Lead Adventure Forum

Miniatures Adventure => Pulp => Topic started by: Malebolgia on January 16, 2013, 10:32:50 AM

Title: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on January 16, 2013, 10:32:50 AM
(http://paintoholic.nl/pulp/shiftingsands.jpg)
This is the legend of the Scarab King who lived 2500 years ago. All historical references to this foul pharaoh were thought to be lost throughout the centuries. But during the Great War several scrolls have been found deep in the Egyptian desert. After centuries his tale has surfaced again. To most historians the scrolls tell a fairytale but have no truth in them. Only a handful sees more to the stories and tries to find the legacy of the Scarab King.

The story begins with Onuris and Aswad, twin sons of the Egyptian pharaoh Ibn Asim. The pharaoh was considered the great protector of Egypt. It was he who built a grand monarchy in the deserts of Egypt, to the west of the Nile. Ibn Asim built an intricate irrigation system which provided the kingdom with water and the means for his people to flourish. Ibn Asim built a large city with a single temple dedicated to the old God Ptah. The city Hasani was wealthy and attracted thousands of new inhabitants and pilgrims.

The twins grew up together and were best friends. As boys they were oblivious to their future and they led a perfect life. But when they turned to age, their father informed them of their future. Onuris would be the next Pharaoh after Ibn Asim passes away. Aswad was to be educated as high priest of Ptah. The ambitious Aswad was stunned…it was he who deserved to be the next pharaoh and not his docile brother. The intelligent Aswad easily mastered his education to high priest. He spent most of his days in the library, studying all of the papyrus scrolls…including the forbidden ones that detailed black magic. Aswad became more distant and more agitated, turning away from his family. Over time the small fracture between the brothers grew and the two best friends grew apart. And then Ibn Asim died.
Onuris was barely ready for the great task ahead of him and he knew he couldn’t do it alone. He needed a queen. After months of searching for the right women, he found Jamila and he knew this had to be his queen. The two were united as a couple and the whole kingdom celebrated.
Unknown to Onuris, Jamila had a relationship with Aswad and she left him for Onuris. The twin brother was furious. He approached the pharaoh and queen and cursed the two forever. He said he would return to destroy them and the kingdom, if it was the last thing he would do. Guards rushed in to apprehend the traitorous brother, but he escaped with black magic. Onuris didn’t see his brother alive again.

Two years later disaster struck the kingdom. Crops withered, people died of a mysterious disease and the irrigation channels became foul. In weeks the grand kingdom crumbled and king pharaoh had no solution. He tried as hard as he could and his advisors and priests tried everything they knew. Nothing worked. The pharaoh was desperate for any solution. From the desert the solution came, but not the one Onuris hoped for. With an army of walking dead and tides of scurrying scarabs, the Scarab King fell upon the kingdom. The army was quickly overwhelmed and the Scarab King made his way to the palace. Only few people escaped. There he confronted Onuris and Jamila and it became clear the Scarab King actually was Aswad. The twin had forfeited his life to claim this form and to get his revenge on the pharaoh and the queen. In an epic battle, brother fought against brother. Although Aswad was an immortal warrior priest, Onuris was a powerful fighter and he wouldn’t give up without a fight. The lash lasted an hour and in the end Onuris was bested by the Scarab King. The foul priest buried his long dagger in Onuris’ heart and ended his reign. Slowly Aswad came upon Jamila to see her beauty once more before killing her. Stroking her beautiful face with his scarab hands, he stared her in the eyes. The queen had carefully slipped a knife from her belt and in a single motion cut the scarab king’s necklace. Aswad cried in doom as the spell was broken, his magic fell away and he lost his form. The magic dissipated and Aswad’s army fell apart to dust. Jamila tried to escape, but was engulfed by the scarabs that had formed the Scarab King. The palace fell silent and so ends the tale of the twin brothers. The kingdom was considered cursed and nobody dared to return. Eventually it was forgotten and slowly the desert claimed it for its own. Within centuries all remnants of the prospering civilisation disappeared under the sand.


Some years ago in the Great War traces of the Hasani kingdom were unearthed, including papyrus scrolls with detailed information about the successful people. They told of the wealth and knowledge and gave vague directions on Hasani’s location. One scroll was a detailed tale of Onuris’ first advisor.
The scrolls have been studied by scholars of the Miskatonic University and they knew they must find this city soon. It would be an archaeological jackpot. Sending a small group to Egypt, Miskatonic has high hopes to find the old city and reclaim it for academic study and the museum.
Unknown to the scholars, Nazi occultists have also been sent to investigate the Egyptian desert. The Germans are not interested in the wealth and riches, but they want to find the scarab necklace as they suspect it has immense powers.
Finally there is the cult of Ptah…a small group of devoted protectors of the old God. It is their divine task to protect Egypt from the foreigners and keep them away from the Scarab King's remnants. They will do whatever it takes to stop the foreigners.


