamute on March 07, 2014, 12:00:05 PM
These new additions look great, Steve.
 8)

I wonder why?
 lol



You beat me to it! lol
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Malamute on March 07, 2014, 12:00:39 PM


Paul: there just might be a pj in the 'Peruvian style' in my collection!  ;)

I don't doubt that for a second ;)

 lol
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Espritfigs on March 07, 2014, 05:44:32 PM
Steeve,Your work is more and more beautiful  :-*
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Cypher226 on March 07, 2014, 05:55:40 PM
love them. Get them in the store and you get some of my hard-earned :)

Any chance of a female or 2 in militia loadout?

As for weapons, a number of large hauls of firearms in the UK have included everything from Eastern European Browning Hi-Power knock-offs through Czech Skorpions, up to and including at least one MG34. Something like that (or even better - a Bren gun!) would make an excellent support weapon. I believe my local force has one in their armoury that they seized some years ago.

Also most cadet groups have some weapons (may be de-act, but re-activateable with time, equipment, know-how and need) and I think all of the old bolt-action SA-80s issued to them have now been replaced with 'proper' semi-auto versions.

I have some interesting ideas for a militia group based out of the remains of either the Bovington tank museum (with a couple of old but functional vehicles) and a survivor group based at a newly re-fortified Old Sarum....
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Silent Invader on March 07, 2014, 06:17:09 PM
Cheers guys!  :D.

They'll be in store ASAP.  Greens should be with me soon, then I just have to sort the snow shoes that'll come with them as an option, which I can't do until I get the greens (I'm doing that bit rather than Adam (Whiff Whaff) as I'm not yet sure how I'll deal with the tab). So, it won't be long.  ;)

In principle, yes, I'd like there to be females as well, just need to sort a few more males first.   :)

As an aside, I am a big fan of Old Sarum castle.  8)
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Too Bo Coo on March 07, 2014, 06:22:34 PM
I based my game in the US, so you know, small arms a plenty! 
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Dr Mathias on March 07, 2014, 06:53:00 PM
Not sure about the rest of the world but the SKS is surprisingly popular in the US amongst militia groups and doomsday preppers. Considered very reliable, accurate at the required ranges and they have a low profile so they can be easily buried in the ground in sealed PVC pipes for later retrieval (cause, you know, Obama is after everyone's gun caches  lol). I personally find it amusing that die-hard 'made the USA' types are buying them up, but I suppose it is practical. AKs are actually kind of common as well. I know a guy that bought three Bulgarian versions for he and his sons.

Not trying to derail or turn political, just providing a little input into what types of firearm you'd see a lot of if the apocalypse happens tomorrow, at least in the USA. You'd see a real range of stuff, but mostly AR-15, shotguns, deer rifles, and 9mm pistols (places like NYC, Chicago, LA will be skewed toward pistols).  In the last episode of Walking Dead there was an Uzi, and I've never seen one of those in person (I don't go to gun shows). 

I live in Kansas now, and let me tell you, there are LOTS of firearms of every stripe in my county, even some really obscure stuff.

When I lived in Nebraska my wealthy neighbor had several entirely legal fully automatic weapons- including a Hotchkiss MG, M16, a Browning 30 caliber MG, and a silenced Mac-10. No lie.

I personally like the 'open hands' idea where we choose what weapon to put in.
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Too Bo Coo on March 07, 2014, 07:11:09 PM
As a kid growing up in the north east it was shotguns and deer rifles which rules the day, and the occasional handgun.  Nowadays, what goes for Kansas can also easily be found in the Northeast as well.  If your PA story is 'lucky' enough to have a reserve base closeby, well mil spec is there as well.  But even barring this, the variety of small arms available to civilians is quite impressive. 

I really like the idea of working in an underground civilian bunker at some point.  Maybe a refit missile silo of some kind or buried piping, of which I think I can model in a box.  These too, not only 1950's era, but with the 'survivalist' craze, are not all-together uncommon.  I come from a pretty quirky area of the country where a number of very interesting plot items can be used to create a great campaign, and it's easy to make up since it's based closely on what is available in real life. SSS will be my snow version of the game. 
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Silent Invader on March 20, 2014, 09:27:19 AM
Quick update!

