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Miniatures Adventure => Future Wars => Topic started by: Machinegunkelly on April 04, 2013, 07:02:37 AM

Title: UFO-enemy unknown
Post by: Machinegunkelly on April 04, 2013, 07:02:37 AM
Hi there.

I am toying with the idea of a new summer project. And find the idea of tabletopping the X-com: Enemy unknown. I havenīt really started thinking hard about it so I am very open for ideas...

What rules to use....

Where to find alien minis......

How to put together a squad, what minis to use, how to make them easy to evolve during campaign without rebuilding the mini everytime you rise in level or die...

How to capture the feeling you got when playing the original Xcom back in the good old days.

How to use civilans running in the way and getting killed. How aliens abduct and kill civilians.

How to manage a squad economy during campaign based on surviving civilians, captured live aliens/technology, killed aliens.
Title: Re: UFO
Post by: Maspalio on April 04, 2013, 07:53:42 AM
never played this game but...

- squad minis : Infinity range (a lot of choice) or Marines from the Reaper Chronoscope range or MERCS minis

- rules : NoLimit ruleset...very good one and free  :-*
Title: Re: UFO
Post by: Cherno on April 04, 2013, 11:37:23 AM
Check out LuckyJoe's blog for inspiration (15mm though):

http://ljshobbyspot.blogspot.de/2011/02/15mm-x-com.html
Title: Re: UFO
Post by: Commander Vyper on April 04, 2013, 12:48:16 PM
Tengu miniatures.  Greys, greys in suits and zombie greys too.
Title: Re: UFO
Post by: Machinegunkelly on April 07, 2013, 12:12:32 PM
Thanks for the help. Those where some really good suggestions.
Title: Re: UFO
Post by: ink the troll on April 07, 2013, 01:29:34 PM
Some more greys:

Reaper: http://www.reapermini.com/OnlineStore/aliens

Zombiesmith (might be a bit too cute-ish for your purpose though): http://www.zombiesmith.com/products/grey-assault
Title: Re: UFO
Post by: Inso on April 07, 2013, 01:46:54 PM
A link to the Commander's suggestion:

http://www.tengumodels.co.uk/userimages/Greys(2809297).htm

Very nice little miniatures and if you need smaller versions, there are 15mm versions soon to be available from Khurasan Miniatures :) :

http://theminiaturespage.com/boards/msg.mv?id=296886&page=1
Title: Re: UFO
Post by: P_Clapham on April 15, 2013, 07:36:05 AM
A few years ago a college buddy of mine dug out some X-Com rules.  Someone had gone through the coding for the computer game and converted it into a tabletop game.  We tried it out, and while fun I found it a bit clunky.  I started to adapt the Supersystem for a second run at the game.  Before we could get too far into it, both of us had graduated.

The company that makes the Supersystem has a science fiction version of their game out called Blasters and Bulkheads.  I went with that rules set because of it's ease of use, and flexibility.  Supersystem is kind of like the Champions of Wargames. 
Title: Re: UFO
Post by: Machinegunkelly on April 16, 2013, 05:36:46 PM
Thank you all for you help. It is always helpful to get advice from fellow hobbyist. Keep it up please.
Title: Re: UFO
Post by: Mako on April 20, 2013, 02:16:14 AM
Minis probably depend upon the scale of the UFOs you intend to use, assuming you can find them.

For the rules, I've been considering FUBAR, CR3-5150 (and, or some of their latest releases), and/or possibly some home grown rules, just based upon the episodes.

The plastic kits are probably the easiest to get, but are fairly large, so would require big, expensive figures to go with them.

The diecasts are great, but very expensive, and hard to find.

The Konami ones are probably the best bargains, but are creeping up in price to run the same, or more than the plastic model kits.

If you go with the latter though, you have more options, in my opinion, at least currently, for figures.

You can go with the GZG Light Vacc Suit troops in 15mm scale for the Aliens.  They look very similar to the ones from the TV show, so are good stand-ins for those.

For SHADO Security troops, you can go a number of routes, e.g. with GZG, Khurasan, or Rebel Minis, amongst others.  Perhaps Exterminators for these, and/or Rebel's Earth Force Infiltrators as well (they have futuristic looking uniforms and are wearing motorcycle-style, full-face helmets, so you can presume they are wearing those for protection, or after the Moonbase has decompressed).

For the Moonbase girls, both Khurasan and Rebel produce some decent stand-ins for them.  Black Widow Mercs for Rebel (the ones without the coats).  Can't recall what the name is for the female Khurasan set, but they are in tight fitting clothing, so should work okay - they have big, futuristic weapons.

About the only thing missing are futuristic civilians, in form-fitting clothing, and/or miniskirts.  A shame really, but hopefully someone will eventually come out with those too.

Let me know what you decide, since I've always wanted to run some UFO games as well.
Title: Re: UFO - enemy unknown.
Post by: Machinegunkelly on April 20, 2013, 08:36:15 PM
Hi Mako.

