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Miniatures Adventure => Pulp => Topic started by: BaronVonJ on April 08, 2013, 03:13:37 PM

Title: Pulp Alley at RECRUITs
Post by: BaronVonJ on April 08, 2013, 03:13:37 PM
(http://i291.photobucket.com/albums/ll296/BaronVonJ/P4030038_zpsf36035a2.jpg)
Had a chance to run two games of Pulp Alley at our RECRUITs convention this past weekend. I only took a few pictures of the Friday session, but David Phipps (creator of Pulp Alley showed up) along with his daughter so hopefully they snapped a few too.
(http://i291.photobucket.com/albums/ll296/BaronVonJ/P4050039_zps7b2c9a71.jpg)
Each player got a mission objective packet.
By all accounts, it seemed everyone had fun. The mechanics were easy to pick up, and I think we broke some kind of a record by playing with 8 players. I slowed a bit, but didn't break.
(http://i291.photobucket.com/albums/ll296/BaronVonJ/P4050042_zpseda74242.jpg)
The table is set
(http://i291.photobucket.com/albums/ll296/BaronVonJ/P4050043_zps44dd3f08.jpg)
The Royal Society dukes it out with Danger, Inc. over some fuel
(http://i291.photobucket.com/albums/ll296/BaronVonJ/P4050041_zps7983c622.jpg)
(http://i291.photobucket.com/albums/ll296/BaronVonJ/P4050044_zpsbd176aeb.jpg)
One of the Iron Legion captures the rocket pack
I allowed players to choose their set up, and both games ended up with almost identical start points.
The Red Raptor won both games, mostly because those players went right for the Plot Points and didn't get bogged down in fire fights. And because he's a complete bad ass.
Can't wait to try with the Basement Generals.
(http://i291.photobucket.com/albums/ll296/BaronVonJ/P4050040_zps5b94252a.jpg)
Title: Re: Pulp Alley at RECRUITs
Post by: Wolf Girl on April 09, 2013, 12:41:33 AM
Both games looked really fun. :D I'm glad everyone was having so much fun playing.

The set up you used for the scenarios was really cool. I love how you did the envelopes with different messages and motives for each. Really great work. :D

Dad and I had a lot of fun on the trip up. We may have gotten lost along the way too. lol
Title: Re: Pulp Alley at RECRUITs
Post by: d phipps on April 09, 2013, 06:50:05 AM
Mila and I were thrilled by the positive response from the players and the spectators that gathered to watch Jaye’s exciting Pulp Alley games at Recruits!
(http://i1337.photobucket.com/albums/o665/pulpalley/Conventions/04-2013%20Spring%20Recruits/100_4051_zpsa2ebc385.jpg)



On Friday, Jaye ran a 7 player sessions, and then came back on Saturday to run another session for 8 first-time Pulp Alley players…
(http://i1337.photobucket.com/albums/o665/pulpalley/Conventions/04-2013%20Spring%20Recruits/100_4034_zpsc124fe75.jpg)
(http://i1337.photobucket.com/albums/o665/pulpalley/Conventions/04-2013%20Spring%20Recruits/100_4112_zpsc66ec4e0.jpg)



Jaye gave each Pulp Alley player a sealed envelope with individualized orders, objectives, and background… 
(http://i1337.photobucket.com/albums/o665/pulpalley/Conventions/04-2013%20Spring%20Recruits/100_4121_zps0211b88d.jpg)
(http://i1337.photobucket.com/albums/o665/pulpalley/Conventions/04-2013%20Spring%20Recruits/100_4070_zps70cfe723.jpg)



Great terrain, excellent miniatures, and enthusiastic players made Jaye’s Pulp Alley sessions a big hit at Recruits!
(http://i1337.photobucket.com/albums/o665/pulpalley/Conventions/04-2013%20Spring%20Recruits/100_4084_zps0cde45e1.jpg)
(http://i1337.photobucket.com/albums/o665/pulpalley/Conventions/04-2013%20Spring%20Recruits/100_4056_zps9b080f0f.jpg)
(http://i1337.photobucket.com/albums/o665/pulpalley/Conventions/04-2013%20Spring%20Recruits/100_4115_zpsd0259b61.jpg)
(http://i1337.photobucket.com/albums/o665/pulpalley/Conventions/04-2013%20Spring%20Recruits/100_4073_zps9799f2b8.jpg)



THANKS to Jaye and all the wonderful folks we met this weekend!
Title: Re: Pulp Alley at RECRUITs
Post by: Mad Lord Snapcase on April 09, 2013, 07:13:55 AM
I love everything about this, superb attention to detail must have created a great atmosphere! The mission objective packets look like something every game should have. I love the poster and the miniatures, great work with a great game.

