Lead Adventure Forum
Miniatures Adventure => Adventures in the Far East => Topic started by: Ray Earle on July 11, 2013, 10:39:12 AM
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Thought this deserved its own thread rather than clogging up the Ronin one unfairly.
I'm really interested in this as it looks like it'll fill my urge for a cinematic modern skirmish game. Even with a bit of the supernatural mixed in. It'll give me a chance to game 'big trouble in little china'. :D
I've had a quick look around and Hasslefree have got a small selection of Martial artists available including a couple of identical twins...
Apart from the obvious I'm hoping for some figures along the lines of JCVD and possibly an ex US navy seal, who also cooks to come along. Just to fill that Kung fu niché.
Anyone else have any thoughts? ;)
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http://displacedminiatures.com/LeadAsbestos2010/gallery/3024/
:)
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I am definitely keeping an eye on this one. The Song of Blades engine with Osprey polish and resources? Yes please :)
I am hoping to do some silly Power Rangers style gaming with it, if I can find suitable figures.
http://displacedminiatures.com/LeadAsbestos2010/gallery/3024/
:)
A perfect collection of miniatures for the game Id say.
What range is the Samba Garasu Soul Vice (http://displacedminiatures.com/LeadAsbestos2010/image/3024/32186/) from? Is it available anywhere? I am looking for a figure like that.
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I've been looking for martial artists lately and running into the same trouble.
Anima Tactics has a huge range, some of which could work in a modern/mythical setting-
http://www.coolminiornot.com/shop/miniatures/anima-tactics/adolf-brunner-dark-faction.html (http://www.coolminiornot.com/shop/miniatures/anima-tactics/adolf-brunner-dark-faction.html)
http://www.coolminiornot.com/shop/miniatures/anima-tactics/lorenzo-cortez-neutral-faction.html (http://www.coolminiornot.com/shop/miniatures/anima-tactics/lorenzo-cortez-neutral-faction.html)
http://www.coolminiornot.com/shop/miniatures/anima-tactics/clover-neutral-faction.html (http://www.coolminiornot.com/shop/miniatures/anima-tactics/clover-neutral-faction.html)
Bushido also has some nice minis-
http://www.bushido-thegame.com/catalog/mikio-jumo-wrestler (http://www.bushido-thegame.com/catalog/mikio-jumo-wrestler)
http://www.bushido-thegame.com/catalog/mizuchi-awakened (http://www.bushido-thegame.com/catalog/mizuchi-awakened)
http://www.bushido-thegame.com/catalog/master-po (http://www.bushido-thegame.com/catalog/master-po)
Ninjas are pretty well represented in citadel's old ranges.
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I'm thinking of using the black hat Ninja as I like the style of them. Maybe convert a couple to have automatics. :D
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I'd like to extend the offer to Osprey that they may borrow my China Town minis to be painted by Mr. Dallimore and photographed for the book, and then returned to me. This out of the kindness of my heart , of course! ;)
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That's a very generous offer... wait a minute, something's fishy here! ;)
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Hasslefree has some crackers in the GGolgo island range and their own
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I know I saw a Big Trouble in Little China Jack Burton mini somewhere, can anyone refresh my memory?
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Rafm
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I thought there was a better one (conversion) a LAFer did. That guy is... not good.
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Ok, so FFKF (or FOKF? Whatever.) has its own thread now! Sweet:). So I know this is supposed to be a Big Trouble In Little China sort of modern Kung Fu movie/ Hong Kong action film game, but I'd like to know A) how many people are there like me who ALSO want to play "historical"/fantasy/Wu-Xiu style games a la "Crouching Tiger", and B) will the game be able to accommodate this style of play, with lots of cinematic hand-to-hand but little ranged weapons? I really want to reenact the Teahouse fight from "Crouching Tiger" or the forest fight from "House of Flying Daggers".
Oh, and Nick-can you say whether North Star has been contacted about producing a range of minis for this game like you did Ronin and IHMN? I like how the IHmN minis I own came out and the Ronin ones look pretty sweet. I will likely Nickstart/preorder this one just like I did the last two while my wallet weeps huddled, alone and empty, kicked into a corner and scorned...
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The 'blurb' for the book starts with this line:
With this skirmish game, players can recreate scenes from Hong Kong action cinema such as Crouching Tiger, Hidden Dragon, Hard Boiled, or Enter the Dragon, or from such western movies as Kill Bill or Big Trouble in Little China.