Thanks for the reply. It was nice of you to take your time and give me a reply. Unfortunatly I havenīt got a clue to what you are talking about, except that there seem to be some TV-series called UFO.

I am sorry but had I known there was I would have been more thorough in writing the name of my thread. I am thinking about an old computergame (about 1990) called UFO: Enemy unknown.

But I am going to check it out and see if I can find an episode of the TVseries you are talking about. It seems fun.

------

As for UFO - Enemy unknown:

I think I will go for 2 sets of Tengu greys to start with. But I will need to arm them, so Iīll have to find good laserpistols/ -rifles to start with. I could go for GW plasma guns but if there is anyone who knows some other fun Sci-fi (not retro 50th) laser weapons please give me suggestions.
Title: Re: UFO-enemy unknown
Post by: beefcake on April 20, 2013, 10:44:37 PM
I'll be really interested in seeing how this goes. I really want to get that game out and start playing again. My brother got the new one when it first came out but I was a bit disappointed to see that you didn't control base making. Base attacks were some of the best parts of the game. I'm pretty sure everyone that played had a soldier that became virtually a superhero., yuri kolotov was the name generated for my super soldier. Funny I still remember that.

Nostalgic memory over.
Title: Re: UFO-enemy unknown
Post by: Cherno on April 20, 2013, 11:39:14 PM
These kinds of projects popping up every now and then really pushes home the point that some sculptor should pick up the duty of making a series of models based on the first X-Com game. I'm pretty sure they would sell reasonably well. There are miniatures for the Greys/Sectoids but Snakemen, Floaters, Cyberdiscs etc. with weaponry? Please, someone make these!  >:D
Title: Re: UFO-enemy unknown
Post by: Mako on April 21, 2013, 02:17:58 AM
Sorry for the confusion, and my adding to it.

I thought everyone had heard of UFO, the TV series.

Here are some links to more info:

http://ufoseries.com/

http://en.wikipedia.org/wiki/UFO_(TV_series)

I saw you mentioned UFO and X-Com, and from what I've read of the latter, the Gerry Anderson, UFO TV series was pretty much the inspiration for the game.  They've tweaked a few things, and added more alien types, but its pretty similar to the show.

You should definitely check it out, since it is worth viewing.  Only lasted one season, sadly, but it was very good for its time.

Here's a link to a photo of a UFO:

http://rightbrane.files.wordpress.com/2011/10/ufo_ufo.jpg

Here's a link to some publicity images from the show:

http://ufoseries.com/publicity/

Not sure it's on TV anymore, but you can purchase the DVD set of the series.  Definitely a must, if you are a SciFi fan, and great scenario fodder for your games.

The basic premise is that aliens are coming to the Earth and kidnapping humans in some cases.  It's not clear, beyond that, why they are really traveling all the way to Earth, but there is some conjecture in the show about that.

SHADO is being set up to defend against the aliens, and to keep them from accomplishing their mission.  SHADO is a super-secret organization, with a base on the moon, and various defense forces used to defend against, and destroy the alien UFOs.

There are lots of great SciFi hardware, and eye candy in the show, so I definitely recommend it.

Obviously, you can add in other aliens, like in X-Com, in order to fill out your game, if you desire more than one alien race to defend against.

As mentioned, you can use some of the models, diecast toys, etc., in order to support your games as well.  You can find some minis on eBay.

With the new movie, destined to come out in the next year, or two, I imagine there may be more toys to go with that too.

Title: Re: UFO
Post by: Gun bunny on April 21, 2013, 08:58:22 AM


About the only thing missing are futuristic civilians, in form-fitting clothing, and/or miniskirts.  A shame really, but hopefully someone will eventually come out with those too.

Let me know what you decide, since I've always wanted to run some UFO games as well.
[/quote]

Antenociti's Workshop has sci-fi civilians in 28mm anyway.
Title: Re: UFO-enemy unknown
Post by: former user on April 21, 2013, 09:48:48 AM
must be age related - when I read UFO I always think the Andersons' TV series of which Space: 1999 was  kind of lame continuation

and now I find out there were computer games
this forum is a Pandora's box  ;)
Title: Re: UFO-enemy unknown
Post by: Cherno on April 21, 2013, 11:39:29 AM
[stuff]


I heard about the series a few years ago but unfortunately it was never shown on german TV. The X-Com game however was played a lot on my brother's Amiga back then and later I completed all three parts on the PC. Really a masterpiece and hugely influental in the way it depicted an alien invasion without making it seem silly, instead going for scientific explainations for the occurences. It certainly helped the suspension of disbelief :)

Insert Quote
must be age related - when I read UFO I always think the Andersons' TV series of which Space: 1999 was  kind of lame continuation

and now I find out there were computer games
this forum is a Pandora's box  ;)

