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Miniatures Adventure => Future Wars => Topic started by: The_Beast on March 07, 2013, 03:15:41 PM

Title: Game Boards (physical) for League Campaigns
Post by: The_Beast on March 07, 2013, 03:15:41 PM
While I've seen Mighty and Planetary Empires used for battle campaigns for Evil Empire (tm) FB and 40K, respectively, I was wondering what folk are using for other systems (or, alternately for GW games.)

Our store has used Risk-style boards of North Africa for FoW, local neighborhood maps of the city for Battletech (long ago), and I even tried to flog the Jurassic Park boardgame map as WHFB Lemuria (not enough Lizardmen players.)

I even modified a Buck Rogers: Battle for the 25th Century map for Full Thrust 'system' campaigns. Had interest, but never got it going.

Anyone have groups big enough and long term enough to try similar? What did you use?

Thanks!

Doug
Title: Re: Game Boards (physical) for League Campaigns
Post by: number9 on March 07, 2013, 03:37:54 PM
We're tinkering with Twilight Imperium as a map board for our upcoming Full Thrust campaign. Mostly we just make our own from scratch though. Those are almost always hex-based, or irregular "territories" a la the Border Prince campaign from the WFB General's Compendium.
Title: Re: Game Boards (physical) for League Campaigns
Post by: The_Beast on March 07, 2013, 04:20:18 PM
With groppo battles, it's pretty cut-and-dried as to who's attacking/defending, though I'd think there'd be some variety as to how particular battles are set up.

Bit different with space games. Do you stick with straight meeting engagements, battles just around target worlds/systems?

As an alternative, I always wondered if Mike Brown's Scenario generator might be adapted. Or, something similar created for territorial games...

Love thinking about this, never got anything actually running.  :'(

Doug
Title: Re: Game Boards (physical) for League Campaigns
Post by: The_Beast on March 09, 2013, 02:38:29 PM
I've just been looking at Clone Wars Risk, and realized it might work for your 'irregular "territories"' style play. For group play, draw-your-own is fine, and usually better for controlling your set up, but something professionally done, assuming you aren't a professional at it, is useful for showing others.

And, if you have a game you are trying to draw others into, that's a good thing.

Doug