I put my back out (again ..... Woe is me  :'() which has caused a delay to mould making and casting  (and other stuff) but I am now 'back in the saddle'. Yay!

I have the winter militia greens and am sculpting optional snow shoes and skis.  I also have another group of minis with SA80s on the way.  Double yay!
Title: Re: Scavenge Skirmish Survive (UD 5/3 - more Winter Militia greens)
Post by: Too Bo Coo on March 20, 2014, 10:11:32 AM
Hope you get a full recovery soon Mate!
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: Silent Invader on March 29, 2014, 03:29:02 PM
The back is much better so I've been able to get on with sculpting to catch up on my mould making and casting backlog.

As far as SSS goes, the sculpting mostly relates to prepping greens for mould making though I have now pretty much done the masters for the snow shoe, ski, ski pole and riot shield, with the LMG and a Fritz helmet also almost complete.

In latest news then, 8 greens that are a new addition to the range, the Arctic Patrol with British Helmets and assault rifles (2 with LSWs):

(http://leadadventureforum.com/gallery/17/2031_29_03_14_4_06_37_2.jpg)

These will be available as singles and in 2 packs of 4 (comprising 3 SA80s and 1 LSW).

Also by Whiff Whaff (and as a recap as I have fallen behind) are two more ICE Troopers, the flamer and the sniper:

(http://leadadventureforum.com/gallery/17/2031_29_03_14_4_06_37_0.jpg)

These will only be available as singles for a while but in due course will go into a 4 pack with 2 LMGs, as a support weapons set.

I know I've shown them before but never all together, the first 4 of the Winter Militia with AKs:

(http://leadadventureforum.com/gallery/17/2031_29_03_14_4_06_37_1.jpg)

There'll be more of these idc, mostly in balaclavas.  I am also working on some 1990s style US Arctic Troops with M16s: hence the Fritz helmet I am making a master for.

Hopefully next week I'll be able to spend a decent amount of time in the workshop to get these all added to store  ;)
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: Espritfigs on March 29, 2014, 03:34:53 PM
Very nice Steeve!
I like Sniper :)
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: pocoloco on March 29, 2014, 04:23:10 PM
Looking very good!  :-*
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: gimzod on March 29, 2014, 06:50:03 PM
Awsome. I'd been thinking of getting some brits in winter gear for my zombie campaign. If you could do some female ones as well i'd be really happy. ( and if I could find i modern female brit.)  ::)
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: Snowdogs on March 29, 2014, 07:04:14 PM
Lots of useful fodder there Steve, I really do need to paint faster!  :P
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: Too Bo Coo on March 29, 2014, 07:08:35 PM
Great stuff Steve!  Did you ever work out that problem with the snow trac tracks?
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: marcusluis on March 29, 2014, 07:30:36 PM
Nice Ice Baby!! lol lol lol
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: Constable Bertrand on March 29, 2014, 10:01:44 PM
 :-*  :-* woo! Go Steve go!

Looking good, you better add rule updates for the flamed and chainsaw ;) your range has really grown to something very impressive, and it's still growing!!!

Cheers
Matt
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: Silent Invader on March 30, 2014, 11:24:47 AM
Cheers guys  :)

Snow Trac -
The master and mould have been remade and I'll be having a casting frenzy soon.

Arctic Patrol female -
I'd love to include a lady option but that will depend on sales of the particular range, which is the same for all the militia/military units.  The next sculpts to be booked are likely to be a couple more survivors (one will be a special female), more Winter Militia and the LMGs for the ICE Troopers.

Flamers & Chainsaws -
The rules supplement (yep, I'm behind ....... as soon as I get the casting queue cleared.....  :() includes the 'exotic' weapons as well as the military/militia units, vehicles, mutants, vampires, zombies, etc to pick and choose from as desired.


Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: v_lazy_dragon on March 31, 2014, 07:05:31 AM
Great stuff as ever Steve - I'm going to have to get around to putting another order in soon!
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: Too Bo Coo on April 01, 2014, 10:51:34 AM
Hey Steve, so many wonderful toys and look at me just getting finished with my SAGA project....  I've been thinking of a campaign storyline to include my favorite setting, my hometown, but with a twist.  It was very common in the 1950's and then right after 9/11, to build fallout and survival shelters in the US.  These ran the quality gamut from not very good to re-purposed ICBM silos.  My thought was to build boards and scenery much like yours, they assume that most surface buildings just didnt hold up to all the snow and ice and weather, but what of the hundreds of shelters all around the Island?  It's not as if their existence would be known to anyone but their builder's and associates save for the ICBM examples and military structures.  So it would be a very interesting way to both HQ the gangs and provide an opportunity to do intel and raids on other gangs through scenario play.  I've been kicking this around in my head for a while...  On another note, have you ever thought to do a lack with just skis, snow shoes or both?  I'd stay away from trying to cast poles as they would prob be better made from steel wire.  It would seem only a headache for you....  But the shoes and skis I think would be awesome.  Making skis out of plastic strip may not be too hard, but premade shoes would be fantastic!
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: Silent Invader on April 01, 2014, 04:05:47 PM
Interesting idea Erik - have you seen The Colony? A great concept but mediocre movie.

You could build the table a bit like my castle towers but in reverse, with silos providing the pillars on which the top surface sits. Raccoon City and The Hive in the snow  :D

I take it there's a touch screen typo in your remarks about skis etc?!  You mean a separate sprue? Right?!

If that's the case then sprues of skis, poles and shoes are already in hand.  I have finished the greens for the poles and shoes but the ski needs a little more work. They are designed to fit the SSS minis of course, by clipping off the tab and fixing the boot into the right spot of the ski/shoe. They'll work with most of the SSS minis. 

When the greens are done they'll be cast then assembled as sprues sets, including variants that are strapped together for fitting to rucksacks etc. All is of course dependant on castability!

The rules will favour snow shoes, snow shoes with poles, and skis with poles (in that order) with penalties for inappropriate terrain.
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: Too Bo Coo on April 01, 2014, 04:27:44 PM
That's fantastic news on the sprue :D.  yes, 'sprue' :D, totally a type!

I thought instead of a huge underground bunker, more like home backyard bunkers that could be of varying quality, but basically what you said, a small room in reverse.  Perhaps they can be made in a box and used off table....

As I'm finishing off a force for SAGA my eyes keep going back to my SSS stuff!  I think terrain will not be too tough to put together, I picked up some DAS clay in white.  I think to use it for snow drifts and such.  Worth a try....
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: Constable Bertrand on April 01, 2014, 08:11:09 PM
TBC, if your build them separately you could do a dice 'check' to see if that property had a 'bunker' that way it won't be obvious to the players but very worth while ;)

Cheers
Matt
Title: Re: Scavenge Skirmish Survive (UD 29/3 - Arctic Patrol greens with SA80s)
Post by: Too Bo Coo on April 01, 2014, 10:29:01 PM
TBC, if your build them separately you could do a dice 'check' to see if that property had a 'bunker' that way it won't be obvious to the players but very worth while ;)

Cheers
Matt

Exactly what I was thinking!  Great minds! :D
Title: Re: Scavenge Skirmish Survive (UD 12/4 - The SnowTrac parts are now cast!)
Post by: Silent Invader on April 12, 2014, 08:47:09 PM
Update time!

I have successfully run off casts from the new SnowTrac mould...... Cue the cartwheels of joy!  :D

I have quickly superglued the pieces to the base vehicle, though I haven't filled gaps so it's clear what goes where (and the cargo sledge will be available as an extra)

(http://leadadventureforum.com/gallery/17/2031_12_04_14_9_34_31_0.jpg)

(http://leadadventureforum.com/gallery/17/2031_12_04_14_9_34_31_1.jpg)

(http://leadadventureforum.com/gallery/17/2031_12_04_14_9_34_31_2.jpg)

(http://leadadventureforum.com/gallery/17/2031_12_04_14_9_34_31_3.jpg)

(http://leadadventureforum.com/gallery/17/2031_12_04_14_9_34_31_4.jpg)
Title: Re: Scavenge Skirmish Survive (UD 12/4 - The SnowTrac parts are now cast!)
Post by: Mason on April 12, 2014, 09:08:35 PM
Way-hay!
 :D

So when will they be available then, mate?
 ;)