Then I suggest you never take a look at http://tvtropes.org/pmwiki/pmwiki.php/Main/Tropes

Oh wait (http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife)
Title: Re: UFO-enemy unknown
Post by: former user on April 21, 2013, 12:26:09 PM
I already spent many hours surfing the tropes and I very often recommend articles from there  ;)
Must rather be the fact that I rarely game with machines  ;)
and the series was shown on german TV
http://de.wikipedia.org/wiki/UFO_%28Fernsehserie%29#Deutsche_Bearbeitung
but as I said, age related  ;)
Title: Re: UFO-enemy unknown
Post by: Cherno on April 21, 2013, 12:46:57 PM
Oh well... It was ten years before my time and I can't remember ever seeing it in the TV programme from the 80s onwards. Thunderbirds and Stingray however where shown.
Title: Re: UFO-enemy unknown
Post by: former user on April 21, 2013, 12:56:42 PM
Yes, not a big chance to build up a fanbase because german TV as You know means german voice acting and recuts, which can be risky and in this case apparently was if You are not born SF fan  ;)
I recommend the OV, it is worth watching, especially if You have seen Space:1999 (Mondbasis Alpha 1) that was the  "americanized" sequel, but can be regarded as a true sequel for fan-fictional continuity
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on April 21, 2013, 06:37:40 PM
So I have been toying with making blueprints for two UFO:s and I decided to build them for this summer project. It will be two scout UFO:s. One will be 3*3 size and it will be the first to be built, because it will make it possible for me to iron out all the flaws before building the 5*5. I am using Hirst art moulds as a base.

Here are some pics of mock-ups.

(http://i333.photobucket.com/albums/m362/Eirik_Skragge/003_zpseb959892.jpg) (http://s333.photobucket.com/user/Eirik_Skragge/media/003_zpseb959892.jpg.html)

This is the 3*3. This is as far as I got before running out of pre casts I had since my last building project. I have also started putting together some kind of engine thingie to use as cover inside the UFO.

(http://i333.photobucket.com/albums/m362/Eirik_Skragge/001_zps56e28bc8.jpg) (http://s333.photobucket.com/user/Eirik_Skragge/media/001_zps56e28bc8.jpg.html)

This is a quick mock-up of the 5*5 just to get a sense of how big it will be.

(http://i333.photobucket.com/albums/m362/Eirik_Skragge/002_zpsc664873a.jpg) (http://s333.photobucket.com/user/Eirik_Skragge/media/002_zpsc664873a.jpg.html)

And this is Special angent B.Black,One of my W.I.B. Every one knows when hunting aliens, high heels and a good cleavage is mandatory for women. She is a Foundry Street Violence mini.
Title: Re: UFO-enemy unknown
Post by: beefcake on April 21, 2013, 07:59:57 PM
Looks cool
Title: Re: UFO-enemy unknown
Post by: Jakar Nilson on April 22, 2013, 07:21:54 PM
(http://i333.photobucket.com/albums/m362/Eirik_Skragge/002_zpsc664873a.jpg) (http://s333.photobucket.com/user/Eirik_Skragge/media/002_zpsc664873a.jpg.html)

And this is Special angent B.Black,One of my W.I.B. Every one knows when hunting aliens, high heels and a good cleavage is mandatory for women. She is a Foundry Street Violence mini.

And what's her PSY rating? Everything else pales to that... o_o
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on April 22, 2013, 09:24:11 PM
Yeah, the eyes look  o_o in close up, but works very well on the table. But I foresee a future as a PSI agent for her.  :)
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on April 26, 2013, 01:20:11 PM
So today I spent the day studying Primitive functions and integral calculation. Really boring stuff so my primitive brain started pondering other stuff. During that time this "small" summer project started to grow. Why? Because I realised that it had to become two games. One tabletop squadbased game...and of course 6mm jetfighters vs UFOs.

So if I go this way Iīll tread into the unknown. 6mm suppliers and a free set jetfighter dogfighting rules. And of course scratch building the UFOs but that isnīt really a problem....

So if anyone can give me some advice here I would really appreciate it. By spending some time reading rules Iīll find out if it is worth doing this....
Title: Re: UFO-enemy unknown
Post by: Cherno on April 26, 2013, 02:19:54 PM
If you want to stay close to the computer game, the dogfighting should only be small part of the game. I could imagine resolving it rather abstractly, with maybe a battle board with 6x5 spaces on which the two fliers's positions can be tracked relative to each other. Then some simple action-reaction rules.
Interceptor tries to close distance? The enemy UFO rolls to see if it can get away.
UFO fires defensive barrage? Interceptor rolls if it can evade the plasme beams.
Interceptor tries to follow the UFO without being seen? Roll to see if the UFO notices that it's being pursued.
And so on :)
Title: Re: UFO-enemy unknown
Post by: axabrax on April 26, 2013, 04:18:11 PM
Privateer is coming out with a tabletop wargame later this year  based on their board game, Level 7, which will have minis for greys, modern guards, and probably civilian research subjects. Should be exactly what you are looking for...
Title: Re: UFO-enemy unknown
Post by: P_Clapham on April 27, 2013, 06:09:24 AM
This looks to be the tabletop version of the rules extrapolated from the computer game.