So while it seems to be set in an awesome 1980's type setting, it certainly seems to suggest you can play a 'historical' game. I've not seen it but to be honest I expect you can do it very simply by not taking guns as weapons.
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B) will the game be able to accommodate this style of play, with lots of cinematic hand-to-hand but little ranged weapons? I really want to reenact the Teahouse fight from "Crouching Tiger" or the forest fight from "House of Flying Daggers".
Yes. Just don't select automatic weapons or shotguns for your characters, and count bows etc. as pistols. It'll cover wuxia or straight historical if you want it to. You can swing from ropes, flip off walls, throw terrain around and maybe, just maybe, find a girl with green eyes.
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Dixon miniatures have some cool Yakuza figs that may be of some use. Not sure if they are to modern though.
http://www.dixon-minis.com/shop/yakuza-28mm/
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Those Dixon minis are great! :-* I'll be needing then and the Hasslefree line, and I should be ok minis wise, but now on to terrain...
I'll admit it: I have no interest in this other than to do Big Trouble in Little China. The theme is playing in my head as I type this... ::)
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Sweet I have a few packs of the thug types only painted the one half was going to use them for 7TV/Zombie gaming :D
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I have Dixon Yakuza; They are awesome. Maybe Northstar will do a range for this as well?
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When I first read this title I had Carl Douglas in mind. :)
...everybody is kungfu-fighting...
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Personally I'd prefer old-school-kungfu/wuxia rules , but if these modern-day rules will be adaptable, then ok.
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Speaking of old-school Wuxia, I stumbled across a great source for some minis. Miniaturemarket.com is offloading their Alkemy miniatures for cheap, and the Jade Triad ones are PERFECT! They're in resin and have great detail and character, and are right about the same size as Northstar's IHMN line. I ordered the whole lot with a couple repeats and I'm very, very happy I did. On a side note, the Kaliman are lovely figs as well-Arabian Nights themed anthropomorphic great cats. I ordered all those too, and I may get more...
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Just to set minds at rest, A Fistful of Kung Fu can be used for any kind of action movie game – House Of Flying Daggers is just as viable as Big Trouble in Little China, it really is as simple as not equipping characters with firearms!
Were it not the case, I wouldn't have commissioned such stonking pieces of art as this... ;D
(http://img51.imageshack.us/img51/8990/xg87.jpg) (http://imageshack.us/photo/my-images/51/xg87.jpg/)
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Lovely.
I meant to ask Andrea on the SOBH Yahoo group this question, but you should be able to answer it for me Smith: whats the average model count per game? 3-6 per side? 5-10? More?
Do we have a projected release date for FoKF yet?
I am really looking forward to it. Its going to be space ninja battles for me. Luckily space ninja fights apply/ignore all of the same laws of physics that Big Trouble and Flying Daggers apply/ignore, so I should be fine Id say ;)
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That is superb Smith. :D
It looks like it'll be great for all types of action movies. I'm considering something along the Matrix (first one, not the sequels. Urgh). Should be possible with a little bit of fiddling.
I think release is early next year, Nick has it available for pre-order on the Northstar website (the best way to purchase it IMHO ;)). I'm looking forward to seeing some of the figures that its going to inspire.
There's a bit of fluff on the Northstar site. 2-3 characters and a couple of groups of minions upto 5 strong. Minions apparently don't last long (quite right too) but can be dangerous if they get the chance to outnumber your heroes.
I'm sure more information will become available neater to the release date. :D
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The blurb on the Northstar site is a little off the pace – the approach was tweaked marginally for the final rules.
The average game is 400pts, but it's really up to you what you want. Players can choose what kind of game to go for – one character and supporting cast, or multiple characters (with or without supporting cast).
There are 3 levels of character in the game: Protagonists, Bruisers and Extras. Protagonists are the heroes and villains, Extras are their minions and allies, and Bruisers fall in-between the two – henchmen and right-hand-men. In the first game approach above, at 400 points, you'd be limited to 1 Protagonist, max 1 Bruiser, and numerous extras (at 800 points, 2 Protagonists, 2 Bruisers etc.), in the latter, 2–3 Protagonists and whatever else you wanted to take. Gangs at 400 points run the 6–15 figure range.