Title: Re: Scavenge Skirmish Survive (UD 12/4 - The SnowTrac parts are now cast!)
Post by: Silent Invader on April 12, 2014, 09:12:59 PM
And a few taster pics of the first casts of the Winter Militia, of which there are presently 4:

(http://leadadventureforum.com/gallery/17/2031_12_04_14_9_35_38_0.jpg)

(http://leadadventureforum.com/gallery/17/2031_12_04_14_9_35_41_1.jpg)

And a couple from the Arctic Patrol (UK), of which there are presently 8

(http://leadadventureforum.com/gallery/17/2031_12_04_14_9_35_41_2.jpg)

(http://leadadventureforum.com/gallery/17/2031_12_04_14_9_35_41_3.jpg)

And with the SnowTrac for comparison:

(http://leadadventureforum.com/gallery/17/2031_12_04_14_9_35_41_4.jpg)

There will also be US (m16 with Fritz helmet) and European (G36c and Fritz helmet) versions of the Arctic Patrol
Title: Re: Scavenge Skirmish Survive (UD 12/4 - The SnowTrac parts are now cast!)
Post by: Wyrmalla on April 12, 2014, 09:15:01 PM
Are there plans for bits of stowage to sit along the sides/roof? Oh, or perhaps an upgrade for a turret machine gun (enclosed presumably to stave off the cold)? A little plough on the front may be a practical addition for one of the vehicles in a convoy of these that could be lowered to clear out particularly thick snow.
Title: Re: Scavenge Skirmish Survive (UD 12/4 - The SnowTrac parts are now cast!)
Post by: Silent Invader on April 12, 2014, 09:17:08 PM
Way-hay!
 :D

So when will they be available then, mate?
 ;)



I'm hoping towards the end of next week for just the casts and maybe the week after for an assembled package of base vehicle and conversion casts (gaps filled and probably spray undercoated).  Just need to fit in the casting and work out the pricing.  ;)
Title: Re: Scavenge Skirmish Survive (UD 12/4 - The SnowTrac parts are now cast!)
Post by: Silent Invader on April 12, 2014, 09:23:51 PM
Are there plans for bits of stowage to sit along the sides/roof? Oh, or perhaps an upgrade for a turret machine gun (enclosed presumably to stave off the cold)? A little plough on the front may be a practical addition for one of the vehicles in a convoy of these that could be lowered to clear out particularly thick snow.

Yep stowage is planned, bergens for the side platforms etc as there's not a lot of room inside these things.  Yep also to the turret machine gun, I did master and cast one before but wasn't so keen on the finished look so scrapped it to start again. There won't be a plough though as I don't think these things are heavy or strong enough to carve a path - they are really tiny, IIRC about the size of a VW Golf.

There will be a plough coming though, for fitting to the SIKU 1/56 Unimog, which is the unit's off road, load carrying workhorse. I'm also speccing some skiddoos.  :)

Edit for typos
Title: Re: Scavenge Skirmish Survive (UD 12/4 - The SnowTrac parts are now cast!)
Post by: Cypher226 on April 12, 2014, 10:12:11 PM
Skidoos would be excellent!

A BV-206 (Viking) would fit perfectly too, they were originally designed for this kind of setting (Norway). Dunno if anyone makes one in 28mm?

Title: Re: Scavenge Skirmish Survive (UD 12/4 - The SnowTrac parts are now cast!)
Post by: Espritfigs on April 13, 2014, 10:27:08 AM
Nice, Steeve
That gives me many ideas of scenario
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Silent Invader on May 08, 2014, 03:24:50 PM
Where does the time go?!  :o. I'm quite a way through the casting and hope to be able to make more progress soon. In the meantime, I have been able to push putty and have put together a figure I've been mulling over for sometime ......

..... The abomination: dribbling saliva, covered in weeping pustulations, he sheds virus wherever he goes!