http://www.scribd.com/doc/53119931/XCOM-Tactical-Miniatures-Wargame (http://www.scribd.com/doc/53119931/XCOM-Tactical-Miniatures-Wargame)
Title: Re: UFO-enemy unknown
Post by: beefcake on April 28, 2013, 12:45:50 AM
Those rules look quite cool. Now I want to start a UFO game.
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on April 29, 2013, 08:37:24 PM
Thank you very much! All of you. Those X-Com rules seemed very interesting but as I undersstand it I would have to pay a premium memebership to down load those, or a 9$ day pass. And I do not think the authors would get any of the money but rather the site owner. so it seems they are a no go.

So I have bought 2 sets of these to start with.
http://www.tengumodels.co.uk/userimages/Greys(2809297).htm

And I was thinking about these as "alien rifles. If I cut them of just behind the pistol grip and therefore remove the magasine they will look suitable alien. Especially if they are painted in white with some blue or green to brek it up a bit.
http://www.hfminis.co.uk/shop?product=sci%252dfi-smg-%28tomoko-gun%29~hfl055&category=armoury~sci%252dfi

These will be alien pistols. No modification will be neccessary i think.
http://www.hfminis.co.uk/shop?product=grymn-naval-pistol~hfl035&category=armoury~sci%252dfi


These will make up the human force.

http://www.theassaultgroup.co.uk/store/product.php?productid=619&cat=52&page=1

http://www.theassaultgroup.co.uk/store/product.php?productid=618&cat=52&page=1

They also have snipers and pistol armed commanders, but I will have to solve M72s, other rocket launchers and M60. But I also have to not let the project evolve and become to big so Iīll have to plan accordingly......
Title: Re: UFO-enemy unknown
Post by: beefcake on April 29, 2013, 09:29:37 PM
I'd be tempted to use these. With head swaps they would be great for the personnel armour troops.
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 03, 2013, 07:23:13 PM
Ok the foundation for the first scout UFO is made. I think Iīve got hold on how to build the interior with a minimum of fuzz.

Now i just need to figure out how to build a somewhat smooth rounded exterior, and how to make the entrance to the UFO and then time for silverspray primer. Iīve got som "alien" looking technical stuff to do that can be used inside the UFOs.

Here two photos of where I am now.

(http://i333.photobucket.com/albums/m362/Eirik_Skragge/UFO-Enemy%20unknown/ScoutUFO001_zpsf7103d62.jpg) (http://s333.photobucket.com/user/Eirik_Skragge/media/UFO-Enemy%20unknown/ScoutUFO001_zpsf7103d62.jpg.html)

(http://i333.photobucket.com/albums/m362/Eirik_Skragge/UFO-Enemy%20unknown/ScoutUFO002_zps80ae2036.jpg) (http://s333.photobucket.com/user/Eirik_Skragge/media/UFO-Enemy%20unknown/ScoutUFO002_zps80ae2036.jpg.html)
This is a "Tengu" Grey. The nice chap at Tengu sent me a small extra as a gift, since there where a minor problem when I ordered. The minis are good so if someone out there is wondering where to get some good greys I can highly recommend Tengu.

Of course it will be hard to avoid painting at least one of these little fellas as Zerblatt. But it would destroy the mood of the game..so I must resist the urge....

And here is the foundation of the larger "small" UFO.

(http://i333.photobucket.com/albums/m362/Eirik_Skragge/UFO-Enemy%20unknown/SmallUFO001_zps23f9a2d5.jpg) (http://s333.photobucket.com/user/Eirik_Skragge/media/UFO-Enemy%20unknown/SmallUFO001_zps23f9a2d5.jpg.html)
Title: Re: UFO-enemy unknown
Post by: Anpu on May 03, 2013, 07:37:10 PM
Sweet project, I have fond memories of those games.
Title: Re: UFO-enemy unknown
Post by: beefcake on May 03, 2013, 08:14:52 PM
Looking nice. Have you located any other miniatures? Mutons, floaters?
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 04, 2013, 12:43:05 PM
Thanks.  :).

No I havenīt located any other races. But then again I havenīt put to much into it since just Greys will keep me occupied for a while.
Title: Re: UFO-enemy unknown
Post by: beefcake on May 04, 2013, 08:01:51 PM
I saw you commented on the project I'm undertaking, your thread heavily influenced me :D
As said, the mesaan from hasslefree might do for the older type chrysalids not really chitinous enough though but the hands are about right.
http://www.hfminis.co.uk/shop?product=mesaan-grunts~hfsa305&category=miniatures~sci%252dfi-aliens
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 04, 2013, 09:01:47 PM
Thank you. That was a good find.