I put together a Cop list at 300 points, below, which gives you a more concrete idea of a gang breakdown, the kind of points costs being used, and some idea of the skills etc. that are available.
It's worth noting that, in addition to pre-generated characters included in the book, there's a full system for points costing up your own.
Cops – 299pts – 7 figs
Protagonist
Heroic Cop (117 pts)
Q2 C4, Pistol, Acrobat, Jumper, Dashing, Move and Fire, Way of the Intercepting Fist
Bruiser
Veteran Cop with Shotgun and Body Armour (46 pts)
Q4 C3 Handcuffs, Shotgun, Protected
Extras
Special Duties Unit officer (34 pts)
Q4 C2 Pistol, Automatic Weapon, Protected, Steadfast
Special Duties Unit officer (34 pts)
Q4 C2 Pistol, Automatic Weapon, Protected, Steadfast
Special Duties Unit officer with Shotgun (26 pts)
Q4 C2 Protected, Shotgun, Steadfast
Rookie Cop (21 pts)
Q4 C2 Pistol, Handcuffs
Rookie Cop (21 pts)
Q4 C2 Pistol, Handcuffs
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Speak of the Devil... ;)
Excellent stuff Smith. Thank you.
I have to add I really love the way the Osprey games of late allow for you to adapt the game in any way you want, IHMN springs to mind, with point values available to really help you mould the rules around the type of game the player wants.
:D
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Wish I could take the credit for that. It's down to the authors of the rules (though I am definitely a fan of versatile, adaptable game systems!) – the games are theirs, after all!
Glad you approve, though. :D
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Hmmmmmmmmm.......I'm thinking futuristic Ghost in the Shell might be possible.
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Thanks for the sample list and updated blurb Smith, thats exactly what I wanted to know :)
I'm considering something along the Matrix
Y'know, that statement has been going around in my head all day since I read it. You may have something there Ray Earle...
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Y'know, that statement has been going around in my head all day since I read it. You may have something there Ray Earle...
:D The lobby scene. Some Copplestone troopers for the SWAT appropriately painted black and some Heresy trenchcoat gangers with head swaps (or the addition of hair ;)). A couple of agents and away you go. :D
You know it makes sense.
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:D The lobby scene. Some Copplestone troopers for the SWAT appropriately painted black and some Heresy trenchcoat gangers with head swaps (or the addition of hair ;)). A couple of agents and away you go. :D
You know it makes sense.
Oh I'm all over that Mr Anderson.
I'd personally like to see some jeet kun do and lee jun fan kung fu rules and characters. Having studied Sifu Bruce Lee's martial arts for many many years and know how well these would work in a gaming perspective.
Don't think......feel it is like a finger pointing at the moon.... don't concentrate on the finger, or you will miss all the heavenly glory.
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JKD shouldn't be too hard to stat up using the Traits in the book. It's a case of picking which Traits most suit the character's style and building a composite, rather than having a single "Karate" skill that offers the same advantages to everyone who uses it.
So, on a rough speed through the relevant chapter of the book, I'd suggest the following Traits for an 'average' JKD practitioner: 'Evade and Counter', 'Surprise Move', 'Way of the Intercepting Fist', potentially also 'Low Kick', 'Flurry of Blows', 'Free Disengage' or 'Dashing'.
That's 7 Traits (there's probably a few more relevant ones as well) just to replicate some of the elements of JKD, without even going into other personal skills a character may have.
Want to create a Sumo? 'Big' and 'Immovable Stance' are your starting points. A Judoka? Start with 'Ground Fighter' and 'Aggressive Tumble' and work from there.
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And guns. Lots of guns.... ::)
Sounds like there are some really great character traits in there. Plenty of Movie inspiration. Why is February so far away? Just need some figures now...
Nick? :D
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:D The lobby scene. Some Copplestone troopers for the SWAT appropriately painted black and some Heresy trenchcoat gangers with head swaps (or the addition of hair ;)). A couple of agents and away you go. :D
Well, I was thinking that I could add my unpainted EM4 suits to my MiBs (http://sho3box.files.wordpress.com/2012/12/alf31.jpg?w=468&h=272), who will double as Agents. Easy.
