Lead Adventure Forum
Other Stuff => Workbench => Topic started by: Sangennaru on May 20, 2013, 11:24:44 AM
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Hi there!
The progresses on this projects are extremely slow, but i might have something to show, together with my islands in another thread. (http://leadadventureforum.com/index.php?topic=46434)
(http://i41.tinypic.com/x27asz.jpg)
a closeup of the facades. details are pretty sharp.
(http://i39.tinypic.com/2z4zc3n.jpg)
the only thing i'm not really convinced about is the disposition of the houses. I would love to have a higher density of houses, but as the facades are those, i don't know how to do.
comments are welcome =)
Cheers
Jack
EDIT: well, messing with some spare houses i managed to obtain something more ... dense. The problem is still there, but quite less evident. :)
(http://i42.tinypic.com/5esd9z.jpg)
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How can you manage to do anything that small o_o
The facades look great, what would be the benefit of the higher density?
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:o Make my eyes hurt. Well done!
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What kind of amazing beautiful insanity is this? o_o :)
They look lovely!
What is your idea about these? A complete board? Different bases which could be combined to form streets and so...?
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haha, what a sudden flow of replies! :)
How can you manage to do anything that small o_o
The facades look great, what would be the benefit of the higher density?
look cooler ;) and more realistic. :)
What is your idea about these? A complete board? Different bases which could be combined to form streets and so...?
...and so this:
(http://i39.tinypic.com/301gdav.jpg)
hehe, actually, i would need to make a proper hexagon, i think =) or maybe more than one.
That is my complete project. As i said, it's going reaaally slow.
http://leadadventureforum.com/index.php?topic=36578.0
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They look good although I'd like to see some paint or primer on them 8)
You've probably already though of this but have a look at city plans and maps for layout inspiration.
The only thing that bothers me about it is the fact that twins and cities don't just stop, they sort of peter out at the edges. Maybe some smaller houses with larger gaps in between would help to alleviate this.
cheers
James
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They look good although I'd like to see some paint or primer on them 8)
that's one of my major concerns, actually.
First of all, those houses are meant to be re-casted in groups, to allow a bigger scale casting, so no primer will touch them ever. :)
I did some experiments on a single house in my island here:
(http://i49.tinypic.com/n2zo5k.jpg)
But i think that maybe casting them in ceramic plaster and paint direclty with washes will thin the paint layer at its best. Just thoughts.
You've probably already though of this but have a look at city plans and maps for layout inspiration.
The only thing that bothers me about it is the fact that twins and cities don't just stop, they sort of peter out at the edges. Maybe some smaller houses with larger gaps in between would help to alleviate this.
Hehe, i've a man on that. B-)
Actually, the borders of a city can be made with more rare buildings, but using the same ones, maybe cutting out a floor or two. If i manage to sculpt some city walls, otherwise, i can just use them as separator.
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Interesting. What games are these designed for?
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Interesting. What games are these designed for?
Rule the Skies, a ruleset created (well, really WIP) by our self. Basically, a heavy modification of full thrust, which didn't work very well for us.
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Update: 4 casts assembled, i think that 4 more will make a good mould at the end. :) (http://i40.tinypic.com/o0oshc.jpg)
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another update. the whole set is complete. now just another moulding.
(http://i43.tinypic.com/308fuo8.jpg)
(http://i39.tinypic.com/66ix4m.jpg)
Jim, your impressions about the "end" of the village? they are 2-3 floor houses, not big buildings.
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Looking mighty fine I say! :-*
Layout looks good and proper, will be nice to see those with some road network. Put a river, few bridges etc and perhaps not all of them on flat ground?
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They look really good enmasse 8)
Jim, your impressions about the "end" of the village? they are 2-3 floor houses, not big buildings.
Yes, that's pretty much the idea with more space inbetween.
cheers
James
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nice ones! they look like monopoly pieces but cooler! lol
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nice ones! they look like monopoly pieces but cooler! lol
lol lol lol lol lol
anyway, that is just a part of the set i'll use for making the city. i'm planning something around 50 cm wide, with some countryside outside. It will be for the centerpiece of the table.
I'll keep everything flat (just for storing purposes, it's much more solid), but will add a river for shure (a BIG river, a realistic one) ,and probably a lasercut bridge. :)
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that's the way to go, smaller squares and more street, angles different than 90 degrees, looks more natural
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Darn those are cute.
I wish I had more to ad but to be honest I am in awe of them. lol
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Absolutely great, that's right, it looks quite natural that way. Maybe you can display a few more spare houses on the outskirts, just to avoid the sensation of 'dense population in a few blocks, then nothing'. Some small rural villas right out of the town, maybe a farm.