BaronVonJ, would it be possible for you to post some photos of how you made the waterfall? I'm stunned by it and want one but have no idea how to do the water, it's fantastic.
Title: Re: Pulp Alley at RECRUITs
Post by: BaronVonJ on April 09, 2013, 06:33:26 PM
Wish I could lay claim to it, but was done by a good friend over at Ludstuff. Here's a link to how he did all the lovely things he's made me.
http://ludstuff.blogspot.com/search/label/Sculpture-Tabletop%20Gaming
just hit hitting "view older posts" to see more.
Title: Re: Pulp Alley at RECRUITs
Post by: Wolf Girl on April 10, 2013, 01:48:11 AM
I've been trying to make Dad do a waterfall effect for forever. We'll have to try it out sometime. :D
Title: Re: Pulp Alley at RECRUITs
Post by: Mad Lord Snapcase on April 10, 2013, 02:04:54 PM
Followed your link, BaronVonJ and there's some great stuff on there. Found the waterfall so I'll be getting the glue gun out soon and having a go, thanks.
Title: Re: Pulp Alley at RECRUITs
Post by: Johnny Aces on April 10, 2013, 03:01:29 PM
The waterfall is pretty amazing. You can do similar effects with Water effects, I know I've read a tutorial once before.

Did anyone get a shot of Dave Phipps himself? I hear it's like getting a picture of Sasquatch, only hairier... lol
Title: Re: Pulp Alley at RECRUITs
Post by: BaronVonJ on April 10, 2013, 03:34:17 PM
I found water effects too messy. This was easier to control.
Title: Re: Pulp Alley at RECRUITs
Post by: Eric the Shed on April 10, 2013, 11:59:16 PM
Try using silicon sealer foR waterfalls same effect and possibly easier

I posted how to somewhere in workbench ... Search waterfalls
Title: Re: Pulp Alley at RECRUITs
Post by: Marine0846 on April 11, 2013, 04:17:48 AM
Looks like fun was had by all.
Super looking terrain.
Great idea about the player packets.
Title: Re: Pulp Alley at RECRUITs
Post by: Prof. Dinglebat. Phd. on April 11, 2013, 05:07:21 AM
This is why we do what we do. Painting minis, building terrain, learning rules,...all culminate into this realm of experience and time, and this shown here is a fine example of that attraction.  :-*
Title: Re: Pulp Alley at RECRUITs
Post by: Melnibonean on April 11, 2013, 02:05:09 PM
Fantastic.
That center piece with the waterfall is outstanding. I wish I had the terrain making skills to do stuff like that.
 :-*
Title: Re: Pulp Alley at RECRUITs
Post by: Army Strong on April 25, 2013, 06:27:19 PM
Great terrain and you put some serious time into that. I'm surpressed you let people pill drinks and food on your table I've seen bad things happen at Cons becuse of that. Well done!
Title: Re: Pulp Alley at RECRUITs
Post by: Traveler Man on April 26, 2013, 01:26:00 AM
It looks great! I do like the waterfall.
Title: Re: Pulp Alley at RECRUITs
Post by: BaronVonJ on April 26, 2013, 01:38:30 PM
Pics were taking moments before I yelled "get your drinks off the table!".
Title: Re: Pulp Alley at RECRUITs
Post by: pauld on April 26, 2013, 02:28:12 PM
Whoa - that is a really good table

minis are great too

it must be fantastic playing on scenery like that :o
Title: Re: Pulp Alley at RECRUITs
Post by: War In 15MM on April 26, 2013, 05:13:04 PM
A really great board.  Beautiful stuff.  I really liked the rocket pack on the ground; at first glance I thought it was diver's gear.  Very nice.  Please tell me how it was done.  Thank you.  Richard
Title: Re: Pulp Alley at RECRUITs
Post by: BaronVonJ on April 26, 2013, 05:19:03 PM
Just an old GW space marine jetpack out of the bits box. Metal washer, cork "rock" & jetpack. Nothing to it.
Title: Re: Pulp Alley at RECRUITs
Post by: Ssendam on April 27, 2013, 10:05:41 AM
Looks amazing ...

So an 8 player game with 5 or so figures on each side?

How long did it take to play?

Did you alter any of the standard rules to make it work better? I can't get my head around moving one figure from your force at a time with a game that big, it sounds a bit disjointed?

Did you have any encounters (monsters/wild animals) and if so, how did they fit into the rounds/activation?

(I'm looking at a 4 player game which is as much versus the environment as each other and trying to figure out how it will work)
Title: Re: Pulp Alley at RECRUITs
Post by: marianas_gamer on April 27, 2013, 11:33:34 AM
Great looking game and encouraging to see all the younger gamers. It reminds me of the encouragement I got from older gamers when I was a young punk in the 70s who had read a couple of Featherstone books and was intrigued. 40 years later.... hope that happens with them too.
LB
Title: Re: Pulp Alley at RECRUITs
Post by: War In 15MM on April 27, 2013, 02:27:31 PM
Excellent job.  Thank you.  Richard
Title: Re: Pulp Alley at RECRUITs
Post by: d phipps on April 29, 2013, 04:38:06 AM
Quote
So an 8 player game with 5 or so figures on each side? How long did it take to play?