I have about ten Foundry SWAT painted black (they have small "Umbrella Corporation" logos, but thats perfectly acceptable to me. They have been rebased and revarnished since but some bad photos are HERE (http://sho3box.wordpress.com/2009/12/18/umbrella-security-service-sigma-team/)and HERE (http://sho3box.wordpress.com/2009/12/04/umbrella-security-service-gamma-team/)). Again, easy.
Also, I have had the Foundry Hardwire Troupe undercoated and ready for paint for about a decade now, and they just scream "The Matrix" to me. They will surely be a treat to paint.
(http://www.wargamesfoundry.com/files/cache/18777bfee6de7885697f3f2cf5f5eb87_f6373.png)
You know it makes sense.
Apart from building a miniature lobby, it certainly does. And even that wouldnt be beyond possibility...
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Old grenadier corporate suits available from Doug at Em-4 would be great agents.
JKD shouldn't be too hard to stat up using the Traits in the book. It's a case of picking which Traits most suit the character's style and building a composite, rather than having a single "Karate" skill that offers the same advantages to everyone who uses it.
So, on a rough speed through the relevant chapter of the book, I'd suggest the following Traits for an 'average' JKD practitioner: 'Evade and Counter', 'Surprise Move', 'Way of the Intercepting Fist', potentially also 'Low Kick', 'Flurry of Blows', 'Free Disengage' or 'Dashing'
That would well for jun fan definitely. As jkd is in essence what you bring to the table you could potentially created many flavours of artist. Maybe a 'be like water' trait, sort of like a more advanced preternatural evade and counter or just as a defensive move that simply manages your opponent's attack, flexes and bends in response etc...
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Yeah, that's pretty much the aspect of JKD I took for the example above – if you want to play up the efficiency and 'do what works' aspect of it, you've got no end of choice!
The Trait names may not match up to the terminology of an individual martial art, but their in-game effects would certainly represent what you suggest – 'Free Disengage', for example, incorporates elements of "flexes and bends in response", as do several others. You don't really need to create "a more advanced preternatural evade and counter" Trait – just select the existing Traits that, combined, give you the feel you're after. If you wanted, you could quite easily go through and put together 'packages' of Traits that combine to represent a larger concept such as this, or to represent a pool of options available to a practitioner of a particular style. So, for example, 'Danger Sense', 'Evade and Counter', 'Free Disengage' and 'Surprise Move' would combine to give you a pretty high-end practitioner of the 'be like water' philosophy (not to mention a virtually untouchable – and suitably expensive – fighter).
This game won't reflect the differences between a Thai boxer's high kick and a Karateka's high kick, but it will allow for the core elements of a style to be represented. And then filtered through an individual character's interpretation of it.
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Like the figure ideas Cheetor. I'd thought about the foundry figures but wanted something a bit more 'dynamic'. ;)
EM-4 would be great for the troopers as well as agents.
Lobby would just need lots of pillars, a security checkpoint and Propellorheads on loop. :D
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Just spoke to Nick, definitely are figures coming out for this. 4 sets to start with, same as the other games. Future expansions will depend on sales for the initial sets. Don't know if he wants me to say what all those initial boxes are yet but I'll be getting those Yakuza figures I've been looking for :)
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I can keep a secret. ;)
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Fantastic news! Wouldn't make any sense to come out with a game where everybody needs to use close enough figures from another manufacturer or buy rare stuff on eBay to play! Let's hope Steve Saleh is still the sculptor.
I see terrain still being something of a problem as modern terrain of any kind in 28mm is difficult to find and afford let alone modern Asian city terrain. There's some nice paper stuff available but it takes forever to build and isn't very durable.
Will be pre-ordering this one!
Just spoke to Nick, definitely are figures coming out for this. 4 sets to start with, same as the other games. Future expansions will depend on sales for the initial sets. Don't know if he wants me to say what all those initial boxes are yet but I'll be getting those Yakuza figures I've been looking for :)
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I see terrain still being something of a problem as modern terrain of any kind in 28mm is difficult to find and afford let alone modern Asian city terrain. There's some nice paper stuff available but it takes forever to build and isn't very
Jim will provide ;)
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A fistful of Kung fu is an awesome version of Songs of. Exactly what I needed to run my games or martial arts tournaments.
I will probably keep using some of the other traits from other versions of the game for a greater choice of characters but the game contains a lot of things and I really like what it adds to the rules (activation or combat).