What about a tiny plaza with a fountain? A small town hall with a little arcade? A local church/chapel/hermitage? Just random ideas about european-like town planning
(It's easy giving absurd ideas when I'm not going to carry them out, sorry ;D)
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Absolutely great, that's right, it looks quite natural that way. Maybe you can display a few more spare houses on the outskirts, just to avoid the sensation of 'dense population in a few blocks, then nothing'. Some small rural villas right out of the town, maybe a farm.
What about a tiny plaza with a fountain? A small town hall with a little arcade? A local church/chapel/hermitage? Just random ideas about european-like town planning
(It's easy giving absurd ideas when I'm not going to carry them out, sorry ;D)
actually, i'm feeling the urge to 3d print much more stuff: little houses, churches, government buildings, country farms... well, i'll do, one day =) For the moment i'll make those city blocks, and assemble a little town. Probably just a diorama, for the moment. :)
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How much did they run you?
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How much did they run you?
around 10$ for the three buildings, i think. Then i had to make a couple of molds to multiply them and mod them ^^"
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Yowzah! :o :-*
On the subject of 'city limits', how about natural boundaries on one or two sides? Could at least help the 'petering out', if not providing an abrupt wall. E.g. in my wee village a stream runs under the bottom of the main street, ending it pretty sharply, with just a handful of two-up-two-downs and a couple of 'big houses' on the other side. Looks like you've got provision for a few clifftop views, too.
In fact, I don't know if this is typical (especially of times gone by), but thinking about it: most of the smaller buildings are 'attached' types, in or towards the centre of the village. The more detached buildings towards the outskirts tend to be larger, with larger gardens and grounds, churches, schools, etc. before they give way to fields and further-out farms.
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eh... the problem of the borders is still open, but now i can officially say that i've a working mould. thus, i started casting some pieces.
the first "block" is painted, but i'm not really happy with the result. any advice?
(http://i44.tinypic.com/24vnuhk.jpg)
(http://i42.tinypic.com/biv1px.jpg)
Ok, just to remind to all of you: they are REALLY SMALL! :D
(http://i43.tinypic.com/30uz1gy.jpg)
Cheers, and thanks for any suggestion. :)
Jack
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They looks good to me although a little less on the shading, some subtle highlighting on the roof and maybe a lighter colour on some of the front facing elevations to help make look a little less samey :)
cheers
James
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at the moment i'm trying to do another block, without the shading. just flat paint and pigments. well... it's my first time painting buildings at this scale, some experiments are mandatory! ^^
without the wash, they will have for sure much more variety!
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These are beautiful! Just fantastic work.
And you are so much more mature than I am—I would be planning the layout of these buildings to spell out rude words when viewed aerially.
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Little little fiddly bits and pieces.
Where do you get the bionic eyes from?
And the patience!
Unbelievable!
:-*
And you are so much more mature than I am—I would be planning the layout of these buildings to spell out rude words when viewed aerially.
lol lol
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Glazing technique
here some theory
https://en.wikipedia.org/wiki/Glaze_%28painting_technique%29
https://it.wikipedia.org/wiki/Sfumato
contrasting underlayers, colour, not tonal washes
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thanks guys! No bionic eyes, actually it's no different than painting a face.
Glazing technique
here some theory
https://en.wikipedia.org/wiki/Glaze_%28painting_technique%29
https://it.wikipedia.org/wiki/Sfumato
contrasting underlayers, colour, not tonal washes
seriously, glazes are possible on such a small scale? i'm quite a decent painter, with miniatures. But glazing a 7mm facade is quite of my reach.
anyway. i tried to do the same as before but without the wash... looks like the problem is the pigment, now. I need to have something more highlighted at the end, but ...really, i cant just manually highlight all the windows. that might be crazy!
(http://i44.tinypic.com/2wrnbyr.jpg)
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Complessively, i‘m still unhappy of the painting result. i‘ll have to work on this much more. a good suggestion on another forum was to drybrush instead of darken... i‘ll try it today.
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glazing technique - of course it is possible
basically You are using it, but You create the shades with a tonal wash. if You anticipate the result of underlayer and colour wash in terms of darkness then the shading is the result. thean drybrush all over with an appropriate colour and You are fine
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glazing technique - of course it is possible
basically You are using it, but You create the shades with a tonal wash. if You anticipate the result of underlayer and colour wash in terms of darkness then the shading is the result. thean drybrush all over with an appropriate colour and You are fine
got it, i'll try today =)
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Ok, tried with the drybrush. i had to alternate with some washes, though.
left the new pieces, and right the old ones.