I got to see several turns on Friday, and I think that was the 7-player game. Just guessing, but I think they probably played for about 4 hours.



Quote
Did you alter any of the standard rules to make it work better? I can't get my head around moving one figure from your force at a time with a game that big, it sounds a bit disjointed?

As far as I could tell, it was straight Pulp Alley mechanics. I think there were a few factors that really held it together --
1. The Pulp Alley mechaincs are designed to play fast, so they didn't get bogged down.
2. The player with Initiative (whoever it happened to be at the moment) really helps to keep the game moving by almost acting as a mini-GM.
3. Most importantly, Jaye is a seasoned veteran of BIG table games and plays with 6-8 players on an almost weekly basis. The extra work he did before the game, laying out the backgrounds and goals for each league, really helped hold everything together.



Quote
Did you have any encounters (monsters/wild animals) and if so, how did they fit into the rounds/activation?

This sort of stuff easily fits into the turn sequence as Perils, either from the Fortune Cards or pre-planned -- which is how he handled the big monster on top of the mountain.



Quote
I'm looking at a 4 player game which is as much versus the environment as each other and trying to figure out how it will work.

The peril and plot point mechanics in Pulp Alley are intended to cover environmental dangers and encounters. Please let us know if you have any other questions.




Dave
Pulp Alley
Title: Re: Pulp Alley at RECRUITs
Post by: BaronVonJ on April 29, 2013, 01:20:32 PM
Friday was 7 players, Saturday 8. All were done in the 3 hour allotment by players who had never played the game, and few who had never wargamed. A testament to how great the rules are.
RECRUITs is special kind of con. As the name suggests, it is geared toward bringing new (younger) players into the hobby.
-J
Title: Re: Pulp Alley at RECRUITs
Post by: Ssendam on April 29, 2013, 04:41:45 PM
Thanks for the response. :)

I'm not sure how the perils are used in place of an encounter ... I see how they work, but some locations will have a creature and the idea is that Combat will ensue rather than a test.
Title: Re: Pulp Alley at RECRUITs
Post by: BaronVonJ on April 30, 2013, 08:59:44 PM
You can model it however you want to suit your taste. You want it more to be a major encounter that the characters must fight? Give the creature stats. Want it just to be a peril (pit of snakes) do it that way.
Title: Re: Pulp Alley at RECRUITs
Post by: Ssendam on April 30, 2013, 10:50:33 PM
If it's an encounter then i guess i just play it as another player controlled by me? For initiative then every player will nominate the creature "faction" to go first? I guess that's not a bad thing; I need to play test a bit.
Title: Re: Pulp Alley at RECRUITs
Post by: d phipps on May 01, 2013, 03:21:41 AM
If it's an encounter then i guess i just play it as another player controlled by me? For initiative then every player will nominate the creature "faction" to go first? I guess that's not a bad thing; I need to play test a bit.

In our upcoming Perilous Island campaign book, we handle encounters both ways -- just depending on the scenario/situation.

Resolving an encounter as a peril works really nice for quick and/or less-violent stuff. For example, maybe you have a character encounter a bouncer as he tries to make his way back-stage at a nightclub.

And in one of the Perilous Island scenarios, involving living-dead, some encounters start out as perils -- and if the challenge is failed, then a model is placed on the table.


Ssendam, your idea of running the encounters as a GM controlled 'league' also works very well. FYI --- in non-GM'd games, we usually activate the non-league characters at the end of Action Sequence, after all other characters have activated.



There are lots of ways to do this and none of them are wrong. Its just a matter of picking what works best for your players and the scenario at hand.



HAVE FUN
Title: Re: Pulp Alley at RECRUITs
Post by: syrinx0 on May 01, 2013, 03:54:05 AM
Looks like a really fun game. The additional pictures on the Baron's blog for the Pulp Alley leagues are fantastic. So for that matter are the other campaigns.

Will the upcoming campaign book include the set up (leagues and plot points) that the Baron ran? That looks like it would make a great introduction to the game.  I just received my copy in the mail, so I am still working my way through what is included.

Thanks,
Tom
Title: Re: Pulp Alley at RECRUITs
Post by: BaronVonJ on May 02, 2013, 07:45:48 PM
I'm not affiliated with the game. Just ran one.
-J
Title: Re: Pulp Alley at RECRUITs
Post by: d phipps on May 02, 2013, 09:04:07 PM
Looks like a really fun game. The additional pictures on the Baron's blog for the Pulp Alley leagues are fantastic. So for that matter are the other campaigns.

Will the upcoming campaign book include the set up (leagues and plot points) that the Baron ran? That looks like it would make a great introduction to the game.  I just received my copy in the mail, so I am still working my way through what is included.

Thanks,
Tom


It won't be the same as Jaye's, but I think you'll still really enjoy the scenarios. I was not planning to include more sample leagues in this book, but we have quite a few posted on the forum as well. However, the Pulp Leagues book will probably be about a month of so after Perilous Island, and will continue to expand on the league rules with more Abilities, Perks, Resources, and even more sample leagues.