***

Rightyo, at the next Ducosim (Saturday March 2 in Amersfoort in the Netherlands) me and a couple of mates will play a couple of scenarios of Pulp Alley. I'll be designing some custom scenarios centered around the (corny) story of the Scarab King. We have three players by now, but we an always have more people...the more the merrier! So if you live nearby, come and have a chat and roll some dice :)

And there will be a report with photos afterwards.
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Daeothar on January 16, 2013, 01:40:50 PM
Hey, let me see if I can rustle up some buddies; Amersfoort is perfectly doable from Breda.

For some reason, Ducosim always seems to pass by without me noticing until it's too late. March 2nd; it's been marked on the calendar! ;)
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on January 16, 2013, 01:44:46 PM
(http://24.media.tumblr.com/tumblr_mc9ebkpEjI1rii545o1_500.gif)
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: d phipps on January 16, 2013, 04:00:00 PM
What manner of unspeakable horror is this? I had no idea video of the Scarab King existed!    lol lol
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Roon on January 16, 2013, 04:39:13 PM
*insert Jackson 5* I'll be there... ;D
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Daeothar on January 16, 2013, 04:48:36 PM
Go Carlton, go Carlton, go Carlton!!  lol
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Roon on January 16, 2013, 05:30:56 PM
I've got the 4 models for my league together, and this evening I will use milli-put to blend the models on their washers so I can base them later. Aside from that I've ordered some scenery that I expect to receive in my mailbox soon.  :)
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: magokiron on January 17, 2013, 03:30:12 AM
Ooooh!

What a wonderful background for a pulp game.

Now I want to run to prepare some scenery and miniatures in order to recreate this with my friends.

Thanks for sharing.

Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on January 28, 2013, 01:55:49 PM
With more than a month to go it's time for an update!
I will be painting one League, the Cult of Ptah. I have several painted miniatures, but needed to finish a couple to get a full league. Here's the ones I need to finish:
(http://img.photobucket.com/albums/v194/malebolgia/cult_zpse95b4ec9.png)
(at the moment, number 1 and 3 are done but need to be varnished. Expect photos soon)

Next up is loads of scenery. I have a lot of EXCELLENT foamcore scenery from LAF's "Ramirez Noname", so my town is covered. First thing I did was to paint some more crates:

(http://img.photobucket.com/albums/v194/malebolgia/crates_zps601f32cd.png)
Crates are from Fenris Games. Excellent castings and they paint up easily.

Then I placed a big order at tabletop-buildings.com. I ordered loads of Egyptian scenery and 12 MDF gaming boards (30cm x 30cm). The boards cost only 1,50 each...and that includes sand, hills and filler. WOW!

(http://img.photobucket.com/albums/v194/malebolgia/tiles_zpsb57251a6.png)
(http://img.photobucket.com/albums/v194/malebolgia/oasis_zpsca79a7f7.png)
(http://img.photobucket.com/albums/v194/malebolgia/plaster_zpsf87509ff.png)

So a big pyramid (with detailed interior), columns, obelisk and other stuff. The gaming boards include hills and several types of structured ground. Good stuff! But loads to paint.

Next week I'm doing more painting...but first I have to finish a commission for thebinmann
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: joroas on January 28, 2013, 02:29:52 PM
This is looking good, there is no finer setting for Pulp IMHO.  :D
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Roon on January 29, 2013, 08:16:58 PM
This is looking good, there is no finer setting for Pulp IMHO.  :D

I agree! Looking forward to play along with this campaign in March. :)
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: pierrebi on February 06, 2013, 02:09:00 PM

(http://img.photobucket.com/albums/v194/malebolgia/cult_zpse95b4ec9.png)

who makes this 3 miniatures?
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: joroas on February 06, 2013, 02:47:34 PM
The chap in the middle is Blue Moon:

(http://www.oldgloryuk.com/image/pics/cic0061.jpg)
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: magokiron on February 06, 2013, 08:01:16 PM
And the guy at the right is Reaper

(http://www.reapermini.com/pages/figure_finder_image.php?sku=10028.jpg&image=3)

And ussually Reaper sells their miniatures as singles too.
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on February 07, 2013, 08:07:27 PM
And the left also is Reaper. And indeed, bought them as singles from Reaper:
https://www.reapermini.com/OnlineStore/Chronoscope/sku-down/50086
https://www.reapermini.com/OnlineStore/arik%20tallazar/release/14314
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on February 12, 2013, 09:51:46 PM
Update time!