(http://i40.tinypic.com/141mwqs.jpg)
rear view:
(http://i44.tinypic.com/2lnwk5y.jpg)
comments and suggestions are MUCH welcome
ah, i forgot the most important view: TOP view!
(http://i42.tinypic.com/2z7phk7.jpg)
next time i'll try a total drybrush without any ink wash... let's see ^^
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You are quick man!
Well, in the new version I can recognize distinct houses- is this what You wanted to achieve?
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You are quick man!
Well, in the new version I can recognize distinct houses- is this what You wanted to achieve?
well.. yep, quite. actually, the houses have many details that are now hidden behind a violent drybrush. i'll try to enhance them in my next experiment.
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try washing over violent drybrush ;)
try to buy some cheap soft makeup brushes for not so violent drybrush ;)
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Top view really works for me, whatever your going to do on the rest of them I think roof wise your good.
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:o Looking great, have you considered a drybrush with a buff coloured oil paint? It'll pick out the details in a much finer way than an acrylic drybrush.
Mike
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oils are hard in this scale, but that's an interesting suggestion, if you can "expand" it a little i will appreciate! :)
anyway, i managed to do my best now, the central block. glazes, too much time for a single piece.
(http://i41.tinypic.com/33vn1hh.jpg)
But at least it's cute! :)
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The results (and all this project) are awesome! :-*
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I think they look excellent
or are people already wargaming with magnifying glasses or zoom lenses? ;)
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Most excellent now! I look forward to see more.
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Super work on those Jack! :-*
Now, start mass-producing them! :)
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I agree that the original wash method was 'muddying' the effect too much, but I don't know what to suggest that hasn't already been mentioned. Though I'm leaning towards mid base tones with a less-than-violent drybrush or other picking out of highlights. ;) I don't know if strong shading (i.e. the dark - black? - shades you're using here) is strictly necessary, and I think a lot of shading on flat-sided, sharp-edged objects doesn't look entirely right anyway. Entirely IMO, of course.
In any case I think the latest results look better, and pretty good. :)
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In any case I think the latest results look better, and pretty good. :)
thanks! The problem here is that the model i printed have really light details. i should print a new one, with much more sharper details. it will work much better then. I've already some 3d models, but i want to have a full city first, in order to have a clear idea of what to do to improve it.
(http://i39.tinypic.com/icphjp.jpg)
right now i already know that some of those details must be removed, and maybe some other added. It's a long process, i'm venturing in quite a new field now. :)
Some more buildings on the paint workbench right now. I want to have a full set painted asap.
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Aaand finally: enough buildings to make a fine crossroad.
(http://i42.tinypic.com/2vmbvgn.jpg)
(http://i44.tinypic.com/90xa2o.jpg)
Some turfs to give some atmosphere.
Cheers
Jack
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Like it 8)
cheers
James
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Better pictures, with daylight:
(http://i41.tinypic.com/1498heq.jpg)
(http://i40.tinypic.com/15kld4.jpg)
Cheers
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They are looking excellent.
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These are really cool! Nice job, and amazing tiny scale.
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Stunning work, but I think you really need to paint the curtains for the best effect ;)
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Loveley, you could try to do some landmarks (statues, fountains, etc.) when done with the houses They would liven it up even more.
And if you do islands you have to do a lighthouse... No excuses will be accepted ;)
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thanks guys! Actually, i'd like to re-do all the buildings, scale them 20% bigger and with more styles... and of course add some fountains or similar! ^^
And if you do islands you have to do a lighthouse... No excuses will be accepted ;)
(http://i49.tinypic.com/n2zo5k.jpg)
(http://i46.tinypic.com/nyzyq.jpg)
and
(http://i47.tinypic.com/2i886yp.jpg)
:D
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Lovely Jack, the little vegetation really brings it together.
How do they scale with the neufs/flyers?
Cheers
Matt.
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A great little project. The level of detail in the scale is very impressive.
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Lovely Jack, the little vegetation really brings it together.
How do they scale with the neufs/flyers?
Cheers
Matt.
everything is in 1/1000, and the flyers are 1:1200, so they are perfectly matched.
Apparently the Spartan scenery are quite bigger, though. But it's their mistake, not mine! =(
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...
:D
Ah now I saw the lighthouse in the original pic, my netbook browser cut of the far right of the island photography...
...those stupid little machine brains...