Soms shots prior to final tuning:

NB:as usual for wip shots, it's the iPhone camera

(http://leadadventureforum.com/gallery/17/2031_08_05_14_3_29_16_0.jpg)

(http://leadadventureforum.com/gallery/17/2031_08_05_14_3_29_16_1.jpg)

(http://leadadventureforum.com/gallery/17/2031_08_05_14_3_29_16_2.jpg)

(http://leadadventureforum.com/gallery/17/2031_08_05_14_3_29_16_3.jpg)

(http://leadadventureforum.com/gallery/17/2031_08_05_14_3_29_16_4.jpg)

(http://leadadventureforum.com/gallery/17/2031_08_05_14_3_29_45.jpg)
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Not yet dead on May 08, 2014, 03:29:50 PM
veeery nice sno Cat, militia guys as well, but that abomination is really creepy :-)

Get a better phone!! :-)
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Too Bo Coo on May 08, 2014, 03:36:21 PM
I like! :D
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: zizi666 on May 08, 2014, 03:59:36 PM
I like! :D

+1
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Elk101 on May 08, 2014, 04:25:32 PM
That is nice (in a hideous way). Your sculpting is looking very accomplished.
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Silent Invader on May 08, 2014, 07:30:12 PM
Cheers guys.....

I'm especially looking forward to painting him.  Gaming should be interesting to ..... One not to get close to!

Next step moulding and then into the casting queue.
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Espritfigs on May 11, 2014, 09:44:57 AM
Yes Steeve!
 I like  ;D :-*
http://espritfigs.blogspot.fr/2014/05/sss-green-abomination.html (http://espritfigs.blogspot.fr/2014/05/sss-green-abomination.html)  ;)
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Elk101 on May 11, 2014, 10:29:00 AM
You're pushing me closer and closer to a Thing-like setting!
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: NurgleHH on May 20, 2014, 08:34:53 PM
You're pushing me closer and closer to a Thing-like setting!
Maybe a "pulp"-thing like the movie from 1951 (The thing from another world)? I painted the some old Copplestones and had also the thing-idea. Sadly Copplestone has not all in the show now.
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Elk101 on May 20, 2014, 11:08:10 PM
Maybe a "pulp"-thing like the movie from 1951 (The thing from another world)? I painted the some old Copplestones and had also the thing-idea. Sadly Copplestone has not all in the show now.

I may have that on DVD but I don't think I've ever watched it. I hadn't realised there were out of production Copplestone figures?
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: NurgleHH on May 21, 2014, 11:04:08 AM
I think his arctic miniatures (High adventurers) are partly out of production.
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Too Bo Coo on May 22, 2014, 03:39:49 AM
Unless I can find Copplestone minis from another source, I dont buy from them.  I boycott any business that charges a % of the order on shipping.  For the EU outside the UK, it's 15% or 3.50, even for 4 minis.  Totally not worth it.  That's one of the reasons, aside from the brilliant theme, that I love Steve's SSS, not only is it a great and novel take on PA gaming, he has perhaps the MOST generous shipping policy of any gaming company I've encountered!
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Centaur_Seducer on June 21, 2014, 03:14:46 PM
Steve, I just bought Arctic Scavengers the board game and while it's a bit superficial with it's mechanics being more important than the theme (bloody euros!), I find it atmospheric enough :)
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Silent Invader on June 21, 2014, 04:17:37 PM
The card game?  That's interesting.

Btw, I know progress has been quiet but have had a few set backs with an unfortunate incident between finger tip and knife blade being the latest  :o. Waiting for it to knit together so I can resume casting.  :D

Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Centaur_Seducer on June 21, 2014, 04:26:48 PM
It is rather good, believe it or not! It's all about timing your greed with your needs ;)
I've also backed/pre-ordered Dead Winter: A Crossroad Game. Sure, there are some zombies in it, but they are meant to be a threat, not the enemy :)
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Too Bo Coo on August 01, 2014, 02:14:48 PM
I know you're super busy, but do you have any release date in mind for the zombie expansion?  :D
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Silent Invader on August 01, 2014, 03:20:47 PM
Hi Erik - am presently aiming for early October  :)
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: marcusluis on August 03, 2014, 02:36:05 AM
Just watched the Colony, which is very SSS anybody else seen this movie??
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Silent Invader on August 03, 2014, 06:14:25 AM
It probably won't surprise you but I have  :D
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Too Bo Coo on August 03, 2014, 08:03:02 AM
Hi Erik - am presently aiming for early October  :)