They will make excellent Chrysalids but I must pass them this time, due to time and money restraint. I do not want this to turn into one of those huge projects I always dream about doing.  :D

Besides I still have unarmed civilians to get. And of course soldiers ( I just drafted a few soldiers I painted up for a TW2000 project that has been put on ice). And doing the last AAR I realised that I might need a bunch of armed civilians...

Perhaps the Chrysalids will get drafted later if I stick to this project beyond summer....
Title: Re: UFO-enemy unknown
Post by: Predatorpt on May 05, 2013, 03:27:27 PM
If anyone is interested in the "X-Com: Tactics" rules, I can upload them. Someone saved them from their original site - no longer available -and posted them on Boardgamegeek. They seem to be the same that are posted on Scribd.
Title: Re: UFO-enemy unknown
Post by: Gun bunny on May 06, 2013, 01:04:42 PM
I saw you commented on the project I'm undertaking, your thread heavily influenced me :D
As said, the mesaan from hasslefree might do for the older type chrysalids not really chitinous enough though but the hands are about right.
http://www.hfminis.co.uk/shop?product=mesaan-grunts~hfsa305&category=miniatures~sci%252dfi-aliens
dream blade miniatures game...hive soldier looks a good chrysalid.
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 15, 2013, 08:55:26 AM
-Corporal (there must be one in each squad), -Sgt (One per two fireteams max), -Lt (One per three fireteams max).

-Specialist (and the specialist divides up in the following paths)
 
  * "Gunner" (Gets a M249 or similar), -"Gunner" second class (Gets a M60 or similar). Maximum one per team.
  * "Medic" can revive a squad member, -"Medic" second class, can revive and I have to think out one extra bonus. Maximum one per team.
  * "Engineer" (Gets a extra powerful grenade to throw), -"Engineer" class two (Gets a rocket launcher). Maximum one per team.
  * "Private" first class (Gets bonuses on more stats than other specialists), -"Private" second class (Gets a underslung grenade launcher)[/li][/list]

If one of your soldiers die during the game you reduce their "level" one step and loose the "special weapon" they are equipped with. Or should they drop all the way back to private?

I think this will make book keeping between missions easier. All I need to do is replace the miniature with a suitable new miniature to show the new class. Or paint over the rank and paint the new rank. Minimum work.

So what do you think, is this a good idea to work from? I could also use some help with what to call the different specialists to fit the US army definition.

The problem that I see is the fact that I want to use SMGs and shotguns but I havenīt figured out how yet. So if anyone got an idea, please share them.

I know some of you might feel that, WTF!. No snipers?
Thatīs because I am considering making them their own fireteam of two soldiers. The sniper first level uses the first class sniper rifle and "level" up to a .50 sniper rifle. Iīve just got some problems with the spotter and how he levels up. I could use some suggestions on this one, keeping the thought of just switching the mini or repainting his rank marking.

Edit: Oh yes. Has anyone got a suggestion for what to use as tracked weapon platforms, cannon and rocket. I cant use tanks because they are to big and look like tanks and I canīt use to Sci-fi because they look to sci-fi. I have considered 15mm tanks but I canīt use GMZ because I already have them and I want som new and shiny stuff.
Title: Re: UFO-enemy unknown
Post by: beefcake on May 15, 2013, 10:06:41 AM
Sounds cool to me.
How about the spotter levels up allowing the sniper to make extra shots. Like he's extra good at spotting so it gives the sniper an extra chance at shooting. Is that what you are meaning by spotter? Or perhaps they allow the sniper to ignore cover if you are using that as a rule.
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 16, 2013, 07:33:29 PM
Beefcake: I like those ideas. Iīll probably go for the ignore cover route since a sniper dashing out two or more shots per round in a small skirmish game, could hurt the balance. Especially since the opposition wonīt have any snipers to counter with.



Ok. Some more ideas for rules.

Random Scenario. The idea is that neither the GM or players should know the enemy composition. The only information the players will get is how many UFOs have touched down. Based on this information the players will have to decide what kind of force to take to the table. I have some ideas on how to make it an economical issue just like in the computer games.

Step 1: Roll to see the difficulty of the ecenario. To not tell the players what level it will be.
1d6

1-2: Easy
3-5: Medium
6+ : Hard

Step 2: Roll to see how many UFOs  touched down. This is the only information to be given the players.
1d3 UFOs touched down.

Step 3: Roll to see the size of each UFO based on the difficulty of the scenario.
1d10
Easy scenario
1-7: Scout UFO
8-10: Small UFO

Medium Scenario
1-5: Scout UFO
6-10: Small UFO

Hard Scenario
1-3: Scout UFO
4-10: Small UFO

Step 4: Roll to see how many crew members per UFO.
Scout UFO: 1d3+1 crew members, one armed with a laser rifle.
Small UFO: 1d3+3 crew members, three armed with laser rifle.