Sorry for resurrecting the thread if that's a problem but I wanted to express my satisfaction with this book.
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With apologies for the delay in release, the Quick Reference sheets for A Fistful of Kung Fu are now available on the OWG Resources page as a PDF download.
Link here - http://www.ospreypublishing.com/articles/osprey_wargames_resources - or in my signature.
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With apologies for the delay in release, the Quick Reference sheets for A Fistful of Kung Fu are now available on the OWG Resources page as a PDF download.
Link here - http://www.ospreypublishing.com/articles/osprey_wargames_resources - or in my signature.
Excellent.
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With apologies for the delay in release, the Quick Reference sheets for A Fistful of Kung Fu are now available on the OWG Resources page as a PDF download.
Link here - http://www.ospreypublishing.com/articles/osprey_wargames_resources - or in my signature.
Thanks! :-)
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Yeah, that's pretty much the aspect of JKD I took for the example above – if you want to play up the efficiency and 'do what works' aspect of it, you've got no end of choice!
The Trait names may not match up to the terminology of an individual martial art, but their in-game effects would certainly represent what you suggest – 'Free Disengage', for example, incorporates elements of "flexes and bends in response", as do several others. You don't really need to create "a more advanced preternatural evade and counter" Trait – just select the existing Traits that, combined, give you the feel you're after. If you wanted, you could quite easily go through and put together 'packages' of Traits that combine to represent a larger concept such as this, or to represent a pool of options available to a practitioner of a particular style. So, for example, 'Danger Sense', 'Evade and Counter', 'Free Disengage' and 'Surprise Move' would combine to give you a pretty high-end practitioner of the 'be like water' philosophy (not to mention a virtually untouchable – and suitably expensive – fighter).
This game won't reflect the differences between a Thai boxer's high kick and a Karateka's high kick, but it will allow for the core elements of a style to be represented. And then filtered through an individual character's interpretation of it.
I don't really think the rules need to reflect the difference between a Thai roundhouse or A karate mawashi geri. Those bits are left up to your imagination plus it would cause an absolute nightmare of rules bloat I imagine.
How does the game handle grappling btw? Doesn't have some way of representing someone having a grip on you that you need to escape from or is it more handled by singular throws and takedowns? Since prolonged grappling is rarely a part of Kung fu movies Either approach would make sense.
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Grappling is mainly handled with the combat results options - you can throw your opponent around (including into dangerous objects). Certain traits will also allow for a more grappling-oriented approach.
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Thanks you. Its great being able to interact and ask you questions on here.
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Thought this would be better than starting a new topic.
A question about Fistful of Kung Fu. Does it use the shooting mechanics from SBH or from Flying Lead?
Thanks!
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I'm actually half tempted by this 8)
cheers
James
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I went ahead and ordered it. I don't have any plans for martial arts games (though I do have a mess of heroclix that would work for this) a Ganesha Games ruleset dedicated to cinematic battles is definitely something I could make use of.
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I plan on using the rules for action movie style games more than anything else. Painting up a swat team for it ATM.
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I plan on using the rules for action movie style games more than anything else. Painting up a swat team for it ATM.
Cool, that's kind of what I'm thinking I've got a bunch of swat, narc and cops trimmed and based waiting for a ruleset like this.
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Yeah I have some assault group swat. A model that looks like Max Payne. A swat team leader and a guy in a suit for my police team. Will have to pick up some yakuza (dixon) or some other criminals to go against them.
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I've had the rules for a little while now and have to say they are quick and simple and should be very easy to pick up and play. I have Rich Jones samurai rules based on the same game engine, these are worth getting as well if they are still available
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Intend to slowly develop this to allow me to game 'Feng Shui/Shadowfist' on the table top. Always loved the setting, and these are ideal for the mixed juncture styles suit these rules perfectly.
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The rules arrived and I read through the core rules. Looks pretty good. It has a very similar reaction system as "Of Gods and Mortals, but reactions are limited to the Protagonist. Which leads me to the one thing I'm not sure about and that is the focus on the high powered protagonist of whom there is only one per player. It does make it well suited for "Hero" flicks, but it remains to be seen whether it will make it a bit more difficult for scenarios where a team of equals fights together.
I definitely want to give it a try though before I decide. I really like the special rules, situations and props that are just oozing flavor.