Awesome!
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: crancko on August 09, 2014, 10:26:40 PM
I wish we could see someday a Post-apocalyptic "dungeon crawler" with these minis !!  ;)
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: kidterminal on August 09, 2014, 11:07:46 PM
I wish we could see someday a Post-apocalyptic "dungeon crawler" with these minis !!  ;)
That's a pretty brilliant idea!
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Too Bo Coo on August 09, 2014, 11:27:55 PM
I've already been thinking about using my DF tiles as a 'bunker' for my games. I think Steve's system will work very well in a tighter environment.
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: crancko on August 09, 2014, 11:28:25 PM
year I've been to ying with this idea already. Minis are here now we need the tiles for specific locations for looting: house, warehouse,school, policr station, factory, tunnels, undeground.
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: crancko on August 09, 2014, 11:30:16 PM
my idea was concentrate in looting for food and goods to trade and weapons to survive!.
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Too Bo Coo on August 09, 2014, 11:59:19 PM
I thought to have an above and below ground game.  So people can venture out of their bunkers, or be faced with a 'siege'/invasion of their bunker from a rival group.  I'm thinking more about areas of the US that had a decent concentration of Cold Wat era and Post 9/11 bunkers that gangs in the game could utilize.  This would not only help explain their existence, but also keep them fairly simple affairs. 
Of course in reality, having a 'hidden' bunker would only be possible until someone came along with a metal detector....  But we can just phase those out in our game :D
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: kidterminal on August 10, 2014, 12:14:08 AM
I thought to have an above and below ground game.  So people can venture out of their bunkers, or be faced with a 'siege'/invasion of their bunker from a rival group.  I'm thinking more about areas of the US that had a decent concentration of Cold Wat era and Post 9/11 bunkers that gangs in the game could utilize.  This would not only help explain their existence, but also keep them fairly simple affairs. 
Of course in reality, having a 'hidden' bunker would only be possible until someone came along with a metal detector....  But we can just phase those out in our game :D
The cold war ones are very deep and covered in concrete a metal detector might not be enough.  :D
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Too Bo Coo on August 10, 2014, 12:27:42 AM
The cold war ones are very deep and covered in concrete a metal detector might not be enough.  :D

I was surprised myself, but I was reading an article from the last few years talking about this, and evidently the ones that need to be shielded for an EMP have enough metal to light up to a non-commercial detector.  As long as the device worked in a PA environment!
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: kidterminal on August 10, 2014, 12:50:27 AM
I was surprised myself, but I was reading an article from the last few years talking about this, and evidently the ones that need to be shielded for an EMP have enough metal to light up to a non-commercial detector.  As long as the device worked in a PA environment!
Ah non-commerical as in military that I understand.
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Too Bo Coo on August 10, 2014, 01:34:31 AM
Ah non-commerical as in military that I understand.

No, I meant non-commercial like a hobbyist grade, not something you may find in a professional setting.  It was a point I never considered, but it does make sense.  A locked hoe in the ground may not be the best hq one may think of, but I think for the setting and genre, especially in snow, works so wonderfully.
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: crancko on June 15, 2015, 08:56:04 PM
Any news about the updated rules, new minis,etc...?
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Silent Invader on June 16, 2015, 12:38:51 AM
Hi. I'm afraid that my workshop is short of space due to property works, which means that I cannot mould or cast, for a few more months at least.  Restocking and stocking of minis old and new is therefore dependant on that.  The next iteration of the rules is, to some extent, waiting on finalisation of minis, etc.

 :)
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: crancko on June 16, 2015, 05:40:04 AM
I entered the webshop and saw a lot of missing items... :(
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Silent Invader on June 16, 2015, 07:16:52 AM
Am afraid so, it's running on bare minimum at the mo without replenishment until I can cast again.
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Too Bo Coo on June 16, 2015, 08:06:59 PM
I really hope the next part of the rules make it to published form.  I was just promoting the game on my FB PA group, and a couple of people seemed to feel the same way.  Hope you get it all going again Steve, this was one of the few projects that REALLY captured my imagination and stayed! :D
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Silent Invader on June 16, 2015, 08:16:46 PM
Thanks, I really appreciate that!  :D
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: crancko on June 17, 2015, 09:15:42 PM
i do think the same!
Title: Re: Scavenge Skirmish Survive (UD 8/5 - the abomination)
Post by: Silent Invader on June 17, 2015, 10:01:37 PM
Thanks too!  :)