This is the first draft for scenario making rules. I guess this will keep me occupied this summer. If you have any thoughts or suggestions for improvment, please post them.

Title: Re: UFO-enemy unknown
Post by: markiemark on May 17, 2013, 08:04:35 AM
hi,

very interesting project you have here...

i too am busy with the UFO project...but i do it completely in 15mm with my own miniatures range, i use the UFO Apocalypse style, but with my own twist...

here are some pictures with some other miniatures i have with the first layout...

(http://imageshack.us/scaled/thumb/547/story02.jpg) (http://imageshack.us/photo/my-images/547/story02.jpg/)

(http://imageshack.us/scaled/thumb/11/story03z.jpg) (http://imageshack.us/photo/my-images/11/story03z.jpg/)

(http://imageshack.us/scaled/thumb/13/story04.jpg) (http://imageshack.us/photo/my-images/13/story04.jpg/)

hope you like it...
mark
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 17, 2013, 06:28:22 PM
Hi there. Nice pics, I wish I had thought about Apocalypse. Then I could have tied the project terrain closer with my "fallout inspired" long term project.

It would also have been nice rolling up a "rescue the downed pilot" kind of scenario. :)

Here is tip on reasonably cheap and good 15mm ruins.
http://www.tactical-terrains.com/?page_id=2


Title: Re: UFO-enemy unknown
Post by: markiemark on May 17, 2013, 09:11:14 PM
yes, that was also my idea for a downed pilot... a SF version of a blackhawk down... khurasan has some nice small APC's for that scenario...

second board is ready at the moment with an entrance for a underground UFO moonbase for the greys..but i have to create and build up a larger UFO....

also working on a small human moonbase which is almost finished...just some small silos and a wall need some paint...

Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 17, 2013, 09:36:03 PM
Markiemark: The good point with using 15mm is that it doesnīt have to be that big, to look big. Are you going to build a Alien moon base to go with the tables?

Everyone: I have just PDF the campaign rules v.01. It consists of a more fleshed out version of what I have written in the thread before. There are nothing indicating what rules and stats there is to use. Mainly because I have decided to make them as generic as possible, making rule swapping easier.

If anyone is interested in reading them and giving me advice, good or bad, just PM me.
Title: Re: UFO-enemy unknown
Post by: Mako on May 18, 2013, 06:54:26 AM
I'm interested in seeing your campaign rules.

For vehicles, you can get the Konami SHADO Mobile.  It has a plain top, which you can use as is, since in the TV shows the weapons raise out of the tops of the vehicles.  If desired, you can even add on those to the top, with a little scratch building, to add the MG turret, and a mortar tube.

Other options are the Khurasan fully tracked, scout vehicle (reminds me of a WWII US fully tracked gun motor carriage vehicle, for towing large howitzers), or some of their new, eight-wheeled exploration vehicles.
Title: Re: UFO-enemy unknown
Post by: markiemark on May 18, 2013, 07:21:02 AM
good morning,

yes, its the plan to build up an underground alien moonbase...i have the entrance point for the small UFO's and an underground moonbase for the humans... (a kind of space hulk idea for 15mm...with lots of small modular hallways and rooms which can be added to change the layout of the base...

i have a human moonbase or outpost almost ready... it needs some furniture (which i have laying here) , some small scenery items, a couple of walls and silo's.... the moonboard which i will use is also ready....

but first i have to come up with an idea of a larger UFO, for transporting purposes...

and the last 9 greys need some paint.... after that the occupants for the moonbase which are also on my painting table must be finished...

and yes... i have great interest in your rules... could you sent me those?? many thanks...

markiemark
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 18, 2013, 07:07:00 PM
Iīll get round sending a small PDF to the both of you, as soon as I wrestle the computer they are on from my kids. I guess they will defend that computer with their life, since it is the only computer Sims 3 works on. ;)

Mako: Didnīt we agree that it is not the TV-series I am basing the game on, but the computer game. :D
But thanks for the suggestion Iīll check it out.
Edit: Oh, holy f*ck that was one cool piece of kit. I just got to get me one of those........
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 19, 2013, 09:41:03 AM
Iīll try attaching the PDF of the campaingn rules here, so that people can take a look at the rules. thank you all of you who has showned interest.

EDIT: I removed them because now I have reached v .02.
Title: Re: UFO-enemy unknown
Post by: beefcake on May 19, 2013, 09:42:16 AM
Just going to have a quick look now :)
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 19, 2013, 03:39:22 PM
Version 0.2
Ive cleaned it up and fleshed it out a bit.

I added

- economy system.
- base buildings
- vehicles and equipment

EDIT: Removed V.02 of the rules due to newer incarnation.....
Title: Re: UFO-enemy unknown
Post by: markiemark on May 20, 2013, 10:09:14 AM
thanks for the ruleset.... will have a look tonight and see how it works...
i did find some other rules... no limits and beamstrike....maybe its interesting...

so...today is painting time for me.... a 3D heroquest board is the hero today.... lots and lots of pieces to paint.... think i don't have much time for my xcom board...