(http://paintoholic.nl/wip/1.jpg)
A broken column, two small columns with braziers and a lot of obstacles and barriers. The obstacles are by Tabletop World and they are by far THE BEST you can get. Not expensive, the best casts in the world and fantastic detail. Love them and bought the set twice:
http://www.tabletop-world.com/supplies.php

(http://paintoholic.nl/wip/2.jpg)
A prepainted Mage Knight fountain. Painted it gold, now it needs some shading and highlights. Great for the small town.

(http://paintoholic.nl/wip/3.jpg)
Finished columns, obelisk and statues! They need a good coat of gloss varnish to protect them.

(http://paintoholic.nl/wip/4.jpg)
WIP leader of a league. Painting goes well and I think he will be finished soon.

(http://paintoholic.nl/wip/5.jpg)
9 board tiles with a first coat of paint. Took ages and was mind numbing, but it's an important step nonetheless!

Hope to have some more updates soon!
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on February 19, 2013, 08:56:10 PM
THIRSTY...

(http://img.photobucket.com/albums/v194/malebolgia/utf-8BSU1HLTIwMTMwMjE5LTAwMTI5LmpwZw_zps79f57d54.jpg)
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Wolf Girl on February 22, 2013, 03:16:37 AM
That pool of water is really nicely painted. Good work! :D
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on February 27, 2013, 06:07:54 AM
UPDATE (Last one before Saturday)
(http://img.photobucket.com/albums/v194/malebolgia/utf-8BSU1HLTIwMTMwMjI2LTAwMTQyLmpwZw_zps01d684b5.jpg)
(http://img.photobucket.com/albums/v194/malebolgia/utf-8BSU1HLTIwMTMwMjI2LTAwMTQzLmpwZw_zps0ce225f1.jpg)
(http://img.photobucket.com/albums/v194/malebolgia/utf-8BSU1HLTIwMTMwMjI2LTAwMTQ0LmpwZw_zpse2aee138.jpg)
(http://img.photobucket.com/albums/v194/malebolgia/utf-8BSU1HLTIwMTMwMjI2LTAwMTQ1LmpwZw_zpsa14b5fae.jpg)

NB! The buildings and walls were all built and painted by Ramirez Noname

Stuff to be varnished:
(http://img.photobucket.com/albums/v194/malebolgia/utf-8BSU1HLTIwMTMwMjI2LTAwMTQ2LmpwZw_zps7366a566.jpg)

League for one of the players:
(http://img.photobucket.com/albums/v194/malebolgia/utf-8BSU1HLTIwMTMwMjI3LTAwMTQ3LmpwZw_zps7de24925.jpg)
(Follower, Ally, Ally, Leader, Henchman, Ally)
NB! I didn't paint numbers 3,5 and 6. These were painted by Redzed. I only repainted their bases into desert bases.
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Wolf Girl on February 28, 2013, 01:48:55 AM
Cool paint jobs on all your minis. Can't wait to see more. :D
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on February 28, 2013, 10:21:10 AM
One of the leagues for Saturday:
http://paintoholic.nl/temp/Cult%20of%20Ptah.pdf

1 = Maskini
2 = Thabit
3 = Sefu
4 = Asim
5 = Jabari
6 = Chafulumisa
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on March 05, 2013, 09:04:47 PM
And here's the link to all the photos:
https://picasaweb.google.com/mmbierhof/PulpAlleyTheShiftingSands?authuser=0&feat=directlink

And the reports for all three games will be posted soon. I am free next week, so enough time for some Indy-after action reports!

And here's some eye candy:
(https://lh4.googleusercontent.com/-KLnSv8FK3Wg/UTZaKAN92EI/AAAAAAAAEbI/XYL9Bz60UqE/s720/IMG_5759.JPG)

(https://lh3.googleusercontent.com/-vkDp2xmeZeQ/UTZar1ZB7qI/AAAAAAAAEfc/c7MRgnf_xwk/s720/IMG_5802.JPG)

(https://lh3.googleusercontent.com/-WlbRc4ScU2A/UTZa3Dj4PzI/AAAAAAAAEhE/gK9CaMzmcns/s720/IMG_5815.JPG)

(https://lh6.googleusercontent.com/-8f7_FC56s-Q/UTZbMcxeMTI/AAAAAAAAEkU/wEbqgLZz7zg/s720/IMG_5850.JPG)

(https://lh3.googleusercontent.com/-ViOcKoYgocc/UTZbmdBHPJI/AAAAAAAAEn0/4kaWIc22RHc/s720/IMG_5886.JPG)

(https://lh6.googleusercontent.com/-ef6FRFEDfXE/UTZbxOd3ZiI/AAAAAAAAEpQ/Gke7GkOVfaI/s720/IMG_5898.JPG)
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: d phipps on March 06, 2013, 09:01:39 AM
Looks like sooo much fun!  :-* :-*

Beautiful work, Marijin. You should be very proud of how it all came together.