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You could always use more protagonists if you wished and change points values accordingly.
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It can definitely be played with more Protagonists - though that does bring a bit more paperwork into the equation (in terms of skills to be remembered etc.).
In related news, the Feng Shui 2nd Edition RPG is up on Kickstarter now: https://www.kickstarter.com/projects/atlasgames/feng-shui-2-action-movie-roleplaying-game-by-robin
I've chipped in, as I have ridiculously fond memories of the original...
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Same here with the Feng Shui 2nd ED RPG - love that system/background. Though Architects gone (or are they - Netherworld, here we come).
Like people have said, more character models would be needed to fully game this than just the one (One Dragon would be ok, but more are fun) - just means more Mooks for the badguys.
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I finally got some photos of my full cyber-ape gorillas done. I love how open the army/gang design is with this game.
(https://middlingwars.files.wordpress.com/2014/11/img_2644.jpg)
More on the hobby blog for the curious.
http://middlingwars.wordpress.com/2014/11/07/apes-apes-apes-for-a-fistful-of-kung-fu-dust-warfare-or-pulp-ventures/( (http://middlingwars.wordpress.com/2014/11/07/apes-apes-apes-for-a-fistful-of-kung-fu-dust-warfare-or-pulp-ventures/()
Will hopefully have more photos of the martial artists I've painted up soon.
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That's pretty awesome mate.
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Thanks! Got a battle report written for a game on my blog, for those interested:
http://middlingwars.wordpress.com/2014/11/15/play-a-fistful-of-kung-fu-trilogy-episode-one-the-challenge-1-of-3/ (http://middlingwars.wordpress.com/2014/11/15/play-a-fistful-of-kung-fu-trilogy-episode-one-the-challenge-1-of-3/)
Martial Artists vs. Cyber-Apes
(https://middlingwars.files.wordpress.com/2014/11/img_2878.jpg)
vs.
(https://middlingwars.files.wordpress.com/2014/11/img_2884.jpg)
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who makes the Fu dogs?
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I want to say Bushido, though it's been a bit since I purchased them. Yup, Bushido:
http://www.bushido-thegame.com/catalog/shisa (http://www.bushido-thegame.com/catalog/shisa)
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Second battle report written up on my blog:
http://middlingwars.wordpress.com/2014/11/18/play-a-fistful-of-kung-fu-trilogy-episodetwo-sabotage-2-of-3/ (http://middlingwars.wordpress.com/2014/11/18/play-a-fistful-of-kung-fu-trilogy-episodetwo-sabotage-2-of-3/)
(https://middlingwars.files.wordpress.com/2014/11/img_2854.jpg)
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I'm a little late to the party, it seems, but I LOVE these battle reports - they're exactly the sort of wackiness for which A Fistful of Kung Fu is perfect!
The ape gang is great. If you're looking for some additional firepower, though, to keep those pesky martial artists at arm's length, perhaps West Wind's Panzeraffe or one of Pulp City's Ape Revolutionary Committee could be pressed into service...
(http://www.westwindproductions.co.uk/catalog/images/panzeraffelarge.jpg)
(http://3.bp.blogspot.com/-HyMCyFBoMDo/UXL-Bsov4NI/AAAAAAAANVo/W31lCXCBCZQ/s1600/AvfQKYIaGGjzePbpgosk0HjwVdUDSyoAXDub811u9C8.jpg)
(http://img.photobucket.com/albums/v160/Morfeo/Pulp%20City/GuerillaFront.jpg)
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Thanks! Those are some excellent suggestions… I'd seen one of the gun apes before, but had no idea of the manufacturer. Might need to add some firepower to the gang in the future…
The openness and wackiness of the game really lends itself to hobby and force-builing imagination… and their seems to be some wonderful tactical complexity to the game as well, so long as you avoid trying to break the game.
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The last episode in the battle report of the trilogy is posted:
http://middlingwars.wordpress.com/2014/11/23/play-a-fistful-of-kung-fu-trilogy-episode-three-secrets-3-of-3/ (http://middlingwars.wordpress.com/2014/11/23/play-a-fistful-of-kung-fu-trilogy-episode-three-secrets-3-of-3/)
Enjoy!