Title: Re: UFO-enemy unknown
Post by: beefcake on May 20, 2013, 10:25:51 AM
That's a really good start. So you have to pay to level up a character? Maybe with the wounding you could split it into "wound" and "death" so a weapon that if a weapon only barely damages the target it just wounds them and they drop a level at the end of the game but if they get totally splattered they are gone for good or dropped all the way down to private. I don't know how you are working out the damage system so can't say too much really. :)
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 20, 2013, 05:38:39 PM
Thanks for the replies. I have tried to keep the campaing rules set as generic as possible. That way I can easily adopt it to any ruleset that I fancy. As in the beginning it will be quite small games with few miniatures I am considering using a hardcore tactical rule set with lots of options.

A good candidate is the free ruleset Assault squad by Marios Damoulianos. I used to have it on PDF but that computers HD fried so now I only have the printed version. And it seems to have been eradicated from the internet...so if you know any in possesion of the rules I would really like to get my paws on them.

Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 25, 2013, 08:25:22 PM
That's a really good start. So you have to pay to level up a character? Maybe with the wounding you could split it into "wound" and "death" so a weapon that if a weapon only barely damages the target it just wounds them and they drop a level at the end of the game but if they get totally splattered they are gone for good or dropped all the way down to private. I don't know how you are working out the damage system so can't say too much really. :)

Iīve been ponderin this also. It might seem harsh to loose all the advancements a soldier have. But there is also the point that you get if you succed a easy mission 400RP. that is almost a new Fire Team.

But I still believ you are on to something. In the later UFO games soldiers usually ended up in sick bay to recuperate.

So how about when they reach dead stat. They are just a "man down" until the end of the scenario where some kind of roll on a dice, modified by characters on the table, have a chance to stabilise them. A good reason to actually include medics in the team.

It would also open up a reason to include sickbay as a base module. It could give bonuses on the soldiers chance to survive. But I will not let them recuperate, that would be to much book keeping. Either they are dead or they are not.

Sound good?
Title: Re: UFO-enemy unknown
Post by: beefcake on May 25, 2013, 09:15:32 PM
I like it.
This idea may require some writing but perhaps each weapon could have a wound factor that modifies the die roll at the end to see how badly they are hurt. Just like how the heavy plasma always destroyed anything without flying armour/power armour and then you could include modifiers for armour as well to the final wound. E.g. On a d10 roll they roll an eight, this would usually equate to losing 3 levels (?) the heavy plasma +2 to the roll equalling 10 which would be death, but the were wearing power armour which -3 equalling 7 this means they only lose 2 levels in the end. Or something like that. Does that make sense. Just a thought, it may be too complex in the final phase of the game trying to remember who went down and how. Or you could do it during the game?
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on May 26, 2013, 04:05:26 PM
Interesting ideas, but I think it will be to much book keeping during the game. I try to avoid it if possible but I donīt mind book keeping between games. You know afterwards when you sit down with a cold drink in your hand and talk about the game.....
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on June 01, 2013, 06:02:12 PM
Hello again.

does anybody know how these: http://www.grippingbeast.com/shop.php?CatID=39

Scale up to these: http://www.theassaultgroup.co.uk/store/home.php?cat=43

Do they work well together?

I hope I can upload some pics of the Scout UFO previosly seen in my AARs. I just want to prime it silver and perhaps give the interior some blackshade too. Perhaps I manage to do it this weekend, otherwise I just leave it as a cliffhanger for a while.....
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on June 08, 2013, 06:40:30 PM
I see quite a few have downloaded v0.2 rules. You are most welcome to leave comments and/or suggestions. Opinions are like cookies. The more, the better.

Rules v.03
-Added short description of the tactics rule I will use: Assault squad. Hopefully you will understand how they function even though this is just a brief description of the basic rules.

-Added Med-bay.

-Added rules for hidden movement in buildings.

-Added rules for civilians.

Things to do...

- Rules for vehicles, since there arenīt any in Assault squad rules.
- Sniper fire team.
- Research rules.
- SWAT fire teams to add shotguns ,SMGs and Flash bang grenades.
- Bestiary for GM. Including the International charity organisation called P.U.P.P.E.T. (If you have read my AARs you might guess where I am going with this one)
- A lot more.....