How did you make those colorful carpets?



THANKS
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on March 06, 2013, 09:08:47 AM
Cheers. Carpets were easy: download some "persian rug" images from Google and print them at credit card size. Then glue them to old plastic cards. Trim the edges, done! Easy stuff and they add a lot of color to the table.
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on March 10, 2013, 09:37:46 PM
Game 1 is online, in the Battle Reports section!

http://paintoholic.nl/
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Wolf Girl on March 11, 2013, 03:04:46 AM
The whole AAR looks really awesome. Great job! :D

I'm assuming the red marks are for injures. Is that correct?

How often do you guys do the convention?
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: syrinx0 on March 11, 2013, 03:27:06 AM
Very entertaining report. That looked like a really fun scenario.
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on March 11, 2013, 09:34:52 AM
The whole AAR looks really awesome. Great job! :D

I'm assuming the red marks are for injures. Is that correct?

How often do you guys do the convention?

Jup! The (Litko Aerosystems) bloodstains are for injuries. So if a hero drops from D10 down to D6 after two attacks, he has two bloodstains. Easy bookkeeping and it looks nice on the table. I sometimes also use small (Litko Aerosysyems) skulls for casualties.

The Ducosim convention is four times per year and I think we play Pulpy games twice. Gives us a lot of time to plan ahead and paint stuff :).
For the next Pulp Alley feature we're considering a jungle adventure. But that may take a while :)
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: d phipps on March 13, 2013, 10:39:07 PM
Marijn, thanks so much for running Pulp Alley at Ducosim. Everything looks amazing!  :-*
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on March 14, 2013, 08:15:05 PM
And here's game two! I think it's even longer than game 1!

http://paintoholic.nl/
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Mason on March 14, 2013, 08:55:25 PM
Great stuff!
 :-*

And the best thing is: There is plenty more for me to go back and gawp at!
 :D

Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: d phipps on March 15, 2013, 01:27:16 AM
WOW! The story had me on the edge of my seat and laughing at loud.  :-*

I think this one was even bloodier... do you ever run out of those little blood pools?  :lol:

And how did Roon sneak his own character in there?   :D
 


Really well executed, Marijn. THANKS for playing Pulp Alley!


Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Roon on March 15, 2013, 10:46:03 AM
And how did Roon sneak his own character in there?   :D
 

It was a gift from Marijn last year in May when we played Strange Aeons at Ducosim, along with laminated personal character- sheet and gear-cards. What a gift!

EDIT: what I forgot to mention, is that the miniature resembles me, hence the name of the character.
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Wolf Girl on March 15, 2013, 11:00:13 PM
Another awesome AAR! All your terrain is amazing per usual.
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on April 01, 2013, 07:48:53 PM
Finally got down to doing the third and last installment of the campaign. The grand finale! It's enormous and it's on my website.

http://paintoholic.nl/
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: d phipps on April 02, 2013, 05:50:21 AM
WOW! A truly epic conclusion to an awesome campaign!  :-* :-*

How'd you do that purple ball of energy?
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Malebolgia on April 02, 2013, 07:07:13 AM
Cheers Dave!
The templates are the Vortex Templates from GW from their Storm of Magic campaign...half spheres made from sheet metal and printed with cool designs. Great for weird stuff in pulp games.

(http://1.bp.blogspot.com/-iuLocPceMJM/TgXjNPDtsKI/AAAAAAAAAdY/Vf4KuvGlX8c/s1600/m1850219a_99220299043_VortexTemplates_873x627.jpg)

If you can't find any let me know...I don't need 6 so I can spare one.
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: d phipps on April 03, 2013, 12:41:33 PM
Cheers Dave!
The templates are the Vortex Templates from GW from their Storm of Magic campaign...half spheres made from sheet metal and printed with cool designs. Great for weird stuff in pulp games.

(http://1.bp.blogspot.com/-iuLocPceMJM/TgXjNPDtsKI/AAAAAAAAAdY/Vf4KuvGlX8c/s1600/m1850219a_99220299043_VortexTemplates_873x627.jpg)

If you can't find any let me know...I don't need 6 so I can spare one.


Oh yes! They look great. Let me know how much the shipping costs.  :D


THANKS!


Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Prof. Dinglebat. Phd. on April 04, 2013, 01:54:00 AM
"The desert thirstily sucks up the blood"

Nice touch, very discriptive.

"He puts his foot down and the old truck crashes through the palm trees, Jakob Bauer has to duck to evade the falling coconuts"

I was reading in silence but this made me laff so loud I scared the cat.  lol
Title: Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
Post by: Kitsune on April 05, 2013, 10:50:32 AM
Great reports and table! Love it.