(https://middlingwars.files.wordpress.com/2014/11/img_2892.jpg)
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A few more martial artists completed:
http://middlingwars.wordpress.com/2014/12/09/finished-more-martial-artists-for-a-fistful-of-kung-fu-because-can-you-ever-have-enough/ (http://middlingwars.wordpress.com/2014/12/09/finished-more-martial-artists-for-a-fistful-of-kung-fu-because-can-you-ever-have-enough/)
(https://middlingwars.files.wordpress.com/2014/12/img_3011.jpg)
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A local gamer has a copy of this and I was considering it for some games to pit the Foot clan against my nearly-complete Ninja Turtles. The protagonist rules look like they'd work well for the foot, who would be led by the Shredder. What didn't seem clear to me was how I could make the turtles feel more equal. While I don't mind having them be slightly different in power levels, it doesn't feel right that one of them would be the hero and the rest just schmoes.
Could this be done with four protagonists and no helpers, or would that make the sides just TOO imbalanced?
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Maybe two protagonists and two bruisers for the turtles?
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I've not played it, but my reading is that it might be possible to play it as a band of protagonists.
However, the system is pretty flexible. I think you could tone down the protagonist and beef up the bruisers a bit and stick with the one-protagonist feature. Leonardo could be your protagonist and make the rest bruisers.
On the other side, the Foot Clan could be mooks, and (assuming you're doing the cartoon) you've got bruisers for Rocksteady and Beebop and Shredder as a protagonist.
Best of luck whatever you decide.
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I just started to look on the thing and I love it!!!! I just saw few pages and started thinking about some awesome gangs. In my mind are Machette (I just need to find miniature of Denny Trejo) and a band of mexicans, Mortal Kombat inspired gang (mostly ninjas with Sub Zero as a Protagonist), Expendables, Wild West themed band of outlaws...
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I ended up buying a PDF copy and have made stats for my Turtles and Splinter. I have to put together a list for Shredder and the Foot Ninja yet before I can actually try out a game.
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In my mind are Machette (I just need to find miniature of Denny Trejo) and a band of mexicans...
Danny Trejo, you say?
How about:
East Riding Miniatures
(http://shop.eastridingminiatures.co.uk/ekmps/shops/ermp20/images/ggl3-%5B2%5D-1950-p.jpg)
or
Zombicide
(http://webzoom.freewebs.com/stonecoldlead/photos/Zombicide/zombicide%20el%20cholo%20montage%20small.jpg)
or
Elgen Miniatures
(http://www.elgenminiatures.com/wp-content/uploads/00-ChamaquitoS-Pin.jpg)
and, if you're looking for a friend for Danny, there's this Mariachi chap from Brigade Games:
(https://captainapathy.files.wordpress.com/2011/11/dscf1781.jpg)
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The rules say you can play with multiple protagonists. Just use more points. The problem is that you will then end up needing more protagonists and/or bruisers for the foot, or a lot of foot figures!
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Oh cool, I like that mariachi figure a lot. Looks a little small in stature though. 25mm?
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How cool is that?!!!!!
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Great! I have decided about my gang. It was all the time in front of my eyes. I have only kept skaven gutter runners when I stopped playing WHFB so I am going to make a gang of Rat Ninjas!
My rules are ordered but still on their way. Could you advice on what bases the game is played? Square? Round? Doesn't care?
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I don't think the game cares, but I've only seen and (myself) done round bases, though it's a sorta play how you feel sorta game anyway.
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Generally speaking the game doesn't care (as is the case with most of the games using the Song of Blades and Heroes engine). I think most or possibly all of the photos in the book show figures mounted on 30mm round bases. I prefer round bases for skirmish-level games myself, but use what you have / what you like.
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New machete, and others
http://www.rogueminiatures.co.uk/index.php/gun-miniatures/slasher-miniature.html
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It's a golden age for Danny Trejo miniatures!
The Mariachi figure isn't huge (I don't have it to hand to measure, I'm afraid), but it's a Paul Hicks sculpt, I believe, so I would assume it's generally in line with the rest of his work.
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My ruleset in my hand and read carefully. I just have one question. How is the Bruiser considered regarding effects? Does he work like an extra or is he to be knocked out the way the protagonists are? Thanks
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Hi Jiron,
A Bruiser counts as an Extra - (s)he is built to a higher points total and has access to a select few of the Protagonist Traits (see p.60). This makes Bruisers tougher than Extras, but still weaker than the Protagonist.