EDIT: Since there had been some problem with the previous file, I PDFd it again and made a new upload. It is more or less the same as before but there are some adjustments made, like stats for all soldiers and what equipment they have. But if you had no problem with the former upload there is no real need to download it again.
Title: Re: UFO-enemy unknown
Post by: beefcake on June 08, 2013, 08:43:08 PM
I think that is still v 2 that you have there.
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on June 08, 2013, 08:50:14 PM
Iīll look into it.
Title: Re: UFO-enemy unknown
Post by: beefcake on June 08, 2013, 08:53:50 PM
It's working now!  :)
Title: Re: UFO-enemy unknown
Post by: beefcake on June 08, 2013, 09:04:26 PM
They look good.
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on June 09, 2013, 09:09:59 AM
Thanks. I am considering as a "clean up" to remove the boxes with the stats for the fireteam to a appendix and just have the path written down briefly. That way the chapter will be more comprehensive when I start to add other fire teams. What do you think?

Title: Re: UFO-enemy unknown
Post by: beefcake on June 09, 2013, 09:29:59 AM
That could work, kind of make them like quick reference cards if they are at the end so that you can quickly find them rather than having to look for halfway through the book. Have you thought about using the motion scanner system from the game to help out with placement of the aliens. They could appear as blips on the game board. It would take a bit of the mystery out of the game though, or it could be optional equipment that detects aliens in buildings when they get close enough.
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on June 09, 2013, 09:37:56 AM
That could work, kind of make them like quick reference cards if they are at the end so that you can quickly find them rather than having to look for halfway through the book. Have you thought about using the motion scanner system from the game to help out with placement of the aliens. They could appear as blips on the game board. It would take a bit of the mystery out of the game though, or it could be optional equipment that detects aliens in buildings when they get close enough.

Actually I have been thinking about how to do it. Because i really want them. I could try incorporating them by using them as I do with hidden markers in buildings? The player choose a place to scan and if successful the GM has to place a few hidden markers in the area. Of coure a few of them could be civilians, dogs or cats, or just counter technology from the aliens. All decided by the roll of a dice.

Do you think something like that would work and is it a good enough reason to incorporate a technical path in the fire team? I am not really profficient in US army but in their special forces arenīt there some who are specially trained in "technical" stuff?
Title: Re: UFO-enemy unknown
Post by: beefcake on June 09, 2013, 10:44:35 AM
That sounds like an awesome idea. I completely forgot about finding civilians etc. could be good for a new path. Might be abler to be incorporated into the engineer maybe? Probably best as a toned down private though and maybe the next level up gives them a better idea of what is hidden. Maybe a new chart for them or reroll the die if they get what they don't want.
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on June 09, 2013, 11:39:34 AM
Pics of the first UFO made. Still some stuff to solve but it is coming on I think....

(http://i333.photobucket.com/albums/m362/Eirik_Skragge/UFO-Enemy%20unknown/ScoutUFO001_zpsfad00e3b.jpg) (http://s333.photobucket.com/user/Eirik_Skragge/media/UFO-Enemy%20unknown/ScoutUFO001_zpsfad00e3b.jpg.html)

(http://i333.photobucket.com/albums/m362/Eirik_Skragge/UFO-Enemy%20unknown/ScoutUFO002_zpse399012a.jpg) (http://s333.photobucket.com/user/Eirik_Skragge/media/UFO-Enemy%20unknown/ScoutUFO002_zpse399012a.jpg.html)
Title: Re: UFO-enemy unknown
Post by: Cherno on June 09, 2013, 12:32:24 PM
It looks very good!  8)
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on June 09, 2013, 08:31:49 PM
Thanks both of you for the kind words about my work.

Motion scanner: Additional to discuss about motionscanners, they are used instead of firing. So using them in  Covering fire- or movement phase will give only basic info about movement blips. While "shooting" them in Aimed fire phase would generate even more info. This way motion scanners could be just extra equipment bought for the team.   
Title: Re: UFO-enemy unknown
Post by: Machinegunkelly on September 07, 2013, 05:30:44 PM
So this project got put on hold due to other hobby and family related stuff. But the first basic fire team is painted.

"I decided to go with this camo because I think it will make the troopers interchangeble with twilight 2000 set in the north east europe."

(http://i333.photobucket.com/albums/m362/Eirik_Skragge/UFO-Enemy%20unknown/UFOsquad02_zpsb440fa32.jpg) (http://s333.photobucket.com/user/Eirik_Skragge/media/UFO-Enemy%20unknown/UFOsquad02_zpsb440fa32.jpg.html)

(http://i333.photobucket.com/albums/m362/Eirik_Skragge/UFO-Enemy%20unknown/UFOsquad01_zps31ad89c4.jpg) (http://s333.photobucket.com/user/Eirik_Skragge/media/UFO-Enemy%20unknown/UFOsquad01_zps31ad89c4.jpg.html)
Title: Re: UFO-enemy unknown
Post by: Tacgnol on September 08, 2013, 10:07:31 AM
Little UFO looks ace! Can't wait til you do one of the big abductor ships!
Title: Re: UFO-enemy unknown
Post by: Commander Roj on September 11, 2013, 10:47:14 PM
Little UFO looks ace! Can't wait til you do one of the big abductor ships!

Agreed. I played X-Com: TFTD a lot, and your ship is a dead ringer!